r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.
[mesa.git] / src / gallium / drivers / r600 / r600_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef R600_PIPE_H
27 #define R600_PIPE_H
28
29 #include <pipe/p_state.h>
30 #include <pipe/p_screen.h>
31 #include <pipe/p_context.h>
32 #include <util/u_math.h>
33 #include "util/u_slab.h"
34 #include "util/u_vbuf_mgr.h"
35 #include "r600.h"
36 #include "r600_public.h"
37 #include "r600_shader.h"
38 #include "r600_resource.h"
39
40 #define R600_MAX_CONST_BUFFERS 1
41 #define R600_MAX_CONST_BUFFER_SIZE 4096
42
43 enum r600_pipe_state_id {
44 R600_PIPE_STATE_BLEND = 0,
45 R600_PIPE_STATE_BLEND_COLOR,
46 R600_PIPE_STATE_CONFIG,
47 R600_PIPE_STATE_CLIP,
48 R600_PIPE_STATE_SCISSOR,
49 R600_PIPE_STATE_VIEWPORT,
50 R600_PIPE_STATE_RASTERIZER,
51 R600_PIPE_STATE_VGT,
52 R600_PIPE_STATE_FRAMEBUFFER,
53 R600_PIPE_STATE_DSA,
54 R600_PIPE_STATE_STENCIL_REF,
55 R600_PIPE_STATE_PS_SHADER,
56 R600_PIPE_STATE_VS_SHADER,
57 R600_PIPE_STATE_CONSTANT,
58 R600_PIPE_STATE_SAMPLER,
59 R600_PIPE_STATE_RESOURCE,
60 R600_PIPE_STATE_POLYGON_OFFSET,
61 R600_PIPE_STATE_FETCH_SHADER,
62 R600_PIPE_NSTATES
63 };
64
65 struct r600_screen {
66 struct pipe_screen screen;
67 struct radeon *radeon;
68 struct r600_tiling_info *tiling_info;
69 struct util_slab_mempool pool_buffers;
70 unsigned num_contexts;
71
72 /* for thread-safe write accessing to num_contexts */
73 pipe_mutex mutex_num_contexts;
74 };
75
76 struct r600_pipe_sampler_view {
77 struct pipe_sampler_view base;
78 struct r600_pipe_state state;
79 };
80
81 struct r600_pipe_rasterizer {
82 struct r600_pipe_state rstate;
83 bool flatshade;
84 unsigned sprite_coord_enable;
85 float offset_units;
86 float offset_scale;
87 };
88
89 struct r600_pipe_blend {
90 struct r600_pipe_state rstate;
91 unsigned cb_target_mask;
92 };
93
94 struct r600_vertex_element
95 {
96 unsigned count;
97 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
98 struct u_vbuf_mgr_elements *vmgr_elements;
99 struct r600_bo *fetch_shader;
100 unsigned fs_size;
101 struct r600_pipe_state rstate;
102 /* if offset is to big for fetch instructio we need to alterate
103 * offset of vertex buffer, record here the offset need to add
104 */
105 unsigned vbuffer_need_offset;
106 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
107 };
108
109 struct r600_pipe_shader {
110 struct r600_shader shader;
111 struct r600_pipe_state rstate;
112 struct r600_bo *bo;
113 struct r600_bo *bo_fetch;
114 struct r600_vertex_element vertex_elements;
115 };
116
117 /* needed for blitter save */
118 #define NUM_TEX_UNITS 16
119
120 struct r600_textures_info {
121 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
122 unsigned n_views;
123 void *samplers[NUM_TEX_UNITS];
124 unsigned n_samplers;
125 };
126
127 #define R600_CONSTANT_ARRAY_SIZE 256
128 #define R600_RESOURCE_ARRAY_SIZE 160
129
130 struct r600_pipe_context {
131 struct pipe_context context;
132 struct blitter_context *blitter;
133 unsigned family;
134 void *custom_dsa_flush;
135 struct r600_screen *screen;
136 struct radeon *radeon;
137 struct r600_pipe_state *states[R600_PIPE_NSTATES];
138 struct r600_context ctx;
139 struct r600_vertex_element *vertex_elements;
140 struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS];
141 struct pipe_framebuffer_state framebuffer;
142 struct pipe_index_buffer index_buffer;
143 unsigned cb_target_mask;
144 /* for saving when using blitter */
145 struct pipe_stencil_ref stencil_ref;
146 struct pipe_viewport_state viewport;
147 struct pipe_clip_state clip;
148 struct r600_pipe_state config;
149 struct r600_pipe_shader *ps_shader;
150 struct r600_pipe_shader *vs_shader;
151 struct r600_pipe_state vs_const_buffer;
152 struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
153 struct r600_pipe_state ps_const_buffer;
154 struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
155 struct r600_pipe_rasterizer *rasterizer;
156 /* shader information */
157 unsigned sprite_coord_enable;
158 bool flatshade;
159 struct r600_textures_info ps_samplers;
160
161 struct u_vbuf_mgr *vbuf_mgr;
162 struct util_slab_mempool pool_transfers;
163 bool blit;
164 };
165
166 struct r600_drawl {
167 struct pipe_draw_info info;
168 struct pipe_context *ctx;
169 unsigned index_size;
170 unsigned index_buffer_offset;
171 struct pipe_resource *index_buffer;
172 };
173
174 /* evergreen_state.c */
175 void evergreen_init_state_functions(struct r600_pipe_context *rctx);
176 void evergreen_init_config(struct r600_pipe_context *rctx);
177 void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
178 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
179 void evergreen_fetch_shader(struct r600_vertex_element *ve);
180 void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
181 void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
182 void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
183 struct r600_pipe_state *rstate,
184 struct r600_resource *rbuffer,
185 unsigned offset, unsigned stride);
186
187 /* r600_blit.c */
188 void r600_init_blit_functions(struct r600_pipe_context *rctx);
189 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
190 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
191 void r600_flush_depth_textures(struct r600_pipe_context *rctx);
192
193 /* r600_buffer.c */
194 struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
195 const struct pipe_resource *templ);
196 struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
197 void *ptr, unsigned bytes,
198 unsigned bind);
199 struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
200 struct winsys_handle *whandle);
201 void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
202
203 /* r600_query.c */
204 void r600_init_query_functions(struct r600_pipe_context *rctx);
205
206 /* r600_resource.c */
207 void r600_init_context_resource_functions(struct r600_pipe_context *r600);
208
209 /* r600_shader.c */
210 int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
211 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
212 int r600_find_vs_semantic_index(struct r600_shader *vs,
213 struct r600_shader *ps, int id);
214
215 /* r600_state.c */
216 void r600_init_state_functions(struct r600_pipe_context *rctx);
217 void r600_spi_update(struct r600_pipe_context *rctx);
218 void r600_init_config(struct r600_pipe_context *rctx);
219 void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
220 void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
221 void r600_fetch_shader(struct r600_vertex_element *ve);
222 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
223 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
224 void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
225 struct r600_pipe_state *rstate,
226 struct r600_resource *rbuffer,
227 unsigned offset, unsigned stride);
228
229 /* r600_helper.h */
230 int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
231
232 /* r600_texture.c */
233 void r600_init_screen_texture_functions(struct pipe_screen *screen);
234 void r600_init_surface_functions(struct r600_pipe_context *r600);
235 uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
236 const unsigned char *swizzle_view,
237 uint32_t *word4_p, uint32_t *yuv_format_p);
238 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
239 unsigned level, unsigned layer);
240
241 /* r600_translate.c */
242 void r600_translate_index_buffer(struct r600_pipe_context *r600,
243 struct pipe_resource **index_buffer,
244 unsigned *index_size,
245 unsigned *start, unsigned count);
246
247 /* r600_state_common.c */
248 void r600_set_index_buffer(struct pipe_context *ctx,
249 const struct pipe_index_buffer *ib);
250 void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
251 const struct pipe_vertex_buffer *buffers);
252 void *r600_create_vertex_elements(struct pipe_context *ctx,
253 unsigned count,
254 const struct pipe_vertex_element *elements);
255 void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
256 void r600_bind_blend_state(struct pipe_context *ctx, void *state);
257 void r600_bind_rs_state(struct pipe_context *ctx, void *state);
258 void r600_delete_rs_state(struct pipe_context *ctx, void *state);
259 void r600_sampler_view_destroy(struct pipe_context *ctx,
260 struct pipe_sampler_view *state);
261 void r600_bind_state(struct pipe_context *ctx, void *state);
262 void r600_delete_state(struct pipe_context *ctx, void *state);
263 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
264 void *r600_create_shader_state(struct pipe_context *ctx,
265 const struct pipe_shader_state *state);
266 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
267 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
268 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
269 void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
270 void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
271 struct pipe_resource *buffer);
272 void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
273
274 /*
275 * common helpers
276 */
277 static INLINE u32 S_FIXED(float value, u32 frac_bits)
278 {
279 return value * (1 << frac_bits);
280 }
281 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
282
283 #endif