Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_shader.h"
43 #include "r600_pipe.h"
44 #include "r600_formats.h"
45 #include "evergreen_compute.h"
46 #include "evergreen_compute_internal.h"
47 #include "compute_memory_pool.h"
48 #include "sb/sb_public.h"
49 #ifdef HAVE_OPENCL
50 #include "radeon/radeon_llvm_util.h"
51 #endif
52 #include "radeon/radeon_elf_util.h"
53 #include <inttypes.h>
54
55 /**
56 RAT0 is for global binding write
57 VTX1 is for global binding read
58
59 for wrting images RAT1...
60 for reading images TEX2...
61 TEX2-RAT1 is paired
62
63 TEX2... consumes the same fetch resources, that VTX2... would consume
64
65 CONST0 and VTX0 is for parameters
66 CONST0 is binding smaller input parameter buffer, and for constant indexing,
67 also constant cached
68 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
69 the constant cache can handle
70
71 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
72 because we reserve RAT0 for global bindings. With byteaddressing enabled,
73 we should reserve another one too.=> 10 image binding for writing max.
74
75 from Nvidia OpenCL:
76 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
77 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
78
79 so 10 for writing is enough. 176 is the max for reading according to the docs
80
81 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
82 writable images will consume TEX slots, VTX slots too because of linear indexing
83
84 */
85
86 struct r600_resource* r600_compute_buffer_alloc_vram(
87 struct r600_screen *screen,
88 unsigned size)
89 {
90 struct pipe_resource * buffer = NULL;
91 assert(size);
92
93 buffer = pipe_buffer_create(
94 (struct pipe_screen*) screen,
95 PIPE_BIND_CUSTOM,
96 PIPE_USAGE_IMMUTABLE,
97 size);
98
99 return (struct r600_resource *)buffer;
100 }
101
102
103 static void evergreen_set_rat(
104 struct r600_pipe_compute *pipe,
105 unsigned id,
106 struct r600_resource* bo,
107 int start,
108 int size)
109 {
110 struct pipe_surface rat_templ;
111 struct r600_surface *surf = NULL;
112 struct r600_context *rctx = NULL;
113
114 assert(id < 12);
115 assert((size & 3) == 0);
116 assert((start & 0xFF) == 0);
117
118 rctx = pipe->ctx;
119
120 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
121
122 /* Create the RAT surface */
123 memset(&rat_templ, 0, sizeof(rat_templ));
124 rat_templ.format = PIPE_FORMAT_R32_UINT;
125 rat_templ.u.tex.level = 0;
126 rat_templ.u.tex.first_layer = 0;
127 rat_templ.u.tex.last_layer = 0;
128
129 /* Add the RAT the list of color buffers */
130 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
131 (struct pipe_context *)pipe->ctx,
132 (struct pipe_resource *)bo, &rat_templ);
133
134 /* Update the number of color buffers */
135 pipe->ctx->framebuffer.state.nr_cbufs =
136 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
137
138 /* Update the cb_target_mask
139 * XXX: I think this is a potential spot for bugs once we start doing
140 * GL interop. cb_target_mask may be modified in the 3D sections
141 * of this driver. */
142 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
143
144 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
145 evergreen_init_color_surface_rat(rctx, surf);
146 }
147
148 static void evergreen_cs_set_vertex_buffer(
149 struct r600_context * rctx,
150 unsigned vb_index,
151 unsigned offset,
152 struct pipe_resource * buffer)
153 {
154 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
155 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
156 vb->stride = 1;
157 vb->buffer_offset = offset;
158 vb->buffer = buffer;
159 vb->user_buffer = NULL;
160
161 /* The vertex instructions in the compute shaders use the texture cache,
162 * so we need to invalidate it. */
163 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
164 state->enabled_mask |= 1 << vb_index;
165 state->dirty_mask |= 1 << vb_index;
166 r600_mark_atom_dirty(rctx, &state->atom);
167 }
168
169 static void evergreen_cs_set_constant_buffer(
170 struct r600_context * rctx,
171 unsigned cb_index,
172 unsigned offset,
173 unsigned size,
174 struct pipe_resource * buffer)
175 {
176 struct pipe_constant_buffer cb;
177 cb.buffer_size = size;
178 cb.buffer_offset = offset;
179 cb.buffer = buffer;
180 cb.user_buffer = NULL;
181
182 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
183 }
184
185 static const struct u_resource_vtbl r600_global_buffer_vtbl =
186 {
187 u_default_resource_get_handle, /* get_handle */
188 r600_compute_global_buffer_destroy, /* resource_destroy */
189 r600_compute_global_transfer_map, /* transfer_map */
190 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
191 r600_compute_global_transfer_unmap, /* transfer_unmap */
192 r600_compute_global_transfer_inline_write /* transfer_inline_write */
193 };
194
195
196 void *evergreen_create_compute_state(
197 struct pipe_context *ctx_,
198 const const struct pipe_compute_state *cso)
199 {
200 struct r600_context *ctx = (struct r600_context *)ctx_;
201 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
202 #ifdef HAVE_OPENCL
203 const struct pipe_llvm_program_header * header;
204 const char *code;
205 void *p;
206 boolean use_kill;
207
208 COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
209 header = cso->prog;
210 code = cso->prog + sizeof(struct pipe_llvm_program_header);
211 radeon_shader_binary_init(&shader->binary);
212 radeon_elf_read(code, header->num_bytes, &shader->binary);
213 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
214
215 shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
216 shader->bc.ndw * 4);
217 p = r600_buffer_map_sync_with_rings(&ctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
218 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
219 ctx->b.ws->buffer_unmap(shader->code_bo->buf);
220 #endif
221
222 shader->ctx = ctx;
223 shader->local_size = cso->req_local_mem;
224 shader->private_size = cso->req_private_mem;
225 shader->input_size = cso->req_input_mem;
226
227 return shader;
228 }
229
230 void evergreen_delete_compute_state(struct pipe_context *ctx_, void* state)
231 {
232 struct r600_context *ctx = (struct r600_context *)ctx_;
233 COMPUTE_DBG(ctx->screen, "*** evergreen_delete_compute_state\n");
234 struct r600_pipe_compute *shader = state;
235
236 if (!shader)
237 return;
238
239 #ifdef HAVE_OPENCL
240 radeon_shader_binary_clean(&shader->binary);
241 r600_destroy_shader(&shader->bc);
242
243 /* TODO destroy shader->code_bo, shader->const_bo
244 * we'll need something like r600_buffer_free */
245 #endif
246 FREE(shader);
247 }
248
249 static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
250 {
251 struct r600_context *ctx = (struct r600_context *)ctx_;
252
253 COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
254
255 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
256 }
257
258 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
259 * kernel parameters there are implicit parameters that need to be stored
260 * in the vertex buffer as well. Here is how these parameters are organized in
261 * the buffer:
262 *
263 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
264 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
265 * DWORDS 6-8: Number of work items within each work group in each dimension
266 * (x,y,z)
267 * DWORDS 9+ : Kernel parameters
268 */
269 void evergreen_compute_upload_input(
270 struct pipe_context *ctx_,
271 const uint *block_layout,
272 const uint *grid_layout,
273 const void *input)
274 {
275 struct r600_context *ctx = (struct r600_context *)ctx_;
276 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
277 unsigned i;
278 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
279 * parameters.
280 */
281 unsigned input_size = shader->input_size + 36;
282 uint32_t * num_work_groups_start;
283 uint32_t * global_size_start;
284 uint32_t * local_size_start;
285 uint32_t * kernel_parameters_start;
286 struct pipe_box box;
287 struct pipe_transfer *transfer = NULL;
288
289 if (shader->input_size == 0) {
290 return;
291 }
292
293 if (!shader->kernel_param) {
294 /* Add space for the grid dimensions */
295 shader->kernel_param = (struct r600_resource *)
296 pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
297 PIPE_USAGE_IMMUTABLE, input_size);
298 }
299
300 u_box_1d(0, input_size, &box);
301 num_work_groups_start = ctx_->transfer_map(ctx_,
302 (struct pipe_resource*)shader->kernel_param,
303 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
304 &box, &transfer);
305 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
306 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
307 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
308
309 /* Copy the work group size */
310 memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
311
312 /* Copy the global size */
313 for (i = 0; i < 3; i++) {
314 global_size_start[i] = grid_layout[i] * block_layout[i];
315 }
316
317 /* Copy the local dimensions */
318 memcpy(local_size_start, block_layout, 3 * sizeof(uint));
319
320 /* Copy the kernel inputs */
321 memcpy(kernel_parameters_start, input, shader->input_size);
322
323 for (i = 0; i < (input_size / 4); i++) {
324 COMPUTE_DBG(ctx->screen, "input %i : %u\n", i,
325 ((unsigned*)num_work_groups_start)[i]);
326 }
327
328 ctx_->transfer_unmap(ctx_, transfer);
329
330 /* ID=0 is reserved for the parameters */
331 evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
332 (struct pipe_resource*)shader->kernel_param);
333 }
334
335 static void evergreen_emit_direct_dispatch(
336 struct r600_context *rctx,
337 const uint *block_layout, const uint *grid_layout)
338 {
339 int i;
340 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
341 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
342 unsigned num_waves;
343 unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
344 unsigned wave_divisor = (16 * num_pipes);
345 int group_size = 1;
346 int grid_size = 1;
347 unsigned lds_size = shader->local_size / 4 +
348 shader->bc.nlds_dw;
349
350
351 /* Calculate group_size/grid_size */
352 for (i = 0; i < 3; i++) {
353 group_size *= block_layout[i];
354 }
355
356 for (i = 0; i < 3; i++) {
357 grid_size *= grid_layout[i];
358 }
359
360 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
361 num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
362 wave_divisor - 1) / wave_divisor;
363
364 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
365 "%u wavefronts per thread block, "
366 "allocating %u dwords lds.\n",
367 num_pipes, num_waves, lds_size);
368
369 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
370
371 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
372 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
373 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
374 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
375
376 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
377 group_size);
378
379 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
380 radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
381 radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
382 radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
383
384 if (rctx->b.chip_class < CAYMAN) {
385 assert(lds_size <= 8192);
386 } else {
387 /* Cayman appears to have a slightly smaller limit, see the
388 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
389 assert(lds_size <= 8160);
390 }
391
392 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
393 lds_size | (num_waves << 14));
394
395 /* Dispatch packet */
396 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
397 radeon_emit(cs, grid_layout[0]);
398 radeon_emit(cs, grid_layout[1]);
399 radeon_emit(cs, grid_layout[2]);
400 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
401 radeon_emit(cs, 1);
402 }
403
404 static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
405 const uint *grid_layout)
406 {
407 struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
408 unsigned i;
409
410 /* make sure that the gfx ring is only one active */
411 if (ctx->b.dma.cs && ctx->b.dma.cs->cdw) {
412 ctx->b.dma.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
413 }
414
415 /* Initialize all the compute-related registers.
416 *
417 * See evergreen_init_atom_start_compute_cs() in this file for the list
418 * of registers initialized by the start_compute_cs_cmd atom.
419 */
420 r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
421
422 /* emit config state */
423 if (ctx->b.chip_class == EVERGREEN)
424 r600_emit_atom(ctx, &ctx->config_state.atom);
425
426 ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
427 r600_flush_emit(ctx);
428
429 /* Emit colorbuffers. */
430 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
431 for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
432 struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
433 unsigned reloc = radeon_add_to_buffer_list(&ctx->b, &ctx->b.gfx,
434 (struct r600_resource*)cb->base.texture,
435 RADEON_USAGE_READWRITE,
436 RADEON_PRIO_SHADER_RW_BUFFER);
437
438 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
439 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
440 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
441 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
442 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
443 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
444 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
445 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
446
447 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
448 radeon_emit(cs, reloc);
449
450 if (!ctx->keep_tiling_flags) {
451 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
452 radeon_emit(cs, reloc);
453 }
454
455 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
456 radeon_emit(cs, reloc);
457 }
458 if (ctx->keep_tiling_flags) {
459 for (; i < 8 ; i++) {
460 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
461 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
462 }
463 for (; i < 12; i++) {
464 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
465 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
466 }
467 }
468
469 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
470 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
471 ctx->compute_cb_target_mask);
472
473
474 /* Emit vertex buffer state */
475 ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
476 r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
477
478 /* Emit constant buffer state */
479 r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
480
481 /* Emit sampler state */
482 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
483
484 /* Emit sampler view (texture resource) state */
485 r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
486
487 /* Emit compute shader state */
488 r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
489
490 /* Emit dispatch state and dispatch packet */
491 evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
492
493 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
494 */
495 ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
496 R600_CONTEXT_INV_VERTEX_CACHE |
497 R600_CONTEXT_INV_TEX_CACHE;
498 r600_flush_emit(ctx);
499 ctx->b.flags = 0;
500
501 if (ctx->b.chip_class >= CAYMAN) {
502 cs->buf[cs->cdw++] = PKT3(PKT3_EVENT_WRITE, 0, 0);
503 cs->buf[cs->cdw++] = EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4);
504 /* DEALLOC_STATE prevents the GPU from hanging when a
505 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
506 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
507 */
508 cs->buf[cs->cdw++] = PKT3C(PKT3_DEALLOC_STATE, 0, 0);
509 cs->buf[cs->cdw++] = 0;
510 }
511
512 #if 0
513 COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
514 for (i = 0; i < cs->cdw; i++) {
515 COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
516 }
517 #endif
518
519 }
520
521
522 /**
523 * Emit function for r600_cs_shader_state atom
524 */
525 void evergreen_emit_cs_shader(
526 struct r600_context *rctx,
527 struct r600_atom *atom)
528 {
529 struct r600_cs_shader_state *state =
530 (struct r600_cs_shader_state*)atom;
531 struct r600_pipe_compute *shader = state->shader;
532 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
533 uint64_t va;
534 struct r600_resource *code_bo;
535 unsigned ngpr, nstack;
536
537 code_bo = shader->code_bo;
538 va = shader->code_bo->gpu_address + state->pc;
539 ngpr = shader->bc.ngpr;
540 nstack = shader->bc.nstack;
541
542 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
543 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
544 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
545 S_0288D4_NUM_GPRS(ngpr)
546 | S_0288D4_STACK_SIZE(nstack));
547 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
548
549 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
550 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
551 code_bo, RADEON_USAGE_READ,
552 RADEON_PRIO_USER_SHADER));
553 }
554
555 static void evergreen_launch_grid(
556 struct pipe_context *ctx_,
557 const uint *block_layout, const uint *grid_layout,
558 uint32_t pc, const void *input)
559 {
560 struct r600_context *ctx = (struct r600_context *)ctx_;
561 #ifdef HAVE_OPENCL
562 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
563 boolean use_kill;
564
565 ctx->cs_shader_state.pc = pc;
566 /* Get the config information for this kernel. */
567 r600_shader_binary_read_config(&shader->binary, &shader->bc, pc, &use_kill);
568 #endif
569
570 COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
571
572
573 evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
574 compute_emit_cs(ctx, block_layout, grid_layout);
575 }
576
577 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
578 unsigned start, unsigned count,
579 struct pipe_surface ** surfaces)
580 {
581 struct r600_context *ctx = (struct r600_context *)ctx_;
582 struct r600_surface **resources = (struct r600_surface **)surfaces;
583
584 COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
585 start, count);
586
587 for (unsigned i = 0; i < count; i++) {
588 /* The First two vertex buffers are reserved for parameters and
589 * global buffers. */
590 unsigned vtx_id = 2 + i;
591 if (resources[i]) {
592 struct r600_resource_global *buffer =
593 (struct r600_resource_global*)
594 resources[i]->base.texture;
595 if (resources[i]->base.writable) {
596 assert(i+1 < 12);
597
598 evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
599 (struct r600_resource *)resources[i]->base.texture,
600 buffer->chunk->start_in_dw*4,
601 resources[i]->base.texture->width0);
602 }
603
604 evergreen_cs_set_vertex_buffer(ctx, vtx_id,
605 buffer->chunk->start_in_dw * 4,
606 resources[i]->base.texture);
607 }
608 }
609 }
610
611 static void evergreen_set_global_binding(
612 struct pipe_context *ctx_, unsigned first, unsigned n,
613 struct pipe_resource **resources,
614 uint32_t **handles)
615 {
616 struct r600_context *ctx = (struct r600_context *)ctx_;
617 struct compute_memory_pool *pool = ctx->screen->global_pool;
618 struct r600_resource_global **buffers =
619 (struct r600_resource_global **)resources;
620 unsigned i;
621
622 COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
623 first, n);
624
625 if (!resources) {
626 /* XXX: Unset */
627 return;
628 }
629
630 /* We mark these items for promotion to the pool if they
631 * aren't already there */
632 for (i = first; i < first + n; i++) {
633 struct compute_memory_item *item = buffers[i]->chunk;
634
635 if (!is_item_in_pool(item))
636 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
637 }
638
639 if (compute_memory_finalize_pending(pool, ctx_) == -1) {
640 /* XXX: Unset */
641 return;
642 }
643
644 for (i = first; i < first + n; i++)
645 {
646 uint32_t buffer_offset;
647 uint32_t handle;
648 assert(resources[i]->target == PIPE_BUFFER);
649 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
650
651 buffer_offset = util_le32_to_cpu(*(handles[i]));
652 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
653
654 *(handles[i]) = util_cpu_to_le32(handle);
655 }
656
657 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
658 evergreen_cs_set_vertex_buffer(ctx, 1, 0,
659 (struct pipe_resource*)pool->bo);
660 }
661
662 /**
663 * This function initializes all the compute specific registers that need to
664 * be initialized for each compute command stream. Registers that are common
665 * to both compute and 3D will be initialized at the beginning of each compute
666 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
667 * packet requires that the shader type bit be set, we must initialize all
668 * context registers needed for compute in this function. The registers
669 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
670 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
671 * on the GPU family.
672 */
673 void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
674 {
675 struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
676 int num_threads;
677 int num_stack_entries;
678
679 /* since all required registers are initialized in the
680 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
681 */
682 r600_init_command_buffer(cb, 256);
683 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
684
685 /* This must be first. */
686 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
687 r600_store_value(cb, 0x80000000);
688 r600_store_value(cb, 0x80000000);
689
690 /* We're setting config registers here. */
691 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
692 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
693
694 switch (ctx->b.family) {
695 case CHIP_CEDAR:
696 default:
697 num_threads = 128;
698 num_stack_entries = 256;
699 break;
700 case CHIP_REDWOOD:
701 num_threads = 128;
702 num_stack_entries = 256;
703 break;
704 case CHIP_JUNIPER:
705 num_threads = 128;
706 num_stack_entries = 512;
707 break;
708 case CHIP_CYPRESS:
709 case CHIP_HEMLOCK:
710 num_threads = 128;
711 num_stack_entries = 512;
712 break;
713 case CHIP_PALM:
714 num_threads = 128;
715 num_stack_entries = 256;
716 break;
717 case CHIP_SUMO:
718 num_threads = 128;
719 num_stack_entries = 256;
720 break;
721 case CHIP_SUMO2:
722 num_threads = 128;
723 num_stack_entries = 512;
724 break;
725 case CHIP_BARTS:
726 num_threads = 128;
727 num_stack_entries = 512;
728 break;
729 case CHIP_TURKS:
730 num_threads = 128;
731 num_stack_entries = 256;
732 break;
733 case CHIP_CAICOS:
734 num_threads = 128;
735 num_stack_entries = 256;
736 break;
737 }
738
739 /* Config Registers */
740 if (ctx->b.chip_class < CAYMAN)
741 evergreen_init_common_regs(ctx, cb, ctx->b.chip_class, ctx->b.family,
742 ctx->screen->b.info.drm_minor);
743 else
744 cayman_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
745 ctx->screen->b.info.drm_minor);
746
747 /* The primitive type always needs to be POINTLIST for compute. */
748 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
749 V_008958_DI_PT_POINTLIST);
750
751 if (ctx->b.chip_class < CAYMAN) {
752
753 /* These registers control which simds can be used by each stage.
754 * The default for these registers is 0xffffffff, which means
755 * all simds are available for each stage. It's possible we may
756 * want to play around with these in the future, but for now
757 * the default value is fine.
758 *
759 * R_008E20_SQ_STATIC_THREAD_MGMT1
760 * R_008E24_SQ_STATIC_THREAD_MGMT2
761 * R_008E28_SQ_STATIC_THREAD_MGMT3
762 */
763
764 /* XXX: We may need to adjust the thread and stack resource
765 * values for 3D/compute interop */
766
767 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
768
769 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
770 * Set the number of threads used by the PS/VS/GS/ES stage to
771 * 0.
772 */
773 r600_store_value(cb, 0);
774
775 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
776 * Set the number of threads used by the CS (aka LS) stage to
777 * the maximum number of threads and set the number of threads
778 * for the HS stage to 0. */
779 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
780
781 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
782 * Set the Control Flow stack entries to 0 for PS/VS stages */
783 r600_store_value(cb, 0);
784
785 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
786 * Set the Control Flow stack entries to 0 for GS/ES stages */
787 r600_store_value(cb, 0);
788
789 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
790 * Set the Contol Flow stack entries to 0 for the HS stage, and
791 * set it to the maximum value for the CS (aka LS) stage. */
792 r600_store_value(cb,
793 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
794 }
795 /* Give the compute shader all the available LDS space.
796 * NOTE: This only sets the maximum number of dwords that a compute
797 * shader can allocate. When a shader is executed, we still need to
798 * allocate the appropriate amount of LDS dwords using the
799 * CM_R_0288E8_SQ_LDS_ALLOC register.
800 */
801 if (ctx->b.chip_class < CAYMAN) {
802 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
803 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
804 } else {
805 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
806 S_0286FC_NUM_PS_LDS(0) |
807 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
808 }
809
810 /* Context Registers */
811
812 if (ctx->b.chip_class < CAYMAN) {
813 /* workaround for hw issues with dyn gpr - must set all limits
814 * to 240 instead of 0, 0x1e == 240 / 8
815 */
816 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
817 S_028838_PS_GPRS(0x1e) |
818 S_028838_VS_GPRS(0x1e) |
819 S_028838_GS_GPRS(0x1e) |
820 S_028838_ES_GPRS(0x1e) |
821 S_028838_HS_GPRS(0x1e) |
822 S_028838_LS_GPRS(0x1e));
823 }
824
825 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
826 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
827 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
828
829 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
830
831 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
832 S_0286E8_TID_IN_GROUP_ENA
833 | S_0286E8_TGID_ENA
834 | S_0286E8_DISABLE_INDEX_PACK)
835 ;
836
837 /* The LOOP_CONST registers are an optimizations for loops that allows
838 * you to store the initial counter, increment value, and maximum
839 * counter value in a register so that hardware can calculate the
840 * correct number of iterations for the loop, so that you don't need
841 * to have the loop counter in your shader code. We don't currently use
842 * this optimization, so we must keep track of the counter in the
843 * shader and use a break instruction to exit loops. However, the
844 * hardware will still uses this register to determine when to exit a
845 * loop, so we need to initialize the counter to 0, set the increment
846 * value to 1 and the maximum counter value to the 4095 (0xfff) which
847 * is the maximum value allowed. This gives us a maximum of 4096
848 * iterations for our loops, but hopefully our break instruction will
849 * execute before some time before the 4096th iteration.
850 */
851 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
852 }
853
854 void evergreen_init_compute_state_functions(struct r600_context *ctx)
855 {
856 ctx->b.b.create_compute_state = evergreen_create_compute_state;
857 ctx->b.b.delete_compute_state = evergreen_delete_compute_state;
858 ctx->b.b.bind_compute_state = evergreen_bind_compute_state;
859 // ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
860 ctx->b.b.set_compute_resources = evergreen_set_compute_resources;
861 ctx->b.b.set_global_binding = evergreen_set_global_binding;
862 ctx->b.b.launch_grid = evergreen_launch_grid;
863
864 }
865
866 struct pipe_resource *r600_compute_global_buffer_create(
867 struct pipe_screen *screen,
868 const struct pipe_resource *templ)
869 {
870 struct r600_resource_global* result = NULL;
871 struct r600_screen* rscreen = NULL;
872 int size_in_dw = 0;
873
874 assert(templ->target == PIPE_BUFFER);
875 assert(templ->bind & PIPE_BIND_GLOBAL);
876 assert(templ->array_size == 1 || templ->array_size == 0);
877 assert(templ->depth0 == 1 || templ->depth0 == 0);
878 assert(templ->height0 == 1 || templ->height0 == 0);
879
880 result = (struct r600_resource_global*)
881 CALLOC(sizeof(struct r600_resource_global), 1);
882 rscreen = (struct r600_screen*)screen;
883
884 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
885 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
886 templ->array_size);
887
888 result->base.b.vtbl = &r600_global_buffer_vtbl;
889 result->base.b.b = *templ;
890 result->base.b.b.screen = screen;
891 pipe_reference_init(&result->base.b.b.reference, 1);
892
893 size_in_dw = (templ->width0+3) / 4;
894
895 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
896
897 if (result->chunk == NULL)
898 {
899 free(result);
900 return NULL;
901 }
902
903 return &result->base.b.b;
904 }
905
906 void r600_compute_global_buffer_destroy(
907 struct pipe_screen *screen,
908 struct pipe_resource *res)
909 {
910 struct r600_resource_global* buffer = NULL;
911 struct r600_screen* rscreen = NULL;
912
913 assert(res->target == PIPE_BUFFER);
914 assert(res->bind & PIPE_BIND_GLOBAL);
915
916 buffer = (struct r600_resource_global*)res;
917 rscreen = (struct r600_screen*)screen;
918
919 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
920
921 buffer->chunk = NULL;
922 free(res);
923 }
924
925 void *r600_compute_global_transfer_map(
926 struct pipe_context *ctx_,
927 struct pipe_resource *resource,
928 unsigned level,
929 unsigned usage,
930 const struct pipe_box *box,
931 struct pipe_transfer **ptransfer)
932 {
933 struct r600_context *rctx = (struct r600_context*)ctx_;
934 struct compute_memory_pool *pool = rctx->screen->global_pool;
935 struct r600_resource_global* buffer =
936 (struct r600_resource_global*)resource;
937
938 struct compute_memory_item *item = buffer->chunk;
939 struct pipe_resource *dst = NULL;
940 unsigned offset = box->x;
941
942 if (is_item_in_pool(item)) {
943 compute_memory_demote_item(pool, item, ctx_);
944 }
945 else {
946 if (item->real_buffer == NULL) {
947 item->real_buffer =
948 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
949 }
950 }
951
952 dst = (struct pipe_resource*)item->real_buffer;
953
954 if (usage & PIPE_TRANSFER_READ)
955 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
956
957 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
958 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
959 "width = %u, height = %u, depth = %u)\n", level, usage,
960 box->x, box->y, box->z, box->width, box->height,
961 box->depth);
962 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
963 "%u (box.x)\n", item->id, box->x);
964
965
966 assert(resource->target == PIPE_BUFFER);
967 assert(resource->bind & PIPE_BIND_GLOBAL);
968 assert(box->x >= 0);
969 assert(box->y == 0);
970 assert(box->z == 0);
971
972 ///TODO: do it better, mapping is not possible if the pool is too big
973 return pipe_buffer_map_range(ctx_, dst,
974 offset, box->width, usage, ptransfer);
975 }
976
977 void r600_compute_global_transfer_unmap(
978 struct pipe_context *ctx_,
979 struct pipe_transfer* transfer)
980 {
981 /* struct r600_resource_global are not real resources, they just map
982 * to an offset within the compute memory pool. The function
983 * r600_compute_global_transfer_map() maps the memory pool
984 * resource rather than the struct r600_resource_global passed to
985 * it as an argument and then initalizes ptransfer->resource with
986 * the memory pool resource (via pipe_buffer_map_range).
987 * When transfer_unmap is called it uses the memory pool's
988 * vtable which calls r600_buffer_transfer_map() rather than
989 * this function.
990 */
991 assert (!"This function should not be called");
992 }
993
994 void r600_compute_global_transfer_flush_region(
995 struct pipe_context *ctx_,
996 struct pipe_transfer *transfer,
997 const struct pipe_box *box)
998 {
999 assert(0 && "TODO");
1000 }
1001
1002 void r600_compute_global_transfer_inline_write(
1003 struct pipe_context *pipe,
1004 struct pipe_resource *resource,
1005 unsigned level,
1006 unsigned usage,
1007 const struct pipe_box *box,
1008 const void *data,
1009 unsigned stride,
1010 unsigned layer_stride)
1011 {
1012 assert(0 && "TODO");
1013 }