r600g: Fix include style
[mesa.git] / src / gallium / drivers / r600 / r600_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_surface.h"
24 #include "util/u_blitter.h"
25 #include "util/u_format.h"
26 #include "r600_pipe.h"
27
28 enum r600_blitter_op /* bitmask */
29 {
30 R600_SAVE_TEXTURES = 1,
31 R600_SAVE_FRAMEBUFFER = 2,
32 R600_DISABLE_RENDER_COND = 4,
33
34 R600_CLEAR = 0,
35
36 R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
37
38 R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
39 R600_DISABLE_RENDER_COND,
40
41 R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
42 };
43
44 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
45 {
46 struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
47
48 rctx->blit = true;
49 r600_context_queries_suspend(&rctx->ctx);
50
51 util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
52 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
53 if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
54 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
55 }
56 util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
57 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
58 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
59 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
60 if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
61 util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
62 }
63 if (rctx->states[R600_PIPE_STATE_CLIP]) {
64 util_blitter_save_clip(rctx->blitter, &rctx->clip);
65 }
66 util_blitter_save_vertex_buffers(rctx->blitter,
67 rctx->vbuf_mgr->nr_vertex_buffers,
68 rctx->vbuf_mgr->vertex_buffer);
69
70 if (op & R600_SAVE_FRAMEBUFFER)
71 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
72
73 if (op & R600_SAVE_TEXTURES) {
74 util_blitter_save_fragment_sampler_states(
75 rctx->blitter, rctx->ps_samplers.n_samplers,
76 (void**)rctx->ps_samplers.samplers);
77
78 util_blitter_save_fragment_sampler_views(
79 rctx->blitter, rctx->ps_samplers.n_views,
80 (struct pipe_sampler_view**)rctx->ps_samplers.views);
81 }
82
83 if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
84 rctx->saved_render_cond = rctx->current_render_cond;
85 rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
86 rctx->context.render_condition(&rctx->context, NULL, 0);
87 }
88
89 }
90
91 static void r600_blitter_end(struct pipe_context *ctx)
92 {
93 struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
94 if (rctx->saved_render_cond) {
95 rctx->context.render_condition(&rctx->context,
96 rctx->saved_render_cond,
97 rctx->saved_render_cond_mode);
98 rctx->saved_render_cond = NULL;
99 }
100 r600_context_queries_resume(&rctx->ctx, FALSE);
101 rctx->blit = false;
102 }
103
104 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
105 {
106 struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
107 struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
108 int level = 0;
109 float depth = 1.0f;
110
111 if (!texture->dirty_db)
112 return;
113
114 surf_tmpl.format = texture->real_format;
115 surf_tmpl.u.tex.level = level;
116 surf_tmpl.u.tex.first_layer = 0;
117 surf_tmpl.u.tex.last_layer = 0;
118 surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
119
120 zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
121
122 surf_tmpl.format = texture->flushed_depth_texture->real_format;
123 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
124 cbsurf = ctx->create_surface(ctx,
125 (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
126
127 if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
128 rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
129 depth = 0.0f;
130
131 r600_blitter_begin(ctx, R600_DECOMPRESS);
132 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
133 r600_blitter_end(ctx);
134
135 pipe_surface_reference(&zsurf, NULL);
136 pipe_surface_reference(&cbsurf, NULL);
137
138 texture->dirty_db = FALSE;
139 }
140
141 void r600_flush_depth_textures(struct r600_pipe_context *rctx)
142 {
143 unsigned int i;
144
145 /* FIXME: This handles fragment shader textures only. */
146
147 for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
148 struct r600_pipe_sampler_view *view;
149 struct r600_resource_texture *tex;
150
151 view = rctx->ps_samplers.views[i];
152 if (!view) continue;
153
154 tex = (struct r600_resource_texture *)view->base.texture;
155 if (!tex->depth)
156 continue;
157
158 if (tex->is_flushing_texture)
159 continue;
160
161 r600_blit_uncompress_depth(&rctx->context, tex);
162 }
163
164 /* also check CB here */
165 for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
166 struct r600_resource_texture *tex;
167 tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
168
169 if (!tex->depth)
170 continue;
171
172 if (tex->is_flushing_texture)
173 continue;
174
175 r600_blit_uncompress_depth(&rctx->context, tex);
176 }
177 }
178
179 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
180 const float *rgba, double depth, unsigned stencil)
181 {
182 struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
183 struct pipe_framebuffer_state *fb = &rctx->framebuffer;
184
185 r600_blitter_begin(ctx, R600_CLEAR);
186 util_blitter_clear(rctx->blitter, fb->width, fb->height,
187 fb->nr_cbufs, buffers, rgba, depth,
188 stencil);
189 r600_blitter_end(ctx);
190 }
191
192 static void r600_clear_render_target(struct pipe_context *ctx,
193 struct pipe_surface *dst,
194 const float *rgba,
195 unsigned dstx, unsigned dsty,
196 unsigned width, unsigned height)
197 {
198 struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
199
200 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
201 util_blitter_clear_render_target(rctx->blitter, dst, rgba,
202 dstx, dsty, width, height);
203 r600_blitter_end(ctx);
204 }
205
206 static void r600_clear_depth_stencil(struct pipe_context *ctx,
207 struct pipe_surface *dst,
208 unsigned clear_flags,
209 double depth,
210 unsigned stencil,
211 unsigned dstx, unsigned dsty,
212 unsigned width, unsigned height)
213 {
214 struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
215
216 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
217 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
218 dstx, dsty, width, height);
219 r600_blitter_end(ctx);
220 }
221
222
223
224 /* Copy a block of pixels from one surface to another using HW. */
225 static void r600_hw_copy_region(struct pipe_context *ctx,
226 struct pipe_resource *dst,
227 unsigned dst_level,
228 unsigned dstx, unsigned dsty, unsigned dstz,
229 struct pipe_resource *src,
230 unsigned src_level,
231 const struct pipe_box *src_box)
232 {
233 struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
234
235 r600_blitter_begin(ctx, R600_COPY);
236 util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
237 src, src_level, src_box, TRUE);
238 r600_blitter_end(ctx);
239 }
240
241 struct texture_orig_info {
242 unsigned format;
243 unsigned width0;
244 unsigned height0;
245 };
246
247 static void r600_compressed_to_blittable(struct pipe_resource *tex,
248 unsigned level,
249 struct texture_orig_info *orig)
250 {
251 struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
252 unsigned pixsize = util_format_get_blocksize(rtex->real_format);
253 int new_format;
254 int new_height, new_width;
255
256 orig->format = tex->format;
257 orig->width0 = tex->width0;
258 orig->height0 = tex->height0;
259
260 if (pixsize == 8)
261 new_format = PIPE_FORMAT_R16G16B16A16_UNORM; /* 64-bit block */
262 else
263 new_format = PIPE_FORMAT_R32G32B32A32_UNORM; /* 128-bit block */
264
265 new_width = util_format_get_nblocksx(tex->format, orig->width0);
266 new_height = util_format_get_nblocksy(tex->format, orig->height0);
267
268 rtex->force_int_type = true;
269 tex->width0 = new_width;
270 tex->height0 = new_height;
271 tex->format = new_format;
272 }
273
274 static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
275 unsigned level,
276 struct texture_orig_info *orig)
277 {
278 struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
279 rtex->force_int_type = false;
280
281 tex->format = orig->format;
282 tex->width0 = orig->width0;
283 tex->height0 = orig->height0;
284 }
285
286 static void r600_resource_copy_region(struct pipe_context *ctx,
287 struct pipe_resource *dst,
288 unsigned dst_level,
289 unsigned dstx, unsigned dsty, unsigned dstz,
290 struct pipe_resource *src,
291 unsigned src_level,
292 const struct pipe_box *src_box)
293 {
294 struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
295 struct texture_orig_info orig_info[2];
296 struct pipe_box sbox;
297 const struct pipe_box *psbox;
298 boolean restore_orig[2];
299
300 /* Fallback for buffers. */
301 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
302 util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
303 src, src_level, src_box);
304 return;
305 }
306
307 if (rsrc->depth && !rsrc->is_flushing_texture)
308 r600_texture_depth_flush(ctx, src, FALSE);
309
310 restore_orig[0] = restore_orig[1] = FALSE;
311
312 if (util_format_is_compressed(src->format)) {
313 r600_compressed_to_blittable(src, src_level, &orig_info[0]);
314 restore_orig[0] = TRUE;
315 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
316 sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
317 sbox.z = src_box->z;
318 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
319 sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
320 sbox.depth = src_box->depth;
321 psbox=&sbox;
322 } else
323 psbox=src_box;
324
325 if (util_format_is_compressed(dst->format)) {
326 r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
327 restore_orig[1] = TRUE;
328 /* translate the dst box as well */
329 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
330 dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
331 }
332
333 r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
334 src, src_level, psbox);
335
336 if (restore_orig[0])
337 r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
338
339 if (restore_orig[1])
340 r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
341 }
342
343 void r600_init_blit_functions(struct r600_pipe_context *rctx)
344 {
345 rctx->context.clear = r600_clear;
346 rctx->context.clear_render_target = r600_clear_render_target;
347 rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
348 rctx->context.resource_copy_region = r600_resource_copy_region;
349 }
350
351 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
352 {
353 struct pipe_box sbox;
354
355 sbox.x = sbox.y = sbox.z = 0;
356 sbox.width = texture->resource.b.b.b.width0;
357 sbox.height = texture->resource.b.b.b.height0;
358 /* XXX that might be wrong */
359 sbox.depth = 1;
360
361 r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
362 0, 0, 0,
363 (struct pipe_resource *)texture->flushed_depth_texture, 0,
364 &sbox);
365 }