amd/common: move ac_shader_{binary,reloc} into r600 and rename
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #ifdef HAVE_OPENCL
28 #include <gelf.h>
29 #include <libelf.h>
30 #endif
31 #include <stdio.h>
32 #include <errno.h>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "util/u_blitter.h"
37 #include "util/list.h"
38 #include "util/u_transfer.h"
39 #include "util/u_surface.h"
40 #include "util/u_pack_color.h"
41 #include "util/u_memory.h"
42 #include "util/u_inlines.h"
43 #include "util/u_framebuffer.h"
44 #include "tgsi/tgsi_parse.h"
45 #include "pipebuffer/pb_buffer.h"
46 #include "evergreend.h"
47 #include "r600_shader.h"
48 #include "r600_pipe.h"
49 #include "r600_formats.h"
50 #include "evergreen_compute.h"
51 #include "evergreen_compute_internal.h"
52 #include "compute_memory_pool.h"
53 #include "sb/sb_public.h"
54 #include <inttypes.h>
55
56 /**
57 RAT0 is for global binding write
58 VTX1 is for global binding read
59
60 for wrting images RAT1...
61 for reading images TEX2...
62 TEX2-RAT1 is paired
63
64 TEX2... consumes the same fetch resources, that VTX2... would consume
65
66 CONST0 and VTX0 is for parameters
67 CONST0 is binding smaller input parameter buffer, and for constant indexing,
68 also constant cached
69 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
70 the constant cache can handle
71
72 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
73 because we reserve RAT0 for global bindings. With byteaddressing enabled,
74 we should reserve another one too.=> 10 image binding for writing max.
75
76 from Nvidia OpenCL:
77 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
78 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
79
80 so 10 for writing is enough. 176 is the max for reading according to the docs
81
82 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
83 writable images will consume TEX slots, VTX slots too because of linear indexing
84
85 */
86
87 MAYBE_UNUSED
88 static void radeon_shader_binary_init(struct r600_shader_binary *b)
89 {
90 memset(b, 0, sizeof(*b));
91 }
92
93 MAYBE_UNUSED
94 static void radeon_shader_binary_clean(struct r600_shader_binary *b)
95 {
96 if (!b)
97 return;
98 FREE(b->code);
99 FREE(b->config);
100 FREE(b->rodata);
101 FREE(b->global_symbol_offsets);
102 FREE(b->relocs);
103 FREE(b->disasm_string);
104 }
105
106 struct r600_resource *r600_compute_buffer_alloc_vram(struct r600_screen *screen,
107 unsigned size)
108 {
109 struct pipe_resource *buffer = NULL;
110 assert(size);
111
112 buffer = pipe_buffer_create((struct pipe_screen*) screen,
113 0, PIPE_USAGE_IMMUTABLE, size);
114
115 return (struct r600_resource *)buffer;
116 }
117
118
119 static void evergreen_set_rat(struct r600_pipe_compute *pipe,
120 unsigned id,
121 struct r600_resource *bo,
122 int start,
123 int size)
124 {
125 struct pipe_surface rat_templ;
126 struct r600_surface *surf = NULL;
127 struct r600_context *rctx = NULL;
128
129 assert(id < 12);
130 assert((size & 3) == 0);
131 assert((start & 0xFF) == 0);
132
133 rctx = pipe->ctx;
134
135 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
136
137 /* Create the RAT surface */
138 memset(&rat_templ, 0, sizeof(rat_templ));
139 rat_templ.format = PIPE_FORMAT_R32_UINT;
140 rat_templ.u.tex.level = 0;
141 rat_templ.u.tex.first_layer = 0;
142 rat_templ.u.tex.last_layer = 0;
143
144 /* Add the RAT the list of color buffers. Drop the old buffer first. */
145 pipe_surface_reference(&pipe->ctx->framebuffer.state.cbufs[id], NULL);
146 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
147 (struct pipe_context *)pipe->ctx,
148 (struct pipe_resource *)bo, &rat_templ);
149
150 /* Update the number of color buffers */
151 pipe->ctx->framebuffer.state.nr_cbufs =
152 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
153
154 /* Update the cb_target_mask
155 * XXX: I think this is a potential spot for bugs once we start doing
156 * GL interop. cb_target_mask may be modified in the 3D sections
157 * of this driver. */
158 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
159
160 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
161 evergreen_init_color_surface_rat(rctx, surf);
162 }
163
164 static void evergreen_cs_set_vertex_buffer(struct r600_context *rctx,
165 unsigned vb_index,
166 unsigned offset,
167 struct pipe_resource *buffer)
168 {
169 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
170 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
171 vb->stride = 1;
172 vb->buffer_offset = offset;
173 vb->buffer.resource = buffer;
174 vb->is_user_buffer = false;
175
176 /* The vertex instructions in the compute shaders use the texture cache,
177 * so we need to invalidate it. */
178 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
179 state->enabled_mask |= 1 << vb_index;
180 state->dirty_mask |= 1 << vb_index;
181 r600_mark_atom_dirty(rctx, &state->atom);
182 }
183
184 static void evergreen_cs_set_constant_buffer(struct r600_context *rctx,
185 unsigned cb_index,
186 unsigned offset,
187 unsigned size,
188 struct pipe_resource *buffer)
189 {
190 struct pipe_constant_buffer cb;
191 cb.buffer_size = size;
192 cb.buffer_offset = offset;
193 cb.buffer = buffer;
194 cb.user_buffer = NULL;
195
196 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
197 }
198
199 /* We need to define these R600 registers here, because we can't include
200 * evergreend.h and r600d.h.
201 */
202 #define R_028868_SQ_PGM_RESOURCES_VS 0x028868
203 #define R_028850_SQ_PGM_RESOURCES_PS 0x028850
204
205 #ifdef HAVE_OPENCL
206 static void parse_symbol_table(Elf_Data *symbol_table_data,
207 const GElf_Shdr *symbol_table_header,
208 struct r600_shader_binary *binary)
209 {
210 GElf_Sym symbol;
211 unsigned i = 0;
212 unsigned symbol_count =
213 symbol_table_header->sh_size / symbol_table_header->sh_entsize;
214
215 /* We are over allocating this list, because symbol_count gives the
216 * total number of symbols, and we will only be filling the list
217 * with offsets of global symbols. The memory savings from
218 * allocating the correct size of this list will be small, and
219 * I don't think it is worth the cost of pre-computing the number
220 * of global symbols.
221 */
222 binary->global_symbol_offsets = CALLOC(symbol_count, sizeof(uint64_t));
223
224 while (gelf_getsym(symbol_table_data, i++, &symbol)) {
225 unsigned i;
226 if (GELF_ST_BIND(symbol.st_info) != STB_GLOBAL ||
227 symbol.st_shndx == 0 /* Undefined symbol */) {
228 continue;
229 }
230
231 binary->global_symbol_offsets[binary->global_symbol_count] =
232 symbol.st_value;
233
234 /* Sort the list using bubble sort. This list will usually
235 * be small. */
236 for (i = binary->global_symbol_count; i > 0; --i) {
237 uint64_t lhs = binary->global_symbol_offsets[i - 1];
238 uint64_t rhs = binary->global_symbol_offsets[i];
239 if (lhs < rhs) {
240 break;
241 }
242 binary->global_symbol_offsets[i] = lhs;
243 binary->global_symbol_offsets[i - 1] = rhs;
244 }
245 ++binary->global_symbol_count;
246 }
247 }
248
249
250 static void parse_relocs(Elf *elf, Elf_Data *relocs, Elf_Data *symbols,
251 unsigned symbol_sh_link,
252 struct r600_shader_binary *binary)
253 {
254 unsigned i;
255
256 if (!relocs || !symbols || !binary->reloc_count) {
257 return;
258 }
259 binary->relocs = CALLOC(binary->reloc_count,
260 sizeof(struct r600_shader_reloc));
261 for (i = 0; i < binary->reloc_count; i++) {
262 GElf_Sym symbol;
263 GElf_Rel rel;
264 char *symbol_name;
265 struct r600_shader_reloc *reloc = &binary->relocs[i];
266
267 gelf_getrel(relocs, i, &rel);
268 gelf_getsym(symbols, GELF_R_SYM(rel.r_info), &symbol);
269 symbol_name = elf_strptr(elf, symbol_sh_link, symbol.st_name);
270
271 reloc->offset = rel.r_offset;
272 strncpy(reloc->name, symbol_name, sizeof(reloc->name)-1);
273 reloc->name[sizeof(reloc->name)-1] = 0;
274 }
275 }
276
277 static void r600_elf_read(const char *elf_data, unsigned elf_size,
278 struct r600_shader_binary *binary)
279 {
280 char *elf_buffer;
281 Elf *elf;
282 Elf_Scn *section = NULL;
283 Elf_Data *symbols = NULL, *relocs = NULL;
284 size_t section_str_index;
285 unsigned symbol_sh_link = 0;
286
287 /* One of the libelf implementations
288 * (http://www.mr511.de/software/english.htm) requires calling
289 * elf_version() before elf_memory().
290 */
291 elf_version(EV_CURRENT);
292 elf_buffer = MALLOC(elf_size);
293 memcpy(elf_buffer, elf_data, elf_size);
294
295 elf = elf_memory(elf_buffer, elf_size);
296
297 elf_getshdrstrndx(elf, &section_str_index);
298
299 while ((section = elf_nextscn(elf, section))) {
300 const char *name;
301 Elf_Data *section_data = NULL;
302 GElf_Shdr section_header;
303 if (gelf_getshdr(section, &section_header) != &section_header) {
304 fprintf(stderr, "Failed to read ELF section header\n");
305 return;
306 }
307 name = elf_strptr(elf, section_str_index, section_header.sh_name);
308 if (!strcmp(name, ".text")) {
309 section_data = elf_getdata(section, section_data);
310 binary->code_size = section_data->d_size;
311 binary->code = MALLOC(binary->code_size * sizeof(unsigned char));
312 memcpy(binary->code, section_data->d_buf, binary->code_size);
313 } else if (!strcmp(name, ".AMDGPU.config")) {
314 section_data = elf_getdata(section, section_data);
315 binary->config_size = section_data->d_size;
316 binary->config = MALLOC(binary->config_size * sizeof(unsigned char));
317 memcpy(binary->config, section_data->d_buf, binary->config_size);
318 } else if (!strcmp(name, ".AMDGPU.disasm")) {
319 /* Always read disassembly if it's available. */
320 section_data = elf_getdata(section, section_data);
321 binary->disasm_string = strndup(section_data->d_buf,
322 section_data->d_size);
323 } else if (!strncmp(name, ".rodata", 7)) {
324 section_data = elf_getdata(section, section_data);
325 binary->rodata_size = section_data->d_size;
326 binary->rodata = MALLOC(binary->rodata_size * sizeof(unsigned char));
327 memcpy(binary->rodata, section_data->d_buf, binary->rodata_size);
328 } else if (!strncmp(name, ".symtab", 7)) {
329 symbols = elf_getdata(section, section_data);
330 symbol_sh_link = section_header.sh_link;
331 parse_symbol_table(symbols, &section_header, binary);
332 } else if (!strcmp(name, ".rel.text")) {
333 relocs = elf_getdata(section, section_data);
334 binary->reloc_count = section_header.sh_size /
335 section_header.sh_entsize;
336 }
337 }
338
339 parse_relocs(elf, relocs, symbols, symbol_sh_link, binary);
340
341 if (elf){
342 elf_end(elf);
343 }
344 FREE(elf_buffer);
345
346 /* Cache the config size per symbol */
347 if (binary->global_symbol_count) {
348 binary->config_size_per_symbol =
349 binary->config_size / binary->global_symbol_count;
350 } else {
351 binary->global_symbol_count = 1;
352 binary->config_size_per_symbol = binary->config_size;
353 }
354 }
355
356 static const unsigned char *r600_shader_binary_config_start(
357 const struct r600_shader_binary *binary,
358 uint64_t symbol_offset)
359 {
360 unsigned i;
361 for (i = 0; i < binary->global_symbol_count; ++i) {
362 if (binary->global_symbol_offsets[i] == symbol_offset) {
363 unsigned offset = i * binary->config_size_per_symbol;
364 return binary->config + offset;
365 }
366 }
367 return binary->config;
368 }
369
370 static void r600_shader_binary_read_config(const struct r600_shader_binary *binary,
371 struct r600_bytecode *bc,
372 uint64_t symbol_offset,
373 boolean *use_kill)
374 {
375 unsigned i;
376 const unsigned char *config =
377 r600_shader_binary_config_start(binary, symbol_offset);
378
379 for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
380 unsigned reg =
381 util_le32_to_cpu(*(uint32_t*)(config + i));
382 unsigned value =
383 util_le32_to_cpu(*(uint32_t*)(config + i + 4));
384 switch (reg) {
385 /* R600 / R700 */
386 case R_028850_SQ_PGM_RESOURCES_PS:
387 case R_028868_SQ_PGM_RESOURCES_VS:
388 /* Evergreen / Northern Islands */
389 case R_028844_SQ_PGM_RESOURCES_PS:
390 case R_028860_SQ_PGM_RESOURCES_VS:
391 case R_0288D4_SQ_PGM_RESOURCES_LS:
392 bc->ngpr = MAX2(bc->ngpr, G_028844_NUM_GPRS(value));
393 bc->nstack = MAX2(bc->nstack, G_028844_STACK_SIZE(value));
394 break;
395 case R_02880C_DB_SHADER_CONTROL:
396 *use_kill = G_02880C_KILL_ENABLE(value);
397 break;
398 case R_0288E8_SQ_LDS_ALLOC:
399 bc->nlds_dw = value;
400 break;
401 }
402 }
403 }
404
405 static unsigned r600_create_shader(struct r600_bytecode *bc,
406 const struct r600_shader_binary *binary,
407 boolean *use_kill)
408
409 {
410 assert(binary->code_size % 4 == 0);
411 bc->bytecode = CALLOC(1, binary->code_size);
412 memcpy(bc->bytecode, binary->code, binary->code_size);
413 bc->ndw = binary->code_size / 4;
414
415 r600_shader_binary_read_config(binary, bc, 0, use_kill);
416 return 0;
417 }
418
419 #endif
420
421 static void r600_destroy_shader(struct r600_bytecode *bc)
422 {
423 FREE(bc->bytecode);
424 }
425
426 static void *evergreen_create_compute_state(struct pipe_context *ctx,
427 const struct pipe_compute_state *cso)
428 {
429 struct r600_context *rctx = (struct r600_context *)ctx;
430 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
431 #ifdef HAVE_OPENCL
432 const struct pipe_llvm_program_header *header;
433 const char *code;
434 void *p;
435 boolean use_kill;
436 #endif
437
438 shader->ctx = rctx;
439 shader->local_size = cso->req_local_mem;
440 shader->private_size = cso->req_private_mem;
441 shader->input_size = cso->req_input_mem;
442
443 shader->ir_type = cso->ir_type;
444
445 if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
446 shader->sel = r600_create_shader_state_tokens(ctx, cso->prog, PIPE_SHADER_COMPUTE);
447 return shader;
448 }
449 #ifdef HAVE_OPENCL
450 COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state\n");
451 header = cso->prog;
452 code = cso->prog + sizeof(struct pipe_llvm_program_header);
453 radeon_shader_binary_init(&shader->binary);
454 r600_elf_read(code, header->num_bytes, &shader->binary);
455 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
456
457 /* Upload code + ROdata */
458 shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen,
459 shader->bc.ndw * 4);
460 p = r600_buffer_map_sync_with_rings(
461 &rctx->b, shader->code_bo,
462 PIPE_TRANSFER_WRITE | RADEON_TRANSFER_TEMPORARY);
463 //TODO: use util_memcpy_cpu_to_le32 ?
464 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
465 rctx->b.ws->buffer_unmap(shader->code_bo->buf);
466 #endif
467
468 return shader;
469 }
470
471 static void evergreen_delete_compute_state(struct pipe_context *ctx, void *state)
472 {
473 struct r600_context *rctx = (struct r600_context *)ctx;
474 struct r600_pipe_compute *shader = state;
475
476 COMPUTE_DBG(rctx->screen, "*** evergreen_delete_compute_state\n");
477
478 if (!shader)
479 return;
480
481 if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
482 r600_delete_shader_selector(ctx, shader->sel);
483 } else {
484 #ifdef HAVE_OPENCL
485 radeon_shader_binary_clean(&shader->binary);
486 pipe_resource_reference((struct pipe_resource**)&shader->code_bo, NULL);
487 pipe_resource_reference((struct pipe_resource**)&shader->kernel_param, NULL);
488 #endif
489 r600_destroy_shader(&shader->bc);
490 }
491 FREE(shader);
492 }
493
494 static void evergreen_bind_compute_state(struct pipe_context *ctx, void *state)
495 {
496 struct r600_context *rctx = (struct r600_context *)ctx;
497 struct r600_pipe_compute *cstate = (struct r600_pipe_compute *)state;
498 COMPUTE_DBG(rctx->screen, "*** evergreen_bind_compute_state\n");
499
500 if (!state) {
501 rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
502 return;
503 }
504
505 if (cstate->ir_type == PIPE_SHADER_IR_TGSI) {
506 bool compute_dirty;
507
508 r600_shader_select(ctx, cstate->sel, &compute_dirty);
509 }
510
511 rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
512 }
513
514 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
515 * kernel parameters there are implicit parameters that need to be stored
516 * in the vertex buffer as well. Here is how these parameters are organized in
517 * the buffer:
518 *
519 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
520 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
521 * DWORDS 6-8: Number of work items within each work group in each dimension
522 * (x,y,z)
523 * DWORDS 9+ : Kernel parameters
524 */
525 static void evergreen_compute_upload_input(struct pipe_context *ctx,
526 const struct pipe_grid_info *info)
527 {
528 struct r600_context *rctx = (struct r600_context *)ctx;
529 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
530 unsigned i;
531 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
532 * parameters.
533 */
534 unsigned input_size;
535 uint32_t *num_work_groups_start;
536 uint32_t *global_size_start;
537 uint32_t *local_size_start;
538 uint32_t *kernel_parameters_start;
539 struct pipe_box box;
540 struct pipe_transfer *transfer = NULL;
541
542 if (!shader)
543 return;
544 if (shader->input_size == 0) {
545 return;
546 }
547 input_size = shader->input_size + 36;
548 if (!shader->kernel_param) {
549 /* Add space for the grid dimensions */
550 shader->kernel_param = (struct r600_resource *)
551 pipe_buffer_create(ctx->screen, 0,
552 PIPE_USAGE_IMMUTABLE, input_size);
553 }
554
555 u_box_1d(0, input_size, &box);
556 num_work_groups_start = ctx->transfer_map(ctx,
557 (struct pipe_resource*)shader->kernel_param,
558 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
559 &box, &transfer);
560 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
561 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
562 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
563
564 /* Copy the work group size */
565 memcpy(num_work_groups_start, info->grid, 3 * sizeof(uint));
566
567 /* Copy the global size */
568 for (i = 0; i < 3; i++) {
569 global_size_start[i] = info->grid[i] * info->block[i];
570 }
571
572 /* Copy the local dimensions */
573 memcpy(local_size_start, info->block, 3 * sizeof(uint));
574
575 /* Copy the kernel inputs */
576 memcpy(kernel_parameters_start, info->input, shader->input_size);
577
578 for (i = 0; i < (input_size / 4); i++) {
579 COMPUTE_DBG(rctx->screen, "input %i : %u\n", i,
580 ((unsigned*)num_work_groups_start)[i]);
581 }
582
583 ctx->transfer_unmap(ctx, transfer);
584
585 /* ID=0 and ID=3 are reserved for the parameters.
586 * LLVM will preferably use ID=0, but it does not work for dynamic
587 * indices. */
588 evergreen_cs_set_vertex_buffer(rctx, 3, 0,
589 (struct pipe_resource*)shader->kernel_param);
590 evergreen_cs_set_constant_buffer(rctx, 0, 0, input_size,
591 (struct pipe_resource*)shader->kernel_param);
592 }
593
594 static void evergreen_emit_dispatch(struct r600_context *rctx,
595 const struct pipe_grid_info *info,
596 uint32_t indirect_grid[3])
597 {
598 int i;
599 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
600 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
601 bool render_cond_bit = rctx->b.render_cond && !rctx->b.render_cond_force_off;
602 unsigned num_waves;
603 unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
604 unsigned wave_divisor = (16 * num_pipes);
605 int group_size = 1;
606 int grid_size = 1;
607 unsigned lds_size = shader->local_size / 4;
608
609 if (shader->ir_type != PIPE_SHADER_IR_TGSI)
610 lds_size += shader->bc.nlds_dw;
611
612 /* Calculate group_size/grid_size */
613 for (i = 0; i < 3; i++) {
614 group_size *= info->block[i];
615 }
616
617 for (i = 0; i < 3; i++) {
618 grid_size *= info->grid[i];
619 }
620
621 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
622 num_waves = (info->block[0] * info->block[1] * info->block[2] +
623 wave_divisor - 1) / wave_divisor;
624
625 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
626 "%u wavefronts per thread block, "
627 "allocating %u dwords lds.\n",
628 num_pipes, num_waves, lds_size);
629
630 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
631
632 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
633 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
634 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
635 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
636
637 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
638 group_size);
639
640 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
641 radeon_emit(cs, info->block[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
642 radeon_emit(cs, info->block[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
643 radeon_emit(cs, info->block[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
644
645 if (rctx->b.chip_class < CAYMAN) {
646 assert(lds_size <= 8192);
647 } else {
648 /* Cayman appears to have a slightly smaller limit, see the
649 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
650 assert(lds_size <= 8160);
651 }
652
653 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
654 lds_size | (num_waves << 14));
655
656 if (info->indirect) {
657 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
658 radeon_emit(cs, indirect_grid[0]);
659 radeon_emit(cs, indirect_grid[1]);
660 radeon_emit(cs, indirect_grid[2]);
661 radeon_emit(cs, 1);
662 } else {
663 /* Dispatch packet */
664 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
665 radeon_emit(cs, info->grid[0]);
666 radeon_emit(cs, info->grid[1]);
667 radeon_emit(cs, info->grid[2]);
668 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
669 radeon_emit(cs, 1);
670 }
671
672 if (rctx->is_debug)
673 eg_trace_emit(rctx);
674 }
675
676 static void compute_setup_cbs(struct r600_context *rctx)
677 {
678 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
679 unsigned i;
680
681 /* Emit colorbuffers. */
682 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
683 for (i = 0; i < 8 && i < rctx->framebuffer.state.nr_cbufs; i++) {
684 struct r600_surface *cb = (struct r600_surface*)rctx->framebuffer.state.cbufs[i];
685 unsigned reloc = radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
686 (struct r600_resource*)cb->base.texture,
687 RADEON_USAGE_READWRITE,
688 RADEON_PRIO_SHADER_RW_BUFFER);
689
690 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
691 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
692 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
693 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
694 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
695 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
696 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
697 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
698
699 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
700 radeon_emit(cs, reloc);
701
702 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
703 radeon_emit(cs, reloc);
704 }
705 for (; i < 8 ; i++)
706 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
707 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
708 for (; i < 12; i++)
709 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
710 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
711
712 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
713 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
714 rctx->compute_cb_target_mask);
715 }
716
717 static void compute_emit_cs(struct r600_context *rctx,
718 const struct pipe_grid_info *info)
719 {
720 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
721 bool compute_dirty = false;
722 struct r600_pipe_shader *current;
723 struct r600_shader_atomic combined_atomics[8];
724 uint8_t atomic_used_mask;
725 uint32_t indirect_grid[3] = { 0, 0, 0 };
726
727 /* make sure that the gfx ring is only one active */
728 if (radeon_emitted(rctx->b.dma.cs, 0)) {
729 rctx->b.dma.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
730 }
731
732 r600_update_compressed_resource_state(rctx, true);
733
734 if (!rctx->cmd_buf_is_compute) {
735 rctx->b.gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
736 rctx->cmd_buf_is_compute = true;
737 }
738
739 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI) {
740 r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty);
741 current = rctx->cs_shader_state.shader->sel->current;
742 if (compute_dirty) {
743 rctx->cs_shader_state.atom.num_dw = current->command_buffer.num_dw;
744 r600_context_add_resource_size(&rctx->b.b, (struct pipe_resource *)current->bo);
745 r600_set_atom_dirty(rctx, &rctx->cs_shader_state.atom, true);
746 }
747
748 bool need_buf_const = current->shader.uses_tex_buffers ||
749 current->shader.has_txq_cube_array_z_comp;
750
751 if (info->indirect) {
752 struct r600_resource *indirect_resource = (struct r600_resource *)info->indirect;
753 unsigned *data = r600_buffer_map_sync_with_rings(&rctx->b, indirect_resource, PIPE_TRANSFER_READ);
754 unsigned offset = info->indirect_offset / 4;
755 indirect_grid[0] = data[offset];
756 indirect_grid[1] = data[offset + 1];
757 indirect_grid[2] = data[offset + 2];
758 }
759 for (int i = 0; i < 3; i++) {
760 rctx->cs_block_grid_sizes[i] = info->block[i];
761 rctx->cs_block_grid_sizes[i + 4] = info->indirect ? indirect_grid[i] : info->grid[i];
762 }
763 rctx->cs_block_grid_sizes[3] = rctx->cs_block_grid_sizes[7] = 0;
764 rctx->driver_consts[PIPE_SHADER_COMPUTE].cs_block_grid_size_dirty = true;
765
766 evergreen_emit_atomic_buffer_setup_count(rctx, current, combined_atomics, &atomic_used_mask);
767 r600_need_cs_space(rctx, 0, true, util_bitcount(atomic_used_mask));
768
769 if (need_buf_const) {
770 eg_setup_buffer_constants(rctx, PIPE_SHADER_COMPUTE);
771 }
772 r600_update_driver_const_buffers(rctx, true);
773
774 evergreen_emit_atomic_buffer_setup(rctx, true, combined_atomics, atomic_used_mask);
775 if (atomic_used_mask) {
776 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
777 radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
778 }
779 } else
780 r600_need_cs_space(rctx, 0, true, 0);
781
782 /* Initialize all the compute-related registers.
783 *
784 * See evergreen_init_atom_start_compute_cs() in this file for the list
785 * of registers initialized by the start_compute_cs_cmd atom.
786 */
787 r600_emit_command_buffer(cs, &rctx->start_compute_cs_cmd);
788
789 /* emit config state */
790 if (rctx->b.chip_class == EVERGREEN) {
791 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI) {
792 radeon_set_config_reg_seq(cs, R_008C04_SQ_GPR_RESOURCE_MGMT_1, 3);
793 radeon_emit(cs, S_008C04_NUM_CLAUSE_TEMP_GPRS(rctx->r6xx_num_clause_temp_gprs));
794 radeon_emit(cs, 0);
795 radeon_emit(cs, 0);
796 radeon_set_config_reg(cs, R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ, (1 << 8));
797 } else
798 r600_emit_atom(rctx, &rctx->config_state.atom);
799 }
800
801 rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
802 r600_flush_emit(rctx);
803
804 if (rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_TGSI) {
805
806 compute_setup_cbs(rctx);
807
808 /* Emit vertex buffer state */
809 rctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(rctx->cs_vertex_buffer_state.dirty_mask);
810 r600_emit_atom(rctx, &rctx->cs_vertex_buffer_state.atom);
811 } else {
812 uint32_t rat_mask;
813
814 rat_mask = evergreen_construct_rat_mask(rctx, &rctx->cb_misc_state, 0);
815 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
816 rat_mask);
817 }
818
819 r600_emit_atom(rctx, &rctx->b.render_cond_atom);
820
821 /* Emit constant buffer state */
822 r600_emit_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
823
824 /* Emit sampler state */
825 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
826
827 /* Emit sampler view (texture resource) state */
828 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
829
830 /* Emit images state */
831 r600_emit_atom(rctx, &rctx->compute_images.atom);
832
833 /* Emit buffers state */
834 r600_emit_atom(rctx, &rctx->compute_buffers.atom);
835
836 /* Emit shader state */
837 r600_emit_atom(rctx, &rctx->cs_shader_state.atom);
838
839 /* Emit dispatch state and dispatch packet */
840 evergreen_emit_dispatch(rctx, info, indirect_grid);
841
842 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
843 */
844 rctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
845 R600_CONTEXT_INV_VERTEX_CACHE |
846 R600_CONTEXT_INV_TEX_CACHE;
847 r600_flush_emit(rctx);
848 rctx->b.flags = 0;
849
850 if (rctx->b.chip_class >= CAYMAN) {
851 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
852 radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
853 /* DEALLOC_STATE prevents the GPU from hanging when a
854 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
855 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
856 */
857 radeon_emit(cs, PKT3C(PKT3_DEALLOC_STATE, 0, 0));
858 radeon_emit(cs, 0);
859 }
860 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI)
861 evergreen_emit_atomic_buffer_save(rctx, true, combined_atomics, &atomic_used_mask);
862
863 #if 0
864 COMPUTE_DBG(rctx->screen, "cdw: %i\n", cs->cdw);
865 for (i = 0; i < cs->cdw; i++) {
866 COMPUTE_DBG(rctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
867 }
868 #endif
869
870 }
871
872
873 /**
874 * Emit function for r600_cs_shader_state atom
875 */
876 void evergreen_emit_cs_shader(struct r600_context *rctx,
877 struct r600_atom *atom)
878 {
879 struct r600_cs_shader_state *state =
880 (struct r600_cs_shader_state*)atom;
881 struct r600_pipe_compute *shader = state->shader;
882 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
883 uint64_t va;
884 struct r600_resource *code_bo;
885 unsigned ngpr, nstack;
886
887 if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
888 code_bo = shader->sel->current->bo;
889 va = shader->sel->current->bo->gpu_address;
890 ngpr = shader->sel->current->shader.bc.ngpr;
891 nstack = shader->sel->current->shader.bc.nstack;
892 } else {
893 code_bo = shader->code_bo;
894 va = shader->code_bo->gpu_address + state->pc;
895 ngpr = shader->bc.ngpr;
896 nstack = shader->bc.nstack;
897 }
898
899 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
900 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
901 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
902 S_0288D4_NUM_GPRS(ngpr) |
903 S_0288D4_DX10_CLAMP(1) |
904 S_0288D4_STACK_SIZE(nstack));
905 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
906
907 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
908 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
909 code_bo, RADEON_USAGE_READ,
910 RADEON_PRIO_SHADER_BINARY));
911 }
912
913 static void evergreen_launch_grid(struct pipe_context *ctx,
914 const struct pipe_grid_info *info)
915 {
916 struct r600_context *rctx = (struct r600_context *)ctx;
917 #ifdef HAVE_OPENCL
918 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
919 boolean use_kill;
920
921 if (shader->ir_type != PIPE_SHADER_IR_TGSI) {
922 rctx->cs_shader_state.pc = info->pc;
923 /* Get the config information for this kernel. */
924 r600_shader_binary_read_config(&shader->binary, &shader->bc,
925 info->pc, &use_kill);
926 } else {
927 use_kill = false;
928 rctx->cs_shader_state.pc = 0;
929 }
930 #endif
931
932 COMPUTE_DBG(rctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc);
933
934
935 evergreen_compute_upload_input(ctx, info);
936 compute_emit_cs(rctx, info);
937 }
938
939 static void evergreen_set_compute_resources(struct pipe_context *ctx,
940 unsigned start, unsigned count,
941 struct pipe_surface **surfaces)
942 {
943 struct r600_context *rctx = (struct r600_context *)ctx;
944 struct r600_surface **resources = (struct r600_surface **)surfaces;
945
946 COMPUTE_DBG(rctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
947 start, count);
948
949 for (unsigned i = 0; i < count; i++) {
950 /* The First four vertex buffers are reserved for parameters and
951 * global buffers. */
952 unsigned vtx_id = 4 + i;
953 if (resources[i]) {
954 struct r600_resource_global *buffer =
955 (struct r600_resource_global*)
956 resources[i]->base.texture;
957 if (resources[i]->base.writable) {
958 assert(i+1 < 12);
959
960 evergreen_set_rat(rctx->cs_shader_state.shader, i+1,
961 (struct r600_resource *)resources[i]->base.texture,
962 buffer->chunk->start_in_dw*4,
963 resources[i]->base.texture->width0);
964 }
965
966 evergreen_cs_set_vertex_buffer(rctx, vtx_id,
967 buffer->chunk->start_in_dw * 4,
968 resources[i]->base.texture);
969 }
970 }
971 }
972
973 static void evergreen_set_global_binding(struct pipe_context *ctx,
974 unsigned first, unsigned n,
975 struct pipe_resource **resources,
976 uint32_t **handles)
977 {
978 struct r600_context *rctx = (struct r600_context *)ctx;
979 struct compute_memory_pool *pool = rctx->screen->global_pool;
980 struct r600_resource_global **buffers =
981 (struct r600_resource_global **)resources;
982 unsigned i;
983
984 COMPUTE_DBG(rctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
985 first, n);
986
987 if (!resources) {
988 /* XXX: Unset */
989 return;
990 }
991
992 /* We mark these items for promotion to the pool if they
993 * aren't already there */
994 for (i = first; i < first + n; i++) {
995 struct compute_memory_item *item = buffers[i]->chunk;
996
997 if (!is_item_in_pool(item))
998 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
999 }
1000
1001 if (compute_memory_finalize_pending(pool, ctx) == -1) {
1002 /* XXX: Unset */
1003 return;
1004 }
1005
1006 for (i = first; i < first + n; i++)
1007 {
1008 uint32_t buffer_offset;
1009 uint32_t handle;
1010 assert(resources[i]->target == PIPE_BUFFER);
1011 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
1012
1013 buffer_offset = util_le32_to_cpu(*(handles[i]));
1014 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
1015
1016 *(handles[i]) = util_cpu_to_le32(handle);
1017 }
1018
1019 /* globals for writing */
1020 evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
1021 /* globals for reading */
1022 evergreen_cs_set_vertex_buffer(rctx, 1, 0,
1023 (struct pipe_resource*)pool->bo);
1024
1025 /* constants for reading, LLVM puts them in text segment */
1026 evergreen_cs_set_vertex_buffer(rctx, 2, 0,
1027 (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo);
1028 }
1029
1030 /**
1031 * This function initializes all the compute specific registers that need to
1032 * be initialized for each compute command stream. Registers that are common
1033 * to both compute and 3D will be initialized at the beginning of each compute
1034 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
1035 * packet requires that the shader type bit be set, we must initialize all
1036 * context registers needed for compute in this function. The registers
1037 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
1038 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
1039 * on the GPU family.
1040 */
1041 void evergreen_init_atom_start_compute_cs(struct r600_context *rctx)
1042 {
1043 struct r600_command_buffer *cb = &rctx->start_compute_cs_cmd;
1044 int num_threads;
1045 int num_stack_entries;
1046
1047 /* since all required registers are initialized in the
1048 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
1049 */
1050 r600_init_command_buffer(cb, 256);
1051 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
1052
1053 /* We're setting config registers here. */
1054 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
1055 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
1056
1057 switch (rctx->b.family) {
1058 case CHIP_CEDAR:
1059 default:
1060 num_threads = 128;
1061 num_stack_entries = 256;
1062 break;
1063 case CHIP_REDWOOD:
1064 num_threads = 128;
1065 num_stack_entries = 256;
1066 break;
1067 case CHIP_JUNIPER:
1068 num_threads = 128;
1069 num_stack_entries = 512;
1070 break;
1071 case CHIP_CYPRESS:
1072 case CHIP_HEMLOCK:
1073 num_threads = 128;
1074 num_stack_entries = 512;
1075 break;
1076 case CHIP_PALM:
1077 num_threads = 128;
1078 num_stack_entries = 256;
1079 break;
1080 case CHIP_SUMO:
1081 num_threads = 128;
1082 num_stack_entries = 256;
1083 break;
1084 case CHIP_SUMO2:
1085 num_threads = 128;
1086 num_stack_entries = 512;
1087 break;
1088 case CHIP_BARTS:
1089 num_threads = 128;
1090 num_stack_entries = 512;
1091 break;
1092 case CHIP_TURKS:
1093 num_threads = 128;
1094 num_stack_entries = 256;
1095 break;
1096 case CHIP_CAICOS:
1097 num_threads = 128;
1098 num_stack_entries = 256;
1099 break;
1100 }
1101
1102 /* The primitive type always needs to be POINTLIST for compute. */
1103 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
1104 V_008958_DI_PT_POINTLIST);
1105
1106 if (rctx->b.chip_class < CAYMAN) {
1107
1108 /* These registers control which simds can be used by each stage.
1109 * The default for these registers is 0xffffffff, which means
1110 * all simds are available for each stage. It's possible we may
1111 * want to play around with these in the future, but for now
1112 * the default value is fine.
1113 *
1114 * R_008E20_SQ_STATIC_THREAD_MGMT1
1115 * R_008E24_SQ_STATIC_THREAD_MGMT2
1116 * R_008E28_SQ_STATIC_THREAD_MGMT3
1117 */
1118
1119 /* XXX: We may need to adjust the thread and stack resource
1120 * values for 3D/compute interop */
1121
1122 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
1123
1124 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
1125 * Set the number of threads used by the PS/VS/GS/ES stage to
1126 * 0.
1127 */
1128 r600_store_value(cb, 0);
1129
1130 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
1131 * Set the number of threads used by the CS (aka LS) stage to
1132 * the maximum number of threads and set the number of threads
1133 * for the HS stage to 0. */
1134 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
1135
1136 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
1137 * Set the Control Flow stack entries to 0 for PS/VS stages */
1138 r600_store_value(cb, 0);
1139
1140 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
1141 * Set the Control Flow stack entries to 0 for GS/ES stages */
1142 r600_store_value(cb, 0);
1143
1144 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
1145 * Set the Contol Flow stack entries to 0 for the HS stage, and
1146 * set it to the maximum value for the CS (aka LS) stage. */
1147 r600_store_value(cb,
1148 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
1149 }
1150 /* Give the compute shader all the available LDS space.
1151 * NOTE: This only sets the maximum number of dwords that a compute
1152 * shader can allocate. When a shader is executed, we still need to
1153 * allocate the appropriate amount of LDS dwords using the
1154 * CM_R_0288E8_SQ_LDS_ALLOC register.
1155 */
1156 if (rctx->b.chip_class < CAYMAN) {
1157 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
1158 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
1159 } else {
1160 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
1161 S_0286FC_NUM_PS_LDS(0) |
1162 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
1163 }
1164
1165 /* Context Registers */
1166
1167 if (rctx->b.chip_class < CAYMAN) {
1168 /* workaround for hw issues with dyn gpr - must set all limits
1169 * to 240 instead of 0, 0x1e == 240 / 8
1170 */
1171 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
1172 S_028838_PS_GPRS(0x1e) |
1173 S_028838_VS_GPRS(0x1e) |
1174 S_028838_GS_GPRS(0x1e) |
1175 S_028838_ES_GPRS(0x1e) |
1176 S_028838_HS_GPRS(0x1e) |
1177 S_028838_LS_GPRS(0x1e));
1178 }
1179
1180 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
1181 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
1182 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
1183
1184 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
1185
1186 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
1187 S_0286E8_TID_IN_GROUP_ENA(1) |
1188 S_0286E8_TGID_ENA(1) |
1189 S_0286E8_DISABLE_INDEX_PACK(1));
1190
1191 /* The LOOP_CONST registers are an optimizations for loops that allows
1192 * you to store the initial counter, increment value, and maximum
1193 * counter value in a register so that hardware can calculate the
1194 * correct number of iterations for the loop, so that you don't need
1195 * to have the loop counter in your shader code. We don't currently use
1196 * this optimization, so we must keep track of the counter in the
1197 * shader and use a break instruction to exit loops. However, the
1198 * hardware will still uses this register to determine when to exit a
1199 * loop, so we need to initialize the counter to 0, set the increment
1200 * value to 1 and the maximum counter value to the 4095 (0xfff) which
1201 * is the maximum value allowed. This gives us a maximum of 4096
1202 * iterations for our loops, but hopefully our break instruction will
1203 * execute before some time before the 4096th iteration.
1204 */
1205 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
1206 }
1207
1208 void evergreen_init_compute_state_functions(struct r600_context *rctx)
1209 {
1210 rctx->b.b.create_compute_state = evergreen_create_compute_state;
1211 rctx->b.b.delete_compute_state = evergreen_delete_compute_state;
1212 rctx->b.b.bind_compute_state = evergreen_bind_compute_state;
1213 // rctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
1214 rctx->b.b.set_compute_resources = evergreen_set_compute_resources;
1215 rctx->b.b.set_global_binding = evergreen_set_global_binding;
1216 rctx->b.b.launch_grid = evergreen_launch_grid;
1217
1218 }
1219
1220 static void *r600_compute_global_transfer_map(struct pipe_context *ctx,
1221 struct pipe_resource *resource,
1222 unsigned level,
1223 unsigned usage,
1224 const struct pipe_box *box,
1225 struct pipe_transfer **ptransfer)
1226 {
1227 struct r600_context *rctx = (struct r600_context*)ctx;
1228 struct compute_memory_pool *pool = rctx->screen->global_pool;
1229 struct r600_resource_global* buffer =
1230 (struct r600_resource_global*)resource;
1231
1232 struct compute_memory_item *item = buffer->chunk;
1233 struct pipe_resource *dst = NULL;
1234 unsigned offset = box->x;
1235
1236 if (is_item_in_pool(item)) {
1237 compute_memory_demote_item(pool, item, ctx);
1238 }
1239 else {
1240 if (item->real_buffer == NULL) {
1241 item->real_buffer =
1242 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
1243 }
1244 }
1245
1246 dst = (struct pipe_resource*)item->real_buffer;
1247
1248 if (usage & PIPE_TRANSFER_READ)
1249 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
1250
1251 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
1252 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
1253 "width = %u, height = %u, depth = %u)\n", level, usage,
1254 box->x, box->y, box->z, box->width, box->height,
1255 box->depth);
1256 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
1257 "%u (box.x)\n", item->id, box->x);
1258
1259
1260 assert(resource->target == PIPE_BUFFER);
1261 assert(resource->bind & PIPE_BIND_GLOBAL);
1262 assert(box->x >= 0);
1263 assert(box->y == 0);
1264 assert(box->z == 0);
1265
1266 ///TODO: do it better, mapping is not possible if the pool is too big
1267 return pipe_buffer_map_range(ctx, dst,
1268 offset, box->width, usage, ptransfer);
1269 }
1270
1271 static void r600_compute_global_transfer_unmap(struct pipe_context *ctx,
1272 struct pipe_transfer *transfer)
1273 {
1274 /* struct r600_resource_global are not real resources, they just map
1275 * to an offset within the compute memory pool. The function
1276 * r600_compute_global_transfer_map() maps the memory pool
1277 * resource rather than the struct r600_resource_global passed to
1278 * it as an argument and then initalizes ptransfer->resource with
1279 * the memory pool resource (via pipe_buffer_map_range).
1280 * When transfer_unmap is called it uses the memory pool's
1281 * vtable which calls r600_buffer_transfer_map() rather than
1282 * this function.
1283 */
1284 assert (!"This function should not be called");
1285 }
1286
1287 static void r600_compute_global_transfer_flush_region(struct pipe_context *ctx,
1288 struct pipe_transfer *transfer,
1289 const struct pipe_box *box)
1290 {
1291 assert(0 && "TODO");
1292 }
1293
1294 static void r600_compute_global_buffer_destroy(struct pipe_screen *screen,
1295 struct pipe_resource *res)
1296 {
1297 struct r600_resource_global* buffer = NULL;
1298 struct r600_screen* rscreen = NULL;
1299
1300 assert(res->target == PIPE_BUFFER);
1301 assert(res->bind & PIPE_BIND_GLOBAL);
1302
1303 buffer = (struct r600_resource_global*)res;
1304 rscreen = (struct r600_screen*)screen;
1305
1306 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
1307
1308 buffer->chunk = NULL;
1309 free(res);
1310 }
1311
1312 static const struct u_resource_vtbl r600_global_buffer_vtbl =
1313 {
1314 u_default_resource_get_handle, /* get_handle */
1315 r600_compute_global_buffer_destroy, /* resource_destroy */
1316 r600_compute_global_transfer_map, /* transfer_map */
1317 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
1318 r600_compute_global_transfer_unmap, /* transfer_unmap */
1319 };
1320
1321 struct pipe_resource *r600_compute_global_buffer_create(struct pipe_screen *screen,
1322 const struct pipe_resource *templ)
1323 {
1324 struct r600_resource_global* result = NULL;
1325 struct r600_screen* rscreen = NULL;
1326 int size_in_dw = 0;
1327
1328 assert(templ->target == PIPE_BUFFER);
1329 assert(templ->bind & PIPE_BIND_GLOBAL);
1330 assert(templ->array_size == 1 || templ->array_size == 0);
1331 assert(templ->depth0 == 1 || templ->depth0 == 0);
1332 assert(templ->height0 == 1 || templ->height0 == 0);
1333
1334 result = (struct r600_resource_global*)
1335 CALLOC(sizeof(struct r600_resource_global), 1);
1336 rscreen = (struct r600_screen*)screen;
1337
1338 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
1339 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
1340 templ->array_size);
1341
1342 result->base.b.vtbl = &r600_global_buffer_vtbl;
1343 result->base.b.b = *templ;
1344 result->base.b.b.screen = screen;
1345 pipe_reference_init(&result->base.b.b.reference, 1);
1346
1347 size_in_dw = (templ->width0+3) / 4;
1348
1349 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
1350
1351 if (result->chunk == NULL)
1352 {
1353 free(result);
1354 return NULL;
1355 }
1356
1357 return &result->base.b.b;
1358 }