r600/eg: workaround bug with tess shader and dynamic GPRs.
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_shader.h"
43 #include "r600_pipe.h"
44 #include "r600_formats.h"
45 #include "evergreen_compute.h"
46 #include "evergreen_compute_internal.h"
47 #include "compute_memory_pool.h"
48 #include "sb/sb_public.h"
49 #ifdef HAVE_OPENCL
50 #include "radeon/radeon_llvm_util.h"
51 #endif
52 #include "radeon/radeon_elf_util.h"
53 #include <inttypes.h>
54
55 /**
56 RAT0 is for global binding write
57 VTX1 is for global binding read
58
59 for wrting images RAT1...
60 for reading images TEX2...
61 TEX2-RAT1 is paired
62
63 TEX2... consumes the same fetch resources, that VTX2... would consume
64
65 CONST0 and VTX0 is for parameters
66 CONST0 is binding smaller input parameter buffer, and for constant indexing,
67 also constant cached
68 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
69 the constant cache can handle
70
71 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
72 because we reserve RAT0 for global bindings. With byteaddressing enabled,
73 we should reserve another one too.=> 10 image binding for writing max.
74
75 from Nvidia OpenCL:
76 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
77 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
78
79 so 10 for writing is enough. 176 is the max for reading according to the docs
80
81 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
82 writable images will consume TEX slots, VTX slots too because of linear indexing
83
84 */
85
86 struct r600_resource* r600_compute_buffer_alloc_vram(
87 struct r600_screen *screen,
88 unsigned size)
89 {
90 struct pipe_resource * buffer = NULL;
91 assert(size);
92
93 buffer = pipe_buffer_create(
94 (struct pipe_screen*) screen,
95 PIPE_BIND_CUSTOM,
96 PIPE_USAGE_IMMUTABLE,
97 size);
98
99 return (struct r600_resource *)buffer;
100 }
101
102
103 static void evergreen_set_rat(
104 struct r600_pipe_compute *pipe,
105 unsigned id,
106 struct r600_resource* bo,
107 int start,
108 int size)
109 {
110 struct pipe_surface rat_templ;
111 struct r600_surface *surf = NULL;
112 struct r600_context *rctx = NULL;
113
114 assert(id < 12);
115 assert((size & 3) == 0);
116 assert((start & 0xFF) == 0);
117
118 rctx = pipe->ctx;
119
120 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
121
122 /* Create the RAT surface */
123 memset(&rat_templ, 0, sizeof(rat_templ));
124 rat_templ.format = PIPE_FORMAT_R32_UINT;
125 rat_templ.u.tex.level = 0;
126 rat_templ.u.tex.first_layer = 0;
127 rat_templ.u.tex.last_layer = 0;
128
129 /* Add the RAT the list of color buffers */
130 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
131 (struct pipe_context *)pipe->ctx,
132 (struct pipe_resource *)bo, &rat_templ);
133
134 /* Update the number of color buffers */
135 pipe->ctx->framebuffer.state.nr_cbufs =
136 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
137
138 /* Update the cb_target_mask
139 * XXX: I think this is a potential spot for bugs once we start doing
140 * GL interop. cb_target_mask may be modified in the 3D sections
141 * of this driver. */
142 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
143
144 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
145 evergreen_init_color_surface_rat(rctx, surf);
146 }
147
148 static void evergreen_cs_set_vertex_buffer(
149 struct r600_context * rctx,
150 unsigned vb_index,
151 unsigned offset,
152 struct pipe_resource * buffer)
153 {
154 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
155 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
156 vb->stride = 1;
157 vb->buffer_offset = offset;
158 vb->buffer = buffer;
159 vb->user_buffer = NULL;
160
161 /* The vertex instructions in the compute shaders use the texture cache,
162 * so we need to invalidate it. */
163 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
164 state->enabled_mask |= 1 << vb_index;
165 state->dirty_mask |= 1 << vb_index;
166 r600_mark_atom_dirty(rctx, &state->atom);
167 }
168
169 static void evergreen_cs_set_constant_buffer(
170 struct r600_context * rctx,
171 unsigned cb_index,
172 unsigned offset,
173 unsigned size,
174 struct pipe_resource * buffer)
175 {
176 struct pipe_constant_buffer cb;
177 cb.buffer_size = size;
178 cb.buffer_offset = offset;
179 cb.buffer = buffer;
180 cb.user_buffer = NULL;
181
182 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
183 }
184
185 static const struct u_resource_vtbl r600_global_buffer_vtbl =
186 {
187 u_default_resource_get_handle, /* get_handle */
188 r600_compute_global_buffer_destroy, /* resource_destroy */
189 r600_compute_global_transfer_map, /* transfer_map */
190 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
191 r600_compute_global_transfer_unmap, /* transfer_unmap */
192 r600_compute_global_transfer_inline_write /* transfer_inline_write */
193 };
194
195
196 void *evergreen_create_compute_state(
197 struct pipe_context *ctx_,
198 const const struct pipe_compute_state *cso)
199 {
200 struct r600_context *ctx = (struct r600_context *)ctx_;
201 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
202 #ifdef HAVE_OPENCL
203 const struct pipe_llvm_program_header * header;
204 const char *code;
205 void *p;
206 boolean use_kill;
207
208 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
209 header = cso->prog;
210 code = cso->prog + sizeof(struct pipe_llvm_program_header);
211 #if HAVE_LLVM < 0x0306
212 (void)use_kill;
213 (void)p;
214 shader->llvm_ctx = LLVMContextCreate();
215 shader->num_kernels = radeon_llvm_get_num_kernels(shader->llvm_ctx,
216 code, header->num_bytes);
217 shader->kernels = CALLOC(sizeof(struct r600_kernel),
218 shader->num_kernels);
219 {
220 unsigned i;
221 for (i = 0; i < shader->num_kernels; i++) {
222 struct r600_kernel *kernel = &shader->kernels[i];
223 kernel->llvm_module = radeon_llvm_get_kernel_module(
224 shader->llvm_ctx, i, code, header->num_bytes);
225 }
226 }
227 #else
228 memset(&shader->binary, 0, sizeof(shader->binary));
229 radeon_elf_read(code, header->num_bytes, &shader->binary);
230 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
231
232 shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
233 shader->bc.ndw * 4);
234 p = r600_buffer_map_sync_with_rings(&ctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
235 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
236 ctx->b.ws->buffer_unmap(shader->code_bo->cs_buf);
237 #endif
238 #endif
239
240 shader->ctx = ctx;
241 shader->local_size = cso->req_local_mem;
242 shader->private_size = cso->req_private_mem;
243 shader->input_size = cso->req_input_mem;
244
245 return shader;
246 }
247
248 void evergreen_delete_compute_state(struct pipe_context *ctx, void* state)
249 {
250 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state;
251
252 if (!shader)
253 return;
254
255 FREE(shader);
256 }
257
258 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
259 {
260 struct r600_context *ctx = (struct r600_context *)ctx_;
261
262 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
263
264 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
265 }
266
267 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
268 * kernel parameters there are implicit parameters that need to be stored
269 * in the vertex buffer as well. Here is how these parameters are organized in
270 * the buffer:
271 *
272 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
273 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
274 * DWORDS 6-8: Number of work items within each work group in each dimension
275 * (x,y,z)
276 * DWORDS 9+ : Kernel parameters
277 */
278 void evergreen_compute_upload_input(
279 struct pipe_context *ctx_,
280 const uint *block_layout,
281 const uint *grid_layout,
282 const void *input)
283 {
284 struct r600_context *ctx = (struct r600_context *)ctx_;
285 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
286 unsigned i;
287 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
288 * parameters.
289 */
290 unsigned input_size = shader->input_size + 36;
291 uint32_t * num_work_groups_start;
292 uint32_t * global_size_start;
293 uint32_t * local_size_start;
294 uint32_t * kernel_parameters_start;
295 struct pipe_box box;
296 struct pipe_transfer *transfer = NULL;
297
298 if (shader->input_size == 0) {
299 return;
300 }
301
302 if (!shader->kernel_param) {
303 /* Add space for the grid dimensions */
304 shader->kernel_param = (struct r600_resource *)
305 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
306 PIPE_USAGE_IMMUTABLE, input_size);
307 }
308
309 u_box_1d(0, input_size, &box);
310 num_work_groups_start = ctx_->transfer_map(ctx_,
311 (struct pipe_resource*)shader->kernel_param,
312 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
313 &box, &transfer);
314 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
315 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
316 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
317
318 /* Copy the work group size */
319 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
320
321 /* Copy the global size */
322 for (i = 0; i < 3; i++) {
323 global_size_start[i] = grid_layout[i] * block_layout[i];
324 }
325
326 /* Copy the local dimensions */
327 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
328
329 /* Copy the kernel inputs */
330 memcpy(kernel_parameters_start, input, shader->input_size);
331
332 for (i = 0; i < (input_size / 4); i++) {
333 COMPUTE_DBG(ctx->screen, "input %i : %u\n", i,
334 ((unsigned*)num_work_groups_start)[i]);
335 }
336
337 ctx_->transfer_unmap(ctx_, transfer);
338
339 /* ID=0 is reserved for the parameters */
340 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
341 (struct pipe_resource*)shader->kernel_param);
342 }
343
344 static void evergreen_emit_direct_dispatch(
345 struct r600_context *rctx,
346 const uint *block_layout, const uint *grid_layout)
347 {
348 int i;
349 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
350 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
351 unsigned num_waves;
352 unsigned num_pipes = rctx->screen->b.info.r600_max_pipes;
353 unsigned wave_divisor = (16 * num_pipes);
354 int group_size = 1;
355 int grid_size = 1;
356 unsigned lds_size = shader->local_size / 4 +
357 #if HAVE_LLVM < 0x0306
358 shader->active_kernel->bc.nlds_dw;
359 #else
360 shader->bc.nlds_dw;
361 #endif
362
363
364 /* Calculate group_size/grid_size */
365 for (i = 0; i < 3; i++) {
366 group_size *= block_layout[i];
367 }
368
369 for (i = 0; i < 3; i++) {
370 grid_size *= grid_layout[i];
371 }
372
373 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
374 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
375 wave_divisor - 1) / wave_divisor;
376
377 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
378 "%u wavefronts per thread block, "
379 "allocating %u dwords lds.\n",
380 num_pipes, num_waves, lds_size);
381
382 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
383
384 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
385 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
386 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
387 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
388
389 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
390 group_size);
391
392 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
393 radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
394 radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
395 radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
396
397 if (rctx->b.chip_class < CAYMAN) {
398 assert(lds_size <= 8192);
399 } else {
400 /* Cayman appears to have a slightly smaller limit, see the
401 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
402 assert(lds_size <= 8160);
403 }
404
405 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
406 lds_size | (num_waves << 14));
407
408 /* Dispatch packet */
409 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
410 radeon_emit(cs, grid_layout[0]);
411 radeon_emit(cs, grid_layout[1]);
412 radeon_emit(cs, grid_layout[2]);
413 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
414 radeon_emit(cs, 1);
415 }
416
417 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
418 const uint *grid_layout)
419 {
420 struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
421 unsigned i;
422
423 /* make sure that the gfx ring is only one active */
424 if (ctx->b.dma.cs && ctx->b.dma.cs->cdw) {
425 ctx->b.dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
426 }
427
428 /* Initialize all the compute-related registers.
429 *
430 * See evergreen_init_atom_start_compute_cs() in this file for the list
431 * of registers initialized by the start_compute_cs_cmd atom.
432 */
433 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
434
435 /* emit config state */
436 if (ctx->b.chip_class == EVERGREEN)
437 r600_emit_atom(ctx, &ctx->config_state.atom);
438
439 ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
440 r600_flush_emit(ctx);
441
442 /* Emit colorbuffers. */
443 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
444 for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
445 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
446 unsigned reloc = radeon_add_to_buffer_list(&ctx->b, &ctx->b.gfx,
447 (struct r600_resource*)cb->base.texture,
448 RADEON_USAGE_READWRITE,
449 RADEON_PRIO_SHADER_RW_BUFFER);
450
451 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
452 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
453 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
454 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
455 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
456 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
457 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
458 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
459
460 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
461 radeon_emit(cs, reloc);
462
463 if (!ctx->keep_tiling_flags) {
464 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
465 radeon_emit(cs, reloc);
466 }
467
468 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
469 radeon_emit(cs, reloc);
470 }
471 if (ctx->keep_tiling_flags) {
472 for (; i < 8 ; i++) {
473 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
474 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
475 }
476 for (; i < 12; i++) {
477 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
478 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
479 }
480 }
481
482 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
483 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
484 ctx->compute_cb_target_mask);
485
486
487 /* Emit vertex buffer state */
488 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
489 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
490
491 /* Emit constant buffer state */
492 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
493
494 /* Emit sampler state */
495 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
496
497 /* Emit sampler view (texture resource) state */
498 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
499
500 /* Emit compute shader state */
501 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
502
503 /* Emit dispatch state and dispatch packet */
504 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
505
506 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
507 */
508 ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
509 R600_CONTEXT_INV_VERTEX_CACHE |
510 R600_CONTEXT_INV_TEX_CACHE;
511 r600_flush_emit(ctx);
512 ctx->b.flags = 0;
513
514 if (ctx->b.chip_class >= CAYMAN) {
515 cs->buf[cs->cdw++] = PKT3(PKT3_EVENT_WRITE, 0, 0);
516 cs->buf[cs->cdw++] = EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4);
517 /* DEALLOC_STATE prevents the GPU from hanging when a
518 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
519 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
520 */
521 cs->buf[cs->cdw++] = PKT3C(PKT3_DEALLOC_STATE, 0, 0);
522 cs->buf[cs->cdw++] = 0;
523 }
524
525 #if 0
526 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
527 for (i = 0; i < cs->cdw; i++) {
528 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
529 }
530 #endif
531
532 }
533
534
535 /**
536 * Emit function for r600_cs_shader_state atom
537 */
538 void evergreen_emit_cs_shader(
539 struct r600_context *rctx,
540 struct r600_atom *atom)
541 {
542 struct r600_cs_shader_state *state =
543 (struct r600_cs_shader_state*)atom;
544 struct r600_pipe_compute *shader = state->shader;
545 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
546 uint64_t va;
547 struct r600_resource *code_bo;
548 unsigned ngpr, nstack;
549
550 #if HAVE_LLVM < 0x0306
551 struct r600_kernel *kernel = &shader->kernels[state->kernel_index];
552 code_bo = kernel->code_bo;
553 va = kernel->code_bo->gpu_address;
554 ngpr = kernel->bc.ngpr;
555 nstack = kernel->bc.nstack;
556 #else
557 code_bo = shader->code_bo;
558 va = shader->code_bo->gpu_address + state->pc;
559 ngpr = shader->bc.ngpr;
560 nstack = shader->bc.nstack;
561 #endif
562
563 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
564 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
565 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
566 S_0288D4_NUM_GPRS(ngpr)
567 | S_0288D4_STACK_SIZE(nstack));
568 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
569
570 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
571 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
572 code_bo, RADEON_USAGE_READ,
573 RADEON_PRIO_USER_SHADER));
574 }
575
576 static void evergreen_launch_grid(
577 struct pipe_context *ctx_,
578 const uint *block_layout, const uint *grid_layout,
579 uint32_t pc, const void *input)
580 {
581 struct r600_context *ctx = (struct r600_context *)ctx_;
582 #ifdef HAVE_OPENCL
583 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
584 boolean use_kill;
585
586 #if HAVE_LLVM < 0x0306
587 struct r600_kernel *kernel = &shader->kernels[pc];
588 (void)use_kill;
589 if (!kernel->code_bo) {
590 void *p;
591 struct r600_bytecode *bc = &kernel->bc;
592 LLVMModuleRef mod = kernel->llvm_module;
593 boolean use_kill = false;
594 bool dump = (ctx->screen->b.debug_flags & DBG_CS) != 0;
595 unsigned use_sb = ctx->screen->b.debug_flags & DBG_SB_CS;
596 unsigned sb_disasm = use_sb ||
597 (ctx->screen->b.debug_flags & DBG_SB_DISASM);
598
599 r600_bytecode_init(bc, ctx->b.chip_class, ctx->b.family,
600 ctx->screen->has_compressed_msaa_texturing);
601 bc->type = TGSI_PROCESSOR_COMPUTE;
602 bc->isa = ctx->isa;
603 r600_llvm_compile(mod, ctx->b.family, bc, &use_kill, dump);
604
605 if (dump && !sb_disasm) {
606 r600_bytecode_disasm(bc);
607 } else if ((dump && sb_disasm) || use_sb) {
608 if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
609 R600_ERR("r600_sb_bytecode_process failed!\n");
610 }
611
612 kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
613 kernel->bc.ndw * 4);
614 p = r600_buffer_map_sync_with_rings(&ctx->b, kernel->code_bo, PIPE_TRANSFER_WRITE);
615 memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
616 ctx->b.ws->buffer_unmap(kernel->code_bo->cs_buf);
617 }
618 shader->active_kernel = kernel;
619 ctx->cs_shader_state.kernel_index = pc;
620 #else
621 ctx->cs_shader_state.pc = pc;
622 /* Get the config information for this kernel. */
623 r600_shader_binary_read_config(&shader->binary, &shader->bc, pc, &use_kill);
624 #endif
625 #endif
626
627 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
628
629
630 evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
631 compute_emit_cs(ctx, block_layout, grid_layout);
632 }
633
634 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
635 unsigned start, unsigned count,
636 struct pipe_surface ** surfaces)
637 {
638 struct r600_context *ctx = (struct r600_context *)ctx_;
639 struct r600_surface **resources = (struct r600_surface **)surfaces;
640
641 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
642 start, count);
643
644 for (unsigned i = 0; i < count; i++) {
645 /* The First two vertex buffers are reserved for parameters and
646 * global buffers. */
647 unsigned vtx_id = 2 + i;
648 if (resources[i]) {
649 struct r600_resource_global *buffer =
650 (struct r600_resource_global*)
651 resources[i]->base.texture;
652 if (resources[i]->base.writable) {
653 assert(i+1 < 12);
654
655 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
656 (struct r600_resource *)resources[i]->base.texture,
657 buffer->chunk->start_in_dw*4,
658 resources[i]->base.texture->width0);
659 }
660
661 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
662 buffer->chunk->start_in_dw * 4,
663 resources[i]->base.texture);
664 }
665 }
666 }
667
668 static void evergreen_set_global_binding(
669 struct pipe_context *ctx_, unsigned first, unsigned n,
670 struct pipe_resource **resources,
671 uint32_t **handles)
672 {
673 struct r600_context *ctx = (struct r600_context *)ctx_;
674 struct compute_memory_pool *pool = ctx->screen->global_pool;
675 struct r600_resource_global **buffers =
676 (struct r600_resource_global **)resources;
677 unsigned i;
678
679 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
680 first, n);
681
682 if (!resources) {
683 /* XXX: Unset */
684 return;
685 }
686
687 /* We mark these items for promotion to the pool if they
688 * aren't already there */
689 for (i = first; i < first + n; i++) {
690 struct compute_memory_item *item = buffers[i]->chunk;
691
692 if (!is_item_in_pool(item))
693 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
694 }
695
696 if (compute_memory_finalize_pending(pool, ctx_) == -1) {
697 /* XXX: Unset */
698 return;
699 }
700
701 for (i = first; i < first + n; i++)
702 {
703 uint32_t buffer_offset;
704 uint32_t handle;
705 assert(resources[i]->target == PIPE_BUFFER);
706 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
707
708 buffer_offset = util_le32_to_cpu(*(handles[i]));
709 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
710
711 *(handles[i]) = util_cpu_to_le32(handle);
712 }
713
714 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
715 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
716 (struct pipe_resource*)pool->bo);
717 }
718
719 /**
720 * This function initializes all the compute specific registers that need to
721 * be initialized for each compute command stream. Registers that are common
722 * to both compute and 3D will be initialized at the beginning of each compute
723 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
724 * packet requires that the shader type bit be set, we must initialize all
725 * context registers needed for compute in this function. The registers
726 * intialized by the start_cs_cmd atom can be found in evereen_state.c in the
727 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
728 * on the GPU family.
729 */
730 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
731 {
732 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
733 int num_threads;
734 int num_stack_entries;
735
736 /* since all required registers are initialised in the
737 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
738 */
739 r600_init_command_buffer(cb, 256);
740 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
741
742 /* This must be first. */
743 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
744 r600_store_value(cb, 0x80000000);
745 r600_store_value(cb, 0x80000000);
746
747 /* We're setting config registers here. */
748 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
749 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
750
751 switch (ctx->b.family) {
752 case CHIP_CEDAR:
753 default:
754 num_threads = 128;
755 num_stack_entries = 256;
756 break;
757 case CHIP_REDWOOD:
758 num_threads = 128;
759 num_stack_entries = 256;
760 break;
761 case CHIP_JUNIPER:
762 num_threads = 128;
763 num_stack_entries = 512;
764 break;
765 case CHIP_CYPRESS:
766 case CHIP_HEMLOCK:
767 num_threads = 128;
768 num_stack_entries = 512;
769 break;
770 case CHIP_PALM:
771 num_threads = 128;
772 num_stack_entries = 256;
773 break;
774 case CHIP_SUMO:
775 num_threads = 128;
776 num_stack_entries = 256;
777 break;
778 case CHIP_SUMO2:
779 num_threads = 128;
780 num_stack_entries = 512;
781 break;
782 case CHIP_BARTS:
783 num_threads = 128;
784 num_stack_entries = 512;
785 break;
786 case CHIP_TURKS:
787 num_threads = 128;
788 num_stack_entries = 256;
789 break;
790 case CHIP_CAICOS:
791 num_threads = 128;
792 num_stack_entries = 256;
793 break;
794 }
795
796 /* Config Registers */
797 if (ctx->b.chip_class < CAYMAN)
798 evergreen_init_common_regs(ctx, cb, ctx->b.chip_class, ctx->b.family,
799 ctx->screen->b.info.drm_minor);
800 else
801 cayman_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
802 ctx->screen->b.info.drm_minor);
803
804 /* The primitive type always needs to be POINTLIST for compute. */
805 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
806 V_008958_DI_PT_POINTLIST);
807
808 if (ctx->b.chip_class < CAYMAN) {
809
810 /* These registers control which simds can be used by each stage.
811 * The default for these registers is 0xffffffff, which means
812 * all simds are available for each stage. It's possible we may
813 * want to play around with these in the future, but for now
814 * the default value is fine.
815 *
816 * R_008E20_SQ_STATIC_THREAD_MGMT1
817 * R_008E24_SQ_STATIC_THREAD_MGMT2
818 * R_008E28_SQ_STATIC_THREAD_MGMT3
819 */
820
821 /* XXX: We may need to adjust the thread and stack resouce
822 * values for 3D/compute interop */
823
824 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
825
826 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
827 * Set the number of threads used by the PS/VS/GS/ES stage to
828 * 0.
829 */
830 r600_store_value(cb, 0);
831
832 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
833 * Set the number of threads used by the CS (aka LS) stage to
834 * the maximum number of threads and set the number of threads
835 * for the HS stage to 0. */
836 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
837
838 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
839 * Set the Control Flow stack entries to 0 for PS/VS stages */
840 r600_store_value(cb, 0);
841
842 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
843 * Set the Control Flow stack entries to 0 for GS/ES stages */
844 r600_store_value(cb, 0);
845
846 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
847 * Set the Contol Flow stack entries to 0 for the HS stage, and
848 * set it to the maximum value for the CS (aka LS) stage. */
849 r600_store_value(cb,
850 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
851 }
852 /* Give the compute shader all the available LDS space.
853 * NOTE: This only sets the maximum number of dwords that a compute
854 * shader can allocate. When a shader is executed, we still need to
855 * allocate the appropriate amount of LDS dwords using the
856 * CM_R_0288E8_SQ_LDS_ALLOC register.
857 */
858 if (ctx->b.chip_class < CAYMAN) {
859 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
860 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
861 } else {
862 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
863 S_0286FC_NUM_PS_LDS(0) |
864 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
865 }
866
867 /* Context Registers */
868
869 if (ctx->b.chip_class < CAYMAN) {
870 /* workaround for hw issues with dyn gpr - must set all limits
871 * to 240 instead of 0, 0x1e == 240 / 8
872 */
873 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
874 S_028838_PS_GPRS(0x1e) |
875 S_028838_VS_GPRS(0x1e) |
876 S_028838_GS_GPRS(0x1e) |
877 S_028838_ES_GPRS(0x1e) |
878 S_028838_HS_GPRS(0x1e) |
879 S_028838_LS_GPRS(0x1e));
880 }
881
882 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
883 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
884 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
885
886 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
887
888 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
889 S_0286E8_TID_IN_GROUP_ENA
890 | S_0286E8_TGID_ENA
891 | S_0286E8_DISABLE_INDEX_PACK)
892 ;
893
894 /* The LOOP_CONST registers are an optimizations for loops that allows
895 * you to store the initial counter, increment value, and maximum
896 * counter value in a register so that hardware can calculate the
897 * correct number of iterations for the loop, so that you don't need
898 * to have the loop counter in your shader code. We don't currently use
899 * this optimization, so we must keep track of the counter in the
900 * shader and use a break instruction to exit loops. However, the
901 * hardware will still uses this register to determine when to exit a
902 * loop, so we need to initialize the counter to 0, set the increment
903 * value to 1 and the maximum counter value to the 4095 (0xfff) which
904 * is the maximum value allowed. This gives us a maximum of 4096
905 * iterations for our loops, but hopefully our break instruction will
906 * execute before some time before the 4096th iteration.
907 */
908 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
909 }
910
911 void evergreen_init_compute_state_functions(struct r600_context *ctx)
912 {
913 ctx->b.b.create_compute_state = evergreen_create_compute_state;
914 ctx->b.b.delete_compute_state = evergreen_delete_compute_state;
915 ctx->b.b.bind_compute_state = evergreen_bind_compute_state;
916 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
917 ctx->b.b.set_compute_resources = evergreen_set_compute_resources;
918 ctx->b.b.set_global_binding = evergreen_set_global_binding;
919 ctx->b.b.launch_grid = evergreen_launch_grid;
920
921 }
922
923 struct pipe_resource *r600_compute_global_buffer_create(
924 struct pipe_screen *screen,
925 const struct pipe_resource *templ)
926 {
927 struct r600_resource_global* result = NULL;
928 struct r600_screen* rscreen = NULL;
929 int size_in_dw = 0;
930
931 assert(templ->target == PIPE_BUFFER);
932 assert(templ->bind & PIPE_BIND_GLOBAL);
933 assert(templ->array_size == 1 || templ->array_size == 0);
934 assert(templ->depth0 == 1 || templ->depth0 == 0);
935 assert(templ->height0 == 1 || templ->height0 == 0);
936
937 result = (struct r600_resource_global*)
938 CALLOC(sizeof(struct r600_resource_global), 1);
939 rscreen = (struct r600_screen*)screen;
940
941 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
942 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
943 templ->array_size);
944
945 result->base.b.vtbl = &r600_global_buffer_vtbl;
946 result->base.b.b.screen = screen;
947 result->base.b.b = *templ;
948 pipe_reference_init(&result->base.b.b.reference, 1);
949
950 size_in_dw = (templ->width0+3) / 4;
951
952 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
953
954 if (result->chunk == NULL)
955 {
956 free(result);
957 return NULL;
958 }
959
960 return &result->base.b.b;
961 }
962
963 void r600_compute_global_buffer_destroy(
964 struct pipe_screen *screen,
965 struct pipe_resource *res)
966 {
967 struct r600_resource_global* buffer = NULL;
968 struct r600_screen* rscreen = NULL;
969
970 assert(res->target == PIPE_BUFFER);
971 assert(res->bind & PIPE_BIND_GLOBAL);
972
973 buffer = (struct r600_resource_global*)res;
974 rscreen = (struct r600_screen*)screen;
975
976 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
977
978 buffer->chunk = NULL;
979 free(res);
980 }
981
982 void *r600_compute_global_transfer_map(
983 struct pipe_context *ctx_,
984 struct pipe_resource *resource,
985 unsigned level,
986 unsigned usage,
987 const struct pipe_box *box,
988 struct pipe_transfer **ptransfer)
989 {
990 struct r600_context *rctx = (struct r600_context*)ctx_;
991 struct compute_memory_pool *pool = rctx->screen->global_pool;
992 struct r600_resource_global* buffer =
993 (struct r600_resource_global*)resource;
994
995 struct compute_memory_item *item = buffer->chunk;
996 struct pipe_resource *dst = NULL;
997 unsigned offset = box->x;
998
999 if (is_item_in_pool(item)) {
1000 compute_memory_demote_item(pool, item, ctx_);
1001 }
1002 else {
1003 if (item->real_buffer == NULL) {
1004 item->real_buffer =
1005 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
1006 }
1007 }
1008
1009 dst = (struct pipe_resource*)item->real_buffer;
1010
1011 if (usage & PIPE_TRANSFER_READ)
1012 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
1013
1014 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
1015 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
1016 "width = %u, height = %u, depth = %u)\n", level, usage,
1017 box->x, box->y, box->z, box->width, box->height,
1018 box->depth);
1019 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
1020 "%u (box.x)\n", item->id, box->x);
1021
1022
1023 assert(resource->target == PIPE_BUFFER);
1024 assert(resource->bind & PIPE_BIND_GLOBAL);
1025 assert(box->x >= 0);
1026 assert(box->y == 0);
1027 assert(box->z == 0);
1028
1029 ///TODO: do it better, mapping is not possible if the pool is too big
1030 return pipe_buffer_map_range(ctx_, dst,
1031 offset, box->width, usage, ptransfer);
1032 }
1033
1034 void r600_compute_global_transfer_unmap(
1035 struct pipe_context *ctx_,
1036 struct pipe_transfer* transfer)
1037 {
1038 /* struct r600_resource_global are not real resources, they just map
1039 * to an offset within the compute memory pool. The function
1040 * r600_compute_global_transfer_map() maps the memory pool
1041 * resource rather than the struct r600_resource_global passed to
1042 * it as an argument and then initalizes ptransfer->resource with
1043 * the memory pool resource (via pipe_buffer_map_range).
1044 * When transfer_unmap is called it uses the memory pool's
1045 * vtable which calls r600_buffer_transfer_map() rather than
1046 * this function.
1047 */
1048 assert (!"This function should not be called");
1049 }
1050
1051 void r600_compute_global_transfer_flush_region(
1052 struct pipe_context *ctx_,
1053 struct pipe_transfer *transfer,
1054 const struct pipe_box *box)
1055 {
1056 assert(0 && "TODO");
1057 }
1058
1059 void r600_compute_global_transfer_inline_write(
1060 struct pipe_context *pipe,
1061 struct pipe_resource *resource,
1062 unsigned level,
1063 unsigned usage,
1064 const struct pipe_box *box,
1065 const void *data,
1066 unsigned stride,
1067 unsigned layer_stride)
1068 {
1069 assert(0 && "TODO");
1070 }