r600g: implement clear_{render_target, depth_stencil}, resource_copy_region
[mesa.git] / src / gallium / drivers / r600 / r600_blit.c
1 /*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 * Marek Olšák
26 */
27 #include <pipe/p_screen.h>
28 #include <util/u_blitter.h>
29 #include <util/u_inlines.h>
30 #include <util/u_memory.h>
31 #include "util/u_surface.h"
32 #include "r600_screen.h"
33 #include "r600_context.h"
34
35 static void r600_blitter_save_states(struct r600_context *rctx)
36 {
37 util_blitter_save_blend(rctx->blitter,
38 rctx->draw->state[R600_BLEND]);
39 util_blitter_save_depth_stencil_alpha(rctx->blitter,
40 rctx->draw->state[R600_DSA]);
41 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
42 util_blitter_save_rasterizer(rctx->blitter,
43 rctx->draw->state[R600_RASTERIZER]);
44 util_blitter_save_fragment_shader(rctx->blitter,
45 rctx->ps_shader);
46 util_blitter_save_vertex_shader(rctx->blitter,
47 rctx->vs_shader);
48 util_blitter_save_vertex_elements(rctx->blitter,
49 rctx->vertex_elements);
50 util_blitter_save_viewport(rctx->blitter,
51 &rctx->viewport);
52 }
53
54 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
55 const float *rgba, double depth, unsigned stencil)
56 {
57 struct r600_context *rctx = r600_context(ctx);
58 struct pipe_framebuffer_state *fb = &rctx->fb_state;
59
60 r600_blitter_save_states(rctx);
61 util_blitter_clear(rctx->blitter, fb->width, fb->height,
62 fb->nr_cbufs, buffers, rgba, depth,
63 stencil);
64 }
65
66 static void r600_clear_render_target(struct pipe_context *pipe,
67 struct pipe_surface *dst,
68 const float *rgba,
69 unsigned dstx, unsigned dsty,
70 unsigned width, unsigned height)
71 {
72 struct r600_context *rctx = r600_context(pipe);
73
74 r600_blitter_save_states(rctx);
75 util_blitter_save_framebuffer(rctx->blitter, &rctx->fb_state);
76
77 util_blitter_clear_render_target(rctx->blitter, dst, rgba,
78 dstx, dsty, width, height);
79 }
80
81 static void r600_clear_depth_stencil(struct pipe_context *pipe,
82 struct pipe_surface *dst,
83 unsigned clear_flags,
84 double depth,
85 unsigned stencil,
86 unsigned dstx, unsigned dsty,
87 unsigned width, unsigned height)
88 {
89 struct r600_context *rctx = r600_context(pipe);
90
91 r600_blitter_save_states(rctx);
92 util_blitter_save_framebuffer(rctx->blitter, &rctx->fb_state);
93
94 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
95 dstx, dsty, width, height);
96 }
97
98 static void r600_resource_copy_region(struct pipe_context *pipe,
99 struct pipe_resource *dst,
100 struct pipe_subresource subdst,
101 unsigned dstx, unsigned dsty, unsigned dstz,
102 struct pipe_resource *src,
103 struct pipe_subresource subsrc,
104 unsigned srcx, unsigned srcy, unsigned srcz,
105 unsigned width, unsigned height)
106 {
107 util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
108 src, subsrc, srcx, srcy, srcz, width, height);
109 }
110
111 void r600_init_blit_functions(struct r600_context *rctx)
112 {
113 rctx->context.clear = r600_clear;
114 rctx->context.clear_render_target = r600_clear_render_target;
115 rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
116 rctx->context.resource_copy_region = r600_resource_copy_region;
117 }