r600g: initial VS output layer support
[mesa.git] / src / gallium / drivers / r600 / r600_shader.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef R600_SHADER_H
24 #define R600_SHADER_H
25
26 #include "r600_asm.h"
27
28 struct r600_shader_io {
29 unsigned name;
30 unsigned gpr;
31 unsigned done;
32 int sid;
33 int spi_sid;
34 unsigned interpolate;
35 unsigned ij_index;
36 boolean centroid;
37 unsigned lds_pos; /* for evergreen */
38 unsigned back_color_input;
39 unsigned write_mask;
40 int ring_offset;
41 };
42
43 struct r600_shader {
44 unsigned processor_type;
45 struct r600_bytecode bc;
46 unsigned ninput;
47 unsigned noutput;
48 unsigned nlds;
49 struct r600_shader_io input[40];
50 struct r600_shader_io output[40];
51 boolean uses_kill;
52 boolean fs_write_all;
53 boolean two_side;
54 /* Number of color outputs in the TGSI shader,
55 * sometimes it could be higher than nr_cbufs (bug?).
56 * Also with writes_all property on eg+ it will be set to max CB number */
57 unsigned nr_ps_max_color_exports;
58 /* Real number of ps color exports compiled in the bytecode */
59 unsigned nr_ps_color_exports;
60 /* bit n is set if the shader writes gl_ClipDistance[n] */
61 unsigned clip_dist_write;
62 /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
63 boolean vs_out_misc_write;
64 boolean vs_out_point_size;
65 boolean vs_out_layer;
66 boolean has_txq_cube_array_z_comp;
67 boolean uses_tex_buffers;
68 boolean gs_prim_id_input;
69
70 /* geometry shader properties */
71 unsigned gs_input_prim;
72 unsigned gs_output_prim;
73 unsigned gs_max_out_vertices;
74 /* size in bytes of a data item in the ring (single vertex data) */
75 unsigned ring_item_size;
76
77 unsigned indirect_files;
78 unsigned max_arrays;
79 unsigned num_arrays;
80 unsigned vs_as_es;
81 struct r600_shader_array * arrays;
82 };
83
84 struct r600_shader_key {
85 unsigned color_two_side:1;
86 unsigned alpha_to_one:1;
87 unsigned nr_cbufs:4;
88 unsigned vs_as_es:1;
89 };
90
91 struct r600_shader_array {
92 unsigned gpr_start;
93 unsigned gpr_count;
94 unsigned comp_mask;
95 };
96
97 struct r600_pipe_shader {
98 struct r600_pipe_shader_selector *selector;
99 struct r600_pipe_shader *next_variant;
100 /* for GS - corresponding copy shader (installed as VS) */
101 struct r600_pipe_shader *gs_copy_shader;
102 struct r600_shader shader;
103 struct r600_command_buffer command_buffer; /* register writes */
104 struct r600_resource *bo;
105 unsigned sprite_coord_enable;
106 unsigned flatshade;
107 unsigned pa_cl_vs_out_cntl;
108 unsigned nr_ps_color_outputs;
109 struct r600_shader_key key;
110 unsigned db_shader_control;
111 unsigned ps_depth_export;
112 };
113
114 #endif