r600g/compute: Move compute_shader_create() function into evergreen_compute.c
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/u_double_list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_resource.h"
43 #include "r600_shader.h"
44 #include "r600_pipe.h"
45 #include "r600_formats.h"
46 #include "evergreen_compute.h"
47 #include "evergreen_compute_internal.h"
48 #include "compute_memory_pool.h"
49 #include "sb/sb_public.h"
50 #ifdef HAVE_OPENCL
51 #include "radeon_llvm_util.h"
52 #endif
53
54 /**
55 RAT0 is for global binding write
56 VTX1 is for global binding read
57
58 for wrting images RAT1...
59 for reading images TEX2...
60 TEX2-RAT1 is paired
61
62 TEX2... consumes the same fetch resources, that VTX2... would consume
63
64 CONST0 and VTX0 is for parameters
65 CONST0 is binding smaller input parameter buffer, and for constant indexing,
66 also constant cached
67 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
68 the constant cache can handle
69
70 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
71 because we reserve RAT0 for global bindings. With byteaddressing enabled,
72 we should reserve another one too.=> 10 image binding for writing max.
73
74 from Nvidia OpenCL:
75 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
76 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
77
78 so 10 for writing is enough. 176 is the max for reading according to the docs
79
80 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
81 writable images will consume TEX slots, VTX slots too because of linear indexing
82
83 */
84
85 struct r600_resource* r600_compute_buffer_alloc_vram(
86 struct r600_screen *screen,
87 unsigned size)
88 {
89 struct pipe_resource * buffer = NULL;
90 assert(size);
91
92 buffer = pipe_buffer_create(
93 (struct pipe_screen*) screen,
94 PIPE_BIND_CUSTOM,
95 PIPE_USAGE_IMMUTABLE,
96 size);
97
98 return (struct r600_resource *)buffer;
99 }
100
101
102 static void evergreen_set_rat(
103 struct r600_pipe_compute *pipe,
104 int id,
105 struct r600_resource* bo,
106 int start,
107 int size)
108 {
109 struct pipe_surface rat_templ;
110 struct r600_surface *surf = NULL;
111 struct r600_context *rctx = NULL;
112
113 assert(id < 12);
114 assert((size & 3) == 0);
115 assert((start & 0xFF) == 0);
116
117 rctx = pipe->ctx;
118
119 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
120
121 /* Create the RAT surface */
122 memset(&rat_templ, 0, sizeof(rat_templ));
123 rat_templ.format = PIPE_FORMAT_R32_UINT;
124 rat_templ.u.tex.level = 0;
125 rat_templ.u.tex.first_layer = 0;
126 rat_templ.u.tex.last_layer = 0;
127
128 /* Add the RAT the list of color buffers */
129 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->context.create_surface(
130 (struct pipe_context *)pipe->ctx,
131 (struct pipe_resource *)bo, &rat_templ);
132
133 /* Update the number of color buffers */
134 pipe->ctx->framebuffer.state.nr_cbufs =
135 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
136
137 /* Update the cb_target_mask
138 * XXX: I think this is a potential spot for bugs once we start doing
139 * GL interop. cb_target_mask may be modified in the 3D sections
140 * of this driver. */
141 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
142
143 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
144 evergreen_init_color_surface_rat(rctx, surf);
145 }
146
147 static void evergreen_cs_set_vertex_buffer(
148 struct r600_context * rctx,
149 unsigned vb_index,
150 unsigned offset,
151 struct pipe_resource * buffer)
152 {
153 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
154 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
155 vb->stride = 1;
156 vb->buffer_offset = offset;
157 vb->buffer = buffer;
158 vb->user_buffer = NULL;
159
160 /* The vertex instructions in the compute shaders use the texture cache,
161 * so we need to invalidate it. */
162 rctx->flags |= R600_CONTEXT_INVAL_READ_CACHES;
163 state->enabled_mask |= 1 << vb_index;
164 state->dirty_mask |= 1 << vb_index;
165 state->atom.dirty = true;
166 }
167
168 static void evergreen_cs_set_constant_buffer(
169 struct r600_context * rctx,
170 unsigned cb_index,
171 unsigned offset,
172 unsigned size,
173 struct pipe_resource * buffer)
174 {
175 struct pipe_constant_buffer cb;
176 cb.buffer_size = size;
177 cb.buffer_offset = offset;
178 cb.buffer = buffer;
179 cb.user_buffer = NULL;
180
181 rctx->context.set_constant_buffer(&rctx->context, PIPE_SHADER_COMPUTE, cb_index, &cb);
182 }
183
184 static const struct u_resource_vtbl r600_global_buffer_vtbl =
185 {
186 u_default_resource_get_handle, /* get_handle */
187 r600_compute_global_buffer_destroy, /* resource_destroy */
188 r600_compute_global_transfer_map, /* transfer_map */
189 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
190 r600_compute_global_transfer_unmap, /* transfer_unmap */
191 r600_compute_global_transfer_inline_write /* transfer_inline_write */
192 };
193
194
195 void *evergreen_create_compute_state(
196 struct pipe_context *ctx_,
197 const const struct pipe_compute_state *cso)
198 {
199 struct r600_context *ctx = (struct r600_context *)ctx_;
200 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
201
202 #ifdef HAVE_OPENCL
203 const struct pipe_llvm_program_header * header;
204 const unsigned char * code;
205 unsigned i;
206
207 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
208
209 header = cso->prog;
210 code = cso->prog + sizeof(struct pipe_llvm_program_header);
211 #endif
212
213 shader->ctx = (struct r600_context*)ctx;
214 shader->local_size = cso->req_local_mem; ///TODO: assert it
215 shader->private_size = cso->req_private_mem;
216 shader->input_size = cso->req_input_mem;
217
218 #ifdef HAVE_OPENCL
219 shader->num_kernels = radeon_llvm_get_num_kernels(code, header->num_bytes);
220 shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels);
221
222 for (i = 0; i < shader->num_kernels; i++) {
223 struct r600_kernel *kernel = &shader->kernels[i];
224 kernel->llvm_module = radeon_llvm_get_kernel_module(i, code,
225 header->num_bytes);
226 }
227 #endif
228 return shader;
229 }
230
231 void evergreen_delete_compute_state(struct pipe_context *ctx, void* state)
232 {
233 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state;
234
235 free(shader);
236 }
237
238 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
239 {
240 struct r600_context *ctx = (struct r600_context *)ctx_;
241
242 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
243
244 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
245 }
246
247 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
248 * kernel parameters there are inplicit parameters that need to be stored
249 * in the vertex buffer as well. Here is how these parameters are organized in
250 * the buffer:
251 *
252 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
253 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
254 * DWORDS 6-8: Number of work items within each work group in each dimension
255 * (x,y,z)
256 * DWORDS 9+ : Kernel parameters
257 */
258 void evergreen_compute_upload_input(
259 struct pipe_context *ctx_,
260 const uint *block_layout,
261 const uint *grid_layout,
262 const void *input)
263 {
264 struct r600_context *ctx = (struct r600_context *)ctx_;
265 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
266 int i;
267 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
268 * parameters.
269 */
270 unsigned input_size = shader->input_size + 36;
271 uint32_t * num_work_groups_start;
272 uint32_t * global_size_start;
273 uint32_t * local_size_start;
274 uint32_t * kernel_parameters_start;
275 struct pipe_box box;
276 struct pipe_transfer *transfer = NULL;
277
278 if (shader->input_size == 0) {
279 return;
280 }
281
282 if (!shader->kernel_param) {
283 /* Add space for the grid dimensions */
284 shader->kernel_param = (struct r600_resource *)
285 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
286 PIPE_USAGE_IMMUTABLE, input_size);
287 }
288
289 u_box_1d(0, input_size, &box);
290 num_work_groups_start = ctx_->transfer_map(ctx_,
291 (struct pipe_resource*)shader->kernel_param,
292 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
293 &box, &transfer);
294 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
295 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
296 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
297
298 /* Copy the work group size */
299 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
300
301 /* Copy the global size */
302 for (i = 0; i < 3; i++) {
303 global_size_start[i] = grid_layout[i] * block_layout[i];
304 }
305
306 /* Copy the local dimensions */
307 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
308
309 /* Copy the kernel inputs */
310 memcpy(kernel_parameters_start, input, shader->input_size);
311
312 for (i = 0; i < (input_size / 4); i++) {
313 COMPUTE_DBG(ctx->screen, "input %i : %i\n", i,
314 ((unsigned*)num_work_groups_start)[i]);
315 }
316
317 ctx_->transfer_unmap(ctx_, transfer);
318
319 /* ID=0 is reserved for the parameters */
320 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
321 (struct pipe_resource*)shader->kernel_param);
322 }
323
324 static void evergreen_emit_direct_dispatch(
325 struct r600_context *rctx,
326 const uint *block_layout, const uint *grid_layout)
327 {
328 int i;
329 struct radeon_winsys_cs *cs = rctx->rings.gfx.cs;
330 unsigned num_waves;
331 unsigned num_pipes = rctx->screen->info.r600_max_pipes;
332 unsigned wave_divisor = (16 * num_pipes);
333 int group_size = 1;
334 int grid_size = 1;
335 /* XXX: Enable lds and get size from cs_shader_state */
336 unsigned lds_size = 0;
337
338 /* Calculate group_size/grid_size */
339 for (i = 0; i < 3; i++) {
340 group_size *= block_layout[i];
341 }
342
343 for (i = 0; i < 3; i++) {
344 grid_size *= grid_layout[i];
345 }
346
347 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
348 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
349 wave_divisor - 1) / wave_divisor;
350
351 COMPUTE_DBG(rctx->screen, "Using %u pipes, there are %u wavefronts per thread block\n",
352 num_pipes, num_waves);
353
354 /* XXX: Partition the LDS between PS/CS. By default half (4096 dwords
355 * on Evergreen) oes to Pixel Shaders and half goes to Compute Shaders.
356 * We may need to allocat the entire LDS space for Compute Shaders.
357 *
358 * EG: R_008E2C_SQ_LDS_RESOURCE_MGMT := S_008E2C_NUM_LS_LDS(lds_dwords)
359 * CM: CM_R_0286FC_SPI_LDS_MGMT := S_0286FC_NUM_LS_LDS(lds_dwords)
360 */
361
362 r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
363
364 r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
365 r600_write_value(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
366 r600_write_value(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
367 r600_write_value(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
368
369 r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
370 group_size);
371
372 r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
373 r600_write_value(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
374 r600_write_value(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
375 r600_write_value(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
376
377 r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC,
378 lds_size | (num_waves << 14));
379
380 /* Dispatch packet */
381 r600_write_value(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
382 r600_write_value(cs, grid_layout[0]);
383 r600_write_value(cs, grid_layout[1]);
384 r600_write_value(cs, grid_layout[2]);
385 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
386 r600_write_value(cs, 1);
387 }
388
389 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
390 const uint *grid_layout)
391 {
392 struct radeon_winsys_cs *cs = ctx->rings.gfx.cs;
393 unsigned flush_flags = 0;
394 int i;
395
396 /* make sure that the gfx ring is only one active */
397 if (ctx->rings.dma.cs) {
398 ctx->rings.dma.flush(ctx, RADEON_FLUSH_ASYNC);
399 }
400
401 /* Initialize all the compute-related registers.
402 *
403 * See evergreen_init_atom_start_compute_cs() in this file for the list
404 * of registers initialized by the start_compute_cs_cmd atom.
405 */
406 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
407
408 ctx->flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
409 r600_flush_emit(ctx);
410
411 /* Emit colorbuffers. */
412 for (i = 0; i < ctx->framebuffer.state.nr_cbufs; i++) {
413 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
414 unsigned reloc = r600_context_bo_reloc(ctx, &ctx->rings.gfx,
415 (struct r600_resource*)cb->base.texture,
416 RADEON_USAGE_READWRITE);
417
418 r600_write_compute_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
419 r600_write_value(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
420 r600_write_value(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
421 r600_write_value(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
422 r600_write_value(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
423 r600_write_value(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
424 r600_write_value(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
425 r600_write_value(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
426
427 r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
428 r600_write_value(cs, reloc);
429
430 if (!ctx->keep_tiling_flags) {
431 r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
432 r600_write_value(cs, reloc);
433 }
434
435 r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
436 r600_write_value(cs, reloc);
437 }
438
439 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
440 r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,
441 ctx->compute_cb_target_mask);
442
443
444 /* Emit vertex buffer state */
445 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
446 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
447
448 /* Emit constant buffer state */
449 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
450
451 /* Emit compute shader state */
452 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
453
454 /* Emit dispatch state and dispatch packet */
455 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
456
457 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
458 */
459 ctx->flags |= R600_CONTEXT_INVAL_READ_CACHES;
460 r600_flush_emit(ctx);
461
462 #if 0
463 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
464 for (i = 0; i < cs->cdw; i++) {
465 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
466 }
467 #endif
468
469 flush_flags = RADEON_FLUSH_ASYNC | RADEON_FLUSH_COMPUTE;
470 if (ctx->keep_tiling_flags) {
471 flush_flags |= RADEON_FLUSH_KEEP_TILING_FLAGS;
472 }
473
474 ctx->ws->cs_flush(ctx->rings.gfx.cs, flush_flags, ctx->screen->cs_count++);
475
476 ctx->flags = 0;
477
478 COMPUTE_DBG(ctx->screen, "shader started\n");
479 }
480
481
482 /**
483 * Emit function for r600_cs_shader_state atom
484 */
485 void evergreen_emit_cs_shader(
486 struct r600_context *rctx,
487 struct r600_atom *atom)
488 {
489 struct r600_cs_shader_state *state =
490 (struct r600_cs_shader_state*)atom;
491 struct r600_pipe_compute *shader = state->shader;
492 struct r600_kernel *kernel = &shader->kernels[state->kernel_index];
493 struct radeon_winsys_cs *cs = rctx->rings.gfx.cs;
494 uint64_t va;
495
496 va = r600_resource_va(&rctx->screen->screen, &kernel->code_bo->b.b);
497
498 r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
499 r600_write_value(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
500 r600_write_value(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
501 S_0288D4_NUM_GPRS(kernel->bc.ngpr)
502 | S_0288D4_STACK_SIZE(kernel->bc.nstack));
503 r600_write_value(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
504
505 r600_write_value(cs, PKT3C(PKT3_NOP, 0, 0));
506 r600_write_value(cs, r600_context_bo_reloc(rctx, &rctx->rings.gfx,
507 kernel->code_bo, RADEON_USAGE_READ));
508
509 rctx->flags |= R600_CONTEXT_INVAL_READ_CACHES;
510 }
511
512 static void evergreen_launch_grid(
513 struct pipe_context *ctx_,
514 const uint *block_layout, const uint *grid_layout,
515 uint32_t pc, const void *input)
516 {
517 struct r600_context *ctx = (struct r600_context *)ctx_;
518
519 #ifdef HAVE_OPENCL
520 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
521
522 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
523 if (!shader->kernels[pc].code_bo) {
524 void *p;
525 struct r600_kernel *kernel = &shader->kernels[pc];
526 struct r600_bytecode *bc = &kernel->bc;
527 LLVMModuleRef mod = kernel->llvm_module;
528 boolean use_kill = false;
529 bool dump = (ctx->screen->debug_flags & DBG_CS) != 0;
530 unsigned use_sb = ctx->screen->debug_flags & DBG_SB_CS;
531 unsigned sb_disasm = use_sb ||
532 (ctx->screen->debug_flags & DBG_SB_DISASM);
533
534 r600_bytecode_init(bc, ctx->chip_class, ctx->family,
535 ctx->screen->has_compressed_msaa_texturing);
536 bc->type = TGSI_PROCESSOR_COMPUTE;
537 bc->isa = ctx->isa;
538 r600_llvm_compile(mod, ctx->family, bc, &use_kill, dump);
539
540 if (dump && !sb_disasm) {
541 r600_bytecode_disasm(bc);
542 } else if ((dump && sb_disasm) || use_sb) {
543 if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
544 R600_ERR("r600_sb_bytecode_process failed!\n");
545 }
546
547 kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
548 kernel->bc.ndw * 4);
549 p = r600_buffer_mmap_sync_with_rings(ctx, kernel->code_bo, PIPE_TRANSFER_WRITE);
550 memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
551 ctx->ws->buffer_unmap(kernel->code_bo->cs_buf);
552 }
553 #endif
554
555 ctx->cs_shader_state.kernel_index = pc;
556 evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
557 compute_emit_cs(ctx, block_layout, grid_layout);
558 }
559
560 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
561 unsigned start, unsigned count,
562 struct pipe_surface ** surfaces)
563 {
564 struct r600_context *ctx = (struct r600_context *)ctx_;
565 struct r600_surface **resources = (struct r600_surface **)surfaces;
566
567 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
568 start, count);
569
570 for (int i = 0; i < count; i++) {
571 /* The First two vertex buffers are reserved for parameters and
572 * global buffers. */
573 unsigned vtx_id = 2 + i;
574 if (resources[i]) {
575 struct r600_resource_global *buffer =
576 (struct r600_resource_global*)
577 resources[i]->base.texture;
578 if (resources[i]->base.writable) {
579 assert(i+1 < 12);
580
581 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
582 (struct r600_resource *)resources[i]->base.texture,
583 buffer->chunk->start_in_dw*4,
584 resources[i]->base.texture->width0);
585 }
586
587 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
588 buffer->chunk->start_in_dw * 4,
589 resources[i]->base.texture);
590 }
591 }
592 }
593
594 static void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
595 unsigned start_slot, unsigned count,
596 struct pipe_sampler_view **views)
597 {
598 struct r600_pipe_sampler_view **resource =
599 (struct r600_pipe_sampler_view **)views;
600
601 for (int i = 0; i < count; i++) {
602 if (resource[i]) {
603 assert(i+1 < 12);
604 /* XXX: Implement */
605 assert(!"Compute samplers not implemented.");
606 ///FETCH0 = VTX0 (param buffer),
607 //FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
608 }
609 }
610 }
611
612 static void evergreen_bind_compute_sampler_states(
613 struct pipe_context *ctx_,
614 unsigned start_slot,
615 unsigned num_samplers,
616 void **samplers_)
617 {
618 struct compute_sampler_state ** samplers =
619 (struct compute_sampler_state **)samplers_;
620
621 for (int i = 0; i < num_samplers; i++) {
622 if (samplers[i]) {
623 /* XXX: Implement */
624 assert(!"Compute samplers not implemented.");
625 }
626 }
627 }
628
629 static void evergreen_set_global_binding(
630 struct pipe_context *ctx_, unsigned first, unsigned n,
631 struct pipe_resource **resources,
632 uint32_t **handles)
633 {
634 struct r600_context *ctx = (struct r600_context *)ctx_;
635 struct compute_memory_pool *pool = ctx->screen->global_pool;
636 struct r600_resource_global **buffers =
637 (struct r600_resource_global **)resources;
638
639 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
640 first, n);
641
642 if (!resources) {
643 /* XXX: Unset */
644 return;
645 }
646
647 compute_memory_finalize_pending(pool, ctx_);
648
649 for (int i = 0; i < n; i++)
650 {
651 assert(resources[i]->target == PIPE_BUFFER);
652 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
653
654 *(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
655 }
656
657 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
658 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
659 (struct pipe_resource*)pool->bo);
660 }
661
662 /**
663 * This function initializes all the compute specific registers that need to
664 * be initialized for each compute command stream. Registers that are common
665 * to both compute and 3D will be initialized at the beginning of each compute
666 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
667 * packet requires that the shader type bit be set, we must initialize all
668 * context registers needed for compute in this function. The registers
669 * intialized by the start_cs_cmd atom can be found in evereen_state.c in the
670 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
671 * on the GPU family.
672 */
673 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
674 {
675 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
676 int num_threads;
677 int num_stack_entries;
678
679 /* since all required registers are initialised in the
680 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
681 */
682 r600_init_command_buffer(cb, 256);
683 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
684
685 /* This must be first. */
686 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
687 r600_store_value(cb, 0x80000000);
688 r600_store_value(cb, 0x80000000);
689
690 /* We're setting config registers here. */
691 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
692 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
693
694 switch (ctx->family) {
695 case CHIP_CEDAR:
696 default:
697 num_threads = 128;
698 num_stack_entries = 256;
699 break;
700 case CHIP_REDWOOD:
701 num_threads = 128;
702 num_stack_entries = 256;
703 break;
704 case CHIP_JUNIPER:
705 num_threads = 128;
706 num_stack_entries = 512;
707 break;
708 case CHIP_CYPRESS:
709 case CHIP_HEMLOCK:
710 num_threads = 128;
711 num_stack_entries = 512;
712 break;
713 case CHIP_PALM:
714 num_threads = 128;
715 num_stack_entries = 256;
716 break;
717 case CHIP_SUMO:
718 num_threads = 128;
719 num_stack_entries = 256;
720 break;
721 case CHIP_SUMO2:
722 num_threads = 128;
723 num_stack_entries = 512;
724 break;
725 case CHIP_BARTS:
726 num_threads = 128;
727 num_stack_entries = 512;
728 break;
729 case CHIP_TURKS:
730 num_threads = 128;
731 num_stack_entries = 256;
732 break;
733 case CHIP_CAICOS:
734 num_threads = 128;
735 num_stack_entries = 256;
736 break;
737 }
738
739 /* Config Registers */
740 if (ctx->chip_class < CAYMAN)
741 evergreen_init_common_regs(cb, ctx->chip_class, ctx->family,
742 ctx->screen->info.drm_minor);
743 else
744 cayman_init_common_regs(cb, ctx->chip_class, ctx->family,
745 ctx->screen->info.drm_minor);
746
747 /* The primitive type always needs to be POINTLIST for compute. */
748 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
749 V_008958_DI_PT_POINTLIST);
750
751 if (ctx->chip_class < CAYMAN) {
752
753 /* These registers control which simds can be used by each stage.
754 * The default for these registers is 0xffffffff, which means
755 * all simds are available for each stage. It's possible we may
756 * want to play around with these in the future, but for now
757 * the default value is fine.
758 *
759 * R_008E20_SQ_STATIC_THREAD_MGMT1
760 * R_008E24_SQ_STATIC_THREAD_MGMT2
761 * R_008E28_SQ_STATIC_THREAD_MGMT3
762 */
763
764 /* XXX: We may need to adjust the thread and stack resouce
765 * values for 3D/compute interop */
766
767 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
768
769 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
770 * Set the number of threads used by the PS/VS/GS/ES stage to
771 * 0.
772 */
773 r600_store_value(cb, 0);
774
775 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
776 * Set the number of threads used by the CS (aka LS) stage to
777 * the maximum number of threads and set the number of threads
778 * for the HS stage to 0. */
779 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
780
781 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
782 * Set the Control Flow stack entries to 0 for PS/VS stages */
783 r600_store_value(cb, 0);
784
785 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
786 * Set the Control Flow stack entries to 0 for GS/ES stages */
787 r600_store_value(cb, 0);
788
789 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
790 * Set the Contol Flow stack entries to 0 for the HS stage, and
791 * set it to the maximum value for the CS (aka LS) stage. */
792 r600_store_value(cb,
793 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
794 }
795
796 /* Context Registers */
797
798 if (ctx->chip_class < CAYMAN) {
799 /* workaround for hw issues with dyn gpr - must set all limits
800 * to 240 instead of 0, 0x1e == 240 / 8
801 */
802 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
803 S_028838_PS_GPRS(0x1e) |
804 S_028838_VS_GPRS(0x1e) |
805 S_028838_GS_GPRS(0x1e) |
806 S_028838_ES_GPRS(0x1e) |
807 S_028838_HS_GPRS(0x1e) |
808 S_028838_LS_GPRS(0x1e));
809 }
810
811 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
812 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
813 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
814
815 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
816
817 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
818 S_0286E8_TID_IN_GROUP_ENA
819 | S_0286E8_TGID_ENA
820 | S_0286E8_DISABLE_INDEX_PACK)
821 ;
822
823 /* The LOOP_CONST registers are an optimizations for loops that allows
824 * you to store the initial counter, increment value, and maximum
825 * counter value in a register so that hardware can calculate the
826 * correct number of iterations for the loop, so that you don't need
827 * to have the loop counter in your shader code. We don't currently use
828 * this optimization, so we must keep track of the counter in the
829 * shader and use a break instruction to exit loops. However, the
830 * hardware will still uses this register to determine when to exit a
831 * loop, so we need to initialize the counter to 0, set the increment
832 * value to 1 and the maximum counter value to the 4095 (0xfff) which
833 * is the maximum value allowed. This gives us a maximum of 4096
834 * iterations for our loops, but hopefully our break instruction will
835 * execute before some time before the 4096th iteration.
836 */
837 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
838 }
839
840 void evergreen_init_compute_state_functions(struct r600_context *ctx)
841 {
842 ctx->context.create_compute_state = evergreen_create_compute_state;
843 ctx->context.delete_compute_state = evergreen_delete_compute_state;
844 ctx->context.bind_compute_state = evergreen_bind_compute_state;
845 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
846 ctx->context.set_compute_resources = evergreen_set_compute_resources;
847 ctx->context.set_compute_sampler_views = evergreen_set_cs_sampler_view;
848 ctx->context.bind_compute_sampler_states = evergreen_bind_compute_sampler_states;
849 ctx->context.set_global_binding = evergreen_set_global_binding;
850 ctx->context.launch_grid = evergreen_launch_grid;
851
852 /* We always use at least one vertex buffer for parameters (id = 1)*/
853 ctx->cs_vertex_buffer_state.enabled_mask =
854 ctx->cs_vertex_buffer_state.dirty_mask = 0x2;
855 }
856
857
858 struct pipe_resource *r600_compute_global_buffer_create(
859 struct pipe_screen *screen,
860 const struct pipe_resource *templ)
861 {
862 struct r600_resource_global* result = NULL;
863 struct r600_screen* rscreen = NULL;
864 int size_in_dw = 0;
865
866 assert(templ->target == PIPE_BUFFER);
867 assert(templ->bind & PIPE_BIND_GLOBAL);
868 assert(templ->array_size == 1 || templ->array_size == 0);
869 assert(templ->depth0 == 1 || templ->depth0 == 0);
870 assert(templ->height0 == 1 || templ->height0 == 0);
871
872 result = (struct r600_resource_global*)
873 CALLOC(sizeof(struct r600_resource_global), 1);
874 rscreen = (struct r600_screen*)screen;
875
876 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
877 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
878 templ->array_size);
879
880 result->base.b.vtbl = &r600_global_buffer_vtbl;
881 result->base.b.b.screen = screen;
882 result->base.b.b = *templ;
883 pipe_reference_init(&result->base.b.b.reference, 1);
884
885 size_in_dw = (templ->width0+3) / 4;
886
887 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
888
889 if (result->chunk == NULL)
890 {
891 free(result);
892 return NULL;
893 }
894
895 return &result->base.b.b;
896 }
897
898 void r600_compute_global_buffer_destroy(
899 struct pipe_screen *screen,
900 struct pipe_resource *res)
901 {
902 struct r600_resource_global* buffer = NULL;
903 struct r600_screen* rscreen = NULL;
904
905 assert(res->target == PIPE_BUFFER);
906 assert(res->bind & PIPE_BIND_GLOBAL);
907
908 buffer = (struct r600_resource_global*)res;
909 rscreen = (struct r600_screen*)screen;
910
911 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
912
913 buffer->chunk = NULL;
914 free(res);
915 }
916
917 void *r600_compute_global_transfer_map(
918 struct pipe_context *ctx_,
919 struct pipe_resource *resource,
920 unsigned level,
921 unsigned usage,
922 const struct pipe_box *box,
923 struct pipe_transfer **ptransfer)
924 {
925 struct r600_context *rctx = (struct r600_context*)ctx_;
926 struct compute_memory_pool *pool = rctx->screen->global_pool;
927 struct r600_resource_global* buffer =
928 (struct r600_resource_global*)resource;
929
930 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
931 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
932 "width = %u, height = %u, depth = %u)\n", level, usage,
933 box->x, box->y, box->z, box->width, box->height,
934 box->depth);
935 COMPUTE_DBG(rctx->screen, "Buffer: %u (buffer offset in global memory) "
936 "+ %u (box.x)\n", buffer->chunk->start_in_dw, box->x);
937
938
939 compute_memory_finalize_pending(pool, ctx_);
940
941 assert(resource->target == PIPE_BUFFER);
942 assert(resource->bind & PIPE_BIND_GLOBAL);
943 assert(box->x >= 0);
944 assert(box->y == 0);
945 assert(box->z == 0);
946
947 ///TODO: do it better, mapping is not possible if the pool is too big
948 return pipe_buffer_map_range(ctx_, (struct pipe_resource*)buffer->chunk->pool->bo,
949 box->x + (buffer->chunk->start_in_dw * 4),
950 box->width, usage, ptransfer);
951 }
952
953 void r600_compute_global_transfer_unmap(
954 struct pipe_context *ctx_,
955 struct pipe_transfer* transfer)
956 {
957 /* struct r600_resource_global are not real resources, they just map
958 * to an offset within the compute memory pool. The function
959 * r600_compute_global_transfer_map() maps the memory pool
960 * resource rather than the struct r600_resource_global passed to
961 * it as an argument and then initalizes ptransfer->resource with
962 * the memory pool resource (via pipe_buffer_map_range).
963 * When transfer_unmap is called it uses the memory pool's
964 * vtable which calls r600_buffer_transfer_map() rather than
965 * this function.
966 */
967 assert (!"This function should not be called");
968 }
969
970 void r600_compute_global_transfer_flush_region(
971 struct pipe_context *ctx_,
972 struct pipe_transfer *transfer,
973 const struct pipe_box *box)
974 {
975 assert(0 && "TODO");
976 }
977
978 void r600_compute_global_transfer_inline_write(
979 struct pipe_context *pipe,
980 struct pipe_resource *resource,
981 unsigned level,
982 unsigned usage,
983 const struct pipe_box *box,
984 const void *data,
985 unsigned stride,
986 unsigned layer_stride)
987 {
988 assert(0 && "TODO");
989 }