r300g: when printing shader linker errors to stderr, report it's not a bug
[mesa.git] / src / gallium / drivers / r600 / r600_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef R600_PIPE_H
27 #define R600_PIPE_H
28
29 #include <pipe/p_state.h>
30 #include <pipe/p_screen.h>
31 #include <pipe/p_context.h>
32 #include <util/u_math.h>
33 #include "util/u_slab.h"
34 #include "util/u_vbuf_mgr.h"
35 #include "r600.h"
36 #include "r600_public.h"
37 #include "r600_shader.h"
38 #include "r600_resource.h"
39
40 #define R600_MAX_CONST_BUFFERS 1
41
42 enum r600_pipe_state_id {
43 R600_PIPE_STATE_BLEND = 0,
44 R600_PIPE_STATE_BLEND_COLOR,
45 R600_PIPE_STATE_CONFIG,
46 R600_PIPE_STATE_CLIP,
47 R600_PIPE_STATE_SCISSOR,
48 R600_PIPE_STATE_VIEWPORT,
49 R600_PIPE_STATE_RASTERIZER,
50 R600_PIPE_STATE_VGT,
51 R600_PIPE_STATE_FRAMEBUFFER,
52 R600_PIPE_STATE_DSA,
53 R600_PIPE_STATE_STENCIL_REF,
54 R600_PIPE_STATE_PS_SHADER,
55 R600_PIPE_STATE_VS_SHADER,
56 R600_PIPE_STATE_CONSTANT,
57 R600_PIPE_STATE_SAMPLER,
58 R600_PIPE_STATE_RESOURCE,
59 R600_PIPE_STATE_POLYGON_OFFSET,
60 R600_PIPE_STATE_FETCH_SHADER,
61 R600_PIPE_NSTATES
62 };
63
64 struct r600_screen {
65 struct pipe_screen screen;
66 struct radeon *radeon;
67 struct r600_tiling_info *tiling_info;
68 struct util_slab_mempool pool_buffers;
69 unsigned num_contexts;
70
71 /* for thread-safe write accessing to num_contexts */
72 pipe_mutex mutex_num_contexts;
73 };
74
75 struct r600_pipe_sampler_view {
76 struct pipe_sampler_view base;
77 struct r600_pipe_state state;
78 };
79
80 struct r600_pipe_rasterizer {
81 struct r600_pipe_state rstate;
82 bool flatshade;
83 unsigned sprite_coord_enable;
84 float offset_units;
85 float offset_scale;
86 };
87
88 struct r600_pipe_blend {
89 struct r600_pipe_state rstate;
90 unsigned cb_target_mask;
91 };
92
93 struct r600_vertex_element
94 {
95 unsigned count;
96 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
97 struct u_vbuf_mgr_elements *vmgr_elements;
98 struct r600_bo *fetch_shader;
99 unsigned fs_size;
100 struct r600_pipe_state rstate;
101 /* if offset is to big for fetch instructio we need to alterate
102 * offset of vertex buffer, record here the offset need to add
103 */
104 unsigned vbuffer_need_offset;
105 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
106 };
107
108 struct r600_pipe_shader {
109 struct r600_shader shader;
110 struct r600_pipe_state rstate;
111 struct r600_bo *bo;
112 struct r600_bo *bo_fetch;
113 struct r600_vertex_element vertex_elements;
114 };
115
116 /* needed for blitter save */
117 #define NUM_TEX_UNITS 16
118
119 struct r600_textures_info {
120 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
121 unsigned n_views;
122 void *samplers[NUM_TEX_UNITS];
123 unsigned n_samplers;
124 };
125
126 #define R600_CONSTANT_ARRAY_SIZE 256
127 #define R600_RESOURCE_ARRAY_SIZE 160
128
129 struct r600_pipe_context {
130 struct pipe_context context;
131 struct blitter_context *blitter;
132 unsigned family;
133 void *custom_dsa_flush;
134 struct r600_screen *screen;
135 struct radeon *radeon;
136 struct r600_pipe_state *states[R600_PIPE_NSTATES];
137 struct r600_context ctx;
138 struct r600_vertex_element *vertex_elements;
139 struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS];
140 struct pipe_framebuffer_state framebuffer;
141 struct pipe_index_buffer index_buffer;
142 unsigned cb_target_mask;
143 /* for saving when using blitter */
144 struct pipe_stencil_ref stencil_ref;
145 struct pipe_viewport_state viewport;
146 struct pipe_clip_state clip;
147 struct r600_pipe_state config;
148 struct r600_pipe_shader *ps_shader;
149 struct r600_pipe_shader *vs_shader;
150 struct r600_pipe_state vs_const_buffer;
151 struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
152 struct r600_pipe_state ps_const_buffer;
153 struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
154 struct r600_pipe_rasterizer *rasterizer;
155 /* shader information */
156 unsigned sprite_coord_enable;
157 bool flatshade;
158 struct r600_textures_info ps_samplers;
159
160 struct u_vbuf_mgr *vbuf_mgr;
161 struct util_slab_mempool pool_transfers;
162 bool blit;
163 };
164
165 struct r600_drawl {
166 struct pipe_draw_info info;
167 struct pipe_context *ctx;
168 unsigned index_size;
169 unsigned index_buffer_offset;
170 struct pipe_resource *index_buffer;
171 };
172
173 /* evergreen_state.c */
174 void evergreen_init_state_functions(struct r600_pipe_context *rctx);
175 void evergreen_init_config(struct r600_pipe_context *rctx);
176 void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
177 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
178 void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
179 void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
180 void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
181 struct r600_pipe_state *rstate,
182 struct r600_resource *rbuffer,
183 unsigned offset, unsigned stride);
184
185 /* r600_blit.c */
186 void r600_init_blit_functions(struct r600_pipe_context *rctx);
187 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
188 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
189 void r600_flush_depth_textures(struct r600_pipe_context *rctx);
190
191 /* r600_buffer.c */
192 struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
193 const struct pipe_resource *templ);
194 struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
195 void *ptr, unsigned bytes,
196 unsigned bind);
197 struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
198 struct winsys_handle *whandle);
199 void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
200
201 /* r600_query.c */
202 void r600_init_query_functions(struct r600_pipe_context *rctx);
203
204 /* r600_resource.c */
205 void r600_init_context_resource_functions(struct r600_pipe_context *r600);
206
207 /* r600_shader.c */
208 int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
209 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
210 int r600_find_vs_semantic_index(struct r600_shader *vs,
211 struct r600_shader *ps, int id);
212
213 /* r600_state.c */
214 void r600_init_state_functions(struct r600_pipe_context *rctx);
215 void r600_spi_update(struct r600_pipe_context *rctx);
216 void r600_init_config(struct r600_pipe_context *rctx);
217 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
218 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
219 void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
220 struct r600_pipe_state *rstate,
221 struct r600_resource *rbuffer,
222 unsigned offset, unsigned stride);
223
224 /* r600_helper.h */
225 int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
226
227 /* r600_texture.c */
228 void r600_init_screen_texture_functions(struct pipe_screen *screen);
229 void r600_init_surface_functions(struct r600_pipe_context *r600);
230 uint32_t r600_translate_texformat(enum pipe_format format,
231 const unsigned char *swizzle_view,
232 uint32_t *word4_p, uint32_t *yuv_format_p);
233 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
234 unsigned level, unsigned layer);
235
236 /* r600_translate.c */
237 void r600_translate_index_buffer(struct r600_pipe_context *r600,
238 struct pipe_resource **index_buffer,
239 unsigned *index_size,
240 unsigned *start, unsigned count);
241
242 /* r600_state_common.c */
243 void r600_set_index_buffer(struct pipe_context *ctx,
244 const struct pipe_index_buffer *ib);
245 void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
246 const struct pipe_vertex_buffer *buffers);
247 void *r600_create_vertex_elements(struct pipe_context *ctx,
248 unsigned count,
249 const struct pipe_vertex_element *elements);
250 void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
251 void r600_bind_blend_state(struct pipe_context *ctx, void *state);
252 void r600_bind_rs_state(struct pipe_context *ctx, void *state);
253 void r600_delete_rs_state(struct pipe_context *ctx, void *state);
254 void r600_sampler_view_destroy(struct pipe_context *ctx,
255 struct pipe_sampler_view *state);
256 void r600_bind_state(struct pipe_context *ctx, void *state);
257 void r600_delete_state(struct pipe_context *ctx, void *state);
258 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
259 void *r600_create_shader_state(struct pipe_context *ctx,
260 const struct pipe_shader_state *state);
261 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
262 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
263 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
264 void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
265 void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
266 struct pipe_resource *buffer);
267 void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
268
269 /*
270 * common helpers
271 */
272 static INLINE u32 S_FIXED(float value, u32 frac_bits)
273 {
274 return value * (1 << frac_bits);
275 }
276 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
277
278 #endif