r600/sfn: Move removing of unused variables
[mesa.git] / src / gallium / drivers / r600 / sfn / sfn_shader_geometry.cpp
1 /* -*- mesa-c++ -*-
2 *
3 * Copyright (c) 2018 Collabora LTD
4 *
5 * Author: Gert Wollny <gert.wollny@collabora.com>
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include "tgsi/tgsi_from_mesa.h"
28 #include "sfn_shader_geometry.h"
29 #include "sfn_instruction_misc.h"
30 #include "sfn_instruction_fetch.h"
31
32 namespace r600 {
33
34 GeometryShaderFromNir::GeometryShaderFromNir(r600_pipe_shader *sh,
35 r600_pipe_shader_selector &sel,
36 const r600_shader_key &key):
37 VertexStage(PIPE_SHADER_GEOMETRY, sel, sh->shader,
38 sh->scratch_space_needed),
39 m_pipe_shader(sh),
40 m_so_info(&sel.so),
41 m_first_vertex_emitted(false),
42 m_offset(0),
43 m_next_input_ring_offset(0),
44 m_key(key),
45 m_num_clip_dist(0),
46 m_cur_ring_output(0),
47 m_gs_tri_strip_adj_fix(false)
48 {
49 sh_info().atomic_base = key.gs.first_atomic_counter;
50 }
51
52 bool GeometryShaderFromNir::do_emit_load_deref(UNUSED const nir_variable *in_var, UNUSED nir_intrinsic_instr* instr)
53 {
54 return false;
55 }
56
57 bool GeometryShaderFromNir::do_emit_store_deref(const nir_variable *out_var, nir_intrinsic_instr* instr)
58 {
59 uint32_t write_mask = (1 << instr->num_components) - 1;
60 GPRVector::Swizzle swz = swizzle_from_mask(instr->num_components);
61 std::unique_ptr<GPRVector> vec(vec_from_nir_with_fetch_constant(instr->src[1], write_mask, swz));
62
63 GPRVector out_value = *vec;
64
65 sh_info().output[out_var->data.driver_location].write_mask =
66 (1 << instr->num_components) - 1;
67
68 auto ir = new MemRingOutIntruction(cf_mem_ring, mem_write_ind, out_value,
69 4 * out_var->data.driver_location,
70 4, m_export_base);
71 emit_instruction(ir);
72
73 return true;
74 }
75
76 bool GeometryShaderFromNir::scan_sysvalue_access(UNUSED nir_instr *instr)
77 {
78 return true;
79 }
80
81 bool GeometryShaderFromNir::do_process_inputs(nir_variable *input)
82 {
83
84 if (input->data.location == VARYING_SLOT_POS ||
85 input->data.location == VARYING_SLOT_PSIZ ||
86 input->data.location == VARYING_SLOT_CLIP_VERTEX ||
87 input->data.location == VARYING_SLOT_CLIP_DIST0 ||
88 input->data.location == VARYING_SLOT_CLIP_DIST1 ||
89 input->data.location == VARYING_SLOT_COL0 ||
90 input->data.location == VARYING_SLOT_COL1 ||
91 (input->data.location >= VARYING_SLOT_VAR0 &&
92 input->data.location <= VARYING_SLOT_VAR31) ||
93 (input->data.location >= VARYING_SLOT_TEX0 &&
94 input->data.location <= VARYING_SLOT_TEX7)) {
95
96 r600_shader_io& io = sh_info().input[input->data.driver_location];
97 tgsi_get_gl_varying_semantic(static_cast<gl_varying_slot>( input->data.location),
98 true, &io.name, &io.sid);
99 io.ring_offset = 16 * input->data.driver_location;
100 ++sh_info().ninput;
101 m_next_input_ring_offset += 16;
102 return true;
103 }
104
105 return false;
106 }
107
108 bool GeometryShaderFromNir::do_process_outputs(nir_variable *output)
109 {
110 if (output->data.location == VARYING_SLOT_COL0 ||
111 output->data.location == VARYING_SLOT_COL1 ||
112 (output->data.location >= VARYING_SLOT_VAR0 &&
113 output->data.location <= VARYING_SLOT_VAR31) ||
114 (output->data.location >= VARYING_SLOT_TEX0 &&
115 output->data.location <= VARYING_SLOT_TEX7) ||
116 output->data.location == VARYING_SLOT_BFC0 ||
117 output->data.location == VARYING_SLOT_BFC1 ||
118 output->data.location == VARYING_SLOT_CLIP_VERTEX ||
119 output->data.location == VARYING_SLOT_CLIP_DIST0 ||
120 output->data.location == VARYING_SLOT_CLIP_DIST1 ||
121 output->data.location == VARYING_SLOT_PRIMITIVE_ID ||
122 output->data.location == VARYING_SLOT_POS ||
123 output->data.location == VARYING_SLOT_PSIZ ||
124 output->data.location == VARYING_SLOT_LAYER ||
125 output->data.location == VARYING_SLOT_VIEWPORT ||
126 output->data.location == VARYING_SLOT_FOGC) {
127 r600_shader_io& io = sh_info().output[output->data.driver_location];
128
129 tgsi_get_gl_varying_semantic(static_cast<gl_varying_slot>( output->data.location),
130 true, &io.name, &io.sid);
131 evaluate_spi_sid(io);
132 ++sh_info().noutput;
133
134 if (output->data.location == VARYING_SLOT_CLIP_DIST0 ||
135 output->data.location == VARYING_SLOT_CLIP_DIST1) {
136 m_num_clip_dist += 4;
137 }
138 return true;
139 }
140 return false;
141 }
142
143
144 bool GeometryShaderFromNir::allocate_reserved_registers()
145 {
146 const int sel[6] = {0, 0 ,0, 1, 1, 1};
147 const int chan[6] = {0, 1 ,3, 0, 1, 2};
148
149 increment_reserved_registers();
150 increment_reserved_registers();
151
152 /* Reserve registers used by the shaders (should check how many
153 * components are actually used */
154 for (int i = 0; i < 6; ++i) {
155 auto reg = new GPRValue(sel[i], chan[i]);
156 reg->set_as_input();
157 m_per_vertex_offsets[i].reset(reg);
158 inject_register(sel[i], chan[i], m_per_vertex_offsets[i], false);
159 }
160 auto reg = new GPRValue(0, 2);
161 reg->set_as_input();
162 m_primitive_id.reset(reg);
163 inject_register(0, 2, m_primitive_id, false);
164
165 reg = new GPRValue(1, 3);
166 reg->set_as_input();
167 m_invocation_id.reset(reg);
168 inject_register(1, 3, m_invocation_id, false);
169
170 m_export_base = get_temp_register();
171 emit_instruction(new AluInstruction(op1_mov, m_export_base, Value::zero, {alu_write, alu_last_instr}));
172
173 sh_info().ring_item_sizes[0] = m_next_input_ring_offset;
174
175 if (m_key.gs.tri_strip_adj_fix)
176 emit_adj_fix();
177
178 return true;
179 }
180
181 void GeometryShaderFromNir::emit_adj_fix()
182 {
183 PValue adjhelp0(new GPRValue(m_export_base->sel(), 1));
184 emit_instruction(op2_and_int, adjhelp0, {m_primitive_id, Value::one_i}, {alu_write, alu_last_instr});
185
186 int help2 = allocate_temp_register();
187 int reg_indices[6];
188 int reg_chanels[6] = {0, 1, 2, 3, 2, 3};
189
190 int rotate_indices[6] = {4, 5, 0, 1, 2, 3};
191
192 reg_indices[0] = reg_indices[1] = reg_indices[2] = reg_indices[3] = help2;
193 reg_indices[4] = reg_indices[5] = m_export_base->sel();
194
195 std::array<PValue, 6> adjhelp;
196
197 AluInstruction *ir = nullptr;
198 for (int i = 0; i < 6; i++) {
199 adjhelp[i].reset(new GPRValue(reg_indices[i], reg_chanels[i]));
200 ir = new AluInstruction(op3_cnde_int, adjhelp[i],
201 {adjhelp0, m_per_vertex_offsets[i],
202 m_per_vertex_offsets[rotate_indices[i]]},
203 {alu_write});
204 if (i == 3)
205 ir->set_flag(alu_last_instr);
206 emit_instruction(ir);
207 }
208 ir->set_flag(alu_last_instr);
209
210 for (int i = 0; i < 6; i++)
211 m_per_vertex_offsets[i] = adjhelp[i];
212 }
213
214 bool GeometryShaderFromNir::emit_deref_instruction_override(nir_deref_instr* instr)
215 {
216 if (instr->deref_type == nir_deref_type_array) {
217 auto var = get_deref_location(instr->parent);
218 ArrayDeref ad = {var, &instr->arr.index};
219 assert(instr->dest.is_ssa);
220 m_in_array_deref[instr->dest.ssa.index] = ad;
221
222 /* Problem: nir_intrinsice_load_deref tries to lookup the
223 * variable, and will not find it, need to override that too */
224 return true;
225 }
226 return false;
227 }
228
229 bool GeometryShaderFromNir::emit_intrinsic_instruction_override(nir_intrinsic_instr* instr)
230 {
231 switch (instr->intrinsic) {
232 case nir_intrinsic_load_deref: {
233 auto& src = instr->src[0];
234 assert(src.is_ssa);
235 auto array = m_in_array_deref.find(src.ssa->index);
236 if (array != m_in_array_deref.end())
237 return emit_load_from_array(instr, array->second);
238 } break;
239 case nir_intrinsic_emit_vertex:
240 return emit_vertex(instr, false);
241 case nir_intrinsic_end_primitive:
242 return emit_vertex(instr, true);
243 case nir_intrinsic_load_primitive_id:
244 return load_preloaded_value(instr->dest, 0, m_primitive_id);
245 case nir_intrinsic_load_invocation_id:
246 return load_preloaded_value(instr->dest, 0, m_invocation_id);
247 default:
248 ;
249 }
250 return false;
251 }
252
253 bool GeometryShaderFromNir::emit_vertex(nir_intrinsic_instr* instr, bool cut)
254 {
255 int stream = nir_intrinsic_stream_id(instr);
256 assert(stream < 4);
257
258 emit_instruction(new EmitVertex(stream, cut));
259
260 if (!cut)
261 emit_instruction(new AluInstruction(op2_add_int, m_export_base, m_export_base,
262 PValue(new LiteralValue(sh_info().noutput)),
263 {alu_write, alu_last_instr}));
264
265 return true;
266 }
267
268 bool GeometryShaderFromNir::emit_load_from_array(nir_intrinsic_instr* instr,
269 const ArrayDeref& array_deref)
270 {
271 auto dest = vec_from_nir(instr->dest, instr->num_components);
272
273 const nir_load_const_instr* literal_index = nullptr;
274
275 if (array_deref.index->is_ssa)
276 literal_index = get_literal_constant(array_deref.index->ssa->index);
277
278 if (!literal_index) {
279 sfn_log << SfnLog::err << "GS: Indirect input addressing not (yet) supported\n";
280 return false;
281 }
282 assert(literal_index->value[0].u32 < 6);
283 PValue addr = m_per_vertex_offsets[literal_index->value[0].u32];
284
285 auto fetch = new FetchInstruction(vc_fetch, no_index_offset, dest, addr,
286 16 * array_deref.var->data.driver_location,
287 R600_GS_RING_CONST_BUFFER, PValue(), bim_none, true);
288 emit_instruction(fetch);
289 return true;
290 }
291
292 void GeometryShaderFromNir::do_finalize()
293 {
294 if (m_num_clip_dist) {
295 sh_info().cc_dist_mask = (1 << m_num_clip_dist) - 1;
296 sh_info().clip_dist_write = (1 << m_num_clip_dist) - 1;
297 }
298 }
299
300 }