Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_shader.h"
43 #include "r600_pipe.h"
44 #include "r600_formats.h"
45 #include "evergreen_compute.h"
46 #include "evergreen_compute_internal.h"
47 #include "compute_memory_pool.h"
48 #include "sb/sb_public.h"
49 #ifdef HAVE_OPENCL
50 #include "radeon/radeon_llvm_util.h"
51 #endif
52 #include "radeon/radeon_elf_util.h"
53 #include <inttypes.h>
54
55 /**
56 RAT0 is for global binding write
57 VTX1 is for global binding read
58
59 for wrting images RAT1...
60 for reading images TEX2...
61 TEX2-RAT1 is paired
62
63 TEX2... consumes the same fetch resources, that VTX2... would consume
64
65 CONST0 and VTX0 is for parameters
66 CONST0 is binding smaller input parameter buffer, and for constant indexing,
67 also constant cached
68 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
69 the constant cache can handle
70
71 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
72 because we reserve RAT0 for global bindings. With byteaddressing enabled,
73 we should reserve another one too.=> 10 image binding for writing max.
74
75 from Nvidia OpenCL:
76 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
77 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
78
79 so 10 for writing is enough. 176 is the max for reading according to the docs
80
81 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
82 writable images will consume TEX slots, VTX slots too because of linear indexing
83
84 */
85
86 struct r600_resource* r600_compute_buffer_alloc_vram(
87 struct r600_screen *screen,
88 unsigned size)
89 {
90 struct pipe_resource * buffer = NULL;
91 assert(size);
92
93 buffer = pipe_buffer_create(
94 (struct pipe_screen*) screen,
95 PIPE_BIND_CUSTOM,
96 PIPE_USAGE_IMMUTABLE,
97 size);
98
99 return (struct r600_resource *)buffer;
100 }
101
102
103 static void evergreen_set_rat(
104 struct r600_pipe_compute *pipe,
105 unsigned id,
106 struct r600_resource* bo,
107 int start,
108 int size)
109 {
110 struct pipe_surface rat_templ;
111 struct r600_surface *surf = NULL;
112 struct r600_context *rctx = NULL;
113
114 assert(id < 12);
115 assert((size & 3) == 0);
116 assert((start & 0xFF) == 0);
117
118 rctx = pipe->ctx;
119
120 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
121
122 /* Create the RAT surface */
123 memset(&rat_templ, 0, sizeof(rat_templ));
124 rat_templ.format = PIPE_FORMAT_R32_UINT;
125 rat_templ.u.tex.level = 0;
126 rat_templ.u.tex.first_layer = 0;
127 rat_templ.u.tex.last_layer = 0;
128
129 /* Add the RAT the list of color buffers */
130 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
131 (struct pipe_context *)pipe->ctx,
132 (struct pipe_resource *)bo, &rat_templ);
133
134 /* Update the number of color buffers */
135 pipe->ctx->framebuffer.state.nr_cbufs =
136 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
137
138 /* Update the cb_target_mask
139 * XXX: I think this is a potential spot for bugs once we start doing
140 * GL interop. cb_target_mask may be modified in the 3D sections
141 * of this driver. */
142 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
143
144 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
145 evergreen_init_color_surface_rat(rctx, surf);
146 }
147
148 static void evergreen_cs_set_vertex_buffer(
149 struct r600_context * rctx,
150 unsigned vb_index,
151 unsigned offset,
152 struct pipe_resource * buffer)
153 {
154 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
155 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
156 vb->stride = 1;
157 vb->buffer_offset = offset;
158 vb->buffer = buffer;
159 vb->user_buffer = NULL;
160
161 /* The vertex instructions in the compute shaders use the texture cache,
162 * so we need to invalidate it. */
163 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
164 state->enabled_mask |= 1 << vb_index;
165 state->dirty_mask |= 1 << vb_index;
166 r600_mark_atom_dirty(rctx, &state->atom);
167 }
168
169 static void evergreen_cs_set_constant_buffer(
170 struct r600_context * rctx,
171 unsigned cb_index,
172 unsigned offset,
173 unsigned size,
174 struct pipe_resource * buffer)
175 {
176 struct pipe_constant_buffer cb;
177 cb.buffer_size = size;
178 cb.buffer_offset = offset;
179 cb.buffer = buffer;
180 cb.user_buffer = NULL;
181
182 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
183 }
184
185 static const struct u_resource_vtbl r600_global_buffer_vtbl =
186 {
187 u_default_resource_get_handle, /* get_handle */
188 r600_compute_global_buffer_destroy, /* resource_destroy */
189 r600_compute_global_transfer_map, /* transfer_map */
190 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
191 r600_compute_global_transfer_unmap, /* transfer_unmap */
192 r600_compute_global_transfer_inline_write /* transfer_inline_write */
193 };
194
195
196 void *evergreen_create_compute_state(
197 struct pipe_context *ctx_,
198 const const struct pipe_compute_state *cso)
199 {
200 struct r600_context *ctx = (struct r600_context *)ctx_;
201 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
202 #ifdef HAVE_OPENCL
203 const struct pipe_llvm_program_header * header;
204 const char *code;
205 void *p;
206 boolean use_kill;
207
208 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
209 header = cso->prog;
210 code = cso->prog + sizeof(struct pipe_llvm_program_header);
211 radeon_shader_binary_init(&shader->binary);
212 radeon_elf_read(code, header->num_bytes, &shader->binary);
213 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
214
215 shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
216 shader->bc.ndw * 4);
217 p = r600_buffer_map_sync_with_rings(&ctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
218 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
219 ctx->b.ws->buffer_unmap(shader->code_bo->buf);
220 #endif
221
222 shader->ctx = ctx;
223 shader->local_size = cso->req_local_mem;
224 shader->private_size = cso->req_private_mem;
225 shader->input_size = cso->req_input_mem;
226
227 return shader;
228 }
229
230 void evergreen_delete_compute_state(struct pipe_context *ctx_, void* state)
231 {
232 struct r600_context *ctx = (struct r600_context *)ctx_;
233 COMPUTE_DBG(ctx->screen, "*** evergreen_delete_compute_state\n");
234 struct r600_pipe_compute *shader = state;
235
236 if (!shader)
237 return;
238
239 #ifdef HAVE_OPENCL
240 radeon_shader_binary_clean(&shader->binary);
241 r600_destroy_shader(&shader->bc);
242
243 /* TODO destroy shader->code_bo, shader->const_bo
244 * we'll need something like r600_buffer_free */
245 #endif
246 FREE(shader);
247 }
248
249 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
250 {
251 struct r600_context *ctx = (struct r600_context *)ctx_;
252
253 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
254
255 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
256 }
257
258 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
259 * kernel parameters there are implicit parameters that need to be stored
260 * in the vertex buffer as well. Here is how these parameters are organized in
261 * the buffer:
262 *
263 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
264 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
265 * DWORDS 6-8: Number of work items within each work group in each dimension
266 * (x,y,z)
267 * DWORDS 9+ : Kernel parameters
268 */
269 void evergreen_compute_upload_input(
270 struct pipe_context *ctx_,
271 const uint *block_layout,
272 const uint *grid_layout,
273 const void *input)
274 {
275 struct r600_context *ctx = (struct r600_context *)ctx_;
276 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
277 unsigned i;
278 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
279 * parameters.
280 */
281 unsigned input_size = shader->input_size + 36;
282 uint32_t * num_work_groups_start;
283 uint32_t * global_size_start;
284 uint32_t * local_size_start;
285 uint32_t * kernel_parameters_start;
286 struct pipe_box box;
287 struct pipe_transfer *transfer = NULL;
288
289 if (shader->input_size == 0) {
290 return;
291 }
292
293 if (!shader->kernel_param) {
294 /* Add space for the grid dimensions */
295 shader->kernel_param = (struct r600_resource *)
296 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
297 PIPE_USAGE_IMMUTABLE, input_size);
298 }
299
300 u_box_1d(0, input_size, &box);
301 num_work_groups_start = ctx_->transfer_map(ctx_,
302 (struct pipe_resource*)shader->kernel_param,
303 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
304 &box, &transfer);
305 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
306 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
307 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
308
309 /* Copy the work group size */
310 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
311
312 /* Copy the global size */
313 for (i = 0; i < 3; i++) {
314 global_size_start[i] = grid_layout[i] * block_layout[i];
315 }
316
317 /* Copy the local dimensions */
318 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
319
320 /* Copy the kernel inputs */
321 memcpy(kernel_parameters_start, input, shader->input_size);
322
323 for (i = 0; i < (input_size / 4); i++) {
324 COMPUTE_DBG(ctx->screen, "input %i : %u\n", i,
325 ((unsigned*)num_work_groups_start)[i]);
326 }
327
328 ctx_->transfer_unmap(ctx_, transfer);
329
330 /* ID=0 is reserved for the parameters */
331 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
332 (struct pipe_resource*)shader->kernel_param);
333 }
334
335 static void evergreen_emit_direct_dispatch(
336 struct r600_context *rctx,
337 const uint *block_layout, const uint *grid_layout)
338 {
339 int i;
340 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
341 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
342 unsigned num_waves;
343 unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
344 unsigned wave_divisor = (16 * num_pipes);
345 int group_size = 1;
346 int grid_size = 1;
347 unsigned lds_size = shader->local_size / 4 +
348 shader->bc.nlds_dw;
349
350
351 /* Calculate group_size/grid_size */
352 for (i = 0; i < 3; i++) {
353 group_size *= block_layout[i];
354 }
355
356 for (i = 0; i < 3; i++) {
357 grid_size *= grid_layout[i];
358 }
359
360 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
361 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
362 wave_divisor - 1) / wave_divisor;
363
364 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
365 "%u wavefronts per thread block, "
366 "allocating %u dwords lds.\n",
367 num_pipes, num_waves, lds_size);
368
369 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
370
371 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
372 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
373 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
374 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
375
376 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
377 group_size);
378
379 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
380 radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
381 radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
382 radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
383
384 if (rctx->b.chip_class < CAYMAN) {
385 assert(lds_size <= 8192);
386 } else {
387 /* Cayman appears to have a slightly smaller limit, see the
388 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
389 assert(lds_size <= 8160);
390 }
391
392 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
393 lds_size | (num_waves << 14));
394
395 /* Dispatch packet */
396 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
397 radeon_emit(cs, grid_layout[0]);
398 radeon_emit(cs, grid_layout[1]);
399 radeon_emit(cs, grid_layout[2]);
400 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
401 radeon_emit(cs, 1);
402 }
403
404 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
405 const uint *grid_layout)
406 {
407 struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
408 unsigned i;
409
410 /* make sure that the gfx ring is only one active */
411 if (ctx->b.dma.cs && ctx->b.dma.cs->cdw) {
412 ctx->b.dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
413 }
414
415 /* Initialize all the compute-related registers.
416 *
417 * See evergreen_init_atom_start_compute_cs() in this file for the list
418 * of registers initialized by the start_compute_cs_cmd atom.
419 */
420 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
421
422 /* emit config state */
423 if (ctx->b.chip_class == EVERGREEN)
424 r600_emit_atom(ctx, &ctx->config_state.atom);
425
426 ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
427 r600_flush_emit(ctx);
428
429 /* Emit colorbuffers. */
430 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
431 for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
432 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
433 unsigned reloc = radeon_add_to_buffer_list(&ctx->b, &ctx->b.gfx,
434 (struct r600_resource*)cb->base.texture,
435 RADEON_USAGE_READWRITE,
436 RADEON_PRIO_SHADER_RW_BUFFER);
437
438 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
439 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
440 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
441 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
442 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
443 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
444 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
445 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
446
447 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
448 radeon_emit(cs, reloc);
449
450 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
451 radeon_emit(cs, reloc);
452 }
453 for (; i < 8 ; i++)
454 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
455 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
456 for (; i < 12; i++)
457 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
458 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
459
460 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
461 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
462 ctx->compute_cb_target_mask);
463
464
465 /* Emit vertex buffer state */
466 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
467 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
468
469 /* Emit constant buffer state */
470 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
471
472 /* Emit sampler state */
473 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
474
475 /* Emit sampler view (texture resource) state */
476 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
477
478 /* Emit compute shader state */
479 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
480
481 /* Emit dispatch state and dispatch packet */
482 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
483
484 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
485 */
486 ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
487 R600_CONTEXT_INV_VERTEX_CACHE |
488 R600_CONTEXT_INV_TEX_CACHE;
489 r600_flush_emit(ctx);
490 ctx->b.flags = 0;
491
492 if (ctx->b.chip_class >= CAYMAN) {
493 cs->buf[cs->cdw++] = PKT3(PKT3_EVENT_WRITE, 0, 0);
494 cs->buf[cs->cdw++] = EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4);
495 /* DEALLOC_STATE prevents the GPU from hanging when a
496 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
497 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
498 */
499 cs->buf[cs->cdw++] = PKT3C(PKT3_DEALLOC_STATE, 0, 0);
500 cs->buf[cs->cdw++] = 0;
501 }
502
503 #if 0
504 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
505 for (i = 0; i < cs->cdw; i++) {
506 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
507 }
508 #endif
509
510 }
511
512
513 /**
514 * Emit function for r600_cs_shader_state atom
515 */
516 void evergreen_emit_cs_shader(
517 struct r600_context *rctx,
518 struct r600_atom *atom)
519 {
520 struct r600_cs_shader_state *state =
521 (struct r600_cs_shader_state*)atom;
522 struct r600_pipe_compute *shader = state->shader;
523 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
524 uint64_t va;
525 struct r600_resource *code_bo;
526 unsigned ngpr, nstack;
527
528 code_bo = shader->code_bo;
529 va = shader->code_bo->gpu_address + state->pc;
530 ngpr = shader->bc.ngpr;
531 nstack = shader->bc.nstack;
532
533 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
534 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
535 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
536 S_0288D4_NUM_GPRS(ngpr)
537 | S_0288D4_STACK_SIZE(nstack));
538 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
539
540 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
541 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
542 code_bo, RADEON_USAGE_READ,
543 RADEON_PRIO_USER_SHADER));
544 }
545
546 static void evergreen_launch_grid(
547 struct pipe_context *ctx_, const struct pipe_grid_info *info)
548 {
549 struct r600_context *ctx = (struct r600_context *)ctx_;
550 #ifdef HAVE_OPENCL
551 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
552 boolean use_kill;
553
554 ctx->cs_shader_state.pc = info->pc;
555 /* Get the config information for this kernel. */
556 r600_shader_binary_read_config(&shader->binary, &shader->bc,
557 info->pc, &use_kill);
558 #endif
559
560 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc);
561
562
563 evergreen_compute_upload_input(ctx_, info->block, info->grid, info->input);
564 compute_emit_cs(ctx, info->block, info->grid);
565 }
566
567 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
568 unsigned start, unsigned count,
569 struct pipe_surface ** surfaces)
570 {
571 struct r600_context *ctx = (struct r600_context *)ctx_;
572 struct r600_surface **resources = (struct r600_surface **)surfaces;
573
574 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
575 start, count);
576
577 for (unsigned i = 0; i < count; i++) {
578 /* The First two vertex buffers are reserved for parameters and
579 * global buffers. */
580 unsigned vtx_id = 2 + i;
581 if (resources[i]) {
582 struct r600_resource_global *buffer =
583 (struct r600_resource_global*)
584 resources[i]->base.texture;
585 if (resources[i]->base.writable) {
586 assert(i+1 < 12);
587
588 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
589 (struct r600_resource *)resources[i]->base.texture,
590 buffer->chunk->start_in_dw*4,
591 resources[i]->base.texture->width0);
592 }
593
594 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
595 buffer->chunk->start_in_dw * 4,
596 resources[i]->base.texture);
597 }
598 }
599 }
600
601 static void evergreen_set_global_binding(
602 struct pipe_context *ctx_, unsigned first, unsigned n,
603 struct pipe_resource **resources,
604 uint32_t **handles)
605 {
606 struct r600_context *ctx = (struct r600_context *)ctx_;
607 struct compute_memory_pool *pool = ctx->screen->global_pool;
608 struct r600_resource_global **buffers =
609 (struct r600_resource_global **)resources;
610 unsigned i;
611
612 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
613 first, n);
614
615 if (!resources) {
616 /* XXX: Unset */
617 return;
618 }
619
620 /* We mark these items for promotion to the pool if they
621 * aren't already there */
622 for (i = first; i < first + n; i++) {
623 struct compute_memory_item *item = buffers[i]->chunk;
624
625 if (!is_item_in_pool(item))
626 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
627 }
628
629 if (compute_memory_finalize_pending(pool, ctx_) == -1) {
630 /* XXX: Unset */
631 return;
632 }
633
634 for (i = first; i < first + n; i++)
635 {
636 uint32_t buffer_offset;
637 uint32_t handle;
638 assert(resources[i]->target == PIPE_BUFFER);
639 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
640
641 buffer_offset = util_le32_to_cpu(*(handles[i]));
642 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
643
644 *(handles[i]) = util_cpu_to_le32(handle);
645 }
646
647 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
648 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
649 (struct pipe_resource*)pool->bo);
650 }
651
652 /**
653 * This function initializes all the compute specific registers that need to
654 * be initialized for each compute command stream. Registers that are common
655 * to both compute and 3D will be initialized at the beginning of each compute
656 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
657 * packet requires that the shader type bit be set, we must initialize all
658 * context registers needed for compute in this function. The registers
659 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
660 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
661 * on the GPU family.
662 */
663 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
664 {
665 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
666 int num_threads;
667 int num_stack_entries;
668
669 /* since all required registers are initialized in the
670 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
671 */
672 r600_init_command_buffer(cb, 256);
673 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
674
675 /* This must be first. */
676 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
677 r600_store_value(cb, 0x80000000);
678 r600_store_value(cb, 0x80000000);
679
680 /* We're setting config registers here. */
681 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
682 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
683
684 switch (ctx->b.family) {
685 case CHIP_CEDAR:
686 default:
687 num_threads = 128;
688 num_stack_entries = 256;
689 break;
690 case CHIP_REDWOOD:
691 num_threads = 128;
692 num_stack_entries = 256;
693 break;
694 case CHIP_JUNIPER:
695 num_threads = 128;
696 num_stack_entries = 512;
697 break;
698 case CHIP_CYPRESS:
699 case CHIP_HEMLOCK:
700 num_threads = 128;
701 num_stack_entries = 512;
702 break;
703 case CHIP_PALM:
704 num_threads = 128;
705 num_stack_entries = 256;
706 break;
707 case CHIP_SUMO:
708 num_threads = 128;
709 num_stack_entries = 256;
710 break;
711 case CHIP_SUMO2:
712 num_threads = 128;
713 num_stack_entries = 512;
714 break;
715 case CHIP_BARTS:
716 num_threads = 128;
717 num_stack_entries = 512;
718 break;
719 case CHIP_TURKS:
720 num_threads = 128;
721 num_stack_entries = 256;
722 break;
723 case CHIP_CAICOS:
724 num_threads = 128;
725 num_stack_entries = 256;
726 break;
727 }
728
729 /* Config Registers */
730 if (ctx->b.chip_class < CAYMAN)
731 evergreen_init_common_regs(ctx, cb, ctx->b.chip_class, ctx->b.family,
732 ctx->screen->b.info.drm_minor);
733 else
734 cayman_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
735 ctx->screen->b.info.drm_minor);
736
737 /* The primitive type always needs to be POINTLIST for compute. */
738 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
739 V_008958_DI_PT_POINTLIST);
740
741 if (ctx->b.chip_class < CAYMAN) {
742
743 /* These registers control which simds can be used by each stage.
744 * The default for these registers is 0xffffffff, which means
745 * all simds are available for each stage. It's possible we may
746 * want to play around with these in the future, but for now
747 * the default value is fine.
748 *
749 * R_008E20_SQ_STATIC_THREAD_MGMT1
750 * R_008E24_SQ_STATIC_THREAD_MGMT2
751 * R_008E28_SQ_STATIC_THREAD_MGMT3
752 */
753
754 /* XXX: We may need to adjust the thread and stack resource
755 * values for 3D/compute interop */
756
757 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
758
759 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
760 * Set the number of threads used by the PS/VS/GS/ES stage to
761 * 0.
762 */
763 r600_store_value(cb, 0);
764
765 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
766 * Set the number of threads used by the CS (aka LS) stage to
767 * the maximum number of threads and set the number of threads
768 * for the HS stage to 0. */
769 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
770
771 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
772 * Set the Control Flow stack entries to 0 for PS/VS stages */
773 r600_store_value(cb, 0);
774
775 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
776 * Set the Control Flow stack entries to 0 for GS/ES stages */
777 r600_store_value(cb, 0);
778
779 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
780 * Set the Contol Flow stack entries to 0 for the HS stage, and
781 * set it to the maximum value for the CS (aka LS) stage. */
782 r600_store_value(cb,
783 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
784 }
785 /* Give the compute shader all the available LDS space.
786 * NOTE: This only sets the maximum number of dwords that a compute
787 * shader can allocate. When a shader is executed, we still need to
788 * allocate the appropriate amount of LDS dwords using the
789 * CM_R_0288E8_SQ_LDS_ALLOC register.
790 */
791 if (ctx->b.chip_class < CAYMAN) {
792 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
793 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
794 } else {
795 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
796 S_0286FC_NUM_PS_LDS(0) |
797 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
798 }
799
800 /* Context Registers */
801
802 if (ctx->b.chip_class < CAYMAN) {
803 /* workaround for hw issues with dyn gpr - must set all limits
804 * to 240 instead of 0, 0x1e == 240 / 8
805 */
806 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
807 S_028838_PS_GPRS(0x1e) |
808 S_028838_VS_GPRS(0x1e) |
809 S_028838_GS_GPRS(0x1e) |
810 S_028838_ES_GPRS(0x1e) |
811 S_028838_HS_GPRS(0x1e) |
812 S_028838_LS_GPRS(0x1e));
813 }
814
815 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
816 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
817 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
818
819 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
820
821 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
822 S_0286E8_TID_IN_GROUP_ENA
823 | S_0286E8_TGID_ENA
824 | S_0286E8_DISABLE_INDEX_PACK)
825 ;
826
827 /* The LOOP_CONST registers are an optimizations for loops that allows
828 * you to store the initial counter, increment value, and maximum
829 * counter value in a register so that hardware can calculate the
830 * correct number of iterations for the loop, so that you don't need
831 * to have the loop counter in your shader code. We don't currently use
832 * this optimization, so we must keep track of the counter in the
833 * shader and use a break instruction to exit loops. However, the
834 * hardware will still uses this register to determine when to exit a
835 * loop, so we need to initialize the counter to 0, set the increment
836 * value to 1 and the maximum counter value to the 4095 (0xfff) which
837 * is the maximum value allowed. This gives us a maximum of 4096
838 * iterations for our loops, but hopefully our break instruction will
839 * execute before some time before the 4096th iteration.
840 */
841 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
842 }
843
844 void evergreen_init_compute_state_functions(struct r600_context *ctx)
845 {
846 ctx->b.b.create_compute_state = evergreen_create_compute_state;
847 ctx->b.b.delete_compute_state = evergreen_delete_compute_state;
848 ctx->b.b.bind_compute_state = evergreen_bind_compute_state;
849 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
850 ctx->b.b.set_compute_resources = evergreen_set_compute_resources;
851 ctx->b.b.set_global_binding = evergreen_set_global_binding;
852 ctx->b.b.launch_grid = evergreen_launch_grid;
853
854 }
855
856 struct pipe_resource *r600_compute_global_buffer_create(
857 struct pipe_screen *screen,
858 const struct pipe_resource *templ)
859 {
860 struct r600_resource_global* result = NULL;
861 struct r600_screen* rscreen = NULL;
862 int size_in_dw = 0;
863
864 assert(templ->target == PIPE_BUFFER);
865 assert(templ->bind & PIPE_BIND_GLOBAL);
866 assert(templ->array_size == 1 || templ->array_size == 0);
867 assert(templ->depth0 == 1 || templ->depth0 == 0);
868 assert(templ->height0 == 1 || templ->height0 == 0);
869
870 result = (struct r600_resource_global*)
871 CALLOC(sizeof(struct r600_resource_global), 1);
872 rscreen = (struct r600_screen*)screen;
873
874 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
875 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
876 templ->array_size);
877
878 result->base.b.vtbl = &r600_global_buffer_vtbl;
879 result->base.b.b = *templ;
880 result->base.b.b.screen = screen;
881 pipe_reference_init(&result->base.b.b.reference, 1);
882
883 size_in_dw = (templ->width0+3) / 4;
884
885 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
886
887 if (result->chunk == NULL)
888 {
889 free(result);
890 return NULL;
891 }
892
893 return &result->base.b.b;
894 }
895
896 void r600_compute_global_buffer_destroy(
897 struct pipe_screen *screen,
898 struct pipe_resource *res)
899 {
900 struct r600_resource_global* buffer = NULL;
901 struct r600_screen* rscreen = NULL;
902
903 assert(res->target == PIPE_BUFFER);
904 assert(res->bind & PIPE_BIND_GLOBAL);
905
906 buffer = (struct r600_resource_global*)res;
907 rscreen = (struct r600_screen*)screen;
908
909 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
910
911 buffer->chunk = NULL;
912 free(res);
913 }
914
915 void *r600_compute_global_transfer_map(
916 struct pipe_context *ctx_,
917 struct pipe_resource *resource,
918 unsigned level,
919 unsigned usage,
920 const struct pipe_box *box,
921 struct pipe_transfer **ptransfer)
922 {
923 struct r600_context *rctx = (struct r600_context*)ctx_;
924 struct compute_memory_pool *pool = rctx->screen->global_pool;
925 struct r600_resource_global* buffer =
926 (struct r600_resource_global*)resource;
927
928 struct compute_memory_item *item = buffer->chunk;
929 struct pipe_resource *dst = NULL;
930 unsigned offset = box->x;
931
932 if (is_item_in_pool(item)) {
933 compute_memory_demote_item(pool, item, ctx_);
934 }
935 else {
936 if (item->real_buffer == NULL) {
937 item->real_buffer =
938 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
939 }
940 }
941
942 dst = (struct pipe_resource*)item->real_buffer;
943
944 if (usage & PIPE_TRANSFER_READ)
945 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
946
947 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
948 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
949 "width = %u, height = %u, depth = %u)\n", level, usage,
950 box->x, box->y, box->z, box->width, box->height,
951 box->depth);
952 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
953 "%u (box.x)\n", item->id, box->x);
954
955
956 assert(resource->target == PIPE_BUFFER);
957 assert(resource->bind & PIPE_BIND_GLOBAL);
958 assert(box->x >= 0);
959 assert(box->y == 0);
960 assert(box->z == 0);
961
962 ///TODO: do it better, mapping is not possible if the pool is too big
963 return pipe_buffer_map_range(ctx_, dst,
964 offset, box->width, usage, ptransfer);
965 }
966
967 void r600_compute_global_transfer_unmap(
968 struct pipe_context *ctx_,
969 struct pipe_transfer* transfer)
970 {
971 /* struct r600_resource_global are not real resources, they just map
972 * to an offset within the compute memory pool. The function
973 * r600_compute_global_transfer_map() maps the memory pool
974 * resource rather than the struct r600_resource_global passed to
975 * it as an argument and then initalizes ptransfer->resource with
976 * the memory pool resource (via pipe_buffer_map_range).
977 * When transfer_unmap is called it uses the memory pool's
978 * vtable which calls r600_buffer_transfer_map() rather than
979 * this function.
980 */
981 assert (!"This function should not be called");
982 }
983
984 void r600_compute_global_transfer_flush_region(
985 struct pipe_context *ctx_,
986 struct pipe_transfer *transfer,
987 const struct pipe_box *box)
988 {
989 assert(0 && "TODO");
990 }
991
992 void r600_compute_global_transfer_inline_write(
993 struct pipe_context *pipe,
994 struct pipe_resource *resource,
995 unsigned level,
996 unsigned usage,
997 const struct pipe_box *box,
998 const void *data,
999 unsigned stride,
1000 unsigned layer_stride)
1001 {
1002 assert(0 && "TODO");
1003 }