r600/sb: use different stacks for tracking lds and queue usage.
[mesa.git] / src / gallium / drivers / r600 / r600_shader.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef R600_SHADER_H
24 #define R600_SHADER_H
25
26 #include "r600_asm.h"
27
28
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32
33 /* Valid shader configurations:
34 *
35 * API shaders VS | TCS | TES | GS |pass| PS
36 * are compiled as: | | | |thru|
37 * | | | | |
38 * Only VS & PS: VS | -- | -- | -- | -- | PS
39 * With GS: ES | -- | -- | GS | VS | PS
40 * With Tessel.: LS | HS | VS | -- | -- | PS
41 * With both: LS | HS | ES | GS | VS | PS
42 */
43
44 struct r600_shader_io {
45 unsigned name;
46 unsigned gpr;
47 unsigned done;
48 int sid;
49 int spi_sid;
50 unsigned interpolate;
51 unsigned ij_index;
52 unsigned interpolate_location; // TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
53 unsigned lds_pos; /* for evergreen */
54 unsigned back_color_input;
55 unsigned write_mask;
56 int ring_offset;
57 };
58
59 struct r600_shader_atomic {
60 unsigned start, end;
61 unsigned buffer_id;
62 unsigned hw_idx;
63 unsigned array_id;
64 };
65
66 struct r600_shader {
67 unsigned processor_type;
68 struct r600_bytecode bc;
69 unsigned ninput;
70 unsigned noutput;
71 unsigned nhwatomic;
72 unsigned nlds;
73 unsigned nsys_inputs;
74 struct r600_shader_io input[64];
75 struct r600_shader_io output[64];
76 struct r600_shader_atomic atomics[8];
77 unsigned nhwatomic_ranges;
78 boolean uses_kill;
79 boolean fs_write_all;
80 boolean two_side;
81 /* Number of color outputs in the TGSI shader,
82 * sometimes it could be higher than nr_cbufs (bug?).
83 * Also with writes_all property on eg+ it will be set to max CB number */
84 unsigned nr_ps_max_color_exports;
85 /* Real number of ps color exports compiled in the bytecode */
86 unsigned nr_ps_color_exports;
87 /* bit n is set if the shader writes gl_ClipDistance[n] */
88 unsigned cc_dist_mask;
89 unsigned clip_dist_write;
90 unsigned cull_dist_write;
91 boolean vs_position_window_space;
92 /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
93 boolean vs_out_misc_write;
94 boolean vs_out_point_size;
95 boolean vs_out_layer;
96 boolean vs_out_viewport;
97 boolean vs_out_edgeflag;
98 boolean has_txq_cube_array_z_comp;
99 boolean uses_tex_buffers;
100 boolean gs_prim_id_input;
101 boolean gs_tri_strip_adj_fix;
102 uint8_t ps_conservative_z;
103
104 /* Size in bytes of a data item in the ring(s) (single vertex data).
105 Stages with only one ring items 123 will be set to 0. */
106 unsigned ring_item_sizes[4];
107
108 unsigned indirect_files;
109 unsigned max_arrays;
110 unsigned num_arrays;
111 unsigned vs_as_es;
112 unsigned vs_as_ls;
113 unsigned vs_as_gs_a;
114 unsigned tes_as_es;
115 unsigned tcs_prim_mode;
116 unsigned ps_prim_id_input;
117 struct r600_shader_array * arrays;
118
119 boolean uses_doubles;
120 boolean uses_atomics;
121 boolean uses_images;
122 uint8_t atomic_base;
123 uint8_t rat_base;
124 uint8_t image_size_const_offset;
125 };
126
127 union r600_shader_key {
128 struct {
129 unsigned nr_cbufs:4;
130 unsigned first_atomic_counter:4;
131 unsigned image_size_const_offset:5;
132 unsigned color_two_side:1;
133 unsigned alpha_to_one:1;
134 } ps;
135 struct {
136 unsigned prim_id_out:8;
137 unsigned first_atomic_counter:4;
138 unsigned as_es:1; /* export shader */
139 unsigned as_ls:1; /* local shader */
140 unsigned as_gs_a:1;
141 } vs;
142 struct {
143 unsigned first_atomic_counter:4;
144 unsigned as_es:1;
145 } tes;
146 struct {
147 unsigned first_atomic_counter:4;
148 unsigned prim_mode:3;
149 } tcs;
150 struct {
151 unsigned first_atomic_counter:4;
152 unsigned tri_strip_adj_fix:1;
153 } gs;
154 };
155
156 struct r600_shader_array {
157 unsigned gpr_start;
158 unsigned gpr_count;
159 unsigned comp_mask;
160 };
161
162 struct r600_pipe_shader {
163 struct r600_pipe_shader_selector *selector;
164 struct r600_pipe_shader *next_variant;
165 /* for GS - corresponding copy shader (installed as VS) */
166 struct r600_pipe_shader *gs_copy_shader;
167 struct r600_shader shader;
168 struct r600_command_buffer command_buffer; /* register writes */
169 struct r600_resource *bo;
170 unsigned sprite_coord_enable;
171 unsigned flatshade;
172 unsigned pa_cl_vs_out_cntl;
173 unsigned nr_ps_color_outputs;
174 union r600_shader_key key;
175 unsigned db_shader_control;
176 unsigned ps_depth_export;
177 unsigned enabled_stream_buffers_mask;
178 };
179
180 /* return the table index 0-5 for TGSI_INTERPOLATE_LINEAR/PERSPECTIVE and
181 TGSI_INTERPOLATE_LOC_CENTER/SAMPLE/COUNT. Other input values return -1. */
182 int eg_get_interpolator_index(unsigned interpolate, unsigned location);
183
184 int r600_get_lds_unique_index(unsigned semantic_name, unsigned index);
185
186 #ifdef __cplusplus
187 } // extern "C"
188 #endif
189
190
191 #endif