2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "r600_formats.h"
31 #include "util/u_format_s3tc.h"
32 #include "util/u_memory.h"
35 /* Copy from a full GPU texture to a transfer's staging one. */
36 static void r600_copy_to_staging_texture(struct pipe_context
*ctx
, struct r600_transfer
*rtransfer
)
38 struct pipe_transfer
*transfer
= (struct pipe_transfer
*)rtransfer
;
39 struct pipe_resource
*dst
= &rtransfer
->staging
->b
.b
;
40 struct pipe_resource
*src
= transfer
->resource
;
42 if (src
->nr_samples
<= 1) {
43 ctx
->resource_copy_region(ctx
, dst
, 0, 0, 0, 0,
44 src
, transfer
->level
, &transfer
->box
);
46 /* Resolve the resource. */
47 struct pipe_blit_info blit
;
49 memset(&blit
, 0, sizeof(blit
));
50 blit
.src
.resource
= src
;
51 blit
.src
.format
= src
->format
;
52 blit
.src
.level
= transfer
->level
;
53 blit
.src
.box
= transfer
->box
;
54 blit
.dst
.resource
= dst
;
55 blit
.dst
.format
= dst
->format
;
56 blit
.dst
.box
.width
= transfer
->box
.width
;
57 blit
.dst
.box
.height
= transfer
->box
.height
;
58 blit
.dst
.box
.depth
= transfer
->box
.depth
;
59 blit
.mask
= PIPE_MASK_RGBA
;
60 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
62 ctx
->blit(ctx
, &blit
);
66 /* Copy from a transfer's staging texture to a full GPU one. */
67 static void r600_copy_from_staging_texture(struct pipe_context
*ctx
, struct r600_transfer
*rtransfer
)
69 struct pipe_transfer
*transfer
= (struct pipe_transfer
*)rtransfer
;
70 struct pipe_resource
*texture
= transfer
->resource
;
73 u_box_origin_2d(transfer
->box
.width
, transfer
->box
.height
, &sbox
);
75 ctx
->resource_copy_region(ctx
, texture
, transfer
->level
,
76 transfer
->box
.x
, transfer
->box
.y
, transfer
->box
.z
,
77 &rtransfer
->staging
->b
.b
,
81 unsigned r600_texture_get_offset(struct r600_texture
*rtex
,
82 unsigned level
, unsigned layer
)
84 return rtex
->surface
.level
[level
].offset
+
85 layer
* rtex
->surface
.level
[level
].slice_size
;
88 static int r600_init_surface(struct r600_screen
*rscreen
,
89 struct radeon_surface
*surface
,
90 const struct pipe_resource
*ptex
,
92 bool is_flushed_depth
)
94 const struct util_format_description
*desc
=
95 util_format_description(ptex
->format
);
96 bool is_depth
, is_stencil
;
98 is_depth
= util_format_has_depth(desc
);
99 is_stencil
= util_format_has_stencil(desc
);
101 surface
->npix_x
= ptex
->width0
;
102 surface
->npix_y
= ptex
->height0
;
103 surface
->npix_z
= ptex
->depth0
;
104 surface
->blk_w
= util_format_get_blockwidth(ptex
->format
);
105 surface
->blk_h
= util_format_get_blockheight(ptex
->format
);
107 surface
->array_size
= 1;
108 surface
->last_level
= ptex
->last_level
;
110 if (rscreen
->chip_class
>= EVERGREEN
&& !is_flushed_depth
&&
111 ptex
->format
== PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
) {
112 surface
->bpe
= 4; /* stencil is allocated separately on evergreen */
114 surface
->bpe
= util_format_get_blocksize(ptex
->format
);
115 /* align byte per element on dword */
116 if (surface
->bpe
== 3) {
121 surface
->nsamples
= ptex
->nr_samples
? ptex
->nr_samples
: 1;
124 switch (array_mode
) {
125 case V_038000_ARRAY_1D_TILED_THIN1
:
126 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_MODE_1D
, MODE
);
128 case V_038000_ARRAY_2D_TILED_THIN1
:
129 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_MODE_2D
, MODE
);
131 case V_038000_ARRAY_LINEAR_ALIGNED
:
132 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED
, MODE
);
134 case V_038000_ARRAY_LINEAR_GENERAL
:
136 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR
, MODE
);
139 switch (ptex
->target
) {
140 case PIPE_TEXTURE_1D
:
141 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_TYPE_1D
, TYPE
);
143 case PIPE_TEXTURE_RECT
:
144 case PIPE_TEXTURE_2D
:
145 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_TYPE_2D
, TYPE
);
147 case PIPE_TEXTURE_3D
:
148 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_TYPE_3D
, TYPE
);
150 case PIPE_TEXTURE_1D_ARRAY
:
151 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY
, TYPE
);
152 surface
->array_size
= ptex
->array_size
;
154 case PIPE_TEXTURE_2D_ARRAY
:
155 case PIPE_TEXTURE_CUBE_ARRAY
: /* cube array layout like 2d layout for now */
156 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY
, TYPE
);
157 surface
->array_size
= ptex
->array_size
;
159 case PIPE_TEXTURE_CUBE
:
160 surface
->flags
|= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP
, TYPE
);
166 if (ptex
->bind
& PIPE_BIND_SCANOUT
) {
167 surface
->flags
|= RADEON_SURF_SCANOUT
;
170 if (!is_flushed_depth
&& is_depth
) {
171 surface
->flags
|= RADEON_SURF_ZBUFFER
;
174 surface
->flags
|= RADEON_SURF_SBUFFER
|
175 RADEON_SURF_HAS_SBUFFER_MIPTREE
;
181 static int r600_setup_surface(struct pipe_screen
*screen
,
182 struct r600_texture
*rtex
,
183 unsigned pitch_in_bytes_override
)
185 struct pipe_resource
*ptex
= &rtex
->resource
.b
.b
;
186 struct r600_screen
*rscreen
= (struct r600_screen
*)screen
;
190 r
= rscreen
->ws
->surface_init(rscreen
->ws
, &rtex
->surface
);
194 rtex
->size
= rtex
->surface
.bo_size
;
195 if (pitch_in_bytes_override
&& pitch_in_bytes_override
!= rtex
->surface
.level
[0].pitch_bytes
) {
196 /* old ddx on evergreen over estimate alignment for 1d, only 1 level
199 rtex
->surface
.level
[0].nblk_x
= pitch_in_bytes_override
/ rtex
->surface
.bpe
;
200 rtex
->surface
.level
[0].pitch_bytes
= pitch_in_bytes_override
;
201 rtex
->surface
.level
[0].slice_size
= pitch_in_bytes_override
* rtex
->surface
.level
[0].nblk_y
;
202 if (rtex
->surface
.flags
& RADEON_SURF_SBUFFER
) {
203 rtex
->surface
.stencil_offset
=
204 rtex
->surface
.stencil_level
[0].offset
= rtex
->surface
.level
[0].slice_size
;
207 for (i
= 0; i
<= ptex
->last_level
; i
++) {
208 switch (rtex
->surface
.level
[i
].mode
) {
209 case RADEON_SURF_MODE_LINEAR_ALIGNED
:
210 rtex
->array_mode
[i
] = V_038000_ARRAY_LINEAR_ALIGNED
;
212 case RADEON_SURF_MODE_1D
:
213 rtex
->array_mode
[i
] = V_038000_ARRAY_1D_TILED_THIN1
;
215 case RADEON_SURF_MODE_2D
:
216 rtex
->array_mode
[i
] = V_038000_ARRAY_2D_TILED_THIN1
;
219 case RADEON_SURF_MODE_LINEAR
:
220 rtex
->array_mode
[i
] = 0;
227 static boolean
r600_texture_get_handle(struct pipe_screen
* screen
,
228 struct pipe_resource
*ptex
,
229 struct winsys_handle
*whandle
)
231 struct r600_texture
*rtex
= (struct r600_texture
*)ptex
;
232 struct r600_resource
*resource
= &rtex
->resource
;
233 struct radeon_surface
*surface
= &rtex
->surface
;
234 struct r600_screen
*rscreen
= (struct r600_screen
*)screen
;
236 rscreen
->ws
->buffer_set_tiling(resource
->buf
,
238 surface
->level
[0].mode
>= RADEON_SURF_MODE_1D
?
239 RADEON_LAYOUT_TILED
: RADEON_LAYOUT_LINEAR
,
240 surface
->level
[0].mode
>= RADEON_SURF_MODE_2D
?
241 RADEON_LAYOUT_TILED
: RADEON_LAYOUT_LINEAR
,
242 surface
->bankw
, surface
->bankh
,
244 surface
->stencil_tile_split
,
246 rtex
->surface
.level
[0].pitch_bytes
);
248 return rscreen
->ws
->buffer_get_handle(resource
->buf
,
249 rtex
->surface
.level
[0].pitch_bytes
, whandle
);
252 static void r600_texture_destroy(struct pipe_screen
*screen
,
253 struct pipe_resource
*ptex
)
255 struct r600_texture
*rtex
= (struct r600_texture
*)ptex
;
256 struct r600_resource
*resource
= &rtex
->resource
;
258 if (rtex
->flushed_depth_texture
)
259 pipe_resource_reference((struct pipe_resource
**)&rtex
->flushed_depth_texture
, NULL
);
261 pb_reference(&resource
->buf
, NULL
);
265 static const struct u_resource_vtbl r600_texture_vtbl
;
267 /* The number of samples can be specified independently of the texture. */
268 void r600_texture_get_fmask_info(struct r600_screen
*rscreen
,
269 struct r600_texture
*rtex
,
271 struct r600_fmask_info
*out
)
273 /* FMASK is allocated pretty much like an ordinary texture.
274 * Here we use bpe in the units of bits, not bytes. */
275 struct radeon_surface fmask
= rtex
->surface
;
277 switch (nr_samples
) {
279 /* This should be 8,1, but we should set nsamples > 1
280 * for the allocator to treat it as a multisample surface.
281 * Let's set 4,2 then. */
295 R600_ERR("Invalid sample count for FMASK allocation.\n");
299 /* R600-R700 errata? Anyway, this fixes colorbuffer corruption. */
300 if (rscreen
->chip_class
<= R700
) {
304 if (rscreen
->chip_class
>= EVERGREEN
) {
305 fmask
.bankh
= nr_samples
<= 4 ? 4 : 1;
308 if (rscreen
->ws
->surface_init(rscreen
->ws
, &fmask
)) {
309 R600_ERR("Got error in surface_init while allocating FMASK.\n");
312 assert(fmask
.level
[0].mode
== RADEON_SURF_MODE_2D
);
314 out
->bank_height
= fmask
.bankh
;
315 out
->alignment
= MAX2(256, fmask
.bo_alignment
);
316 out
->size
= (fmask
.bo_size
+ 7) / 8;
319 static void r600_texture_allocate_fmask(struct r600_screen
*rscreen
,
320 struct r600_texture
*rtex
)
322 struct r600_fmask_info fmask
;
324 r600_texture_get_fmask_info(rscreen
, rtex
,
325 rtex
->resource
.b
.b
.nr_samples
, &fmask
);
327 /* Reserve space for FMASK while converting bits back to bytes. */
328 rtex
->fmask_bank_height
= fmask
.bank_height
;
329 rtex
->fmask_offset
= align(rtex
->size
, fmask
.alignment
);
330 rtex
->fmask_size
= fmask
.size
;
331 rtex
->size
= rtex
->fmask_offset
+ rtex
->fmask_size
;
333 printf("FMASK width=%u, height=%i, bits=%u, size=%u\n",
334 fmask
.npix_x
, fmask
.npix_y
, fmask
.bpe
* fmask
.nsamples
, rtex
->fmask_size
);
338 void r600_texture_get_cmask_info(struct r600_screen
*rscreen
,
339 struct r600_texture
*rtex
,
340 struct r600_cmask_info
*out
)
342 unsigned cmask_tile_width
= 8;
343 unsigned cmask_tile_height
= 8;
344 unsigned cmask_tile_elements
= cmask_tile_width
* cmask_tile_height
;
345 unsigned element_bits
= 4;
346 unsigned cmask_cache_bits
= 1024;
347 unsigned num_pipes
= rscreen
->tiling_info
.num_channels
;
348 unsigned pipe_interleave_bytes
= rscreen
->tiling_info
.group_bytes
;
350 unsigned elements_per_macro_tile
= (cmask_cache_bits
/ element_bits
) * num_pipes
;
351 unsigned pixels_per_macro_tile
= elements_per_macro_tile
* cmask_tile_elements
;
352 unsigned sqrt_pixels_per_macro_tile
= sqrt(pixels_per_macro_tile
);
353 unsigned macro_tile_width
= util_next_power_of_two(sqrt_pixels_per_macro_tile
);
354 unsigned macro_tile_height
= pixels_per_macro_tile
/ macro_tile_width
;
356 unsigned pitch_elements
= align(rtex
->surface
.npix_x
, macro_tile_width
);
357 unsigned height
= align(rtex
->surface
.npix_y
, macro_tile_height
);
359 unsigned base_align
= num_pipes
* pipe_interleave_bytes
;
360 unsigned slice_bytes
=
361 ((pitch_elements
* height
* element_bits
+ 7) / 8) / cmask_tile_elements
;
363 assert(macro_tile_width
% 128 == 0);
364 assert(macro_tile_height
% 128 == 0);
366 out
->slice_tile_max
= ((pitch_elements
* height
) / (128*128)) - 1;
367 out
->alignment
= MAX2(256, base_align
);
368 out
->size
= rtex
->surface
.array_size
* align(slice_bytes
, base_align
);
371 static void r600_texture_allocate_cmask(struct r600_screen
*rscreen
,
372 struct r600_texture
*rtex
)
374 struct r600_cmask_info cmask
;
376 r600_texture_get_cmask_info(rscreen
, rtex
, &cmask
);
378 rtex
->cmask_slice_tile_max
= cmask
.slice_tile_max
;
379 rtex
->cmask_offset
= align(rtex
->size
, cmask
.alignment
);
380 rtex
->cmask_size
= cmask
.size
;
381 rtex
->size
= rtex
->cmask_offset
+ rtex
->cmask_size
;
383 printf("CMASK: macro tile width = %u, macro tile height = %u, "
384 "pitch elements = %u, height = %u, slice tile max = %u\n",
385 macro_tile_width
, macro_tile_height
, pitch_elements
, height
,
386 rtex
->cmask_slice_tile_max
);
390 DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth
, "R600_PRINT_TEXDEPTH", FALSE
);
392 static struct r600_texture
*
393 r600_texture_create_object(struct pipe_screen
*screen
,
394 const struct pipe_resource
*base
,
395 unsigned pitch_in_bytes_override
,
396 struct pb_buffer
*buf
,
398 struct radeon_surface
*surface
)
400 struct r600_texture
*rtex
;
401 struct r600_resource
*resource
;
402 struct r600_screen
*rscreen
= (struct r600_screen
*)screen
;
405 rtex
= CALLOC_STRUCT(r600_texture
);
409 resource
= &rtex
->resource
;
410 resource
->b
.b
= *base
;
411 resource
->b
.vtbl
= &r600_texture_vtbl
;
412 pipe_reference_init(&resource
->b
.b
.reference
, 1);
413 resource
->b
.b
.screen
= screen
;
414 rtex
->pitch_override
= pitch_in_bytes_override
;
416 /* don't include stencil-only formats which we don't support for rendering */
417 rtex
->is_depth
= util_format_has_depth(util_format_description(rtex
->resource
.b
.b
.format
));
419 rtex
->surface
= *surface
;
420 r
= r600_setup_surface(screen
, rtex
,
421 pitch_in_bytes_override
);
427 if (base
->nr_samples
> 1 && !rtex
->is_depth
&& alloc_bo
) {
428 r600_texture_allocate_cmask(rscreen
, rtex
);
429 r600_texture_allocate_fmask(rscreen
, rtex
);
432 if (!rtex
->is_depth
&& base
->nr_samples
> 1 &&
433 (!rtex
->fmask_size
|| !rtex
->cmask_size
)) {
438 /* Tiled depth textures utilize the non-displayable tile order. */
439 rtex
->non_disp_tiling
= rtex
->is_depth
&& rtex
->surface
.level
[0].mode
>= RADEON_SURF_MODE_1D
;
441 /* only enable hyperz for PIPE_TEXTURE_2D not for PIPE_TEXTURE_2D_ARRAY
442 * Thought it might still be interessting to use hyperz for texture
443 * array without using fast clear features
446 if (!(base
->flags
& (R600_RESOURCE_FLAG_TRANSFER
| R600_RESOURCE_FLAG_FLUSHED_DEPTH
)) &&
447 util_format_is_depth_or_stencil(base
->format
) &&
448 rscreen
->use_hyperz
&&
449 base
->target
== PIPE_TEXTURE_2D
&&
450 rtex
->surface
.level
[0].nblk_x
>= 32 &&
451 rtex
->surface
.level
[0].nblk_y
>= 32) {
452 unsigned sw
= rtex
->surface
.level
[0].nblk_x
* rtex
->surface
.blk_w
;
453 unsigned sh
= rtex
->surface
.level
[0].nblk_y
* rtex
->surface
.blk_h
;
455 unsigned npipes
= rscreen
->info
.r600_num_tile_pipes
;
457 /* this alignment and htile size only apply to linear htile buffer */
458 sw
= align(sw
, 16 << 3);
459 sh
= align(sh
, npipes
<< 3);
460 htile_size
= (sw
>> 3) * (sh
>> 3) * 4;
461 /* must be aligned with 2K * npipes */
462 htile_size
= align(htile_size
, (2 << 10) * npipes
);
464 rtex
->htile
= (struct r600_resource
*)pipe_buffer_create(&rscreen
->screen
, PIPE_BIND_CUSTOM
,
465 PIPE_USAGE_STATIC
, htile_size
);
466 if (rtex
->htile
== NULL
) {
467 /* this is not a fatal error as we can still keep rendering
468 * without htile buffer
470 R600_ERR("r600: failed to create bo for htile buffers\n");
473 ptr
= rscreen
->ws
->buffer_map(rtex
->htile
->cs_buf
, NULL
, PIPE_TRANSFER_WRITE
);
474 memset(ptr
, 0x0, htile_size
);
475 rscreen
->ws
->buffer_unmap(rtex
->htile
->cs_buf
);
479 /* Now create the backing buffer. */
480 if (!buf
&& alloc_bo
) {
481 unsigned base_align
= rtex
->surface
.bo_alignment
;
482 unsigned usage
= R600_TEX_IS_TILED(rtex
, 0) ? PIPE_USAGE_STATIC
: base
->usage
;
484 if (!r600_init_resource(rscreen
, resource
, rtex
->size
, base_align
, FALSE
, usage
)) {
489 /* This is usually the window framebuffer. We want it in VRAM, always. */
491 resource
->cs_buf
= rscreen
->ws
->buffer_get_cs_handle(buf
);
492 resource
->domains
= RADEON_DOMAIN_VRAM
;
495 if (rtex
->cmask_size
) {
496 /* Initialize the cmask to 0xCC (= compressed state). */
497 char *ptr
= rscreen
->ws
->buffer_map(resource
->cs_buf
, NULL
, PIPE_TRANSFER_WRITE
);
498 memset(ptr
+ rtex
->cmask_offset
, 0xCC, rtex
->cmask_size
);
499 rscreen
->ws
->buffer_unmap(resource
->cs_buf
);
502 if (debug_get_option_print_texdepth() && rtex
->is_depth
&& rtex
->non_disp_tiling
) {
503 printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
504 "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
505 "bpe=%u, nsamples=%u, flags=%u\n",
506 rtex
->surface
.npix_x
, rtex
->surface
.npix_y
,
507 rtex
->surface
.npix_z
, rtex
->surface
.blk_w
,
508 rtex
->surface
.blk_h
, rtex
->surface
.blk_d
,
509 rtex
->surface
.array_size
, rtex
->surface
.last_level
,
510 rtex
->surface
.bpe
, rtex
->surface
.nsamples
,
511 rtex
->surface
.flags
);
512 if (rtex
->surface
.flags
& RADEON_SURF_ZBUFFER
) {
513 for (int i
= 0; i
<= rtex
->surface
.last_level
; i
++) {
514 printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
515 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
516 "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
517 i
, (unsigned long long)rtex
->surface
.level
[i
].offset
,
518 (unsigned long long)rtex
->surface
.level
[i
].slice_size
,
519 rtex
->surface
.level
[i
].npix_x
,
520 rtex
->surface
.level
[i
].npix_y
,
521 rtex
->surface
.level
[i
].npix_z
,
522 rtex
->surface
.level
[i
].nblk_x
,
523 rtex
->surface
.level
[i
].nblk_y
,
524 rtex
->surface
.level
[i
].nblk_z
,
525 rtex
->surface
.level
[i
].pitch_bytes
,
526 rtex
->surface
.level
[i
].mode
);
529 if (rtex
->surface
.flags
& RADEON_SURF_SBUFFER
) {
530 for (int i
= 0; i
<= rtex
->surface
.last_level
; i
++) {
531 printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
532 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
533 "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
534 i
, (unsigned long long)rtex
->surface
.stencil_level
[i
].offset
,
535 (unsigned long long)rtex
->surface
.stencil_level
[i
].slice_size
,
536 rtex
->surface
.stencil_level
[i
].npix_x
,
537 rtex
->surface
.stencil_level
[i
].npix_y
,
538 rtex
->surface
.stencil_level
[i
].npix_z
,
539 rtex
->surface
.stencil_level
[i
].nblk_x
,
540 rtex
->surface
.stencil_level
[i
].nblk_y
,
541 rtex
->surface
.stencil_level
[i
].nblk_z
,
542 rtex
->surface
.stencil_level
[i
].pitch_bytes
,
543 rtex
->surface
.stencil_level
[i
].mode
);
550 struct pipe_resource
*r600_texture_create(struct pipe_screen
*screen
,
551 const struct pipe_resource
*templ
)
553 struct r600_screen
*rscreen
= (struct r600_screen
*)screen
;
554 struct radeon_surface surface
;
555 const struct util_format_description
*desc
= util_format_description(templ
->format
);
559 /* Default tiling mode for staging textures. */
560 array_mode
= V_038000_ARRAY_LINEAR_ALIGNED
;
562 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. That's not an issue,
563 * because 422 formats are used for videos, which prefer linear buffers
564 * for fast uploads anyway. */
565 if (!(templ
->flags
& R600_RESOURCE_FLAG_TRANSFER
) &&
566 desc
->layout
!= UTIL_FORMAT_LAYOUT_SUBSAMPLED
) {
567 if (!(templ
->bind
& PIPE_BIND_SCANOUT
) &&
568 templ
->usage
!= PIPE_USAGE_STAGING
&&
569 templ
->usage
!= PIPE_USAGE_STREAM
&&
570 templ
->target
!= PIPE_TEXTURE_1D
&&
571 templ
->target
!= PIPE_TEXTURE_1D_ARRAY
&&
572 templ
->height0
> 3) {
573 array_mode
= V_038000_ARRAY_2D_TILED_THIN1
;
574 } else if (util_format_is_compressed(templ
->format
)) {
575 array_mode
= V_038000_ARRAY_1D_TILED_THIN1
;
579 r
= r600_init_surface(rscreen
, &surface
, templ
, array_mode
,
580 templ
->flags
& R600_RESOURCE_FLAG_FLUSHED_DEPTH
);
584 r
= rscreen
->ws
->surface_best(rscreen
->ws
, &surface
);
588 return (struct pipe_resource
*)r600_texture_create_object(screen
, templ
,
589 0, NULL
, TRUE
, &surface
);
592 struct pipe_surface
*r600_create_surface_custom(struct pipe_context
*pipe
,
593 struct pipe_resource
*texture
,
594 const struct pipe_surface
*templ
,
595 unsigned width
, unsigned height
)
597 struct r600_surface
*surface
= CALLOC_STRUCT(r600_surface
);
599 assert(templ
->u
.tex
.first_layer
<= u_max_layer(texture
, templ
->u
.tex
.level
));
600 assert(templ
->u
.tex
.last_layer
<= u_max_layer(texture
, templ
->u
.tex
.level
));
601 assert(templ
->u
.tex
.first_layer
== templ
->u
.tex
.last_layer
);
604 pipe_reference_init(&surface
->base
.reference
, 1);
605 pipe_resource_reference(&surface
->base
.texture
, texture
);
606 surface
->base
.context
= pipe
;
607 surface
->base
.format
= templ
->format
;
608 surface
->base
.width
= width
;
609 surface
->base
.height
= height
;
610 surface
->base
.u
= templ
->u
;
611 return &surface
->base
;
614 static struct pipe_surface
*r600_create_surface(struct pipe_context
*pipe
,
615 struct pipe_resource
*texture
,
616 const struct pipe_surface
*templ
)
618 struct r600_texture
*rtex
= (struct r600_texture
*)texture
;
619 unsigned level
= templ
->u
.tex
.level
;
621 return r600_create_surface_custom(pipe
, texture
, templ
,
622 rtex
->surface
.level
[level
].npix_x
,
623 rtex
->surface
.level
[level
].npix_y
);
626 static void r600_surface_destroy(struct pipe_context
*pipe
,
627 struct pipe_surface
*surface
)
629 struct r600_surface
*surf
= (struct r600_surface
*)surface
;
630 pipe_resource_reference((struct pipe_resource
**)&surf
->cb_buffer_fmask
, NULL
);
631 pipe_resource_reference((struct pipe_resource
**)&surf
->cb_buffer_cmask
, NULL
);
632 pipe_resource_reference(&surface
->texture
, NULL
);
636 struct pipe_resource
*r600_texture_from_handle(struct pipe_screen
*screen
,
637 const struct pipe_resource
*templ
,
638 struct winsys_handle
*whandle
)
640 struct r600_screen
*rscreen
= (struct r600_screen
*)screen
;
641 struct pb_buffer
*buf
= NULL
;
643 unsigned array_mode
= 0;
644 enum radeon_bo_layout micro
, macro
;
645 struct radeon_surface surface
;
648 /* Support only 2D textures without mipmaps */
649 if ((templ
->target
!= PIPE_TEXTURE_2D
&& templ
->target
!= PIPE_TEXTURE_RECT
) ||
650 templ
->depth0
!= 1 || templ
->last_level
!= 0)
653 buf
= rscreen
->ws
->buffer_from_handle(rscreen
->ws
, whandle
, &stride
);
657 rscreen
->ws
->buffer_get_tiling(buf
, µ
, ¯o
,
658 &surface
.bankw
, &surface
.bankh
,
660 &surface
.stencil_tile_split
,
663 if (macro
== RADEON_LAYOUT_TILED
)
664 array_mode
= V_0280A0_ARRAY_2D_TILED_THIN1
;
665 else if (micro
== RADEON_LAYOUT_TILED
)
666 array_mode
= V_0280A0_ARRAY_1D_TILED_THIN1
;
668 array_mode
= V_038000_ARRAY_LINEAR_ALIGNED
;
670 r
= r600_init_surface(rscreen
, &surface
, templ
, array_mode
, false);
674 return (struct pipe_resource
*)r600_texture_create_object(screen
, templ
,
675 stride
, buf
, FALSE
, &surface
);
678 bool r600_init_flushed_depth_texture(struct pipe_context
*ctx
,
679 struct pipe_resource
*texture
,
680 struct r600_texture
**staging
)
682 struct r600_texture
*rtex
= (struct r600_texture
*)texture
;
683 struct pipe_resource resource
;
684 struct r600_texture
**flushed_depth_texture
= staging
?
685 staging
: &rtex
->flushed_depth_texture
;
687 if (!staging
&& rtex
->flushed_depth_texture
)
688 return true; /* it's ready */
690 resource
.target
= texture
->target
;
691 resource
.format
= texture
->format
;
692 resource
.width0
= texture
->width0
;
693 resource
.height0
= texture
->height0
;
694 resource
.depth0
= texture
->depth0
;
695 resource
.array_size
= texture
->array_size
;
696 resource
.last_level
= texture
->last_level
;
697 resource
.nr_samples
= texture
->nr_samples
;
698 resource
.usage
= staging
? PIPE_USAGE_STAGING
: PIPE_USAGE_STATIC
;
699 resource
.bind
= texture
->bind
& ~PIPE_BIND_DEPTH_STENCIL
;
700 resource
.flags
= texture
->flags
| R600_RESOURCE_FLAG_FLUSHED_DEPTH
;
703 resource
.flags
|= R600_RESOURCE_FLAG_TRANSFER
;
705 *flushed_depth_texture
= (struct r600_texture
*)ctx
->screen
->resource_create(ctx
->screen
, &resource
);
706 if (*flushed_depth_texture
== NULL
) {
707 R600_ERR("failed to create temporary texture to hold flushed depth\n");
711 (*flushed_depth_texture
)->is_flushing_texture
= TRUE
;
712 (*flushed_depth_texture
)->non_disp_tiling
= false;
716 static void *r600_texture_transfer_map(struct pipe_context
*ctx
,
717 struct pipe_resource
*texture
,
720 const struct pipe_box
*box
,
721 struct pipe_transfer
**ptransfer
)
723 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
724 struct r600_texture
*rtex
= (struct r600_texture
*)texture
;
725 struct pipe_resource resource
;
726 struct r600_transfer
*trans
;
727 boolean use_staging_texture
= FALSE
;
728 enum pipe_format format
= texture
->format
;
729 struct radeon_winsys_cs_handle
*buf
;
733 if ((texture
->bind
& PIPE_BIND_GLOBAL
) && texture
->target
== PIPE_BUFFER
) {
734 return r600_compute_global_transfer_map(ctx
, texture
, level
, usage
, box
, ptransfer
);
737 /* We cannot map a tiled texture directly because the data is
738 * in a different order, therefore we do detiling using a blit.
740 * Also, use a temporary in GTT memory for read transfers, as
741 * the CPU is much happier reading out of cached system memory
742 * than uncached VRAM.
744 if (R600_TEX_IS_TILED(rtex
, level
)) {
745 use_staging_texture
= TRUE
;
748 /* Use a staging texture for uploads if the underlying BO is busy. */
749 if (!(usage
& PIPE_TRANSFER_READ
) &&
750 (rctx
->ws
->cs_is_buffer_referenced(rctx
->cs
, rtex
->resource
.cs_buf
, RADEON_USAGE_READWRITE
) ||
751 rctx
->ws
->buffer_is_busy(rtex
->resource
.buf
, RADEON_USAGE_READWRITE
))) {
752 use_staging_texture
= TRUE
;
755 if (texture
->flags
& R600_RESOURCE_FLAG_TRANSFER
) {
756 use_staging_texture
= FALSE
;
759 if (use_staging_texture
&& (usage
& PIPE_TRANSFER_MAP_DIRECTLY
)) {
763 trans
= CALLOC_STRUCT(r600_transfer
);
766 trans
->transfer
.resource
= texture
;
767 trans
->transfer
.level
= level
;
768 trans
->transfer
.usage
= usage
;
769 trans
->transfer
.box
= *box
;
770 if (rtex
->is_depth
) {
771 /* XXX: only readback the rectangle which is being mapped?
773 /* XXX: when discard is true, no need to read back from depth texture
775 struct r600_texture
*staging_depth
;
777 assert(rtex
->resource
.b
.b
.nr_samples
<= 1);
778 if (rtex
->resource
.b
.b
.nr_samples
> 1) {
779 R600_ERR("mapping MSAA zbuffer unimplemented\n");
784 if (!r600_init_flushed_depth_texture(ctx
, texture
, &staging_depth
)) {
785 R600_ERR("failed to create temporary texture to hold untiled copy\n");
790 r600_blit_decompress_depth(ctx
, rtex
, staging_depth
,
792 box
->z
, box
->z
+ box
->depth
- 1,
795 trans
->transfer
.stride
= staging_depth
->surface
.level
[level
].pitch_bytes
;
796 trans
->offset
= r600_texture_get_offset(staging_depth
, level
, box
->z
);
797 trans
->staging
= (struct r600_resource
*)staging_depth
;
798 } else if (use_staging_texture
) {
799 resource
.target
= PIPE_TEXTURE_2D
;
800 resource
.format
= texture
->format
;
801 resource
.width0
= box
->width
;
802 resource
.height0
= box
->height
;
804 resource
.array_size
= 1;
805 resource
.last_level
= 0;
806 resource
.nr_samples
= 0;
807 resource
.usage
= PIPE_USAGE_STAGING
;
809 resource
.flags
= R600_RESOURCE_FLAG_TRANSFER
;
810 /* For texture reading, the temporary (detiled) texture is used as
811 * a render target when blitting from a tiled texture. */
812 if (usage
& PIPE_TRANSFER_READ
) {
813 resource
.bind
|= PIPE_BIND_RENDER_TARGET
;
815 /* For texture writing, the temporary texture is used as a sampler
816 * when blitting into a tiled texture. */
817 if (usage
& PIPE_TRANSFER_WRITE
) {
818 resource
.bind
|= PIPE_BIND_SAMPLER_VIEW
;
820 /* Create the temporary texture. */
821 trans
->staging
= (struct r600_resource
*)ctx
->screen
->resource_create(ctx
->screen
, &resource
);
822 if (trans
->staging
== NULL
) {
823 R600_ERR("failed to create temporary texture to hold untiled copy\n");
828 trans
->transfer
.stride
=
829 ((struct r600_texture
*)trans
->staging
)->surface
.level
[0].pitch_bytes
;
830 if (usage
& PIPE_TRANSFER_READ
) {
831 r600_copy_to_staging_texture(ctx
, trans
);
832 /* Always referenced in the blit. */
833 r600_flush(ctx
, NULL
, 0);
836 trans
->transfer
.stride
= rtex
->surface
.level
[level
].pitch_bytes
;
837 trans
->transfer
.layer_stride
= rtex
->surface
.level
[level
].slice_size
;
838 trans
->offset
= r600_texture_get_offset(rtex
, level
, box
->z
);
841 if (trans
->staging
) {
842 buf
= ((struct r600_resource
*)trans
->staging
)->cs_buf
;
844 buf
= ((struct r600_resource
*)texture
)->cs_buf
;
847 if (rtex
->is_depth
|| !trans
->staging
)
848 offset
= trans
->offset
+
849 box
->y
/ util_format_get_blockheight(format
) * trans
->transfer
.stride
+
850 box
->x
/ util_format_get_blockwidth(format
) * util_format_get_blocksize(format
);
852 if (!(map
= rctx
->ws
->buffer_map(buf
, rctx
->cs
, usage
))) {
853 pipe_resource_reference((struct pipe_resource
**)&trans
->staging
, NULL
);
858 *ptransfer
= &trans
->transfer
;
862 static void r600_texture_transfer_unmap(struct pipe_context
*ctx
,
863 struct pipe_transfer
* transfer
)
865 struct r600_transfer
*rtransfer
= (struct r600_transfer
*)transfer
;
866 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
867 struct radeon_winsys_cs_handle
*buf
;
868 struct pipe_resource
*texture
= transfer
->resource
;
869 struct r600_texture
*rtex
= (struct r600_texture
*)texture
;
871 if ((transfer
->resource
->bind
& PIPE_BIND_GLOBAL
) && transfer
->resource
->target
== PIPE_BUFFER
) {
872 return r600_compute_global_transfer_unmap(ctx
, transfer
);
875 if (rtransfer
->staging
) {
876 buf
= ((struct r600_resource
*)rtransfer
->staging
)->cs_buf
;
878 buf
= ((struct r600_resource
*)transfer
->resource
)->cs_buf
;
880 rctx
->ws
->buffer_unmap(buf
);
882 if ((transfer
->usage
& PIPE_TRANSFER_WRITE
) && rtransfer
->staging
) {
883 if (rtex
->is_depth
) {
884 ctx
->resource_copy_region(ctx
, texture
, transfer
->level
,
885 transfer
->box
.x
, transfer
->box
.y
, transfer
->box
.z
,
886 &rtransfer
->staging
->b
.b
, transfer
->level
,
889 r600_copy_from_staging_texture(ctx
, rtransfer
);
893 if (rtransfer
->staging
)
894 pipe_resource_reference((struct pipe_resource
**)&rtransfer
->staging
, NULL
);
899 void r600_init_surface_functions(struct r600_context
*r600
)
901 r600
->context
.create_surface
= r600_create_surface
;
902 r600
->context
.surface_destroy
= r600_surface_destroy
;
905 static unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format
,
906 const unsigned char *swizzle_view
)
909 unsigned char swizzle
[4];
911 const uint32_t swizzle_shift
[4] = {
914 const uint32_t swizzle_bit
[4] = {
919 util_format_compose_swizzles(swizzle_format
, swizzle_view
, swizzle
);
921 memcpy(swizzle
, swizzle_format
, 4);
925 for (i
= 0; i
< 4; i
++) {
926 switch (swizzle
[i
]) {
927 case UTIL_FORMAT_SWIZZLE_Y
:
928 result
|= swizzle_bit
[1] << swizzle_shift
[i
];
930 case UTIL_FORMAT_SWIZZLE_Z
:
931 result
|= swizzle_bit
[2] << swizzle_shift
[i
];
933 case UTIL_FORMAT_SWIZZLE_W
:
934 result
|= swizzle_bit
[3] << swizzle_shift
[i
];
936 case UTIL_FORMAT_SWIZZLE_0
:
937 result
|= V_038010_SQ_SEL_0
<< swizzle_shift
[i
];
939 case UTIL_FORMAT_SWIZZLE_1
:
940 result
|= V_038010_SQ_SEL_1
<< swizzle_shift
[i
];
942 default: /* UTIL_FORMAT_SWIZZLE_X */
943 result
|= swizzle_bit
[0] << swizzle_shift
[i
];
949 /* texture format translate */
950 uint32_t r600_translate_texformat(struct pipe_screen
*screen
,
951 enum pipe_format format
,
952 const unsigned char *swizzle_view
,
953 uint32_t *word4_p
, uint32_t *yuv_format_p
)
955 uint32_t result
= 0, word4
= 0, yuv_format
= 0;
956 const struct util_format_description
*desc
;
957 boolean uniform
= TRUE
;
958 static int r600_enable_s3tc
= -1;
959 bool is_srgb_valid
= FALSE
;
962 const uint32_t sign_bit
[4] = {
963 S_038010_FORMAT_COMP_X(V_038010_SQ_FORMAT_COMP_SIGNED
),
964 S_038010_FORMAT_COMP_Y(V_038010_SQ_FORMAT_COMP_SIGNED
),
965 S_038010_FORMAT_COMP_Z(V_038010_SQ_FORMAT_COMP_SIGNED
),
966 S_038010_FORMAT_COMP_W(V_038010_SQ_FORMAT_COMP_SIGNED
)
968 desc
= util_format_description(format
);
970 word4
|= r600_get_swizzle_combined(desc
->swizzle
, swizzle_view
);
972 /* Colorspace (return non-RGB formats directly). */
973 switch (desc
->colorspace
) {
974 /* Depth stencil formats */
975 case UTIL_FORMAT_COLORSPACE_ZS
:
977 case PIPE_FORMAT_Z16_UNORM
:
980 case PIPE_FORMAT_X24S8_UINT
:
981 word4
|= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT
);
982 case PIPE_FORMAT_Z24X8_UNORM
:
983 case PIPE_FORMAT_Z24_UNORM_S8_UINT
:
986 case PIPE_FORMAT_S8X24_UINT
:
987 word4
|= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT
);
988 case PIPE_FORMAT_X8Z24_UNORM
:
989 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
992 case PIPE_FORMAT_S8_UINT
:
994 word4
|= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT
);
996 case PIPE_FORMAT_Z32_FLOAT
:
997 result
= FMT_32_FLOAT
;
999 case PIPE_FORMAT_X32_S8X24_UINT
:
1000 word4
|= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT
);
1001 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
1002 result
= FMT_X24_8_32_FLOAT
;
1008 case UTIL_FORMAT_COLORSPACE_YUV
:
1009 yuv_format
|= (1 << 30);
1011 case PIPE_FORMAT_UYVY
:
1012 case PIPE_FORMAT_YUYV
:
1016 goto out_unknown
; /* XXX */
1018 case UTIL_FORMAT_COLORSPACE_SRGB
:
1019 word4
|= S_038010_FORCE_DEGAMMA(1);
1026 if (r600_enable_s3tc
== -1) {
1027 struct r600_screen
*rscreen
= (struct r600_screen
*)screen
;
1028 if (rscreen
->info
.drm_minor
>= 9)
1029 r600_enable_s3tc
= 1;
1031 r600_enable_s3tc
= debug_get_bool_option("R600_ENABLE_S3TC", FALSE
);
1034 if (desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
) {
1035 if (!r600_enable_s3tc
)
1039 case PIPE_FORMAT_RGTC1_SNORM
:
1040 case PIPE_FORMAT_LATC1_SNORM
:
1041 word4
|= sign_bit
[0];
1042 case PIPE_FORMAT_RGTC1_UNORM
:
1043 case PIPE_FORMAT_LATC1_UNORM
:
1046 case PIPE_FORMAT_RGTC2_SNORM
:
1047 case PIPE_FORMAT_LATC2_SNORM
:
1048 word4
|= sign_bit
[0] | sign_bit
[1];
1049 case PIPE_FORMAT_RGTC2_UNORM
:
1050 case PIPE_FORMAT_LATC2_UNORM
:
1058 if (desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) {
1060 if (!r600_enable_s3tc
)
1063 if (!util_format_s3tc_enabled
) {
1068 case PIPE_FORMAT_DXT1_RGB
:
1069 case PIPE_FORMAT_DXT1_RGBA
:
1070 case PIPE_FORMAT_DXT1_SRGB
:
1071 case PIPE_FORMAT_DXT1_SRGBA
:
1073 is_srgb_valid
= TRUE
;
1075 case PIPE_FORMAT_DXT3_RGBA
:
1076 case PIPE_FORMAT_DXT3_SRGBA
:
1078 is_srgb_valid
= TRUE
;
1080 case PIPE_FORMAT_DXT5_RGBA
:
1081 case PIPE_FORMAT_DXT5_SRGBA
:
1083 is_srgb_valid
= TRUE
;
1090 if (desc
->layout
== UTIL_FORMAT_LAYOUT_SUBSAMPLED
) {
1092 case PIPE_FORMAT_R8G8_B8G8_UNORM
:
1093 case PIPE_FORMAT_G8R8_B8R8_UNORM
:
1096 case PIPE_FORMAT_G8R8_G8B8_UNORM
:
1097 case PIPE_FORMAT_R8G8_R8B8_UNORM
:
1105 if (format
== PIPE_FORMAT_R9G9B9E5_FLOAT
) {
1106 result
= FMT_5_9_9_9_SHAREDEXP
;
1108 } else if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1109 result
= FMT_10_11_11_FLOAT
;
1114 for (i
= 0; i
< desc
->nr_channels
; i
++) {
1115 if (desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_SIGNED
) {
1116 word4
|= sign_bit
[i
];
1120 /* R8G8Bx_SNORM - XXX CxV8U8 */
1122 /* See whether the components are of the same size. */
1123 for (i
= 1; i
< desc
->nr_channels
; i
++) {
1124 uniform
= uniform
&& desc
->channel
[0].size
== desc
->channel
[i
].size
;
1127 /* Non-uniform formats. */
1129 if (desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_SRGB
&&
1130 desc
->channel
[0].pure_integer
)
1131 word4
|= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT
);
1132 switch(desc
->nr_channels
) {
1134 if (desc
->channel
[0].size
== 5 &&
1135 desc
->channel
[1].size
== 6 &&
1136 desc
->channel
[2].size
== 5) {
1142 if (desc
->channel
[0].size
== 5 &&
1143 desc
->channel
[1].size
== 5 &&
1144 desc
->channel
[2].size
== 5 &&
1145 desc
->channel
[3].size
== 1) {
1146 result
= FMT_1_5_5_5
;
1149 if (desc
->channel
[0].size
== 10 &&
1150 desc
->channel
[1].size
== 10 &&
1151 desc
->channel
[2].size
== 10 &&
1152 desc
->channel
[3].size
== 2) {
1153 result
= FMT_2_10_10_10
;
1161 /* Find the first non-VOID channel. */
1162 for (i
= 0; i
< 4; i
++) {
1163 if (desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
) {
1171 /* uniform formats */
1172 switch (desc
->channel
[i
].type
) {
1173 case UTIL_FORMAT_TYPE_UNSIGNED
:
1174 case UTIL_FORMAT_TYPE_SIGNED
:
1176 if (!desc
->channel
[i
].normalized
&&
1177 desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_SRGB
) {
1181 if (desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_SRGB
&&
1182 desc
->channel
[i
].pure_integer
)
1183 word4
|= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT
);
1185 switch (desc
->channel
[i
].size
) {
1187 switch (desc
->nr_channels
) {
1192 result
= FMT_4_4_4_4
;
1197 switch (desc
->nr_channels
) {
1205 result
= FMT_8_8_8_8
;
1206 is_srgb_valid
= TRUE
;
1211 switch (desc
->nr_channels
) {
1219 result
= FMT_16_16_16_16
;
1224 switch (desc
->nr_channels
) {
1232 result
= FMT_32_32_32_32
;
1238 case UTIL_FORMAT_TYPE_FLOAT
:
1239 switch (desc
->channel
[i
].size
) {
1241 switch (desc
->nr_channels
) {
1243 result
= FMT_16_FLOAT
;
1246 result
= FMT_16_16_FLOAT
;
1249 result
= FMT_16_16_16_16_FLOAT
;
1254 switch (desc
->nr_channels
) {
1256 result
= FMT_32_FLOAT
;
1259 result
= FMT_32_32_FLOAT
;
1262 result
= FMT_32_32_32_32_FLOAT
;
1271 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
&& !is_srgb_valid
)
1276 *yuv_format_p
= yuv_format
;
1279 /* R600_ERR("Unable to handle texformat %d %s\n", format, util_format_name(format)); */
1283 static const struct u_resource_vtbl r600_texture_vtbl
=
1285 r600_texture_get_handle
, /* get_handle */
1286 r600_texture_destroy
, /* resource_destroy */
1287 r600_texture_transfer_map
, /* transfer_map */
1288 NULL
, /* transfer_flush_region */
1289 r600_texture_transfer_unmap
, /* transfer_unmap */
1290 NULL
/* transfer_inline_write */