r600: port over the get_lds_unique_index from radeonsi
[mesa.git] / src / gallium / drivers / r600 / r600_shader.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef R600_SHADER_H
24 #define R600_SHADER_H
25
26 #include "r600_asm.h"
27
28
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32
33 /* Valid shader configurations:
34 *
35 * API shaders VS | TCS | TES | GS |pass| PS
36 * are compiled as: | | | |thru|
37 * | | | | |
38 * Only VS & PS: VS | -- | -- | -- | -- | PS
39 * With GS: ES | -- | -- | GS | VS | PS
40 * With Tessel.: LS | HS | VS | -- | -- | PS
41 * With both: LS | HS | ES | GS | VS | PS
42 */
43
44 struct r600_shader_io {
45 unsigned name;
46 unsigned gpr;
47 unsigned done;
48 int sid;
49 int spi_sid;
50 unsigned interpolate;
51 unsigned ij_index;
52 unsigned interpolate_location; // TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
53 unsigned lds_pos; /* for evergreen */
54 unsigned back_color_input;
55 unsigned write_mask;
56 int ring_offset;
57 };
58
59 struct r600_shader {
60 unsigned processor_type;
61 struct r600_bytecode bc;
62 unsigned ninput;
63 unsigned noutput;
64 unsigned nlds;
65 struct r600_shader_io input[40];
66 struct r600_shader_io output[40];
67 boolean uses_kill;
68 boolean fs_write_all;
69 boolean two_side;
70 /* Number of color outputs in the TGSI shader,
71 * sometimes it could be higher than nr_cbufs (bug?).
72 * Also with writes_all property on eg+ it will be set to max CB number */
73 unsigned nr_ps_max_color_exports;
74 /* Real number of ps color exports compiled in the bytecode */
75 unsigned nr_ps_color_exports;
76 /* bit n is set if the shader writes gl_ClipDistance[n] */
77 unsigned clip_dist_write;
78 boolean vs_position_window_space;
79 /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
80 boolean vs_out_misc_write;
81 boolean vs_out_point_size;
82 boolean vs_out_layer;
83 boolean vs_out_viewport;
84 boolean vs_out_edgeflag;
85 boolean has_txq_cube_array_z_comp;
86 boolean uses_tex_buffers;
87 boolean gs_prim_id_input;
88
89 uint8_t ps_conservative_z;
90
91 /* Size in bytes of a data item in the ring(s) (single vertex data).
92 Stages with only one ring items 123 will be set to 0. */
93 unsigned ring_item_sizes[4];
94
95 unsigned indirect_files;
96 unsigned max_arrays;
97 unsigned num_arrays;
98 unsigned vs_as_es;
99 unsigned vs_as_ls;
100 unsigned vs_as_gs_a;
101 unsigned tes_as_es;
102 unsigned tcs_prim_mode;
103 unsigned ps_prim_id_input;
104 struct r600_shader_array * arrays;
105
106 boolean uses_doubles;
107 };
108
109 union r600_shader_key {
110 struct {
111 unsigned nr_cbufs:4;
112 unsigned color_two_side:1;
113 unsigned alpha_to_one:1;
114 } ps;
115 struct {
116 unsigned prim_id_out:8;
117 unsigned as_es:1; /* export shader */
118 unsigned as_ls:1; /* local shader */
119 unsigned as_gs_a:1;
120 } vs;
121 struct {
122 unsigned as_es:1;
123 } tes;
124 struct {
125 unsigned prim_mode:3;
126 } tcs;
127 };
128
129 struct r600_shader_array {
130 unsigned gpr_start;
131 unsigned gpr_count;
132 unsigned comp_mask;
133 };
134
135 struct r600_pipe_shader {
136 struct r600_pipe_shader_selector *selector;
137 struct r600_pipe_shader *next_variant;
138 /* for GS - corresponding copy shader (installed as VS) */
139 struct r600_pipe_shader *gs_copy_shader;
140 struct r600_shader shader;
141 struct r600_command_buffer command_buffer; /* register writes */
142 struct r600_resource *bo;
143 unsigned sprite_coord_enable;
144 unsigned flatshade;
145 unsigned pa_cl_vs_out_cntl;
146 unsigned nr_ps_color_outputs;
147 union r600_shader_key key;
148 unsigned db_shader_control;
149 unsigned ps_depth_export;
150 unsigned enabled_stream_buffers_mask;
151 };
152
153 /* return the table index 0-5 for TGSI_INTERPOLATE_LINEAR/PERSPECTIVE and
154 TGSI_INTERPOLATE_LOC_CENTER/SAMPLE/COUNT. Other input values return -1. */
155 int eg_get_interpolator_index(unsigned interpolate, unsigned location);
156
157 int r600_get_lds_unique_index(unsigned semantic_name, unsigned index);
158
159 #ifdef __cplusplus
160 } // extern "C"
161 #endif
162
163
164 #endif