r600g: atomize clip state
[mesa.git] / src / gallium / drivers / r600 / r600_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "r600_pipe.h"
24 #include "util/u_surface.h"
25 #include "util/u_blitter.h"
26 #include "util/u_format.h"
27
28 enum r600_blitter_op /* bitmask */
29 {
30 R600_SAVE_FRAGMENT_STATE = 1,
31 R600_SAVE_TEXTURES = 2,
32 R600_SAVE_FRAMEBUFFER = 4,
33 R600_DISABLE_RENDER_COND = 8,
34
35 R600_CLEAR = R600_SAVE_FRAGMENT_STATE,
36
37 R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
38
39 R600_COPY_BUFFER = R600_DISABLE_RENDER_COND,
40
41 R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
42 R600_DISABLE_RENDER_COND,
43
44 R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
45
46 R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
47 };
48
49 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
50 {
51 struct r600_context *rctx = (struct r600_context *)ctx;
52
53 r600_suspend_nontimer_queries(rctx);
54
55 util_blitter_save_vertex_buffers(rctx->blitter,
56 util_last_bit(rctx->vertex_buffer_state.enabled_mask),
57 rctx->vertex_buffer_state.vb);
58 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
60 util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
61 (struct pipe_stream_output_target**)rctx->so_targets);
62 util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
63
64 if (op & R600_SAVE_FRAGMENT_STATE) {
65 util_blitter_save_viewport(rctx->blitter, &rctx->viewport.state);
66 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
67 util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
68 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
69 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
70 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
71 }
72
73 if (op & R600_SAVE_FRAMEBUFFER)
74 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
75
76 if (op & R600_SAVE_TEXTURES) {
77 util_blitter_save_fragment_sampler_states(
78 rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
79 (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
80
81 util_blitter_save_fragment_sampler_views(
82 rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
83 (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
84 }
85
86 if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
87 rctx->saved_render_cond = rctx->current_render_cond;
88 rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
89 rctx->context.render_condition(&rctx->context, NULL, 0);
90 }
91
92 }
93
94 static void r600_blitter_end(struct pipe_context *ctx)
95 {
96 struct r600_context *rctx = (struct r600_context *)ctx;
97 if (rctx->saved_render_cond) {
98 rctx->context.render_condition(&rctx->context,
99 rctx->saved_render_cond,
100 rctx->saved_render_cond_mode);
101 rctx->saved_render_cond = NULL;
102 }
103 r600_resume_nontimer_queries(rctx);
104 }
105
106 static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
107 {
108 switch (r->target) {
109 case PIPE_TEXTURE_CUBE:
110 return 6 - 1;
111 case PIPE_TEXTURE_3D:
112 return u_minify(r->depth0, level) - 1;
113 case PIPE_TEXTURE_1D_ARRAY:
114 case PIPE_TEXTURE_2D_ARRAY:
115 return r->array_size - 1;
116 default:
117 return 0;
118 }
119 }
120
121 static unsigned u_max_sample(struct pipe_resource *r)
122 {
123 return r->nr_samples ? r->nr_samples - 1 : 0;
124 }
125
126 void r600_blit_decompress_depth(struct pipe_context *ctx,
127 struct r600_texture *texture,
128 struct r600_texture *staging,
129 unsigned first_level, unsigned last_level,
130 unsigned first_layer, unsigned last_layer,
131 unsigned first_sample, unsigned last_sample)
132 {
133 struct r600_context *rctx = (struct r600_context *)ctx;
134 unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
135 struct r600_texture *flushed_depth_texture = staging ?
136 staging : texture->flushed_depth_texture;
137 const struct util_format_description *desc =
138 util_format_description(texture->resource.b.b.format);
139 float depth;
140
141 if (!staging && !texture->dirty_level_mask)
142 return;
143
144 max_sample = u_max_sample(&texture->resource.b.b);
145
146 /* XXX Decompressing MSAA depth textures is broken on R6xx.
147 * There is also a hardlock if CMASK and FMASK are not present.
148 * Just skip this until we find out how to fix it. */
149 if (rctx->chip_class == R600 && max_sample > 0) {
150 texture->dirty_level_mask = 0;
151 return;
152 }
153
154 if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
155 rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
156 depth = 0.0f;
157 else
158 depth = 1.0f;
159
160 /* Enable decompression in DB_RENDER_CONTROL */
161 rctx->db_misc_state.flush_depthstencil_through_cb = true;
162 rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
163 rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
164 rctx->db_misc_state.copy_sample = first_sample;
165 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
166
167
168 for (level = first_level; level <= last_level; level++) {
169 if (!staging && !(texture->dirty_level_mask & (1 << level)))
170 continue;
171
172 /* The smaller the mipmap level, the less layers there are
173 * as far as 3D textures are concerned. */
174 max_layer = u_max_layer(&texture->resource.b.b, level);
175 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
176
177 for (layer = first_layer; layer <= checked_last_layer; layer++) {
178 for (sample = first_sample; sample <= last_sample; sample++) {
179 struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
180
181 if (sample != rctx->db_misc_state.copy_sample) {
182 rctx->db_misc_state.copy_sample = sample;
183 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
184 }
185
186 surf_tmpl.format = texture->resource.b.b.format;
187 surf_tmpl.u.tex.level = level;
188 surf_tmpl.u.tex.first_layer = layer;
189 surf_tmpl.u.tex.last_layer = layer;
190 surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
191
192 zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
193
194 surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
195 surf_tmpl.u.tex.level = level;
196 surf_tmpl.u.tex.first_layer = layer;
197 surf_tmpl.u.tex.last_layer = layer;
198 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
199 cbsurf = ctx->create_surface(ctx,
200 &flushed_depth_texture->resource.b.b, &surf_tmpl);
201
202 r600_blitter_begin(ctx, R600_DECOMPRESS);
203 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
204 rctx->custom_dsa_flush, depth);
205 r600_blitter_end(ctx);
206
207 pipe_surface_reference(&zsurf, NULL);
208 pipe_surface_reference(&cbsurf, NULL);
209 }
210 }
211
212 /* The texture will always be dirty if some layers or samples aren't flushed.
213 * I don't think this case occurs often though. */
214 if (!staging &&
215 first_layer == 0 && last_layer == max_layer &&
216 first_sample == 0 && last_sample == max_sample) {
217 texture->dirty_level_mask &= ~(1 << level);
218 }
219 }
220
221 /* reenable compression in DB_RENDER_CONTROL */
222 rctx->db_misc_state.flush_depthstencil_through_cb = false;
223 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
224 }
225
226 void r600_decompress_depth_textures(struct r600_context *rctx,
227 struct r600_samplerview_state *textures)
228 {
229 unsigned i;
230 unsigned depth_texture_mask = textures->compressed_depthtex_mask;
231
232 while (depth_texture_mask) {
233 struct pipe_sampler_view *view;
234 struct r600_texture *tex;
235
236 i = u_bit_scan(&depth_texture_mask);
237
238 view = &textures->views[i]->base;
239 assert(view);
240
241 tex = (struct r600_texture *)view->texture;
242 assert(tex->is_depth && !tex->is_flushing_texture);
243
244 r600_blit_decompress_depth(&rctx->context, tex, NULL,
245 view->u.tex.first_level, view->u.tex.last_level,
246 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
247 0, u_max_sample(&tex->resource.b.b));
248 }
249 }
250
251 static void r600_blit_decompress_color(struct pipe_context *ctx,
252 struct r600_texture *rtex,
253 unsigned first_level, unsigned last_level,
254 unsigned first_layer, unsigned last_layer)
255 {
256 struct r600_context *rctx = (struct r600_context *)ctx;
257 unsigned layer, level, checked_last_layer, max_layer;
258
259 assert(rctx->chip_class != CAYMAN);
260
261 if (!rtex->dirty_level_mask)
262 return;
263
264 for (level = first_level; level <= last_level; level++) {
265 if (!(rtex->dirty_level_mask & (1 << level)))
266 continue;
267
268 /* The smaller the mipmap level, the less layers there are
269 * as far as 3D textures are concerned. */
270 max_layer = u_max_layer(&rtex->resource.b.b, level);
271 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
272
273 for (layer = first_layer; layer <= checked_last_layer; layer++) {
274 struct pipe_surface *cbsurf, surf_tmpl;
275
276 surf_tmpl.format = rtex->resource.b.b.format;
277 surf_tmpl.u.tex.level = level;
278 surf_tmpl.u.tex.first_layer = layer;
279 surf_tmpl.u.tex.last_layer = layer;
280 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
281 cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
282
283 r600_blitter_begin(ctx, R600_DECOMPRESS);
284 util_blitter_custom_color(rctx->blitter, cbsurf,
285 rctx->custom_blend_decompress);
286 r600_blitter_end(ctx);
287
288 pipe_surface_reference(&cbsurf, NULL);
289 }
290
291 /* The texture will always be dirty if some layers or samples aren't flushed.
292 * I don't think this case occurs often though. */
293 if (first_layer == 0 && last_layer == max_layer) {
294 rtex->dirty_level_mask &= ~(1 << level);
295 }
296 }
297 }
298
299 void r600_decompress_color_textures(struct r600_context *rctx,
300 struct r600_samplerview_state *textures)
301 {
302 unsigned i;
303 unsigned mask = textures->compressed_colortex_mask;
304
305 /* Cayman cannot decompress an MSAA colorbuffer,
306 * but it can read it compressed, so skip this. */
307 assert(rctx->chip_class != CAYMAN);
308 if (rctx->chip_class == CAYMAN) {
309 return;
310 }
311
312 while (mask) {
313 struct pipe_sampler_view *view;
314 struct r600_texture *tex;
315
316 i = u_bit_scan(&mask);
317
318 view = &textures->views[i]->base;
319 assert(view);
320
321 tex = (struct r600_texture *)view->texture;
322 assert(tex->cmask_size && tex->fmask_size);
323
324 r600_blit_decompress_color(&rctx->context, tex,
325 view->u.tex.first_level, view->u.tex.last_level,
326 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
327 }
328 }
329
330 static void r600_copy_first_sample(struct pipe_context *ctx,
331 const struct pipe_resolve_info *info)
332 {
333 struct r600_context *rctx = (struct r600_context *)ctx;
334 struct r600_texture *rsrc = (struct r600_texture*)info->src.res;
335 struct pipe_surface *dst_view, dst_templ;
336 struct pipe_sampler_view src_templ, *src_view;
337 struct pipe_box box;
338
339 if (rsrc->is_depth && !rsrc->is_flushing_texture) {
340 if (!r600_init_flushed_depth_texture(ctx, info->src.res, NULL))
341 return; /* error */
342
343 /* Decompress the first sample only. */
344 r600_blit_decompress_depth(ctx, rsrc, NULL,
345 0, 0,
346 info->src.layer, info->src.layer,
347 0, 0);
348 }
349 if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
350 r600_blit_decompress_color(ctx, rsrc,
351 0, 0,
352 info->src.layer, info->src.layer);
353 }
354
355 /* this is correct for upside-down blits too */
356 u_box_2d(info->src.x0,
357 info->src.y0,
358 info->src.x1 - info->src.x0,
359 info->src.y1 - info->src.y0, &box);
360
361 /* Initialize the surface. */
362 util_blitter_default_dst_texture(&dst_templ, info->dst.res,
363 info->dst.level, info->dst.layer, &box);
364 dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);
365
366 /* Initialize the sampler view. */
367 util_blitter_default_src_texture(&src_templ, info->src.res, 0);
368 src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);
369
370 /* Copy the first sample into dst. */
371 r600_blitter_begin(ctx, R600_COPY_TEXTURE);
372 util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
373 info->dst.y0, src_view, 0, &box,
374 info->src.res->width0, info->src.res->height0,
375 info->mask);
376 r600_blitter_end(ctx);
377
378 pipe_surface_reference(&dst_view, NULL);
379 pipe_sampler_view_reference(&src_view, NULL);
380 }
381
382 static boolean is_simple_resolve(const struct pipe_resolve_info *info)
383 {
384 unsigned dst_width = u_minify(info->dst.res->width0, info->dst.level);
385 unsigned dst_height = u_minify(info->dst.res->height0, info->dst.level);
386
387 return info->dst.res->format == info->src.res->format &&
388 dst_width == info->src.res->width0 &&
389 dst_height == info->src.res->height0 &&
390 info->dst.x0 == 0 &&
391 info->dst.y0 == 0 &&
392 info->dst.x1 == dst_width &&
393 info->dst.y1 == dst_height &&
394 info->src.x0 == 0 &&
395 info->src.y0 == 0 &&
396 info->src.x1 == dst_width &&
397 info->src.y1 == dst_height;
398 }
399
400 static void r600_color_resolve(struct pipe_context *ctx,
401 const struct pipe_resolve_info *info)
402 {
403 struct r600_context *rctx = (struct r600_context *)ctx;
404 struct pipe_screen *screen = ctx->screen;
405 struct pipe_resource *tmp, templ;
406 struct pipe_box box;
407 unsigned sample_mask =
408 rctx->chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.res->nr_samples)) - 1);
409
410 assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA);
411
412 if (is_simple_resolve(info)) {
413 r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
414 util_blitter_custom_resolve_color(rctx->blitter,
415 info->dst.res, info->dst.level, info->dst.layer,
416 info->src.res, info->src.layer,
417 sample_mask, rctx->custom_blend_resolve);
418 r600_blitter_end(ctx);
419 return;
420 }
421
422 /* resolve into a temporary texture, then blit */
423 templ.target = PIPE_TEXTURE_2D;
424 templ.format = info->src.res->format;
425 templ.width0 = info->src.res->width0;
426 templ.height0 = info->src.res->height0;
427 templ.depth0 = 1;
428 templ.array_size = 1;
429 templ.last_level = 0;
430 templ.nr_samples = 0;
431 templ.usage = PIPE_USAGE_STATIC;
432 templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
433 templ.flags = 0;
434
435 tmp = screen->resource_create(screen, &templ);
436
437 /* XXX use scissor, so that only the needed part of the resource is resolved */
438 r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
439 util_blitter_custom_resolve_color(rctx->blitter,
440 tmp, 0, 0,
441 info->src.res, info->src.layer,
442 sample_mask, rctx->custom_blend_resolve);
443 r600_blitter_end(ctx);
444
445 /* this is correct for upside-down blits too */
446 u_box_2d(info->src.x0,
447 info->src.y0,
448 info->src.x1 - info->src.x0,
449 info->src.y1 - info->src.y0, &box);
450
451 r600_blitter_begin(ctx, R600_COPY_TEXTURE);
452 util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level,
453 ~0, info->dst.x0, info->dst.y0, info->dst.layer,
454 tmp, 0, 0, &box);
455 r600_blitter_end(ctx);
456
457 pipe_resource_reference(&tmp, NULL);
458 }
459
460 static void r600_resource_resolve(struct pipe_context *ctx,
461 const struct pipe_resolve_info *info)
462 {
463 /* make sure we're doing a resolve operation */
464 assert(info->src.res->nr_samples > 1);
465 assert(info->dst.res->nr_samples <= 1);
466
467 /* limitations of multisample resources */
468 assert(info->src.res->last_level == 0);
469 assert(info->src.res->target == PIPE_TEXTURE_2D ||
470 info->src.res->target == PIPE_TEXTURE_2D_ARRAY);
471
472 /* check if the resolve box is valid */
473 assert(info->dst.x0 < info->dst.x1);
474 assert(info->dst.y0 < info->dst.y1);
475
476 /* scaled resolve isn't allowed */
477 assert(abs(info->dst.x0 - info->dst.x1) ==
478 abs(info->src.x0 - info->src.x1));
479 assert(abs(info->dst.y0 - info->dst.y1) ==
480 abs(info->src.y0 - info->src.y1));
481
482 if ((info->mask & PIPE_MASK_ZS) ||
483 util_format_is_pure_integer(info->src.res->format)) {
484 r600_copy_first_sample(ctx, info);
485 } else {
486 r600_color_resolve(ctx, info);
487 }
488 }
489
490 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
491 const union pipe_color_union *color,
492 double depth, unsigned stencil)
493 {
494 struct r600_context *rctx = (struct r600_context *)ctx;
495 struct pipe_framebuffer_state *fb = &rctx->framebuffer;
496
497 r600_blitter_begin(ctx, R600_CLEAR);
498 util_blitter_clear(rctx->blitter, fb->width, fb->height,
499 fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
500 color, depth, stencil);
501 r600_blitter_end(ctx);
502 }
503
504 static void r600_clear_render_target(struct pipe_context *ctx,
505 struct pipe_surface *dst,
506 const union pipe_color_union *color,
507 unsigned dstx, unsigned dsty,
508 unsigned width, unsigned height)
509 {
510 struct r600_context *rctx = (struct r600_context *)ctx;
511
512 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
513 util_blitter_clear_render_target(rctx->blitter, dst, color,
514 dstx, dsty, width, height);
515 r600_blitter_end(ctx);
516 }
517
518 static void r600_clear_depth_stencil(struct pipe_context *ctx,
519 struct pipe_surface *dst,
520 unsigned clear_flags,
521 double depth,
522 unsigned stencil,
523 unsigned dstx, unsigned dsty,
524 unsigned width, unsigned height)
525 {
526 struct r600_context *rctx = (struct r600_context *)ctx;
527
528 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
529 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
530 dstx, dsty, width, height);
531 r600_blitter_end(ctx);
532 }
533
534 void r600_copy_buffer(struct pipe_context *ctx, struct
535 pipe_resource *dst, unsigned dstx,
536 struct pipe_resource *src, const struct pipe_box *src_box)
537 {
538 struct r600_context *rctx = (struct r600_context*)ctx;
539
540 if (rctx->screen->has_streamout &&
541 /* Require dword alignment. */
542 dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
543 r600_blitter_begin(ctx, R600_COPY_BUFFER);
544 util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
545 r600_blitter_end(ctx);
546 } else {
547 util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
548 }
549 }
550
551 struct texture_orig_info {
552 unsigned format;
553 unsigned width0;
554 unsigned height0;
555 unsigned npix_x;
556 unsigned npix_y;
557 unsigned npix0_x;
558 unsigned npix0_y;
559 };
560
561 static void r600_compressed_to_blittable(struct pipe_resource *tex,
562 unsigned level,
563 struct texture_orig_info *orig)
564 {
565 struct r600_texture *rtex = (struct r600_texture*)tex;
566 unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format);
567 int new_format;
568 int new_height, new_width;
569
570 orig->format = tex->format;
571 orig->width0 = tex->width0;
572 orig->height0 = tex->height0;
573 orig->npix0_x = rtex->surface.level[0].npix_x;
574 orig->npix0_y = rtex->surface.level[0].npix_y;
575 orig->npix_x = rtex->surface.level[level].npix_x;
576 orig->npix_y = rtex->surface.level[level].npix_y;
577
578 if (pixsize == 8)
579 new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
580 else
581 new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
582
583 new_width = util_format_get_nblocksx(tex->format, orig->width0);
584 new_height = util_format_get_nblocksy(tex->format, orig->height0);
585
586 tex->width0 = new_width;
587 tex->height0 = new_height;
588 tex->format = new_format;
589 rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
590 rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
591 rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
592 rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
593 }
594
595 static void r600_subsampled_2x1_32bpp_to_blittable(struct pipe_resource *tex,
596 unsigned level,
597 struct texture_orig_info *orig)
598 {
599 struct r600_texture *rtex = (struct r600_texture*)tex;
600
601 orig->format = tex->format;
602 orig->width0 = tex->width0;
603 orig->height0 = tex->height0;
604 orig->npix0_x = rtex->surface.level[0].npix_x;
605 orig->npix0_y = rtex->surface.level[0].npix_y;
606 orig->npix_x = rtex->surface.level[level].npix_x;
607 orig->npix_y = rtex->surface.level[level].npix_y;
608
609 tex->width0 = util_format_get_nblocksx(orig->format, orig->width0);
610 tex->format = PIPE_FORMAT_R8G8B8A8_UINT;
611 rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
612 rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
613 }
614
615 static void r600_change_format(struct pipe_resource *tex,
616 unsigned level,
617 struct texture_orig_info *orig,
618 enum pipe_format format)
619 {
620 struct r600_texture *rtex = (struct r600_texture*)tex;
621
622 orig->format = tex->format;
623 orig->width0 = tex->width0;
624 orig->height0 = tex->height0;
625 orig->npix0_x = rtex->surface.level[0].npix_x;
626 orig->npix0_y = rtex->surface.level[0].npix_y;
627 orig->npix_x = rtex->surface.level[level].npix_x;
628 orig->npix_y = rtex->surface.level[level].npix_y;
629
630 tex->format = format;
631 }
632
633 static void r600_reset_blittable_to_orig(struct pipe_resource *tex,
634 unsigned level,
635 struct texture_orig_info *orig)
636 {
637 struct r600_texture *rtex = (struct r600_texture*)tex;
638
639 tex->format = orig->format;
640 tex->width0 = orig->width0;
641 tex->height0 = orig->height0;
642 rtex->surface.level[0].npix_x = orig->npix0_x;
643 rtex->surface.level[0].npix_y = orig->npix0_y;
644 rtex->surface.level[level].npix_x = orig->npix_x;
645 rtex->surface.level[level].npix_y = orig->npix_y;
646 }
647
648 static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
649 {
650 const struct util_format_description *desc = util_format_description(format);
651
652 return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
653 desc->block.width == 2 &&
654 desc->block.height == 1 &&
655 desc->block.bits == 32;
656 }
657
658 static void r600_resource_copy_region(struct pipe_context *ctx,
659 struct pipe_resource *dst,
660 unsigned dst_level,
661 unsigned dstx, unsigned dsty, unsigned dstz,
662 struct pipe_resource *src,
663 unsigned src_level,
664 const struct pipe_box *src_box)
665 {
666 struct r600_context *rctx = (struct r600_context *)ctx;
667 struct r600_texture *rsrc = (struct r600_texture*)src;
668 struct texture_orig_info orig_info[2];
669 struct pipe_box sbox;
670 const struct pipe_box *psbox = src_box;
671 boolean restore_orig[2];
672 unsigned last_sample, i;
673
674 memset(orig_info, 0, sizeof(orig_info));
675
676 /* Handle buffers first. */
677 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
678 r600_copy_buffer(ctx, dst, dstx, src, src_box);
679 return;
680 }
681
682 assert(u_max_sample(dst) == u_max_sample(src));
683 last_sample = u_max_sample(dst);
684
685 /* This must be done before entering u_blitter to avoid recursion. */
686 if (rsrc->is_depth && !rsrc->is_flushing_texture) {
687 if (!r600_init_flushed_depth_texture(ctx, src, NULL))
688 return; /* error */
689
690 r600_blit_decompress_depth(ctx, rsrc, NULL,
691 src_level, src_level,
692 src_box->z, src_box->z + src_box->depth - 1,
693 0, u_max_sample(src));
694 }
695 if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
696 r600_blit_decompress_color(ctx, rsrc, src_level, src_level,
697 src_box->z, src_box->z + src_box->depth - 1);
698 }
699
700 restore_orig[0] = restore_orig[1] = FALSE;
701
702 if (util_format_is_compressed(src->format) &&
703 util_format_is_compressed(dst->format)) {
704 r600_compressed_to_blittable(src, src_level, &orig_info[0]);
705 restore_orig[0] = TRUE;
706 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
707 sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
708 sbox.z = src_box->z;
709 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
710 sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
711 sbox.depth = src_box->depth;
712 psbox = &sbox;
713
714 r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
715 restore_orig[1] = TRUE;
716 /* translate the dst box as well */
717 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
718 dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
719 } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
720 PIPE_MASK_RGBAZS)) {
721 if (util_format_is_subsampled_2x1_32bpp(src->format) &&
722 util_format_is_subsampled_2x1_32bpp(dst->format)) {
723 r600_subsampled_2x1_32bpp_to_blittable(src, src_level, &orig_info[0]);
724 r600_subsampled_2x1_32bpp_to_blittable(dst, dst_level, &orig_info[1]);
725
726 sbox = *src_box;
727 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
728 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
729 psbox = &sbox;
730
731 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
732 } else {
733 unsigned blocksize = util_format_get_blocksize(src->format);
734
735 switch (blocksize) {
736 case 1:
737 r600_change_format(src, src_level, &orig_info[0],
738 PIPE_FORMAT_R8_UNORM);
739 r600_change_format(dst, dst_level, &orig_info[1],
740 PIPE_FORMAT_R8_UNORM);
741 break;
742 case 4:
743 r600_change_format(src, src_level, &orig_info[0],
744 PIPE_FORMAT_R8G8B8A8_UNORM);
745 r600_change_format(dst, dst_level, &orig_info[1],
746 PIPE_FORMAT_R8G8B8A8_UNORM);
747 break;
748 default:
749 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
750 util_format_short_name(src->format), blocksize);
751 assert(0);
752 }
753 }
754 restore_orig[0] = TRUE;
755 restore_orig[1] = TRUE;
756 }
757
758 /* XXX Properly implement multisample textures on Cayman. In the meantime,
759 * copy only the first sample (which is the only one that doesn't return garbage). */
760 if (rctx->chip_class == CAYMAN) {
761 r600_blitter_begin(ctx, R600_COPY_TEXTURE);
762 util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
763 src, src_level, 0, psbox);
764 r600_blitter_end(ctx);
765 } else {
766 for (i = 0; i <= last_sample; i++) {
767 r600_blitter_begin(ctx, R600_COPY_TEXTURE);
768 util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz,
769 src, src_level, i, psbox);
770 r600_blitter_end(ctx);
771 }
772 }
773
774 if (restore_orig[0])
775 r600_reset_blittable_to_orig(src, src_level, &orig_info[0]);
776
777 if (restore_orig[1])
778 r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
779 }
780
781 void r600_init_blit_functions(struct r600_context *rctx)
782 {
783 rctx->context.clear = r600_clear;
784 rctx->context.clear_render_target = r600_clear_render_target;
785 rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
786 rctx->context.resource_copy_region = r600_resource_copy_region;
787 rctx->context.resource_resolve = r600_resource_resolve;
788 }