5b26d1f745958a513d8fce8b1af37830ce14f8ac
[mesa.git] / src / gallium / drivers / r600 / r600_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef R600_PIPE_H
27 #define R600_PIPE_H
28
29 #include <pipe/p_state.h>
30 #include <pipe/p_screen.h>
31 #include <pipe/p_context.h>
32 #include <util/u_math.h>
33 #include "util/u_slab.h"
34 #include "util/u_vbuf_mgr.h"
35 #include "r600.h"
36 #include "r600_public.h"
37 #include "r600_shader.h"
38 #include "r600_resource.h"
39
40 #define R600_MAX_CONST_BUFFERS 1
41 #define R600_MAX_CONST_BUFFER_SIZE 4096
42
43 enum r600_pipe_state_id {
44 R600_PIPE_STATE_BLEND = 0,
45 R600_PIPE_STATE_BLEND_COLOR,
46 R600_PIPE_STATE_CONFIG,
47 R600_PIPE_STATE_CLIP,
48 R600_PIPE_STATE_SCISSOR,
49 R600_PIPE_STATE_VIEWPORT,
50 R600_PIPE_STATE_RASTERIZER,
51 R600_PIPE_STATE_VGT,
52 R600_PIPE_STATE_FRAMEBUFFER,
53 R600_PIPE_STATE_DSA,
54 R600_PIPE_STATE_STENCIL_REF,
55 R600_PIPE_STATE_PS_SHADER,
56 R600_PIPE_STATE_VS_SHADER,
57 R600_PIPE_STATE_CONSTANT,
58 R600_PIPE_STATE_SAMPLER,
59 R600_PIPE_STATE_RESOURCE,
60 R600_PIPE_STATE_POLYGON_OFFSET,
61 R600_PIPE_STATE_FETCH_SHADER,
62 R600_PIPE_NSTATES
63 };
64
65 struct r600_screen {
66 struct pipe_screen screen;
67 struct radeon *radeon;
68 struct r600_tiling_info *tiling_info;
69 struct util_slab_mempool pool_buffers;
70 unsigned num_contexts;
71
72 /* for thread-safe write accessing to num_contexts */
73 pipe_mutex mutex_num_contexts;
74 };
75
76 struct r600_pipe_sampler_view {
77 struct pipe_sampler_view base;
78 struct r600_pipe_state state;
79 };
80
81 struct r600_pipe_rasterizer {
82 struct r600_pipe_state rstate;
83 bool flatshade;
84 unsigned sprite_coord_enable;
85 float offset_units;
86 float offset_scale;
87 };
88
89 struct r600_pipe_blend {
90 struct r600_pipe_state rstate;
91 unsigned cb_target_mask;
92 };
93
94 struct r600_vertex_element
95 {
96 unsigned count;
97 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
98 struct u_vbuf_mgr_elements *vmgr_elements;
99 struct r600_bo *fetch_shader;
100 unsigned fs_size;
101 struct r600_pipe_state rstate;
102 /* if offset is to big for fetch instructio we need to alterate
103 * offset of vertex buffer, record here the offset need to add
104 */
105 unsigned vbuffer_need_offset;
106 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
107 };
108
109 struct r600_pipe_shader {
110 struct r600_shader shader;
111 struct r600_pipe_state rstate;
112 struct r600_bo *bo;
113 struct r600_bo *bo_fetch;
114 struct r600_vertex_element vertex_elements;
115 };
116
117 /* needed for blitter save */
118 #define NUM_TEX_UNITS 16
119
120 struct r600_textures_info {
121 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
122 unsigned n_views;
123 void *samplers[NUM_TEX_UNITS];
124 unsigned n_samplers;
125 };
126
127 struct r600_fence {
128 struct pipe_reference reference;
129 struct r600_pipe_context *ctx;
130 unsigned index; /* in the shared bo */
131 struct list_head head;
132 };
133
134 #define FENCE_BLOCK_SIZE 16
135
136 struct r600_fence_block {
137 struct r600_fence fences[FENCE_BLOCK_SIZE];
138 struct list_head head;
139 };
140
141 struct r600_pipe_fences {
142 struct r600_bo *bo;
143 unsigned *data;
144 unsigned next_index;
145 /* linked list of preallocated blocks */
146 struct list_head blocks;
147 /* linked list of freed fences */
148 struct list_head pool;
149 };
150
151 #define R600_CONSTANT_ARRAY_SIZE 256
152 #define R600_RESOURCE_ARRAY_SIZE 160
153
154 struct r600_pipe_context {
155 struct pipe_context context;
156 struct blitter_context *blitter;
157 unsigned family;
158 void *custom_dsa_flush;
159 struct r600_screen *screen;
160 struct radeon *radeon;
161 struct r600_pipe_state *states[R600_PIPE_NSTATES];
162 struct r600_context ctx;
163 struct r600_vertex_element *vertex_elements;
164 struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS];
165 struct pipe_framebuffer_state framebuffer;
166 struct pipe_index_buffer index_buffer;
167 unsigned cb_target_mask;
168 /* for saving when using blitter */
169 struct pipe_stencil_ref stencil_ref;
170 struct pipe_viewport_state viewport;
171 struct pipe_clip_state clip;
172 struct r600_pipe_state config;
173 struct r600_pipe_shader *ps_shader;
174 struct r600_pipe_shader *vs_shader;
175 struct r600_pipe_state vs_const_buffer;
176 struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
177 struct r600_pipe_state ps_const_buffer;
178 struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
179 struct r600_pipe_rasterizer *rasterizer;
180 /* shader information */
181 unsigned sprite_coord_enable;
182 bool flatshade;
183 struct r600_textures_info ps_samplers;
184
185 struct r600_pipe_fences fences;
186
187 struct u_vbuf_mgr *vbuf_mgr;
188 struct util_slab_mempool pool_transfers;
189 bool blit;
190
191 };
192
193 struct r600_drawl {
194 struct pipe_draw_info info;
195 struct pipe_context *ctx;
196 unsigned index_size;
197 unsigned index_buffer_offset;
198 struct pipe_resource *index_buffer;
199 };
200
201 /* evergreen_state.c */
202 void evergreen_init_state_functions(struct r600_pipe_context *rctx);
203 void evergreen_init_config(struct r600_pipe_context *rctx);
204 void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
205 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
206 void evergreen_fetch_shader(struct r600_vertex_element *ve);
207 void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
208 void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
209 void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
210 struct r600_pipe_state *rstate,
211 struct r600_resource *rbuffer,
212 unsigned offset, unsigned stride);
213
214 /* r600_blit.c */
215 void r600_init_blit_functions(struct r600_pipe_context *rctx);
216 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
217 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
218 void r600_flush_depth_textures(struct r600_pipe_context *rctx);
219
220 /* r600_buffer.c */
221 struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
222 const struct pipe_resource *templ);
223 struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
224 void *ptr, unsigned bytes,
225 unsigned bind);
226 struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
227 struct winsys_handle *whandle);
228 void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
229
230 /* r600_query.c */
231 void r600_init_query_functions(struct r600_pipe_context *rctx);
232
233 /* r600_resource.c */
234 void r600_init_context_resource_functions(struct r600_pipe_context *r600);
235
236 /* r600_shader.c */
237 int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
238 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
239 int r600_find_vs_semantic_index(struct r600_shader *vs,
240 struct r600_shader *ps, int id);
241
242 /* r600_state.c */
243 void r600_init_state_functions(struct r600_pipe_context *rctx);
244 void r600_spi_update(struct r600_pipe_context *rctx);
245 void r600_init_config(struct r600_pipe_context *rctx);
246 void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
247 void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
248 void r600_fetch_shader(struct r600_vertex_element *ve);
249 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
250 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
251 void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
252 struct r600_pipe_state *rstate,
253 struct r600_resource *rbuffer,
254 unsigned offset, unsigned stride);
255
256 /* r600_helper.h */
257 int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
258
259 /* r600_texture.c */
260 void r600_init_screen_texture_functions(struct pipe_screen *screen);
261 void r600_init_surface_functions(struct r600_pipe_context *r600);
262 uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
263 const unsigned char *swizzle_view,
264 uint32_t *word4_p, uint32_t *yuv_format_p);
265 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
266 unsigned level, unsigned layer);
267
268 /* r600_translate.c */
269 void r600_translate_index_buffer(struct r600_pipe_context *r600,
270 struct pipe_resource **index_buffer,
271 unsigned *index_size,
272 unsigned *start, unsigned count);
273
274 /* r600_state_common.c */
275 void r600_set_index_buffer(struct pipe_context *ctx,
276 const struct pipe_index_buffer *ib);
277 void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
278 const struct pipe_vertex_buffer *buffers);
279 void *r600_create_vertex_elements(struct pipe_context *ctx,
280 unsigned count,
281 const struct pipe_vertex_element *elements);
282 void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
283 void r600_bind_blend_state(struct pipe_context *ctx, void *state);
284 void r600_bind_rs_state(struct pipe_context *ctx, void *state);
285 void r600_delete_rs_state(struct pipe_context *ctx, void *state);
286 void r600_sampler_view_destroy(struct pipe_context *ctx,
287 struct pipe_sampler_view *state);
288 void r600_bind_state(struct pipe_context *ctx, void *state);
289 void r600_delete_state(struct pipe_context *ctx, void *state);
290 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
291 void *r600_create_shader_state(struct pipe_context *ctx,
292 const struct pipe_shader_state *state);
293 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
294 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
295 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
296 void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
297 void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
298 struct pipe_resource *buffer);
299 void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
300
301 void r600_texture_barrier(struct pipe_context *ctx);
302
303 /*
304 * common helpers
305 */
306 static INLINE u32 S_FIXED(float value, u32 frac_bits)
307 {
308 return value * (1 << frac_bits);
309 }
310 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
311
312 #endif