radeonsi: inline util_blitter_copy_texture
[mesa.git] / src / gallium / drivers / radeon / r600_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 * Corbin Simpson
26 */
27 #include "r600_pipe_common.h"
28 #include "r600_cs.h"
29 #include "util/u_format.h"
30 #include "util/u_memory.h"
31 #include <errno.h>
32 #include <inttypes.h>
33
34 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
35 static void r600_copy_region_with_blit(struct pipe_context *pipe,
36 struct pipe_resource *dst,
37 unsigned dst_level,
38 unsigned dstx, unsigned dsty, unsigned dstz,
39 struct pipe_resource *src,
40 unsigned src_level,
41 const struct pipe_box *src_box)
42 {
43 struct pipe_blit_info blit;
44
45 memset(&blit, 0, sizeof(blit));
46 blit.src.resource = src;
47 blit.src.format = src->format;
48 blit.src.level = src_level;
49 blit.src.box = *src_box;
50 blit.dst.resource = dst;
51 blit.dst.format = dst->format;
52 blit.dst.level = dst_level;
53 blit.dst.box.x = dstx;
54 blit.dst.box.y = dsty;
55 blit.dst.box.z = dstz;
56 blit.dst.box.width = src_box->width;
57 blit.dst.box.height = src_box->height;
58 blit.dst.box.depth = src_box->depth;
59 blit.mask = util_format_get_mask(src->format) &
60 util_format_get_mask(dst->format);
61 blit.filter = PIPE_TEX_FILTER_NEAREST;
62
63 if (blit.mask) {
64 pipe->blit(pipe, &blit);
65 }
66 }
67
68 /* Copy from a full GPU texture to a transfer's staging one. */
69 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
70 {
71 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
72 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
73 struct pipe_resource *dst = &rtransfer->staging->b.b;
74 struct pipe_resource *src = transfer->resource;
75
76 if (src->nr_samples > 1) {
77 r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
78 src, transfer->level, &transfer->box);
79 return;
80 }
81
82 if (!rctx->dma_copy(ctx, dst, 0, 0, 0, 0,
83 src, transfer->level,
84 &transfer->box)) {
85 ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
86 src, transfer->level, &transfer->box);
87 }
88 }
89
90 /* Copy from a transfer's staging texture to a full GPU one. */
91 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
92 {
93 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
94 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
95 struct pipe_resource *dst = transfer->resource;
96 struct pipe_resource *src = &rtransfer->staging->b.b;
97 struct pipe_box sbox;
98
99 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
100
101 if (dst->nr_samples > 1) {
102 r600_copy_region_with_blit(ctx, dst, transfer->level,
103 transfer->box.x, transfer->box.y, transfer->box.z,
104 src, 0, &sbox);
105 return;
106 }
107
108 if (!rctx->dma_copy(ctx, dst, transfer->level,
109 transfer->box.x, transfer->box.y, transfer->box.z,
110 src, 0, &sbox)) {
111 ctx->resource_copy_region(ctx, dst, transfer->level,
112 transfer->box.x, transfer->box.y, transfer->box.z,
113 src, 0, &sbox);
114 }
115 }
116
117 static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
118 const struct pipe_box *box)
119 {
120 enum pipe_format format = rtex->resource.b.b.format;
121
122 return rtex->surface.level[level].offset +
123 box->z * rtex->surface.level[level].slice_size +
124 box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes +
125 box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
126 }
127
128 static int r600_init_surface(struct r600_common_screen *rscreen,
129 struct radeon_surface *surface,
130 const struct pipe_resource *ptex,
131 unsigned array_mode,
132 bool is_flushed_depth)
133 {
134 const struct util_format_description *desc =
135 util_format_description(ptex->format);
136 bool is_depth, is_stencil;
137
138 is_depth = util_format_has_depth(desc);
139 is_stencil = util_format_has_stencil(desc);
140
141 surface->npix_x = ptex->width0;
142 surface->npix_y = ptex->height0;
143 surface->npix_z = ptex->depth0;
144 surface->blk_w = util_format_get_blockwidth(ptex->format);
145 surface->blk_h = util_format_get_blockheight(ptex->format);
146 surface->blk_d = 1;
147 surface->array_size = 1;
148 surface->last_level = ptex->last_level;
149
150 if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
151 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
152 surface->bpe = 4; /* stencil is allocated separately on evergreen */
153 } else {
154 surface->bpe = util_format_get_blocksize(ptex->format);
155 /* align byte per element on dword */
156 if (surface->bpe == 3) {
157 surface->bpe = 4;
158 }
159 }
160
161 surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1;
162 surface->flags = RADEON_SURF_SET(array_mode, MODE);
163
164 switch (ptex->target) {
165 case PIPE_TEXTURE_1D:
166 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
167 break;
168 case PIPE_TEXTURE_RECT:
169 case PIPE_TEXTURE_2D:
170 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
171 break;
172 case PIPE_TEXTURE_3D:
173 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
174 break;
175 case PIPE_TEXTURE_1D_ARRAY:
176 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
177 surface->array_size = ptex->array_size;
178 break;
179 case PIPE_TEXTURE_2D_ARRAY:
180 case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d array */
181 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
182 surface->array_size = ptex->array_size;
183 break;
184 case PIPE_TEXTURE_CUBE:
185 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
186 break;
187 case PIPE_BUFFER:
188 default:
189 return -EINVAL;
190 }
191 if (ptex->bind & PIPE_BIND_SCANOUT) {
192 surface->flags |= RADEON_SURF_SCANOUT;
193 }
194
195 if (!is_flushed_depth && is_depth) {
196 surface->flags |= RADEON_SURF_ZBUFFER;
197
198 if (is_stencil) {
199 surface->flags |= RADEON_SURF_SBUFFER |
200 RADEON_SURF_HAS_SBUFFER_MIPTREE;
201 }
202 }
203 if (rscreen->chip_class >= SI) {
204 surface->flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
205 }
206 return 0;
207 }
208
209 static int r600_setup_surface(struct pipe_screen *screen,
210 struct r600_texture *rtex,
211 unsigned pitch_in_bytes_override)
212 {
213 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
214 int r;
215
216 r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
217 if (r) {
218 return r;
219 }
220
221 rtex->size = rtex->surface.bo_size;
222
223 if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
224 /* old ddx on evergreen over estimate alignment for 1d, only 1 level
225 * for those
226 */
227 rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
228 rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
229 rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
230 if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
231 rtex->surface.stencil_offset =
232 rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size;
233 }
234 }
235 return 0;
236 }
237
238 static boolean r600_texture_get_handle(struct pipe_screen* screen,
239 struct pipe_resource *ptex,
240 struct winsys_handle *whandle)
241 {
242 struct r600_texture *rtex = (struct r600_texture*)ptex;
243 struct r600_resource *resource = &rtex->resource;
244 struct radeon_surface *surface = &rtex->surface;
245 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
246
247 rscreen->ws->buffer_set_tiling(resource->buf,
248 NULL,
249 surface->level[0].mode >= RADEON_SURF_MODE_1D ?
250 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
251 surface->level[0].mode >= RADEON_SURF_MODE_2D ?
252 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
253 surface->bankw, surface->bankh,
254 surface->tile_split,
255 surface->stencil_tile_split,
256 surface->mtilea,
257 surface->level[0].pitch_bytes,
258 (surface->flags & RADEON_SURF_SCANOUT) != 0);
259
260 return rscreen->ws->buffer_get_handle(resource->buf,
261 surface->level[0].pitch_bytes, whandle);
262 }
263
264 static void r600_texture_destroy(struct pipe_screen *screen,
265 struct pipe_resource *ptex)
266 {
267 struct r600_texture *rtex = (struct r600_texture*)ptex;
268 struct r600_resource *resource = &rtex->resource;
269
270 if (rtex->flushed_depth_texture)
271 pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
272
273 pipe_resource_reference((struct pipe_resource**)&rtex->htile_buffer, NULL);
274 if (rtex->cmask_buffer != &rtex->resource) {
275 pipe_resource_reference((struct pipe_resource**)&rtex->cmask_buffer, NULL);
276 }
277 pb_reference(&resource->buf, NULL);
278 FREE(rtex);
279 }
280
281 static const struct u_resource_vtbl r600_texture_vtbl;
282
283 /* The number of samples can be specified independently of the texture. */
284 void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
285 struct r600_texture *rtex,
286 unsigned nr_samples,
287 struct r600_fmask_info *out)
288 {
289 /* FMASK is allocated like an ordinary texture. */
290 struct radeon_surface fmask = rtex->surface;
291
292 memset(out, 0, sizeof(*out));
293
294 fmask.bo_alignment = 0;
295 fmask.bo_size = 0;
296 fmask.nsamples = 1;
297 fmask.flags |= RADEON_SURF_FMASK;
298
299 if (rscreen->chip_class >= SI) {
300 fmask.flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
301 }
302
303 switch (nr_samples) {
304 case 2:
305 case 4:
306 fmask.bpe = 1;
307 if (rscreen->chip_class <= CAYMAN) {
308 fmask.bankh = 4;
309 }
310 break;
311 case 8:
312 fmask.bpe = 4;
313 break;
314 default:
315 R600_ERR("Invalid sample count for FMASK allocation.\n");
316 return;
317 }
318
319 /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
320 * This can be fixed by writing a separate FMASK allocator specifically
321 * for R600-R700 asics. */
322 if (rscreen->chip_class <= R700) {
323 fmask.bpe *= 2;
324 }
325
326 if (rscreen->ws->surface_init(rscreen->ws, &fmask)) {
327 R600_ERR("Got error in surface_init while allocating FMASK.\n");
328 return;
329 }
330
331 assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
332
333 out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64;
334 if (out->slice_tile_max)
335 out->slice_tile_max -= 1;
336
337 out->tile_mode_index = fmask.tiling_index[0];
338 out->pitch = fmask.level[0].nblk_x;
339 out->bank_height = fmask.bankh;
340 out->alignment = MAX2(256, fmask.bo_alignment);
341 out->size = fmask.bo_size;
342 }
343
344 static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
345 struct r600_texture *rtex)
346 {
347 r600_texture_get_fmask_info(rscreen, rtex,
348 rtex->resource.b.b.nr_samples, &rtex->fmask);
349
350 rtex->fmask.offset = align(rtex->size, rtex->fmask.alignment);
351 rtex->size = rtex->fmask.offset + rtex->fmask.size;
352 }
353
354 void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
355 struct r600_texture *rtex,
356 struct r600_cmask_info *out)
357 {
358 unsigned cmask_tile_width = 8;
359 unsigned cmask_tile_height = 8;
360 unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
361 unsigned element_bits = 4;
362 unsigned cmask_cache_bits = 1024;
363 unsigned num_pipes = rscreen->tiling_info.num_channels;
364 unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
365
366 unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
367 unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
368 unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
369 unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
370 unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
371
372 unsigned pitch_elements = align(rtex->surface.npix_x, macro_tile_width);
373 unsigned height = align(rtex->surface.npix_y, macro_tile_height);
374
375 unsigned base_align = num_pipes * pipe_interleave_bytes;
376 unsigned slice_bytes =
377 ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
378
379 assert(macro_tile_width % 128 == 0);
380 assert(macro_tile_height % 128 == 0);
381
382 out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
383 out->alignment = MAX2(256, base_align);
384 out->size = rtex->surface.array_size * align(slice_bytes, base_align);
385 }
386
387 static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
388 struct r600_texture *rtex,
389 struct r600_cmask_info *out)
390 {
391 unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
392 unsigned num_pipes = rscreen->tiling_info.num_channels;
393 unsigned cl_width, cl_height;
394
395 switch (num_pipes) {
396 case 2:
397 cl_width = 32;
398 cl_height = 16;
399 break;
400 case 4:
401 cl_width = 32;
402 cl_height = 32;
403 break;
404 case 8:
405 cl_width = 64;
406 cl_height = 32;
407 break;
408 case 16: /* Hawaii */
409 cl_width = 64;
410 cl_height = 64;
411 break;
412 default:
413 assert(0);
414 return;
415 }
416
417 unsigned base_align = num_pipes * pipe_interleave_bytes;
418
419 unsigned width = align(rtex->surface.npix_x, cl_width*8);
420 unsigned height = align(rtex->surface.npix_y, cl_height*8);
421 unsigned slice_elements = (width * height) / (8*8);
422
423 /* Each element of CMASK is a nibble. */
424 unsigned slice_bytes = slice_elements / 2;
425
426 out->slice_tile_max = (width * height) / (128*128);
427 if (out->slice_tile_max)
428 out->slice_tile_max -= 1;
429
430 out->alignment = MAX2(256, base_align);
431 out->size = rtex->surface.array_size * align(slice_bytes, base_align);
432 }
433
434 static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
435 struct r600_texture *rtex)
436 {
437 if (rscreen->chip_class >= SI) {
438 si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
439 } else {
440 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
441 }
442
443 rtex->cmask.offset = align(rtex->size, rtex->cmask.alignment);
444 rtex->size = rtex->cmask.offset + rtex->cmask.size;
445 }
446
447 void r600_texture_init_cmask(struct r600_common_screen *rscreen,
448 struct r600_texture *rtex)
449 {
450 assert(rtex->cmask.size == 0);
451
452 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
453
454 rtex->cmask_buffer = (struct r600_resource *)
455 pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
456 PIPE_USAGE_DEFAULT, rtex->cmask.size);
457 if (rtex->cmask_buffer == NULL) {
458 rtex->cmask.size = 0;
459 }
460 }
461
462 static unsigned si_texture_htile_alloc_size(struct r600_common_screen *rscreen,
463 struct r600_texture *rtex)
464 {
465 unsigned cl_width, cl_height, width, height;
466 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
467 unsigned num_pipes = rscreen->tiling_info.num_channels;
468
469 /* HTILE doesn't work with 1D tiling (there's massive corruption
470 * in glxgears). */
471 if (rtex->surface.level[0].mode != RADEON_SURF_MODE_2D)
472 return 0;
473
474 switch (num_pipes) {
475 case 2:
476 cl_width = 32;
477 cl_height = 32;
478 break;
479 case 4:
480 cl_width = 64;
481 cl_height = 32;
482 break;
483 case 8:
484 cl_width = 64;
485 cl_height = 64;
486 break;
487 case 16:
488 cl_width = 128;
489 cl_height = 64;
490 break;
491 default:
492 assert(0);
493 return 0;
494 }
495
496 width = align(rtex->surface.npix_x, cl_width * 8);
497 height = align(rtex->surface.npix_y, cl_height * 8);
498
499 slice_elements = (width * height) / (8 * 8);
500 slice_bytes = slice_elements * 4;
501
502 pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
503 base_align = num_pipes * pipe_interleave_bytes;
504
505 return rtex->surface.array_size * align(slice_bytes, base_align);
506 }
507
508 static unsigned r600_texture_htile_alloc_size(struct r600_common_screen *rscreen,
509 struct r600_texture *rtex)
510 {
511 unsigned sw = rtex->surface.level[0].nblk_x * rtex->surface.blk_w;
512 unsigned sh = rtex->surface.level[0].nblk_y * rtex->surface.blk_h;
513 unsigned npipes = rscreen->info.r600_num_tile_pipes;
514 unsigned htile_size;
515
516 /* XXX also use it for other texture targets */
517 if (rscreen->info.drm_minor < 26 ||
518 rtex->resource.b.b.target != PIPE_TEXTURE_2D ||
519 rtex->surface.level[0].nblk_x < 32 ||
520 rtex->surface.level[0].nblk_y < 32) {
521 return 0;
522 }
523
524 /* this alignment and htile size only apply to linear htile buffer */
525 sw = align(sw, 16 << 3);
526 sh = align(sh, npipes << 3);
527 htile_size = (sw >> 3) * (sh >> 3) * 4;
528 /* must be aligned with 2K * npipes */
529 htile_size = align(htile_size, (2 << 10) * npipes);
530 return htile_size;
531 }
532
533 static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
534 struct r600_texture *rtex)
535 {
536 unsigned htile_size;
537 if (rscreen->chip_class >= SI) {
538 htile_size = si_texture_htile_alloc_size(rscreen, rtex);
539 } else {
540 htile_size = r600_texture_htile_alloc_size(rscreen, rtex);
541 }
542
543 if (!htile_size)
544 return;
545
546 /* XXX don't allocate it separately */
547 rtex->htile_buffer = (struct r600_resource*)
548 pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
549 PIPE_USAGE_DEFAULT, htile_size);
550 if (rtex->htile_buffer == NULL) {
551 /* this is not a fatal error as we can still keep rendering
552 * without htile buffer */
553 R600_ERR("Failed to create buffer object for htile buffer.\n");
554 } else {
555 r600_screen_clear_buffer(rscreen, &rtex->htile_buffer->b.b, 0, htile_size, 0);
556 }
557 }
558
559 /* Common processing for r600_texture_create and r600_texture_from_handle */
560 static struct r600_texture *
561 r600_texture_create_object(struct pipe_screen *screen,
562 const struct pipe_resource *base,
563 unsigned pitch_in_bytes_override,
564 struct pb_buffer *buf,
565 struct radeon_surface *surface)
566 {
567 struct r600_texture *rtex;
568 struct r600_resource *resource;
569 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
570
571 rtex = CALLOC_STRUCT(r600_texture);
572 if (rtex == NULL)
573 return NULL;
574
575 resource = &rtex->resource;
576 resource->b.b = *base;
577 resource->b.vtbl = &r600_texture_vtbl;
578 pipe_reference_init(&resource->b.b.reference, 1);
579 resource->b.b.screen = screen;
580 rtex->pitch_override = pitch_in_bytes_override;
581
582 /* don't include stencil-only formats which we don't support for rendering */
583 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
584
585 rtex->surface = *surface;
586 if (r600_setup_surface(screen, rtex, pitch_in_bytes_override)) {
587 FREE(rtex);
588 return NULL;
589 }
590
591 /* Tiled depth textures utilize the non-displayable tile order.
592 * This must be done after r600_setup_surface.
593 * Applies to R600-Cayman. */
594 rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
595
596 if (rtex->is_depth) {
597 if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
598 R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
599 (rscreen->debug_flags & DBG_HYPERZ)) {
600
601 r600_texture_allocate_htile(rscreen, rtex);
602 }
603 } else {
604 if (base->nr_samples > 1) {
605 if (!buf) {
606 r600_texture_allocate_fmask(rscreen, rtex);
607 r600_texture_allocate_cmask(rscreen, rtex);
608 rtex->cmask_buffer = &rtex->resource;
609 }
610 if (!rtex->fmask.size || !rtex->cmask.size) {
611 FREE(rtex);
612 return NULL;
613 }
614 }
615 }
616
617 /* Now create the backing buffer. */
618 if (!buf) {
619 if (!r600_init_resource(rscreen, resource, rtex->size,
620 rtex->surface.bo_alignment, FALSE)) {
621 FREE(rtex);
622 return NULL;
623 }
624 } else {
625 resource->buf = buf;
626 resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
627 resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
628 }
629
630 if (rtex->cmask.size) {
631 /* Initialize the cmask to 0xCC (= compressed state). */
632 r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
633 rtex->cmask.offset, rtex->cmask.size, 0xCCCCCCCC);
634 }
635
636 if (rscreen->debug_flags & DBG_VM) {
637 fprintf(stderr, "VM start=0x%"PRIu64" end=0x%"PRIu64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
638 r600_resource_va(screen, &rtex->resource.b.b),
639 r600_resource_va(screen, &rtex->resource.b.b) + rtex->resource.buf->size,
640 base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
641 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
642 }
643
644 if (rscreen->debug_flags & DBG_TEX ||
645 (rtex->resource.b.b.last_level > 0 && rscreen->debug_flags & DBG_TEXMIP)) {
646 printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
647 "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
648 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
649 rtex->surface.npix_x, rtex->surface.npix_y,
650 rtex->surface.npix_z, rtex->surface.blk_w,
651 rtex->surface.blk_h, rtex->surface.blk_d,
652 rtex->surface.array_size, rtex->surface.last_level,
653 rtex->surface.bpe, rtex->surface.nsamples,
654 rtex->surface.flags, util_format_short_name(base->format));
655 for (int i = 0; i <= rtex->surface.last_level; i++) {
656 printf(" L %i: offset=%"PRIu64", slice_size=%"PRIu64", npix_x=%u, "
657 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
658 "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
659 i, rtex->surface.level[i].offset,
660 rtex->surface.level[i].slice_size,
661 u_minify(rtex->resource.b.b.width0, i),
662 u_minify(rtex->resource.b.b.height0, i),
663 u_minify(rtex->resource.b.b.depth0, i),
664 rtex->surface.level[i].nblk_x,
665 rtex->surface.level[i].nblk_y,
666 rtex->surface.level[i].nblk_z,
667 rtex->surface.level[i].pitch_bytes,
668 rtex->surface.level[i].mode);
669 }
670 if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
671 for (int i = 0; i <= rtex->surface.last_level; i++) {
672 printf(" S %i: offset=%"PRIu64", slice_size=%"PRIu64", npix_x=%u, "
673 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
674 "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
675 i, rtex->surface.stencil_level[i].offset,
676 rtex->surface.stencil_level[i].slice_size,
677 u_minify(rtex->resource.b.b.width0, i),
678 u_minify(rtex->resource.b.b.height0, i),
679 u_minify(rtex->resource.b.b.depth0, i),
680 rtex->surface.stencil_level[i].nblk_x,
681 rtex->surface.stencil_level[i].nblk_y,
682 rtex->surface.stencil_level[i].nblk_z,
683 rtex->surface.stencil_level[i].pitch_bytes,
684 rtex->surface.stencil_level[i].mode);
685 }
686 }
687 }
688 return rtex;
689 }
690
691 static unsigned r600_choose_tiling(struct r600_common_screen *rscreen,
692 const struct pipe_resource *templ)
693 {
694 const struct util_format_description *desc = util_format_description(templ->format);
695
696 /* MSAA resources must be 2D tiled. */
697 if (templ->nr_samples > 1)
698 return RADEON_SURF_MODE_2D;
699
700 /* Transfer resources should be linear. */
701 if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
702 return RADEON_SURF_MODE_LINEAR_ALIGNED;
703
704 /* Handle common candidates for the linear mode.
705 * Compressed textures must always be tiled. */
706 if (!(templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) &&
707 !util_format_is_compressed(templ->format)) {
708 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600-Cayman. */
709 if (rscreen->chip_class <= CAYMAN &&
710 desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
711 return RADEON_SURF_MODE_LINEAR_ALIGNED;
712
713 /* Cursors are linear on SI.
714 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
715 if (rscreen->chip_class >= SI &&
716 (templ->bind & PIPE_BIND_CURSOR))
717 return RADEON_SURF_MODE_LINEAR_ALIGNED;
718
719 if (templ->bind & PIPE_BIND_LINEAR)
720 return RADEON_SURF_MODE_LINEAR_ALIGNED;
721
722 /* Textures with a very small height are recommended to be linear. */
723 if (templ->target == PIPE_TEXTURE_1D ||
724 templ->target == PIPE_TEXTURE_1D_ARRAY ||
725 templ->height0 <= 4)
726 return RADEON_SURF_MODE_LINEAR_ALIGNED;
727
728 /* Textures likely to be mapped often. */
729 if (templ->usage == PIPE_USAGE_STAGING ||
730 templ->usage == PIPE_USAGE_STREAM)
731 return RADEON_SURF_MODE_LINEAR_ALIGNED;
732 }
733
734 /* Make small textures 1D tiled. */
735 if (templ->width0 <= 16 || templ->height0 <= 16)
736 return RADEON_SURF_MODE_1D;
737
738 /* The allocator will switch to 1D if needed. */
739 return RADEON_SURF_MODE_2D;
740 }
741
742 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
743 const struct pipe_resource *templ)
744 {
745 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
746 struct radeon_surface surface = {0};
747 int r;
748
749 r = r600_init_surface(rscreen, &surface, templ,
750 r600_choose_tiling(rscreen, templ),
751 templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
752 if (r) {
753 return NULL;
754 }
755 r = rscreen->ws->surface_best(rscreen->ws, &surface);
756 if (r) {
757 return NULL;
758 }
759 return (struct pipe_resource *)r600_texture_create_object(screen, templ,
760 0, NULL, &surface);
761 }
762
763 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
764 const struct pipe_resource *templ,
765 struct winsys_handle *whandle)
766 {
767 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
768 struct pb_buffer *buf = NULL;
769 unsigned stride = 0;
770 unsigned array_mode;
771 enum radeon_bo_layout micro, macro;
772 struct radeon_surface surface;
773 bool scanout;
774 int r;
775
776 /* Support only 2D textures without mipmaps */
777 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
778 templ->depth0 != 1 || templ->last_level != 0)
779 return NULL;
780
781 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
782 if (!buf)
783 return NULL;
784
785 rscreen->ws->buffer_get_tiling(buf, &micro, &macro,
786 &surface.bankw, &surface.bankh,
787 &surface.tile_split,
788 &surface.stencil_tile_split,
789 &surface.mtilea, &scanout);
790
791 if (macro == RADEON_LAYOUT_TILED)
792 array_mode = RADEON_SURF_MODE_2D;
793 else if (micro == RADEON_LAYOUT_TILED)
794 array_mode = RADEON_SURF_MODE_1D;
795 else
796 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
797
798 r = r600_init_surface(rscreen, &surface, templ, array_mode, false);
799 if (r) {
800 return NULL;
801 }
802
803 if (scanout)
804 surface.flags |= RADEON_SURF_SCANOUT;
805
806 return (struct pipe_resource *)r600_texture_create_object(screen, templ,
807 stride, buf, &surface);
808 }
809
810 bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
811 struct pipe_resource *texture,
812 struct r600_texture **staging)
813 {
814 struct r600_texture *rtex = (struct r600_texture*)texture;
815 struct pipe_resource resource;
816 struct r600_texture **flushed_depth_texture = staging ?
817 staging : &rtex->flushed_depth_texture;
818
819 if (!staging && rtex->flushed_depth_texture)
820 return true; /* it's ready */
821
822 resource.target = texture->target;
823 resource.format = texture->format;
824 resource.width0 = texture->width0;
825 resource.height0 = texture->height0;
826 resource.depth0 = texture->depth0;
827 resource.array_size = texture->array_size;
828 resource.last_level = texture->last_level;
829 resource.nr_samples = texture->nr_samples;
830 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
831 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
832 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
833
834 if (staging)
835 resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
836
837 *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
838 if (*flushed_depth_texture == NULL) {
839 R600_ERR("failed to create temporary texture to hold flushed depth\n");
840 return false;
841 }
842
843 (*flushed_depth_texture)->is_flushing_texture = TRUE;
844 (*flushed_depth_texture)->non_disp_tiling = false;
845 return true;
846 }
847
848 /**
849 * Initialize the pipe_resource descriptor to be of the same size as the box,
850 * which is supposed to hold a subregion of the texture "orig" at the given
851 * mipmap level.
852 */
853 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
854 struct pipe_resource *orig,
855 const struct pipe_box *box,
856 unsigned level, unsigned flags)
857 {
858 memset(res, 0, sizeof(*res));
859 res->format = orig->format;
860 res->width0 = box->width;
861 res->height0 = box->height;
862 res->depth0 = 1;
863 res->array_size = 1;
864 res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
865 res->flags = flags;
866
867 /* We must set the correct texture target and dimensions for a 3D box. */
868 if (box->depth > 1 && util_max_layer(orig, level) > 0)
869 res->target = orig->target;
870 else
871 res->target = PIPE_TEXTURE_2D;
872
873 switch (res->target) {
874 case PIPE_TEXTURE_1D_ARRAY:
875 case PIPE_TEXTURE_2D_ARRAY:
876 case PIPE_TEXTURE_CUBE_ARRAY:
877 res->array_size = box->depth;
878 break;
879 case PIPE_TEXTURE_3D:
880 res->depth0 = box->depth;
881 break;
882 default:;
883 }
884 }
885
886 static void *r600_texture_transfer_map(struct pipe_context *ctx,
887 struct pipe_resource *texture,
888 unsigned level,
889 unsigned usage,
890 const struct pipe_box *box,
891 struct pipe_transfer **ptransfer)
892 {
893 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
894 struct r600_texture *rtex = (struct r600_texture*)texture;
895 struct r600_transfer *trans;
896 boolean use_staging_texture = FALSE;
897 struct r600_resource *buf;
898 unsigned offset = 0;
899 char *map;
900
901 /* We cannot map a tiled texture directly because the data is
902 * in a different order, therefore we do detiling using a blit.
903 *
904 * Also, use a temporary in GTT memory for read transfers, as
905 * the CPU is much happier reading out of cached system memory
906 * than uncached VRAM.
907 */
908 if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D)
909 use_staging_texture = TRUE;
910
911 /* Untiled buffers in VRAM, which is slow for CPU reads and writes */
912 if (!(usage & PIPE_TRANSFER_MAP_DIRECTLY) &&
913 (rtex->resource.domains == RADEON_DOMAIN_VRAM)) {
914 use_staging_texture = TRUE;
915 }
916
917 /* Use a staging texture for uploads if the underlying BO is busy. */
918 if (!(usage & PIPE_TRANSFER_READ) &&
919 (r600_rings_is_buffer_referenced(rctx, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
920 rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) {
921 use_staging_texture = TRUE;
922 }
923
924 if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) {
925 use_staging_texture = FALSE;
926 }
927
928 if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) {
929 return NULL;
930 }
931
932 trans = CALLOC_STRUCT(r600_transfer);
933 if (trans == NULL)
934 return NULL;
935 trans->transfer.resource = texture;
936 trans->transfer.level = level;
937 trans->transfer.usage = usage;
938 trans->transfer.box = *box;
939
940 if (rtex->is_depth) {
941 struct r600_texture *staging_depth;
942
943 if (rtex->resource.b.b.nr_samples > 1) {
944 /* MSAA depth buffers need to be converted to single sample buffers.
945 *
946 * Mapping MSAA depth buffers can occur if ReadPixels is called
947 * with a multisample GLX visual.
948 *
949 * First downsample the depth buffer to a temporary texture,
950 * then decompress the temporary one to staging.
951 *
952 * Only the region being mapped is transfered.
953 */
954 struct pipe_resource resource;
955
956 r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
957
958 if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
959 R600_ERR("failed to create temporary texture to hold untiled copy\n");
960 FREE(trans);
961 return NULL;
962 }
963
964 if (usage & PIPE_TRANSFER_READ) {
965 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
966
967 r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
968 rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
969 0, 0, 0, box->depth, 0, 0);
970 pipe_resource_reference((struct pipe_resource**)&temp, NULL);
971 }
972 }
973 else {
974 /* XXX: only readback the rectangle which is being mapped? */
975 /* XXX: when discard is true, no need to read back from depth texture */
976 if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
977 R600_ERR("failed to create temporary texture to hold untiled copy\n");
978 FREE(trans);
979 return NULL;
980 }
981
982 rctx->blit_decompress_depth(ctx, rtex, staging_depth,
983 level, level,
984 box->z, box->z + box->depth - 1,
985 0, 0);
986
987 offset = r600_texture_get_offset(staging_depth, level, box);
988 }
989
990 trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
991 trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
992 trans->staging = (struct r600_resource*)staging_depth;
993 } else if (use_staging_texture) {
994 struct pipe_resource resource;
995 struct r600_texture *staging;
996
997 r600_init_temp_resource_from_box(&resource, texture, box, level,
998 R600_RESOURCE_FLAG_TRANSFER);
999
1000 /* Create the temporary texture. */
1001 staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1002 if (staging == NULL) {
1003 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1004 FREE(trans);
1005 return NULL;
1006 }
1007 trans->staging = &staging->resource;
1008 trans->transfer.stride = staging->surface.level[0].pitch_bytes;
1009 trans->transfer.layer_stride = staging->surface.level[0].slice_size;
1010 if (usage & PIPE_TRANSFER_READ) {
1011 r600_copy_to_staging_texture(ctx, trans);
1012 }
1013 } else {
1014 /* the resource is mapped directly */
1015 trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
1016 trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
1017 offset = r600_texture_get_offset(rtex, level, box);
1018 }
1019
1020 if (trans->staging) {
1021 buf = trans->staging;
1022 } else {
1023 buf = &rtex->resource;
1024 }
1025
1026 if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
1027 pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
1028 FREE(trans);
1029 return NULL;
1030 }
1031
1032 *ptransfer = &trans->transfer;
1033 return map + offset;
1034 }
1035
1036 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
1037 struct pipe_transfer* transfer)
1038 {
1039 struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1040 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1041 struct radeon_winsys_cs_handle *buf;
1042 struct pipe_resource *texture = transfer->resource;
1043 struct r600_texture *rtex = (struct r600_texture*)texture;
1044
1045 if (rtransfer->staging) {
1046 buf = rtransfer->staging->cs_buf;
1047 } else {
1048 buf = r600_resource(transfer->resource)->cs_buf;
1049 }
1050 rctx->ws->buffer_unmap(buf);
1051
1052 if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
1053 if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1054 ctx->resource_copy_region(ctx, texture, transfer->level,
1055 transfer->box.x, transfer->box.y, transfer->box.z,
1056 &rtransfer->staging->b.b, transfer->level,
1057 &transfer->box);
1058 } else {
1059 r600_copy_from_staging_texture(ctx, rtransfer);
1060 }
1061 }
1062
1063 if (rtransfer->staging)
1064 pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
1065
1066 FREE(transfer);
1067 }
1068
1069 static const struct u_resource_vtbl r600_texture_vtbl =
1070 {
1071 NULL, /* get_handle */
1072 r600_texture_destroy, /* resource_destroy */
1073 r600_texture_transfer_map, /* transfer_map */
1074 NULL, /* transfer_flush_region */
1075 r600_texture_transfer_unmap, /* transfer_unmap */
1076 NULL /* transfer_inline_write */
1077 };
1078
1079 void r600_init_texture_functions(struct r600_common_screen *rscreen)
1080 {
1081 rscreen->b.resource_from_handle = r600_texture_from_handle;
1082 rscreen->b.resource_get_handle = r600_texture_get_handle;
1083 }