r600g: move the low-level buffer functions for multiple rings to drivers/radeon
[mesa.git] / src / gallium / drivers / r600 / r600_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "r600_pipe.h"
24 #include "util/u_surface.h"
25 #include "util/u_blitter.h"
26 #include "util/u_format.h"
27 #include "evergreend.h"
28
29 enum r600_blitter_op /* bitmask */
30 {
31 R600_SAVE_FRAGMENT_STATE = 1,
32 R600_SAVE_TEXTURES = 2,
33 R600_SAVE_FRAMEBUFFER = 4,
34 R600_DISABLE_RENDER_COND = 8,
35
36 R600_CLEAR = R600_SAVE_FRAGMENT_STATE,
37
38 R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
39
40 R600_COPY_BUFFER = R600_DISABLE_RENDER_COND,
41
42 R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
43 R600_DISABLE_RENDER_COND,
44
45 R600_BLIT = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
46 R600_DISABLE_RENDER_COND,
47
48 R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
49
50 R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
51 };
52
53 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
54 {
55 struct r600_context *rctx = (struct r600_context *)ctx;
56
57 r600_suspend_nontimer_queries(rctx);
58
59 util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb);
60 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
61 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
62 util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets,
63 (struct pipe_stream_output_target**)rctx->b.streamout.targets);
64 util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
65
66 if (op & R600_SAVE_FRAGMENT_STATE) {
67 util_blitter_save_viewport(rctx->blitter, &rctx->viewport.state);
68 util_blitter_save_scissor(rctx->blitter, &rctx->scissor.scissor);
69 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
70 util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso);
71 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso);
72 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
73 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
74 }
75
76 if (op & R600_SAVE_FRAMEBUFFER)
77 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state);
78
79 if (op & R600_SAVE_TEXTURES) {
80 util_blitter_save_fragment_sampler_states(
81 rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
82 (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
83
84 util_blitter_save_fragment_sampler_views(
85 rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
86 (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
87 }
88
89 if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
90 util_blitter_save_render_condition(rctx->blitter,
91 rctx->current_render_cond,
92 rctx->current_render_cond_cond,
93 rctx->current_render_cond_mode);
94 }
95 }
96
97 static void r600_blitter_end(struct pipe_context *ctx)
98 {
99 struct r600_context *rctx = (struct r600_context *)ctx;
100 r600_resume_nontimer_queries(rctx);
101 }
102
103 static unsigned u_max_sample(struct pipe_resource *r)
104 {
105 return r->nr_samples ? r->nr_samples - 1 : 0;
106 }
107
108 void r600_blit_decompress_depth(struct pipe_context *ctx,
109 struct r600_texture *texture,
110 struct r600_texture *staging,
111 unsigned first_level, unsigned last_level,
112 unsigned first_layer, unsigned last_layer,
113 unsigned first_sample, unsigned last_sample)
114 {
115 struct r600_context *rctx = (struct r600_context *)ctx;
116 unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
117 struct r600_texture *flushed_depth_texture = staging ?
118 staging : texture->flushed_depth_texture;
119 const struct util_format_description *desc =
120 util_format_description(texture->resource.b.b.format);
121 float depth;
122
123 if (!staging && !texture->dirty_level_mask)
124 return;
125
126 max_sample = u_max_sample(&texture->resource.b.b);
127
128 /* XXX Decompressing MSAA depth textures is broken on R6xx.
129 * There is also a hardlock if CMASK and FMASK are not present.
130 * Just skip this until we find out how to fix it. */
131 if (rctx->b.chip_class == R600 && max_sample > 0) {
132 texture->dirty_level_mask = 0;
133 return;
134 }
135
136 if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 ||
137 rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635)
138 depth = 0.0f;
139 else
140 depth = 1.0f;
141
142 /* Enable decompression in DB_RENDER_CONTROL */
143 rctx->db_misc_state.flush_depthstencil_through_cb = true;
144 rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
145 rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
146 rctx->db_misc_state.copy_sample = first_sample;
147 rctx->db_misc_state.atom.dirty = true;
148
149 for (level = first_level; level <= last_level; level++) {
150 if (!staging && !(texture->dirty_level_mask & (1 << level)))
151 continue;
152
153 /* The smaller the mipmap level, the less layers there are
154 * as far as 3D textures are concerned. */
155 max_layer = util_max_layer(&texture->resource.b.b, level);
156 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
157
158 for (layer = first_layer; layer <= checked_last_layer; layer++) {
159 for (sample = first_sample; sample <= last_sample; sample++) {
160 struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
161
162 if (sample != rctx->db_misc_state.copy_sample) {
163 rctx->db_misc_state.copy_sample = sample;
164 rctx->db_misc_state.atom.dirty = true;
165 }
166
167 surf_tmpl.format = texture->resource.b.b.format;
168 surf_tmpl.u.tex.level = level;
169 surf_tmpl.u.tex.first_layer = layer;
170 surf_tmpl.u.tex.last_layer = layer;
171
172 zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
173
174 surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
175 cbsurf = ctx->create_surface(ctx,
176 &flushed_depth_texture->resource.b.b, &surf_tmpl);
177
178 r600_blitter_begin(ctx, R600_DECOMPRESS);
179 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
180 rctx->custom_dsa_flush, depth);
181 r600_blitter_end(ctx);
182
183 pipe_surface_reference(&zsurf, NULL);
184 pipe_surface_reference(&cbsurf, NULL);
185 }
186 }
187
188 /* The texture will always be dirty if some layers or samples aren't flushed.
189 * I don't think this case occurs often though. */
190 if (!staging &&
191 first_layer == 0 && last_layer == max_layer &&
192 first_sample == 0 && last_sample == max_sample) {
193 texture->dirty_level_mask &= ~(1 << level);
194 }
195 }
196
197 /* reenable compression in DB_RENDER_CONTROL */
198 rctx->db_misc_state.flush_depthstencil_through_cb = false;
199 rctx->db_misc_state.atom.dirty = true;
200 }
201
202 static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
203 struct r600_texture *texture,
204 unsigned first_level, unsigned last_level,
205 unsigned first_layer, unsigned last_layer)
206 {
207 struct pipe_surface *zsurf, surf_tmpl = {{0}};
208 unsigned layer, max_layer, checked_last_layer, level;
209
210 /* Enable decompression in DB_RENDER_CONTROL */
211 rctx->db_misc_state.flush_depthstencil_in_place = true;
212 rctx->db_misc_state.atom.dirty = true;
213
214 surf_tmpl.format = texture->resource.b.b.format;
215
216 for (level = first_level; level <= last_level; level++) {
217 if (!(texture->dirty_level_mask & (1 << level)))
218 continue;
219
220 surf_tmpl.u.tex.level = level;
221
222 /* The smaller the mipmap level, the less layers there are
223 * as far as 3D textures are concerned. */
224 max_layer = util_max_layer(&texture->resource.b.b, level);
225 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
226
227 for (layer = first_layer; layer <= checked_last_layer; layer++) {
228 surf_tmpl.u.tex.first_layer = layer;
229 surf_tmpl.u.tex.last_layer = layer;
230
231 zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);
232
233 r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
234 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
235 rctx->custom_dsa_flush, 1.0f);
236 r600_blitter_end(&rctx->b.b);
237
238 pipe_surface_reference(&zsurf, NULL);
239 }
240
241 /* The texture will always be dirty if some layers or samples aren't flushed.
242 * I don't think this case occurs often though. */
243 if (first_layer == 0 && last_layer == max_layer) {
244 texture->dirty_level_mask &= ~(1 << level);
245 }
246 }
247
248 /* Disable decompression in DB_RENDER_CONTROL */
249 rctx->db_misc_state.flush_depthstencil_in_place = false;
250 rctx->db_misc_state.atom.dirty = true;
251 }
252
253 void r600_decompress_depth_textures(struct r600_context *rctx,
254 struct r600_samplerview_state *textures)
255 {
256 unsigned i;
257 unsigned depth_texture_mask = textures->compressed_depthtex_mask;
258
259 while (depth_texture_mask) {
260 struct pipe_sampler_view *view;
261 struct r600_texture *tex;
262
263 i = u_bit_scan(&depth_texture_mask);
264
265 view = &textures->views[i]->base;
266 assert(view);
267
268 tex = (struct r600_texture *)view->texture;
269 assert(tex->is_depth && !tex->is_flushing_texture);
270
271 if (rctx->b.chip_class >= EVERGREEN ||
272 r600_can_read_depth(tex)) {
273 r600_blit_decompress_depth_in_place(rctx, tex,
274 view->u.tex.first_level, view->u.tex.last_level,
275 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
276 } else {
277 r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
278 view->u.tex.first_level, view->u.tex.last_level,
279 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
280 0, u_max_sample(&tex->resource.b.b));
281 }
282 }
283 }
284
285 static void r600_blit_decompress_color(struct pipe_context *ctx,
286 struct r600_texture *rtex,
287 unsigned first_level, unsigned last_level,
288 unsigned first_layer, unsigned last_layer)
289 {
290 struct r600_context *rctx = (struct r600_context *)ctx;
291 unsigned layer, level, checked_last_layer, max_layer;
292
293 if (!rtex->dirty_level_mask)
294 return;
295
296 for (level = first_level; level <= last_level; level++) {
297 if (!(rtex->dirty_level_mask & (1 << level)))
298 continue;
299
300 /* The smaller the mipmap level, the less layers there are
301 * as far as 3D textures are concerned. */
302 max_layer = util_max_layer(&rtex->resource.b.b, level);
303 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
304
305 for (layer = first_layer; layer <= checked_last_layer; layer++) {
306 struct pipe_surface *cbsurf, surf_tmpl;
307
308 surf_tmpl.format = rtex->resource.b.b.format;
309 surf_tmpl.u.tex.level = level;
310 surf_tmpl.u.tex.first_layer = layer;
311 surf_tmpl.u.tex.last_layer = layer;
312 cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
313
314 r600_blitter_begin(ctx, R600_DECOMPRESS);
315 util_blitter_custom_color(rctx->blitter, cbsurf,
316 rtex->fmask.size ? rctx->custom_blend_decompress : rctx->custom_blend_fastclear);
317 r600_blitter_end(ctx);
318
319 pipe_surface_reference(&cbsurf, NULL);
320 }
321
322 /* The texture will always be dirty if some layers aren't flushed.
323 * I don't think this case occurs often though. */
324 if (first_layer == 0 && last_layer == max_layer) {
325 rtex->dirty_level_mask &= ~(1 << level);
326 }
327 }
328 }
329
330 void r600_decompress_color_textures(struct r600_context *rctx,
331 struct r600_samplerview_state *textures)
332 {
333 unsigned i;
334 unsigned mask = textures->compressed_colortex_mask;
335
336 while (mask) {
337 struct pipe_sampler_view *view;
338 struct r600_texture *tex;
339
340 i = u_bit_scan(&mask);
341
342 view = &textures->views[i]->base;
343 assert(view);
344
345 tex = (struct r600_texture *)view->texture;
346 assert(tex->cmask.size);
347
348 r600_blit_decompress_color(&rctx->b.b, tex,
349 view->u.tex.first_level, view->u.tex.last_level,
350 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
351 }
352 }
353
354 /* Helper for decompressing a portion of a color or depth resource before
355 * blitting if any decompression is needed.
356 * The driver doesn't decompress resources automatically while u_blitter is
357 * rendering. */
358 static bool r600_decompress_subresource(struct pipe_context *ctx,
359 struct pipe_resource *tex,
360 unsigned level,
361 unsigned first_layer, unsigned last_layer)
362 {
363 struct r600_context *rctx = (struct r600_context *)ctx;
364 struct r600_texture *rtex = (struct r600_texture*)tex;
365
366 if (rtex->is_depth && !rtex->is_flushing_texture) {
367 if (rctx->b.chip_class >= EVERGREEN ||
368 r600_can_read_depth(rtex)) {
369 r600_blit_decompress_depth_in_place(rctx, rtex,
370 level, level,
371 first_layer, last_layer);
372 } else {
373 if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
374 return false; /* error */
375
376 r600_blit_decompress_depth(ctx, rtex, NULL,
377 level, level,
378 first_layer, last_layer,
379 0, u_max_sample(tex));
380 }
381 } else if (rtex->cmask.size) {
382 r600_blit_decompress_color(ctx, rtex, level, level,
383 first_layer, last_layer);
384 }
385 return true;
386 }
387
388 static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
389 {
390 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
391 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
392 struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
393 unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode;
394
395 return info->dst.resource->format == info->src.resource->format &&
396 info->dst.resource->format == info->dst.format &&
397 info->src.resource->format == info->src.format &&
398 !info->scissor_enable &&
399 info->mask == PIPE_MASK_RGBA &&
400 dst_width == info->src.resource->width0 &&
401 dst_height == info->src.resource->height0 &&
402 info->dst.box.x == 0 &&
403 info->dst.box.y == 0 &&
404 info->dst.box.width == dst_width &&
405 info->dst.box.height == dst_height &&
406 info->src.box.x == 0 &&
407 info->src.box.y == 0 &&
408 info->src.box.width == dst_width &&
409 info->src.box.height == dst_height &&
410 /* Dst must be tiled. If it's not, we have to use a temporary
411 * resource which is tiled. */
412 dst_tile_mode >= RADEON_SURF_MODE_1D;
413 }
414
415 static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
416 unsigned offset, unsigned size, unsigned value);
417
418 static void evergreen_set_clear_color(struct pipe_surface *cbuf,
419 const union pipe_color_union *color)
420 {
421 unsigned *clear_value = ((struct r600_texture *)cbuf->texture)->color_clear_value;
422 union util_color uc;
423
424 memset(&uc, 0, sizeof(uc));
425
426 if (util_format_is_pure_uint(cbuf->format)) {
427 util_format_write_4ui(cbuf->format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
428 } else if (util_format_is_pure_sint(cbuf->format)) {
429 util_format_write_4i(cbuf->format, color->i, 0, &uc, 0, 0, 0, 1, 1);
430 } else {
431 util_pack_color(color->f, cbuf->format, &uc);
432 }
433
434 memcpy(clear_value, &uc, 2 * sizeof(uint32_t));
435 }
436
437 static void evergreen_check_alloc_cmask(struct pipe_context *ctx,
438 struct pipe_surface *cbuf)
439 {
440 struct r600_context *rctx = (struct r600_context *)ctx;
441 struct r600_texture *tex = (struct r600_texture *)cbuf->texture;
442 struct r600_surface *surf = (struct r600_surface *)cbuf;
443
444 if (tex->cmask_buffer)
445 return;
446
447 r600_texture_init_cmask(rctx->screen, tex);
448
449 /* update colorbuffer state bits */
450 if (tex->cmask_buffer != NULL) {
451 uint64_t va = r600_resource_va(rctx->b.b.screen, &tex->cmask_buffer->b.b);
452 surf->cb_color_cmask = va >> 8;
453 surf->cb_color_cmask_slice = S_028C80_TILE_MAX(tex->cmask.slice_tile_max);
454 surf->cb_color_info |= S_028C70_FAST_CLEAR(1);
455 }
456 }
457
458 static bool can_fast_clear_color(struct pipe_context *ctx)
459 {
460 struct r600_context *rctx = (struct r600_context *)ctx;
461 struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
462 int i;
463
464 if (rctx->b.chip_class < EVERGREEN) {
465 return false;
466 }
467
468 for (i = 0; i < fb->nr_cbufs; i++) {
469 struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;
470
471 /* 128-bit formats are unuspported */
472 if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
473 return false;
474 }
475
476 /* the clear is allowed if all layers are bound */
477 if (fb->cbufs[i]->u.tex.first_layer != 0 ||
478 fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
479 return false;
480 }
481
482 /* cannot clear mipmapped textures */
483 if (fb->cbufs[i]->texture->last_level != 0) {
484 return false;
485 }
486
487 /* only supported on tiled surfaces */
488 if (tex->surface.level[0].mode < RADEON_SURF_MODE_1D) {
489 return false;
490 }
491
492 /* ensure CMASK is enabled */
493 evergreen_check_alloc_cmask(ctx, fb->cbufs[i]);
494 if (tex->cmask.size == 0) {
495 return false;
496 }
497 }
498
499 return true;
500 }
501
502 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
503 const union pipe_color_union *color,
504 double depth, unsigned stencil)
505 {
506 struct r600_context *rctx = (struct r600_context *)ctx;
507 struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
508
509 /* fast clear on colorbuffers (EG+) */
510 if ((buffers & PIPE_CLEAR_COLOR) && can_fast_clear_color(ctx)) {
511 int i;
512
513 for (i = 0; i < fb->nr_cbufs; i++) {
514 struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;
515
516 evergreen_set_clear_color(fb->cbufs[i], color);
517 r600_clear_buffer(ctx, &tex->cmask_buffer->b.b,
518 tex->cmask.offset, tex->cmask.size, 0);
519 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
520 }
521
522 rctx->framebuffer.atom.dirty = true;
523
524 buffers &= ~PIPE_CLEAR_COLOR;
525 if (!buffers)
526 return;
527 } else if (buffers & PIPE_CLEAR_COLOR) {
528 int i;
529
530 /* cannot use fast clear, make sure to disable expansion */
531 for (i = 0; i < fb->nr_cbufs; i++) {
532 struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;
533 if (tex->fmask.size == 0)
534 tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
535 }
536 }
537
538 /* if hyperz enabled just clear hyperz */
539 if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
540 struct r600_texture *rtex;
541 unsigned level = fb->zsbuf->u.tex.level;
542
543 rtex = (struct r600_texture*)fb->zsbuf->texture;
544
545 /* We can't use hyperz fast clear if each slice of a texture
546 * array are clear to different value. To simplify code just
547 * disable fast clear for texture array.
548 */
549 /* Only use htile for first level */
550 if (rtex->htile && !level && rtex->surface.array_size == 1) {
551 if (rtex->depth_clear != depth) {
552 rtex->depth_clear = depth;
553 rctx->db_state.atom.dirty = true;
554 }
555 rctx->db_misc_state.htile_clear = true;
556 rctx->db_misc_state.atom.dirty = true;
557 }
558 }
559
560 r600_blitter_begin(ctx, R600_CLEAR);
561 util_blitter_clear(rctx->blitter, fb->width, fb->height,
562 buffers, color, depth, stencil);
563 r600_blitter_end(ctx);
564
565 /* disable fast clear */
566 if (rctx->db_misc_state.htile_clear) {
567 rctx->db_misc_state.htile_clear = false;
568 rctx->db_misc_state.atom.dirty = true;
569 }
570 }
571
572 static void r600_clear_render_target(struct pipe_context *ctx,
573 struct pipe_surface *dst,
574 const union pipe_color_union *color,
575 unsigned dstx, unsigned dsty,
576 unsigned width, unsigned height)
577 {
578 struct r600_context *rctx = (struct r600_context *)ctx;
579
580 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
581 util_blitter_clear_render_target(rctx->blitter, dst, color,
582 dstx, dsty, width, height);
583 r600_blitter_end(ctx);
584 }
585
586 static void r600_clear_depth_stencil(struct pipe_context *ctx,
587 struct pipe_surface *dst,
588 unsigned clear_flags,
589 double depth,
590 unsigned stencil,
591 unsigned dstx, unsigned dsty,
592 unsigned width, unsigned height)
593 {
594 struct r600_context *rctx = (struct r600_context *)ctx;
595
596 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
597 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
598 dstx, dsty, width, height);
599 r600_blitter_end(ctx);
600 }
601
602 void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
603 struct pipe_resource *src, const struct pipe_box *src_box)
604 {
605 struct r600_context *rctx = (struct r600_context*)ctx;
606
607 if (rctx->screen->has_cp_dma) {
608 r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width);
609 }
610 else if (rctx->screen->has_streamout &&
611 /* Require 4-byte alignment. */
612 dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
613
614 /* Flush both resources. */
615 r600_flag_resource_cache_flush(rctx, src);
616 r600_flag_resource_cache_flush(rctx, dst);
617
618 r600_blitter_begin(ctx, R600_COPY_BUFFER);
619 util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
620 r600_blitter_end(ctx);
621
622 /* Flush the dst in case the 3D engine has been prefetching the resource. */
623 r600_flag_resource_cache_flush(rctx, dst);
624 } else {
625 util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
626 }
627 }
628
629 static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
630 unsigned offset, unsigned size, unsigned value)
631 {
632 struct r600_context *rctx = (struct r600_context*)ctx;
633
634 if (rctx->screen->has_cp_dma &&
635 rctx->b.chip_class >= EVERGREEN &&
636 offset % 4 == 0 && size % 4 == 0) {
637 evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, value);
638 } else if (rctx->screen->has_streamout && offset % 4 == 0 && size % 4 == 0) {
639 union pipe_color_union clear_value;
640 clear_value.ui[0] = value;
641
642 r600_flag_resource_cache_flush(rctx, dst);
643
644 r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND);
645 util_blitter_clear_buffer(rctx->blitter, dst, offset, size,
646 1, &clear_value);
647 r600_blitter_end(ctx);
648
649 /* Flush again in case the 3D engine has been prefetching the resource. */
650 r600_flag_resource_cache_flush(rctx, dst);
651 } else {
652 uint32_t *map = r600_buffer_map_sync_with_rings(&rctx->b, r600_resource(dst),
653 PIPE_TRANSFER_WRITE);
654 size /= 4;
655 for (unsigned i = 0; i < size; i++)
656 *map++ = value;
657 }
658 }
659
660 static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
661 {
662 const struct util_format_description *desc = util_format_description(format);
663
664 return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
665 desc->block.width == 2 &&
666 desc->block.height == 1 &&
667 desc->block.bits == 32;
668 }
669
670 static void r600_resource_copy_region(struct pipe_context *ctx,
671 struct pipe_resource *dst,
672 unsigned dst_level,
673 unsigned dstx, unsigned dsty, unsigned dstz,
674 struct pipe_resource *src,
675 unsigned src_level,
676 const struct pipe_box *src_box)
677 {
678 struct r600_context *rctx = (struct r600_context *)ctx;
679 struct pipe_surface *dst_view, dst_templ;
680 struct pipe_sampler_view src_templ, *src_view;
681 unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
682 struct pipe_box sbox, dstbox;
683
684 /* Handle buffers first. */
685 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
686 r600_copy_buffer(ctx, dst, dstx, src, src_box);
687 return;
688 }
689
690 assert(u_max_sample(dst) == u_max_sample(src));
691
692 /* The driver doesn't decompress resources automatically while
693 * u_blitter is rendering. */
694 if (!r600_decompress_subresource(ctx, src, src_level,
695 src_box->z, src_box->z + src_box->depth - 1)) {
696 return; /* error */
697 }
698
699 dst_width = u_minify(dst->width0, dst_level);
700 dst_height = u_minify(dst->height0, dst_level);
701 src_width0 = src->width0;
702 src_height0 = src->height0;
703 src_widthFL = u_minify(src->width0, src_level);
704 src_heightFL = u_minify(src->height0, src_level);
705
706 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
707 util_blitter_default_src_texture(&src_templ, src, src_level);
708
709 if (util_format_is_compressed(src->format)) {
710 unsigned blocksize = util_format_get_blocksize(src->format);
711
712 if (blocksize == 8)
713 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
714 else
715 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
716 dst_templ.format = src_templ.format;
717
718 dst_width = util_format_get_nblocksx(dst->format, dst_width);
719 dst_height = util_format_get_nblocksy(dst->format, dst_height);
720 src_width0 = util_format_get_nblocksx(src->format, src_width0);
721 src_height0 = util_format_get_nblocksy(src->format, src_height0);
722 src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
723 src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
724
725 dstx = util_format_get_nblocksx(dst->format, dstx);
726 dsty = util_format_get_nblocksy(dst->format, dsty);
727
728 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
729 sbox.y = util_format_get_nblocksy(src->format, src_box->y);
730 sbox.z = src_box->z;
731 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
732 sbox.height = util_format_get_nblocksy(src->format, src_box->height);
733 sbox.depth = src_box->depth;
734 src_box = &sbox;
735 } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
736 PIPE_MASK_RGBAZS)) {
737 if (util_format_is_subsampled_2x1_32bpp(src->format)) {
738
739 src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
740 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
741
742 dst_width = util_format_get_nblocksx(dst->format, dst_width);
743 src_width0 = util_format_get_nblocksx(src->format, src_width0);
744 src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
745
746 dstx = util_format_get_nblocksx(dst->format, dstx);
747
748 sbox = *src_box;
749 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
750 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
751 src_box = &sbox;
752 } else {
753 unsigned blocksize = util_format_get_blocksize(src->format);
754
755 switch (blocksize) {
756 case 1:
757 dst_templ.format = PIPE_FORMAT_R8_UNORM;
758 src_templ.format = PIPE_FORMAT_R8_UNORM;
759 break;
760 case 2:
761 dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
762 src_templ.format = PIPE_FORMAT_R8G8_UNORM;
763 break;
764 case 4:
765 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
766 src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
767 break;
768 case 8:
769 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
770 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
771 break;
772 case 16:
773 dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
774 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
775 break;
776 default:
777 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
778 util_format_short_name(src->format), blocksize);
779 assert(0);
780 }
781 }
782 }
783
784 dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height);
785
786 if (rctx->b.chip_class >= EVERGREEN) {
787 src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
788 src_width0, src_height0);
789 } else {
790 src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
791 src_widthFL, src_heightFL);
792 }
793
794 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
795 abs(src_box->depth), &dstbox);
796
797 /* Copy. */
798 r600_blitter_begin(ctx, R600_COPY_TEXTURE);
799 util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
800 src_view, src_box, src_width0, src_height0,
801 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
802 TRUE);
803 r600_blitter_end(ctx);
804
805 pipe_surface_reference(&dst_view, NULL);
806 pipe_sampler_view_reference(&src_view, NULL);
807 }
808
809 /* For MSAA integer resolving to work, we change the format to NORM using this function. */
810 static enum pipe_format int_to_norm_format(enum pipe_format format)
811 {
812 switch (format) {
813 #define REPLACE_FORMAT_SIGN(format,sign) \
814 case PIPE_FORMAT_##format##_##sign##INT: \
815 return PIPE_FORMAT_##format##_##sign##NORM
816 #define REPLACE_FORMAT(format) \
817 REPLACE_FORMAT_SIGN(format, U); \
818 REPLACE_FORMAT_SIGN(format, S)
819
820 REPLACE_FORMAT_SIGN(B10G10R10A2, U);
821 REPLACE_FORMAT(R8);
822 REPLACE_FORMAT(R8G8);
823 REPLACE_FORMAT(R8G8B8X8);
824 REPLACE_FORMAT(R8G8B8A8);
825 REPLACE_FORMAT(A8);
826 REPLACE_FORMAT(I8);
827 REPLACE_FORMAT(L8);
828 REPLACE_FORMAT(L8A8);
829 REPLACE_FORMAT(R16);
830 REPLACE_FORMAT(R16G16);
831 REPLACE_FORMAT(R16G16B16X16);
832 REPLACE_FORMAT(R16G16B16A16);
833 REPLACE_FORMAT(A16);
834 REPLACE_FORMAT(I16);
835 REPLACE_FORMAT(L16);
836 REPLACE_FORMAT(L16A16);
837
838 #undef REPLACE_FORMAT
839 #undef REPLACE_FORMAT_SIGN
840 default:
841 return format;
842 }
843 }
844
845 static void r600_msaa_color_resolve(struct pipe_context *ctx,
846 const struct pipe_blit_info *info)
847 {
848 struct r600_context *rctx = (struct r600_context *)ctx;
849 struct pipe_screen *screen = ctx->screen;
850 struct pipe_resource *tmp, templ;
851 struct pipe_blit_info blit;
852 unsigned sample_mask =
853 rctx->b.chip_class == CAYMAN ? ~0 :
854 ((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
855
856 assert(info->src.level == 0);
857 assert(info->src.box.depth == 1);
858 assert(info->dst.box.depth == 1);
859
860 if (is_simple_msaa_resolve(info)) {
861 r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
862 util_blitter_custom_resolve_color(rctx->blitter,
863 info->dst.resource, info->dst.level,
864 info->dst.box.z,
865 info->src.resource, info->src.box.z,
866 sample_mask, rctx->custom_blend_resolve,
867 int_to_norm_format(info->dst.format));
868 r600_blitter_end(ctx);
869 return;
870 }
871
872 /* resolve into a temporary texture, then blit */
873 templ.target = PIPE_TEXTURE_2D;
874 templ.format = info->src.resource->format;
875 templ.width0 = info->src.resource->width0;
876 templ.height0 = info->src.resource->height0;
877 templ.depth0 = 1;
878 templ.array_size = 1;
879 templ.last_level = 0;
880 templ.nr_samples = 0;
881 templ.usage = PIPE_USAGE_STATIC;
882 templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
883 templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */
884
885 tmp = screen->resource_create(screen, &templ);
886
887 /* resolve */
888 r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
889 util_blitter_custom_resolve_color(rctx->blitter,
890 tmp, 0, 0,
891 info->src.resource, info->src.box.z,
892 sample_mask, rctx->custom_blend_resolve,
893 int_to_norm_format(tmp->format));
894 r600_blitter_end(ctx);
895
896 /* blit */
897 blit = *info;
898 blit.src.resource = tmp;
899 blit.src.box.z = 0;
900
901 r600_blitter_begin(ctx, R600_BLIT);
902 util_blitter_blit(rctx->blitter, &blit);
903 r600_blitter_end(ctx);
904
905 pipe_resource_reference(&tmp, NULL);
906 }
907
908 static void r600_blit(struct pipe_context *ctx,
909 const struct pipe_blit_info *info)
910 {
911 struct r600_context *rctx = (struct r600_context*)ctx;
912
913 assert(util_blitter_is_blit_supported(rctx->blitter, info));
914
915 if (info->src.resource->nr_samples > 1 &&
916 info->dst.resource->nr_samples <= 1 &&
917 !util_format_is_depth_or_stencil(info->src.resource->format) &&
918 !util_format_is_pure_integer(int_to_norm_format(info->src.resource->format))) {
919 r600_msaa_color_resolve(ctx, info);
920 return;
921 }
922
923 /* The driver doesn't decompress resources automatically while
924 * u_blitter is rendering. */
925 if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
926 info->src.box.z,
927 info->src.box.z + info->src.box.depth - 1)) {
928 return; /* error */
929 }
930
931 r600_blitter_begin(ctx, R600_BLIT);
932 util_blitter_blit(rctx->blitter, info);
933 r600_blitter_end(ctx);
934 }
935
936 static void r600_flush_resource(struct pipe_context *ctx,
937 struct pipe_resource *res)
938 {
939 struct r600_texture *rtex = (struct r600_texture*)res;
940
941 assert(res->target != PIPE_BUFFER);
942
943 if (!rtex->is_depth && rtex->cmask.size) {
944 r600_blit_decompress_color(ctx, rtex, 0, res->last_level,
945 0, res->array_size - 1);
946 }
947 }
948
949 void r600_init_blit_functions(struct r600_context *rctx)
950 {
951 rctx->b.b.clear = r600_clear;
952 rctx->b.b.clear_render_target = r600_clear_render_target;
953 rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil;
954 rctx->b.b.resource_copy_region = r600_resource_copy_region;
955 rctx->b.b.blit = r600_blit;
956 rctx->b.b.flush_resource = r600_flush_resource;
957 rctx->b.clear_buffer = r600_clear_buffer;
958 }