radeon/compute: Stop leaking LLVMContexts in radeon_llvm_parse_bitcode
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/u_double_list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_resource.h"
43 #include "r600_shader.h"
44 #include "r600_pipe.h"
45 #include "r600_formats.h"
46 #include "evergreen_compute.h"
47 #include "evergreen_compute_internal.h"
48 #include "compute_memory_pool.h"
49 #include "sb/sb_public.h"
50 #ifdef HAVE_OPENCL
51 #include "radeon_llvm_util.h"
52 #endif
53
54 /**
55 RAT0 is for global binding write
56 VTX1 is for global binding read
57
58 for wrting images RAT1...
59 for reading images TEX2...
60 TEX2-RAT1 is paired
61
62 TEX2... consumes the same fetch resources, that VTX2... would consume
63
64 CONST0 and VTX0 is for parameters
65 CONST0 is binding smaller input parameter buffer, and for constant indexing,
66 also constant cached
67 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
68 the constant cache can handle
69
70 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
71 because we reserve RAT0 for global bindings. With byteaddressing enabled,
72 we should reserve another one too.=> 10 image binding for writing max.
73
74 from Nvidia OpenCL:
75 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
76 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
77
78 so 10 for writing is enough. 176 is the max for reading according to the docs
79
80 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
81 writable images will consume TEX slots, VTX slots too because of linear indexing
82
83 */
84
85 struct r600_resource* r600_compute_buffer_alloc_vram(
86 struct r600_screen *screen,
87 unsigned size)
88 {
89 struct pipe_resource * buffer = NULL;
90 assert(size);
91
92 buffer = pipe_buffer_create(
93 (struct pipe_screen*) screen,
94 PIPE_BIND_CUSTOM,
95 PIPE_USAGE_IMMUTABLE,
96 size);
97
98 return (struct r600_resource *)buffer;
99 }
100
101
102 static void evergreen_set_rat(
103 struct r600_pipe_compute *pipe,
104 int id,
105 struct r600_resource* bo,
106 int start,
107 int size)
108 {
109 struct pipe_surface rat_templ;
110 struct r600_surface *surf = NULL;
111 struct r600_context *rctx = NULL;
112
113 assert(id < 12);
114 assert((size & 3) == 0);
115 assert((start & 0xFF) == 0);
116
117 rctx = pipe->ctx;
118
119 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
120
121 /* Create the RAT surface */
122 memset(&rat_templ, 0, sizeof(rat_templ));
123 rat_templ.format = PIPE_FORMAT_R32_UINT;
124 rat_templ.u.tex.level = 0;
125 rat_templ.u.tex.first_layer = 0;
126 rat_templ.u.tex.last_layer = 0;
127
128 /* Add the RAT the list of color buffers */
129 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
130 (struct pipe_context *)pipe->ctx,
131 (struct pipe_resource *)bo, &rat_templ);
132
133 /* Update the number of color buffers */
134 pipe->ctx->framebuffer.state.nr_cbufs =
135 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
136
137 /* Update the cb_target_mask
138 * XXX: I think this is a potential spot for bugs once we start doing
139 * GL interop. cb_target_mask may be modified in the 3D sections
140 * of this driver. */
141 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
142
143 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
144 evergreen_init_color_surface_rat(rctx, surf);
145 }
146
147 static void evergreen_cs_set_vertex_buffer(
148 struct r600_context * rctx,
149 unsigned vb_index,
150 unsigned offset,
151 struct pipe_resource * buffer)
152 {
153 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
154 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
155 vb->stride = 1;
156 vb->buffer_offset = offset;
157 vb->buffer = buffer;
158 vb->user_buffer = NULL;
159
160 /* The vertex instructions in the compute shaders use the texture cache,
161 * so we need to invalidate it. */
162 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
163 state->enabled_mask |= 1 << vb_index;
164 state->dirty_mask |= 1 << vb_index;
165 state->atom.dirty = true;
166 }
167
168 static void evergreen_cs_set_constant_buffer(
169 struct r600_context * rctx,
170 unsigned cb_index,
171 unsigned offset,
172 unsigned size,
173 struct pipe_resource * buffer)
174 {
175 struct pipe_constant_buffer cb;
176 cb.buffer_size = size;
177 cb.buffer_offset = offset;
178 cb.buffer = buffer;
179 cb.user_buffer = NULL;
180
181 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
182 }
183
184 static const struct u_resource_vtbl r600_global_buffer_vtbl =
185 {
186 u_default_resource_get_handle, /* get_handle */
187 r600_compute_global_buffer_destroy, /* resource_destroy */
188 r600_compute_global_transfer_map, /* transfer_map */
189 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
190 r600_compute_global_transfer_unmap, /* transfer_unmap */
191 r600_compute_global_transfer_inline_write /* transfer_inline_write */
192 };
193
194
195 void *evergreen_create_compute_state(
196 struct pipe_context *ctx_,
197 const const struct pipe_compute_state *cso)
198 {
199 struct r600_context *ctx = (struct r600_context *)ctx_;
200 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
201
202 #ifdef HAVE_OPENCL
203 const struct pipe_llvm_program_header * header;
204 const unsigned char * code;
205 unsigned i;
206
207 shader->llvm_ctx = LLVMContextCreate();
208
209 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
210
211 header = cso->prog;
212 code = cso->prog + sizeof(struct pipe_llvm_program_header);
213 #endif
214
215 shader->ctx = (struct r600_context*)ctx;
216 shader->local_size = cso->req_local_mem;
217 shader->private_size = cso->req_private_mem;
218 shader->input_size = cso->req_input_mem;
219
220 #ifdef HAVE_OPENCL
221 shader->num_kernels = radeon_llvm_get_num_kernels(shader->llvm_ctx, code,
222 header->num_bytes);
223 shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels);
224
225 for (i = 0; i < shader->num_kernels; i++) {
226 struct r600_kernel *kernel = &shader->kernels[i];
227 kernel->llvm_module = radeon_llvm_get_kernel_module(shader->llvm_ctx, i,
228 code, header->num_bytes);
229 }
230 #endif
231 return shader;
232 }
233
234 void evergreen_delete_compute_state(struct pipe_context *ctx, void* state)
235 {
236 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state;
237
238 if (!shader)
239 return;
240
241 #ifdef HAVE_OPENCL
242 if (shader->llvm_ctx){
243 LLVMContextDispose(shader->llvm_ctx);
244 }
245 #endif
246
247 free(shader);
248 }
249
250 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
251 {
252 struct r600_context *ctx = (struct r600_context *)ctx_;
253
254 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
255
256 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
257 }
258
259 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
260 * kernel parameters there are implicit parameters that need to be stored
261 * in the vertex buffer as well. Here is how these parameters are organized in
262 * the buffer:
263 *
264 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
265 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
266 * DWORDS 6-8: Number of work items within each work group in each dimension
267 * (x,y,z)
268 * DWORDS 9+ : Kernel parameters
269 */
270 void evergreen_compute_upload_input(
271 struct pipe_context *ctx_,
272 const uint *block_layout,
273 const uint *grid_layout,
274 const void *input)
275 {
276 struct r600_context *ctx = (struct r600_context *)ctx_;
277 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
278 int i;
279 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
280 * parameters.
281 */
282 unsigned input_size = shader->input_size + 36;
283 uint32_t * num_work_groups_start;
284 uint32_t * global_size_start;
285 uint32_t * local_size_start;
286 uint32_t * kernel_parameters_start;
287 struct pipe_box box;
288 struct pipe_transfer *transfer = NULL;
289
290 if (shader->input_size == 0) {
291 return;
292 }
293
294 if (!shader->kernel_param) {
295 /* Add space for the grid dimensions */
296 shader->kernel_param = (struct r600_resource *)
297 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
298 PIPE_USAGE_IMMUTABLE, input_size);
299 }
300
301 u_box_1d(0, input_size, &box);
302 num_work_groups_start = ctx_->transfer_map(ctx_,
303 (struct pipe_resource*)shader->kernel_param,
304 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
305 &box, &transfer);
306 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
307 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
308 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
309
310 /* Copy the work group size */
311 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
312
313 /* Copy the global size */
314 for (i = 0; i < 3; i++) {
315 global_size_start[i] = grid_layout[i] * block_layout[i];
316 }
317
318 /* Copy the local dimensions */
319 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
320
321 /* Copy the kernel inputs */
322 memcpy(kernel_parameters_start, input, shader->input_size);
323
324 for (i = 0; i < (input_size / 4); i++) {
325 COMPUTE_DBG(ctx->screen, "input %i : %i\n", i,
326 ((unsigned*)num_work_groups_start)[i]);
327 }
328
329 ctx_->transfer_unmap(ctx_, transfer);
330
331 /* ID=0 is reserved for the parameters */
332 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
333 (struct pipe_resource*)shader->kernel_param);
334 }
335
336 static void evergreen_emit_direct_dispatch(
337 struct r600_context *rctx,
338 const uint *block_layout, const uint *grid_layout)
339 {
340 int i;
341 struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
342 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
343 unsigned num_waves;
344 unsigned num_pipes = rctx->screen->b.info.r600_max_pipes;
345 unsigned wave_divisor = (16 * num_pipes);
346 int group_size = 1;
347 int grid_size = 1;
348 unsigned lds_size = shader->local_size / 4 + shader->active_kernel->bc.nlds_dw;
349
350 /* Calculate group_size/grid_size */
351 for (i = 0; i < 3; i++) {
352 group_size *= block_layout[i];
353 }
354
355 for (i = 0; i < 3; i++) {
356 grid_size *= grid_layout[i];
357 }
358
359 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
360 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
361 wave_divisor - 1) / wave_divisor;
362
363 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
364 "%u wavefronts per thread block, "
365 "allocating %u dwords lds.\n",
366 num_pipes, num_waves, lds_size);
367
368 r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
369
370 r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
371 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
372 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
373 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
374
375 r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
376 group_size);
377
378 r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
379 radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
380 radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
381 radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
382
383 if (rctx->b.chip_class < CAYMAN) {
384 assert(lds_size <= 8192);
385 } else {
386 /* Cayman appears to have a slightly smaller limit, see the
387 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
388 assert(lds_size <= 8160);
389 }
390
391 r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC,
392 lds_size | (num_waves << 14));
393
394 /* Dispatch packet */
395 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
396 radeon_emit(cs, grid_layout[0]);
397 radeon_emit(cs, grid_layout[1]);
398 radeon_emit(cs, grid_layout[2]);
399 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
400 radeon_emit(cs, 1);
401 }
402
403 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
404 const uint *grid_layout)
405 {
406 struct radeon_winsys_cs *cs = ctx->b.rings.gfx.cs;
407 int i;
408
409 /* make sure that the gfx ring is only one active */
410 if (ctx->b.rings.dma.cs) {
411 ctx->b.rings.dma.flush(ctx, RADEON_FLUSH_ASYNC);
412 }
413
414 /* Initialize all the compute-related registers.
415 *
416 * See evergreen_init_atom_start_compute_cs() in this file for the list
417 * of registers initialized by the start_compute_cs_cmd atom.
418 */
419 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
420
421 ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
422 r600_flush_emit(ctx);
423
424 /* Emit colorbuffers. */
425 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
426 for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
427 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
428 unsigned reloc = r600_context_bo_reloc(&ctx->b, &ctx->b.rings.gfx,
429 (struct r600_resource*)cb->base.texture,
430 RADEON_USAGE_READWRITE);
431
432 r600_write_compute_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
433 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
434 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
435 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
436 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
437 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
438 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
439 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
440
441 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
442 radeon_emit(cs, reloc);
443
444 if (!ctx->keep_tiling_flags) {
445 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
446 radeon_emit(cs, reloc);
447 }
448
449 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
450 radeon_emit(cs, reloc);
451 }
452 if (ctx->keep_tiling_flags) {
453 for (; i < 8 ; i++) {
454 r600_write_compute_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
455 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
456 }
457 for (; i < 12; i++) {
458 r600_write_compute_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
459 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
460 }
461 }
462
463 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
464 r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,
465 ctx->compute_cb_target_mask);
466
467
468 /* Emit vertex buffer state */
469 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
470 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
471
472 /* Emit constant buffer state */
473 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
474
475 /* Emit compute shader state */
476 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
477
478 /* Emit dispatch state and dispatch packet */
479 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
480
481 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
482 */
483 ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
484 R600_CONTEXT_INV_VERTEX_CACHE |
485 R600_CONTEXT_INV_TEX_CACHE;
486 r600_flush_emit(ctx);
487 ctx->b.flags = 0;
488
489 if (ctx->b.chip_class >= CAYMAN) {
490 ctx->skip_surface_sync_on_next_cs_flush = true;
491 }
492
493 #if 0
494 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
495 for (i = 0; i < cs->cdw; i++) {
496 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
497 }
498 #endif
499
500 }
501
502
503 /**
504 * Emit function for r600_cs_shader_state atom
505 */
506 void evergreen_emit_cs_shader(
507 struct r600_context *rctx,
508 struct r600_atom *atom)
509 {
510 struct r600_cs_shader_state *state =
511 (struct r600_cs_shader_state*)atom;
512 struct r600_pipe_compute *shader = state->shader;
513 struct r600_kernel *kernel = &shader->kernels[state->kernel_index];
514 struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
515 uint64_t va;
516
517 va = r600_resource_va(&rctx->screen->b.b, &kernel->code_bo->b.b);
518
519 r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
520 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
521 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
522 S_0288D4_NUM_GPRS(kernel->bc.ngpr)
523 | S_0288D4_STACK_SIZE(kernel->bc.nstack));
524 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
525
526 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
527 radeon_emit(cs, r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx,
528 kernel->code_bo, RADEON_USAGE_READ));
529 }
530
531 static void evergreen_launch_grid(
532 struct pipe_context *ctx_,
533 const uint *block_layout, const uint *grid_layout,
534 uint32_t pc, const void *input)
535 {
536 struct r600_context *ctx = (struct r600_context *)ctx_;
537
538 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
539 struct r600_kernel *kernel = &shader->kernels[pc];
540
541 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
542
543 #ifdef HAVE_OPENCL
544
545 if (!kernel->code_bo) {
546 void *p;
547 struct r600_bytecode *bc = &kernel->bc;
548 LLVMModuleRef mod = kernel->llvm_module;
549 boolean use_kill = false;
550 bool dump = (ctx->screen->b.debug_flags & DBG_CS) != 0;
551 unsigned use_sb = ctx->screen->b.debug_flags & DBG_SB_CS;
552 unsigned sb_disasm = use_sb ||
553 (ctx->screen->b.debug_flags & DBG_SB_DISASM);
554
555 r600_bytecode_init(bc, ctx->b.chip_class, ctx->b.family,
556 ctx->screen->has_compressed_msaa_texturing);
557 bc->type = TGSI_PROCESSOR_COMPUTE;
558 bc->isa = ctx->isa;
559 r600_llvm_compile(mod, ctx->b.family, bc, &use_kill, dump);
560
561 if (dump && !sb_disasm) {
562 r600_bytecode_disasm(bc);
563 } else if ((dump && sb_disasm) || use_sb) {
564 if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
565 R600_ERR("r600_sb_bytecode_process failed!\n");
566 }
567
568 kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
569 kernel->bc.ndw * 4);
570 p = r600_buffer_map_sync_with_rings(&ctx->b, kernel->code_bo, PIPE_TRANSFER_WRITE);
571 memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
572 ctx->b.ws->buffer_unmap(kernel->code_bo->cs_buf);
573 }
574 #endif
575 shader->active_kernel = kernel;
576 ctx->cs_shader_state.kernel_index = pc;
577 evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
578 compute_emit_cs(ctx, block_layout, grid_layout);
579 }
580
581 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
582 unsigned start, unsigned count,
583 struct pipe_surface ** surfaces)
584 {
585 struct r600_context *ctx = (struct r600_context *)ctx_;
586 struct r600_surface **resources = (struct r600_surface **)surfaces;
587
588 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
589 start, count);
590
591 for (int i = 0; i < count; i++) {
592 /* The First two vertex buffers are reserved for parameters and
593 * global buffers. */
594 unsigned vtx_id = 2 + i;
595 if (resources[i]) {
596 struct r600_resource_global *buffer =
597 (struct r600_resource_global*)
598 resources[i]->base.texture;
599 if (resources[i]->base.writable) {
600 assert(i+1 < 12);
601
602 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
603 (struct r600_resource *)resources[i]->base.texture,
604 buffer->chunk->start_in_dw*4,
605 resources[i]->base.texture->width0);
606 }
607
608 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
609 buffer->chunk->start_in_dw * 4,
610 resources[i]->base.texture);
611 }
612 }
613 }
614
615 void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
616 unsigned start_slot, unsigned count,
617 struct pipe_sampler_view **views)
618 {
619 struct r600_pipe_sampler_view **resource =
620 (struct r600_pipe_sampler_view **)views;
621
622 for (int i = 0; i < count; i++) {
623 if (resource[i]) {
624 assert(i+1 < 12);
625 /* XXX: Implement */
626 assert(!"Compute samplers not implemented.");
627 ///FETCH0 = VTX0 (param buffer),
628 //FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
629 }
630 }
631 }
632
633
634 static void evergreen_set_global_binding(
635 struct pipe_context *ctx_, unsigned first, unsigned n,
636 struct pipe_resource **resources,
637 uint32_t **handles)
638 {
639 struct r600_context *ctx = (struct r600_context *)ctx_;
640 struct compute_memory_pool *pool = ctx->screen->global_pool;
641 struct r600_resource_global **buffers =
642 (struct r600_resource_global **)resources;
643
644 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
645 first, n);
646
647 if (!resources) {
648 /* XXX: Unset */
649 return;
650 }
651
652 compute_memory_finalize_pending(pool, ctx_);
653
654 for (int i = 0; i < n; i++)
655 {
656 assert(resources[i]->target == PIPE_BUFFER);
657 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
658
659 *(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
660 }
661
662 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
663 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
664 (struct pipe_resource*)pool->bo);
665 }
666
667 /**
668 * This function initializes all the compute specific registers that need to
669 * be initialized for each compute command stream. Registers that are common
670 * to both compute and 3D will be initialized at the beginning of each compute
671 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
672 * packet requires that the shader type bit be set, we must initialize all
673 * context registers needed for compute in this function. The registers
674 * intialized by the start_cs_cmd atom can be found in evereen_state.c in the
675 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
676 * on the GPU family.
677 */
678 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
679 {
680 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
681 int num_threads;
682 int num_stack_entries;
683
684 /* since all required registers are initialised in the
685 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
686 */
687 r600_init_command_buffer(cb, 256);
688 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
689
690 /* This must be first. */
691 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
692 r600_store_value(cb, 0x80000000);
693 r600_store_value(cb, 0x80000000);
694
695 /* We're setting config registers here. */
696 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
697 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
698
699 switch (ctx->b.family) {
700 case CHIP_CEDAR:
701 default:
702 num_threads = 128;
703 num_stack_entries = 256;
704 break;
705 case CHIP_REDWOOD:
706 num_threads = 128;
707 num_stack_entries = 256;
708 break;
709 case CHIP_JUNIPER:
710 num_threads = 128;
711 num_stack_entries = 512;
712 break;
713 case CHIP_CYPRESS:
714 case CHIP_HEMLOCK:
715 num_threads = 128;
716 num_stack_entries = 512;
717 break;
718 case CHIP_PALM:
719 num_threads = 128;
720 num_stack_entries = 256;
721 break;
722 case CHIP_SUMO:
723 num_threads = 128;
724 num_stack_entries = 256;
725 break;
726 case CHIP_SUMO2:
727 num_threads = 128;
728 num_stack_entries = 512;
729 break;
730 case CHIP_BARTS:
731 num_threads = 128;
732 num_stack_entries = 512;
733 break;
734 case CHIP_TURKS:
735 num_threads = 128;
736 num_stack_entries = 256;
737 break;
738 case CHIP_CAICOS:
739 num_threads = 128;
740 num_stack_entries = 256;
741 break;
742 }
743
744 /* Config Registers */
745 if (ctx->b.chip_class < CAYMAN)
746 evergreen_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
747 ctx->screen->b.info.drm_minor);
748 else
749 cayman_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
750 ctx->screen->b.info.drm_minor);
751
752 /* The primitive type always needs to be POINTLIST for compute. */
753 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
754 V_008958_DI_PT_POINTLIST);
755
756 if (ctx->b.chip_class < CAYMAN) {
757
758 /* These registers control which simds can be used by each stage.
759 * The default for these registers is 0xffffffff, which means
760 * all simds are available for each stage. It's possible we may
761 * want to play around with these in the future, but for now
762 * the default value is fine.
763 *
764 * R_008E20_SQ_STATIC_THREAD_MGMT1
765 * R_008E24_SQ_STATIC_THREAD_MGMT2
766 * R_008E28_SQ_STATIC_THREAD_MGMT3
767 */
768
769 /* XXX: We may need to adjust the thread and stack resouce
770 * values for 3D/compute interop */
771
772 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
773
774 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
775 * Set the number of threads used by the PS/VS/GS/ES stage to
776 * 0.
777 */
778 r600_store_value(cb, 0);
779
780 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
781 * Set the number of threads used by the CS (aka LS) stage to
782 * the maximum number of threads and set the number of threads
783 * for the HS stage to 0. */
784 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
785
786 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
787 * Set the Control Flow stack entries to 0 for PS/VS stages */
788 r600_store_value(cb, 0);
789
790 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
791 * Set the Control Flow stack entries to 0 for GS/ES stages */
792 r600_store_value(cb, 0);
793
794 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
795 * Set the Contol Flow stack entries to 0 for the HS stage, and
796 * set it to the maximum value for the CS (aka LS) stage. */
797 r600_store_value(cb,
798 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
799 }
800 /* Give the compute shader all the available LDS space.
801 * NOTE: This only sets the maximum number of dwords that a compute
802 * shader can allocate. When a shader is executed, we still need to
803 * allocate the appropriate amount of LDS dwords using the
804 * CM_R_0288E8_SQ_LDS_ALLOC register.
805 */
806 if (ctx->b.chip_class < CAYMAN) {
807 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
808 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
809 } else {
810 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
811 S_0286FC_NUM_PS_LDS(0) |
812 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
813 }
814
815 /* Context Registers */
816
817 if (ctx->b.chip_class < CAYMAN) {
818 /* workaround for hw issues with dyn gpr - must set all limits
819 * to 240 instead of 0, 0x1e == 240 / 8
820 */
821 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
822 S_028838_PS_GPRS(0x1e) |
823 S_028838_VS_GPRS(0x1e) |
824 S_028838_GS_GPRS(0x1e) |
825 S_028838_ES_GPRS(0x1e) |
826 S_028838_HS_GPRS(0x1e) |
827 S_028838_LS_GPRS(0x1e));
828 }
829
830 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
831 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
832 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
833
834 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
835
836 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
837 S_0286E8_TID_IN_GROUP_ENA
838 | S_0286E8_TGID_ENA
839 | S_0286E8_DISABLE_INDEX_PACK)
840 ;
841
842 /* The LOOP_CONST registers are an optimizations for loops that allows
843 * you to store the initial counter, increment value, and maximum
844 * counter value in a register so that hardware can calculate the
845 * correct number of iterations for the loop, so that you don't need
846 * to have the loop counter in your shader code. We don't currently use
847 * this optimization, so we must keep track of the counter in the
848 * shader and use a break instruction to exit loops. However, the
849 * hardware will still uses this register to determine when to exit a
850 * loop, so we need to initialize the counter to 0, set the increment
851 * value to 1 and the maximum counter value to the 4095 (0xfff) which
852 * is the maximum value allowed. This gives us a maximum of 4096
853 * iterations for our loops, but hopefully our break instruction will
854 * execute before some time before the 4096th iteration.
855 */
856 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
857 }
858
859 void evergreen_init_compute_state_functions(struct r600_context *ctx)
860 {
861 ctx->b.b.create_compute_state = evergreen_create_compute_state;
862 ctx->b.b.delete_compute_state = evergreen_delete_compute_state;
863 ctx->b.b.bind_compute_state = evergreen_bind_compute_state;
864 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
865 ctx->b.b.set_compute_resources = evergreen_set_compute_resources;
866 ctx->b.b.set_global_binding = evergreen_set_global_binding;
867 ctx->b.b.launch_grid = evergreen_launch_grid;
868
869 /* We always use at least one vertex buffer for parameters (id = 1)*/
870 ctx->cs_vertex_buffer_state.enabled_mask =
871 ctx->cs_vertex_buffer_state.dirty_mask = 0x2;
872 }
873
874 struct pipe_resource *r600_compute_global_buffer_create(
875 struct pipe_screen *screen,
876 const struct pipe_resource *templ)
877 {
878 struct r600_resource_global* result = NULL;
879 struct r600_screen* rscreen = NULL;
880 int size_in_dw = 0;
881
882 assert(templ->target == PIPE_BUFFER);
883 assert(templ->bind & PIPE_BIND_GLOBAL);
884 assert(templ->array_size == 1 || templ->array_size == 0);
885 assert(templ->depth0 == 1 || templ->depth0 == 0);
886 assert(templ->height0 == 1 || templ->height0 == 0);
887
888 result = (struct r600_resource_global*)
889 CALLOC(sizeof(struct r600_resource_global), 1);
890 rscreen = (struct r600_screen*)screen;
891
892 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
893 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
894 templ->array_size);
895
896 result->base.b.vtbl = &r600_global_buffer_vtbl;
897 result->base.b.b.screen = screen;
898 result->base.b.b = *templ;
899 pipe_reference_init(&result->base.b.b.reference, 1);
900
901 size_in_dw = (templ->width0+3) / 4;
902
903 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
904
905 if (result->chunk == NULL)
906 {
907 free(result);
908 return NULL;
909 }
910
911 return &result->base.b.b;
912 }
913
914 void r600_compute_global_buffer_destroy(
915 struct pipe_screen *screen,
916 struct pipe_resource *res)
917 {
918 struct r600_resource_global* buffer = NULL;
919 struct r600_screen* rscreen = NULL;
920
921 assert(res->target == PIPE_BUFFER);
922 assert(res->bind & PIPE_BIND_GLOBAL);
923
924 buffer = (struct r600_resource_global*)res;
925 rscreen = (struct r600_screen*)screen;
926
927 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
928
929 buffer->chunk = NULL;
930 free(res);
931 }
932
933 void *r600_compute_global_transfer_map(
934 struct pipe_context *ctx_,
935 struct pipe_resource *resource,
936 unsigned level,
937 unsigned usage,
938 const struct pipe_box *box,
939 struct pipe_transfer **ptransfer)
940 {
941 struct r600_context *rctx = (struct r600_context*)ctx_;
942 struct compute_memory_pool *pool = rctx->screen->global_pool;
943 struct r600_resource_global* buffer =
944 (struct r600_resource_global*)resource;
945
946 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
947 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
948 "width = %u, height = %u, depth = %u)\n", level, usage,
949 box->x, box->y, box->z, box->width, box->height,
950 box->depth);
951 COMPUTE_DBG(rctx->screen, "Buffer id = %u offset = "
952 "%u (box.x)\n", buffer->chunk->id, box->x);
953
954
955 compute_memory_finalize_pending(pool, ctx_);
956
957 assert(resource->target == PIPE_BUFFER);
958 assert(resource->bind & PIPE_BIND_GLOBAL);
959 assert(box->x >= 0);
960 assert(box->y == 0);
961 assert(box->z == 0);
962
963 ///TODO: do it better, mapping is not possible if the pool is too big
964 return pipe_buffer_map_range(ctx_, (struct pipe_resource*)buffer->chunk->pool->bo,
965 box->x + (buffer->chunk->start_in_dw * 4),
966 box->width, usage, ptransfer);
967 }
968
969 void r600_compute_global_transfer_unmap(
970 struct pipe_context *ctx_,
971 struct pipe_transfer* transfer)
972 {
973 /* struct r600_resource_global are not real resources, they just map
974 * to an offset within the compute memory pool. The function
975 * r600_compute_global_transfer_map() maps the memory pool
976 * resource rather than the struct r600_resource_global passed to
977 * it as an argument and then initalizes ptransfer->resource with
978 * the memory pool resource (via pipe_buffer_map_range).
979 * When transfer_unmap is called it uses the memory pool's
980 * vtable which calls r600_buffer_transfer_map() rather than
981 * this function.
982 */
983 assert (!"This function should not be called");
984 }
985
986 void r600_compute_global_transfer_flush_region(
987 struct pipe_context *ctx_,
988 struct pipe_transfer *transfer,
989 const struct pipe_box *box)
990 {
991 assert(0 && "TODO");
992 }
993
994 void r600_compute_global_transfer_inline_write(
995 struct pipe_context *pipe,
996 struct pipe_resource *resource,
997 unsigned level,
998 unsigned usage,
999 const struct pipe_box *box,
1000 const void *data,
1001 unsigned stride,
1002 unsigned layer_stride)
1003 {
1004 assert(0 && "TODO");
1005 }