r600g: don't flush depth textures set as colorbuffers
[mesa.git] / src / gallium / drivers / r600 / r600_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "r600_pipe.h"
24 #include "util/u_surface.h"
25 #include "util/u_blitter.h"
26 #include "util/u_format.h"
27
28 enum r600_blitter_op /* bitmask */
29 {
30 R600_SAVE_TEXTURES = 1,
31 R600_SAVE_FRAMEBUFFER = 2,
32 R600_DISABLE_RENDER_COND = 4,
33
34 R600_CLEAR = 0,
35
36 R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
37
38 R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
39 R600_DISABLE_RENDER_COND,
40
41 R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
42 };
43
44 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
45 {
46 struct r600_context *rctx = (struct r600_context *)ctx;
47
48 r600_suspend_nontimer_queries(rctx);
49
50 util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
51 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
52 if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
53 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
54 }
55 util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
56 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
57 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
58 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59 if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
60 util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
61 }
62 util_blitter_save_vertex_buffers(rctx->blitter,
63 rctx->nr_vertex_buffers,
64 rctx->vertex_buffer);
65 util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
66 (struct pipe_stream_output_target**)rctx->so_targets);
67
68 if (op & R600_SAVE_FRAMEBUFFER)
69 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
70
71 if (op & R600_SAVE_TEXTURES) {
72 util_blitter_save_fragment_sampler_states(
73 rctx->blitter, rctx->ps_samplers.n_samplers,
74 (void**)rctx->ps_samplers.samplers);
75
76 util_blitter_save_fragment_sampler_views(
77 rctx->blitter, rctx->ps_samplers.n_views,
78 (struct pipe_sampler_view**)rctx->ps_samplers.views);
79 }
80
81 if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
82 rctx->saved_render_cond = rctx->current_render_cond;
83 rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
84 rctx->context.render_condition(&rctx->context, NULL, 0);
85 }
86
87 }
88
89 static void r600_blitter_end(struct pipe_context *ctx)
90 {
91 struct r600_context *rctx = (struct r600_context *)ctx;
92 if (rctx->saved_render_cond) {
93 rctx->context.render_condition(&rctx->context,
94 rctx->saved_render_cond,
95 rctx->saved_render_cond_mode);
96 rctx->saved_render_cond = NULL;
97 }
98 r600_resume_nontimer_queries(rctx);
99 }
100
101 static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
102 {
103 switch (r->target) {
104 case PIPE_TEXTURE_CUBE:
105 return 6 - 1;
106 case PIPE_TEXTURE_3D:
107 return u_minify(r->depth0, level) - 1;
108 case PIPE_TEXTURE_1D_ARRAY:
109 case PIPE_TEXTURE_2D_ARRAY:
110 return r->array_size - 1;
111 default:
112 return 0;
113 }
114 }
115
116 void r600_blit_uncompress_depth(struct pipe_context *ctx,
117 struct r600_resource_texture *texture,
118 struct r600_resource_texture *staging,
119 unsigned first_level, unsigned last_level,
120 unsigned first_layer, unsigned last_layer)
121 {
122 struct r600_context *rctx = (struct r600_context *)ctx;
123 unsigned layer, level, checked_last_layer, max_layer;
124 float depth = 1.0f;
125 struct r600_resource_texture *flushed_depth_texture = staging ?
126 staging : texture->flushed_depth_texture;
127
128 if (!staging && !texture->dirty_db_mask)
129 return;
130
131 if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
132 rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
133 depth = 0.0f;
134
135 if (rctx->chip_class <= R700 &&
136 !rctx->db_misc_state.flush_depthstencil_through_cb) {
137 /* Enable decompression in DB_RENDER_CONTROL */
138 rctx->db_misc_state.flush_depthstencil_through_cb = true;
139 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
140 }
141
142 for (level = first_level; level <= last_level; level++) {
143 if (!staging && !(texture->dirty_db_mask & (1 << level)))
144 continue;
145
146 /* The smaller the mipmap level, the less layers there are
147 * as far as 3D textures are concerned. */
148 max_layer = u_max_layer(&texture->resource.b.b, level);
149 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
150
151 for (layer = first_layer; layer <= checked_last_layer; layer++) {
152 struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
153
154 surf_tmpl.format = texture->real_format;
155 surf_tmpl.u.tex.level = level;
156 surf_tmpl.u.tex.first_layer = layer;
157 surf_tmpl.u.tex.last_layer = layer;
158 surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
159
160 zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
161
162 surf_tmpl.format = flushed_depth_texture->real_format;
163 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
164 cbsurf = ctx->create_surface(ctx,
165 (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
166
167 r600_blitter_begin(ctx, R600_DECOMPRESS);
168 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
169 r600_blitter_end(ctx);
170
171 pipe_surface_reference(&zsurf, NULL);
172 pipe_surface_reference(&cbsurf, NULL);
173 }
174
175 /* The texture will always be dirty if some layers aren't flushed.
176 * I don't think this case can occur though. */
177 if (!staging && first_layer == 0 && last_layer == max_layer) {
178 texture->dirty_db_mask &= ~(1 << level);
179 }
180 }
181
182 if (rctx->chip_class <= R700) {
183 /* Disable decompression in DB_RENDER_CONTROL */
184 rctx->db_misc_state.flush_depthstencil_through_cb = false;
185 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
186 }
187 }
188
189 static void r600_flush_depth_textures(struct r600_context *rctx,
190 struct r600_textures_info *textures)
191 {
192 unsigned i;
193
194 for (i = 0; i < textures->n_views; ++i) {
195 struct pipe_sampler_view *view;
196 struct r600_resource_texture *tex;
197
198 view = &textures->views[i]->base;
199 if (!view) continue;
200
201 tex = (struct r600_resource_texture *)view->texture;
202 if (!tex->is_depth || tex->is_flushing_texture)
203 continue;
204
205 r600_blit_uncompress_depth(&rctx->context, tex, NULL,
206 view->u.tex.first_level,
207 view->u.tex.last_level,
208 0,
209 u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
210 }
211 }
212
213 void r600_flush_all_depth_textures(struct r600_context *rctx)
214 {
215 r600_flush_depth_textures(rctx, &rctx->ps_samplers);
216 r600_flush_depth_textures(rctx, &rctx->vs_samplers);
217 }
218
219 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
220 const union pipe_color_union *color,
221 double depth, unsigned stencil)
222 {
223 struct r600_context *rctx = (struct r600_context *)ctx;
224 struct pipe_framebuffer_state *fb = &rctx->framebuffer;
225
226 r600_blitter_begin(ctx, R600_CLEAR);
227 util_blitter_clear(rctx->blitter, fb->width, fb->height,
228 fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
229 color, depth, stencil);
230 r600_blitter_end(ctx);
231 }
232
233 static void r600_clear_render_target(struct pipe_context *ctx,
234 struct pipe_surface *dst,
235 const union pipe_color_union *color,
236 unsigned dstx, unsigned dsty,
237 unsigned width, unsigned height)
238 {
239 struct r600_context *rctx = (struct r600_context *)ctx;
240
241 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
242 util_blitter_clear_render_target(rctx->blitter, dst, color,
243 dstx, dsty, width, height);
244 r600_blitter_end(ctx);
245 }
246
247 static void r600_clear_depth_stencil(struct pipe_context *ctx,
248 struct pipe_surface *dst,
249 unsigned clear_flags,
250 double depth,
251 unsigned stencil,
252 unsigned dstx, unsigned dsty,
253 unsigned width, unsigned height)
254 {
255 struct r600_context *rctx = (struct r600_context *)ctx;
256
257 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
258 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
259 dstx, dsty, width, height);
260 r600_blitter_end(ctx);
261 }
262
263 struct texture_orig_info {
264 unsigned format;
265 unsigned width0;
266 unsigned height0;
267 unsigned npix_x;
268 unsigned npix_y;
269 unsigned npix0_x;
270 unsigned npix0_y;
271 };
272
273 static void r600_compressed_to_blittable(struct pipe_resource *tex,
274 unsigned level,
275 struct texture_orig_info *orig)
276 {
277 struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
278 unsigned pixsize = util_format_get_blocksize(rtex->real_format);
279 int new_format;
280 int new_height, new_width;
281
282 orig->format = tex->format;
283 orig->width0 = tex->width0;
284 orig->height0 = tex->height0;
285 orig->npix0_x = rtex->surface.level[0].npix_x;
286 orig->npix0_y = rtex->surface.level[0].npix_y;
287 orig->npix_x = rtex->surface.level[level].npix_x;
288 orig->npix_y = rtex->surface.level[level].npix_y;
289
290 if (pixsize == 8)
291 new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
292 else
293 new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
294
295 new_width = util_format_get_nblocksx(tex->format, orig->width0);
296 new_height = util_format_get_nblocksy(tex->format, orig->height0);
297
298 tex->width0 = new_width;
299 tex->height0 = new_height;
300 tex->format = new_format;
301 rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
302 rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
303 rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
304 rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
305 }
306
307 static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
308 unsigned level,
309 struct texture_orig_info *orig)
310 {
311 struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
312
313 tex->format = orig->format;
314 tex->width0 = orig->width0;
315 tex->height0 = orig->height0;
316 rtex->surface.level[0].npix_x = orig->npix0_x;
317 rtex->surface.level[0].npix_y = orig->npix0_y;
318 rtex->surface.level[level].npix_x = orig->npix_x;
319 rtex->surface.level[level].npix_y = orig->npix_y;
320 }
321
322 static void r600_resource_copy_region(struct pipe_context *ctx,
323 struct pipe_resource *dst,
324 unsigned dst_level,
325 unsigned dstx, unsigned dsty, unsigned dstz,
326 struct pipe_resource *src,
327 unsigned src_level,
328 const struct pipe_box *src_box)
329 {
330 struct r600_context *rctx = (struct r600_context *)ctx;
331 struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
332 struct texture_orig_info orig_info[2];
333 struct pipe_box sbox;
334 const struct pipe_box *psbox;
335 boolean restore_orig[2];
336
337 memset(orig_info, 0, sizeof(orig_info));
338
339 /* Fallback for buffers. */
340 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
341 util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
342 src, src_level, src_box);
343 return;
344 }
345
346 if (rsrc->is_depth && !rsrc->is_flushing_texture)
347 r600_texture_depth_flush(ctx, src, NULL,
348 src_level, src_level,
349 src_box->z, src_box->z + src_box->depth - 1);
350
351 restore_orig[0] = restore_orig[1] = FALSE;
352
353 if (util_format_is_compressed(src->format)) {
354 r600_compressed_to_blittable(src, src_level, &orig_info[0]);
355 restore_orig[0] = TRUE;
356 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
357 sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
358 sbox.z = src_box->z;
359 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
360 sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
361 sbox.depth = src_box->depth;
362 psbox=&sbox;
363 } else
364 psbox=src_box;
365
366 if (util_format_is_compressed(dst->format)) {
367 r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
368 restore_orig[1] = TRUE;
369 /* translate the dst box as well */
370 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
371 dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
372 }
373
374 r600_blitter_begin(ctx, R600_COPY);
375 util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
376 src, src_level, psbox, TRUE);
377 r600_blitter_end(ctx);
378
379 if (restore_orig[0])
380 r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
381
382 if (restore_orig[1])
383 r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
384 }
385
386 void r600_init_blit_functions(struct r600_context *rctx)
387 {
388 rctx->context.clear = r600_clear;
389 rctx->context.clear_render_target = r600_clear_render_target;
390 rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
391 rctx->context.resource_copy_region = r600_resource_copy_region;
392 }