r600g: fix DB decompression on evergreen
[mesa.git] / src / gallium / drivers / r600 / r600_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "r600_pipe.h"
24 #include "util/u_surface.h"
25 #include "util/u_blitter.h"
26 #include "util/u_format.h"
27
28 enum r600_blitter_op /* bitmask */
29 {
30 R600_SAVE_TEXTURES = 1,
31 R600_SAVE_FRAMEBUFFER = 2,
32 R600_DISABLE_RENDER_COND = 4,
33
34 R600_CLEAR = 0,
35
36 R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
37
38 R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
39 R600_DISABLE_RENDER_COND,
40
41 R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
42 };
43
44 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
45 {
46 struct r600_context *rctx = (struct r600_context *)ctx;
47
48 r600_suspend_nontimer_queries(rctx);
49
50 util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
51 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
52 if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
53 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
54 }
55 util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
56 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
57 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
58 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59 if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
60 util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
61 }
62 util_blitter_save_vertex_buffers(rctx->blitter,
63 rctx->nr_vertex_buffers,
64 rctx->vertex_buffer);
65 util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
66 (struct pipe_stream_output_target**)rctx->so_targets);
67
68 if (op & R600_SAVE_FRAMEBUFFER)
69 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
70
71 if (op & R600_SAVE_TEXTURES) {
72 util_blitter_save_fragment_sampler_states(
73 rctx->blitter, rctx->ps_samplers.n_samplers,
74 (void**)rctx->ps_samplers.samplers);
75
76 util_blitter_save_fragment_sampler_views(
77 rctx->blitter, rctx->ps_samplers.n_views,
78 (struct pipe_sampler_view**)rctx->ps_samplers.views);
79 }
80
81 if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
82 rctx->saved_render_cond = rctx->current_render_cond;
83 rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
84 rctx->context.render_condition(&rctx->context, NULL, 0);
85 }
86
87 }
88
89 static void r600_blitter_end(struct pipe_context *ctx)
90 {
91 struct r600_context *rctx = (struct r600_context *)ctx;
92 if (rctx->saved_render_cond) {
93 rctx->context.render_condition(&rctx->context,
94 rctx->saved_render_cond,
95 rctx->saved_render_cond_mode);
96 rctx->saved_render_cond = NULL;
97 }
98 r600_resume_nontimer_queries(rctx);
99 }
100
101 static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
102 {
103 switch (r->target) {
104 case PIPE_TEXTURE_CUBE:
105 return 6 - 1;
106 case PIPE_TEXTURE_3D:
107 return u_minify(r->depth0, level) - 1;
108 case PIPE_TEXTURE_1D_ARRAY:
109 case PIPE_TEXTURE_2D_ARRAY:
110 return r->array_size - 1;
111 default:
112 return 0;
113 }
114 }
115
116 void r600_blit_uncompress_depth(struct pipe_context *ctx,
117 struct r600_resource_texture *texture,
118 struct r600_resource_texture *staging,
119 unsigned first_level, unsigned last_level,
120 unsigned first_layer, unsigned last_layer)
121 {
122 struct r600_context *rctx = (struct r600_context *)ctx;
123 unsigned layer, level, checked_last_layer, max_layer;
124 float depth = 1.0f;
125 struct r600_resource_texture *flushed_depth_texture = staging ?
126 staging : texture->flushed_depth_texture;
127
128 if (!staging && !texture->dirty_db_mask)
129 return;
130
131 if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
132 rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
133 depth = 0.0f;
134
135 if (!rctx->db_misc_state.flush_depthstencil_through_cb) {
136 /* Enable decompression in DB_RENDER_CONTROL */
137 rctx->db_misc_state.flush_depthstencil_through_cb = true;
138 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
139 }
140
141 for (level = first_level; level <= last_level; level++) {
142 if (!staging && !(texture->dirty_db_mask & (1 << level)))
143 continue;
144
145 /* The smaller the mipmap level, the less layers there are
146 * as far as 3D textures are concerned. */
147 max_layer = u_max_layer(&texture->resource.b.b, level);
148 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
149
150 for (layer = first_layer; layer <= checked_last_layer; layer++) {
151 struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
152
153 surf_tmpl.format = texture->real_format;
154 surf_tmpl.u.tex.level = level;
155 surf_tmpl.u.tex.first_layer = layer;
156 surf_tmpl.u.tex.last_layer = layer;
157 surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
158
159 zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
160
161 surf_tmpl.format = flushed_depth_texture->real_format;
162 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
163 cbsurf = ctx->create_surface(ctx,
164 (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
165
166 r600_blitter_begin(ctx, R600_DECOMPRESS);
167 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
168 r600_blitter_end(ctx);
169
170 pipe_surface_reference(&zsurf, NULL);
171 pipe_surface_reference(&cbsurf, NULL);
172 }
173
174 /* The texture will always be dirty if some layers aren't flushed.
175 * I don't think this case can occur though. */
176 if (!staging && first_layer == 0 && last_layer == max_layer) {
177 texture->dirty_db_mask &= ~(1 << level);
178 }
179 }
180
181 /* reenable compression in DB_RENDER_CONTROL */
182 rctx->db_misc_state.flush_depthstencil_through_cb = false;
183 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
184 }
185
186 static void r600_flush_depth_textures(struct r600_context *rctx,
187 struct r600_textures_info *textures)
188 {
189 unsigned i;
190
191 for (i = 0; i < textures->n_views; ++i) {
192 struct pipe_sampler_view *view;
193 struct r600_resource_texture *tex;
194
195 view = &textures->views[i]->base;
196 if (!view) continue;
197
198 tex = (struct r600_resource_texture *)view->texture;
199 if (!tex->is_depth || tex->is_flushing_texture)
200 continue;
201
202 r600_blit_uncompress_depth(&rctx->context, tex, NULL,
203 view->u.tex.first_level,
204 view->u.tex.last_level,
205 0,
206 u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
207 }
208 }
209
210 void r600_flush_all_depth_textures(struct r600_context *rctx)
211 {
212 r600_flush_depth_textures(rctx, &rctx->ps_samplers);
213 r600_flush_depth_textures(rctx, &rctx->vs_samplers);
214 }
215
216 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
217 const union pipe_color_union *color,
218 double depth, unsigned stencil)
219 {
220 struct r600_context *rctx = (struct r600_context *)ctx;
221 struct pipe_framebuffer_state *fb = &rctx->framebuffer;
222
223 r600_blitter_begin(ctx, R600_CLEAR);
224 util_blitter_clear(rctx->blitter, fb->width, fb->height,
225 fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
226 color, depth, stencil);
227 r600_blitter_end(ctx);
228 }
229
230 static void r600_clear_render_target(struct pipe_context *ctx,
231 struct pipe_surface *dst,
232 const union pipe_color_union *color,
233 unsigned dstx, unsigned dsty,
234 unsigned width, unsigned height)
235 {
236 struct r600_context *rctx = (struct r600_context *)ctx;
237
238 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
239 util_blitter_clear_render_target(rctx->blitter, dst, color,
240 dstx, dsty, width, height);
241 r600_blitter_end(ctx);
242 }
243
244 static void r600_clear_depth_stencil(struct pipe_context *ctx,
245 struct pipe_surface *dst,
246 unsigned clear_flags,
247 double depth,
248 unsigned stencil,
249 unsigned dstx, unsigned dsty,
250 unsigned width, unsigned height)
251 {
252 struct r600_context *rctx = (struct r600_context *)ctx;
253
254 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
255 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
256 dstx, dsty, width, height);
257 r600_blitter_end(ctx);
258 }
259
260 struct texture_orig_info {
261 unsigned format;
262 unsigned width0;
263 unsigned height0;
264 unsigned npix_x;
265 unsigned npix_y;
266 unsigned npix0_x;
267 unsigned npix0_y;
268 };
269
270 static void r600_compressed_to_blittable(struct pipe_resource *tex,
271 unsigned level,
272 struct texture_orig_info *orig)
273 {
274 struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
275 unsigned pixsize = util_format_get_blocksize(rtex->real_format);
276 int new_format;
277 int new_height, new_width;
278
279 orig->format = tex->format;
280 orig->width0 = tex->width0;
281 orig->height0 = tex->height0;
282 orig->npix0_x = rtex->surface.level[0].npix_x;
283 orig->npix0_y = rtex->surface.level[0].npix_y;
284 orig->npix_x = rtex->surface.level[level].npix_x;
285 orig->npix_y = rtex->surface.level[level].npix_y;
286
287 if (pixsize == 8)
288 new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
289 else
290 new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
291
292 new_width = util_format_get_nblocksx(tex->format, orig->width0);
293 new_height = util_format_get_nblocksy(tex->format, orig->height0);
294
295 tex->width0 = new_width;
296 tex->height0 = new_height;
297 tex->format = new_format;
298 rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
299 rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
300 rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
301 rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
302 }
303
304 static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
305 unsigned level,
306 struct texture_orig_info *orig)
307 {
308 struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
309
310 tex->format = orig->format;
311 tex->width0 = orig->width0;
312 tex->height0 = orig->height0;
313 rtex->surface.level[0].npix_x = orig->npix0_x;
314 rtex->surface.level[0].npix_y = orig->npix0_y;
315 rtex->surface.level[level].npix_x = orig->npix_x;
316 rtex->surface.level[level].npix_y = orig->npix_y;
317 }
318
319 static void r600_resource_copy_region(struct pipe_context *ctx,
320 struct pipe_resource *dst,
321 unsigned dst_level,
322 unsigned dstx, unsigned dsty, unsigned dstz,
323 struct pipe_resource *src,
324 unsigned src_level,
325 const struct pipe_box *src_box)
326 {
327 struct r600_context *rctx = (struct r600_context *)ctx;
328 struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
329 struct texture_orig_info orig_info[2];
330 struct pipe_box sbox;
331 const struct pipe_box *psbox;
332 boolean restore_orig[2];
333
334 memset(orig_info, 0, sizeof(orig_info));
335
336 /* Fallback for buffers. */
337 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
338 util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
339 src, src_level, src_box);
340 return;
341 }
342
343 if (rsrc->is_depth && !rsrc->is_flushing_texture)
344 r600_texture_depth_flush(ctx, src, NULL,
345 src_level, src_level,
346 src_box->z, src_box->z + src_box->depth - 1);
347
348 restore_orig[0] = restore_orig[1] = FALSE;
349
350 if (util_format_is_compressed(src->format)) {
351 r600_compressed_to_blittable(src, src_level, &orig_info[0]);
352 restore_orig[0] = TRUE;
353 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
354 sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
355 sbox.z = src_box->z;
356 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
357 sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
358 sbox.depth = src_box->depth;
359 psbox=&sbox;
360 } else
361 psbox=src_box;
362
363 if (util_format_is_compressed(dst->format)) {
364 r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
365 restore_orig[1] = TRUE;
366 /* translate the dst box as well */
367 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
368 dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
369 }
370
371 r600_blitter_begin(ctx, R600_COPY);
372 util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
373 src, src_level, psbox, TRUE);
374 r600_blitter_end(ctx);
375
376 if (restore_orig[0])
377 r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
378
379 if (restore_orig[1])
380 r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
381 }
382
383 void r600_init_blit_functions(struct r600_context *rctx)
384 {
385 rctx->context.clear = r600_clear;
386 rctx->context.clear_render_target = r600_clear_render_target;
387 rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
388 rctx->context.resource_copy_region = r600_resource_copy_region;
389 }