panfrost/midgard: Emit cubemap coordinates
[mesa.git] / src / gallium / drivers / r600 / r600_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 * Corbin Simpson
26 */
27 #include "r600_pipe_common.h"
28 #include "r600_cs.h"
29 #include "r600_query.h"
30 #include "util/u_format.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_pack_color.h"
34 #include "util/u_surface.h"
35 #include "util/os_time.h"
36 #include <errno.h>
37 #include <inttypes.h>
38
39 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
40 struct r600_texture *rtex);
41 static enum radeon_surf_mode
42 r600_choose_tiling(struct r600_common_screen *rscreen,
43 const struct pipe_resource *templ);
44
45
46 bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
47 struct r600_texture *rdst,
48 unsigned dst_level, unsigned dstx,
49 unsigned dsty, unsigned dstz,
50 struct r600_texture *rsrc,
51 unsigned src_level,
52 const struct pipe_box *src_box)
53 {
54 if (!rctx->dma.cs)
55 return false;
56
57 if (rdst->surface.bpe != rsrc->surface.bpe)
58 return false;
59
60 /* MSAA: Blits don't exist in the real world. */
61 if (rsrc->resource.b.b.nr_samples > 1 ||
62 rdst->resource.b.b.nr_samples > 1)
63 return false;
64
65 /* Depth-stencil surfaces:
66 * When dst is linear, the DB->CB copy preserves HTILE.
67 * When dst is tiled, the 3D path must be used to update HTILE.
68 */
69 if (rsrc->is_depth || rdst->is_depth)
70 return false;
71
72 /* CMASK as:
73 * src: Both texture and SDMA paths need decompression. Use SDMA.
74 * dst: If overwriting the whole texture, discard CMASK and use
75 * SDMA. Otherwise, use the 3D path.
76 */
77 if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
78 /* The CMASK clear is only enabled for the first level. */
79 assert(dst_level == 0);
80 if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
81 dstx, dsty, dstz, src_box->width,
82 src_box->height, src_box->depth))
83 return false;
84
85 r600_texture_discard_cmask(rctx->screen, rdst);
86 }
87
88 /* All requirements are met. Prepare textures for SDMA. */
89 if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
90 rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
91
92 assert(!(rsrc->dirty_level_mask & (1 << src_level)));
93 assert(!(rdst->dirty_level_mask & (1 << dst_level)));
94
95 return true;
96 }
97
98 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
99 static void r600_copy_region_with_blit(struct pipe_context *pipe,
100 struct pipe_resource *dst,
101 unsigned dst_level,
102 unsigned dstx, unsigned dsty, unsigned dstz,
103 struct pipe_resource *src,
104 unsigned src_level,
105 const struct pipe_box *src_box)
106 {
107 struct pipe_blit_info blit;
108
109 memset(&blit, 0, sizeof(blit));
110 blit.src.resource = src;
111 blit.src.format = src->format;
112 blit.src.level = src_level;
113 blit.src.box = *src_box;
114 blit.dst.resource = dst;
115 blit.dst.format = dst->format;
116 blit.dst.level = dst_level;
117 blit.dst.box.x = dstx;
118 blit.dst.box.y = dsty;
119 blit.dst.box.z = dstz;
120 blit.dst.box.width = src_box->width;
121 blit.dst.box.height = src_box->height;
122 blit.dst.box.depth = src_box->depth;
123 blit.mask = util_format_get_mask(src->format) &
124 util_format_get_mask(dst->format);
125 blit.filter = PIPE_TEX_FILTER_NEAREST;
126
127 if (blit.mask) {
128 pipe->blit(pipe, &blit);
129 }
130 }
131
132 /* Copy from a full GPU texture to a transfer's staging one. */
133 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
134 {
135 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
136 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
137 struct pipe_resource *dst = &rtransfer->staging->b.b;
138 struct pipe_resource *src = transfer->resource;
139
140 if (src->nr_samples > 1) {
141 r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
142 src, transfer->level, &transfer->box);
143 return;
144 }
145
146 rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
147 &transfer->box);
148 }
149
150 /* Copy from a transfer's staging texture to a full GPU one. */
151 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
152 {
153 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
154 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
155 struct pipe_resource *dst = transfer->resource;
156 struct pipe_resource *src = &rtransfer->staging->b.b;
157 struct pipe_box sbox;
158
159 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
160
161 if (dst->nr_samples > 1) {
162 r600_copy_region_with_blit(ctx, dst, transfer->level,
163 transfer->box.x, transfer->box.y, transfer->box.z,
164 src, 0, &sbox);
165 return;
166 }
167
168 rctx->dma_copy(ctx, dst, transfer->level,
169 transfer->box.x, transfer->box.y, transfer->box.z,
170 src, 0, &sbox);
171 }
172
173 static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
174 struct r600_texture *rtex, unsigned level,
175 const struct pipe_box *box,
176 unsigned *stride,
177 unsigned *layer_stride)
178 {
179 *stride = rtex->surface.u.legacy.level[level].nblk_x *
180 rtex->surface.bpe;
181 assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
182 *layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
183
184 if (!box)
185 return rtex->surface.u.legacy.level[level].offset;
186
187 /* Each texture is an array of mipmap levels. Each level is
188 * an array of slices. */
189 return rtex->surface.u.legacy.level[level].offset +
190 box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
191 (box->y / rtex->surface.blk_h *
192 rtex->surface.u.legacy.level[level].nblk_x +
193 box->x / rtex->surface.blk_w) * rtex->surface.bpe;
194 }
195
196 static int r600_init_surface(struct r600_common_screen *rscreen,
197 struct radeon_surf *surface,
198 const struct pipe_resource *ptex,
199 enum radeon_surf_mode array_mode,
200 unsigned pitch_in_bytes_override,
201 unsigned offset,
202 bool is_imported,
203 bool is_scanout,
204 bool is_flushed_depth)
205 {
206 const struct util_format_description *desc =
207 util_format_description(ptex->format);
208 bool is_depth, is_stencil;
209 int r;
210 unsigned i, bpe, flags = 0;
211
212 is_depth = util_format_has_depth(desc);
213 is_stencil = util_format_has_stencil(desc);
214
215 if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
216 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
217 bpe = 4; /* stencil is allocated separately on evergreen */
218 } else {
219 bpe = util_format_get_blocksize(ptex->format);
220 assert(util_is_power_of_two_or_zero(bpe));
221 }
222
223 if (!is_flushed_depth && is_depth) {
224 flags |= RADEON_SURF_ZBUFFER;
225
226 if (is_stencil)
227 flags |= RADEON_SURF_SBUFFER;
228 }
229
230 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
231 /* This should catch bugs in gallium users setting incorrect flags. */
232 assert(ptex->nr_samples <= 1 &&
233 ptex->array_size == 1 &&
234 ptex->depth0 == 1 &&
235 ptex->last_level == 0 &&
236 !(flags & RADEON_SURF_Z_OR_SBUFFER));
237
238 flags |= RADEON_SURF_SCANOUT;
239 }
240
241 if (ptex->bind & PIPE_BIND_SHARED)
242 flags |= RADEON_SURF_SHAREABLE;
243 if (is_imported)
244 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
245 if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
246 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
247
248 r = rscreen->ws->surface_init(rscreen->ws, ptex,
249 flags, bpe, array_mode, surface);
250 if (r) {
251 return r;
252 }
253
254 if (pitch_in_bytes_override &&
255 pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
256 /* old ddx on evergreen over estimate alignment for 1d, only 1 level
257 * for those
258 */
259 surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
260 surface->u.legacy.level[0].slice_size_dw =
261 ((uint64_t)pitch_in_bytes_override * surface->u.legacy.level[0].nblk_y) / 4;
262 }
263
264 if (offset) {
265 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
266 surface->u.legacy.level[i].offset += offset;
267 }
268
269 return 0;
270 }
271
272 static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
273 struct r600_texture *rtex,
274 struct radeon_bo_metadata *metadata)
275 {
276 struct radeon_surf *surface = &rtex->surface;
277
278 memset(metadata, 0, sizeof(*metadata));
279
280 metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
281 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
282 metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
283 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
284 metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
285 metadata->u.legacy.bankw = surface->u.legacy.bankw;
286 metadata->u.legacy.bankh = surface->u.legacy.bankh;
287 metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
288 metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
289 metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
290 metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
291 metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
292 }
293
294 static void r600_surface_import_metadata(struct r600_common_screen *rscreen,
295 struct radeon_surf *surf,
296 struct radeon_bo_metadata *metadata,
297 enum radeon_surf_mode *array_mode,
298 bool *is_scanout)
299 {
300 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
301 surf->u.legacy.bankw = metadata->u.legacy.bankw;
302 surf->u.legacy.bankh = metadata->u.legacy.bankh;
303 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
304 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
305 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
306
307 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
308 *array_mode = RADEON_SURF_MODE_2D;
309 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
310 *array_mode = RADEON_SURF_MODE_1D;
311 else
312 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
313
314 *is_scanout = metadata->u.legacy.scanout;
315 }
316
317 static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
318 struct r600_texture *rtex)
319 {
320 struct r600_common_screen *rscreen = rctx->screen;
321 struct pipe_context *ctx = &rctx->b;
322
323 if (ctx == rscreen->aux_context)
324 mtx_lock(&rscreen->aux_context_lock);
325
326 ctx->flush_resource(ctx, &rtex->resource.b.b);
327 ctx->flush(ctx, NULL, 0);
328
329 if (ctx == rscreen->aux_context)
330 mtx_unlock(&rscreen->aux_context_lock);
331 }
332
333 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
334 struct r600_texture *rtex)
335 {
336 if (!rtex->cmask.size)
337 return;
338
339 assert(rtex->resource.b.b.nr_samples <= 1);
340
341 /* Disable CMASK. */
342 memset(&rtex->cmask, 0, sizeof(rtex->cmask));
343 rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
344 rtex->dirty_level_mask = 0;
345
346 rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
347
348 if (rtex->cmask_buffer != &rtex->resource)
349 r600_resource_reference(&rtex->cmask_buffer, NULL);
350
351 /* Notify all contexts about the change. */
352 p_atomic_inc(&rscreen->dirty_tex_counter);
353 p_atomic_inc(&rscreen->compressed_colortex_counter);
354 }
355
356 static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
357 struct r600_texture *rtex,
358 unsigned new_bind_flag,
359 bool invalidate_storage)
360 {
361 struct pipe_screen *screen = rctx->b.screen;
362 struct r600_texture *new_tex;
363 struct pipe_resource templ = rtex->resource.b.b;
364 unsigned i;
365
366 templ.bind |= new_bind_flag;
367
368 /* r600g doesn't react to dirty_tex_descriptor_counter */
369 if (rctx->chip_class < SI)
370 return;
371
372 if (rtex->resource.b.is_shared)
373 return;
374
375 if (new_bind_flag == PIPE_BIND_LINEAR) {
376 if (rtex->surface.is_linear)
377 return;
378
379 /* This fails with MSAA, depth, and compressed textures. */
380 if (r600_choose_tiling(rctx->screen, &templ) !=
381 RADEON_SURF_MODE_LINEAR_ALIGNED)
382 return;
383 }
384
385 new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
386 if (!new_tex)
387 return;
388
389 /* Copy the pixels to the new texture. */
390 if (!invalidate_storage) {
391 for (i = 0; i <= templ.last_level; i++) {
392 struct pipe_box box;
393
394 u_box_3d(0, 0, 0,
395 u_minify(templ.width0, i), u_minify(templ.height0, i),
396 util_num_layers(&templ, i), &box);
397
398 rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
399 &rtex->resource.b.b, i, &box);
400 }
401 }
402
403 if (new_bind_flag == PIPE_BIND_LINEAR) {
404 r600_texture_discard_cmask(rctx->screen, rtex);
405 }
406
407 /* Replace the structure fields of rtex. */
408 rtex->resource.b.b.bind = templ.bind;
409 pb_reference(&rtex->resource.buf, new_tex->resource.buf);
410 rtex->resource.gpu_address = new_tex->resource.gpu_address;
411 rtex->resource.vram_usage = new_tex->resource.vram_usage;
412 rtex->resource.gart_usage = new_tex->resource.gart_usage;
413 rtex->resource.bo_size = new_tex->resource.bo_size;
414 rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
415 rtex->resource.domains = new_tex->resource.domains;
416 rtex->resource.flags = new_tex->resource.flags;
417 rtex->size = new_tex->size;
418 rtex->db_render_format = new_tex->db_render_format;
419 rtex->db_compatible = new_tex->db_compatible;
420 rtex->can_sample_z = new_tex->can_sample_z;
421 rtex->can_sample_s = new_tex->can_sample_s;
422 rtex->surface = new_tex->surface;
423 rtex->fmask = new_tex->fmask;
424 rtex->cmask = new_tex->cmask;
425 rtex->cb_color_info = new_tex->cb_color_info;
426 rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
427 rtex->htile_offset = new_tex->htile_offset;
428 rtex->depth_cleared = new_tex->depth_cleared;
429 rtex->stencil_cleared = new_tex->stencil_cleared;
430 rtex->non_disp_tiling = new_tex->non_disp_tiling;
431 rtex->framebuffers_bound = new_tex->framebuffers_bound;
432
433 if (new_bind_flag == PIPE_BIND_LINEAR) {
434 assert(!rtex->htile_offset);
435 assert(!rtex->cmask.size);
436 assert(!rtex->fmask.size);
437 assert(!rtex->is_depth);
438 }
439
440 r600_texture_reference(&new_tex, NULL);
441
442 p_atomic_inc(&rctx->screen->dirty_tex_counter);
443 }
444
445 static boolean r600_texture_get_handle(struct pipe_screen* screen,
446 struct pipe_context *ctx,
447 struct pipe_resource *resource,
448 struct winsys_handle *whandle,
449 unsigned usage)
450 {
451 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
452 struct r600_common_context *rctx;
453 struct r600_resource *res = (struct r600_resource*)resource;
454 struct r600_texture *rtex = (struct r600_texture*)resource;
455 struct radeon_bo_metadata metadata;
456 bool update_metadata = false;
457 unsigned stride, offset, slice_size;
458
459 ctx = threaded_context_unwrap_sync(ctx);
460 rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);
461
462 if (resource->target != PIPE_BUFFER) {
463 /* This is not supported now, but it might be required for OpenCL
464 * interop in the future.
465 */
466 if (resource->nr_samples > 1 || rtex->is_depth)
467 return false;
468
469 /* Move a suballocated texture into a non-suballocated allocation. */
470 if (rscreen->ws->buffer_is_suballocated(res->buf) ||
471 rtex->surface.tile_swizzle) {
472 assert(!res->b.is_shared);
473 r600_reallocate_texture_inplace(rctx, rtex,
474 PIPE_BIND_SHARED, false);
475 rctx->b.flush(&rctx->b, NULL, 0);
476 assert(res->b.b.bind & PIPE_BIND_SHARED);
477 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
478 assert(rtex->surface.tile_swizzle == 0);
479 }
480
481 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
482 rtex->cmask.size) {
483 /* Eliminate fast clear (CMASK) */
484 r600_eliminate_fast_color_clear(rctx, rtex);
485
486 /* Disable CMASK if flush_resource isn't going
487 * to be called.
488 */
489 if (rtex->cmask.size)
490 r600_texture_discard_cmask(rscreen, rtex);
491 }
492
493 /* Set metadata. */
494 if (!res->b.is_shared || update_metadata) {
495 r600_texture_init_metadata(rscreen, rtex, &metadata);
496 if (rscreen->query_opaque_metadata)
497 rscreen->query_opaque_metadata(rscreen, rtex,
498 &metadata);
499
500 rscreen->ws->buffer_set_metadata(res->buf, &metadata);
501 }
502
503 offset = rtex->surface.u.legacy.level[0].offset;
504 stride = rtex->surface.u.legacy.level[0].nblk_x *
505 rtex->surface.bpe;
506 slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
507 } else {
508 /* Move a suballocated buffer into a non-suballocated allocation. */
509 if (rscreen->ws->buffer_is_suballocated(res->buf)) {
510 assert(!res->b.is_shared);
511
512 /* Allocate a new buffer with PIPE_BIND_SHARED. */
513 struct pipe_resource templ = res->b.b;
514 templ.bind |= PIPE_BIND_SHARED;
515
516 struct pipe_resource *newb =
517 screen->resource_create(screen, &templ);
518 if (!newb)
519 return false;
520
521 /* Copy the old buffer contents to the new one. */
522 struct pipe_box box;
523 u_box_1d(0, newb->width0, &box);
524 rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
525 &res->b.b, 0, &box);
526 /* Move the new buffer storage to the old pipe_resource. */
527 r600_replace_buffer_storage(&rctx->b, &res->b.b, newb);
528 pipe_resource_reference(&newb, NULL);
529
530 assert(res->b.b.bind & PIPE_BIND_SHARED);
531 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
532 }
533
534 /* Buffers */
535 offset = 0;
536 stride = 0;
537 slice_size = 0;
538 }
539
540 if (res->b.is_shared) {
541 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
542 * doesn't set it.
543 */
544 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
545 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
546 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
547 } else {
548 res->b.is_shared = true;
549 res->external_usage = usage;
550 }
551
552 return rscreen->ws->buffer_get_handle(res->buf, stride, offset,
553 slice_size, whandle);
554 }
555
556 static void r600_texture_destroy(struct pipe_screen *screen,
557 struct pipe_resource *ptex)
558 {
559 struct r600_texture *rtex = (struct r600_texture*)ptex;
560 struct r600_resource *resource = &rtex->resource;
561
562 r600_texture_reference(&rtex->flushed_depth_texture, NULL);
563 pipe_resource_reference((struct pipe_resource**)&resource->immed_buffer, NULL);
564
565 if (rtex->cmask_buffer != &rtex->resource) {
566 r600_resource_reference(&rtex->cmask_buffer, NULL);
567 }
568 pb_reference(&resource->buf, NULL);
569 FREE(rtex);
570 }
571
572 static const struct u_resource_vtbl r600_texture_vtbl;
573
574 /* The number of samples can be specified independently of the texture. */
575 void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
576 struct r600_texture *rtex,
577 unsigned nr_samples,
578 struct r600_fmask_info *out)
579 {
580 /* FMASK is allocated like an ordinary texture. */
581 struct pipe_resource templ = rtex->resource.b.b;
582 struct radeon_surf fmask = {};
583 unsigned flags, bpe;
584
585 memset(out, 0, sizeof(*out));
586
587 templ.nr_samples = 1;
588 flags = rtex->surface.flags | RADEON_SURF_FMASK;
589
590 /* Use the same parameters and tile mode. */
591 fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
592 fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
593 fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
594 fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;
595
596 if (nr_samples <= 4)
597 fmask.u.legacy.bankh = 4;
598
599 switch (nr_samples) {
600 case 2:
601 case 4:
602 bpe = 1;
603 break;
604 case 8:
605 bpe = 4;
606 break;
607 default:
608 R600_ERR("Invalid sample count for FMASK allocation.\n");
609 return;
610 }
611
612 /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
613 * This can be fixed by writing a separate FMASK allocator specifically
614 * for R600-R700 asics. */
615 if (rscreen->chip_class <= R700) {
616 bpe *= 2;
617 }
618
619 if (rscreen->ws->surface_init(rscreen->ws, &templ,
620 flags, bpe, RADEON_SURF_MODE_2D, &fmask)) {
621 R600_ERR("Got error in surface_init while allocating FMASK.\n");
622 return;
623 }
624
625 assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
626
627 out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
628 if (out->slice_tile_max)
629 out->slice_tile_max -= 1;
630
631 out->tile_mode_index = fmask.u.legacy.tiling_index[0];
632 out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
633 out->bank_height = fmask.u.legacy.bankh;
634 out->tile_swizzle = fmask.tile_swizzle;
635 out->alignment = MAX2(256, fmask.surf_alignment);
636 out->size = fmask.surf_size;
637 }
638
639 static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
640 struct r600_texture *rtex)
641 {
642 r600_texture_get_fmask_info(rscreen, rtex,
643 rtex->resource.b.b.nr_samples, &rtex->fmask);
644
645 rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
646 rtex->size = rtex->fmask.offset + rtex->fmask.size;
647 }
648
649 void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
650 struct r600_texture *rtex,
651 struct r600_cmask_info *out)
652 {
653 unsigned cmask_tile_width = 8;
654 unsigned cmask_tile_height = 8;
655 unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
656 unsigned element_bits = 4;
657 unsigned cmask_cache_bits = 1024;
658 unsigned num_pipes = rscreen->info.num_tile_pipes;
659 unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
660
661 unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
662 unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
663 unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
664 unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
665 unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
666
667 unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
668 unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
669
670 unsigned base_align = num_pipes * pipe_interleave_bytes;
671 unsigned slice_bytes =
672 ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
673
674 assert(macro_tile_width % 128 == 0);
675 assert(macro_tile_height % 128 == 0);
676
677 out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
678 out->alignment = MAX2(256, base_align);
679 out->size = util_num_layers(&rtex->resource.b.b, 0) *
680 align(slice_bytes, base_align);
681 }
682
683 static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
684 struct r600_texture *rtex)
685 {
686 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
687
688 rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
689 rtex->size = rtex->cmask.offset + rtex->cmask.size;
690
691 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
692 }
693
694 static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
695 struct r600_texture *rtex)
696 {
697 if (rtex->cmask_buffer)
698 return;
699
700 assert(rtex->cmask.size == 0);
701
702 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
703
704 rtex->cmask_buffer = (struct r600_resource *)
705 r600_aligned_buffer_create(&rscreen->b,
706 R600_RESOURCE_FLAG_UNMAPPABLE,
707 PIPE_USAGE_DEFAULT,
708 rtex->cmask.size,
709 rtex->cmask.alignment);
710 if (rtex->cmask_buffer == NULL) {
711 rtex->cmask.size = 0;
712 return;
713 }
714
715 /* update colorbuffer state bits */
716 rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
717
718 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
719
720 p_atomic_inc(&rscreen->compressed_colortex_counter);
721 }
722
723 void eg_resource_alloc_immed(struct r600_common_screen *rscreen,
724 struct r600_resource *res,
725 unsigned immed_size)
726 {
727 res->immed_buffer = (struct r600_resource *)
728 pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
729 PIPE_USAGE_DEFAULT, immed_size);
730 }
731
732 static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
733 struct r600_texture *rtex)
734 {
735 unsigned cl_width, cl_height, width, height;
736 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
737 unsigned num_pipes = rscreen->info.num_tile_pipes;
738
739 rtex->surface.htile_size = 0;
740
741 if (rscreen->chip_class <= EVERGREEN &&
742 rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
743 return;
744
745 /* HW bug on R6xx. */
746 if (rscreen->chip_class == R600 &&
747 (rtex->resource.b.b.width0 > 7680 ||
748 rtex->resource.b.b.height0 > 7680))
749 return;
750
751 switch (num_pipes) {
752 case 1:
753 cl_width = 32;
754 cl_height = 16;
755 break;
756 case 2:
757 cl_width = 32;
758 cl_height = 32;
759 break;
760 case 4:
761 cl_width = 64;
762 cl_height = 32;
763 break;
764 case 8:
765 cl_width = 64;
766 cl_height = 64;
767 break;
768 case 16:
769 cl_width = 128;
770 cl_height = 64;
771 break;
772 default:
773 assert(0);
774 return;
775 }
776
777 width = align(rtex->surface.u.legacy.level[0].nblk_x, cl_width * 8);
778 height = align(rtex->surface.u.legacy.level[0].nblk_y, cl_height * 8);
779
780 slice_elements = (width * height) / (8 * 8);
781 slice_bytes = slice_elements * 4;
782
783 pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
784 base_align = num_pipes * pipe_interleave_bytes;
785
786 rtex->surface.htile_alignment = base_align;
787 rtex->surface.htile_size =
788 util_num_layers(&rtex->resource.b.b, 0) *
789 align(slice_bytes, base_align);
790 }
791
792 static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
793 struct r600_texture *rtex)
794 {
795 r600_texture_get_htile_size(rscreen, rtex);
796
797 if (!rtex->surface.htile_size)
798 return;
799
800 rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
801 rtex->size = rtex->htile_offset + rtex->surface.htile_size;
802 }
803
804 void r600_print_texture_info(struct r600_common_screen *rscreen,
805 struct r600_texture *rtex, struct u_log_context *log)
806 {
807 int i;
808
809 /* Common parameters. */
810 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
811 "blk_h=%u, array_size=%u, last_level=%u, "
812 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
813 rtex->resource.b.b.width0, rtex->resource.b.b.height0,
814 rtex->resource.b.b.depth0, rtex->surface.blk_w,
815 rtex->surface.blk_h,
816 rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
817 rtex->surface.bpe, rtex->resource.b.b.nr_samples,
818 rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
819
820 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
821 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
822 rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
823 rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
824 rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
825 (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
826
827 if (rtex->fmask.size)
828 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
829 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
830 rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
831 rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
832 rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
833
834 if (rtex->cmask.size)
835 u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
836 "slice_tile_max=%u\n",
837 rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
838 rtex->cmask.slice_tile_max);
839
840 if (rtex->htile_offset)
841 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u "
842 "alignment=%u\n",
843 rtex->htile_offset, rtex->surface.htile_size,
844 rtex->surface.htile_alignment);
845
846 for (i = 0; i <= rtex->resource.b.b.last_level; i++)
847 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
848 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
849 "mode=%u, tiling_index = %u\n",
850 i, rtex->surface.u.legacy.level[i].offset,
851 (uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
852 u_minify(rtex->resource.b.b.width0, i),
853 u_minify(rtex->resource.b.b.height0, i),
854 u_minify(rtex->resource.b.b.depth0, i),
855 rtex->surface.u.legacy.level[i].nblk_x,
856 rtex->surface.u.legacy.level[i].nblk_y,
857 rtex->surface.u.legacy.level[i].mode,
858 rtex->surface.u.legacy.tiling_index[i]);
859
860 if (rtex->surface.has_stencil) {
861 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
862 rtex->surface.u.legacy.stencil_tile_split);
863 for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
864 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
865 "slice_size=%"PRIu64", npix_x=%u, "
866 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
867 "mode=%u, tiling_index = %u\n",
868 i, rtex->surface.u.legacy.stencil_level[i].offset,
869 (uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
870 u_minify(rtex->resource.b.b.width0, i),
871 u_minify(rtex->resource.b.b.height0, i),
872 u_minify(rtex->resource.b.b.depth0, i),
873 rtex->surface.u.legacy.stencil_level[i].nblk_x,
874 rtex->surface.u.legacy.stencil_level[i].nblk_y,
875 rtex->surface.u.legacy.stencil_level[i].mode,
876 rtex->surface.u.legacy.stencil_tiling_index[i]);
877 }
878 }
879 }
880
881 /* Common processing for r600_texture_create and r600_texture_from_handle */
882 static struct r600_texture *
883 r600_texture_create_object(struct pipe_screen *screen,
884 const struct pipe_resource *base,
885 struct pb_buffer *buf,
886 struct radeon_surf *surface)
887 {
888 struct r600_texture *rtex;
889 struct r600_resource *resource;
890 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
891
892 rtex = CALLOC_STRUCT(r600_texture);
893 if (!rtex)
894 return NULL;
895
896 resource = &rtex->resource;
897 resource->b.b = *base;
898 resource->b.b.next = NULL;
899 resource->b.vtbl = &r600_texture_vtbl;
900 pipe_reference_init(&resource->b.b.reference, 1);
901 resource->b.b.screen = screen;
902
903 /* don't include stencil-only formats which we don't support for rendering */
904 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
905
906 rtex->surface = *surface;
907 rtex->size = rtex->surface.surf_size;
908 rtex->db_render_format = base->format;
909
910 /* Tiled depth textures utilize the non-displayable tile order.
911 * This must be done after r600_setup_surface.
912 * Applies to R600-Cayman. */
913 rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
914 /* Applies to GCN. */
915 rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
916
917 if (rtex->is_depth) {
918 if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
919 R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
920 rscreen->chip_class >= EVERGREEN) {
921 rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
922 rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
923 } else {
924 if (rtex->resource.b.b.nr_samples <= 1 &&
925 (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
926 rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
927 rtex->can_sample_z = true;
928 }
929
930 if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
931 R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
932 rtex->db_compatible = true;
933
934 if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
935 r600_texture_allocate_htile(rscreen, rtex);
936 }
937 } else {
938 if (base->nr_samples > 1) {
939 if (!buf) {
940 r600_texture_allocate_fmask(rscreen, rtex);
941 r600_texture_allocate_cmask(rscreen, rtex);
942 rtex->cmask_buffer = &rtex->resource;
943 }
944 if (!rtex->fmask.size || !rtex->cmask.size) {
945 FREE(rtex);
946 return NULL;
947 }
948 }
949 }
950
951 /* Now create the backing buffer. */
952 if (!buf) {
953 r600_init_resource_fields(rscreen, resource, rtex->size,
954 rtex->surface.surf_alignment);
955
956 if (!r600_alloc_resource(rscreen, resource)) {
957 FREE(rtex);
958 return NULL;
959 }
960 } else {
961 resource->buf = buf;
962 resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
963 resource->bo_size = buf->size;
964 resource->bo_alignment = buf->alignment;
965 resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
966 if (resource->domains & RADEON_DOMAIN_VRAM)
967 resource->vram_usage = buf->size;
968 else if (resource->domains & RADEON_DOMAIN_GTT)
969 resource->gart_usage = buf->size;
970 }
971
972 if (rtex->cmask.size) {
973 /* Initialize the cmask to 0xCC (= compressed state). */
974 r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
975 rtex->cmask.offset, rtex->cmask.size,
976 0xCCCCCCCC);
977 }
978 if (rtex->htile_offset) {
979 uint32_t clear_value = 0;
980
981 r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
982 rtex->htile_offset,
983 rtex->surface.htile_size,
984 clear_value);
985 }
986
987 /* Initialize the CMASK base register value. */
988 rtex->cmask.base_address_reg =
989 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
990
991 if (rscreen->debug_flags & DBG_VM) {
992 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
993 rtex->resource.gpu_address,
994 rtex->resource.gpu_address + rtex->resource.buf->size,
995 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
996 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
997 }
998
999 if (rscreen->debug_flags & DBG_TEX) {
1000 puts("Texture:");
1001 struct u_log_context log;
1002 u_log_context_init(&log);
1003 r600_print_texture_info(rscreen, rtex, &log);
1004 u_log_new_page_print(&log, stdout);
1005 fflush(stdout);
1006 u_log_context_destroy(&log);
1007 }
1008
1009 return rtex;
1010 }
1011
1012 static enum radeon_surf_mode
1013 r600_choose_tiling(struct r600_common_screen *rscreen,
1014 const struct pipe_resource *templ)
1015 {
1016 const struct util_format_description *desc = util_format_description(templ->format);
1017 bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
1018 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1019 !(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
1020
1021 /* MSAA resources must be 2D tiled. */
1022 if (templ->nr_samples > 1)
1023 return RADEON_SURF_MODE_2D;
1024
1025 /* Transfer resources should be linear. */
1026 if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
1027 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1028
1029 /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
1030 if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
1031 (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
1032 (templ->target == PIPE_TEXTURE_2D ||
1033 templ->target == PIPE_TEXTURE_3D))
1034 force_tiling = true;
1035
1036 /* Handle common candidates for the linear mode.
1037 * Compressed textures and DB surfaces must always be tiled.
1038 */
1039 if (!force_tiling &&
1040 !is_depth_stencil &&
1041 !util_format_is_compressed(templ->format)) {
1042 if (rscreen->debug_flags & DBG_NO_TILING)
1043 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1044
1045 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
1046 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1047 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1048
1049 if (templ->bind & PIPE_BIND_LINEAR)
1050 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1051
1052 /* 1D textures should be linear - fixes image operations on 1d */
1053 if (templ->target == PIPE_TEXTURE_1D ||
1054 templ->target == PIPE_TEXTURE_1D_ARRAY)
1055 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1056
1057 /* Textures likely to be mapped often. */
1058 if (templ->usage == PIPE_USAGE_STAGING ||
1059 templ->usage == PIPE_USAGE_STREAM)
1060 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1061 }
1062
1063 /* Make small textures 1D tiled. */
1064 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1065 (rscreen->debug_flags & DBG_NO_2D_TILING))
1066 return RADEON_SURF_MODE_1D;
1067
1068 /* The allocator will switch to 1D if needed. */
1069 return RADEON_SURF_MODE_2D;
1070 }
1071
1072 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
1073 const struct pipe_resource *templ)
1074 {
1075 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1076 struct radeon_surf surface = {0};
1077 bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1078 int r;
1079
1080 r = r600_init_surface(rscreen, &surface, templ,
1081 r600_choose_tiling(rscreen, templ), 0, 0,
1082 false, false, is_flushed_depth);
1083 if (r) {
1084 return NULL;
1085 }
1086
1087 return (struct pipe_resource *)
1088 r600_texture_create_object(screen, templ, NULL, &surface);
1089 }
1090
1091 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
1092 const struct pipe_resource *templ,
1093 struct winsys_handle *whandle,
1094 unsigned usage)
1095 {
1096 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1097 struct pb_buffer *buf = NULL;
1098 unsigned stride = 0, offset = 0;
1099 enum radeon_surf_mode array_mode;
1100 struct radeon_surf surface = {};
1101 int r;
1102 struct radeon_bo_metadata metadata = {};
1103 struct r600_texture *rtex;
1104 bool is_scanout;
1105
1106 /* Support only 2D textures without mipmaps */
1107 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1108 templ->depth0 != 1 || templ->last_level != 0)
1109 return NULL;
1110
1111 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
1112 rscreen->info.max_alignment,
1113 &stride, &offset);
1114 if (!buf)
1115 return NULL;
1116
1117 rscreen->ws->buffer_get_metadata(buf, &metadata);
1118 r600_surface_import_metadata(rscreen, &surface, &metadata,
1119 &array_mode, &is_scanout);
1120
1121 r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
1122 offset, true, is_scanout, false);
1123 if (r) {
1124 return NULL;
1125 }
1126
1127 rtex = r600_texture_create_object(screen, templ, buf, &surface);
1128 if (!rtex)
1129 return NULL;
1130
1131 rtex->resource.b.is_shared = true;
1132 rtex->resource.external_usage = usage;
1133
1134 if (rscreen->apply_opaque_metadata)
1135 rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
1136
1137 assert(rtex->surface.tile_swizzle == 0);
1138 return &rtex->resource.b.b;
1139 }
1140
1141 bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
1142 struct pipe_resource *texture,
1143 struct r600_texture **staging)
1144 {
1145 struct r600_texture *rtex = (struct r600_texture*)texture;
1146 struct pipe_resource resource;
1147 struct r600_texture **flushed_depth_texture = staging ?
1148 staging : &rtex->flushed_depth_texture;
1149 enum pipe_format pipe_format = texture->format;
1150
1151 if (!staging) {
1152 if (rtex->flushed_depth_texture)
1153 return true; /* it's ready */
1154
1155 if (!rtex->can_sample_z && rtex->can_sample_s) {
1156 switch (pipe_format) {
1157 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1158 /* Save memory by not allocating the S plane. */
1159 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1160 break;
1161 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1162 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1163 /* Save memory bandwidth by not copying the
1164 * stencil part during flush.
1165 *
1166 * This potentially increases memory bandwidth
1167 * if an application uses both Z and S texturing
1168 * simultaneously (a flushed Z24S8 texture
1169 * would be stored compactly), but how often
1170 * does that really happen?
1171 */
1172 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1173 break;
1174 default:;
1175 }
1176 } else if (!rtex->can_sample_s && rtex->can_sample_z) {
1177 assert(util_format_has_stencil(util_format_description(pipe_format)));
1178
1179 /* DB->CB copies to an 8bpp surface don't work. */
1180 pipe_format = PIPE_FORMAT_X24S8_UINT;
1181 }
1182 }
1183
1184 memset(&resource, 0, sizeof(resource));
1185 resource.target = texture->target;
1186 resource.format = pipe_format;
1187 resource.width0 = texture->width0;
1188 resource.height0 = texture->height0;
1189 resource.depth0 = texture->depth0;
1190 resource.array_size = texture->array_size;
1191 resource.last_level = texture->last_level;
1192 resource.nr_samples = texture->nr_samples;
1193 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1194 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1195 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1196
1197 if (staging)
1198 resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
1199
1200 *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1201 if (*flushed_depth_texture == NULL) {
1202 R600_ERR("failed to create temporary texture to hold flushed depth\n");
1203 return false;
1204 }
1205
1206 (*flushed_depth_texture)->non_disp_tiling = false;
1207 return true;
1208 }
1209
1210 /**
1211 * Initialize the pipe_resource descriptor to be of the same size as the box,
1212 * which is supposed to hold a subregion of the texture "orig" at the given
1213 * mipmap level.
1214 */
1215 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
1216 struct pipe_resource *orig,
1217 const struct pipe_box *box,
1218 unsigned level, unsigned flags)
1219 {
1220 memset(res, 0, sizeof(*res));
1221 res->format = orig->format;
1222 res->width0 = box->width;
1223 res->height0 = box->height;
1224 res->depth0 = 1;
1225 res->array_size = 1;
1226 res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1227 res->flags = flags;
1228
1229 /* We must set the correct texture target and dimensions for a 3D box. */
1230 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1231 res->target = PIPE_TEXTURE_2D_ARRAY;
1232 res->array_size = box->depth;
1233 } else {
1234 res->target = PIPE_TEXTURE_2D;
1235 }
1236 }
1237
1238 static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
1239 struct r600_texture *rtex,
1240 unsigned transfer_usage,
1241 const struct pipe_box *box)
1242 {
1243 /* r600g doesn't react to dirty_tex_descriptor_counter */
1244 return rscreen->chip_class >= SI &&
1245 !rtex->resource.b.is_shared &&
1246 !(transfer_usage & PIPE_TRANSFER_READ) &&
1247 rtex->resource.b.b.last_level == 0 &&
1248 util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
1249 box->x, box->y, box->z,
1250 box->width, box->height,
1251 box->depth);
1252 }
1253
1254 static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
1255 struct r600_texture *rtex)
1256 {
1257 struct r600_common_screen *rscreen = rctx->screen;
1258
1259 /* There is no point in discarding depth and tiled buffers. */
1260 assert(!rtex->is_depth);
1261 assert(rtex->surface.is_linear);
1262
1263 /* Reallocate the buffer in the same pipe_resource. */
1264 r600_alloc_resource(rscreen, &rtex->resource);
1265
1266 /* Initialize the CMASK base address (needed even without CMASK). */
1267 rtex->cmask.base_address_reg =
1268 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1269
1270 p_atomic_inc(&rscreen->dirty_tex_counter);
1271
1272 rctx->num_alloc_tex_transfer_bytes += rtex->size;
1273 }
1274
1275 static void *r600_texture_transfer_map(struct pipe_context *ctx,
1276 struct pipe_resource *texture,
1277 unsigned level,
1278 unsigned usage,
1279 const struct pipe_box *box,
1280 struct pipe_transfer **ptransfer)
1281 {
1282 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1283 struct r600_texture *rtex = (struct r600_texture*)texture;
1284 struct r600_transfer *trans;
1285 struct r600_resource *buf;
1286 unsigned offset = 0;
1287 char *map;
1288 bool use_staging_texture = false;
1289
1290 assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
1291 assert(box->width && box->height && box->depth);
1292
1293 /* Depth textures use staging unconditionally. */
1294 if (!rtex->is_depth) {
1295 /* Degrade the tile mode if we get too many transfers on APUs.
1296 * On dGPUs, the staging texture is always faster.
1297 * Only count uploads that are at least 4x4 pixels large.
1298 */
1299 if (!rctx->screen->info.has_dedicated_vram &&
1300 level == 0 &&
1301 box->width >= 4 && box->height >= 4 &&
1302 p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
1303 bool can_invalidate =
1304 r600_can_invalidate_texture(rctx->screen, rtex,
1305 usage, box);
1306
1307 r600_reallocate_texture_inplace(rctx, rtex,
1308 PIPE_BIND_LINEAR,
1309 can_invalidate);
1310 }
1311
1312 /* Tiled textures need to be converted into a linear texture for CPU
1313 * access. The staging texture is always linear and is placed in GART.
1314 *
1315 * Reading from VRAM or GTT WC is slow, always use the staging
1316 * texture in this case.
1317 *
1318 * Use the staging texture for uploads if the underlying BO
1319 * is busy.
1320 */
1321 if (!rtex->surface.is_linear)
1322 use_staging_texture = true;
1323 else if (usage & PIPE_TRANSFER_READ)
1324 use_staging_texture =
1325 rtex->resource.domains & RADEON_DOMAIN_VRAM ||
1326 rtex->resource.flags & RADEON_FLAG_GTT_WC;
1327 /* Write & linear only: */
1328 else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
1329 RADEON_USAGE_READWRITE) ||
1330 !rctx->ws->buffer_wait(rtex->resource.buf, 0,
1331 RADEON_USAGE_READWRITE)) {
1332 /* It's busy. */
1333 if (r600_can_invalidate_texture(rctx->screen, rtex,
1334 usage, box))
1335 r600_texture_invalidate_storage(rctx, rtex);
1336 else
1337 use_staging_texture = true;
1338 }
1339 }
1340
1341 trans = CALLOC_STRUCT(r600_transfer);
1342 if (!trans)
1343 return NULL;
1344 pipe_resource_reference(&trans->b.b.resource, texture);
1345 trans->b.b.level = level;
1346 trans->b.b.usage = usage;
1347 trans->b.b.box = *box;
1348
1349 if (rtex->is_depth) {
1350 struct r600_texture *staging_depth;
1351
1352 if (rtex->resource.b.b.nr_samples > 1) {
1353 /* MSAA depth buffers need to be converted to single sample buffers.
1354 *
1355 * Mapping MSAA depth buffers can occur if ReadPixels is called
1356 * with a multisample GLX visual.
1357 *
1358 * First downsample the depth buffer to a temporary texture,
1359 * then decompress the temporary one to staging.
1360 *
1361 * Only the region being mapped is transfered.
1362 */
1363 struct pipe_resource resource;
1364
1365 r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
1366
1367 if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1368 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1369 FREE(trans);
1370 return NULL;
1371 }
1372
1373 if (usage & PIPE_TRANSFER_READ) {
1374 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1375 if (!temp) {
1376 R600_ERR("failed to create a temporary depth texture\n");
1377 FREE(trans);
1378 return NULL;
1379 }
1380
1381 r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1382 rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
1383 0, 0, 0, box->depth, 0, 0);
1384 pipe_resource_reference(&temp, NULL);
1385 }
1386
1387 /* Just get the strides. */
1388 r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
1389 &trans->b.b.stride,
1390 &trans->b.b.layer_stride);
1391 } else {
1392 /* XXX: only readback the rectangle which is being mapped? */
1393 /* XXX: when discard is true, no need to read back from depth texture */
1394 if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1395 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1396 FREE(trans);
1397 return NULL;
1398 }
1399
1400 rctx->blit_decompress_depth(ctx, rtex, staging_depth,
1401 level, level,
1402 box->z, box->z + box->depth - 1,
1403 0, 0);
1404
1405 offset = r600_texture_get_offset(rctx->screen, staging_depth,
1406 level, box,
1407 &trans->b.b.stride,
1408 &trans->b.b.layer_stride);
1409 }
1410
1411 trans->staging = (struct r600_resource*)staging_depth;
1412 buf = trans->staging;
1413 } else if (use_staging_texture) {
1414 struct pipe_resource resource;
1415 struct r600_texture *staging;
1416
1417 r600_init_temp_resource_from_box(&resource, texture, box, level,
1418 R600_RESOURCE_FLAG_TRANSFER);
1419 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1420 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1421
1422 /* Create the temporary texture. */
1423 staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1424 if (!staging) {
1425 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1426 FREE(trans);
1427 return NULL;
1428 }
1429 trans->staging = &staging->resource;
1430
1431 /* Just get the strides. */
1432 r600_texture_get_offset(rctx->screen, staging, 0, NULL,
1433 &trans->b.b.stride,
1434 &trans->b.b.layer_stride);
1435
1436 if (usage & PIPE_TRANSFER_READ)
1437 r600_copy_to_staging_texture(ctx, trans);
1438 else
1439 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1440
1441 buf = trans->staging;
1442 } else {
1443 /* the resource is mapped directly */
1444 offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
1445 &trans->b.b.stride,
1446 &trans->b.b.layer_stride);
1447 buf = &rtex->resource;
1448 }
1449
1450 if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
1451 r600_resource_reference(&trans->staging, NULL);
1452 FREE(trans);
1453 return NULL;
1454 }
1455
1456 *ptransfer = &trans->b.b;
1457 return map + offset;
1458 }
1459
1460 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
1461 struct pipe_transfer* transfer)
1462 {
1463 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1464 struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1465 struct pipe_resource *texture = transfer->resource;
1466 struct r600_texture *rtex = (struct r600_texture*)texture;
1467
1468 if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
1469 if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1470 ctx->resource_copy_region(ctx, texture, transfer->level,
1471 transfer->box.x, transfer->box.y, transfer->box.z,
1472 &rtransfer->staging->b.b, transfer->level,
1473 &transfer->box);
1474 } else {
1475 r600_copy_from_staging_texture(ctx, rtransfer);
1476 }
1477 }
1478
1479 if (rtransfer->staging) {
1480 rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
1481 r600_resource_reference(&rtransfer->staging, NULL);
1482 }
1483
1484 /* Heuristic for {upload, draw, upload, draw, ..}:
1485 *
1486 * Flush the gfx IB if we've allocated too much texture storage.
1487 *
1488 * The idea is that we don't want to build IBs that use too much
1489 * memory and put pressure on the kernel memory manager and we also
1490 * want to make temporary and invalidated buffers go idle ASAP to
1491 * decrease the total memory usage or make them reusable. The memory
1492 * usage will be slightly higher than given here because of the buffer
1493 * cache in the winsys.
1494 *
1495 * The result is that the kernel memory manager is never a bottleneck.
1496 */
1497 if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
1498 rctx->gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
1499 rctx->num_alloc_tex_transfer_bytes = 0;
1500 }
1501
1502 pipe_resource_reference(&transfer->resource, NULL);
1503 FREE(transfer);
1504 }
1505
1506 static const struct u_resource_vtbl r600_texture_vtbl =
1507 {
1508 NULL, /* get_handle */
1509 r600_texture_destroy, /* resource_destroy */
1510 r600_texture_transfer_map, /* transfer_map */
1511 u_default_transfer_flush_region, /* transfer_flush_region */
1512 r600_texture_transfer_unmap, /* transfer_unmap */
1513 };
1514
1515 struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
1516 struct pipe_resource *texture,
1517 const struct pipe_surface *templ,
1518 unsigned width0, unsigned height0,
1519 unsigned width, unsigned height)
1520 {
1521 struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
1522
1523 if (!surface)
1524 return NULL;
1525
1526 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1527 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1528
1529 pipe_reference_init(&surface->base.reference, 1);
1530 pipe_resource_reference(&surface->base.texture, texture);
1531 surface->base.context = pipe;
1532 surface->base.format = templ->format;
1533 surface->base.width = width;
1534 surface->base.height = height;
1535 surface->base.u = templ->u;
1536
1537 surface->width0 = width0;
1538 surface->height0 = height0;
1539
1540 return &surface->base;
1541 }
1542
1543 static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
1544 struct pipe_resource *tex,
1545 const struct pipe_surface *templ)
1546 {
1547 unsigned level = templ->u.tex.level;
1548 unsigned width = u_minify(tex->width0, level);
1549 unsigned height = u_minify(tex->height0, level);
1550 unsigned width0 = tex->width0;
1551 unsigned height0 = tex->height0;
1552
1553 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
1554 const struct util_format_description *tex_desc
1555 = util_format_description(tex->format);
1556 const struct util_format_description *templ_desc
1557 = util_format_description(templ->format);
1558
1559 assert(tex_desc->block.bits == templ_desc->block.bits);
1560
1561 /* Adjust size of surface if and only if the block width or
1562 * height is changed. */
1563 if (tex_desc->block.width != templ_desc->block.width ||
1564 tex_desc->block.height != templ_desc->block.height) {
1565 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
1566 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
1567
1568 width = nblks_x * templ_desc->block.width;
1569 height = nblks_y * templ_desc->block.height;
1570
1571 width0 = util_format_get_nblocksx(tex->format, width0);
1572 height0 = util_format_get_nblocksy(tex->format, height0);
1573 }
1574 }
1575
1576 return r600_create_surface_custom(pipe, tex, templ,
1577 width0, height0,
1578 width, height);
1579 }
1580
1581 static void r600_surface_destroy(struct pipe_context *pipe,
1582 struct pipe_surface *surface)
1583 {
1584 struct r600_surface *surf = (struct r600_surface*)surface;
1585 r600_resource_reference(&surf->cb_buffer_fmask, NULL);
1586 r600_resource_reference(&surf->cb_buffer_cmask, NULL);
1587 pipe_resource_reference(&surface->texture, NULL);
1588 FREE(surface);
1589 }
1590
1591 static void r600_clear_texture(struct pipe_context *pipe,
1592 struct pipe_resource *tex,
1593 unsigned level,
1594 const struct pipe_box *box,
1595 const void *data)
1596 {
1597 struct pipe_screen *screen = pipe->screen;
1598 struct r600_texture *rtex = (struct r600_texture*)tex;
1599 struct pipe_surface tmpl = {{0}};
1600 struct pipe_surface *sf;
1601 const struct util_format_description *desc =
1602 util_format_description(tex->format);
1603
1604 tmpl.format = tex->format;
1605 tmpl.u.tex.first_layer = box->z;
1606 tmpl.u.tex.last_layer = box->z + box->depth - 1;
1607 tmpl.u.tex.level = level;
1608 sf = pipe->create_surface(pipe, tex, &tmpl);
1609 if (!sf)
1610 return;
1611
1612 if (rtex->is_depth) {
1613 unsigned clear;
1614 float depth;
1615 uint8_t stencil = 0;
1616
1617 /* Depth is always present. */
1618 clear = PIPE_CLEAR_DEPTH;
1619 desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
1620
1621 if (rtex->surface.has_stencil) {
1622 clear |= PIPE_CLEAR_STENCIL;
1623 desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
1624 }
1625
1626 pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
1627 box->x, box->y,
1628 box->width, box->height, false);
1629 } else {
1630 union pipe_color_union color;
1631
1632 /* pipe_color_union requires the full vec4 representation. */
1633 if (util_format_is_pure_uint(tex->format))
1634 desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
1635 else if (util_format_is_pure_sint(tex->format))
1636 desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
1637 else
1638 desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
1639
1640 if (screen->is_format_supported(screen, tex->format,
1641 tex->target, 0, 0,
1642 PIPE_BIND_RENDER_TARGET)) {
1643 pipe->clear_render_target(pipe, sf, &color,
1644 box->x, box->y,
1645 box->width, box->height, false);
1646 } else {
1647 /* Software fallback - just for R9G9B9E5_FLOAT */
1648 util_clear_render_target(pipe, sf, &color,
1649 box->x, box->y,
1650 box->width, box->height);
1651 }
1652 }
1653 pipe_surface_reference(&sf, NULL);
1654 }
1655
1656 unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
1657 {
1658 const struct util_format_description *desc = util_format_description(format);
1659
1660 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
1661
1662 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1663 return V_0280A0_SWAP_STD;
1664
1665 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1666 return ~0U;
1667
1668 switch (desc->nr_channels) {
1669 case 1:
1670 if (HAS_SWIZZLE(0,X))
1671 return V_0280A0_SWAP_STD; /* X___ */
1672 else if (HAS_SWIZZLE(3,X))
1673 return V_0280A0_SWAP_ALT_REV; /* ___X */
1674 break;
1675 case 2:
1676 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
1677 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
1678 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
1679 return V_0280A0_SWAP_STD; /* XY__ */
1680 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
1681 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
1682 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
1683 /* YX__ */
1684 return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
1685 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
1686 return V_0280A0_SWAP_ALT; /* X__Y */
1687 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
1688 return V_0280A0_SWAP_ALT_REV; /* Y__X */
1689 break;
1690 case 3:
1691 if (HAS_SWIZZLE(0,X))
1692 return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
1693 else if (HAS_SWIZZLE(0,Z))
1694 return V_0280A0_SWAP_STD_REV; /* ZYX */
1695 break;
1696 case 4:
1697 /* check the middle channels, the 1st and 4th channel can be NONE */
1698 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
1699 return V_0280A0_SWAP_STD; /* XYZW */
1700 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
1701 return V_0280A0_SWAP_STD_REV; /* WZYX */
1702 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
1703 return V_0280A0_SWAP_ALT; /* ZYXW */
1704 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
1705 /* YZWX */
1706 if (desc->is_array)
1707 return V_0280A0_SWAP_ALT_REV;
1708 else
1709 return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
1710 }
1711 break;
1712 }
1713 return ~0U;
1714 }
1715
1716 /* FAST COLOR CLEAR */
1717
1718 static void evergreen_set_clear_color(struct r600_texture *rtex,
1719 enum pipe_format surface_format,
1720 const union pipe_color_union *color)
1721 {
1722 union util_color uc;
1723
1724 memset(&uc, 0, sizeof(uc));
1725
1726 if (rtex->surface.bpe == 16) {
1727 /* DCC fast clear only:
1728 * CLEAR_WORD0 = R = G = B
1729 * CLEAR_WORD1 = A
1730 */
1731 assert(color->ui[0] == color->ui[1] &&
1732 color->ui[0] == color->ui[2]);
1733 uc.ui[0] = color->ui[0];
1734 uc.ui[1] = color->ui[3];
1735 } else if (util_format_is_pure_uint(surface_format)) {
1736 util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
1737 } else if (util_format_is_pure_sint(surface_format)) {
1738 util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
1739 } else {
1740 util_pack_color(color->f, surface_format, &uc);
1741 }
1742
1743 memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
1744 }
1745
1746 void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
1747 struct pipe_framebuffer_state *fb,
1748 struct r600_atom *fb_state,
1749 unsigned *buffers, ubyte *dirty_cbufs,
1750 const union pipe_color_union *color)
1751 {
1752 int i;
1753
1754 /* This function is broken in BE, so just disable this path for now */
1755 #ifdef PIPE_ARCH_BIG_ENDIAN
1756 return;
1757 #endif
1758
1759 if (rctx->render_cond)
1760 return;
1761
1762 for (i = 0; i < fb->nr_cbufs; i++) {
1763 struct r600_texture *tex;
1764 unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
1765
1766 if (!fb->cbufs[i])
1767 continue;
1768
1769 /* if this colorbuffer is not being cleared */
1770 if (!(*buffers & clear_bit))
1771 continue;
1772
1773 tex = (struct r600_texture *)fb->cbufs[i]->texture;
1774
1775 /* the clear is allowed if all layers are bound */
1776 if (fb->cbufs[i]->u.tex.first_layer != 0 ||
1777 fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
1778 continue;
1779 }
1780
1781 /* cannot clear mipmapped textures */
1782 if (fb->cbufs[i]->texture->last_level != 0) {
1783 continue;
1784 }
1785
1786 /* only supported on tiled surfaces */
1787 if (tex->surface.is_linear) {
1788 continue;
1789 }
1790
1791 /* shared textures can't use fast clear without an explicit flush,
1792 * because there is no way to communicate the clear color among
1793 * all clients
1794 */
1795 if (tex->resource.b.is_shared &&
1796 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
1797 continue;
1798
1799 /* Use a slow clear for small surfaces where the cost of
1800 * the eliminate pass can be higher than the benefit of fast
1801 * clear. AMDGPU-pro does this, but the numbers may differ.
1802 *
1803 * This helps on both dGPUs and APUs, even small ones.
1804 */
1805 if (tex->resource.b.b.nr_samples <= 1 &&
1806 tex->resource.b.b.width0 * tex->resource.b.b.height0 <= 300 * 300)
1807 continue;
1808
1809 {
1810 /* 128-bit formats are unusupported */
1811 if (tex->surface.bpe > 8) {
1812 continue;
1813 }
1814
1815 /* ensure CMASK is enabled */
1816 r600_texture_alloc_cmask_separate(rctx->screen, tex);
1817 if (tex->cmask.size == 0) {
1818 continue;
1819 }
1820
1821 /* Do the fast clear. */
1822 rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
1823 tex->cmask.offset, tex->cmask.size, 0,
1824 R600_COHERENCY_CB_META);
1825
1826 bool need_compressed_update = !tex->dirty_level_mask;
1827
1828 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
1829
1830 if (need_compressed_update)
1831 p_atomic_inc(&rctx->screen->compressed_colortex_counter);
1832 }
1833
1834 evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
1835
1836 if (dirty_cbufs)
1837 *dirty_cbufs |= 1 << i;
1838 rctx->set_atom_dirty(rctx, fb_state, true);
1839 *buffers &= ~clear_bit;
1840 }
1841 }
1842
1843 static struct pipe_memory_object *
1844 r600_memobj_from_handle(struct pipe_screen *screen,
1845 struct winsys_handle *whandle,
1846 bool dedicated)
1847 {
1848 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1849 struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
1850 struct pb_buffer *buf = NULL;
1851 uint32_t stride, offset;
1852
1853 if (!memobj)
1854 return NULL;
1855
1856 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
1857 rscreen->info.max_alignment,
1858 &stride, &offset);
1859 if (!buf) {
1860 free(memobj);
1861 return NULL;
1862 }
1863
1864 memobj->b.dedicated = dedicated;
1865 memobj->buf = buf;
1866 memobj->stride = stride;
1867 memobj->offset = offset;
1868
1869 return (struct pipe_memory_object *)memobj;
1870
1871 }
1872
1873 static void
1874 r600_memobj_destroy(struct pipe_screen *screen,
1875 struct pipe_memory_object *_memobj)
1876 {
1877 struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1878
1879 pb_reference(&memobj->buf, NULL);
1880 free(memobj);
1881 }
1882
1883 static struct pipe_resource *
1884 r600_texture_from_memobj(struct pipe_screen *screen,
1885 const struct pipe_resource *templ,
1886 struct pipe_memory_object *_memobj,
1887 uint64_t offset)
1888 {
1889 int r;
1890 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1891 struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1892 struct r600_texture *rtex;
1893 struct radeon_surf surface = {};
1894 struct radeon_bo_metadata metadata = {};
1895 enum radeon_surf_mode array_mode;
1896 bool is_scanout;
1897 struct pb_buffer *buf = NULL;
1898
1899 if (memobj->b.dedicated) {
1900 rscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
1901 r600_surface_import_metadata(rscreen, &surface, &metadata,
1902 &array_mode, &is_scanout);
1903 } else {
1904 /**
1905 * The bo metadata is unset for un-dedicated images. So we fall
1906 * back to linear. See answer to question 5 of the
1907 * VK_KHX_external_memory spec for some details.
1908 *
1909 * It is possible that this case isn't going to work if the
1910 * surface pitch isn't correctly aligned by default.
1911 *
1912 * In order to support it correctly we require multi-image
1913 * metadata to be syncrhonized between radv and radeonsi. The
1914 * semantics of associating multiple image metadata to a memory
1915 * object on the vulkan export side are not concretely defined
1916 * either.
1917 *
1918 * All the use cases we are aware of at the moment for memory
1919 * objects use dedicated allocations. So lets keep the initial
1920 * implementation simple.
1921 *
1922 * A possible alternative is to attempt to reconstruct the
1923 * tiling information when the TexParameter TEXTURE_TILING_EXT
1924 * is set.
1925 */
1926 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1927 is_scanout = false;
1928
1929 }
1930
1931 r = r600_init_surface(rscreen, &surface, templ,
1932 array_mode, memobj->stride,
1933 offset, true, is_scanout,
1934 false);
1935 if (r)
1936 return NULL;
1937
1938 rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
1939 if (!rtex)
1940 return NULL;
1941
1942 /* r600_texture_create_object doesn't increment refcount of
1943 * memobj->buf, so increment it here.
1944 */
1945 pb_reference(&buf, memobj->buf);
1946
1947 rtex->resource.b.is_shared = true;
1948 rtex->resource.external_usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE;
1949
1950 if (rscreen->apply_opaque_metadata)
1951 rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
1952
1953 return &rtex->resource.b.b;
1954 }
1955
1956 void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
1957 {
1958 rscreen->b.resource_from_handle = r600_texture_from_handle;
1959 rscreen->b.resource_get_handle = r600_texture_get_handle;
1960 rscreen->b.resource_from_memobj = r600_texture_from_memobj;
1961 rscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
1962 rscreen->b.memobj_destroy = r600_memobj_destroy;
1963 }
1964
1965 void r600_init_context_texture_functions(struct r600_common_context *rctx)
1966 {
1967 rctx->b.create_surface = r600_create_surface;
1968 rctx->b.surface_destroy = r600_surface_destroy;
1969 rctx->b.clear_texture = r600_clear_texture;
1970 }