r600g: move streamout state to drivers/radeon
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/u_double_list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_resource.h"
43 #include "r600_shader.h"
44 #include "r600_pipe.h"
45 #include "r600_formats.h"
46 #include "evergreen_compute.h"
47 #include "evergreen_compute_internal.h"
48 #include "compute_memory_pool.h"
49 #include "sb/sb_public.h"
50 #ifdef HAVE_OPENCL
51 #include "radeon_llvm_util.h"
52 #endif
53
54 /**
55 RAT0 is for global binding write
56 VTX1 is for global binding read
57
58 for wrting images RAT1...
59 for reading images TEX2...
60 TEX2-RAT1 is paired
61
62 TEX2... consumes the same fetch resources, that VTX2... would consume
63
64 CONST0 and VTX0 is for parameters
65 CONST0 is binding smaller input parameter buffer, and for constant indexing,
66 also constant cached
67 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
68 the constant cache can handle
69
70 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
71 because we reserve RAT0 for global bindings. With byteaddressing enabled,
72 we should reserve another one too.=> 10 image binding for writing max.
73
74 from Nvidia OpenCL:
75 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
76 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
77
78 so 10 for writing is enough. 176 is the max for reading according to the docs
79
80 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
81 writable images will consume TEX slots, VTX slots too because of linear indexing
82
83 */
84
85 struct r600_resource* r600_compute_buffer_alloc_vram(
86 struct r600_screen *screen,
87 unsigned size)
88 {
89 struct pipe_resource * buffer = NULL;
90 assert(size);
91
92 buffer = pipe_buffer_create(
93 (struct pipe_screen*) screen,
94 PIPE_BIND_CUSTOM,
95 PIPE_USAGE_IMMUTABLE,
96 size);
97
98 return (struct r600_resource *)buffer;
99 }
100
101
102 static void evergreen_set_rat(
103 struct r600_pipe_compute *pipe,
104 int id,
105 struct r600_resource* bo,
106 int start,
107 int size)
108 {
109 struct pipe_surface rat_templ;
110 struct r600_surface *surf = NULL;
111 struct r600_context *rctx = NULL;
112
113 assert(id < 12);
114 assert((size & 3) == 0);
115 assert((start & 0xFF) == 0);
116
117 rctx = pipe->ctx;
118
119 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
120
121 /* Create the RAT surface */
122 memset(&rat_templ, 0, sizeof(rat_templ));
123 rat_templ.format = PIPE_FORMAT_R32_UINT;
124 rat_templ.u.tex.level = 0;
125 rat_templ.u.tex.first_layer = 0;
126 rat_templ.u.tex.last_layer = 0;
127
128 /* Add the RAT the list of color buffers */
129 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
130 (struct pipe_context *)pipe->ctx,
131 (struct pipe_resource *)bo, &rat_templ);
132
133 /* Update the number of color buffers */
134 pipe->ctx->framebuffer.state.nr_cbufs =
135 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
136
137 /* Update the cb_target_mask
138 * XXX: I think this is a potential spot for bugs once we start doing
139 * GL interop. cb_target_mask may be modified in the 3D sections
140 * of this driver. */
141 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
142
143 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
144 evergreen_init_color_surface_rat(rctx, surf);
145 }
146
147 static void evergreen_cs_set_vertex_buffer(
148 struct r600_context * rctx,
149 unsigned vb_index,
150 unsigned offset,
151 struct pipe_resource * buffer)
152 {
153 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
154 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
155 vb->stride = 1;
156 vb->buffer_offset = offset;
157 vb->buffer = buffer;
158 vb->user_buffer = NULL;
159
160 /* The vertex instructions in the compute shaders use the texture cache,
161 * so we need to invalidate it. */
162 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
163 state->enabled_mask |= 1 << vb_index;
164 state->dirty_mask |= 1 << vb_index;
165 state->atom.dirty = true;
166 }
167
168 static void evergreen_cs_set_constant_buffer(
169 struct r600_context * rctx,
170 unsigned cb_index,
171 unsigned offset,
172 unsigned size,
173 struct pipe_resource * buffer)
174 {
175 struct pipe_constant_buffer cb;
176 cb.buffer_size = size;
177 cb.buffer_offset = offset;
178 cb.buffer = buffer;
179 cb.user_buffer = NULL;
180
181 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
182 }
183
184 static const struct u_resource_vtbl r600_global_buffer_vtbl =
185 {
186 u_default_resource_get_handle, /* get_handle */
187 r600_compute_global_buffer_destroy, /* resource_destroy */
188 r600_compute_global_transfer_map, /* transfer_map */
189 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
190 r600_compute_global_transfer_unmap, /* transfer_unmap */
191 r600_compute_global_transfer_inline_write /* transfer_inline_write */
192 };
193
194
195 void *evergreen_create_compute_state(
196 struct pipe_context *ctx_,
197 const const struct pipe_compute_state *cso)
198 {
199 struct r600_context *ctx = (struct r600_context *)ctx_;
200 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
201
202 #ifdef HAVE_OPENCL
203 const struct pipe_llvm_program_header * header;
204 const unsigned char * code;
205 unsigned i;
206
207 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
208
209 header = cso->prog;
210 code = cso->prog + sizeof(struct pipe_llvm_program_header);
211 #endif
212
213 shader->ctx = (struct r600_context*)ctx;
214 shader->local_size = cso->req_local_mem;
215 shader->private_size = cso->req_private_mem;
216 shader->input_size = cso->req_input_mem;
217
218 #ifdef HAVE_OPENCL
219 shader->num_kernels = radeon_llvm_get_num_kernels(code, header->num_bytes);
220 shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels);
221
222 for (i = 0; i < shader->num_kernels; i++) {
223 struct r600_kernel *kernel = &shader->kernels[i];
224 kernel->llvm_module = radeon_llvm_get_kernel_module(i, code,
225 header->num_bytes);
226 }
227 #endif
228 return shader;
229 }
230
231 void evergreen_delete_compute_state(struct pipe_context *ctx, void* state)
232 {
233 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state;
234
235 free(shader);
236 }
237
238 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
239 {
240 struct r600_context *ctx = (struct r600_context *)ctx_;
241
242 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
243
244 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
245 }
246
247 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
248 * kernel parameters there are inplicit parameters that need to be stored
249 * in the vertex buffer as well. Here is how these parameters are organized in
250 * the buffer:
251 *
252 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
253 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
254 * DWORDS 6-8: Number of work items within each work group in each dimension
255 * (x,y,z)
256 * DWORDS 9+ : Kernel parameters
257 */
258 void evergreen_compute_upload_input(
259 struct pipe_context *ctx_,
260 const uint *block_layout,
261 const uint *grid_layout,
262 const void *input)
263 {
264 struct r600_context *ctx = (struct r600_context *)ctx_;
265 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
266 int i;
267 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
268 * parameters.
269 */
270 unsigned input_size = shader->input_size + 36;
271 uint32_t * num_work_groups_start;
272 uint32_t * global_size_start;
273 uint32_t * local_size_start;
274 uint32_t * kernel_parameters_start;
275 struct pipe_box box;
276 struct pipe_transfer *transfer = NULL;
277
278 if (shader->input_size == 0) {
279 return;
280 }
281
282 if (!shader->kernel_param) {
283 /* Add space for the grid dimensions */
284 shader->kernel_param = (struct r600_resource *)
285 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
286 PIPE_USAGE_IMMUTABLE, input_size);
287 }
288
289 u_box_1d(0, input_size, &box);
290 num_work_groups_start = ctx_->transfer_map(ctx_,
291 (struct pipe_resource*)shader->kernel_param,
292 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
293 &box, &transfer);
294 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
295 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
296 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
297
298 /* Copy the work group size */
299 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
300
301 /* Copy the global size */
302 for (i = 0; i < 3; i++) {
303 global_size_start[i] = grid_layout[i] * block_layout[i];
304 }
305
306 /* Copy the local dimensions */
307 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
308
309 /* Copy the kernel inputs */
310 memcpy(kernel_parameters_start, input, shader->input_size);
311
312 for (i = 0; i < (input_size / 4); i++) {
313 COMPUTE_DBG(ctx->screen, "input %i : %i\n", i,
314 ((unsigned*)num_work_groups_start)[i]);
315 }
316
317 ctx_->transfer_unmap(ctx_, transfer);
318
319 /* ID=0 is reserved for the parameters */
320 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
321 (struct pipe_resource*)shader->kernel_param);
322 }
323
324 static void evergreen_emit_direct_dispatch(
325 struct r600_context *rctx,
326 const uint *block_layout, const uint *grid_layout)
327 {
328 int i;
329 struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
330 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
331 unsigned num_waves;
332 unsigned num_pipes = rctx->screen->b.info.r600_max_pipes;
333 unsigned wave_divisor = (16 * num_pipes);
334 int group_size = 1;
335 int grid_size = 1;
336 unsigned lds_size = shader->local_size / 4 + shader->active_kernel->bc.nlds_dw;
337
338 /* Calculate group_size/grid_size */
339 for (i = 0; i < 3; i++) {
340 group_size *= block_layout[i];
341 }
342
343 for (i = 0; i < 3; i++) {
344 grid_size *= grid_layout[i];
345 }
346
347 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
348 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
349 wave_divisor - 1) / wave_divisor;
350
351 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
352 "%u wavefronts per thread block, "
353 "allocating %u dwords lds.\n",
354 num_pipes, num_waves, lds_size);
355
356 r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
357
358 r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
359 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
360 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
361 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
362
363 r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
364 group_size);
365
366 r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
367 radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
368 radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
369 radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
370
371 if (rctx->b.chip_class < CAYMAN) {
372 assert(lds_size <= 8192);
373 } else {
374 /* Cayman appears to have a slightly smaller limit, see the
375 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
376 assert(lds_size <= 8160);
377 }
378
379 r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC,
380 lds_size | (num_waves << 14));
381
382 /* Dispatch packet */
383 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
384 radeon_emit(cs, grid_layout[0]);
385 radeon_emit(cs, grid_layout[1]);
386 radeon_emit(cs, grid_layout[2]);
387 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
388 radeon_emit(cs, 1);
389 }
390
391 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
392 const uint *grid_layout)
393 {
394 struct radeon_winsys_cs *cs = ctx->b.rings.gfx.cs;
395 unsigned flush_flags = 0;
396 int i;
397
398 /* make sure that the gfx ring is only one active */
399 if (ctx->b.rings.dma.cs) {
400 ctx->b.rings.dma.flush(ctx, RADEON_FLUSH_ASYNC);
401 }
402
403 /* Initialize all the compute-related registers.
404 *
405 * See evergreen_init_atom_start_compute_cs() in this file for the list
406 * of registers initialized by the start_compute_cs_cmd atom.
407 */
408 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
409
410 ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
411 r600_flush_emit(ctx);
412
413 /* Emit colorbuffers. */
414 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
415 for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
416 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
417 unsigned reloc = r600_context_bo_reloc(&ctx->b, &ctx->b.rings.gfx,
418 (struct r600_resource*)cb->base.texture,
419 RADEON_USAGE_READWRITE);
420
421 r600_write_compute_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
422 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
423 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
424 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
425 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
426 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
427 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
428 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
429
430 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
431 radeon_emit(cs, reloc);
432
433 if (!ctx->keep_tiling_flags) {
434 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
435 radeon_emit(cs, reloc);
436 }
437
438 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
439 radeon_emit(cs, reloc);
440 }
441 if (ctx->keep_tiling_flags) {
442 for (; i < 8 ; i++) {
443 r600_write_compute_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
444 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
445 }
446 for (; i < 12; i++) {
447 r600_write_compute_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
448 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
449 }
450 }
451
452 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
453 r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,
454 ctx->compute_cb_target_mask);
455
456
457 /* Emit vertex buffer state */
458 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
459 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
460
461 /* Emit constant buffer state */
462 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
463
464 /* Emit compute shader state */
465 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
466
467 /* Emit dispatch state and dispatch packet */
468 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
469
470 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
471 */
472 ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
473 R600_CONTEXT_INV_VERTEX_CACHE |
474 R600_CONTEXT_INV_TEX_CACHE;
475 r600_flush_emit(ctx);
476
477 #if 0
478 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
479 for (i = 0; i < cs->cdw; i++) {
480 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
481 }
482 #endif
483
484 flush_flags = RADEON_FLUSH_ASYNC | RADEON_FLUSH_COMPUTE;
485 if (ctx->keep_tiling_flags) {
486 flush_flags |= RADEON_FLUSH_KEEP_TILING_FLAGS;
487 }
488
489 ctx->b.ws->cs_flush(ctx->b.rings.gfx.cs, flush_flags, ctx->screen->cs_count++);
490
491 ctx->b.flags = 0;
492
493 COMPUTE_DBG(ctx->screen, "shader started\n");
494 }
495
496
497 /**
498 * Emit function for r600_cs_shader_state atom
499 */
500 void evergreen_emit_cs_shader(
501 struct r600_context *rctx,
502 struct r600_atom *atom)
503 {
504 struct r600_cs_shader_state *state =
505 (struct r600_cs_shader_state*)atom;
506 struct r600_pipe_compute *shader = state->shader;
507 struct r600_kernel *kernel = &shader->kernels[state->kernel_index];
508 struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
509 uint64_t va;
510
511 va = r600_resource_va(&rctx->screen->b.b, &kernel->code_bo->b.b);
512
513 r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
514 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
515 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
516 S_0288D4_NUM_GPRS(kernel->bc.ngpr)
517 | S_0288D4_STACK_SIZE(kernel->bc.nstack));
518 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
519
520 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
521 radeon_emit(cs, r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx,
522 kernel->code_bo, RADEON_USAGE_READ));
523 }
524
525 static void evergreen_launch_grid(
526 struct pipe_context *ctx_,
527 const uint *block_layout, const uint *grid_layout,
528 uint32_t pc, const void *input)
529 {
530 struct r600_context *ctx = (struct r600_context *)ctx_;
531
532 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
533 struct r600_kernel *kernel = &shader->kernels[pc];
534
535 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
536
537 #ifdef HAVE_OPENCL
538
539 if (!kernel->code_bo) {
540 void *p;
541 struct r600_bytecode *bc = &kernel->bc;
542 LLVMModuleRef mod = kernel->llvm_module;
543 boolean use_kill = false;
544 bool dump = (ctx->screen->debug_flags & DBG_CS) != 0;
545 unsigned use_sb = ctx->screen->debug_flags & DBG_SB_CS;
546 unsigned sb_disasm = use_sb ||
547 (ctx->screen->debug_flags & DBG_SB_DISASM);
548
549 r600_bytecode_init(bc, ctx->b.chip_class, ctx->b.family,
550 ctx->screen->has_compressed_msaa_texturing);
551 bc->type = TGSI_PROCESSOR_COMPUTE;
552 bc->isa = ctx->isa;
553 r600_llvm_compile(mod, ctx->b.family, bc, &use_kill, dump);
554
555 if (dump && !sb_disasm) {
556 r600_bytecode_disasm(bc);
557 } else if ((dump && sb_disasm) || use_sb) {
558 if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
559 R600_ERR("r600_sb_bytecode_process failed!\n");
560 }
561
562 kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
563 kernel->bc.ndw * 4);
564 p = r600_buffer_mmap_sync_with_rings(ctx, kernel->code_bo, PIPE_TRANSFER_WRITE);
565 memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
566 ctx->b.ws->buffer_unmap(kernel->code_bo->cs_buf);
567 }
568 #endif
569 shader->active_kernel = kernel;
570 ctx->cs_shader_state.kernel_index = pc;
571 evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
572 compute_emit_cs(ctx, block_layout, grid_layout);
573 }
574
575 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
576 unsigned start, unsigned count,
577 struct pipe_surface ** surfaces)
578 {
579 struct r600_context *ctx = (struct r600_context *)ctx_;
580 struct r600_surface **resources = (struct r600_surface **)surfaces;
581
582 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
583 start, count);
584
585 for (int i = 0; i < count; i++) {
586 /* The First two vertex buffers are reserved for parameters and
587 * global buffers. */
588 unsigned vtx_id = 2 + i;
589 if (resources[i]) {
590 struct r600_resource_global *buffer =
591 (struct r600_resource_global*)
592 resources[i]->base.texture;
593 if (resources[i]->base.writable) {
594 assert(i+1 < 12);
595
596 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
597 (struct r600_resource *)resources[i]->base.texture,
598 buffer->chunk->start_in_dw*4,
599 resources[i]->base.texture->width0);
600 }
601
602 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
603 buffer->chunk->start_in_dw * 4,
604 resources[i]->base.texture);
605 }
606 }
607 }
608
609 static void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
610 unsigned start_slot, unsigned count,
611 struct pipe_sampler_view **views)
612 {
613 struct r600_pipe_sampler_view **resource =
614 (struct r600_pipe_sampler_view **)views;
615
616 for (int i = 0; i < count; i++) {
617 if (resource[i]) {
618 assert(i+1 < 12);
619 /* XXX: Implement */
620 assert(!"Compute samplers not implemented.");
621 ///FETCH0 = VTX0 (param buffer),
622 //FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
623 }
624 }
625 }
626
627 static void evergreen_bind_compute_sampler_states(
628 struct pipe_context *ctx_,
629 unsigned start_slot,
630 unsigned num_samplers,
631 void **samplers_)
632 {
633 struct compute_sampler_state ** samplers =
634 (struct compute_sampler_state **)samplers_;
635
636 for (int i = 0; i < num_samplers; i++) {
637 if (samplers[i]) {
638 /* XXX: Implement */
639 assert(!"Compute samplers not implemented.");
640 }
641 }
642 }
643
644 static void evergreen_set_global_binding(
645 struct pipe_context *ctx_, unsigned first, unsigned n,
646 struct pipe_resource **resources,
647 uint32_t **handles)
648 {
649 struct r600_context *ctx = (struct r600_context *)ctx_;
650 struct compute_memory_pool *pool = ctx->screen->global_pool;
651 struct r600_resource_global **buffers =
652 (struct r600_resource_global **)resources;
653
654 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
655 first, n);
656
657 if (!resources) {
658 /* XXX: Unset */
659 return;
660 }
661
662 compute_memory_finalize_pending(pool, ctx_);
663
664 for (int i = 0; i < n; i++)
665 {
666 assert(resources[i]->target == PIPE_BUFFER);
667 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
668
669 *(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
670 }
671
672 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
673 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
674 (struct pipe_resource*)pool->bo);
675 }
676
677 /**
678 * This function initializes all the compute specific registers that need to
679 * be initialized for each compute command stream. Registers that are common
680 * to both compute and 3D will be initialized at the beginning of each compute
681 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
682 * packet requires that the shader type bit be set, we must initialize all
683 * context registers needed for compute in this function. The registers
684 * intialized by the start_cs_cmd atom can be found in evereen_state.c in the
685 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
686 * on the GPU family.
687 */
688 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
689 {
690 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
691 int num_threads;
692 int num_stack_entries;
693
694 /* since all required registers are initialised in the
695 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
696 */
697 r600_init_command_buffer(cb, 256);
698 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
699
700 /* This must be first. */
701 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
702 r600_store_value(cb, 0x80000000);
703 r600_store_value(cb, 0x80000000);
704
705 /* We're setting config registers here. */
706 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
707 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
708
709 switch (ctx->b.family) {
710 case CHIP_CEDAR:
711 default:
712 num_threads = 128;
713 num_stack_entries = 256;
714 break;
715 case CHIP_REDWOOD:
716 num_threads = 128;
717 num_stack_entries = 256;
718 break;
719 case CHIP_JUNIPER:
720 num_threads = 128;
721 num_stack_entries = 512;
722 break;
723 case CHIP_CYPRESS:
724 case CHIP_HEMLOCK:
725 num_threads = 128;
726 num_stack_entries = 512;
727 break;
728 case CHIP_PALM:
729 num_threads = 128;
730 num_stack_entries = 256;
731 break;
732 case CHIP_SUMO:
733 num_threads = 128;
734 num_stack_entries = 256;
735 break;
736 case CHIP_SUMO2:
737 num_threads = 128;
738 num_stack_entries = 512;
739 break;
740 case CHIP_BARTS:
741 num_threads = 128;
742 num_stack_entries = 512;
743 break;
744 case CHIP_TURKS:
745 num_threads = 128;
746 num_stack_entries = 256;
747 break;
748 case CHIP_CAICOS:
749 num_threads = 128;
750 num_stack_entries = 256;
751 break;
752 }
753
754 /* Config Registers */
755 if (ctx->b.chip_class < CAYMAN)
756 evergreen_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
757 ctx->screen->b.info.drm_minor);
758 else
759 cayman_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
760 ctx->screen->b.info.drm_minor);
761
762 /* The primitive type always needs to be POINTLIST for compute. */
763 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
764 V_008958_DI_PT_POINTLIST);
765
766 if (ctx->b.chip_class < CAYMAN) {
767
768 /* These registers control which simds can be used by each stage.
769 * The default for these registers is 0xffffffff, which means
770 * all simds are available for each stage. It's possible we may
771 * want to play around with these in the future, but for now
772 * the default value is fine.
773 *
774 * R_008E20_SQ_STATIC_THREAD_MGMT1
775 * R_008E24_SQ_STATIC_THREAD_MGMT2
776 * R_008E28_SQ_STATIC_THREAD_MGMT3
777 */
778
779 /* XXX: We may need to adjust the thread and stack resouce
780 * values for 3D/compute interop */
781
782 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
783
784 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
785 * Set the number of threads used by the PS/VS/GS/ES stage to
786 * 0.
787 */
788 r600_store_value(cb, 0);
789
790 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
791 * Set the number of threads used by the CS (aka LS) stage to
792 * the maximum number of threads and set the number of threads
793 * for the HS stage to 0. */
794 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
795
796 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
797 * Set the Control Flow stack entries to 0 for PS/VS stages */
798 r600_store_value(cb, 0);
799
800 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
801 * Set the Control Flow stack entries to 0 for GS/ES stages */
802 r600_store_value(cb, 0);
803
804 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
805 * Set the Contol Flow stack entries to 0 for the HS stage, and
806 * set it to the maximum value for the CS (aka LS) stage. */
807 r600_store_value(cb,
808 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
809 }
810 /* Give the compute shader all the available LDS space.
811 * NOTE: This only sets the maximum number of dwords that a compute
812 * shader can allocate. When a shader is executed, we still need to
813 * allocate the appropriate amount of LDS dwords using the
814 * CM_R_0288E8_SQ_LDS_ALLOC register.
815 */
816 if (ctx->b.chip_class < CAYMAN) {
817 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
818 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
819 } else {
820 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
821 S_0286FC_NUM_PS_LDS(0) |
822 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
823 }
824
825 /* Context Registers */
826
827 if (ctx->b.chip_class < CAYMAN) {
828 /* workaround for hw issues with dyn gpr - must set all limits
829 * to 240 instead of 0, 0x1e == 240 / 8
830 */
831 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
832 S_028838_PS_GPRS(0x1e) |
833 S_028838_VS_GPRS(0x1e) |
834 S_028838_GS_GPRS(0x1e) |
835 S_028838_ES_GPRS(0x1e) |
836 S_028838_HS_GPRS(0x1e) |
837 S_028838_LS_GPRS(0x1e));
838 }
839
840 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
841 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
842 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
843
844 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
845
846 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
847 S_0286E8_TID_IN_GROUP_ENA
848 | S_0286E8_TGID_ENA
849 | S_0286E8_DISABLE_INDEX_PACK)
850 ;
851
852 /* The LOOP_CONST registers are an optimizations for loops that allows
853 * you to store the initial counter, increment value, and maximum
854 * counter value in a register so that hardware can calculate the
855 * correct number of iterations for the loop, so that you don't need
856 * to have the loop counter in your shader code. We don't currently use
857 * this optimization, so we must keep track of the counter in the
858 * shader and use a break instruction to exit loops. However, the
859 * hardware will still uses this register to determine when to exit a
860 * loop, so we need to initialize the counter to 0, set the increment
861 * value to 1 and the maximum counter value to the 4095 (0xfff) which
862 * is the maximum value allowed. This gives us a maximum of 4096
863 * iterations for our loops, but hopefully our break instruction will
864 * execute before some time before the 4096th iteration.
865 */
866 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
867 }
868
869 void evergreen_init_compute_state_functions(struct r600_context *ctx)
870 {
871 ctx->b.b.create_compute_state = evergreen_create_compute_state;
872 ctx->b.b.delete_compute_state = evergreen_delete_compute_state;
873 ctx->b.b.bind_compute_state = evergreen_bind_compute_state;
874 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
875 ctx->b.b.set_compute_resources = evergreen_set_compute_resources;
876 ctx->b.b.set_compute_sampler_views = evergreen_set_cs_sampler_view;
877 ctx->b.b.bind_compute_sampler_states = evergreen_bind_compute_sampler_states;
878 ctx->b.b.set_global_binding = evergreen_set_global_binding;
879 ctx->b.b.launch_grid = evergreen_launch_grid;
880
881 /* We always use at least one vertex buffer for parameters (id = 1)*/
882 ctx->cs_vertex_buffer_state.enabled_mask =
883 ctx->cs_vertex_buffer_state.dirty_mask = 0x2;
884 }
885
886
887 struct pipe_resource *r600_compute_global_buffer_create(
888 struct pipe_screen *screen,
889 const struct pipe_resource *templ)
890 {
891 struct r600_resource_global* result = NULL;
892 struct r600_screen* rscreen = NULL;
893 int size_in_dw = 0;
894
895 assert(templ->target == PIPE_BUFFER);
896 assert(templ->bind & PIPE_BIND_GLOBAL);
897 assert(templ->array_size == 1 || templ->array_size == 0);
898 assert(templ->depth0 == 1 || templ->depth0 == 0);
899 assert(templ->height0 == 1 || templ->height0 == 0);
900
901 result = (struct r600_resource_global*)
902 CALLOC(sizeof(struct r600_resource_global), 1);
903 rscreen = (struct r600_screen*)screen;
904
905 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
906 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
907 templ->array_size);
908
909 result->base.b.vtbl = &r600_global_buffer_vtbl;
910 result->base.b.b.screen = screen;
911 result->base.b.b = *templ;
912 pipe_reference_init(&result->base.b.b.reference, 1);
913
914 size_in_dw = (templ->width0+3) / 4;
915
916 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
917
918 if (result->chunk == NULL)
919 {
920 free(result);
921 return NULL;
922 }
923
924 return &result->base.b.b;
925 }
926
927 void r600_compute_global_buffer_destroy(
928 struct pipe_screen *screen,
929 struct pipe_resource *res)
930 {
931 struct r600_resource_global* buffer = NULL;
932 struct r600_screen* rscreen = NULL;
933
934 assert(res->target == PIPE_BUFFER);
935 assert(res->bind & PIPE_BIND_GLOBAL);
936
937 buffer = (struct r600_resource_global*)res;
938 rscreen = (struct r600_screen*)screen;
939
940 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
941
942 buffer->chunk = NULL;
943 free(res);
944 }
945
946 void *r600_compute_global_transfer_map(
947 struct pipe_context *ctx_,
948 struct pipe_resource *resource,
949 unsigned level,
950 unsigned usage,
951 const struct pipe_box *box,
952 struct pipe_transfer **ptransfer)
953 {
954 struct r600_context *rctx = (struct r600_context*)ctx_;
955 struct compute_memory_pool *pool = rctx->screen->global_pool;
956 struct r600_resource_global* buffer =
957 (struct r600_resource_global*)resource;
958
959 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
960 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
961 "width = %u, height = %u, depth = %u)\n", level, usage,
962 box->x, box->y, box->z, box->width, box->height,
963 box->depth);
964 COMPUTE_DBG(rctx->screen, "Buffer: %u (buffer offset in global memory) "
965 "+ %u (box.x)\n", buffer->chunk->start_in_dw, box->x);
966
967
968 compute_memory_finalize_pending(pool, ctx_);
969
970 assert(resource->target == PIPE_BUFFER);
971 assert(resource->bind & PIPE_BIND_GLOBAL);
972 assert(box->x >= 0);
973 assert(box->y == 0);
974 assert(box->z == 0);
975
976 ///TODO: do it better, mapping is not possible if the pool is too big
977 return pipe_buffer_map_range(ctx_, (struct pipe_resource*)buffer->chunk->pool->bo,
978 box->x + (buffer->chunk->start_in_dw * 4),
979 box->width, usage, ptransfer);
980 }
981
982 void r600_compute_global_transfer_unmap(
983 struct pipe_context *ctx_,
984 struct pipe_transfer* transfer)
985 {
986 /* struct r600_resource_global are not real resources, they just map
987 * to an offset within the compute memory pool. The function
988 * r600_compute_global_transfer_map() maps the memory pool
989 * resource rather than the struct r600_resource_global passed to
990 * it as an argument and then initalizes ptransfer->resource with
991 * the memory pool resource (via pipe_buffer_map_range).
992 * When transfer_unmap is called it uses the memory pool's
993 * vtable which calls r600_buffer_transfer_map() rather than
994 * this function.
995 */
996 assert (!"This function should not be called");
997 }
998
999 void r600_compute_global_transfer_flush_region(
1000 struct pipe_context *ctx_,
1001 struct pipe_transfer *transfer,
1002 const struct pipe_box *box)
1003 {
1004 assert(0 && "TODO");
1005 }
1006
1007 void r600_compute_global_transfer_inline_write(
1008 struct pipe_context *pipe,
1009 struct pipe_resource *resource,
1010 unsigned level,
1011 unsigned usage,
1012 const struct pipe_box *box,
1013 const void *data,
1014 unsigned stride,
1015 unsigned layer_stride)
1016 {
1017 assert(0 && "TODO");
1018 }