r600g: Fix build
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/u_double_list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_resource.h"
43 #include "r600_shader.h"
44 #include "r600_pipe.h"
45 #include "r600_formats.h"
46 #include "evergreen_compute.h"
47 #include "evergreen_compute_internal.h"
48 #include "compute_memory_pool.h"
49 #include "sb/sb_public.h"
50 #ifdef HAVE_OPENCL
51 #include "radeon_llvm_util.h"
52 #endif
53
54 /**
55 RAT0 is for global binding write
56 VTX1 is for global binding read
57
58 for wrting images RAT1...
59 for reading images TEX2...
60 TEX2-RAT1 is paired
61
62 TEX2... consumes the same fetch resources, that VTX2... would consume
63
64 CONST0 and VTX0 is for parameters
65 CONST0 is binding smaller input parameter buffer, and for constant indexing,
66 also constant cached
67 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
68 the constant cache can handle
69
70 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
71 because we reserve RAT0 for global bindings. With byteaddressing enabled,
72 we should reserve another one too.=> 10 image binding for writing max.
73
74 from Nvidia OpenCL:
75 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
76 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
77
78 so 10 for writing is enough. 176 is the max for reading according to the docs
79
80 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
81 writable images will consume TEX slots, VTX slots too because of linear indexing
82
83 */
84
85 struct r600_resource* r600_compute_buffer_alloc_vram(
86 struct r600_screen *screen,
87 unsigned size)
88 {
89 struct pipe_resource * buffer = NULL;
90 assert(size);
91
92 buffer = pipe_buffer_create(
93 (struct pipe_screen*) screen,
94 PIPE_BIND_CUSTOM,
95 PIPE_USAGE_IMMUTABLE,
96 size);
97
98 return (struct r600_resource *)buffer;
99 }
100
101
102 static void evergreen_set_rat(
103 struct r600_pipe_compute *pipe,
104 int id,
105 struct r600_resource* bo,
106 int start,
107 int size)
108 {
109 struct pipe_surface rat_templ;
110 struct r600_surface *surf = NULL;
111 struct r600_context *rctx = NULL;
112
113 assert(id < 12);
114 assert((size & 3) == 0);
115 assert((start & 0xFF) == 0);
116
117 rctx = pipe->ctx;
118
119 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
120
121 /* Create the RAT surface */
122 memset(&rat_templ, 0, sizeof(rat_templ));
123 rat_templ.format = PIPE_FORMAT_R32_UINT;
124 rat_templ.u.tex.level = 0;
125 rat_templ.u.tex.first_layer = 0;
126 rat_templ.u.tex.last_layer = 0;
127
128 /* Add the RAT the list of color buffers */
129 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->context.create_surface(
130 (struct pipe_context *)pipe->ctx,
131 (struct pipe_resource *)bo, &rat_templ);
132
133 /* Update the number of color buffers */
134 pipe->ctx->framebuffer.state.nr_cbufs =
135 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
136
137 /* Update the cb_target_mask
138 * XXX: I think this is a potential spot for bugs once we start doing
139 * GL interop. cb_target_mask may be modified in the 3D sections
140 * of this driver. */
141 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
142
143 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
144 evergreen_init_color_surface_rat(rctx, surf);
145 }
146
147 static void evergreen_cs_set_vertex_buffer(
148 struct r600_context * rctx,
149 unsigned vb_index,
150 unsigned offset,
151 struct pipe_resource * buffer)
152 {
153 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
154 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
155 vb->stride = 1;
156 vb->buffer_offset = offset;
157 vb->buffer = buffer;
158 vb->user_buffer = NULL;
159
160 /* The vertex instructions in the compute shaders use the texture cache,
161 * so we need to invalidate it. */
162 rctx->flags |= R600_CONTEXT_INVAL_READ_CACHES;
163 state->enabled_mask |= 1 << vb_index;
164 state->dirty_mask |= 1 << vb_index;
165 state->atom.dirty = true;
166 }
167
168 static void evergreen_cs_set_constant_buffer(
169 struct r600_context * rctx,
170 unsigned cb_index,
171 unsigned offset,
172 unsigned size,
173 struct pipe_resource * buffer)
174 {
175 struct pipe_constant_buffer cb;
176 cb.buffer_size = size;
177 cb.buffer_offset = offset;
178 cb.buffer = buffer;
179 cb.user_buffer = NULL;
180
181 rctx->context.set_constant_buffer(&rctx->context, PIPE_SHADER_COMPUTE, cb_index, &cb);
182 }
183
184 static const struct u_resource_vtbl r600_global_buffer_vtbl =
185 {
186 u_default_resource_get_handle, /* get_handle */
187 r600_compute_global_buffer_destroy, /* resource_destroy */
188 r600_compute_global_transfer_map, /* transfer_map */
189 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
190 r600_compute_global_transfer_unmap, /* transfer_unmap */
191 r600_compute_global_transfer_inline_write /* transfer_inline_write */
192 };
193
194
195 void *evergreen_create_compute_state(
196 struct pipe_context *ctx_,
197 const const struct pipe_compute_state *cso)
198 {
199 struct r600_context *ctx = (struct r600_context *)ctx_;
200 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
201
202 #ifdef HAVE_OPENCL
203 const struct pipe_llvm_program_header * header;
204 const unsigned char * code;
205 unsigned i;
206
207 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
208
209 header = cso->prog;
210 code = cso->prog + sizeof(struct pipe_llvm_program_header);
211 #endif
212
213 shader->ctx = (struct r600_context*)ctx;
214 /* XXX: We ignore cso->req_local_mem, because we compute this value
215 * ourselves on a per-kernel basis. */
216 shader->private_size = cso->req_private_mem;
217 shader->input_size = cso->req_input_mem;
218
219 #ifdef HAVE_OPENCL
220 shader->num_kernels = radeon_llvm_get_num_kernels(code, header->num_bytes);
221 shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels);
222
223 for (i = 0; i < shader->num_kernels; i++) {
224 struct r600_kernel *kernel = &shader->kernels[i];
225 kernel->llvm_module = radeon_llvm_get_kernel_module(i, code,
226 header->num_bytes);
227 }
228 #endif
229 return shader;
230 }
231
232 void evergreen_delete_compute_state(struct pipe_context *ctx, void* state)
233 {
234 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state;
235
236 free(shader);
237 }
238
239 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
240 {
241 struct r600_context *ctx = (struct r600_context *)ctx_;
242
243 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
244
245 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
246 }
247
248 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
249 * kernel parameters there are inplicit parameters that need to be stored
250 * in the vertex buffer as well. Here is how these parameters are organized in
251 * the buffer:
252 *
253 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
254 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
255 * DWORDS 6-8: Number of work items within each work group in each dimension
256 * (x,y,z)
257 * DWORDS 9+ : Kernel parameters
258 */
259 void evergreen_compute_upload_input(
260 struct pipe_context *ctx_,
261 const uint *block_layout,
262 const uint *grid_layout,
263 const void *input)
264 {
265 struct r600_context *ctx = (struct r600_context *)ctx_;
266 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
267 int i;
268 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
269 * parameters.
270 */
271 unsigned input_size = shader->input_size + 36;
272 uint32_t * num_work_groups_start;
273 uint32_t * global_size_start;
274 uint32_t * local_size_start;
275 uint32_t * kernel_parameters_start;
276 struct pipe_box box;
277 struct pipe_transfer *transfer = NULL;
278
279 if (shader->input_size == 0) {
280 return;
281 }
282
283 if (!shader->kernel_param) {
284 /* Add space for the grid dimensions */
285 shader->kernel_param = (struct r600_resource *)
286 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
287 PIPE_USAGE_IMMUTABLE, input_size);
288 }
289
290 u_box_1d(0, input_size, &box);
291 num_work_groups_start = ctx_->transfer_map(ctx_,
292 (struct pipe_resource*)shader->kernel_param,
293 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
294 &box, &transfer);
295 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
296 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
297 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
298
299 /* Copy the work group size */
300 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
301
302 /* Copy the global size */
303 for (i = 0; i < 3; i++) {
304 global_size_start[i] = grid_layout[i] * block_layout[i];
305 }
306
307 /* Copy the local dimensions */
308 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
309
310 /* Copy the kernel inputs */
311 memcpy(kernel_parameters_start, input, shader->input_size);
312
313 for (i = 0; i < (input_size / 4); i++) {
314 COMPUTE_DBG(ctx->screen, "input %i : %i\n", i,
315 ((unsigned*)num_work_groups_start)[i]);
316 }
317
318 ctx_->transfer_unmap(ctx_, transfer);
319
320 /* ID=0 is reserved for the parameters */
321 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
322 (struct pipe_resource*)shader->kernel_param);
323 }
324
325 static void evergreen_emit_direct_dispatch(
326 struct r600_context *rctx,
327 const uint *block_layout, const uint *grid_layout)
328 {
329 int i;
330 struct radeon_winsys_cs *cs = rctx->rings.gfx.cs;
331 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
332 unsigned num_waves;
333 unsigned num_pipes = rctx->screen->info.r600_max_pipes;
334 unsigned wave_divisor = (16 * num_pipes);
335 int group_size = 1;
336 int grid_size = 1;
337 unsigned lds_size = shader->active_kernel->bc.nlds_dw;
338
339 /* Calculate group_size/grid_size */
340 for (i = 0; i < 3; i++) {
341 group_size *= block_layout[i];
342 }
343
344 for (i = 0; i < 3; i++) {
345 grid_size *= grid_layout[i];
346 }
347
348 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
349 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
350 wave_divisor - 1) / wave_divisor;
351
352 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
353 "%u wavefronts per thread block, "
354 "allocating %u dwords lds.\n",
355 num_pipes, num_waves, lds_size);
356
357 r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
358
359 r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
360 r600_write_value(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
361 r600_write_value(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
362 r600_write_value(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
363
364 r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
365 group_size);
366
367 r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
368 r600_write_value(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
369 r600_write_value(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
370 r600_write_value(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
371
372 if (rctx->chip_class < CAYMAN) {
373 assert(lds_size <= 8192);
374 } else {
375 /* Cayman appears to have a slightly smaller limit, see the
376 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
377 assert(lds_size <= 8160);
378 }
379
380 r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC,
381 lds_size | (num_waves << 14));
382
383 /* Dispatch packet */
384 r600_write_value(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
385 r600_write_value(cs, grid_layout[0]);
386 r600_write_value(cs, grid_layout[1]);
387 r600_write_value(cs, grid_layout[2]);
388 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
389 r600_write_value(cs, 1);
390 }
391
392 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
393 const uint *grid_layout)
394 {
395 struct radeon_winsys_cs *cs = ctx->rings.gfx.cs;
396 unsigned flush_flags = 0;
397 int i;
398
399 /* make sure that the gfx ring is only one active */
400 if (ctx->rings.dma.cs) {
401 ctx->rings.dma.flush(ctx, RADEON_FLUSH_ASYNC);
402 }
403
404 /* Initialize all the compute-related registers.
405 *
406 * See evergreen_init_atom_start_compute_cs() in this file for the list
407 * of registers initialized by the start_compute_cs_cmd atom.
408 */
409 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
410
411 ctx->flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
412 r600_flush_emit(ctx);
413
414 /* Emit colorbuffers. */
415 for (i = 0; i < ctx->framebuffer.state.nr_cbufs; i++) {
416 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
417 unsigned reloc = r600_context_bo_reloc(ctx, &ctx->rings.gfx,
418 (struct r600_resource*)cb->base.texture,
419 RADEON_USAGE_READWRITE);
420
421 r600_write_compute_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
422 r600_write_value(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
423 r600_write_value(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
424 r600_write_value(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
425 r600_write_value(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
426 r600_write_value(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
427 r600_write_value(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
428 r600_write_value(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
429
430 r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
431 r600_write_value(cs, reloc);
432
433 if (!ctx->keep_tiling_flags) {
434 r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
435 r600_write_value(cs, reloc);
436 }
437
438 r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
439 r600_write_value(cs, reloc);
440 }
441
442 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
443 r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,
444 ctx->compute_cb_target_mask);
445
446
447 /* Emit vertex buffer state */
448 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
449 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
450
451 /* Emit constant buffer state */
452 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
453
454 /* Emit compute shader state */
455 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
456
457 /* Emit dispatch state and dispatch packet */
458 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
459
460 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
461 */
462 ctx->flags |= R600_CONTEXT_INVAL_READ_CACHES;
463 r600_flush_emit(ctx);
464
465 #if 0
466 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
467 for (i = 0; i < cs->cdw; i++) {
468 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
469 }
470 #endif
471
472 flush_flags = RADEON_FLUSH_ASYNC | RADEON_FLUSH_COMPUTE;
473 if (ctx->keep_tiling_flags) {
474 flush_flags |= RADEON_FLUSH_KEEP_TILING_FLAGS;
475 }
476
477 ctx->ws->cs_flush(ctx->rings.gfx.cs, flush_flags, ctx->screen->cs_count++);
478
479 ctx->flags = 0;
480
481 COMPUTE_DBG(ctx->screen, "shader started\n");
482 }
483
484
485 /**
486 * Emit function for r600_cs_shader_state atom
487 */
488 void evergreen_emit_cs_shader(
489 struct r600_context *rctx,
490 struct r600_atom *atom)
491 {
492 struct r600_cs_shader_state *state =
493 (struct r600_cs_shader_state*)atom;
494 struct r600_pipe_compute *shader = state->shader;
495 struct r600_kernel *kernel = &shader->kernels[state->kernel_index];
496 struct radeon_winsys_cs *cs = rctx->rings.gfx.cs;
497 uint64_t va;
498
499 va = r600_resource_va(&rctx->screen->screen, &kernel->code_bo->b.b);
500
501 r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
502 r600_write_value(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
503 r600_write_value(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
504 S_0288D4_NUM_GPRS(kernel->bc.ngpr)
505 | S_0288D4_STACK_SIZE(kernel->bc.nstack));
506 r600_write_value(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
507
508 r600_write_value(cs, PKT3C(PKT3_NOP, 0, 0));
509 r600_write_value(cs, r600_context_bo_reloc(rctx, &rctx->rings.gfx,
510 kernel->code_bo, RADEON_USAGE_READ));
511
512 rctx->flags |= R600_CONTEXT_INVAL_READ_CACHES;
513 }
514
515 static void evergreen_launch_grid(
516 struct pipe_context *ctx_,
517 const uint *block_layout, const uint *grid_layout,
518 uint32_t pc, const void *input)
519 {
520 struct r600_context *ctx = (struct r600_context *)ctx_;
521
522 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
523 struct r600_kernel *kernel = &shader->kernels[pc];
524
525 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
526
527 #ifdef HAVE_OPENCL
528
529 if (!kernel->code_bo) {
530 void *p;
531 struct r600_bytecode *bc = &kernel->bc;
532 LLVMModuleRef mod = kernel->llvm_module;
533 boolean use_kill = false;
534 bool dump = (ctx->screen->debug_flags & DBG_CS) != 0;
535 unsigned use_sb = ctx->screen->debug_flags & DBG_SB_CS;
536 unsigned sb_disasm = use_sb ||
537 (ctx->screen->debug_flags & DBG_SB_DISASM);
538
539 r600_bytecode_init(bc, ctx->chip_class, ctx->family,
540 ctx->screen->has_compressed_msaa_texturing);
541 bc->type = TGSI_PROCESSOR_COMPUTE;
542 bc->isa = ctx->isa;
543 r600_llvm_compile(mod, ctx->family, bc, &use_kill, dump);
544
545 if (dump && !sb_disasm) {
546 r600_bytecode_disasm(bc);
547 } else if ((dump && sb_disasm) || use_sb) {
548 if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
549 R600_ERR("r600_sb_bytecode_process failed!\n");
550 }
551
552 kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
553 kernel->bc.ndw * 4);
554 p = r600_buffer_mmap_sync_with_rings(ctx, kernel->code_bo, PIPE_TRANSFER_WRITE);
555 memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
556 ctx->ws->buffer_unmap(kernel->code_bo->cs_buf);
557 }
558 #endif
559 shader->active_kernel = kernel;
560 ctx->cs_shader_state.kernel_index = pc;
561 evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
562 compute_emit_cs(ctx, block_layout, grid_layout);
563 }
564
565 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
566 unsigned start, unsigned count,
567 struct pipe_surface ** surfaces)
568 {
569 struct r600_context *ctx = (struct r600_context *)ctx_;
570 struct r600_surface **resources = (struct r600_surface **)surfaces;
571
572 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
573 start, count);
574
575 for (int i = 0; i < count; i++) {
576 /* The First two vertex buffers are reserved for parameters and
577 * global buffers. */
578 unsigned vtx_id = 2 + i;
579 if (resources[i]) {
580 struct r600_resource_global *buffer =
581 (struct r600_resource_global*)
582 resources[i]->base.texture;
583 if (resources[i]->base.writable) {
584 assert(i+1 < 12);
585
586 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
587 (struct r600_resource *)resources[i]->base.texture,
588 buffer->chunk->start_in_dw*4,
589 resources[i]->base.texture->width0);
590 }
591
592 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
593 buffer->chunk->start_in_dw * 4,
594 resources[i]->base.texture);
595 }
596 }
597 }
598
599 static void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
600 unsigned start_slot, unsigned count,
601 struct pipe_sampler_view **views)
602 {
603 struct r600_pipe_sampler_view **resource =
604 (struct r600_pipe_sampler_view **)views;
605
606 for (int i = 0; i < count; i++) {
607 if (resource[i]) {
608 assert(i+1 < 12);
609 /* XXX: Implement */
610 assert(!"Compute samplers not implemented.");
611 ///FETCH0 = VTX0 (param buffer),
612 //FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
613 }
614 }
615 }
616
617 static void evergreen_bind_compute_sampler_states(
618 struct pipe_context *ctx_,
619 unsigned start_slot,
620 unsigned num_samplers,
621 void **samplers_)
622 {
623 struct compute_sampler_state ** samplers =
624 (struct compute_sampler_state **)samplers_;
625
626 for (int i = 0; i < num_samplers; i++) {
627 if (samplers[i]) {
628 /* XXX: Implement */
629 assert(!"Compute samplers not implemented.");
630 }
631 }
632 }
633
634 static void evergreen_set_global_binding(
635 struct pipe_context *ctx_, unsigned first, unsigned n,
636 struct pipe_resource **resources,
637 uint32_t **handles)
638 {
639 struct r600_context *ctx = (struct r600_context *)ctx_;
640 struct compute_memory_pool *pool = ctx->screen->global_pool;
641 struct r600_resource_global **buffers =
642 (struct r600_resource_global **)resources;
643
644 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
645 first, n);
646
647 if (!resources) {
648 /* XXX: Unset */
649 return;
650 }
651
652 compute_memory_finalize_pending(pool, ctx_);
653
654 for (int i = 0; i < n; i++)
655 {
656 assert(resources[i]->target == PIPE_BUFFER);
657 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
658
659 *(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
660 }
661
662 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
663 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
664 (struct pipe_resource*)pool->bo);
665 }
666
667 /**
668 * This function initializes all the compute specific registers that need to
669 * be initialized for each compute command stream. Registers that are common
670 * to both compute and 3D will be initialized at the beginning of each compute
671 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
672 * packet requires that the shader type bit be set, we must initialize all
673 * context registers needed for compute in this function. The registers
674 * intialized by the start_cs_cmd atom can be found in evereen_state.c in the
675 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
676 * on the GPU family.
677 */
678 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
679 {
680 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
681 int num_threads;
682 int num_stack_entries;
683
684 /* since all required registers are initialised in the
685 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
686 */
687 r600_init_command_buffer(cb, 256);
688 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
689
690 /* This must be first. */
691 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
692 r600_store_value(cb, 0x80000000);
693 r600_store_value(cb, 0x80000000);
694
695 /* We're setting config registers here. */
696 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
697 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
698
699 switch (ctx->family) {
700 case CHIP_CEDAR:
701 default:
702 num_threads = 128;
703 num_stack_entries = 256;
704 break;
705 case CHIP_REDWOOD:
706 num_threads = 128;
707 num_stack_entries = 256;
708 break;
709 case CHIP_JUNIPER:
710 num_threads = 128;
711 num_stack_entries = 512;
712 break;
713 case CHIP_CYPRESS:
714 case CHIP_HEMLOCK:
715 num_threads = 128;
716 num_stack_entries = 512;
717 break;
718 case CHIP_PALM:
719 num_threads = 128;
720 num_stack_entries = 256;
721 break;
722 case CHIP_SUMO:
723 num_threads = 128;
724 num_stack_entries = 256;
725 break;
726 case CHIP_SUMO2:
727 num_threads = 128;
728 num_stack_entries = 512;
729 break;
730 case CHIP_BARTS:
731 num_threads = 128;
732 num_stack_entries = 512;
733 break;
734 case CHIP_TURKS:
735 num_threads = 128;
736 num_stack_entries = 256;
737 break;
738 case CHIP_CAICOS:
739 num_threads = 128;
740 num_stack_entries = 256;
741 break;
742 }
743
744 /* Config Registers */
745 if (ctx->chip_class < CAYMAN)
746 evergreen_init_common_regs(cb, ctx->chip_class, ctx->family,
747 ctx->screen->info.drm_minor);
748 else
749 cayman_init_common_regs(cb, ctx->chip_class, ctx->family,
750 ctx->screen->info.drm_minor);
751
752 /* The primitive type always needs to be POINTLIST for compute. */
753 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
754 V_008958_DI_PT_POINTLIST);
755
756 if (ctx->chip_class < CAYMAN) {
757
758 /* These registers control which simds can be used by each stage.
759 * The default for these registers is 0xffffffff, which means
760 * all simds are available for each stage. It's possible we may
761 * want to play around with these in the future, but for now
762 * the default value is fine.
763 *
764 * R_008E20_SQ_STATIC_THREAD_MGMT1
765 * R_008E24_SQ_STATIC_THREAD_MGMT2
766 * R_008E28_SQ_STATIC_THREAD_MGMT3
767 */
768
769 /* XXX: We may need to adjust the thread and stack resouce
770 * values for 3D/compute interop */
771
772 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
773
774 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
775 * Set the number of threads used by the PS/VS/GS/ES stage to
776 * 0.
777 */
778 r600_store_value(cb, 0);
779
780 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
781 * Set the number of threads used by the CS (aka LS) stage to
782 * the maximum number of threads and set the number of threads
783 * for the HS stage to 0. */
784 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
785
786 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
787 * Set the Control Flow stack entries to 0 for PS/VS stages */
788 r600_store_value(cb, 0);
789
790 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
791 * Set the Control Flow stack entries to 0 for GS/ES stages */
792 r600_store_value(cb, 0);
793
794 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
795 * Set the Contol Flow stack entries to 0 for the HS stage, and
796 * set it to the maximum value for the CS (aka LS) stage. */
797 r600_store_value(cb,
798 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
799 }
800 /* Give the compute shader all the available LDS space.
801 * NOTE: This only sets the maximum number of dwords that a compute
802 * shader can allocate. When a shader is executed, we still need to
803 * allocate the appropriate amount of LDS dwords using the
804 * CM_R_0288E8_SQ_LDS_ALLOC register.
805 */
806 if (ctx->chip_class < CAYMAN) {
807 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
808 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
809 } else {
810 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
811 S_0286FC_NUM_PS_LDS(0) |
812 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
813 }
814
815 /* Context Registers */
816
817 if (ctx->chip_class < CAYMAN) {
818 /* workaround for hw issues with dyn gpr - must set all limits
819 * to 240 instead of 0, 0x1e == 240 / 8
820 */
821 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
822 S_028838_PS_GPRS(0x1e) |
823 S_028838_VS_GPRS(0x1e) |
824 S_028838_GS_GPRS(0x1e) |
825 S_028838_ES_GPRS(0x1e) |
826 S_028838_HS_GPRS(0x1e) |
827 S_028838_LS_GPRS(0x1e));
828 }
829
830 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
831 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
832 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
833
834 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
835
836 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
837 S_0286E8_TID_IN_GROUP_ENA
838 | S_0286E8_TGID_ENA
839 | S_0286E8_DISABLE_INDEX_PACK)
840 ;
841
842 /* The LOOP_CONST registers are an optimizations for loops that allows
843 * you to store the initial counter, increment value, and maximum
844 * counter value in a register so that hardware can calculate the
845 * correct number of iterations for the loop, so that you don't need
846 * to have the loop counter in your shader code. We don't currently use
847 * this optimization, so we must keep track of the counter in the
848 * shader and use a break instruction to exit loops. However, the
849 * hardware will still uses this register to determine when to exit a
850 * loop, so we need to initialize the counter to 0, set the increment
851 * value to 1 and the maximum counter value to the 4095 (0xfff) which
852 * is the maximum value allowed. This gives us a maximum of 4096
853 * iterations for our loops, but hopefully our break instruction will
854 * execute before some time before the 4096th iteration.
855 */
856 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
857 }
858
859 void evergreen_init_compute_state_functions(struct r600_context *ctx)
860 {
861 ctx->context.create_compute_state = evergreen_create_compute_state;
862 ctx->context.delete_compute_state = evergreen_delete_compute_state;
863 ctx->context.bind_compute_state = evergreen_bind_compute_state;
864 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
865 ctx->context.set_compute_resources = evergreen_set_compute_resources;
866 ctx->context.set_compute_sampler_views = evergreen_set_cs_sampler_view;
867 ctx->context.bind_compute_sampler_states = evergreen_bind_compute_sampler_states;
868 ctx->context.set_global_binding = evergreen_set_global_binding;
869 ctx->context.launch_grid = evergreen_launch_grid;
870
871 /* We always use at least one vertex buffer for parameters (id = 1)*/
872 ctx->cs_vertex_buffer_state.enabled_mask =
873 ctx->cs_vertex_buffer_state.dirty_mask = 0x2;
874 }
875
876
877 struct pipe_resource *r600_compute_global_buffer_create(
878 struct pipe_screen *screen,
879 const struct pipe_resource *templ)
880 {
881 struct r600_resource_global* result = NULL;
882 struct r600_screen* rscreen = NULL;
883 int size_in_dw = 0;
884
885 assert(templ->target == PIPE_BUFFER);
886 assert(templ->bind & PIPE_BIND_GLOBAL);
887 assert(templ->array_size == 1 || templ->array_size == 0);
888 assert(templ->depth0 == 1 || templ->depth0 == 0);
889 assert(templ->height0 == 1 || templ->height0 == 0);
890
891 result = (struct r600_resource_global*)
892 CALLOC(sizeof(struct r600_resource_global), 1);
893 rscreen = (struct r600_screen*)screen;
894
895 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
896 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
897 templ->array_size);
898
899 result->base.b.vtbl = &r600_global_buffer_vtbl;
900 result->base.b.b.screen = screen;
901 result->base.b.b = *templ;
902 pipe_reference_init(&result->base.b.b.reference, 1);
903
904 size_in_dw = (templ->width0+3) / 4;
905
906 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
907
908 if (result->chunk == NULL)
909 {
910 free(result);
911 return NULL;
912 }
913
914 return &result->base.b.b;
915 }
916
917 void r600_compute_global_buffer_destroy(
918 struct pipe_screen *screen,
919 struct pipe_resource *res)
920 {
921 struct r600_resource_global* buffer = NULL;
922 struct r600_screen* rscreen = NULL;
923
924 assert(res->target == PIPE_BUFFER);
925 assert(res->bind & PIPE_BIND_GLOBAL);
926
927 buffer = (struct r600_resource_global*)res;
928 rscreen = (struct r600_screen*)screen;
929
930 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
931
932 buffer->chunk = NULL;
933 free(res);
934 }
935
936 void *r600_compute_global_transfer_map(
937 struct pipe_context *ctx_,
938 struct pipe_resource *resource,
939 unsigned level,
940 unsigned usage,
941 const struct pipe_box *box,
942 struct pipe_transfer **ptransfer)
943 {
944 struct r600_context *rctx = (struct r600_context*)ctx_;
945 struct compute_memory_pool *pool = rctx->screen->global_pool;
946 struct r600_resource_global* buffer =
947 (struct r600_resource_global*)resource;
948
949 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
950 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
951 "width = %u, height = %u, depth = %u)\n", level, usage,
952 box->x, box->y, box->z, box->width, box->height,
953 box->depth);
954 COMPUTE_DBG(rctx->screen, "Buffer: %u (buffer offset in global memory) "
955 "+ %u (box.x)\n", buffer->chunk->start_in_dw, box->x);
956
957
958 compute_memory_finalize_pending(pool, ctx_);
959
960 assert(resource->target == PIPE_BUFFER);
961 assert(resource->bind & PIPE_BIND_GLOBAL);
962 assert(box->x >= 0);
963 assert(box->y == 0);
964 assert(box->z == 0);
965
966 ///TODO: do it better, mapping is not possible if the pool is too big
967 return pipe_buffer_map_range(ctx_, (struct pipe_resource*)buffer->chunk->pool->bo,
968 box->x + (buffer->chunk->start_in_dw * 4),
969 box->width, usage, ptransfer);
970 }
971
972 void r600_compute_global_transfer_unmap(
973 struct pipe_context *ctx_,
974 struct pipe_transfer* transfer)
975 {
976 /* struct r600_resource_global are not real resources, they just map
977 * to an offset within the compute memory pool. The function
978 * r600_compute_global_transfer_map() maps the memory pool
979 * resource rather than the struct r600_resource_global passed to
980 * it as an argument and then initalizes ptransfer->resource with
981 * the memory pool resource (via pipe_buffer_map_range).
982 * When transfer_unmap is called it uses the memory pool's
983 * vtable which calls r600_buffer_transfer_map() rather than
984 * this function.
985 */
986 assert (!"This function should not be called");
987 }
988
989 void r600_compute_global_transfer_flush_region(
990 struct pipe_context *ctx_,
991 struct pipe_transfer *transfer,
992 const struct pipe_box *box)
993 {
994 assert(0 && "TODO");
995 }
996
997 void r600_compute_global_transfer_inline_write(
998 struct pipe_context *pipe,
999 struct pipe_resource *resource,
1000 unsigned level,
1001 unsigned usage,
1002 const struct pipe_box *box,
1003 const void *data,
1004 unsigned stride,
1005 unsigned layer_stride)
1006 {
1007 assert(0 && "TODO");
1008 }