r600g: remove TGSI->LLVM translation
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_shader.h"
43 #include "r600_pipe.h"
44 #include "r600_formats.h"
45 #include "evergreen_compute.h"
46 #include "evergreen_compute_internal.h"
47 #include "compute_memory_pool.h"
48 #include "sb/sb_public.h"
49 #ifdef HAVE_OPENCL
50 #include "radeon/radeon_llvm_util.h"
51 #endif
52 #include "radeon/radeon_elf_util.h"
53 #include <inttypes.h>
54
55 /**
56 RAT0 is for global binding write
57 VTX1 is for global binding read
58
59 for wrting images RAT1...
60 for reading images TEX2...
61 TEX2-RAT1 is paired
62
63 TEX2... consumes the same fetch resources, that VTX2... would consume
64
65 CONST0 and VTX0 is for parameters
66 CONST0 is binding smaller input parameter buffer, and for constant indexing,
67 also constant cached
68 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
69 the constant cache can handle
70
71 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
72 because we reserve RAT0 for global bindings. With byteaddressing enabled,
73 we should reserve another one too.=> 10 image binding for writing max.
74
75 from Nvidia OpenCL:
76 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
77 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
78
79 so 10 for writing is enough. 176 is the max for reading according to the docs
80
81 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
82 writable images will consume TEX slots, VTX slots too because of linear indexing
83
84 */
85
86 struct r600_resource* r600_compute_buffer_alloc_vram(
87 struct r600_screen *screen,
88 unsigned size)
89 {
90 struct pipe_resource * buffer = NULL;
91 assert(size);
92
93 buffer = pipe_buffer_create(
94 (struct pipe_screen*) screen,
95 PIPE_BIND_CUSTOM,
96 PIPE_USAGE_IMMUTABLE,
97 size);
98
99 return (struct r600_resource *)buffer;
100 }
101
102
103 static void evergreen_set_rat(
104 struct r600_pipe_compute *pipe,
105 unsigned id,
106 struct r600_resource* bo,
107 int start,
108 int size)
109 {
110 struct pipe_surface rat_templ;
111 struct r600_surface *surf = NULL;
112 struct r600_context *rctx = NULL;
113
114 assert(id < 12);
115 assert((size & 3) == 0);
116 assert((start & 0xFF) == 0);
117
118 rctx = pipe->ctx;
119
120 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
121
122 /* Create the RAT surface */
123 memset(&rat_templ, 0, sizeof(rat_templ));
124 rat_templ.format = PIPE_FORMAT_R32_UINT;
125 rat_templ.u.tex.level = 0;
126 rat_templ.u.tex.first_layer = 0;
127 rat_templ.u.tex.last_layer = 0;
128
129 /* Add the RAT the list of color buffers */
130 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
131 (struct pipe_context *)pipe->ctx,
132 (struct pipe_resource *)bo, &rat_templ);
133
134 /* Update the number of color buffers */
135 pipe->ctx->framebuffer.state.nr_cbufs =
136 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
137
138 /* Update the cb_target_mask
139 * XXX: I think this is a potential spot for bugs once we start doing
140 * GL interop. cb_target_mask may be modified in the 3D sections
141 * of this driver. */
142 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
143
144 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
145 evergreen_init_color_surface_rat(rctx, surf);
146 }
147
148 static void evergreen_cs_set_vertex_buffer(
149 struct r600_context * rctx,
150 unsigned vb_index,
151 unsigned offset,
152 struct pipe_resource * buffer)
153 {
154 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
155 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
156 vb->stride = 1;
157 vb->buffer_offset = offset;
158 vb->buffer = buffer;
159 vb->user_buffer = NULL;
160
161 /* The vertex instructions in the compute shaders use the texture cache,
162 * so we need to invalidate it. */
163 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
164 state->enabled_mask |= 1 << vb_index;
165 state->dirty_mask |= 1 << vb_index;
166 r600_mark_atom_dirty(rctx, &state->atom);
167 }
168
169 static void evergreen_cs_set_constant_buffer(
170 struct r600_context * rctx,
171 unsigned cb_index,
172 unsigned offset,
173 unsigned size,
174 struct pipe_resource * buffer)
175 {
176 struct pipe_constant_buffer cb;
177 cb.buffer_size = size;
178 cb.buffer_offset = offset;
179 cb.buffer = buffer;
180 cb.user_buffer = NULL;
181
182 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
183 }
184
185 static const struct u_resource_vtbl r600_global_buffer_vtbl =
186 {
187 u_default_resource_get_handle, /* get_handle */
188 r600_compute_global_buffer_destroy, /* resource_destroy */
189 r600_compute_global_transfer_map, /* transfer_map */
190 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
191 r600_compute_global_transfer_unmap, /* transfer_unmap */
192 r600_compute_global_transfer_inline_write /* transfer_inline_write */
193 };
194
195 /* We need to define these R600 registers here, because we can't include
196 * evergreend.h and r600d.h.
197 */
198 #define R_028868_SQ_PGM_RESOURCES_VS 0x028868
199 #define R_028850_SQ_PGM_RESOURCES_PS 0x028850
200
201 #ifdef HAVE_OPENCL
202
203 static void r600_shader_binary_read_config(const struct radeon_shader_binary *binary,
204 struct r600_bytecode *bc,
205 uint64_t symbol_offset,
206 boolean *use_kill)
207 {
208 unsigned i;
209 const unsigned char *config =
210 radeon_shader_binary_config_start(binary, symbol_offset);
211
212 for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
213 unsigned reg =
214 util_le32_to_cpu(*(uint32_t*)(config + i));
215 unsigned value =
216 util_le32_to_cpu(*(uint32_t*)(config + i + 4));
217 switch (reg) {
218 /* R600 / R700 */
219 case R_028850_SQ_PGM_RESOURCES_PS:
220 case R_028868_SQ_PGM_RESOURCES_VS:
221 /* Evergreen / Northern Islands */
222 case R_028844_SQ_PGM_RESOURCES_PS:
223 case R_028860_SQ_PGM_RESOURCES_VS:
224 case R_0288D4_SQ_PGM_RESOURCES_LS:
225 bc->ngpr = MAX2(bc->ngpr, G_028844_NUM_GPRS(value));
226 bc->nstack = MAX2(bc->nstack, G_028844_STACK_SIZE(value));
227 break;
228 case R_02880C_DB_SHADER_CONTROL:
229 *use_kill = G_02880C_KILL_ENABLE(value);
230 break;
231 case R_0288E8_SQ_LDS_ALLOC:
232 bc->nlds_dw = value;
233 break;
234 }
235 }
236 }
237
238 static unsigned r600_create_shader(struct r600_bytecode *bc,
239 const struct radeon_shader_binary *binary,
240 boolean *use_kill)
241
242 {
243 assert(binary->code_size % 4 == 0);
244 bc->bytecode = CALLOC(1, binary->code_size);
245 memcpy(bc->bytecode, binary->code, binary->code_size);
246 bc->ndw = binary->code_size / 4;
247
248 r600_shader_binary_read_config(binary, bc, 0, use_kill);
249 return 0;
250 }
251
252 #endif
253
254 static void r600_destroy_shader(struct r600_bytecode *bc)
255 {
256 FREE(bc->bytecode);
257 }
258
259 void *evergreen_create_compute_state(
260 struct pipe_context *ctx_,
261 const const struct pipe_compute_state *cso)
262 {
263 struct r600_context *ctx = (struct r600_context *)ctx_;
264 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
265 #ifdef HAVE_OPENCL
266 const struct pipe_llvm_program_header * header;
267 const char *code;
268 void *p;
269 boolean use_kill;
270
271 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
272 header = cso->prog;
273 code = cso->prog + sizeof(struct pipe_llvm_program_header);
274 radeon_shader_binary_init(&shader->binary);
275 radeon_elf_read(code, header->num_bytes, &shader->binary);
276 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
277
278 shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
279 shader->bc.ndw * 4);
280 p = r600_buffer_map_sync_with_rings(&ctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
281 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
282 ctx->b.ws->buffer_unmap(shader->code_bo->buf);
283 #endif
284
285 shader->ctx = ctx;
286 shader->local_size = cso->req_local_mem;
287 shader->private_size = cso->req_private_mem;
288 shader->input_size = cso->req_input_mem;
289
290 return shader;
291 }
292
293 void evergreen_delete_compute_state(struct pipe_context *ctx_, void* state)
294 {
295 struct r600_context *ctx = (struct r600_context *)ctx_;
296 COMPUTE_DBG(ctx->screen, "*** evergreen_delete_compute_state\n");
297 struct r600_pipe_compute *shader = state;
298
299 if (!shader)
300 return;
301
302 radeon_shader_binary_clean(&shader->binary);
303 r600_destroy_shader(&shader->bc);
304
305 /* TODO destroy shader->code_bo, shader->const_bo
306 * we'll need something like r600_buffer_free */
307 FREE(shader);
308 }
309
310 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
311 {
312 struct r600_context *ctx = (struct r600_context *)ctx_;
313
314 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
315
316 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
317 }
318
319 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
320 * kernel parameters there are implicit parameters that need to be stored
321 * in the vertex buffer as well. Here is how these parameters are organized in
322 * the buffer:
323 *
324 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
325 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
326 * DWORDS 6-8: Number of work items within each work group in each dimension
327 * (x,y,z)
328 * DWORDS 9+ : Kernel parameters
329 */
330 void evergreen_compute_upload_input(
331 struct pipe_context *ctx_,
332 const uint *block_layout,
333 const uint *grid_layout,
334 const void *input)
335 {
336 struct r600_context *ctx = (struct r600_context *)ctx_;
337 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
338 unsigned i;
339 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
340 * parameters.
341 */
342 unsigned input_size = shader->input_size + 36;
343 uint32_t * num_work_groups_start;
344 uint32_t * global_size_start;
345 uint32_t * local_size_start;
346 uint32_t * kernel_parameters_start;
347 struct pipe_box box;
348 struct pipe_transfer *transfer = NULL;
349
350 if (shader->input_size == 0) {
351 return;
352 }
353
354 if (!shader->kernel_param) {
355 /* Add space for the grid dimensions */
356 shader->kernel_param = (struct r600_resource *)
357 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
358 PIPE_USAGE_IMMUTABLE, input_size);
359 }
360
361 u_box_1d(0, input_size, &box);
362 num_work_groups_start = ctx_->transfer_map(ctx_,
363 (struct pipe_resource*)shader->kernel_param,
364 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
365 &box, &transfer);
366 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
367 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
368 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
369
370 /* Copy the work group size */
371 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
372
373 /* Copy the global size */
374 for (i = 0; i < 3; i++) {
375 global_size_start[i] = grid_layout[i] * block_layout[i];
376 }
377
378 /* Copy the local dimensions */
379 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
380
381 /* Copy the kernel inputs */
382 memcpy(kernel_parameters_start, input, shader->input_size);
383
384 for (i = 0; i < (input_size / 4); i++) {
385 COMPUTE_DBG(ctx->screen, "input %i : %u\n", i,
386 ((unsigned*)num_work_groups_start)[i]);
387 }
388
389 ctx_->transfer_unmap(ctx_, transfer);
390
391 /* ID=0 is reserved for the parameters */
392 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
393 (struct pipe_resource*)shader->kernel_param);
394 }
395
396 static void evergreen_emit_direct_dispatch(
397 struct r600_context *rctx,
398 const uint *block_layout, const uint *grid_layout)
399 {
400 int i;
401 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
402 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
403 unsigned num_waves;
404 unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
405 unsigned wave_divisor = (16 * num_pipes);
406 int group_size = 1;
407 int grid_size = 1;
408 unsigned lds_size = shader->local_size / 4 +
409 shader->bc.nlds_dw;
410
411
412 /* Calculate group_size/grid_size */
413 for (i = 0; i < 3; i++) {
414 group_size *= block_layout[i];
415 }
416
417 for (i = 0; i < 3; i++) {
418 grid_size *= grid_layout[i];
419 }
420
421 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
422 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
423 wave_divisor - 1) / wave_divisor;
424
425 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
426 "%u wavefronts per thread block, "
427 "allocating %u dwords lds.\n",
428 num_pipes, num_waves, lds_size);
429
430 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
431
432 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
433 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
434 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
435 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
436
437 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
438 group_size);
439
440 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
441 radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
442 radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
443 radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
444
445 if (rctx->b.chip_class < CAYMAN) {
446 assert(lds_size <= 8192);
447 } else {
448 /* Cayman appears to have a slightly smaller limit, see the
449 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
450 assert(lds_size <= 8160);
451 }
452
453 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
454 lds_size | (num_waves << 14));
455
456 /* Dispatch packet */
457 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
458 radeon_emit(cs, grid_layout[0]);
459 radeon_emit(cs, grid_layout[1]);
460 radeon_emit(cs, grid_layout[2]);
461 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
462 radeon_emit(cs, 1);
463 }
464
465 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
466 const uint *grid_layout)
467 {
468 struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
469 unsigned i;
470
471 /* make sure that the gfx ring is only one active */
472 if (ctx->b.dma.cs && ctx->b.dma.cs->cdw) {
473 ctx->b.dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
474 }
475
476 /* Initialize all the compute-related registers.
477 *
478 * See evergreen_init_atom_start_compute_cs() in this file for the list
479 * of registers initialized by the start_compute_cs_cmd atom.
480 */
481 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
482
483 /* emit config state */
484 if (ctx->b.chip_class == EVERGREEN)
485 r600_emit_atom(ctx, &ctx->config_state.atom);
486
487 ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
488 r600_flush_emit(ctx);
489
490 /* Emit colorbuffers. */
491 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
492 for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
493 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
494 unsigned reloc = radeon_add_to_buffer_list(&ctx->b, &ctx->b.gfx,
495 (struct r600_resource*)cb->base.texture,
496 RADEON_USAGE_READWRITE,
497 RADEON_PRIO_SHADER_RW_BUFFER);
498
499 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
500 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
501 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
502 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
503 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
504 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
505 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
506 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
507
508 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
509 radeon_emit(cs, reloc);
510
511 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
512 radeon_emit(cs, reloc);
513 }
514 for (; i < 8 ; i++)
515 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
516 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
517 for (; i < 12; i++)
518 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
519 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
520
521 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
522 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
523 ctx->compute_cb_target_mask);
524
525
526 /* Emit vertex buffer state */
527 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
528 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
529
530 /* Emit constant buffer state */
531 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
532
533 /* Emit sampler state */
534 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
535
536 /* Emit sampler view (texture resource) state */
537 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
538
539 /* Emit compute shader state */
540 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
541
542 /* Emit dispatch state and dispatch packet */
543 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
544
545 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
546 */
547 ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
548 R600_CONTEXT_INV_VERTEX_CACHE |
549 R600_CONTEXT_INV_TEX_CACHE;
550 r600_flush_emit(ctx);
551 ctx->b.flags = 0;
552
553 if (ctx->b.chip_class >= CAYMAN) {
554 cs->buf[cs->cdw++] = PKT3(PKT3_EVENT_WRITE, 0, 0);
555 cs->buf[cs->cdw++] = EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4);
556 /* DEALLOC_STATE prevents the GPU from hanging when a
557 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
558 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
559 */
560 cs->buf[cs->cdw++] = PKT3C(PKT3_DEALLOC_STATE, 0, 0);
561 cs->buf[cs->cdw++] = 0;
562 }
563
564 #if 0
565 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
566 for (i = 0; i < cs->cdw; i++) {
567 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
568 }
569 #endif
570
571 }
572
573
574 /**
575 * Emit function for r600_cs_shader_state atom
576 */
577 void evergreen_emit_cs_shader(
578 struct r600_context *rctx,
579 struct r600_atom *atom)
580 {
581 struct r600_cs_shader_state *state =
582 (struct r600_cs_shader_state*)atom;
583 struct r600_pipe_compute *shader = state->shader;
584 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
585 uint64_t va;
586 struct r600_resource *code_bo;
587 unsigned ngpr, nstack;
588
589 code_bo = shader->code_bo;
590 va = shader->code_bo->gpu_address + state->pc;
591 ngpr = shader->bc.ngpr;
592 nstack = shader->bc.nstack;
593
594 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
595 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
596 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
597 S_0288D4_NUM_GPRS(ngpr)
598 | S_0288D4_STACK_SIZE(nstack));
599 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
600
601 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
602 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
603 code_bo, RADEON_USAGE_READ,
604 RADEON_PRIO_USER_SHADER));
605 }
606
607 static void evergreen_launch_grid(
608 struct pipe_context *ctx_, const struct pipe_grid_info *info)
609 {
610 struct r600_context *ctx = (struct r600_context *)ctx_;
611 #ifdef HAVE_OPENCL
612 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
613 boolean use_kill;
614
615 ctx->cs_shader_state.pc = info->pc;
616 /* Get the config information for this kernel. */
617 r600_shader_binary_read_config(&shader->binary, &shader->bc,
618 info->pc, &use_kill);
619 #endif
620
621 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc);
622
623
624 evergreen_compute_upload_input(ctx_, info->block, info->grid, info->input);
625 compute_emit_cs(ctx, info->block, info->grid);
626 }
627
628 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
629 unsigned start, unsigned count,
630 struct pipe_surface ** surfaces)
631 {
632 struct r600_context *ctx = (struct r600_context *)ctx_;
633 struct r600_surface **resources = (struct r600_surface **)surfaces;
634
635 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
636 start, count);
637
638 for (unsigned i = 0; i < count; i++) {
639 /* The First two vertex buffers are reserved for parameters and
640 * global buffers. */
641 unsigned vtx_id = 2 + i;
642 if (resources[i]) {
643 struct r600_resource_global *buffer =
644 (struct r600_resource_global*)
645 resources[i]->base.texture;
646 if (resources[i]->base.writable) {
647 assert(i+1 < 12);
648
649 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
650 (struct r600_resource *)resources[i]->base.texture,
651 buffer->chunk->start_in_dw*4,
652 resources[i]->base.texture->width0);
653 }
654
655 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
656 buffer->chunk->start_in_dw * 4,
657 resources[i]->base.texture);
658 }
659 }
660 }
661
662 static void evergreen_set_global_binding(
663 struct pipe_context *ctx_, unsigned first, unsigned n,
664 struct pipe_resource **resources,
665 uint32_t **handles)
666 {
667 struct r600_context *ctx = (struct r600_context *)ctx_;
668 struct compute_memory_pool *pool = ctx->screen->global_pool;
669 struct r600_resource_global **buffers =
670 (struct r600_resource_global **)resources;
671 unsigned i;
672
673 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
674 first, n);
675
676 if (!resources) {
677 /* XXX: Unset */
678 return;
679 }
680
681 /* We mark these items for promotion to the pool if they
682 * aren't already there */
683 for (i = first; i < first + n; i++) {
684 struct compute_memory_item *item = buffers[i]->chunk;
685
686 if (!is_item_in_pool(item))
687 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
688 }
689
690 if (compute_memory_finalize_pending(pool, ctx_) == -1) {
691 /* XXX: Unset */
692 return;
693 }
694
695 for (i = first; i < first + n; i++)
696 {
697 uint32_t buffer_offset;
698 uint32_t handle;
699 assert(resources[i]->target == PIPE_BUFFER);
700 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
701
702 buffer_offset = util_le32_to_cpu(*(handles[i]));
703 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
704
705 *(handles[i]) = util_cpu_to_le32(handle);
706 }
707
708 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
709 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
710 (struct pipe_resource*)pool->bo);
711 }
712
713 /**
714 * This function initializes all the compute specific registers that need to
715 * be initialized for each compute command stream. Registers that are common
716 * to both compute and 3D will be initialized at the beginning of each compute
717 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
718 * packet requires that the shader type bit be set, we must initialize all
719 * context registers needed for compute in this function. The registers
720 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
721 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
722 * on the GPU family.
723 */
724 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
725 {
726 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
727 int num_threads;
728 int num_stack_entries;
729
730 /* since all required registers are initialized in the
731 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
732 */
733 r600_init_command_buffer(cb, 256);
734 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
735
736 /* This must be first. */
737 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
738 r600_store_value(cb, 0x80000000);
739 r600_store_value(cb, 0x80000000);
740
741 /* We're setting config registers here. */
742 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
743 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
744
745 switch (ctx->b.family) {
746 case CHIP_CEDAR:
747 default:
748 num_threads = 128;
749 num_stack_entries = 256;
750 break;
751 case CHIP_REDWOOD:
752 num_threads = 128;
753 num_stack_entries = 256;
754 break;
755 case CHIP_JUNIPER:
756 num_threads = 128;
757 num_stack_entries = 512;
758 break;
759 case CHIP_CYPRESS:
760 case CHIP_HEMLOCK:
761 num_threads = 128;
762 num_stack_entries = 512;
763 break;
764 case CHIP_PALM:
765 num_threads = 128;
766 num_stack_entries = 256;
767 break;
768 case CHIP_SUMO:
769 num_threads = 128;
770 num_stack_entries = 256;
771 break;
772 case CHIP_SUMO2:
773 num_threads = 128;
774 num_stack_entries = 512;
775 break;
776 case CHIP_BARTS:
777 num_threads = 128;
778 num_stack_entries = 512;
779 break;
780 case CHIP_TURKS:
781 num_threads = 128;
782 num_stack_entries = 256;
783 break;
784 case CHIP_CAICOS:
785 num_threads = 128;
786 num_stack_entries = 256;
787 break;
788 }
789
790 /* Config Registers */
791 if (ctx->b.chip_class < CAYMAN)
792 evergreen_init_common_regs(ctx, cb, ctx->b.chip_class, ctx->b.family,
793 ctx->screen->b.info.drm_minor);
794 else
795 cayman_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
796 ctx->screen->b.info.drm_minor);
797
798 /* The primitive type always needs to be POINTLIST for compute. */
799 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
800 V_008958_DI_PT_POINTLIST);
801
802 if (ctx->b.chip_class < CAYMAN) {
803
804 /* These registers control which simds can be used by each stage.
805 * The default for these registers is 0xffffffff, which means
806 * all simds are available for each stage. It's possible we may
807 * want to play around with these in the future, but for now
808 * the default value is fine.
809 *
810 * R_008E20_SQ_STATIC_THREAD_MGMT1
811 * R_008E24_SQ_STATIC_THREAD_MGMT2
812 * R_008E28_SQ_STATIC_THREAD_MGMT3
813 */
814
815 /* XXX: We may need to adjust the thread and stack resource
816 * values for 3D/compute interop */
817
818 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
819
820 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
821 * Set the number of threads used by the PS/VS/GS/ES stage to
822 * 0.
823 */
824 r600_store_value(cb, 0);
825
826 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
827 * Set the number of threads used by the CS (aka LS) stage to
828 * the maximum number of threads and set the number of threads
829 * for the HS stage to 0. */
830 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
831
832 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
833 * Set the Control Flow stack entries to 0 for PS/VS stages */
834 r600_store_value(cb, 0);
835
836 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
837 * Set the Control Flow stack entries to 0 for GS/ES stages */
838 r600_store_value(cb, 0);
839
840 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
841 * Set the Contol Flow stack entries to 0 for the HS stage, and
842 * set it to the maximum value for the CS (aka LS) stage. */
843 r600_store_value(cb,
844 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
845 }
846 /* Give the compute shader all the available LDS space.
847 * NOTE: This only sets the maximum number of dwords that a compute
848 * shader can allocate. When a shader is executed, we still need to
849 * allocate the appropriate amount of LDS dwords using the
850 * CM_R_0288E8_SQ_LDS_ALLOC register.
851 */
852 if (ctx->b.chip_class < CAYMAN) {
853 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
854 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
855 } else {
856 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
857 S_0286FC_NUM_PS_LDS(0) |
858 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
859 }
860
861 /* Context Registers */
862
863 if (ctx->b.chip_class < CAYMAN) {
864 /* workaround for hw issues with dyn gpr - must set all limits
865 * to 240 instead of 0, 0x1e == 240 / 8
866 */
867 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
868 S_028838_PS_GPRS(0x1e) |
869 S_028838_VS_GPRS(0x1e) |
870 S_028838_GS_GPRS(0x1e) |
871 S_028838_ES_GPRS(0x1e) |
872 S_028838_HS_GPRS(0x1e) |
873 S_028838_LS_GPRS(0x1e));
874 }
875
876 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
877 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
878 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
879
880 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
881
882 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
883 S_0286E8_TID_IN_GROUP_ENA
884 | S_0286E8_TGID_ENA
885 | S_0286E8_DISABLE_INDEX_PACK)
886 ;
887
888 /* The LOOP_CONST registers are an optimizations for loops that allows
889 * you to store the initial counter, increment value, and maximum
890 * counter value in a register so that hardware can calculate the
891 * correct number of iterations for the loop, so that you don't need
892 * to have the loop counter in your shader code. We don't currently use
893 * this optimization, so we must keep track of the counter in the
894 * shader and use a break instruction to exit loops. However, the
895 * hardware will still uses this register to determine when to exit a
896 * loop, so we need to initialize the counter to 0, set the increment
897 * value to 1 and the maximum counter value to the 4095 (0xfff) which
898 * is the maximum value allowed. This gives us a maximum of 4096
899 * iterations for our loops, but hopefully our break instruction will
900 * execute before some time before the 4096th iteration.
901 */
902 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
903 }
904
905 void evergreen_init_compute_state_functions(struct r600_context *ctx)
906 {
907 ctx->b.b.create_compute_state = evergreen_create_compute_state;
908 ctx->b.b.delete_compute_state = evergreen_delete_compute_state;
909 ctx->b.b.bind_compute_state = evergreen_bind_compute_state;
910 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
911 ctx->b.b.set_compute_resources = evergreen_set_compute_resources;
912 ctx->b.b.set_global_binding = evergreen_set_global_binding;
913 ctx->b.b.launch_grid = evergreen_launch_grid;
914
915 }
916
917 struct pipe_resource *r600_compute_global_buffer_create(
918 struct pipe_screen *screen,
919 const struct pipe_resource *templ)
920 {
921 struct r600_resource_global* result = NULL;
922 struct r600_screen* rscreen = NULL;
923 int size_in_dw = 0;
924
925 assert(templ->target == PIPE_BUFFER);
926 assert(templ->bind & PIPE_BIND_GLOBAL);
927 assert(templ->array_size == 1 || templ->array_size == 0);
928 assert(templ->depth0 == 1 || templ->depth0 == 0);
929 assert(templ->height0 == 1 || templ->height0 == 0);
930
931 result = (struct r600_resource_global*)
932 CALLOC(sizeof(struct r600_resource_global), 1);
933 rscreen = (struct r600_screen*)screen;
934
935 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
936 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
937 templ->array_size);
938
939 result->base.b.vtbl = &r600_global_buffer_vtbl;
940 result->base.b.b = *templ;
941 result->base.b.b.screen = screen;
942 pipe_reference_init(&result->base.b.b.reference, 1);
943
944 size_in_dw = (templ->width0+3) / 4;
945
946 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
947
948 if (result->chunk == NULL)
949 {
950 free(result);
951 return NULL;
952 }
953
954 return &result->base.b.b;
955 }
956
957 void r600_compute_global_buffer_destroy(
958 struct pipe_screen *screen,
959 struct pipe_resource *res)
960 {
961 struct r600_resource_global* buffer = NULL;
962 struct r600_screen* rscreen = NULL;
963
964 assert(res->target == PIPE_BUFFER);
965 assert(res->bind & PIPE_BIND_GLOBAL);
966
967 buffer = (struct r600_resource_global*)res;
968 rscreen = (struct r600_screen*)screen;
969
970 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
971
972 buffer->chunk = NULL;
973 free(res);
974 }
975
976 void *r600_compute_global_transfer_map(
977 struct pipe_context *ctx_,
978 struct pipe_resource *resource,
979 unsigned level,
980 unsigned usage,
981 const struct pipe_box *box,
982 struct pipe_transfer **ptransfer)
983 {
984 struct r600_context *rctx = (struct r600_context*)ctx_;
985 struct compute_memory_pool *pool = rctx->screen->global_pool;
986 struct r600_resource_global* buffer =
987 (struct r600_resource_global*)resource;
988
989 struct compute_memory_item *item = buffer->chunk;
990 struct pipe_resource *dst = NULL;
991 unsigned offset = box->x;
992
993 if (is_item_in_pool(item)) {
994 compute_memory_demote_item(pool, item, ctx_);
995 }
996 else {
997 if (item->real_buffer == NULL) {
998 item->real_buffer =
999 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
1000 }
1001 }
1002
1003 dst = (struct pipe_resource*)item->real_buffer;
1004
1005 if (usage & PIPE_TRANSFER_READ)
1006 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
1007
1008 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
1009 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
1010 "width = %u, height = %u, depth = %u)\n", level, usage,
1011 box->x, box->y, box->z, box->width, box->height,
1012 box->depth);
1013 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
1014 "%u (box.x)\n", item->id, box->x);
1015
1016
1017 assert(resource->target == PIPE_BUFFER);
1018 assert(resource->bind & PIPE_BIND_GLOBAL);
1019 assert(box->x >= 0);
1020 assert(box->y == 0);
1021 assert(box->z == 0);
1022
1023 ///TODO: do it better, mapping is not possible if the pool is too big
1024 return pipe_buffer_map_range(ctx_, dst,
1025 offset, box->width, usage, ptransfer);
1026 }
1027
1028 void r600_compute_global_transfer_unmap(
1029 struct pipe_context *ctx_,
1030 struct pipe_transfer* transfer)
1031 {
1032 /* struct r600_resource_global are not real resources, they just map
1033 * to an offset within the compute memory pool. The function
1034 * r600_compute_global_transfer_map() maps the memory pool
1035 * resource rather than the struct r600_resource_global passed to
1036 * it as an argument and then initalizes ptransfer->resource with
1037 * the memory pool resource (via pipe_buffer_map_range).
1038 * When transfer_unmap is called it uses the memory pool's
1039 * vtable which calls r600_buffer_transfer_map() rather than
1040 * this function.
1041 */
1042 assert (!"This function should not be called");
1043 }
1044
1045 void r600_compute_global_transfer_flush_region(
1046 struct pipe_context *ctx_,
1047 struct pipe_transfer *transfer,
1048 const struct pipe_box *box)
1049 {
1050 assert(0 && "TODO");
1051 }
1052
1053 void r600_compute_global_transfer_inline_write(
1054 struct pipe_context *pipe,
1055 struct pipe_resource *resource,
1056 unsigned level,
1057 unsigned usage,
1058 const struct pipe_box *box,
1059 const void *data,
1060 unsigned stride,
1061 unsigned layer_stride)
1062 {
1063 assert(0 && "TODO");
1064 }