nir/opt_vectorize: Add a callback for filtering of vectorizing.
[mesa.git] / src / gallium / drivers / r600 / sfn / sfn_shaderio.h
1 /* -*- mesa-c++ -*-
2 *
3 * Copyright (c) 2018 Collabora LTD
4 *
5 * Author: Gert Wollny <gert.wollny@collabora.com>
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #ifndef SFN_SHADERIO_H
28 #define SFN_SHADERIO_H
29
30 #include "compiler/nir/nir.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "gallium/drivers/r600/r600_shader.h"
34
35 #include <vector>
36 #include <memory>
37
38 namespace r600 {
39
40 class ShaderInput {
41 public:
42 ShaderInput();
43 virtual ~ShaderInput();
44
45 ShaderInput(tgsi_semantic name);
46 tgsi_semantic name() const {return m_name;}
47
48 void set_gpr(int gpr) {m_gpr = gpr;}
49 int gpr() const {return m_gpr;}
50 void set_ioinfo(r600_shader_io& io, int translated_ij_index) const;
51
52 virtual void set_lds_pos(int lds_pos);
53 virtual int ij_index() const;
54 virtual bool interpolate() const;
55 virtual int lds_pos() const;
56 void set_uses_interpolate_at_centroid();
57
58 virtual bool is_varying() const;
59
60 private:
61 virtual void set_specific_ioinfo(r600_shader_io& io) const;
62
63 tgsi_semantic m_name;
64 int m_gpr;
65 bool m_uses_interpolate_at_centroid;
66 };
67
68 using PShaderInput = std::shared_ptr<ShaderInput>;
69
70 class ShaderInputSystemValue: public ShaderInput {
71 public:
72 ShaderInputSystemValue(tgsi_semantic name, int gpr);
73 void set_specific_ioinfo(r600_shader_io& io) const;
74 int m_gpr;
75 };
76
77 class ShaderInputVarying : public ShaderInput {
78 public:
79 ShaderInputVarying(tgsi_semantic name, int sid, nir_variable *input);
80 ShaderInputVarying(tgsi_semantic name, const ShaderInputVarying& orig,
81 size_t location);
82
83 void set_lds_pos(int lds_pos) override;
84
85 int ij_index() const override;
86
87 bool interpolate() const override;
88
89 int lds_pos() const override;
90
91 int sid() const {return m_sid;}
92
93 void update_mask(int additional_comps);
94
95 size_t location() const {return m_driver_location;}
96 int location_frac() const {return m_location_frac;}
97
98 bool is_varying() const override;
99
100 private:
101 void evaluate_spi_sid();
102
103 virtual void set_color_ioinfo(r600_shader_io& io) const;
104 void set_specific_ioinfo(r600_shader_io& io) const override;
105 size_t m_driver_location;
106 int m_location_frac;
107 int m_sid;
108 int m_spi_sid;
109 tgsi_interpolate_mode m_interpolate;
110 tgsi_interpolate_loc m_interpolate_loc;
111 int m_ij_index;
112 int m_lds_pos;
113 int m_mask;
114 };
115
116 class ShaderInputColor: public ShaderInputVarying {
117 public:
118 ShaderInputColor(tgsi_semantic name, int sid, nir_variable *input);
119 void set_back_color(unsigned back_color_input_idx);
120 unsigned back_color_input_index() const {
121 return m_back_color_input_idx;
122 }
123 private:
124 void set_color_ioinfo(UNUSED r600_shader_io& io) const override;
125 unsigned m_back_color_input_idx;
126
127 };
128
129 class ShaderIO
130 {
131 public:
132 ShaderIO();
133
134 size_t add_input(ShaderInput *input);
135
136 std::vector<PShaderInput>& inputs();
137 ShaderInput& input(size_t k);
138
139 ShaderInput& input(size_t driver_loc, int frac);
140
141 void set_two_sided();
142 bool two_sided() {return m_two_sided;}
143
144 int nlds() const {
145 return m_lds_pos;
146 }
147
148 void sort_varying_inputs();
149
150 size_t size() const {return m_inputs.size();}
151
152 PShaderInput find_varying(tgsi_semantic name, int sid, int frac);
153
154 void update_lds_pos();
155
156 private:
157 std::vector<PShaderInput> m_inputs;
158 std::vector<int> m_ldspos;
159 bool m_two_sided;
160 int m_lds_pos;
161
162 };
163
164 std::pair<unsigned, unsigned>
165 r600_get_varying_semantic(unsigned varying_location);
166
167
168 }
169
170 #endif // SFN_SHADERIO_H