2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Adam Rak <adam.rak@streamnovation.com>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/u_double_list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_resource.h"
43 #include "r600_shader.h"
44 #include "r600_pipe.h"
45 #include "r600_formats.h"
46 #include "evergreen_compute.h"
47 #include "evergreen_compute_internal.h"
48 #include "compute_memory_pool.h"
49 #include "sb/sb_public.h"
51 #include "radeon_llvm_util.h"
55 RAT0 is for global binding write
56 VTX1 is for global binding read
58 for wrting images RAT1...
59 for reading images TEX2...
62 TEX2... consumes the same fetch resources, that VTX2... would consume
64 CONST0 and VTX0 is for parameters
65 CONST0 is binding smaller input parameter buffer, and for constant indexing,
67 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
68 the constant cache can handle
70 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
71 because we reserve RAT0 for global bindings. With byteaddressing enabled,
72 we should reserve another one too.=> 10 image binding for writing max.
75 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
76 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
78 so 10 for writing is enough. 176 is the max for reading according to the docs
80 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
81 writable images will consume TEX slots, VTX slots too because of linear indexing
85 struct r600_resource
* r600_compute_buffer_alloc_vram(
86 struct r600_screen
*screen
,
89 struct pipe_resource
* buffer
= NULL
;
92 buffer
= pipe_buffer_create(
93 (struct pipe_screen
*) screen
,
98 return (struct r600_resource
*)buffer
;
102 static void evergreen_set_rat(
103 struct r600_pipe_compute
*pipe
,
105 struct r600_resource
* bo
,
109 struct pipe_surface rat_templ
;
110 struct r600_surface
*surf
= NULL
;
111 struct r600_context
*rctx
= NULL
;
114 assert((size
& 3) == 0);
115 assert((start
& 0xFF) == 0);
119 COMPUTE_DBG(rctx
->screen
, "bind rat: %i \n", id
);
121 /* Create the RAT surface */
122 memset(&rat_templ
, 0, sizeof(rat_templ
));
123 rat_templ
.format
= PIPE_FORMAT_R32_UINT
;
124 rat_templ
.u
.tex
.level
= 0;
125 rat_templ
.u
.tex
.first_layer
= 0;
126 rat_templ
.u
.tex
.last_layer
= 0;
128 /* Add the RAT the list of color buffers */
129 pipe
->ctx
->framebuffer
.state
.cbufs
[id
] = pipe
->ctx
->b
.b
.create_surface(
130 (struct pipe_context
*)pipe
->ctx
,
131 (struct pipe_resource
*)bo
, &rat_templ
);
133 /* Update the number of color buffers */
134 pipe
->ctx
->framebuffer
.state
.nr_cbufs
=
135 MAX2(id
+ 1, pipe
->ctx
->framebuffer
.state
.nr_cbufs
);
137 /* Update the cb_target_mask
138 * XXX: I think this is a potential spot for bugs once we start doing
139 * GL interop. cb_target_mask may be modified in the 3D sections
141 pipe
->ctx
->compute_cb_target_mask
|= (0xf << (id
* 4));
143 surf
= (struct r600_surface
*)pipe
->ctx
->framebuffer
.state
.cbufs
[id
];
144 evergreen_init_color_surface_rat(rctx
, surf
);
147 static void evergreen_cs_set_vertex_buffer(
148 struct r600_context
* rctx
,
151 struct pipe_resource
* buffer
)
153 struct r600_vertexbuf_state
*state
= &rctx
->cs_vertex_buffer_state
;
154 struct pipe_vertex_buffer
*vb
= &state
->vb
[vb_index
];
156 vb
->buffer_offset
= offset
;
158 vb
->user_buffer
= NULL
;
160 /* The vertex instructions in the compute shaders use the texture cache,
161 * so we need to invalidate it. */
162 rctx
->b
.flags
|= R600_CONTEXT_INV_VERTEX_CACHE
;
163 state
->enabled_mask
|= 1 << vb_index
;
164 state
->dirty_mask
|= 1 << vb_index
;
165 state
->atom
.dirty
= true;
168 static void evergreen_cs_set_constant_buffer(
169 struct r600_context
* rctx
,
173 struct pipe_resource
* buffer
)
175 struct pipe_constant_buffer cb
;
176 cb
.buffer_size
= size
;
177 cb
.buffer_offset
= offset
;
179 cb
.user_buffer
= NULL
;
181 rctx
->b
.b
.set_constant_buffer(&rctx
->b
.b
, PIPE_SHADER_COMPUTE
, cb_index
, &cb
);
184 static const struct u_resource_vtbl r600_global_buffer_vtbl
=
186 u_default_resource_get_handle
, /* get_handle */
187 r600_compute_global_buffer_destroy
, /* resource_destroy */
188 r600_compute_global_transfer_map
, /* transfer_map */
189 r600_compute_global_transfer_flush_region
,/* transfer_flush_region */
190 r600_compute_global_transfer_unmap
, /* transfer_unmap */
191 r600_compute_global_transfer_inline_write
/* transfer_inline_write */
195 void *evergreen_create_compute_state(
196 struct pipe_context
*ctx_
,
197 const const struct pipe_compute_state
*cso
)
199 struct r600_context
*ctx
= (struct r600_context
*)ctx_
;
200 struct r600_pipe_compute
*shader
= CALLOC_STRUCT(r600_pipe_compute
);
203 const struct pipe_llvm_program_header
* header
;
204 const unsigned char * code
;
207 shader
->llvm_ctx
= LLVMContextCreate();
209 COMPUTE_DBG(ctx
->screen
, "*** evergreen_create_compute_state\n");
212 code
= cso
->prog
+ sizeof(struct pipe_llvm_program_header
);
215 shader
->ctx
= (struct r600_context
*)ctx
;
216 shader
->local_size
= cso
->req_local_mem
;
217 shader
->private_size
= cso
->req_private_mem
;
218 shader
->input_size
= cso
->req_input_mem
;
221 shader
->num_kernels
= radeon_llvm_get_num_kernels(shader
->llvm_ctx
, code
,
223 shader
->kernels
= CALLOC(sizeof(struct r600_kernel
), shader
->num_kernels
);
225 for (i
= 0; i
< shader
->num_kernels
; i
++) {
226 struct r600_kernel
*kernel
= &shader
->kernels
[i
];
227 kernel
->llvm_module
= radeon_llvm_get_kernel_module(shader
->llvm_ctx
, i
,
228 code
, header
->num_bytes
);
234 void evergreen_delete_compute_state(struct pipe_context
*ctx
, void* state
)
236 struct r600_pipe_compute
*shader
= (struct r600_pipe_compute
*)state
;
241 FREE(shader
->kernels
);
244 if (shader
->llvm_ctx
){
245 LLVMContextDispose(shader
->llvm_ctx
);
252 static void evergreen_bind_compute_state(struct pipe_context
*ctx_
, void *state
)
254 struct r600_context
*ctx
= (struct r600_context
*)ctx_
;
256 COMPUTE_DBG(ctx
->screen
, "*** evergreen_bind_compute_state\n");
258 ctx
->cs_shader_state
.shader
= (struct r600_pipe_compute
*)state
;
261 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
262 * kernel parameters there are implicit parameters that need to be stored
263 * in the vertex buffer as well. Here is how these parameters are organized in
266 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
267 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
268 * DWORDS 6-8: Number of work items within each work group in each dimension
270 * DWORDS 9+ : Kernel parameters
272 void evergreen_compute_upload_input(
273 struct pipe_context
*ctx_
,
274 const uint
*block_layout
,
275 const uint
*grid_layout
,
278 struct r600_context
*ctx
= (struct r600_context
*)ctx_
;
279 struct r600_pipe_compute
*shader
= ctx
->cs_shader_state
.shader
;
281 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
284 unsigned input_size
= shader
->input_size
+ 36;
285 uint32_t * num_work_groups_start
;
286 uint32_t * global_size_start
;
287 uint32_t * local_size_start
;
288 uint32_t * kernel_parameters_start
;
290 struct pipe_transfer
*transfer
= NULL
;
292 if (shader
->input_size
== 0) {
296 if (!shader
->kernel_param
) {
297 /* Add space for the grid dimensions */
298 shader
->kernel_param
= (struct r600_resource
*)
299 pipe_buffer_create(ctx_
->screen
, PIPE_BIND_CUSTOM
,
300 PIPE_USAGE_IMMUTABLE
, input_size
);
303 u_box_1d(0, input_size
, &box
);
304 num_work_groups_start
= ctx_
->transfer_map(ctx_
,
305 (struct pipe_resource
*)shader
->kernel_param
,
306 0, PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_RANGE
,
308 global_size_start
= num_work_groups_start
+ (3 * (sizeof(uint
) /4));
309 local_size_start
= global_size_start
+ (3 * (sizeof(uint
)) / 4);
310 kernel_parameters_start
= local_size_start
+ (3 * (sizeof(uint
)) / 4);
312 /* Copy the work group size */
313 memcpy(num_work_groups_start
, grid_layout
, 3 * sizeof(uint
));
315 /* Copy the global size */
316 for (i
= 0; i
< 3; i
++) {
317 global_size_start
[i
] = grid_layout
[i
] * block_layout
[i
];
320 /* Copy the local dimensions */
321 memcpy(local_size_start
, block_layout
, 3 * sizeof(uint
));
323 /* Copy the kernel inputs */
324 memcpy(kernel_parameters_start
, input
, shader
->input_size
);
326 for (i
= 0; i
< (input_size
/ 4); i
++) {
327 COMPUTE_DBG(ctx
->screen
, "input %i : %i\n", i
,
328 ((unsigned*)num_work_groups_start
)[i
]);
331 ctx_
->transfer_unmap(ctx_
, transfer
);
333 /* ID=0 is reserved for the parameters */
334 evergreen_cs_set_constant_buffer(ctx
, 0, 0, input_size
,
335 (struct pipe_resource
*)shader
->kernel_param
);
338 static void evergreen_emit_direct_dispatch(
339 struct r600_context
*rctx
,
340 const uint
*block_layout
, const uint
*grid_layout
)
343 struct radeon_winsys_cs
*cs
= rctx
->b
.rings
.gfx
.cs
;
344 struct r600_pipe_compute
*shader
= rctx
->cs_shader_state
.shader
;
346 unsigned num_pipes
= rctx
->screen
->b
.info
.r600_max_pipes
;
347 unsigned wave_divisor
= (16 * num_pipes
);
350 unsigned lds_size
= shader
->local_size
/ 4 + shader
->active_kernel
->bc
.nlds_dw
;
352 /* Calculate group_size/grid_size */
353 for (i
= 0; i
< 3; i
++) {
354 group_size
*= block_layout
[i
];
357 for (i
= 0; i
< 3; i
++) {
358 grid_size
*= grid_layout
[i
];
361 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
362 num_waves
= (block_layout
[0] * block_layout
[1] * block_layout
[2] +
363 wave_divisor
- 1) / wave_divisor
;
365 COMPUTE_DBG(rctx
->screen
, "Using %u pipes, "
366 "%u wavefronts per thread block, "
367 "allocating %u dwords lds.\n",
368 num_pipes
, num_waves
, lds_size
);
370 r600_write_config_reg(cs
, R_008970_VGT_NUM_INDICES
, group_size
);
372 r600_write_config_reg_seq(cs
, R_00899C_VGT_COMPUTE_START_X
, 3);
373 radeon_emit(cs
, 0); /* R_00899C_VGT_COMPUTE_START_X */
374 radeon_emit(cs
, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
375 radeon_emit(cs
, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
377 r600_write_config_reg(cs
, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE
,
380 r600_write_compute_context_reg_seq(cs
, R_0286EC_SPI_COMPUTE_NUM_THREAD_X
, 3);
381 radeon_emit(cs
, block_layout
[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
382 radeon_emit(cs
, block_layout
[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
383 radeon_emit(cs
, block_layout
[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
385 if (rctx
->b
.chip_class
< CAYMAN
) {
386 assert(lds_size
<= 8192);
388 /* Cayman appears to have a slightly smaller limit, see the
389 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
390 assert(lds_size
<= 8160);
393 r600_write_compute_context_reg(cs
, CM_R_0288E8_SQ_LDS_ALLOC
,
394 lds_size
| (num_waves
<< 14));
396 /* Dispatch packet */
397 radeon_emit(cs
, PKT3C(PKT3_DISPATCH_DIRECT
, 3, 0));
398 radeon_emit(cs
, grid_layout
[0]);
399 radeon_emit(cs
, grid_layout
[1]);
400 radeon_emit(cs
, grid_layout
[2]);
401 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
405 static void compute_emit_cs(struct r600_context
*ctx
, const uint
*block_layout
,
406 const uint
*grid_layout
)
408 struct radeon_winsys_cs
*cs
= ctx
->b
.rings
.gfx
.cs
;
411 /* make sure that the gfx ring is only one active */
412 if (ctx
->b
.rings
.dma
.cs
) {
413 ctx
->b
.rings
.dma
.flush(ctx
, RADEON_FLUSH_ASYNC
);
416 /* Initialize all the compute-related registers.
418 * See evergreen_init_atom_start_compute_cs() in this file for the list
419 * of registers initialized by the start_compute_cs_cmd atom.
421 r600_emit_command_buffer(cs
, &ctx
->start_compute_cs_cmd
);
423 ctx
->b
.flags
|= R600_CONTEXT_WAIT_3D_IDLE
| R600_CONTEXT_FLUSH_AND_INV
;
424 r600_flush_emit(ctx
);
426 /* Emit colorbuffers. */
427 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
428 for (i
= 0; i
< 8 && i
< ctx
->framebuffer
.state
.nr_cbufs
; i
++) {
429 struct r600_surface
*cb
= (struct r600_surface
*)ctx
->framebuffer
.state
.cbufs
[i
];
430 unsigned reloc
= r600_context_bo_reloc(&ctx
->b
, &ctx
->b
.rings
.gfx
,
431 (struct r600_resource
*)cb
->base
.texture
,
432 RADEON_USAGE_READWRITE
);
434 r600_write_compute_context_reg_seq(cs
, R_028C60_CB_COLOR0_BASE
+ i
* 0x3C, 7);
435 radeon_emit(cs
, cb
->cb_color_base
); /* R_028C60_CB_COLOR0_BASE */
436 radeon_emit(cs
, cb
->cb_color_pitch
); /* R_028C64_CB_COLOR0_PITCH */
437 radeon_emit(cs
, cb
->cb_color_slice
); /* R_028C68_CB_COLOR0_SLICE */
438 radeon_emit(cs
, cb
->cb_color_view
); /* R_028C6C_CB_COLOR0_VIEW */
439 radeon_emit(cs
, cb
->cb_color_info
); /* R_028C70_CB_COLOR0_INFO */
440 radeon_emit(cs
, cb
->cb_color_attrib
); /* R_028C74_CB_COLOR0_ATTRIB */
441 radeon_emit(cs
, cb
->cb_color_dim
); /* R_028C78_CB_COLOR0_DIM */
443 radeon_emit(cs
, PKT3(PKT3_NOP
, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
444 radeon_emit(cs
, reloc
);
446 if (!ctx
->keep_tiling_flags
) {
447 radeon_emit(cs
, PKT3(PKT3_NOP
, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
448 radeon_emit(cs
, reloc
);
451 radeon_emit(cs
, PKT3(PKT3_NOP
, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
452 radeon_emit(cs
, reloc
);
454 if (ctx
->keep_tiling_flags
) {
455 for (; i
< 8 ; i
++) {
456 r600_write_compute_context_reg(cs
, R_028C70_CB_COLOR0_INFO
+ i
* 0x3C,
457 S_028C70_FORMAT(V_028C70_COLOR_INVALID
));
459 for (; i
< 12; i
++) {
460 r600_write_compute_context_reg(cs
, R_028E50_CB_COLOR8_INFO
+ (i
- 8) * 0x1C,
461 S_028C70_FORMAT(V_028C70_COLOR_INVALID
));
465 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
466 r600_write_compute_context_reg(cs
, R_028238_CB_TARGET_MASK
,
467 ctx
->compute_cb_target_mask
);
470 /* Emit vertex buffer state */
471 ctx
->cs_vertex_buffer_state
.atom
.num_dw
= 12 * util_bitcount(ctx
->cs_vertex_buffer_state
.dirty_mask
);
472 r600_emit_atom(ctx
, &ctx
->cs_vertex_buffer_state
.atom
);
474 /* Emit constant buffer state */
475 r600_emit_atom(ctx
, &ctx
->constbuf_state
[PIPE_SHADER_COMPUTE
].atom
);
477 /* Emit compute shader state */
478 r600_emit_atom(ctx
, &ctx
->cs_shader_state
.atom
);
480 /* Emit dispatch state and dispatch packet */
481 evergreen_emit_direct_dispatch(ctx
, block_layout
, grid_layout
);
483 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
485 ctx
->b
.flags
|= R600_CONTEXT_INV_CONST_CACHE
|
486 R600_CONTEXT_INV_VERTEX_CACHE
|
487 R600_CONTEXT_INV_TEX_CACHE
;
488 r600_flush_emit(ctx
);
491 if (ctx
->b
.chip_class
>= CAYMAN
) {
492 cs
->buf
[cs
->cdw
++] = PKT3(PKT3_EVENT_WRITE
, 0, 0);
493 cs
->buf
[cs
->cdw
++] = EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH
) | EVENT_INDEX(4);
494 /* DEALLOC_STATE prevents the GPU from hanging when a
495 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
496 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
498 cs
->buf
[cs
->cdw
++] = PKT3C(PKT3_DEALLOC_STATE
, 0, 0);
499 cs
->buf
[cs
->cdw
++] = 0;
503 COMPUTE_DBG(ctx
->screen
, "cdw: %i\n", cs
->cdw
);
504 for (i
= 0; i
< cs
->cdw
; i
++) {
505 COMPUTE_DBG(ctx
->screen
, "%4i : 0x%08X\n", i
, cs
->buf
[i
]);
513 * Emit function for r600_cs_shader_state atom
515 void evergreen_emit_cs_shader(
516 struct r600_context
*rctx
,
517 struct r600_atom
*atom
)
519 struct r600_cs_shader_state
*state
=
520 (struct r600_cs_shader_state
*)atom
;
521 struct r600_pipe_compute
*shader
= state
->shader
;
522 struct r600_kernel
*kernel
= &shader
->kernels
[state
->kernel_index
];
523 struct radeon_winsys_cs
*cs
= rctx
->b
.rings
.gfx
.cs
;
526 va
= r600_resource_va(&rctx
->screen
->b
.b
, &kernel
->code_bo
->b
.b
);
528 r600_write_compute_context_reg_seq(cs
, R_0288D0_SQ_PGM_START_LS
, 3);
529 radeon_emit(cs
, va
>> 8); /* R_0288D0_SQ_PGM_START_LS */
530 radeon_emit(cs
, /* R_0288D4_SQ_PGM_RESOURCES_LS */
531 S_0288D4_NUM_GPRS(kernel
->bc
.ngpr
)
532 | S_0288D4_STACK_SIZE(kernel
->bc
.nstack
));
533 radeon_emit(cs
, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
535 radeon_emit(cs
, PKT3C(PKT3_NOP
, 0, 0));
536 radeon_emit(cs
, r600_context_bo_reloc(&rctx
->b
, &rctx
->b
.rings
.gfx
,
537 kernel
->code_bo
, RADEON_USAGE_READ
));
540 static void evergreen_launch_grid(
541 struct pipe_context
*ctx_
,
542 const uint
*block_layout
, const uint
*grid_layout
,
543 uint32_t pc
, const void *input
)
545 struct r600_context
*ctx
= (struct r600_context
*)ctx_
;
547 struct r600_pipe_compute
*shader
= ctx
->cs_shader_state
.shader
;
548 struct r600_kernel
*kernel
= &shader
->kernels
[pc
];
550 COMPUTE_DBG(ctx
->screen
, "*** evergreen_launch_grid: pc = %u\n", pc
);
554 if (!kernel
->code_bo
) {
556 struct r600_bytecode
*bc
= &kernel
->bc
;
557 LLVMModuleRef mod
= kernel
->llvm_module
;
558 boolean use_kill
= false;
559 bool dump
= (ctx
->screen
->b
.debug_flags
& DBG_CS
) != 0;
560 unsigned use_sb
= ctx
->screen
->b
.debug_flags
& DBG_SB_CS
;
561 unsigned sb_disasm
= use_sb
||
562 (ctx
->screen
->b
.debug_flags
& DBG_SB_DISASM
);
564 r600_bytecode_init(bc
, ctx
->b
.chip_class
, ctx
->b
.family
,
565 ctx
->screen
->has_compressed_msaa_texturing
);
566 bc
->type
= TGSI_PROCESSOR_COMPUTE
;
568 r600_llvm_compile(mod
, ctx
->b
.family
, bc
, &use_kill
, dump
);
570 if (dump
&& !sb_disasm
) {
571 r600_bytecode_disasm(bc
);
572 } else if ((dump
&& sb_disasm
) || use_sb
) {
573 if (r600_sb_bytecode_process(ctx
, bc
, NULL
, dump
, use_sb
))
574 R600_ERR("r600_sb_bytecode_process failed!\n");
577 kernel
->code_bo
= r600_compute_buffer_alloc_vram(ctx
->screen
,
579 p
= r600_buffer_map_sync_with_rings(&ctx
->b
, kernel
->code_bo
, PIPE_TRANSFER_WRITE
);
580 memcpy(p
, kernel
->bc
.bytecode
, kernel
->bc
.ndw
* 4);
581 ctx
->b
.ws
->buffer_unmap(kernel
->code_bo
->cs_buf
);
584 shader
->active_kernel
= kernel
;
585 ctx
->cs_shader_state
.kernel_index
= pc
;
586 evergreen_compute_upload_input(ctx_
, block_layout
, grid_layout
, input
);
587 compute_emit_cs(ctx
, block_layout
, grid_layout
);
590 static void evergreen_set_compute_resources(struct pipe_context
* ctx_
,
591 unsigned start
, unsigned count
,
592 struct pipe_surface
** surfaces
)
594 struct r600_context
*ctx
= (struct r600_context
*)ctx_
;
595 struct r600_surface
**resources
= (struct r600_surface
**)surfaces
;
597 COMPUTE_DBG(ctx
->screen
, "*** evergreen_set_compute_resources: start = %u count = %u\n",
600 for (int i
= 0; i
< count
; i
++) {
601 /* The First two vertex buffers are reserved for parameters and
603 unsigned vtx_id
= 2 + i
;
605 struct r600_resource_global
*buffer
=
606 (struct r600_resource_global
*)
607 resources
[i
]->base
.texture
;
608 if (resources
[i
]->base
.writable
) {
611 evergreen_set_rat(ctx
->cs_shader_state
.shader
, i
+1,
612 (struct r600_resource
*)resources
[i
]->base
.texture
,
613 buffer
->chunk
->start_in_dw
*4,
614 resources
[i
]->base
.texture
->width0
);
617 evergreen_cs_set_vertex_buffer(ctx
, vtx_id
,
618 buffer
->chunk
->start_in_dw
* 4,
619 resources
[i
]->base
.texture
);
624 void evergreen_set_cs_sampler_view(struct pipe_context
*ctx_
,
625 unsigned start_slot
, unsigned count
,
626 struct pipe_sampler_view
**views
)
628 struct r600_pipe_sampler_view
**resource
=
629 (struct r600_pipe_sampler_view
**)views
;
631 for (int i
= 0; i
< count
; i
++) {
635 assert(!"Compute samplers not implemented.");
636 ///FETCH0 = VTX0 (param buffer),
637 //FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
643 static void evergreen_set_global_binding(
644 struct pipe_context
*ctx_
, unsigned first
, unsigned n
,
645 struct pipe_resource
**resources
,
648 struct r600_context
*ctx
= (struct r600_context
*)ctx_
;
649 struct compute_memory_pool
*pool
= ctx
->screen
->global_pool
;
650 struct r600_resource_global
**buffers
=
651 (struct r600_resource_global
**)resources
;
653 COMPUTE_DBG(ctx
->screen
, "*** evergreen_set_global_binding first = %u n = %u\n",
661 compute_memory_finalize_pending(pool
, ctx_
);
663 for (int i
= 0; i
< n
; i
++)
665 uint32_t buffer_offset
;
667 assert(resources
[i
]->target
== PIPE_BUFFER
);
668 assert(resources
[i
]->bind
& PIPE_BIND_GLOBAL
);
670 buffer_offset
= util_le32_to_cpu(*(handles
[i
]));
671 handle
= buffer_offset
+ buffers
[i
]->chunk
->start_in_dw
* 4;
673 *(handles
[i
]) = util_cpu_to_le32(handle
);
676 evergreen_set_rat(ctx
->cs_shader_state
.shader
, 0, pool
->bo
, 0, pool
->size_in_dw
* 4);
677 evergreen_cs_set_vertex_buffer(ctx
, 1, 0,
678 (struct pipe_resource
*)pool
->bo
);
682 * This function initializes all the compute specific registers that need to
683 * be initialized for each compute command stream. Registers that are common
684 * to both compute and 3D will be initialized at the beginning of each compute
685 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
686 * packet requires that the shader type bit be set, we must initialize all
687 * context registers needed for compute in this function. The registers
688 * intialized by the start_cs_cmd atom can be found in evereen_state.c in the
689 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
692 void evergreen_init_atom_start_compute_cs(struct r600_context
*ctx
)
694 struct r600_command_buffer
*cb
= &ctx
->start_compute_cs_cmd
;
696 int num_stack_entries
;
698 /* since all required registers are initialised in the
699 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
701 r600_init_command_buffer(cb
, 256);
702 cb
->pkt_flags
= RADEON_CP_PACKET3_COMPUTE_MODE
;
704 /* This must be first. */
705 r600_store_value(cb
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
706 r600_store_value(cb
, 0x80000000);
707 r600_store_value(cb
, 0x80000000);
709 /* We're setting config registers here. */
710 r600_store_value(cb
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
711 r600_store_value(cb
, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
713 switch (ctx
->b
.family
) {
717 num_stack_entries
= 256;
721 num_stack_entries
= 256;
725 num_stack_entries
= 512;
730 num_stack_entries
= 512;
734 num_stack_entries
= 256;
738 num_stack_entries
= 256;
742 num_stack_entries
= 512;
746 num_stack_entries
= 512;
750 num_stack_entries
= 256;
754 num_stack_entries
= 256;
758 /* Config Registers */
759 if (ctx
->b
.chip_class
< CAYMAN
)
760 evergreen_init_common_regs(cb
, ctx
->b
.chip_class
, ctx
->b
.family
,
761 ctx
->screen
->b
.info
.drm_minor
);
763 cayman_init_common_regs(cb
, ctx
->b
.chip_class
, ctx
->b
.family
,
764 ctx
->screen
->b
.info
.drm_minor
);
766 /* The primitive type always needs to be POINTLIST for compute. */
767 r600_store_config_reg(cb
, R_008958_VGT_PRIMITIVE_TYPE
,
768 V_008958_DI_PT_POINTLIST
);
770 if (ctx
->b
.chip_class
< CAYMAN
) {
772 /* These registers control which simds can be used by each stage.
773 * The default for these registers is 0xffffffff, which means
774 * all simds are available for each stage. It's possible we may
775 * want to play around with these in the future, but for now
776 * the default value is fine.
778 * R_008E20_SQ_STATIC_THREAD_MGMT1
779 * R_008E24_SQ_STATIC_THREAD_MGMT2
780 * R_008E28_SQ_STATIC_THREAD_MGMT3
783 /* XXX: We may need to adjust the thread and stack resouce
784 * values for 3D/compute interop */
786 r600_store_config_reg_seq(cb
, R_008C18_SQ_THREAD_RESOURCE_MGMT_1
, 5);
788 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
789 * Set the number of threads used by the PS/VS/GS/ES stage to
792 r600_store_value(cb
, 0);
794 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
795 * Set the number of threads used by the CS (aka LS) stage to
796 * the maximum number of threads and set the number of threads
797 * for the HS stage to 0. */
798 r600_store_value(cb
, S_008C1C_NUM_LS_THREADS(num_threads
));
800 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
801 * Set the Control Flow stack entries to 0 for PS/VS stages */
802 r600_store_value(cb
, 0);
804 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
805 * Set the Control Flow stack entries to 0 for GS/ES stages */
806 r600_store_value(cb
, 0);
808 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
809 * Set the Contol Flow stack entries to 0 for the HS stage, and
810 * set it to the maximum value for the CS (aka LS) stage. */
812 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries
));
814 /* Give the compute shader all the available LDS space.
815 * NOTE: This only sets the maximum number of dwords that a compute
816 * shader can allocate. When a shader is executed, we still need to
817 * allocate the appropriate amount of LDS dwords using the
818 * CM_R_0288E8_SQ_LDS_ALLOC register.
820 if (ctx
->b
.chip_class
< CAYMAN
) {
821 r600_store_config_reg(cb
, R_008E2C_SQ_LDS_RESOURCE_MGMT
,
822 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
824 r600_store_context_reg(cb
, CM_R_0286FC_SPI_LDS_MGMT
,
825 S_0286FC_NUM_PS_LDS(0) |
826 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
829 /* Context Registers */
831 if (ctx
->b
.chip_class
< CAYMAN
) {
832 /* workaround for hw issues with dyn gpr - must set all limits
833 * to 240 instead of 0, 0x1e == 240 / 8
835 r600_store_context_reg(cb
, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1
,
836 S_028838_PS_GPRS(0x1e) |
837 S_028838_VS_GPRS(0x1e) |
838 S_028838_GS_GPRS(0x1e) |
839 S_028838_ES_GPRS(0x1e) |
840 S_028838_HS_GPRS(0x1e) |
841 S_028838_LS_GPRS(0x1e));
844 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
845 r600_store_context_reg(cb
, R_028A40_VGT_GS_MODE
,
846 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
848 r600_store_context_reg(cb
, R_028B54_VGT_SHADER_STAGES_EN
, 2/*CS_ON*/);
850 r600_store_context_reg(cb
, R_0286E8_SPI_COMPUTE_INPUT_CNTL
,
851 S_0286E8_TID_IN_GROUP_ENA
853 | S_0286E8_DISABLE_INDEX_PACK
)
856 /* The LOOP_CONST registers are an optimizations for loops that allows
857 * you to store the initial counter, increment value, and maximum
858 * counter value in a register so that hardware can calculate the
859 * correct number of iterations for the loop, so that you don't need
860 * to have the loop counter in your shader code. We don't currently use
861 * this optimization, so we must keep track of the counter in the
862 * shader and use a break instruction to exit loops. However, the
863 * hardware will still uses this register to determine when to exit a
864 * loop, so we need to initialize the counter to 0, set the increment
865 * value to 1 and the maximum counter value to the 4095 (0xfff) which
866 * is the maximum value allowed. This gives us a maximum of 4096
867 * iterations for our loops, but hopefully our break instruction will
868 * execute before some time before the 4096th iteration.
870 eg_store_loop_const(cb
, R_03A200_SQ_LOOP_CONST_0
+ (160 * 4), 0x1000FFF);
873 void evergreen_init_compute_state_functions(struct r600_context
*ctx
)
875 ctx
->b
.b
.create_compute_state
= evergreen_create_compute_state
;
876 ctx
->b
.b
.delete_compute_state
= evergreen_delete_compute_state
;
877 ctx
->b
.b
.bind_compute_state
= evergreen_bind_compute_state
;
878 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
879 ctx
->b
.b
.set_compute_resources
= evergreen_set_compute_resources
;
880 ctx
->b
.b
.set_global_binding
= evergreen_set_global_binding
;
881 ctx
->b
.b
.launch_grid
= evergreen_launch_grid
;
883 /* We always use at least one vertex buffer for parameters (id = 1)*/
884 ctx
->cs_vertex_buffer_state
.enabled_mask
=
885 ctx
->cs_vertex_buffer_state
.dirty_mask
= 0x2;
888 struct pipe_resource
*r600_compute_global_buffer_create(
889 struct pipe_screen
*screen
,
890 const struct pipe_resource
*templ
)
892 struct r600_resource_global
* result
= NULL
;
893 struct r600_screen
* rscreen
= NULL
;
896 assert(templ
->target
== PIPE_BUFFER
);
897 assert(templ
->bind
& PIPE_BIND_GLOBAL
);
898 assert(templ
->array_size
== 1 || templ
->array_size
== 0);
899 assert(templ
->depth0
== 1 || templ
->depth0
== 0);
900 assert(templ
->height0
== 1 || templ
->height0
== 0);
902 result
= (struct r600_resource_global
*)
903 CALLOC(sizeof(struct r600_resource_global
), 1);
904 rscreen
= (struct r600_screen
*)screen
;
906 COMPUTE_DBG(rscreen
, "*** r600_compute_global_buffer_create\n");
907 COMPUTE_DBG(rscreen
, "width = %u array_size = %u\n", templ
->width0
,
910 result
->base
.b
.vtbl
= &r600_global_buffer_vtbl
;
911 result
->base
.b
.b
.screen
= screen
;
912 result
->base
.b
.b
= *templ
;
913 pipe_reference_init(&result
->base
.b
.b
.reference
, 1);
915 size_in_dw
= (templ
->width0
+3) / 4;
917 result
->chunk
= compute_memory_alloc(rscreen
->global_pool
, size_in_dw
);
919 if (result
->chunk
== NULL
)
925 return &result
->base
.b
.b
;
928 void r600_compute_global_buffer_destroy(
929 struct pipe_screen
*screen
,
930 struct pipe_resource
*res
)
932 struct r600_resource_global
* buffer
= NULL
;
933 struct r600_screen
* rscreen
= NULL
;
935 assert(res
->target
== PIPE_BUFFER
);
936 assert(res
->bind
& PIPE_BIND_GLOBAL
);
938 buffer
= (struct r600_resource_global
*)res
;
939 rscreen
= (struct r600_screen
*)screen
;
941 compute_memory_free(rscreen
->global_pool
, buffer
->chunk
->id
);
943 buffer
->chunk
= NULL
;
947 void *r600_compute_global_transfer_map(
948 struct pipe_context
*ctx_
,
949 struct pipe_resource
*resource
,
952 const struct pipe_box
*box
,
953 struct pipe_transfer
**ptransfer
)
955 struct r600_context
*rctx
= (struct r600_context
*)ctx_
;
956 struct compute_memory_pool
*pool
= rctx
->screen
->global_pool
;
957 struct r600_resource_global
* buffer
=
958 (struct r600_resource_global
*)resource
;
960 COMPUTE_DBG(rctx
->screen
, "* r600_compute_global_transfer_map()\n"
961 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
962 "width = %u, height = %u, depth = %u)\n", level
, usage
,
963 box
->x
, box
->y
, box
->z
, box
->width
, box
->height
,
965 COMPUTE_DBG(rctx
->screen
, "Buffer id = %u offset = "
966 "%u (box.x)\n", buffer
->chunk
->id
, box
->x
);
969 compute_memory_finalize_pending(pool
, ctx_
);
971 assert(resource
->target
== PIPE_BUFFER
);
972 assert(resource
->bind
& PIPE_BIND_GLOBAL
);
977 ///TODO: do it better, mapping is not possible if the pool is too big
978 return pipe_buffer_map_range(ctx_
, (struct pipe_resource
*)buffer
->chunk
->pool
->bo
,
979 box
->x
+ (buffer
->chunk
->start_in_dw
* 4),
980 box
->width
, usage
, ptransfer
);
983 void r600_compute_global_transfer_unmap(
984 struct pipe_context
*ctx_
,
985 struct pipe_transfer
* transfer
)
987 /* struct r600_resource_global are not real resources, they just map
988 * to an offset within the compute memory pool. The function
989 * r600_compute_global_transfer_map() maps the memory pool
990 * resource rather than the struct r600_resource_global passed to
991 * it as an argument and then initalizes ptransfer->resource with
992 * the memory pool resource (via pipe_buffer_map_range).
993 * When transfer_unmap is called it uses the memory pool's
994 * vtable which calls r600_buffer_transfer_map() rather than
997 assert (!"This function should not be called");
1000 void r600_compute_global_transfer_flush_region(
1001 struct pipe_context
*ctx_
,
1002 struct pipe_transfer
*transfer
,
1003 const struct pipe_box
*box
)
1005 assert(0 && "TODO");
1008 void r600_compute_global_transfer_inline_write(
1009 struct pipe_context
*pipe
,
1010 struct pipe_resource
*resource
,
1013 const struct pipe_box
*box
,
1016 unsigned layer_stride
)
1018 assert(0 && "TODO");