r600g: split INVAL_READ_CACHES into vertex, tex, and const cache flags
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/u_double_list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_resource.h"
43 #include "r600_shader.h"
44 #include "r600_pipe.h"
45 #include "r600_formats.h"
46 #include "evergreen_compute.h"
47 #include "evergreen_compute_internal.h"
48 #include "compute_memory_pool.h"
49 #include "sb/sb_public.h"
50 #ifdef HAVE_OPENCL
51 #include "radeon_llvm_util.h"
52 #endif
53
54 /**
55 RAT0 is for global binding write
56 VTX1 is for global binding read
57
58 for wrting images RAT1...
59 for reading images TEX2...
60 TEX2-RAT1 is paired
61
62 TEX2... consumes the same fetch resources, that VTX2... would consume
63
64 CONST0 and VTX0 is for parameters
65 CONST0 is binding smaller input parameter buffer, and for constant indexing,
66 also constant cached
67 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
68 the constant cache can handle
69
70 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
71 because we reserve RAT0 for global bindings. With byteaddressing enabled,
72 we should reserve another one too.=> 10 image binding for writing max.
73
74 from Nvidia OpenCL:
75 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
76 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
77
78 so 10 for writing is enough. 176 is the max for reading according to the docs
79
80 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
81 writable images will consume TEX slots, VTX slots too because of linear indexing
82
83 */
84
85 struct r600_resource* r600_compute_buffer_alloc_vram(
86 struct r600_screen *screen,
87 unsigned size)
88 {
89 struct pipe_resource * buffer = NULL;
90 assert(size);
91
92 buffer = pipe_buffer_create(
93 (struct pipe_screen*) screen,
94 PIPE_BIND_CUSTOM,
95 PIPE_USAGE_IMMUTABLE,
96 size);
97
98 return (struct r600_resource *)buffer;
99 }
100
101
102 static void evergreen_set_rat(
103 struct r600_pipe_compute *pipe,
104 int id,
105 struct r600_resource* bo,
106 int start,
107 int size)
108 {
109 struct pipe_surface rat_templ;
110 struct r600_surface *surf = NULL;
111 struct r600_context *rctx = NULL;
112
113 assert(id < 12);
114 assert((size & 3) == 0);
115 assert((start & 0xFF) == 0);
116
117 rctx = pipe->ctx;
118
119 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
120
121 /* Create the RAT surface */
122 memset(&rat_templ, 0, sizeof(rat_templ));
123 rat_templ.format = PIPE_FORMAT_R32_UINT;
124 rat_templ.u.tex.level = 0;
125 rat_templ.u.tex.first_layer = 0;
126 rat_templ.u.tex.last_layer = 0;
127
128 /* Add the RAT the list of color buffers */
129 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->context.create_surface(
130 (struct pipe_context *)pipe->ctx,
131 (struct pipe_resource *)bo, &rat_templ);
132
133 /* Update the number of color buffers */
134 pipe->ctx->framebuffer.state.nr_cbufs =
135 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
136
137 /* Update the cb_target_mask
138 * XXX: I think this is a potential spot for bugs once we start doing
139 * GL interop. cb_target_mask may be modified in the 3D sections
140 * of this driver. */
141 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
142
143 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
144 evergreen_init_color_surface_rat(rctx, surf);
145 }
146
147 static void evergreen_cs_set_vertex_buffer(
148 struct r600_context * rctx,
149 unsigned vb_index,
150 unsigned offset,
151 struct pipe_resource * buffer)
152 {
153 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
154 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
155 vb->stride = 1;
156 vb->buffer_offset = offset;
157 vb->buffer = buffer;
158 vb->user_buffer = NULL;
159
160 /* The vertex instructions in the compute shaders use the texture cache,
161 * so we need to invalidate it. */
162 rctx->flags |= R600_CONTEXT_INV_VERTEX_CACHE;
163 state->enabled_mask |= 1 << vb_index;
164 state->dirty_mask |= 1 << vb_index;
165 state->atom.dirty = true;
166 }
167
168 static void evergreen_cs_set_constant_buffer(
169 struct r600_context * rctx,
170 unsigned cb_index,
171 unsigned offset,
172 unsigned size,
173 struct pipe_resource * buffer)
174 {
175 struct pipe_constant_buffer cb;
176 cb.buffer_size = size;
177 cb.buffer_offset = offset;
178 cb.buffer = buffer;
179 cb.user_buffer = NULL;
180
181 rctx->context.set_constant_buffer(&rctx->context, PIPE_SHADER_COMPUTE, cb_index, &cb);
182 }
183
184 static const struct u_resource_vtbl r600_global_buffer_vtbl =
185 {
186 u_default_resource_get_handle, /* get_handle */
187 r600_compute_global_buffer_destroy, /* resource_destroy */
188 r600_compute_global_transfer_map, /* transfer_map */
189 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
190 r600_compute_global_transfer_unmap, /* transfer_unmap */
191 r600_compute_global_transfer_inline_write /* transfer_inline_write */
192 };
193
194
195 void *evergreen_create_compute_state(
196 struct pipe_context *ctx_,
197 const const struct pipe_compute_state *cso)
198 {
199 struct r600_context *ctx = (struct r600_context *)ctx_;
200 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
201
202 #ifdef HAVE_OPENCL
203 const struct pipe_llvm_program_header * header;
204 const unsigned char * code;
205 unsigned i;
206
207 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
208
209 header = cso->prog;
210 code = cso->prog + sizeof(struct pipe_llvm_program_header);
211 #endif
212
213 shader->ctx = (struct r600_context*)ctx;
214 /* XXX: We ignore cso->req_local_mem, because we compute this value
215 * ourselves on a per-kernel basis. */
216 shader->private_size = cso->req_private_mem;
217 shader->input_size = cso->req_input_mem;
218
219 #ifdef HAVE_OPENCL
220 shader->num_kernels = radeon_llvm_get_num_kernels(code, header->num_bytes);
221 shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels);
222
223 for (i = 0; i < shader->num_kernels; i++) {
224 struct r600_kernel *kernel = &shader->kernels[i];
225 kernel->llvm_module = radeon_llvm_get_kernel_module(i, code,
226 header->num_bytes);
227 }
228 #endif
229 return shader;
230 }
231
232 void evergreen_delete_compute_state(struct pipe_context *ctx, void* state)
233 {
234 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state;
235
236 free(shader);
237 }
238
239 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
240 {
241 struct r600_context *ctx = (struct r600_context *)ctx_;
242
243 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
244
245 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
246 }
247
248 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
249 * kernel parameters there are inplicit parameters that need to be stored
250 * in the vertex buffer as well. Here is how these parameters are organized in
251 * the buffer:
252 *
253 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
254 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
255 * DWORDS 6-8: Number of work items within each work group in each dimension
256 * (x,y,z)
257 * DWORDS 9+ : Kernel parameters
258 */
259 void evergreen_compute_upload_input(
260 struct pipe_context *ctx_,
261 const uint *block_layout,
262 const uint *grid_layout,
263 const void *input)
264 {
265 struct r600_context *ctx = (struct r600_context *)ctx_;
266 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
267 int i;
268 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
269 * parameters.
270 */
271 unsigned input_size = shader->input_size + 36;
272 uint32_t * num_work_groups_start;
273 uint32_t * global_size_start;
274 uint32_t * local_size_start;
275 uint32_t * kernel_parameters_start;
276 struct pipe_box box;
277 struct pipe_transfer *transfer = NULL;
278
279 if (shader->input_size == 0) {
280 return;
281 }
282
283 if (!shader->kernel_param) {
284 /* Add space for the grid dimensions */
285 shader->kernel_param = (struct r600_resource *)
286 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
287 PIPE_USAGE_IMMUTABLE, input_size);
288 }
289
290 u_box_1d(0, input_size, &box);
291 num_work_groups_start = ctx_->transfer_map(ctx_,
292 (struct pipe_resource*)shader->kernel_param,
293 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
294 &box, &transfer);
295 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
296 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
297 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
298
299 /* Copy the work group size */
300 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
301
302 /* Copy the global size */
303 for (i = 0; i < 3; i++) {
304 global_size_start[i] = grid_layout[i] * block_layout[i];
305 }
306
307 /* Copy the local dimensions */
308 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
309
310 /* Copy the kernel inputs */
311 memcpy(kernel_parameters_start, input, shader->input_size);
312
313 for (i = 0; i < (input_size / 4); i++) {
314 COMPUTE_DBG(ctx->screen, "input %i : %i\n", i,
315 ((unsigned*)num_work_groups_start)[i]);
316 }
317
318 ctx_->transfer_unmap(ctx_, transfer);
319
320 /* ID=0 is reserved for the parameters */
321 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
322 (struct pipe_resource*)shader->kernel_param);
323 }
324
325 static void evergreen_emit_direct_dispatch(
326 struct r600_context *rctx,
327 const uint *block_layout, const uint *grid_layout)
328 {
329 int i;
330 struct radeon_winsys_cs *cs = rctx->rings.gfx.cs;
331 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
332 unsigned num_waves;
333 unsigned num_pipes = rctx->screen->info.r600_max_pipes;
334 unsigned wave_divisor = (16 * num_pipes);
335 int group_size = 1;
336 int grid_size = 1;
337 unsigned lds_size = shader->active_kernel->bc.nlds_dw;
338
339 /* Calculate group_size/grid_size */
340 for (i = 0; i < 3; i++) {
341 group_size *= block_layout[i];
342 }
343
344 for (i = 0; i < 3; i++) {
345 grid_size *= grid_layout[i];
346 }
347
348 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
349 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
350 wave_divisor - 1) / wave_divisor;
351
352 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
353 "%u wavefronts per thread block, "
354 "allocating %u dwords lds.\n",
355 num_pipes, num_waves, lds_size);
356
357 r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
358
359 r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
360 r600_write_value(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
361 r600_write_value(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
362 r600_write_value(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
363
364 r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
365 group_size);
366
367 r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
368 r600_write_value(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
369 r600_write_value(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
370 r600_write_value(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
371
372 if (rctx->chip_class < CAYMAN) {
373 assert(lds_size <= 8192);
374 } else {
375 /* Cayman appears to have a slightly smaller limit, see the
376 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
377 assert(lds_size <= 8160);
378 }
379
380 r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC,
381 lds_size | (num_waves << 14));
382
383 /* Dispatch packet */
384 r600_write_value(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
385 r600_write_value(cs, grid_layout[0]);
386 r600_write_value(cs, grid_layout[1]);
387 r600_write_value(cs, grid_layout[2]);
388 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
389 r600_write_value(cs, 1);
390 }
391
392 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
393 const uint *grid_layout)
394 {
395 struct radeon_winsys_cs *cs = ctx->rings.gfx.cs;
396 unsigned flush_flags = 0;
397 int i;
398
399 /* make sure that the gfx ring is only one active */
400 if (ctx->rings.dma.cs) {
401 ctx->rings.dma.flush(ctx, RADEON_FLUSH_ASYNC);
402 }
403
404 /* Initialize all the compute-related registers.
405 *
406 * See evergreen_init_atom_start_compute_cs() in this file for the list
407 * of registers initialized by the start_compute_cs_cmd atom.
408 */
409 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
410
411 ctx->flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
412 r600_flush_emit(ctx);
413
414 /* Emit colorbuffers. */
415 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
416 for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
417 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
418 unsigned reloc = r600_context_bo_reloc(ctx, &ctx->rings.gfx,
419 (struct r600_resource*)cb->base.texture,
420 RADEON_USAGE_READWRITE);
421
422 r600_write_compute_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
423 r600_write_value(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
424 r600_write_value(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
425 r600_write_value(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
426 r600_write_value(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
427 r600_write_value(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
428 r600_write_value(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
429 r600_write_value(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
430
431 r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
432 r600_write_value(cs, reloc);
433
434 if (!ctx->keep_tiling_flags) {
435 r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
436 r600_write_value(cs, reloc);
437 }
438
439 r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
440 r600_write_value(cs, reloc);
441 }
442 if (ctx->keep_tiling_flags) {
443 for (; i < 8 ; i++) {
444 r600_write_compute_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
445 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
446 }
447 for (; i < 12; i++) {
448 r600_write_compute_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
449 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
450 }
451 }
452
453 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
454 r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,
455 ctx->compute_cb_target_mask);
456
457
458 /* Emit vertex buffer state */
459 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
460 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
461
462 /* Emit constant buffer state */
463 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
464
465 /* Emit compute shader state */
466 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
467
468 /* Emit dispatch state and dispatch packet */
469 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
470
471 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
472 */
473 ctx->flags |= R600_CONTEXT_INV_CONST_CACHE |
474 R600_CONTEXT_INV_VERTEX_CACHE |
475 R600_CONTEXT_INV_TEX_CACHE;
476 r600_flush_emit(ctx);
477
478 #if 0
479 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
480 for (i = 0; i < cs->cdw; i++) {
481 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
482 }
483 #endif
484
485 flush_flags = RADEON_FLUSH_ASYNC | RADEON_FLUSH_COMPUTE;
486 if (ctx->keep_tiling_flags) {
487 flush_flags |= RADEON_FLUSH_KEEP_TILING_FLAGS;
488 }
489
490 ctx->ws->cs_flush(ctx->rings.gfx.cs, flush_flags, ctx->screen->cs_count++);
491
492 ctx->flags = 0;
493
494 COMPUTE_DBG(ctx->screen, "shader started\n");
495 }
496
497
498 /**
499 * Emit function for r600_cs_shader_state atom
500 */
501 void evergreen_emit_cs_shader(
502 struct r600_context *rctx,
503 struct r600_atom *atom)
504 {
505 struct r600_cs_shader_state *state =
506 (struct r600_cs_shader_state*)atom;
507 struct r600_pipe_compute *shader = state->shader;
508 struct r600_kernel *kernel = &shader->kernels[state->kernel_index];
509 struct radeon_winsys_cs *cs = rctx->rings.gfx.cs;
510 uint64_t va;
511
512 va = r600_resource_va(&rctx->screen->screen, &kernel->code_bo->b.b);
513
514 r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
515 r600_write_value(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
516 r600_write_value(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
517 S_0288D4_NUM_GPRS(kernel->bc.ngpr)
518 | S_0288D4_STACK_SIZE(kernel->bc.nstack));
519 r600_write_value(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
520
521 r600_write_value(cs, PKT3C(PKT3_NOP, 0, 0));
522 r600_write_value(cs, r600_context_bo_reloc(rctx, &rctx->rings.gfx,
523 kernel->code_bo, RADEON_USAGE_READ));
524 }
525
526 static void evergreen_launch_grid(
527 struct pipe_context *ctx_,
528 const uint *block_layout, const uint *grid_layout,
529 uint32_t pc, const void *input)
530 {
531 struct r600_context *ctx = (struct r600_context *)ctx_;
532
533 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
534 struct r600_kernel *kernel = &shader->kernels[pc];
535
536 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
537
538 #ifdef HAVE_OPENCL
539
540 if (!kernel->code_bo) {
541 void *p;
542 struct r600_bytecode *bc = &kernel->bc;
543 LLVMModuleRef mod = kernel->llvm_module;
544 boolean use_kill = false;
545 bool dump = (ctx->screen->debug_flags & DBG_CS) != 0;
546 unsigned use_sb = ctx->screen->debug_flags & DBG_SB_CS;
547 unsigned sb_disasm = use_sb ||
548 (ctx->screen->debug_flags & DBG_SB_DISASM);
549
550 r600_bytecode_init(bc, ctx->chip_class, ctx->family,
551 ctx->screen->has_compressed_msaa_texturing);
552 bc->type = TGSI_PROCESSOR_COMPUTE;
553 bc->isa = ctx->isa;
554 r600_llvm_compile(mod, ctx->family, bc, &use_kill, dump);
555
556 if (dump && !sb_disasm) {
557 r600_bytecode_disasm(bc);
558 } else if ((dump && sb_disasm) || use_sb) {
559 if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
560 R600_ERR("r600_sb_bytecode_process failed!\n");
561 }
562
563 kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
564 kernel->bc.ndw * 4);
565 p = r600_buffer_mmap_sync_with_rings(ctx, kernel->code_bo, PIPE_TRANSFER_WRITE);
566 memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
567 ctx->ws->buffer_unmap(kernel->code_bo->cs_buf);
568 }
569 #endif
570 shader->active_kernel = kernel;
571 ctx->cs_shader_state.kernel_index = pc;
572 evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
573 compute_emit_cs(ctx, block_layout, grid_layout);
574 }
575
576 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
577 unsigned start, unsigned count,
578 struct pipe_surface ** surfaces)
579 {
580 struct r600_context *ctx = (struct r600_context *)ctx_;
581 struct r600_surface **resources = (struct r600_surface **)surfaces;
582
583 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
584 start, count);
585
586 for (int i = 0; i < count; i++) {
587 /* The First two vertex buffers are reserved for parameters and
588 * global buffers. */
589 unsigned vtx_id = 2 + i;
590 if (resources[i]) {
591 struct r600_resource_global *buffer =
592 (struct r600_resource_global*)
593 resources[i]->base.texture;
594 if (resources[i]->base.writable) {
595 assert(i+1 < 12);
596
597 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
598 (struct r600_resource *)resources[i]->base.texture,
599 buffer->chunk->start_in_dw*4,
600 resources[i]->base.texture->width0);
601 }
602
603 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
604 buffer->chunk->start_in_dw * 4,
605 resources[i]->base.texture);
606 }
607 }
608 }
609
610 static void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
611 unsigned start_slot, unsigned count,
612 struct pipe_sampler_view **views)
613 {
614 struct r600_pipe_sampler_view **resource =
615 (struct r600_pipe_sampler_view **)views;
616
617 for (int i = 0; i < count; i++) {
618 if (resource[i]) {
619 assert(i+1 < 12);
620 /* XXX: Implement */
621 assert(!"Compute samplers not implemented.");
622 ///FETCH0 = VTX0 (param buffer),
623 //FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
624 }
625 }
626 }
627
628 static void evergreen_bind_compute_sampler_states(
629 struct pipe_context *ctx_,
630 unsigned start_slot,
631 unsigned num_samplers,
632 void **samplers_)
633 {
634 struct compute_sampler_state ** samplers =
635 (struct compute_sampler_state **)samplers_;
636
637 for (int i = 0; i < num_samplers; i++) {
638 if (samplers[i]) {
639 /* XXX: Implement */
640 assert(!"Compute samplers not implemented.");
641 }
642 }
643 }
644
645 static void evergreen_set_global_binding(
646 struct pipe_context *ctx_, unsigned first, unsigned n,
647 struct pipe_resource **resources,
648 uint32_t **handles)
649 {
650 struct r600_context *ctx = (struct r600_context *)ctx_;
651 struct compute_memory_pool *pool = ctx->screen->global_pool;
652 struct r600_resource_global **buffers =
653 (struct r600_resource_global **)resources;
654
655 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
656 first, n);
657
658 if (!resources) {
659 /* XXX: Unset */
660 return;
661 }
662
663 compute_memory_finalize_pending(pool, ctx_);
664
665 for (int i = 0; i < n; i++)
666 {
667 assert(resources[i]->target == PIPE_BUFFER);
668 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
669
670 *(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
671 }
672
673 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
674 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
675 (struct pipe_resource*)pool->bo);
676 }
677
678 /**
679 * This function initializes all the compute specific registers that need to
680 * be initialized for each compute command stream. Registers that are common
681 * to both compute and 3D will be initialized at the beginning of each compute
682 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
683 * packet requires that the shader type bit be set, we must initialize all
684 * context registers needed for compute in this function. The registers
685 * intialized by the start_cs_cmd atom can be found in evereen_state.c in the
686 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
687 * on the GPU family.
688 */
689 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
690 {
691 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
692 int num_threads;
693 int num_stack_entries;
694
695 /* since all required registers are initialised in the
696 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
697 */
698 r600_init_command_buffer(cb, 256);
699 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
700
701 /* This must be first. */
702 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
703 r600_store_value(cb, 0x80000000);
704 r600_store_value(cb, 0x80000000);
705
706 /* We're setting config registers here. */
707 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
708 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
709
710 switch (ctx->family) {
711 case CHIP_CEDAR:
712 default:
713 num_threads = 128;
714 num_stack_entries = 256;
715 break;
716 case CHIP_REDWOOD:
717 num_threads = 128;
718 num_stack_entries = 256;
719 break;
720 case CHIP_JUNIPER:
721 num_threads = 128;
722 num_stack_entries = 512;
723 break;
724 case CHIP_CYPRESS:
725 case CHIP_HEMLOCK:
726 num_threads = 128;
727 num_stack_entries = 512;
728 break;
729 case CHIP_PALM:
730 num_threads = 128;
731 num_stack_entries = 256;
732 break;
733 case CHIP_SUMO:
734 num_threads = 128;
735 num_stack_entries = 256;
736 break;
737 case CHIP_SUMO2:
738 num_threads = 128;
739 num_stack_entries = 512;
740 break;
741 case CHIP_BARTS:
742 num_threads = 128;
743 num_stack_entries = 512;
744 break;
745 case CHIP_TURKS:
746 num_threads = 128;
747 num_stack_entries = 256;
748 break;
749 case CHIP_CAICOS:
750 num_threads = 128;
751 num_stack_entries = 256;
752 break;
753 }
754
755 /* Config Registers */
756 if (ctx->chip_class < CAYMAN)
757 evergreen_init_common_regs(cb, ctx->chip_class, ctx->family,
758 ctx->screen->info.drm_minor);
759 else
760 cayman_init_common_regs(cb, ctx->chip_class, ctx->family,
761 ctx->screen->info.drm_minor);
762
763 /* The primitive type always needs to be POINTLIST for compute. */
764 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
765 V_008958_DI_PT_POINTLIST);
766
767 if (ctx->chip_class < CAYMAN) {
768
769 /* These registers control which simds can be used by each stage.
770 * The default for these registers is 0xffffffff, which means
771 * all simds are available for each stage. It's possible we may
772 * want to play around with these in the future, but for now
773 * the default value is fine.
774 *
775 * R_008E20_SQ_STATIC_THREAD_MGMT1
776 * R_008E24_SQ_STATIC_THREAD_MGMT2
777 * R_008E28_SQ_STATIC_THREAD_MGMT3
778 */
779
780 /* XXX: We may need to adjust the thread and stack resouce
781 * values for 3D/compute interop */
782
783 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
784
785 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
786 * Set the number of threads used by the PS/VS/GS/ES stage to
787 * 0.
788 */
789 r600_store_value(cb, 0);
790
791 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
792 * Set the number of threads used by the CS (aka LS) stage to
793 * the maximum number of threads and set the number of threads
794 * for the HS stage to 0. */
795 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
796
797 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
798 * Set the Control Flow stack entries to 0 for PS/VS stages */
799 r600_store_value(cb, 0);
800
801 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
802 * Set the Control Flow stack entries to 0 for GS/ES stages */
803 r600_store_value(cb, 0);
804
805 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
806 * Set the Contol Flow stack entries to 0 for the HS stage, and
807 * set it to the maximum value for the CS (aka LS) stage. */
808 r600_store_value(cb,
809 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
810 }
811 /* Give the compute shader all the available LDS space.
812 * NOTE: This only sets the maximum number of dwords that a compute
813 * shader can allocate. When a shader is executed, we still need to
814 * allocate the appropriate amount of LDS dwords using the
815 * CM_R_0288E8_SQ_LDS_ALLOC register.
816 */
817 if (ctx->chip_class < CAYMAN) {
818 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
819 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
820 } else {
821 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
822 S_0286FC_NUM_PS_LDS(0) |
823 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
824 }
825
826 /* Context Registers */
827
828 if (ctx->chip_class < CAYMAN) {
829 /* workaround for hw issues with dyn gpr - must set all limits
830 * to 240 instead of 0, 0x1e == 240 / 8
831 */
832 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
833 S_028838_PS_GPRS(0x1e) |
834 S_028838_VS_GPRS(0x1e) |
835 S_028838_GS_GPRS(0x1e) |
836 S_028838_ES_GPRS(0x1e) |
837 S_028838_HS_GPRS(0x1e) |
838 S_028838_LS_GPRS(0x1e));
839 }
840
841 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
842 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
843 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
844
845 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
846
847 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
848 S_0286E8_TID_IN_GROUP_ENA
849 | S_0286E8_TGID_ENA
850 | S_0286E8_DISABLE_INDEX_PACK)
851 ;
852
853 /* The LOOP_CONST registers are an optimizations for loops that allows
854 * you to store the initial counter, increment value, and maximum
855 * counter value in a register so that hardware can calculate the
856 * correct number of iterations for the loop, so that you don't need
857 * to have the loop counter in your shader code. We don't currently use
858 * this optimization, so we must keep track of the counter in the
859 * shader and use a break instruction to exit loops. However, the
860 * hardware will still uses this register to determine when to exit a
861 * loop, so we need to initialize the counter to 0, set the increment
862 * value to 1 and the maximum counter value to the 4095 (0xfff) which
863 * is the maximum value allowed. This gives us a maximum of 4096
864 * iterations for our loops, but hopefully our break instruction will
865 * execute before some time before the 4096th iteration.
866 */
867 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
868 }
869
870 void evergreen_init_compute_state_functions(struct r600_context *ctx)
871 {
872 ctx->context.create_compute_state = evergreen_create_compute_state;
873 ctx->context.delete_compute_state = evergreen_delete_compute_state;
874 ctx->context.bind_compute_state = evergreen_bind_compute_state;
875 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
876 ctx->context.set_compute_resources = evergreen_set_compute_resources;
877 ctx->context.set_compute_sampler_views = evergreen_set_cs_sampler_view;
878 ctx->context.bind_compute_sampler_states = evergreen_bind_compute_sampler_states;
879 ctx->context.set_global_binding = evergreen_set_global_binding;
880 ctx->context.launch_grid = evergreen_launch_grid;
881
882 /* We always use at least one vertex buffer for parameters (id = 1)*/
883 ctx->cs_vertex_buffer_state.enabled_mask =
884 ctx->cs_vertex_buffer_state.dirty_mask = 0x2;
885 }
886
887
888 struct pipe_resource *r600_compute_global_buffer_create(
889 struct pipe_screen *screen,
890 const struct pipe_resource *templ)
891 {
892 struct r600_resource_global* result = NULL;
893 struct r600_screen* rscreen = NULL;
894 int size_in_dw = 0;
895
896 assert(templ->target == PIPE_BUFFER);
897 assert(templ->bind & PIPE_BIND_GLOBAL);
898 assert(templ->array_size == 1 || templ->array_size == 0);
899 assert(templ->depth0 == 1 || templ->depth0 == 0);
900 assert(templ->height0 == 1 || templ->height0 == 0);
901
902 result = (struct r600_resource_global*)
903 CALLOC(sizeof(struct r600_resource_global), 1);
904 rscreen = (struct r600_screen*)screen;
905
906 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
907 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
908 templ->array_size);
909
910 result->base.b.vtbl = &r600_global_buffer_vtbl;
911 result->base.b.b.screen = screen;
912 result->base.b.b = *templ;
913 pipe_reference_init(&result->base.b.b.reference, 1);
914
915 size_in_dw = (templ->width0+3) / 4;
916
917 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
918
919 if (result->chunk == NULL)
920 {
921 free(result);
922 return NULL;
923 }
924
925 return &result->base.b.b;
926 }
927
928 void r600_compute_global_buffer_destroy(
929 struct pipe_screen *screen,
930 struct pipe_resource *res)
931 {
932 struct r600_resource_global* buffer = NULL;
933 struct r600_screen* rscreen = NULL;
934
935 assert(res->target == PIPE_BUFFER);
936 assert(res->bind & PIPE_BIND_GLOBAL);
937
938 buffer = (struct r600_resource_global*)res;
939 rscreen = (struct r600_screen*)screen;
940
941 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
942
943 buffer->chunk = NULL;
944 free(res);
945 }
946
947 void *r600_compute_global_transfer_map(
948 struct pipe_context *ctx_,
949 struct pipe_resource *resource,
950 unsigned level,
951 unsigned usage,
952 const struct pipe_box *box,
953 struct pipe_transfer **ptransfer)
954 {
955 struct r600_context *rctx = (struct r600_context*)ctx_;
956 struct compute_memory_pool *pool = rctx->screen->global_pool;
957 struct r600_resource_global* buffer =
958 (struct r600_resource_global*)resource;
959
960 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
961 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
962 "width = %u, height = %u, depth = %u)\n", level, usage,
963 box->x, box->y, box->z, box->width, box->height,
964 box->depth);
965 COMPUTE_DBG(rctx->screen, "Buffer: %u (buffer offset in global memory) "
966 "+ %u (box.x)\n", buffer->chunk->start_in_dw, box->x);
967
968
969 compute_memory_finalize_pending(pool, ctx_);
970
971 assert(resource->target == PIPE_BUFFER);
972 assert(resource->bind & PIPE_BIND_GLOBAL);
973 assert(box->x >= 0);
974 assert(box->y == 0);
975 assert(box->z == 0);
976
977 ///TODO: do it better, mapping is not possible if the pool is too big
978 return pipe_buffer_map_range(ctx_, (struct pipe_resource*)buffer->chunk->pool->bo,
979 box->x + (buffer->chunk->start_in_dw * 4),
980 box->width, usage, ptransfer);
981 }
982
983 void r600_compute_global_transfer_unmap(
984 struct pipe_context *ctx_,
985 struct pipe_transfer* transfer)
986 {
987 /* struct r600_resource_global are not real resources, they just map
988 * to an offset within the compute memory pool. The function
989 * r600_compute_global_transfer_map() maps the memory pool
990 * resource rather than the struct r600_resource_global passed to
991 * it as an argument and then initalizes ptransfer->resource with
992 * the memory pool resource (via pipe_buffer_map_range).
993 * When transfer_unmap is called it uses the memory pool's
994 * vtable which calls r600_buffer_transfer_map() rather than
995 * this function.
996 */
997 assert (!"This function should not be called");
998 }
999
1000 void r600_compute_global_transfer_flush_region(
1001 struct pipe_context *ctx_,
1002 struct pipe_transfer *transfer,
1003 const struct pipe_box *box)
1004 {
1005 assert(0 && "TODO");
1006 }
1007
1008 void r600_compute_global_transfer_inline_write(
1009 struct pipe_context *pipe,
1010 struct pipe_resource *resource,
1011 unsigned level,
1012 unsigned usage,
1013 const struct pipe_box *box,
1014 const void *data,
1015 unsigned stride,
1016 unsigned layer_stride)
1017 {
1018 assert(0 && "TODO");
1019 }