r600g/compute: Enable PIPE_SHADER_IR_NATIVE for compute shaders v2
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/u_double_list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_shader.h"
43 #include "r600_pipe.h"
44 #include "r600_formats.h"
45 #include "evergreen_compute.h"
46 #include "evergreen_compute_internal.h"
47 #include "compute_memory_pool.h"
48 #include "sb/sb_public.h"
49 #ifdef HAVE_OPENCL
50 #include "radeon_llvm_util.h"
51 #endif
52 #include "radeon_elf_util.h"
53 #include <inttypes.h>
54
55 /**
56 RAT0 is for global binding write
57 VTX1 is for global binding read
58
59 for wrting images RAT1...
60 for reading images TEX2...
61 TEX2-RAT1 is paired
62
63 TEX2... consumes the same fetch resources, that VTX2... would consume
64
65 CONST0 and VTX0 is for parameters
66 CONST0 is binding smaller input parameter buffer, and for constant indexing,
67 also constant cached
68 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
69 the constant cache can handle
70
71 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
72 because we reserve RAT0 for global bindings. With byteaddressing enabled,
73 we should reserve another one too.=> 10 image binding for writing max.
74
75 from Nvidia OpenCL:
76 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
77 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
78
79 so 10 for writing is enough. 176 is the max for reading according to the docs
80
81 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
82 writable images will consume TEX slots, VTX slots too because of linear indexing
83
84 */
85
86 struct r600_resource* r600_compute_buffer_alloc_vram(
87 struct r600_screen *screen,
88 unsigned size)
89 {
90 struct pipe_resource * buffer = NULL;
91 assert(size);
92
93 buffer = pipe_buffer_create(
94 (struct pipe_screen*) screen,
95 PIPE_BIND_CUSTOM,
96 PIPE_USAGE_IMMUTABLE,
97 size);
98
99 return (struct r600_resource *)buffer;
100 }
101
102
103 static void evergreen_set_rat(
104 struct r600_pipe_compute *pipe,
105 unsigned id,
106 struct r600_resource* bo,
107 int start,
108 int size)
109 {
110 struct pipe_surface rat_templ;
111 struct r600_surface *surf = NULL;
112 struct r600_context *rctx = NULL;
113
114 assert(id < 12);
115 assert((size & 3) == 0);
116 assert((start & 0xFF) == 0);
117
118 rctx = pipe->ctx;
119
120 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
121
122 /* Create the RAT surface */
123 memset(&rat_templ, 0, sizeof(rat_templ));
124 rat_templ.format = PIPE_FORMAT_R32_UINT;
125 rat_templ.u.tex.level = 0;
126 rat_templ.u.tex.first_layer = 0;
127 rat_templ.u.tex.last_layer = 0;
128
129 /* Add the RAT the list of color buffers */
130 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
131 (struct pipe_context *)pipe->ctx,
132 (struct pipe_resource *)bo, &rat_templ);
133
134 /* Update the number of color buffers */
135 pipe->ctx->framebuffer.state.nr_cbufs =
136 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
137
138 /* Update the cb_target_mask
139 * XXX: I think this is a potential spot for bugs once we start doing
140 * GL interop. cb_target_mask may be modified in the 3D sections
141 * of this driver. */
142 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
143
144 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
145 evergreen_init_color_surface_rat(rctx, surf);
146 }
147
148 static void evergreen_cs_set_vertex_buffer(
149 struct r600_context * rctx,
150 unsigned vb_index,
151 unsigned offset,
152 struct pipe_resource * buffer)
153 {
154 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
155 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
156 vb->stride = 1;
157 vb->buffer_offset = offset;
158 vb->buffer = buffer;
159 vb->user_buffer = NULL;
160
161 /* The vertex instructions in the compute shaders use the texture cache,
162 * so we need to invalidate it. */
163 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
164 state->enabled_mask |= 1 << vb_index;
165 state->dirty_mask |= 1 << vb_index;
166 state->atom.dirty = true;
167 }
168
169 static void evergreen_cs_set_constant_buffer(
170 struct r600_context * rctx,
171 unsigned cb_index,
172 unsigned offset,
173 unsigned size,
174 struct pipe_resource * buffer)
175 {
176 struct pipe_constant_buffer cb;
177 cb.buffer_size = size;
178 cb.buffer_offset = offset;
179 cb.buffer = buffer;
180 cb.user_buffer = NULL;
181
182 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
183 }
184
185 static const struct u_resource_vtbl r600_global_buffer_vtbl =
186 {
187 u_default_resource_get_handle, /* get_handle */
188 r600_compute_global_buffer_destroy, /* resource_destroy */
189 r600_compute_global_transfer_map, /* transfer_map */
190 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
191 r600_compute_global_transfer_unmap, /* transfer_unmap */
192 r600_compute_global_transfer_inline_write /* transfer_inline_write */
193 };
194
195
196 void *evergreen_create_compute_state(
197 struct pipe_context *ctx_,
198 const const struct pipe_compute_state *cso)
199 {
200 struct r600_context *ctx = (struct r600_context *)ctx_;
201 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
202 const struct pipe_llvm_program_header * header;
203 const char *code;
204 void *p;
205 boolean use_kill;
206
207 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
208 header = cso->prog;
209 code = cso->prog + sizeof(struct pipe_llvm_program_header);
210 #if HAVE_LLVM < 0x0306
211 #ifdef HAVE_OPENCL
212 (void)use_kill;
213 (void)p;
214 shader->llvm_ctx = LLVMContextCreate();
215 shader->num_kernels = radeon_llvm_get_num_kernels(shader->llvm_ctx,
216 code, header->num_bytes);
217 shader->kernels = CALLOC(sizeof(struct r600_kernel),
218 shader->num_kernels);
219 {
220 unsigned i;
221 for (i = 0; i < shader->num_kernels; i++) {
222 struct r600_kernel *kernel = &shader->kernels[i];
223 kernel->llvm_module = radeon_llvm_get_kernel_module(
224 shader->llvm_ctx, i, code, header->num_bytes);
225 }
226 }
227 #endif
228 #else
229 memset(&shader->binary, 0, sizeof(shader->binary));
230 radeon_elf_read(code, header->num_bytes, &shader->binary, true);
231 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
232
233 shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
234 shader->bc.ndw * 4);
235 p = r600_buffer_map_sync_with_rings(&ctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
236 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
237 ctx->b.ws->buffer_unmap(shader->code_bo->cs_buf);
238 #endif
239
240 shader->ctx = (struct r600_context*)ctx;
241 shader->local_size = cso->req_local_mem;
242 shader->private_size = cso->req_private_mem;
243 shader->input_size = cso->req_input_mem;
244
245 return shader;
246 }
247
248 void evergreen_delete_compute_state(struct pipe_context *ctx, void* state)
249 {
250 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state;
251
252 if (!shader)
253 return;
254
255 FREE(shader);
256 }
257
258 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
259 {
260 struct r600_context *ctx = (struct r600_context *)ctx_;
261
262 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
263
264 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
265 }
266
267 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
268 * kernel parameters there are implicit parameters that need to be stored
269 * in the vertex buffer as well. Here is how these parameters are organized in
270 * the buffer:
271 *
272 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
273 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
274 * DWORDS 6-8: Number of work items within each work group in each dimension
275 * (x,y,z)
276 * DWORDS 9+ : Kernel parameters
277 */
278 void evergreen_compute_upload_input(
279 struct pipe_context *ctx_,
280 const uint *block_layout,
281 const uint *grid_layout,
282 const void *input)
283 {
284 struct r600_context *ctx = (struct r600_context *)ctx_;
285 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
286 unsigned i;
287 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
288 * parameters.
289 */
290 unsigned input_size = shader->input_size + 36;
291 uint32_t * num_work_groups_start;
292 uint32_t * global_size_start;
293 uint32_t * local_size_start;
294 uint32_t * kernel_parameters_start;
295 struct pipe_box box;
296 struct pipe_transfer *transfer = NULL;
297
298 if (shader->input_size == 0) {
299 return;
300 }
301
302 if (!shader->kernel_param) {
303 /* Add space for the grid dimensions */
304 shader->kernel_param = (struct r600_resource *)
305 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
306 PIPE_USAGE_IMMUTABLE, input_size);
307 }
308
309 u_box_1d(0, input_size, &box);
310 num_work_groups_start = ctx_->transfer_map(ctx_,
311 (struct pipe_resource*)shader->kernel_param,
312 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
313 &box, &transfer);
314 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
315 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
316 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
317
318 /* Copy the work group size */
319 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
320
321 /* Copy the global size */
322 for (i = 0; i < 3; i++) {
323 global_size_start[i] = grid_layout[i] * block_layout[i];
324 }
325
326 /* Copy the local dimensions */
327 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
328
329 /* Copy the kernel inputs */
330 memcpy(kernel_parameters_start, input, shader->input_size);
331
332 for (i = 0; i < (input_size / 4); i++) {
333 COMPUTE_DBG(ctx->screen, "input %i : %u\n", i,
334 ((unsigned*)num_work_groups_start)[i]);
335 }
336
337 ctx_->transfer_unmap(ctx_, transfer);
338
339 /* ID=0 is reserved for the parameters */
340 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
341 (struct pipe_resource*)shader->kernel_param);
342 }
343
344 static void evergreen_emit_direct_dispatch(
345 struct r600_context *rctx,
346 const uint *block_layout, const uint *grid_layout)
347 {
348 int i;
349 struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
350 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
351 unsigned num_waves;
352 unsigned num_pipes = rctx->screen->b.info.r600_max_pipes;
353 unsigned wave_divisor = (16 * num_pipes);
354 int group_size = 1;
355 int grid_size = 1;
356 unsigned lds_size = shader->local_size / 4 +
357 #if HAVE_LLVM < 0x0306
358 shader->active_kernel->bc.nlds_dw;
359 #else
360 shader->bc.nlds_dw;
361 #endif
362
363
364 /* Calculate group_size/grid_size */
365 for (i = 0; i < 3; i++) {
366 group_size *= block_layout[i];
367 }
368
369 for (i = 0; i < 3; i++) {
370 grid_size *= grid_layout[i];
371 }
372
373 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
374 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
375 wave_divisor - 1) / wave_divisor;
376
377 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
378 "%u wavefronts per thread block, "
379 "allocating %u dwords lds.\n",
380 num_pipes, num_waves, lds_size);
381
382 r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
383
384 r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
385 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
386 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
387 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
388
389 r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
390 group_size);
391
392 r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
393 radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
394 radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
395 radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
396
397 if (rctx->b.chip_class < CAYMAN) {
398 assert(lds_size <= 8192);
399 } else {
400 /* Cayman appears to have a slightly smaller limit, see the
401 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
402 assert(lds_size <= 8160);
403 }
404
405 r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC,
406 lds_size | (num_waves << 14));
407
408 /* Dispatch packet */
409 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
410 radeon_emit(cs, grid_layout[0]);
411 radeon_emit(cs, grid_layout[1]);
412 radeon_emit(cs, grid_layout[2]);
413 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
414 radeon_emit(cs, 1);
415 }
416
417 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
418 const uint *grid_layout)
419 {
420 struct radeon_winsys_cs *cs = ctx->b.rings.gfx.cs;
421 unsigned i;
422
423 /* make sure that the gfx ring is only one active */
424 if (ctx->b.rings.dma.cs && ctx->b.rings.dma.cs->cdw) {
425 ctx->b.rings.dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
426 }
427
428 /* Initialize all the compute-related registers.
429 *
430 * See evergreen_init_atom_start_compute_cs() in this file for the list
431 * of registers initialized by the start_compute_cs_cmd atom.
432 */
433 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
434
435 ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
436 r600_flush_emit(ctx);
437
438 /* Emit colorbuffers. */
439 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
440 for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
441 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
442 unsigned reloc = r600_context_bo_reloc(&ctx->b, &ctx->b.rings.gfx,
443 (struct r600_resource*)cb->base.texture,
444 RADEON_USAGE_READWRITE,
445 RADEON_PRIO_SHADER_RESOURCE_RW);
446
447 r600_write_compute_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
448 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
449 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
450 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
451 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
452 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
453 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
454 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
455
456 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
457 radeon_emit(cs, reloc);
458
459 if (!ctx->keep_tiling_flags) {
460 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
461 radeon_emit(cs, reloc);
462 }
463
464 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
465 radeon_emit(cs, reloc);
466 }
467 if (ctx->keep_tiling_flags) {
468 for (; i < 8 ; i++) {
469 r600_write_compute_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
470 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
471 }
472 for (; i < 12; i++) {
473 r600_write_compute_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
474 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
475 }
476 }
477
478 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
479 r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,
480 ctx->compute_cb_target_mask);
481
482
483 /* Emit vertex buffer state */
484 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
485 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
486
487 /* Emit constant buffer state */
488 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
489
490 /* Emit compute shader state */
491 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
492
493 /* Emit dispatch state and dispatch packet */
494 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
495
496 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
497 */
498 ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
499 R600_CONTEXT_INV_VERTEX_CACHE |
500 R600_CONTEXT_INV_TEX_CACHE;
501 r600_flush_emit(ctx);
502 ctx->b.flags = 0;
503
504 if (ctx->b.chip_class >= CAYMAN) {
505 cs->buf[cs->cdw++] = PKT3(PKT3_EVENT_WRITE, 0, 0);
506 cs->buf[cs->cdw++] = EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4);
507 /* DEALLOC_STATE prevents the GPU from hanging when a
508 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
509 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
510 */
511 cs->buf[cs->cdw++] = PKT3C(PKT3_DEALLOC_STATE, 0, 0);
512 cs->buf[cs->cdw++] = 0;
513 }
514
515 #if 0
516 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
517 for (i = 0; i < cs->cdw; i++) {
518 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
519 }
520 #endif
521
522 }
523
524
525 /**
526 * Emit function for r600_cs_shader_state atom
527 */
528 void evergreen_emit_cs_shader(
529 struct r600_context *rctx,
530 struct r600_atom *atom)
531 {
532 struct r600_cs_shader_state *state =
533 (struct r600_cs_shader_state*)atom;
534 struct r600_pipe_compute *shader = state->shader;
535 struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
536 uint64_t va;
537 struct r600_resource *code_bo;
538 unsigned ngpr, nstack;
539
540 #if HAVE_LLVM < 0x0306
541 struct r600_kernel *kernel = &shader->kernels[state->kernel_index];
542 code_bo = kernel->code_bo;
543 va = kernel->code_bo->gpu_address;
544 ngpr = kernel->bc.ngpr;
545 nstack = kernel->bc.nstack;
546 #else
547 code_bo = shader->code_bo;
548 va = shader->code_bo->gpu_address + state->pc;
549 ngpr = shader->bc.ngpr;
550 nstack = shader->bc.nstack;
551 #endif
552
553 r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
554 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
555 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
556 S_0288D4_NUM_GPRS(ngpr)
557 | S_0288D4_STACK_SIZE(nstack));
558 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
559
560 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
561 radeon_emit(cs, r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx,
562 code_bo, RADEON_USAGE_READ,
563 RADEON_PRIO_SHADER_DATA));
564 }
565
566 static void evergreen_launch_grid(
567 struct pipe_context *ctx_,
568 const uint *block_layout, const uint *grid_layout,
569 uint32_t pc, const void *input)
570 {
571 struct r600_context *ctx = (struct r600_context *)ctx_;
572 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
573 boolean use_kill;
574
575 #if HAVE_LLVM < 0x0306
576 #ifdef HAVE_OPENCL
577 struct r600_kernel *kernel = &shader->kernels[pc];
578 (void)use_kill;
579 if (!kernel->code_bo) {
580 void *p;
581 struct r600_bytecode *bc = &kernel->bc;
582 LLVMModuleRef mod = kernel->llvm_module;
583 boolean use_kill = false;
584 bool dump = (ctx->screen->b.debug_flags & DBG_CS) != 0;
585 unsigned use_sb = ctx->screen->b.debug_flags & DBG_SB_CS;
586 unsigned sb_disasm = use_sb ||
587 (ctx->screen->b.debug_flags & DBG_SB_DISASM);
588
589 r600_bytecode_init(bc, ctx->b.chip_class, ctx->b.family,
590 ctx->screen->has_compressed_msaa_texturing);
591 bc->type = TGSI_PROCESSOR_COMPUTE;
592 bc->isa = ctx->isa;
593 r600_llvm_compile(mod, ctx->b.family, bc, &use_kill, dump);
594
595 if (dump && !sb_disasm) {
596 r600_bytecode_disasm(bc);
597 } else if ((dump && sb_disasm) || use_sb) {
598 if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
599 R600_ERR("r600_sb_bytecode_process failed!\n");
600 }
601
602 kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
603 kernel->bc.ndw * 4);
604 p = r600_buffer_map_sync_with_rings(&ctx->b, kernel->code_bo, PIPE_TRANSFER_WRITE);
605 memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
606 ctx->b.ws->buffer_unmap(kernel->code_bo->cs_buf);
607 }
608 #endif
609 shader->active_kernel = kernel;
610 ctx->cs_shader_state.kernel_index = pc;
611 #else
612 ctx->cs_shader_state.pc = pc;
613 /* Get the config information for this kernel. */
614 r600_shader_binary_read_config(&shader->binary, &shader->bc, pc, &use_kill);
615 #endif
616
617 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
618
619
620 evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
621 compute_emit_cs(ctx, block_layout, grid_layout);
622 }
623
624 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
625 unsigned start, unsigned count,
626 struct pipe_surface ** surfaces)
627 {
628 struct r600_context *ctx = (struct r600_context *)ctx_;
629 struct r600_surface **resources = (struct r600_surface **)surfaces;
630
631 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
632 start, count);
633
634 for (unsigned i = 0; i < count; i++) {
635 /* The First two vertex buffers are reserved for parameters and
636 * global buffers. */
637 unsigned vtx_id = 2 + i;
638 if (resources[i]) {
639 struct r600_resource_global *buffer =
640 (struct r600_resource_global*)
641 resources[i]->base.texture;
642 if (resources[i]->base.writable) {
643 assert(i+1 < 12);
644
645 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
646 (struct r600_resource *)resources[i]->base.texture,
647 buffer->chunk->start_in_dw*4,
648 resources[i]->base.texture->width0);
649 }
650
651 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
652 buffer->chunk->start_in_dw * 4,
653 resources[i]->base.texture);
654 }
655 }
656 }
657
658 void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
659 unsigned start_slot, unsigned count,
660 struct pipe_sampler_view **views)
661 {
662 struct r600_pipe_sampler_view **resource =
663 (struct r600_pipe_sampler_view **)views;
664
665 for (unsigned i = 0; i < count; i++) {
666 if (resource[i]) {
667 assert(i+1 < 12);
668 /* XXX: Implement */
669 assert(!"Compute samplers not implemented.");
670 ///FETCH0 = VTX0 (param buffer),
671 //FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
672 }
673 }
674 }
675
676
677 static void evergreen_set_global_binding(
678 struct pipe_context *ctx_, unsigned first, unsigned n,
679 struct pipe_resource **resources,
680 uint32_t **handles)
681 {
682 struct r600_context *ctx = (struct r600_context *)ctx_;
683 struct compute_memory_pool *pool = ctx->screen->global_pool;
684 struct r600_resource_global **buffers =
685 (struct r600_resource_global **)resources;
686 unsigned i;
687
688 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
689 first, n);
690
691 if (!resources) {
692 /* XXX: Unset */
693 return;
694 }
695
696 /* We mark these items for promotion to the pool if they
697 * aren't already there */
698 for (i = first; i < first + n; i++) {
699 struct compute_memory_item *item = buffers[i]->chunk;
700
701 if (!is_item_in_pool(item))
702 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
703 }
704
705 if (compute_memory_finalize_pending(pool, ctx_) == -1) {
706 /* XXX: Unset */
707 return;
708 }
709
710 for (i = first; i < first + n; i++)
711 {
712 uint32_t buffer_offset;
713 uint32_t handle;
714 assert(resources[i]->target == PIPE_BUFFER);
715 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
716
717 buffer_offset = util_le32_to_cpu(*(handles[i]));
718 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
719
720 *(handles[i]) = util_cpu_to_le32(handle);
721 }
722
723 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
724 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
725 (struct pipe_resource*)pool->bo);
726 }
727
728 /**
729 * This function initializes all the compute specific registers that need to
730 * be initialized for each compute command stream. Registers that are common
731 * to both compute and 3D will be initialized at the beginning of each compute
732 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
733 * packet requires that the shader type bit be set, we must initialize all
734 * context registers needed for compute in this function. The registers
735 * intialized by the start_cs_cmd atom can be found in evereen_state.c in the
736 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
737 * on the GPU family.
738 */
739 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
740 {
741 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
742 int num_threads;
743 int num_stack_entries;
744
745 /* since all required registers are initialised in the
746 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
747 */
748 r600_init_command_buffer(cb, 256);
749 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
750
751 /* This must be first. */
752 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
753 r600_store_value(cb, 0x80000000);
754 r600_store_value(cb, 0x80000000);
755
756 /* We're setting config registers here. */
757 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
758 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
759
760 switch (ctx->b.family) {
761 case CHIP_CEDAR:
762 default:
763 num_threads = 128;
764 num_stack_entries = 256;
765 break;
766 case CHIP_REDWOOD:
767 num_threads = 128;
768 num_stack_entries = 256;
769 break;
770 case CHIP_JUNIPER:
771 num_threads = 128;
772 num_stack_entries = 512;
773 break;
774 case CHIP_CYPRESS:
775 case CHIP_HEMLOCK:
776 num_threads = 128;
777 num_stack_entries = 512;
778 break;
779 case CHIP_PALM:
780 num_threads = 128;
781 num_stack_entries = 256;
782 break;
783 case CHIP_SUMO:
784 num_threads = 128;
785 num_stack_entries = 256;
786 break;
787 case CHIP_SUMO2:
788 num_threads = 128;
789 num_stack_entries = 512;
790 break;
791 case CHIP_BARTS:
792 num_threads = 128;
793 num_stack_entries = 512;
794 break;
795 case CHIP_TURKS:
796 num_threads = 128;
797 num_stack_entries = 256;
798 break;
799 case CHIP_CAICOS:
800 num_threads = 128;
801 num_stack_entries = 256;
802 break;
803 }
804
805 /* Config Registers */
806 if (ctx->b.chip_class < CAYMAN)
807 evergreen_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
808 ctx->screen->b.info.drm_minor);
809 else
810 cayman_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
811 ctx->screen->b.info.drm_minor);
812
813 /* The primitive type always needs to be POINTLIST for compute. */
814 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
815 V_008958_DI_PT_POINTLIST);
816
817 if (ctx->b.chip_class < CAYMAN) {
818
819 /* These registers control which simds can be used by each stage.
820 * The default for these registers is 0xffffffff, which means
821 * all simds are available for each stage. It's possible we may
822 * want to play around with these in the future, but for now
823 * the default value is fine.
824 *
825 * R_008E20_SQ_STATIC_THREAD_MGMT1
826 * R_008E24_SQ_STATIC_THREAD_MGMT2
827 * R_008E28_SQ_STATIC_THREAD_MGMT3
828 */
829
830 /* XXX: We may need to adjust the thread and stack resouce
831 * values for 3D/compute interop */
832
833 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
834
835 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
836 * Set the number of threads used by the PS/VS/GS/ES stage to
837 * 0.
838 */
839 r600_store_value(cb, 0);
840
841 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
842 * Set the number of threads used by the CS (aka LS) stage to
843 * the maximum number of threads and set the number of threads
844 * for the HS stage to 0. */
845 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
846
847 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
848 * Set the Control Flow stack entries to 0 for PS/VS stages */
849 r600_store_value(cb, 0);
850
851 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
852 * Set the Control Flow stack entries to 0 for GS/ES stages */
853 r600_store_value(cb, 0);
854
855 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
856 * Set the Contol Flow stack entries to 0 for the HS stage, and
857 * set it to the maximum value for the CS (aka LS) stage. */
858 r600_store_value(cb,
859 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
860 }
861 /* Give the compute shader all the available LDS space.
862 * NOTE: This only sets the maximum number of dwords that a compute
863 * shader can allocate. When a shader is executed, we still need to
864 * allocate the appropriate amount of LDS dwords using the
865 * CM_R_0288E8_SQ_LDS_ALLOC register.
866 */
867 if (ctx->b.chip_class < CAYMAN) {
868 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
869 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
870 } else {
871 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
872 S_0286FC_NUM_PS_LDS(0) |
873 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
874 }
875
876 /* Context Registers */
877
878 if (ctx->b.chip_class < CAYMAN) {
879 /* workaround for hw issues with dyn gpr - must set all limits
880 * to 240 instead of 0, 0x1e == 240 / 8
881 */
882 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
883 S_028838_PS_GPRS(0x1e) |
884 S_028838_VS_GPRS(0x1e) |
885 S_028838_GS_GPRS(0x1e) |
886 S_028838_ES_GPRS(0x1e) |
887 S_028838_HS_GPRS(0x1e) |
888 S_028838_LS_GPRS(0x1e));
889 }
890
891 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
892 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
893 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
894
895 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
896
897 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
898 S_0286E8_TID_IN_GROUP_ENA
899 | S_0286E8_TGID_ENA
900 | S_0286E8_DISABLE_INDEX_PACK)
901 ;
902
903 /* The LOOP_CONST registers are an optimizations for loops that allows
904 * you to store the initial counter, increment value, and maximum
905 * counter value in a register so that hardware can calculate the
906 * correct number of iterations for the loop, so that you don't need
907 * to have the loop counter in your shader code. We don't currently use
908 * this optimization, so we must keep track of the counter in the
909 * shader and use a break instruction to exit loops. However, the
910 * hardware will still uses this register to determine when to exit a
911 * loop, so we need to initialize the counter to 0, set the increment
912 * value to 1 and the maximum counter value to the 4095 (0xfff) which
913 * is the maximum value allowed. This gives us a maximum of 4096
914 * iterations for our loops, but hopefully our break instruction will
915 * execute before some time before the 4096th iteration.
916 */
917 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
918 }
919
920 void evergreen_init_compute_state_functions(struct r600_context *ctx)
921 {
922 ctx->b.b.create_compute_state = evergreen_create_compute_state;
923 ctx->b.b.delete_compute_state = evergreen_delete_compute_state;
924 ctx->b.b.bind_compute_state = evergreen_bind_compute_state;
925 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
926 ctx->b.b.set_compute_resources = evergreen_set_compute_resources;
927 ctx->b.b.set_global_binding = evergreen_set_global_binding;
928 ctx->b.b.launch_grid = evergreen_launch_grid;
929
930 }
931
932 struct pipe_resource *r600_compute_global_buffer_create(
933 struct pipe_screen *screen,
934 const struct pipe_resource *templ)
935 {
936 struct r600_resource_global* result = NULL;
937 struct r600_screen* rscreen = NULL;
938 int size_in_dw = 0;
939
940 assert(templ->target == PIPE_BUFFER);
941 assert(templ->bind & PIPE_BIND_GLOBAL);
942 assert(templ->array_size == 1 || templ->array_size == 0);
943 assert(templ->depth0 == 1 || templ->depth0 == 0);
944 assert(templ->height0 == 1 || templ->height0 == 0);
945
946 result = (struct r600_resource_global*)
947 CALLOC(sizeof(struct r600_resource_global), 1);
948 rscreen = (struct r600_screen*)screen;
949
950 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
951 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
952 templ->array_size);
953
954 result->base.b.vtbl = &r600_global_buffer_vtbl;
955 result->base.b.b.screen = screen;
956 result->base.b.b = *templ;
957 pipe_reference_init(&result->base.b.b.reference, 1);
958
959 size_in_dw = (templ->width0+3) / 4;
960
961 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
962
963 if (result->chunk == NULL)
964 {
965 free(result);
966 return NULL;
967 }
968
969 return &result->base.b.b;
970 }
971
972 void r600_compute_global_buffer_destroy(
973 struct pipe_screen *screen,
974 struct pipe_resource *res)
975 {
976 struct r600_resource_global* buffer = NULL;
977 struct r600_screen* rscreen = NULL;
978
979 assert(res->target == PIPE_BUFFER);
980 assert(res->bind & PIPE_BIND_GLOBAL);
981
982 buffer = (struct r600_resource_global*)res;
983 rscreen = (struct r600_screen*)screen;
984
985 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
986
987 buffer->chunk = NULL;
988 free(res);
989 }
990
991 void *r600_compute_global_transfer_map(
992 struct pipe_context *ctx_,
993 struct pipe_resource *resource,
994 unsigned level,
995 unsigned usage,
996 const struct pipe_box *box,
997 struct pipe_transfer **ptransfer)
998 {
999 struct r600_context *rctx = (struct r600_context*)ctx_;
1000 struct compute_memory_pool *pool = rctx->screen->global_pool;
1001 struct r600_resource_global* buffer =
1002 (struct r600_resource_global*)resource;
1003
1004 struct compute_memory_item *item = buffer->chunk;
1005 struct pipe_resource *dst = NULL;
1006 unsigned offset = box->x;
1007
1008 if (is_item_in_pool(item)) {
1009 compute_memory_demote_item(pool, item, ctx_);
1010 }
1011 else {
1012 if (item->real_buffer == NULL) {
1013 item->real_buffer = (struct r600_resource*)
1014 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
1015 }
1016 }
1017
1018 dst = (struct pipe_resource*)item->real_buffer;
1019
1020 if (usage & PIPE_TRANSFER_READ)
1021 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
1022
1023 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
1024 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
1025 "width = %u, height = %u, depth = %u)\n", level, usage,
1026 box->x, box->y, box->z, box->width, box->height,
1027 box->depth);
1028 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
1029 "%u (box.x)\n", item->id, box->x);
1030
1031
1032 assert(resource->target == PIPE_BUFFER);
1033 assert(resource->bind & PIPE_BIND_GLOBAL);
1034 assert(box->x >= 0);
1035 assert(box->y == 0);
1036 assert(box->z == 0);
1037
1038 ///TODO: do it better, mapping is not possible if the pool is too big
1039 return pipe_buffer_map_range(ctx_, dst,
1040 offset, box->width, usage, ptransfer);
1041 }
1042
1043 void r600_compute_global_transfer_unmap(
1044 struct pipe_context *ctx_,
1045 struct pipe_transfer* transfer)
1046 {
1047 /* struct r600_resource_global are not real resources, they just map
1048 * to an offset within the compute memory pool. The function
1049 * r600_compute_global_transfer_map() maps the memory pool
1050 * resource rather than the struct r600_resource_global passed to
1051 * it as an argument and then initalizes ptransfer->resource with
1052 * the memory pool resource (via pipe_buffer_map_range).
1053 * When transfer_unmap is called it uses the memory pool's
1054 * vtable which calls r600_buffer_transfer_map() rather than
1055 * this function.
1056 */
1057 assert (!"This function should not be called");
1058 }
1059
1060 void r600_compute_global_transfer_flush_region(
1061 struct pipe_context *ctx_,
1062 struct pipe_transfer *transfer,
1063 const struct pipe_box *box)
1064 {
1065 assert(0 && "TODO");
1066 }
1067
1068 void r600_compute_global_transfer_inline_write(
1069 struct pipe_context *pipe,
1070 struct pipe_resource *resource,
1071 unsigned level,
1072 unsigned usage,
1073 const struct pipe_box *box,
1074 const void *data,
1075 unsigned stride,
1076 unsigned layer_stride)
1077 {
1078 assert(0 && "TODO");
1079 }