r600/sfn: Add support for viewport index output
[mesa.git] / src / gallium / drivers / r600 / sfn / sfn_shader_geometry.cpp
1 /* -*- mesa-c++ -*-
2 *
3 * Copyright (c) 2018 Collabora LTD
4 *
5 * Author: Gert Wollny <gert.wollny@collabora.com>
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include "sfn_shader_geometry.h"
28 #include "sfn_instruction_misc.h"
29 #include "sfn_instruction_fetch.h"
30 #include "sfn_shaderio.h"
31
32 namespace r600 {
33
34 GeometryShaderFromNir::GeometryShaderFromNir(r600_pipe_shader *sh,
35 r600_pipe_shader_selector &sel,
36 const r600_shader_key &key,
37 enum chip_class chip_class):
38 VertexStage(PIPE_SHADER_GEOMETRY, sel, sh->shader,
39 sh->scratch_space_needed, chip_class),
40 m_pipe_shader(sh),
41 m_so_info(&sel.so),
42 m_first_vertex_emitted(false),
43 m_offset(0),
44 m_next_input_ring_offset(0),
45 m_key(key),
46 m_num_clip_dist(0),
47 m_cur_ring_output(0),
48 m_gs_tri_strip_adj_fix(false)
49 {
50 sh_info().atomic_base = key.gs.first_atomic_counter;
51 }
52
53 bool GeometryShaderFromNir::do_emit_load_deref(UNUSED const nir_variable *in_var, UNUSED nir_intrinsic_instr* instr)
54 {
55 return false;
56 }
57
58 bool GeometryShaderFromNir::do_emit_store_deref(const nir_variable *out_var, nir_intrinsic_instr* instr)
59 {
60 uint32_t write_mask = nir_intrinsic_write_mask(instr);
61 GPRVector::Swizzle swz = swizzle_from_mask(write_mask);
62 auto out_value = vec_from_nir_with_fetch_constant(instr->src[1], write_mask, swz, true);
63
64 sh_info().output[out_var->data.driver_location].write_mask = write_mask;
65
66 auto ir = new MemRingOutIntruction(cf_mem_ring, mem_write_ind, out_value,
67 4 * out_var->data.driver_location,
68 instr->num_components, m_export_base);
69 emit_instruction(ir);
70
71 return true;
72 }
73
74 bool GeometryShaderFromNir::scan_sysvalue_access(UNUSED nir_instr *instr)
75 {
76 return true;
77 }
78
79 bool GeometryShaderFromNir::do_process_inputs(nir_variable *input)
80 {
81
82 if (input->data.location == VARYING_SLOT_POS ||
83 input->data.location == VARYING_SLOT_PSIZ ||
84 input->data.location == VARYING_SLOT_CLIP_VERTEX ||
85 input->data.location == VARYING_SLOT_CLIP_DIST0 ||
86 input->data.location == VARYING_SLOT_CLIP_DIST1 ||
87 input->data.location == VARYING_SLOT_COL0 ||
88 input->data.location == VARYING_SLOT_COL1 ||
89 (input->data.location >= VARYING_SLOT_VAR0 &&
90 input->data.location <= VARYING_SLOT_VAR31) ||
91 (input->data.location >= VARYING_SLOT_TEX0 &&
92 input->data.location <= VARYING_SLOT_TEX7)) {
93
94 r600_shader_io& io = sh_info().input[input->data.driver_location];
95 auto semantic = r600_get_varying_semantic(input->data.location);
96 io.name = semantic.first;
97 io.sid = semantic.second;
98
99 io.ring_offset = 16 * input->data.driver_location;
100 ++sh_info().ninput;
101 m_next_input_ring_offset += 16;
102 return true;
103 }
104
105 return false;
106 }
107
108 bool GeometryShaderFromNir::do_process_outputs(nir_variable *output)
109 {
110 if (output->data.location == VARYING_SLOT_COL0 ||
111 output->data.location == VARYING_SLOT_COL1 ||
112 (output->data.location >= VARYING_SLOT_VAR0 &&
113 output->data.location <= VARYING_SLOT_VAR31) ||
114 (output->data.location >= VARYING_SLOT_TEX0 &&
115 output->data.location <= VARYING_SLOT_TEX7) ||
116 output->data.location == VARYING_SLOT_BFC0 ||
117 output->data.location == VARYING_SLOT_BFC1 ||
118 output->data.location == VARYING_SLOT_CLIP_VERTEX ||
119 output->data.location == VARYING_SLOT_CLIP_DIST0 ||
120 output->data.location == VARYING_SLOT_CLIP_DIST1 ||
121 output->data.location == VARYING_SLOT_PRIMITIVE_ID ||
122 output->data.location == VARYING_SLOT_POS ||
123 output->data.location == VARYING_SLOT_PSIZ ||
124 output->data.location == VARYING_SLOT_LAYER ||
125 output->data.location == VARYING_SLOT_VIEWPORT ||
126 output->data.location == VARYING_SLOT_FOGC) {
127 r600_shader_io& io = sh_info().output[output->data.driver_location];
128
129 auto semantic = r600_get_varying_semantic(output->data.location);
130 io.name = semantic.first;
131 io.sid = semantic.second;
132
133 evaluate_spi_sid(io);
134 ++sh_info().noutput;
135
136 if (output->data.location == VARYING_SLOT_CLIP_DIST0 ||
137 output->data.location == VARYING_SLOT_CLIP_DIST1) {
138 m_num_clip_dist += 4;
139 }
140
141 if (output->data.location == VARYING_SLOT_VIEWPORT) {
142 sh_info().vs_out_viewport = 1;
143 sh_info().vs_out_misc_write = 1;
144 }
145 return true;
146 }
147 return false;
148 }
149
150
151 bool GeometryShaderFromNir::do_allocate_reserved_registers()
152 {
153 const int sel[6] = {0, 0 ,0, 1, 1, 1};
154 const int chan[6] = {0, 1 ,3, 0, 1, 2};
155
156 increment_reserved_registers();
157 increment_reserved_registers();
158
159 /* Reserve registers used by the shaders (should check how many
160 * components are actually used */
161 for (int i = 0; i < 6; ++i) {
162 auto reg = new GPRValue(sel[i], chan[i]);
163 reg->set_as_input();
164 m_per_vertex_offsets[i].reset(reg);
165 inject_register(sel[i], chan[i], m_per_vertex_offsets[i], false);
166 }
167 auto reg = new GPRValue(0, 2);
168 reg->set_as_input();
169 m_primitive_id.reset(reg);
170 inject_register(0, 2, m_primitive_id, false);
171
172 reg = new GPRValue(1, 3);
173 reg->set_as_input();
174 m_invocation_id.reset(reg);
175 inject_register(1, 3, m_invocation_id, false);
176
177 m_export_base = get_temp_register();
178 emit_instruction(new AluInstruction(op1_mov, m_export_base, Value::zero, {alu_write, alu_last_instr}));
179
180 sh_info().ring_item_sizes[0] = m_next_input_ring_offset;
181
182 if (m_key.gs.tri_strip_adj_fix)
183 emit_adj_fix();
184
185 return true;
186 }
187
188 void GeometryShaderFromNir::emit_adj_fix()
189 {
190 PValue adjhelp0(new GPRValue(m_export_base->sel(), 1));
191 emit_instruction(op2_and_int, adjhelp0, {m_primitive_id, Value::one_i}, {alu_write, alu_last_instr});
192
193 int help2 = allocate_temp_register();
194 int reg_indices[6];
195 int reg_chanels[6] = {0, 1, 2, 3, 2, 3};
196
197 int rotate_indices[6] = {4, 5, 0, 1, 2, 3};
198
199 reg_indices[0] = reg_indices[1] = reg_indices[2] = reg_indices[3] = help2;
200 reg_indices[4] = reg_indices[5] = m_export_base->sel();
201
202 std::array<PValue, 6> adjhelp;
203
204 AluInstruction *ir = nullptr;
205 for (int i = 0; i < 6; i++) {
206 adjhelp[i].reset(new GPRValue(reg_indices[i], reg_chanels[i]));
207 ir = new AluInstruction(op3_cnde_int, adjhelp[i],
208 {adjhelp0, m_per_vertex_offsets[i],
209 m_per_vertex_offsets[rotate_indices[i]]},
210 {alu_write});
211 if (i == 3)
212 ir->set_flag(alu_last_instr);
213 emit_instruction(ir);
214 }
215 ir->set_flag(alu_last_instr);
216
217 for (int i = 0; i < 6; i++)
218 m_per_vertex_offsets[i] = adjhelp[i];
219 }
220
221 bool GeometryShaderFromNir::emit_deref_instruction_override(nir_deref_instr* instr)
222 {
223 if (instr->deref_type == nir_deref_type_array) {
224 auto var = get_deref_location(instr->parent);
225 ArrayDeref ad = {var, &instr->arr.index};
226 assert(instr->dest.is_ssa);
227 m_in_array_deref[instr->dest.ssa.index] = ad;
228
229 /* Problem: nir_intrinsice_load_deref tries to lookup the
230 * variable, and will not find it, need to override that too */
231 return true;
232 }
233 return false;
234 }
235
236 bool GeometryShaderFromNir::emit_intrinsic_instruction_override(nir_intrinsic_instr* instr)
237 {
238 switch (instr->intrinsic) {
239 case nir_intrinsic_load_deref: {
240 auto& src = instr->src[0];
241 assert(src.is_ssa);
242 auto array = m_in_array_deref.find(src.ssa->index);
243 if (array != m_in_array_deref.end())
244 return emit_load_from_array(instr, array->second);
245 } break;
246 case nir_intrinsic_emit_vertex:
247 return emit_vertex(instr, false);
248 case nir_intrinsic_end_primitive:
249 return emit_vertex(instr, true);
250 case nir_intrinsic_load_primitive_id:
251 return load_preloaded_value(instr->dest, 0, m_primitive_id);
252 case nir_intrinsic_load_invocation_id:
253 return load_preloaded_value(instr->dest, 0, m_invocation_id);
254 default:
255 ;
256 }
257 return false;
258 }
259
260 bool GeometryShaderFromNir::emit_vertex(nir_intrinsic_instr* instr, bool cut)
261 {
262 int stream = nir_intrinsic_stream_id(instr);
263 assert(stream < 4);
264
265 emit_instruction(new EmitVertex(stream, cut));
266
267 if (!cut)
268 emit_instruction(new AluInstruction(op2_add_int, m_export_base, m_export_base,
269 PValue(new LiteralValue(sh_info().noutput)),
270 {alu_write, alu_last_instr}));
271
272 return true;
273 }
274
275 bool GeometryShaderFromNir::emit_load_from_array(nir_intrinsic_instr* instr,
276 const ArrayDeref& array_deref)
277 {
278 auto dest = vec_from_nir(instr->dest, instr->num_components);
279
280 const nir_load_const_instr* literal_index = nullptr;
281
282 if (array_deref.index->is_ssa)
283 literal_index = get_literal_constant(array_deref.index->ssa->index);
284
285 if (!literal_index) {
286 sfn_log << SfnLog::err << "GS: Indirect input addressing not (yet) supported\n";
287 return false;
288 }
289 assert(literal_index->value[0].u32 < 6);
290 PValue addr = m_per_vertex_offsets[literal_index->value[0].u32];
291
292 auto fetch = new FetchInstruction(vc_fetch, no_index_offset, dest, addr,
293 16 * array_deref.var->data.driver_location,
294 R600_GS_RING_CONST_BUFFER, PValue(), bim_none, true);
295 emit_instruction(fetch);
296 return true;
297 }
298
299 void GeometryShaderFromNir::do_finalize()
300 {
301 if (m_num_clip_dist) {
302 sh_info().cc_dist_mask = (1 << m_num_clip_dist) - 1;
303 sh_info().clip_dist_write = (1 << m_num_clip_dist) - 1;
304 }
305 }
306
307 }