Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_shader.h"
43 #include "r600_pipe.h"
44 #include "r600_formats.h"
45 #include "evergreen_compute.h"
46 #include "evergreen_compute_internal.h"
47 #include "compute_memory_pool.h"
48 #include "sb/sb_public.h"
49 #ifdef HAVE_OPENCL
50 #include "radeon/radeon_llvm_util.h"
51 #endif
52 #include "radeon/radeon_elf_util.h"
53 #include <inttypes.h>
54
55 /**
56 RAT0 is for global binding write
57 VTX1 is for global binding read
58
59 for wrting images RAT1...
60 for reading images TEX2...
61 TEX2-RAT1 is paired
62
63 TEX2... consumes the same fetch resources, that VTX2... would consume
64
65 CONST0 and VTX0 is for parameters
66 CONST0 is binding smaller input parameter buffer, and for constant indexing,
67 also constant cached
68 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
69 the constant cache can handle
70
71 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
72 because we reserve RAT0 for global bindings. With byteaddressing enabled,
73 we should reserve another one too.=> 10 image binding for writing max.
74
75 from Nvidia OpenCL:
76 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
77 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
78
79 so 10 for writing is enough. 176 is the max for reading according to the docs
80
81 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
82 writable images will consume TEX slots, VTX slots too because of linear indexing
83
84 */
85
86 struct r600_resource* r600_compute_buffer_alloc_vram(
87 struct r600_screen *screen,
88 unsigned size)
89 {
90 struct pipe_resource * buffer = NULL;
91 assert(size);
92
93 buffer = pipe_buffer_create(
94 (struct pipe_screen*) screen,
95 PIPE_BIND_CUSTOM,
96 PIPE_USAGE_IMMUTABLE,
97 size);
98
99 return (struct r600_resource *)buffer;
100 }
101
102
103 static void evergreen_set_rat(
104 struct r600_pipe_compute *pipe,
105 unsigned id,
106 struct r600_resource* bo,
107 int start,
108 int size)
109 {
110 struct pipe_surface rat_templ;
111 struct r600_surface *surf = NULL;
112 struct r600_context *rctx = NULL;
113
114 assert(id < 12);
115 assert((size & 3) == 0);
116 assert((start & 0xFF) == 0);
117
118 rctx = pipe->ctx;
119
120 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
121
122 /* Create the RAT surface */
123 memset(&rat_templ, 0, sizeof(rat_templ));
124 rat_templ.format = PIPE_FORMAT_R32_UINT;
125 rat_templ.u.tex.level = 0;
126 rat_templ.u.tex.first_layer = 0;
127 rat_templ.u.tex.last_layer = 0;
128
129 /* Add the RAT the list of color buffers */
130 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
131 (struct pipe_context *)pipe->ctx,
132 (struct pipe_resource *)bo, &rat_templ);
133
134 /* Update the number of color buffers */
135 pipe->ctx->framebuffer.state.nr_cbufs =
136 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
137
138 /* Update the cb_target_mask
139 * XXX: I think this is a potential spot for bugs once we start doing
140 * GL interop. cb_target_mask may be modified in the 3D sections
141 * of this driver. */
142 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
143
144 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
145 evergreen_init_color_surface_rat(rctx, surf);
146 }
147
148 static void evergreen_cs_set_vertex_buffer(
149 struct r600_context * rctx,
150 unsigned vb_index,
151 unsigned offset,
152 struct pipe_resource * buffer)
153 {
154 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
155 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
156 vb->stride = 1;
157 vb->buffer_offset = offset;
158 vb->buffer = buffer;
159 vb->user_buffer = NULL;
160
161 /* The vertex instructions in the compute shaders use the texture cache,
162 * so we need to invalidate it. */
163 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
164 state->enabled_mask |= 1 << vb_index;
165 state->dirty_mask |= 1 << vb_index;
166 r600_mark_atom_dirty(rctx, &state->atom);
167 }
168
169 static void evergreen_cs_set_constant_buffer(
170 struct r600_context * rctx,
171 unsigned cb_index,
172 unsigned offset,
173 unsigned size,
174 struct pipe_resource * buffer)
175 {
176 struct pipe_constant_buffer cb;
177 cb.buffer_size = size;
178 cb.buffer_offset = offset;
179 cb.buffer = buffer;
180 cb.user_buffer = NULL;
181
182 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
183 }
184
185 static const struct u_resource_vtbl r600_global_buffer_vtbl =
186 {
187 u_default_resource_get_handle, /* get_handle */
188 r600_compute_global_buffer_destroy, /* resource_destroy */
189 r600_compute_global_transfer_map, /* transfer_map */
190 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
191 r600_compute_global_transfer_unmap, /* transfer_unmap */
192 r600_compute_global_transfer_inline_write /* transfer_inline_write */
193 };
194
195
196 void *evergreen_create_compute_state(
197 struct pipe_context *ctx_,
198 const const struct pipe_compute_state *cso)
199 {
200 struct r600_context *ctx = (struct r600_context *)ctx_;
201 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
202 #ifdef HAVE_OPENCL
203 const struct pipe_llvm_program_header * header;
204 const char *code;
205 void *p;
206 boolean use_kill;
207
208 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
209 header = cso->prog;
210 code = cso->prog + sizeof(struct pipe_llvm_program_header);
211 radeon_shader_binary_init(&shader->binary);
212 radeon_elf_read(code, header->num_bytes, &shader->binary);
213 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
214
215 shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
216 shader->bc.ndw * 4);
217 p = r600_buffer_map_sync_with_rings(&ctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
218 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
219 ctx->b.ws->buffer_unmap(shader->code_bo->buf);
220 #endif
221
222 shader->ctx = ctx;
223 shader->local_size = cso->req_local_mem;
224 shader->private_size = cso->req_private_mem;
225 shader->input_size = cso->req_input_mem;
226
227 return shader;
228 }
229
230 void evergreen_delete_compute_state(struct pipe_context *ctx_, void* state)
231 {
232 struct r600_context *ctx = (struct r600_context *)ctx_;
233 COMPUTE_DBG(ctx->screen, "*** evergreen_delete_compute_state\n");
234 struct r600_pipe_compute *shader = state;
235
236 if (!shader)
237 return;
238
239 #ifdef HAVE_OPENCL
240 radeon_shader_binary_clean(&shader->binary);
241 r600_destroy_shader(&shader->bc);
242
243 /* TODO destroy shader->code_bo, shader->const_bo
244 * we'll need something like r600_buffer_free */
245 #endif
246 FREE(shader);
247 }
248
249 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
250 {
251 struct r600_context *ctx = (struct r600_context *)ctx_;
252
253 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
254
255 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
256 }
257
258 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
259 * kernel parameters there are implicit parameters that need to be stored
260 * in the vertex buffer as well. Here is how these parameters are organized in
261 * the buffer:
262 *
263 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
264 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
265 * DWORDS 6-8: Number of work items within each work group in each dimension
266 * (x,y,z)
267 * DWORDS 9+ : Kernel parameters
268 */
269 void evergreen_compute_upload_input(
270 struct pipe_context *ctx_,
271 const uint *block_layout,
272 const uint *grid_layout,
273 const void *input)
274 {
275 struct r600_context *ctx = (struct r600_context *)ctx_;
276 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
277 unsigned i;
278 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
279 * parameters.
280 */
281 unsigned input_size = shader->input_size + 36;
282 uint32_t * num_work_groups_start;
283 uint32_t * global_size_start;
284 uint32_t * local_size_start;
285 uint32_t * kernel_parameters_start;
286 struct pipe_box box;
287 struct pipe_transfer *transfer = NULL;
288
289 if (shader->input_size == 0) {
290 return;
291 }
292
293 if (!shader->kernel_param) {
294 /* Add space for the grid dimensions */
295 shader->kernel_param = (struct r600_resource *)
296 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
297 PIPE_USAGE_IMMUTABLE, input_size);
298 }
299
300 u_box_1d(0, input_size, &box);
301 num_work_groups_start = ctx_->transfer_map(ctx_,
302 (struct pipe_resource*)shader->kernel_param,
303 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
304 &box, &transfer);
305 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
306 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
307 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
308
309 /* Copy the work group size */
310 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
311
312 /* Copy the global size */
313 for (i = 0; i < 3; i++) {
314 global_size_start[i] = grid_layout[i] * block_layout[i];
315 }
316
317 /* Copy the local dimensions */
318 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
319
320 /* Copy the kernel inputs */
321 memcpy(kernel_parameters_start, input, shader->input_size);
322
323 for (i = 0; i < (input_size / 4); i++) {
324 COMPUTE_DBG(ctx->screen, "input %i : %u\n", i,
325 ((unsigned*)num_work_groups_start)[i]);
326 }
327
328 ctx_->transfer_unmap(ctx_, transfer);
329
330 /* ID=0 is reserved for the parameters */
331 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
332 (struct pipe_resource*)shader->kernel_param);
333 }
334
335 static void evergreen_emit_direct_dispatch(
336 struct r600_context *rctx,
337 const uint *block_layout, const uint *grid_layout)
338 {
339 int i;
340 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
341 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
342 unsigned num_waves;
343 unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
344 unsigned wave_divisor = (16 * num_pipes);
345 int group_size = 1;
346 int grid_size = 1;
347 unsigned lds_size = shader->local_size / 4 +
348 shader->bc.nlds_dw;
349
350
351 /* Calculate group_size/grid_size */
352 for (i = 0; i < 3; i++) {
353 group_size *= block_layout[i];
354 }
355
356 for (i = 0; i < 3; i++) {
357 grid_size *= grid_layout[i];
358 }
359
360 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
361 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
362 wave_divisor - 1) / wave_divisor;
363
364 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
365 "%u wavefronts per thread block, "
366 "allocating %u dwords lds.\n",
367 num_pipes, num_waves, lds_size);
368
369 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
370
371 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
372 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
373 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
374 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
375
376 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
377 group_size);
378
379 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
380 radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
381 radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
382 radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
383
384 if (rctx->b.chip_class < CAYMAN) {
385 assert(lds_size <= 8192);
386 } else {
387 /* Cayman appears to have a slightly smaller limit, see the
388 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
389 assert(lds_size <= 8160);
390 }
391
392 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
393 lds_size | (num_waves << 14));
394
395 /* Dispatch packet */
396 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
397 radeon_emit(cs, grid_layout[0]);
398 radeon_emit(cs, grid_layout[1]);
399 radeon_emit(cs, grid_layout[2]);
400 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
401 radeon_emit(cs, 1);
402 }
403
404 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
405 const uint *grid_layout)
406 {
407 struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
408 unsigned i;
409
410 /* make sure that the gfx ring is only one active */
411 if (ctx->b.dma.cs && ctx->b.dma.cs->cdw) {
412 ctx->b.dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
413 }
414
415 /* Initialize all the compute-related registers.
416 *
417 * See evergreen_init_atom_start_compute_cs() in this file for the list
418 * of registers initialized by the start_compute_cs_cmd atom.
419 */
420 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
421
422 /* emit config state */
423 if (ctx->b.chip_class == EVERGREEN)
424 r600_emit_atom(ctx, &ctx->config_state.atom);
425
426 ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
427 r600_flush_emit(ctx);
428
429 /* Emit colorbuffers. */
430 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
431 for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
432 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
433 unsigned reloc = radeon_add_to_buffer_list(&ctx->b, &ctx->b.gfx,
434 (struct r600_resource*)cb->base.texture,
435 RADEON_USAGE_READWRITE,
436 RADEON_PRIO_SHADER_RW_BUFFER);
437
438 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
439 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
440 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
441 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
442 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
443 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
444 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
445 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
446
447 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
448 radeon_emit(cs, reloc);
449
450 if (!ctx->keep_tiling_flags) {
451 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
452 radeon_emit(cs, reloc);
453 }
454
455 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
456 radeon_emit(cs, reloc);
457 }
458 if (ctx->keep_tiling_flags) {
459 for (; i < 8 ; i++) {
460 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
461 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
462 }
463 for (; i < 12; i++) {
464 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
465 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
466 }
467 }
468
469 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
470 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
471 ctx->compute_cb_target_mask);
472
473
474 /* Emit vertex buffer state */
475 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
476 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
477
478 /* Emit constant buffer state */
479 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
480
481 /* Emit sampler state */
482 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
483
484 /* Emit sampler view (texture resource) state */
485 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
486
487 /* Emit compute shader state */
488 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
489
490 /* Emit dispatch state and dispatch packet */
491 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
492
493 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
494 */
495 ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
496 R600_CONTEXT_INV_VERTEX_CACHE |
497 R600_CONTEXT_INV_TEX_CACHE;
498 r600_flush_emit(ctx);
499 ctx->b.flags = 0;
500
501 if (ctx->b.chip_class >= CAYMAN) {
502 cs->buf[cs->cdw++] = PKT3(PKT3_EVENT_WRITE, 0, 0);
503 cs->buf[cs->cdw++] = EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4);
504 /* DEALLOC_STATE prevents the GPU from hanging when a
505 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
506 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
507 */
508 cs->buf[cs->cdw++] = PKT3C(PKT3_DEALLOC_STATE, 0, 0);
509 cs->buf[cs->cdw++] = 0;
510 }
511
512 #if 0
513 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
514 for (i = 0; i < cs->cdw; i++) {
515 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
516 }
517 #endif
518
519 }
520
521
522 /**
523 * Emit function for r600_cs_shader_state atom
524 */
525 void evergreen_emit_cs_shader(
526 struct r600_context *rctx,
527 struct r600_atom *atom)
528 {
529 struct r600_cs_shader_state *state =
530 (struct r600_cs_shader_state*)atom;
531 struct r600_pipe_compute *shader = state->shader;
532 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
533 uint64_t va;
534 struct r600_resource *code_bo;
535 unsigned ngpr, nstack;
536
537 code_bo = shader->code_bo;
538 va = shader->code_bo->gpu_address + state->pc;
539 ngpr = shader->bc.ngpr;
540 nstack = shader->bc.nstack;
541
542 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
543 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
544 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
545 S_0288D4_NUM_GPRS(ngpr)
546 | S_0288D4_STACK_SIZE(nstack));
547 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
548
549 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
550 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
551 code_bo, RADEON_USAGE_READ,
552 RADEON_PRIO_USER_SHADER));
553 }
554
555 static void evergreen_launch_grid(
556 struct pipe_context *ctx_, const struct pipe_grid_info *info)
557 {
558 struct r600_context *ctx = (struct r600_context *)ctx_;
559 #ifdef HAVE_OPENCL
560 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
561 boolean use_kill;
562
563 ctx->cs_shader_state.pc = info->pc;
564 /* Get the config information for this kernel. */
565 r600_shader_binary_read_config(&shader->binary, &shader->bc,
566 info->pc, &use_kill);
567 #endif
568
569 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc);
570
571
572 evergreen_compute_upload_input(ctx_, info->block, info->grid, info->input);
573 compute_emit_cs(ctx, info->block, info->grid);
574 }
575
576 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
577 unsigned start, unsigned count,
578 struct pipe_surface ** surfaces)
579 {
580 struct r600_context *ctx = (struct r600_context *)ctx_;
581 struct r600_surface **resources = (struct r600_surface **)surfaces;
582
583 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
584 start, count);
585
586 for (unsigned i = 0; i < count; i++) {
587 /* The First two vertex buffers are reserved for parameters and
588 * global buffers. */
589 unsigned vtx_id = 2 + i;
590 if (resources[i]) {
591 struct r600_resource_global *buffer =
592 (struct r600_resource_global*)
593 resources[i]->base.texture;
594 if (resources[i]->base.writable) {
595 assert(i+1 < 12);
596
597 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
598 (struct r600_resource *)resources[i]->base.texture,
599 buffer->chunk->start_in_dw*4,
600 resources[i]->base.texture->width0);
601 }
602
603 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
604 buffer->chunk->start_in_dw * 4,
605 resources[i]->base.texture);
606 }
607 }
608 }
609
610 static void evergreen_set_global_binding(
611 struct pipe_context *ctx_, unsigned first, unsigned n,
612 struct pipe_resource **resources,
613 uint32_t **handles)
614 {
615 struct r600_context *ctx = (struct r600_context *)ctx_;
616 struct compute_memory_pool *pool = ctx->screen->global_pool;
617 struct r600_resource_global **buffers =
618 (struct r600_resource_global **)resources;
619 unsigned i;
620
621 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
622 first, n);
623
624 if (!resources) {
625 /* XXX: Unset */
626 return;
627 }
628
629 /* We mark these items for promotion to the pool if they
630 * aren't already there */
631 for (i = first; i < first + n; i++) {
632 struct compute_memory_item *item = buffers[i]->chunk;
633
634 if (!is_item_in_pool(item))
635 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
636 }
637
638 if (compute_memory_finalize_pending(pool, ctx_) == -1) {
639 /* XXX: Unset */
640 return;
641 }
642
643 for (i = first; i < first + n; i++)
644 {
645 uint32_t buffer_offset;
646 uint32_t handle;
647 assert(resources[i]->target == PIPE_BUFFER);
648 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
649
650 buffer_offset = util_le32_to_cpu(*(handles[i]));
651 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
652
653 *(handles[i]) = util_cpu_to_le32(handle);
654 }
655
656 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
657 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
658 (struct pipe_resource*)pool->bo);
659 }
660
661 /**
662 * This function initializes all the compute specific registers that need to
663 * be initialized for each compute command stream. Registers that are common
664 * to both compute and 3D will be initialized at the beginning of each compute
665 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
666 * packet requires that the shader type bit be set, we must initialize all
667 * context registers needed for compute in this function. The registers
668 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
669 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
670 * on the GPU family.
671 */
672 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
673 {
674 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
675 int num_threads;
676 int num_stack_entries;
677
678 /* since all required registers are initialized in the
679 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
680 */
681 r600_init_command_buffer(cb, 256);
682 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
683
684 /* This must be first. */
685 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
686 r600_store_value(cb, 0x80000000);
687 r600_store_value(cb, 0x80000000);
688
689 /* We're setting config registers here. */
690 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
691 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
692
693 switch (ctx->b.family) {
694 case CHIP_CEDAR:
695 default:
696 num_threads = 128;
697 num_stack_entries = 256;
698 break;
699 case CHIP_REDWOOD:
700 num_threads = 128;
701 num_stack_entries = 256;
702 break;
703 case CHIP_JUNIPER:
704 num_threads = 128;
705 num_stack_entries = 512;
706 break;
707 case CHIP_CYPRESS:
708 case CHIP_HEMLOCK:
709 num_threads = 128;
710 num_stack_entries = 512;
711 break;
712 case CHIP_PALM:
713 num_threads = 128;
714 num_stack_entries = 256;
715 break;
716 case CHIP_SUMO:
717 num_threads = 128;
718 num_stack_entries = 256;
719 break;
720 case CHIP_SUMO2:
721 num_threads = 128;
722 num_stack_entries = 512;
723 break;
724 case CHIP_BARTS:
725 num_threads = 128;
726 num_stack_entries = 512;
727 break;
728 case CHIP_TURKS:
729 num_threads = 128;
730 num_stack_entries = 256;
731 break;
732 case CHIP_CAICOS:
733 num_threads = 128;
734 num_stack_entries = 256;
735 break;
736 }
737
738 /* Config Registers */
739 if (ctx->b.chip_class < CAYMAN)
740 evergreen_init_common_regs(ctx, cb, ctx->b.chip_class, ctx->b.family,
741 ctx->screen->b.info.drm_minor);
742 else
743 cayman_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
744 ctx->screen->b.info.drm_minor);
745
746 /* The primitive type always needs to be POINTLIST for compute. */
747 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
748 V_008958_DI_PT_POINTLIST);
749
750 if (ctx->b.chip_class < CAYMAN) {
751
752 /* These registers control which simds can be used by each stage.
753 * The default for these registers is 0xffffffff, which means
754 * all simds are available for each stage. It's possible we may
755 * want to play around with these in the future, but for now
756 * the default value is fine.
757 *
758 * R_008E20_SQ_STATIC_THREAD_MGMT1
759 * R_008E24_SQ_STATIC_THREAD_MGMT2
760 * R_008E28_SQ_STATIC_THREAD_MGMT3
761 */
762
763 /* XXX: We may need to adjust the thread and stack resource
764 * values for 3D/compute interop */
765
766 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
767
768 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
769 * Set the number of threads used by the PS/VS/GS/ES stage to
770 * 0.
771 */
772 r600_store_value(cb, 0);
773
774 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
775 * Set the number of threads used by the CS (aka LS) stage to
776 * the maximum number of threads and set the number of threads
777 * for the HS stage to 0. */
778 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
779
780 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
781 * Set the Control Flow stack entries to 0 for PS/VS stages */
782 r600_store_value(cb, 0);
783
784 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
785 * Set the Control Flow stack entries to 0 for GS/ES stages */
786 r600_store_value(cb, 0);
787
788 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
789 * Set the Contol Flow stack entries to 0 for the HS stage, and
790 * set it to the maximum value for the CS (aka LS) stage. */
791 r600_store_value(cb,
792 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
793 }
794 /* Give the compute shader all the available LDS space.
795 * NOTE: This only sets the maximum number of dwords that a compute
796 * shader can allocate. When a shader is executed, we still need to
797 * allocate the appropriate amount of LDS dwords using the
798 * CM_R_0288E8_SQ_LDS_ALLOC register.
799 */
800 if (ctx->b.chip_class < CAYMAN) {
801 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
802 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
803 } else {
804 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
805 S_0286FC_NUM_PS_LDS(0) |
806 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
807 }
808
809 /* Context Registers */
810
811 if (ctx->b.chip_class < CAYMAN) {
812 /* workaround for hw issues with dyn gpr - must set all limits
813 * to 240 instead of 0, 0x1e == 240 / 8
814 */
815 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
816 S_028838_PS_GPRS(0x1e) |
817 S_028838_VS_GPRS(0x1e) |
818 S_028838_GS_GPRS(0x1e) |
819 S_028838_ES_GPRS(0x1e) |
820 S_028838_HS_GPRS(0x1e) |
821 S_028838_LS_GPRS(0x1e));
822 }
823
824 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
825 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
826 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
827
828 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
829
830 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
831 S_0286E8_TID_IN_GROUP_ENA
832 | S_0286E8_TGID_ENA
833 | S_0286E8_DISABLE_INDEX_PACK)
834 ;
835
836 /* The LOOP_CONST registers are an optimizations for loops that allows
837 * you to store the initial counter, increment value, and maximum
838 * counter value in a register so that hardware can calculate the
839 * correct number of iterations for the loop, so that you don't need
840 * to have the loop counter in your shader code. We don't currently use
841 * this optimization, so we must keep track of the counter in the
842 * shader and use a break instruction to exit loops. However, the
843 * hardware will still uses this register to determine when to exit a
844 * loop, so we need to initialize the counter to 0, set the increment
845 * value to 1 and the maximum counter value to the 4095 (0xfff) which
846 * is the maximum value allowed. This gives us a maximum of 4096
847 * iterations for our loops, but hopefully our break instruction will
848 * execute before some time before the 4096th iteration.
849 */
850 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
851 }
852
853 void evergreen_init_compute_state_functions(struct r600_context *ctx)
854 {
855 ctx->b.b.create_compute_state = evergreen_create_compute_state;
856 ctx->b.b.delete_compute_state = evergreen_delete_compute_state;
857 ctx->b.b.bind_compute_state = evergreen_bind_compute_state;
858 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
859 ctx->b.b.set_compute_resources = evergreen_set_compute_resources;
860 ctx->b.b.set_global_binding = evergreen_set_global_binding;
861 ctx->b.b.launch_grid = evergreen_launch_grid;
862
863 }
864
865 struct pipe_resource *r600_compute_global_buffer_create(
866 struct pipe_screen *screen,
867 const struct pipe_resource *templ)
868 {
869 struct r600_resource_global* result = NULL;
870 struct r600_screen* rscreen = NULL;
871 int size_in_dw = 0;
872
873 assert(templ->target == PIPE_BUFFER);
874 assert(templ->bind & PIPE_BIND_GLOBAL);
875 assert(templ->array_size == 1 || templ->array_size == 0);
876 assert(templ->depth0 == 1 || templ->depth0 == 0);
877 assert(templ->height0 == 1 || templ->height0 == 0);
878
879 result = (struct r600_resource_global*)
880 CALLOC(sizeof(struct r600_resource_global), 1);
881 rscreen = (struct r600_screen*)screen;
882
883 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
884 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
885 templ->array_size);
886
887 result->base.b.vtbl = &r600_global_buffer_vtbl;
888 result->base.b.b = *templ;
889 result->base.b.b.screen = screen;
890 pipe_reference_init(&result->base.b.b.reference, 1);
891
892 size_in_dw = (templ->width0+3) / 4;
893
894 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
895
896 if (result->chunk == NULL)
897 {
898 free(result);
899 return NULL;
900 }
901
902 return &result->base.b.b;
903 }
904
905 void r600_compute_global_buffer_destroy(
906 struct pipe_screen *screen,
907 struct pipe_resource *res)
908 {
909 struct r600_resource_global* buffer = NULL;
910 struct r600_screen* rscreen = NULL;
911
912 assert(res->target == PIPE_BUFFER);
913 assert(res->bind & PIPE_BIND_GLOBAL);
914
915 buffer = (struct r600_resource_global*)res;
916 rscreen = (struct r600_screen*)screen;
917
918 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
919
920 buffer->chunk = NULL;
921 free(res);
922 }
923
924 void *r600_compute_global_transfer_map(
925 struct pipe_context *ctx_,
926 struct pipe_resource *resource,
927 unsigned level,
928 unsigned usage,
929 const struct pipe_box *box,
930 struct pipe_transfer **ptransfer)
931 {
932 struct r600_context *rctx = (struct r600_context*)ctx_;
933 struct compute_memory_pool *pool = rctx->screen->global_pool;
934 struct r600_resource_global* buffer =
935 (struct r600_resource_global*)resource;
936
937 struct compute_memory_item *item = buffer->chunk;
938 struct pipe_resource *dst = NULL;
939 unsigned offset = box->x;
940
941 if (is_item_in_pool(item)) {
942 compute_memory_demote_item(pool, item, ctx_);
943 }
944 else {
945 if (item->real_buffer == NULL) {
946 item->real_buffer =
947 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
948 }
949 }
950
951 dst = (struct pipe_resource*)item->real_buffer;
952
953 if (usage & PIPE_TRANSFER_READ)
954 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
955
956 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
957 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
958 "width = %u, height = %u, depth = %u)\n", level, usage,
959 box->x, box->y, box->z, box->width, box->height,
960 box->depth);
961 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
962 "%u (box.x)\n", item->id, box->x);
963
964
965 assert(resource->target == PIPE_BUFFER);
966 assert(resource->bind & PIPE_BIND_GLOBAL);
967 assert(box->x >= 0);
968 assert(box->y == 0);
969 assert(box->z == 0);
970
971 ///TODO: do it better, mapping is not possible if the pool is too big
972 return pipe_buffer_map_range(ctx_, dst,
973 offset, box->width, usage, ptransfer);
974 }
975
976 void r600_compute_global_transfer_unmap(
977 struct pipe_context *ctx_,
978 struct pipe_transfer* transfer)
979 {
980 /* struct r600_resource_global are not real resources, they just map
981 * to an offset within the compute memory pool. The function
982 * r600_compute_global_transfer_map() maps the memory pool
983 * resource rather than the struct r600_resource_global passed to
984 * it as an argument and then initalizes ptransfer->resource with
985 * the memory pool resource (via pipe_buffer_map_range).
986 * When transfer_unmap is called it uses the memory pool's
987 * vtable which calls r600_buffer_transfer_map() rather than
988 * this function.
989 */
990 assert (!"This function should not be called");
991 }
992
993 void r600_compute_global_transfer_flush_region(
994 struct pipe_context *ctx_,
995 struct pipe_transfer *transfer,
996 const struct pipe_box *box)
997 {
998 assert(0 && "TODO");
999 }
1000
1001 void r600_compute_global_transfer_inline_write(
1002 struct pipe_context *pipe,
1003 struct pipe_resource *resource,
1004 unsigned level,
1005 unsigned usage,
1006 const struct pipe_box *box,
1007 const void *data,
1008 unsigned stride,
1009 unsigned layer_stride)
1010 {
1011 assert(0 && "TODO");
1012 }