r600g: use the same upload buffer for vertices, indices, and constants
[mesa.git] / src / gallium / drivers / r600 / r600_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef R600_PIPE_H
27 #define R600_PIPE_H
28
29 #include <pipe/p_state.h>
30 #include <pipe/p_screen.h>
31 #include <pipe/p_context.h>
32 #include <util/u_math.h>
33 #include "util/u_vbuf_mgr.h"
34 #include "r600.h"
35 #include "r600_public.h"
36 #include "r600_shader.h"
37 #include "r600_resource.h"
38
39 #define R600_MAX_CONST_BUFFERS 1
40
41 enum r600_pipe_state_id {
42 R600_PIPE_STATE_BLEND = 0,
43 R600_PIPE_STATE_BLEND_COLOR,
44 R600_PIPE_STATE_CONFIG,
45 R600_PIPE_STATE_CLIP,
46 R600_PIPE_STATE_SCISSOR,
47 R600_PIPE_STATE_VIEWPORT,
48 R600_PIPE_STATE_RASTERIZER,
49 R600_PIPE_STATE_VGT,
50 R600_PIPE_STATE_FRAMEBUFFER,
51 R600_PIPE_STATE_DSA,
52 R600_PIPE_STATE_STENCIL_REF,
53 R600_PIPE_STATE_PS_SHADER,
54 R600_PIPE_STATE_VS_SHADER,
55 R600_PIPE_STATE_CONSTANT,
56 R600_PIPE_STATE_SAMPLER,
57 R600_PIPE_STATE_RESOURCE,
58 R600_PIPE_STATE_POLYGON_OFFSET,
59 R600_PIPE_STATE_FETCH_SHADER,
60 R600_PIPE_NSTATES
61 };
62
63 struct r600_screen {
64 struct pipe_screen screen;
65 struct radeon *radeon;
66 struct r600_tiling_info *tiling_info;
67 };
68
69 struct r600_pipe_sampler_view {
70 struct pipe_sampler_view base;
71 struct r600_pipe_state state;
72 };
73
74 struct r600_pipe_rasterizer {
75 struct r600_pipe_state rstate;
76 bool flatshade;
77 unsigned sprite_coord_enable;
78 float offset_units;
79 float offset_scale;
80 };
81
82 struct r600_pipe_blend {
83 struct r600_pipe_state rstate;
84 unsigned cb_target_mask;
85 };
86
87 struct r600_vertex_element
88 {
89 unsigned count;
90 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
91 struct u_vbuf_mgr_elements *vmgr_elements;
92 struct r600_bo *fetch_shader;
93 unsigned fs_size;
94 struct r600_pipe_state rstate;
95 /* if offset is to big for fetch instructio we need to alterate
96 * offset of vertex buffer, record here the offset need to add
97 */
98 unsigned vbuffer_need_offset;
99 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
100 };
101
102 struct r600_pipe_shader {
103 struct r600_shader shader;
104 struct r600_pipe_state rstate;
105 struct r600_bo *bo;
106 struct r600_bo *bo_fetch;
107 struct r600_vertex_element vertex_elements;
108 };
109
110 /* needed for blitter save */
111 #define NUM_TEX_UNITS 16
112
113 struct r600_textures_info {
114 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
115 unsigned n_views;
116 void *samplers[NUM_TEX_UNITS];
117 unsigned n_samplers;
118 };
119
120 #define R600_CONSTANT_ARRAY_SIZE 256
121 #define R600_RESOURCE_ARRAY_SIZE 160
122
123 struct r600_pipe_context {
124 struct pipe_context context;
125 struct blitter_context *blitter;
126 unsigned family;
127 void *custom_dsa_flush;
128 struct r600_screen *screen;
129 struct radeon *radeon;
130 struct r600_pipe_state *states[R600_PIPE_NSTATES];
131 struct r600_context ctx;
132 struct r600_vertex_element *vertex_elements;
133 struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS];
134 struct pipe_framebuffer_state framebuffer;
135 struct pipe_index_buffer index_buffer;
136 unsigned cb_target_mask;
137 /* for saving when using blitter */
138 struct pipe_stencil_ref stencil_ref;
139 struct pipe_viewport_state viewport;
140 struct pipe_clip_state clip;
141 struct r600_pipe_state config;
142 struct r600_pipe_shader *ps_shader;
143 struct r600_pipe_shader *vs_shader;
144 struct r600_pipe_state vs_const_buffer;
145 struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
146 struct r600_pipe_state ps_const_buffer;
147 struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
148 struct r600_pipe_rasterizer *rasterizer;
149 /* shader information */
150 unsigned sprite_coord_enable;
151 bool flatshade;
152 struct r600_textures_info ps_samplers;
153
154 struct u_vbuf_mgr *vbuf_mgr;
155 bool blit;
156 };
157
158 struct r600_drawl {
159 struct pipe_draw_info info;
160 struct pipe_context *ctx;
161 unsigned index_size;
162 unsigned index_buffer_offset;
163 struct pipe_resource *index_buffer;
164 };
165
166 /* evergreen_state.c */
167 void evergreen_init_state_functions(struct r600_pipe_context *rctx);
168 void evergreen_init_config(struct r600_pipe_context *rctx);
169 void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
170 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
171 void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
172 void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
173 void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
174 struct r600_pipe_state *rstate,
175 struct r600_resource *rbuffer,
176 unsigned offset, unsigned stride);
177
178 /* r600_blit.c */
179 void r600_init_blit_functions(struct r600_pipe_context *rctx);
180 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
181 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
182 void r600_flush_depth_textures(struct r600_pipe_context *rctx);
183
184 /* r600_buffer.c */
185 struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
186 const struct pipe_resource *templ);
187 struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
188 void *ptr, unsigned bytes,
189 unsigned bind);
190 struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
191 struct winsys_handle *whandle);
192 void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
193
194 /* r600_query.c */
195 void r600_init_query_functions(struct r600_pipe_context *rctx);
196
197 /* r600_resource.c */
198 void r600_init_context_resource_functions(struct r600_pipe_context *r600);
199
200 /* r600_shader.c */
201 int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
202 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
203 int r600_find_vs_semantic_index(struct r600_shader *vs,
204 struct r600_shader *ps, int id);
205
206 /* r600_state.c */
207 void r600_init_state_functions(struct r600_pipe_context *rctx);
208 void r600_spi_update(struct r600_pipe_context *rctx);
209 void r600_init_config(struct r600_pipe_context *rctx);
210 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
211 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
212 void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
213 struct r600_pipe_state *rstate,
214 struct r600_resource *rbuffer,
215 unsigned offset, unsigned stride);
216
217 /* r600_helper.h */
218 int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
219
220 /* r600_texture.c */
221 void r600_init_screen_texture_functions(struct pipe_screen *screen);
222 void r600_init_surface_functions(struct r600_pipe_context *r600);
223 uint32_t r600_translate_texformat(enum pipe_format format,
224 const unsigned char *swizzle_view,
225 uint32_t *word4_p, uint32_t *yuv_format_p);
226 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
227 unsigned level, unsigned layer);
228
229 /* r600_translate.c */
230 void r600_translate_index_buffer(struct r600_pipe_context *r600,
231 struct pipe_resource **index_buffer,
232 unsigned *index_size,
233 unsigned *start, unsigned count);
234
235 /* r600_state_common.c */
236 void r600_set_index_buffer(struct pipe_context *ctx,
237 const struct pipe_index_buffer *ib);
238 void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
239 const struct pipe_vertex_buffer *buffers);
240 void *r600_create_vertex_elements(struct pipe_context *ctx,
241 unsigned count,
242 const struct pipe_vertex_element *elements);
243 void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
244 void r600_bind_blend_state(struct pipe_context *ctx, void *state);
245 void r600_bind_rs_state(struct pipe_context *ctx, void *state);
246 void r600_delete_rs_state(struct pipe_context *ctx, void *state);
247 void r600_sampler_view_destroy(struct pipe_context *ctx,
248 struct pipe_sampler_view *state);
249 void r600_bind_state(struct pipe_context *ctx, void *state);
250 void r600_delete_state(struct pipe_context *ctx, void *state);
251 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
252 void *r600_create_shader_state(struct pipe_context *ctx,
253 const struct pipe_shader_state *state);
254 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
255 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
256 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
257 void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
258 void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
259 struct pipe_resource *buffer);
260 void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
261
262 /*
263 * common helpers
264 */
265 static INLINE u32 S_FIXED(float value, u32 frac_bits)
266 {
267 return value * (1 << frac_bits);
268 }
269 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
270
271 #endif