gallium/radeon: stop using PIPE_BIND_CUSTOM
[mesa.git] / src / gallium / drivers / radeon / r600_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 * Corbin Simpson
26 */
27 #include "r600_pipe_common.h"
28 #include "r600_cs.h"
29 #include "r600_query.h"
30 #include "util/u_format.h"
31 #include "util/u_memory.h"
32 #include "util/u_pack_color.h"
33 #include "util/u_surface.h"
34 #include "os/os_time.h"
35 #include <errno.h>
36 #include <inttypes.h>
37
38 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
39 struct r600_texture *rtex);
40 static enum radeon_surf_mode
41 r600_choose_tiling(struct r600_common_screen *rscreen,
42 const struct pipe_resource *templ);
43
44
45 bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
46 struct r600_texture *rdst,
47 unsigned dst_level, unsigned dstx,
48 unsigned dsty, unsigned dstz,
49 struct r600_texture *rsrc,
50 unsigned src_level,
51 const struct pipe_box *src_box)
52 {
53 if (!rctx->dma.cs)
54 return false;
55
56 if (util_format_get_blocksizebits(rdst->resource.b.b.format) !=
57 util_format_get_blocksizebits(rsrc->resource.b.b.format))
58 return false;
59
60 /* MSAA: Blits don't exist in the real world. */
61 if (rsrc->resource.b.b.nr_samples > 1 ||
62 rdst->resource.b.b.nr_samples > 1)
63 return false;
64
65 /* Depth-stencil surfaces:
66 * When dst is linear, the DB->CB copy preserves HTILE.
67 * When dst is tiled, the 3D path must be used to update HTILE.
68 */
69 if (rsrc->is_depth || rdst->is_depth)
70 return false;
71
72 /* DCC as:
73 * src: Use the 3D path. DCC decompression is expensive.
74 * dst: Use the 3D path to compress the pixels with DCC.
75 */
76 if ((rsrc->dcc_offset && rsrc->surface.level[src_level].dcc_enabled) ||
77 (rdst->dcc_offset && rdst->surface.level[dst_level].dcc_enabled))
78 return false;
79
80 /* CMASK as:
81 * src: Both texture and SDMA paths need decompression. Use SDMA.
82 * dst: If overwriting the whole texture, discard CMASK and use
83 * SDMA. Otherwise, use the 3D path.
84 */
85 if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
86 /* The CMASK clear is only enabled for the first level. */
87 assert(dst_level == 0);
88 if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
89 dstx, dsty, dstz, src_box->width,
90 src_box->height, src_box->depth))
91 return false;
92
93 r600_texture_discard_cmask(rctx->screen, rdst);
94 }
95
96 /* All requirements are met. Prepare textures for SDMA. */
97 if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
98 rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
99
100 assert(!(rsrc->dirty_level_mask & (1 << src_level)));
101 assert(!(rdst->dirty_level_mask & (1 << dst_level)));
102
103 return true;
104 }
105
106 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
107 static void r600_copy_region_with_blit(struct pipe_context *pipe,
108 struct pipe_resource *dst,
109 unsigned dst_level,
110 unsigned dstx, unsigned dsty, unsigned dstz,
111 struct pipe_resource *src,
112 unsigned src_level,
113 const struct pipe_box *src_box)
114 {
115 struct pipe_blit_info blit;
116
117 memset(&blit, 0, sizeof(blit));
118 blit.src.resource = src;
119 blit.src.format = src->format;
120 blit.src.level = src_level;
121 blit.src.box = *src_box;
122 blit.dst.resource = dst;
123 blit.dst.format = dst->format;
124 blit.dst.level = dst_level;
125 blit.dst.box.x = dstx;
126 blit.dst.box.y = dsty;
127 blit.dst.box.z = dstz;
128 blit.dst.box.width = src_box->width;
129 blit.dst.box.height = src_box->height;
130 blit.dst.box.depth = src_box->depth;
131 blit.mask = util_format_get_mask(src->format) &
132 util_format_get_mask(dst->format);
133 blit.filter = PIPE_TEX_FILTER_NEAREST;
134
135 if (blit.mask) {
136 pipe->blit(pipe, &blit);
137 }
138 }
139
140 /* Copy from a full GPU texture to a transfer's staging one. */
141 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
142 {
143 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
144 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
145 struct pipe_resource *dst = &rtransfer->staging->b.b;
146 struct pipe_resource *src = transfer->resource;
147
148 if (src->nr_samples > 1) {
149 r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
150 src, transfer->level, &transfer->box);
151 return;
152 }
153
154 rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
155 &transfer->box);
156 }
157
158 /* Copy from a transfer's staging texture to a full GPU one. */
159 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
160 {
161 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
162 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
163 struct pipe_resource *dst = transfer->resource;
164 struct pipe_resource *src = &rtransfer->staging->b.b;
165 struct pipe_box sbox;
166
167 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
168
169 if (dst->nr_samples > 1) {
170 r600_copy_region_with_blit(ctx, dst, transfer->level,
171 transfer->box.x, transfer->box.y, transfer->box.z,
172 src, 0, &sbox);
173 return;
174 }
175
176 rctx->dma_copy(ctx, dst, transfer->level,
177 transfer->box.x, transfer->box.y, transfer->box.z,
178 src, 0, &sbox);
179 }
180
181 static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
182 const struct pipe_box *box)
183 {
184 enum pipe_format format = rtex->resource.b.b.format;
185
186 return rtex->surface.level[level].offset +
187 box->z * rtex->surface.level[level].slice_size +
188 box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes +
189 box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
190 }
191
192 static int r600_init_surface(struct r600_common_screen *rscreen,
193 struct radeon_surf *surface,
194 const struct pipe_resource *ptex,
195 enum radeon_surf_mode array_mode,
196 unsigned pitch_in_bytes_override,
197 unsigned offset,
198 bool is_imported,
199 bool is_scanout,
200 bool is_flushed_depth,
201 bool tc_compatible_htile)
202 {
203 const struct util_format_description *desc =
204 util_format_description(ptex->format);
205 bool is_depth, is_stencil;
206 int r;
207 unsigned i, bpe, flags = 0;
208
209 is_depth = util_format_has_depth(desc);
210 is_stencil = util_format_has_stencil(desc);
211
212 if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
213 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
214 bpe = 4; /* stencil is allocated separately on evergreen */
215 } else {
216 bpe = util_format_get_blocksize(ptex->format);
217 /* align byte per element on dword */
218 if (bpe == 3) {
219 bpe = 4;
220 }
221 }
222
223 if (!is_flushed_depth && is_depth) {
224 flags |= RADEON_SURF_ZBUFFER;
225
226 if (tc_compatible_htile &&
227 array_mode == RADEON_SURF_MODE_2D) {
228 /* TC-compatible HTILE only supports Z32_FLOAT.
229 * Promote Z16 to Z32. DB->CB copies will convert
230 * the format for transfers.
231 */
232 bpe = 4;
233 flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
234 }
235
236 if (is_stencil)
237 flags |= RADEON_SURF_SBUFFER;
238 }
239
240 if (rscreen->chip_class >= VI &&
241 (ptex->flags & R600_RESOURCE_FLAG_DISABLE_DCC ||
242 ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT))
243 flags |= RADEON_SURF_DISABLE_DCC;
244
245 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
246 /* This should catch bugs in gallium users setting incorrect flags. */
247 assert(ptex->nr_samples <= 1 &&
248 ptex->array_size == 1 &&
249 ptex->depth0 == 1 &&
250 ptex->last_level == 0 &&
251 !(flags & RADEON_SURF_Z_OR_SBUFFER));
252
253 flags |= RADEON_SURF_SCANOUT;
254 }
255
256 if (is_imported)
257 flags |= RADEON_SURF_IMPORTED;
258
259 r = rscreen->ws->surface_init(rscreen->ws, ptex, flags, bpe,
260 array_mode, surface);
261 if (r) {
262 return r;
263 }
264
265 if (pitch_in_bytes_override && pitch_in_bytes_override != surface->level[0].pitch_bytes) {
266 /* old ddx on evergreen over estimate alignment for 1d, only 1 level
267 * for those
268 */
269 surface->level[0].nblk_x = pitch_in_bytes_override / bpe;
270 surface->level[0].pitch_bytes = pitch_in_bytes_override;
271 surface->level[0].slice_size = pitch_in_bytes_override * surface->level[0].nblk_y;
272 }
273
274 if (offset) {
275 for (i = 0; i < ARRAY_SIZE(surface->level); ++i)
276 surface->level[i].offset += offset;
277 }
278 return 0;
279 }
280
281 static void r600_texture_init_metadata(struct r600_texture *rtex,
282 struct radeon_bo_metadata *metadata)
283 {
284 struct radeon_surf *surface = &rtex->surface;
285
286 memset(metadata, 0, sizeof(*metadata));
287 metadata->microtile = surface->level[0].mode >= RADEON_SURF_MODE_1D ?
288 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
289 metadata->macrotile = surface->level[0].mode >= RADEON_SURF_MODE_2D ?
290 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
291 metadata->pipe_config = surface->pipe_config;
292 metadata->bankw = surface->bankw;
293 metadata->bankh = surface->bankh;
294 metadata->tile_split = surface->tile_split;
295 metadata->mtilea = surface->mtilea;
296 metadata->num_banks = surface->num_banks;
297 metadata->stride = surface->level[0].pitch_bytes;
298 metadata->scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
299 }
300
301 static void r600_dirty_all_framebuffer_states(struct r600_common_screen *rscreen)
302 {
303 p_atomic_inc(&rscreen->dirty_fb_counter);
304 }
305
306 static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
307 struct r600_texture *rtex)
308 {
309 struct r600_common_screen *rscreen = rctx->screen;
310 struct pipe_context *ctx = &rctx->b;
311
312 if (ctx == rscreen->aux_context)
313 pipe_mutex_lock(rscreen->aux_context_lock);
314
315 ctx->flush_resource(ctx, &rtex->resource.b.b);
316 ctx->flush(ctx, NULL, 0);
317
318 if (ctx == rscreen->aux_context)
319 pipe_mutex_unlock(rscreen->aux_context_lock);
320 }
321
322 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
323 struct r600_texture *rtex)
324 {
325 if (!rtex->cmask.size)
326 return;
327
328 assert(rtex->resource.b.b.nr_samples <= 1);
329
330 /* Disable CMASK. */
331 memset(&rtex->cmask, 0, sizeof(rtex->cmask));
332 rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
333 rtex->dirty_level_mask = 0;
334
335 if (rscreen->chip_class >= SI)
336 rtex->cb_color_info &= ~SI_S_028C70_FAST_CLEAR(1);
337 else
338 rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
339
340 if (rtex->cmask_buffer != &rtex->resource)
341 r600_resource_reference(&rtex->cmask_buffer, NULL);
342
343 /* Notify all contexts about the change. */
344 r600_dirty_all_framebuffer_states(rscreen);
345 p_atomic_inc(&rscreen->compressed_colortex_counter);
346 }
347
348 static bool r600_can_disable_dcc(struct r600_texture *rtex)
349 {
350 /* We can't disable DCC if it can be written by another process. */
351 return rtex->dcc_offset &&
352 (!rtex->resource.is_shared ||
353 !(rtex->resource.external_usage & PIPE_HANDLE_USAGE_WRITE));
354 }
355
356 static bool r600_texture_discard_dcc(struct r600_common_screen *rscreen,
357 struct r600_texture *rtex)
358 {
359 if (!r600_can_disable_dcc(rtex))
360 return false;
361
362 assert(rtex->dcc_separate_buffer == NULL);
363
364 /* Disable DCC. */
365 rtex->dcc_offset = 0;
366
367 /* Notify all contexts about the change. */
368 r600_dirty_all_framebuffer_states(rscreen);
369 return true;
370 }
371
372 /**
373 * Disable DCC for the texture. (first decompress, then discard metadata).
374 *
375 * There is unresolved multi-context synchronization issue between
376 * screen::aux_context and the current context. If applications do this with
377 * multiple contexts, it's already undefined behavior for them and we don't
378 * have to worry about that. The scenario is:
379 *
380 * If context 1 disables DCC and context 2 has queued commands that write
381 * to the texture via CB with DCC enabled, and the order of operations is
382 * as follows:
383 * context 2 queues draw calls rendering to the texture, but doesn't flush
384 * context 1 disables DCC and flushes
385 * context 1 & 2 reset descriptors and FB state
386 * context 2 flushes (new compressed tiles written by the draw calls)
387 * context 1 & 2 read garbage, because DCC is disabled, yet there are
388 * compressed tiled
389 *
390 * \param rctx the current context if you have one, or rscreen->aux_context
391 * if you don't.
392 */
393 bool r600_texture_disable_dcc(struct r600_common_context *rctx,
394 struct r600_texture *rtex)
395 {
396 struct r600_common_screen *rscreen = rctx->screen;
397
398 if (!r600_can_disable_dcc(rtex))
399 return false;
400
401 if (&rctx->b == rscreen->aux_context)
402 pipe_mutex_lock(rscreen->aux_context_lock);
403
404 /* Decompress DCC. */
405 rctx->decompress_dcc(&rctx->b, rtex);
406 rctx->b.flush(&rctx->b, NULL, 0);
407
408 if (&rctx->b == rscreen->aux_context)
409 pipe_mutex_unlock(rscreen->aux_context_lock);
410
411 return r600_texture_discard_dcc(rscreen, rtex);
412 }
413
414 static void r600_degrade_tile_mode_to_linear(struct r600_common_context *rctx,
415 struct r600_texture *rtex,
416 bool invalidate_storage)
417 {
418 struct pipe_screen *screen = rctx->b.screen;
419 struct r600_texture *new_tex;
420 struct pipe_resource templ = rtex->resource.b.b;
421 unsigned i;
422
423 templ.bind |= PIPE_BIND_LINEAR;
424
425 /* r600g doesn't react to dirty_tex_descriptor_counter */
426 if (rctx->chip_class < SI)
427 return;
428
429 if (rtex->resource.is_shared ||
430 rtex->surface.level[0].mode == RADEON_SURF_MODE_LINEAR_ALIGNED)
431 return;
432
433 /* This fails with MSAA, depth, and compressed textures. */
434 if (r600_choose_tiling(rctx->screen, &templ) !=
435 RADEON_SURF_MODE_LINEAR_ALIGNED)
436 return;
437
438 new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
439 if (!new_tex)
440 return;
441
442 /* Copy the pixels to the new texture. */
443 if (!invalidate_storage) {
444 for (i = 0; i <= templ.last_level; i++) {
445 struct pipe_box box;
446
447 u_box_3d(0, 0, 0,
448 u_minify(templ.width0, i), u_minify(templ.height0, i),
449 util_max_layer(&templ, i) + 1, &box);
450
451 rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
452 &rtex->resource.b.b, i, &box);
453 }
454 }
455
456 r600_texture_discard_cmask(rctx->screen, rtex);
457 r600_texture_discard_dcc(rctx->screen, rtex);
458
459 /* Replace the structure fields of rtex. */
460 rtex->resource.b.b.bind = templ.bind;
461 pb_reference(&rtex->resource.buf, new_tex->resource.buf);
462 rtex->resource.gpu_address = new_tex->resource.gpu_address;
463 rtex->resource.vram_usage = new_tex->resource.vram_usage;
464 rtex->resource.gart_usage = new_tex->resource.gart_usage;
465 rtex->resource.bo_size = new_tex->resource.bo_size;
466 rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
467 rtex->resource.domains = new_tex->resource.domains;
468 rtex->resource.flags = new_tex->resource.flags;
469 rtex->size = new_tex->size;
470 rtex->surface = new_tex->surface;
471 rtex->non_disp_tiling = new_tex->non_disp_tiling;
472 rtex->cb_color_info = new_tex->cb_color_info;
473 rtex->cmask = new_tex->cmask; /* needed even without CMASK */
474
475 assert(!rtex->htile_buffer);
476 assert(!rtex->cmask.size);
477 assert(!rtex->fmask.size);
478 assert(!rtex->dcc_offset);
479 assert(!rtex->is_depth);
480
481 r600_texture_reference(&new_tex, NULL);
482
483 r600_dirty_all_framebuffer_states(rctx->screen);
484 p_atomic_inc(&rctx->screen->dirty_tex_descriptor_counter);
485 }
486
487 static boolean r600_texture_get_handle(struct pipe_screen* screen,
488 struct pipe_context *ctx,
489 struct pipe_resource *resource,
490 struct winsys_handle *whandle,
491 unsigned usage)
492 {
493 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
494 struct r600_common_context *rctx = (struct r600_common_context*)
495 (ctx ? ctx : rscreen->aux_context);
496 struct r600_resource *res = (struct r600_resource*)resource;
497 struct r600_texture *rtex = (struct r600_texture*)resource;
498 struct radeon_bo_metadata metadata;
499 bool update_metadata = false;
500
501 /* This is not supported now, but it might be required for OpenCL
502 * interop in the future.
503 */
504 if (resource->target != PIPE_BUFFER &&
505 (resource->nr_samples > 1 || rtex->is_depth))
506 return false;
507
508 if (resource->target != PIPE_BUFFER) {
509 /* Since shader image stores don't support DCC on VI,
510 * disable it for external clients that want write
511 * access.
512 */
513 if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
514 if (r600_texture_disable_dcc(rctx, rtex))
515 update_metadata = true;
516 }
517
518 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
519 (rtex->cmask.size || rtex->dcc_offset)) {
520 /* Eliminate fast clear (both CMASK and DCC) */
521 r600_eliminate_fast_color_clear(rctx, rtex);
522
523 /* Disable CMASK if flush_resource isn't going
524 * to be called.
525 */
526 if (rtex->cmask.size)
527 r600_texture_discard_cmask(rscreen, rtex);
528 }
529
530 /* Set metadata. */
531 if (!res->is_shared || update_metadata) {
532 r600_texture_init_metadata(rtex, &metadata);
533 if (rscreen->query_opaque_metadata)
534 rscreen->query_opaque_metadata(rscreen, rtex,
535 &metadata);
536
537 rscreen->ws->buffer_set_metadata(res->buf, &metadata);
538 }
539 }
540
541 if (res->is_shared) {
542 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
543 * doesn't set it.
544 */
545 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
546 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
547 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
548 } else {
549 res->is_shared = true;
550 res->external_usage = usage;
551 }
552
553 return rscreen->ws->buffer_get_handle(res->buf,
554 rtex->surface.level[0].pitch_bytes,
555 rtex->surface.level[0].offset,
556 rtex->surface.level[0].slice_size,
557 whandle);
558 }
559
560 static void r600_texture_destroy(struct pipe_screen *screen,
561 struct pipe_resource *ptex)
562 {
563 struct r600_texture *rtex = (struct r600_texture*)ptex;
564 struct r600_resource *resource = &rtex->resource;
565
566 r600_texture_reference(&rtex->flushed_depth_texture, NULL);
567
568 r600_resource_reference(&rtex->htile_buffer, NULL);
569 if (rtex->cmask_buffer != &rtex->resource) {
570 r600_resource_reference(&rtex->cmask_buffer, NULL);
571 }
572 pb_reference(&resource->buf, NULL);
573 r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
574 r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
575 FREE(rtex);
576 }
577
578 static const struct u_resource_vtbl r600_texture_vtbl;
579
580 /* The number of samples can be specified independently of the texture. */
581 void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
582 struct r600_texture *rtex,
583 unsigned nr_samples,
584 struct r600_fmask_info *out)
585 {
586 /* FMASK is allocated like an ordinary texture. */
587 struct pipe_resource templ = rtex->resource.b.b;
588 struct radeon_surf fmask = {};
589 unsigned flags, bpe;
590
591 memset(out, 0, sizeof(*out));
592
593 templ.nr_samples = 1;
594 flags = rtex->surface.flags | RADEON_SURF_FMASK;
595
596 if (rscreen->chip_class <= CAYMAN) {
597 /* Use the same parameters and tile mode. */
598 fmask.bankw = rtex->surface.bankw;
599 fmask.bankh = rtex->surface.bankh;
600 fmask.mtilea = rtex->surface.mtilea;
601 fmask.tile_split = rtex->surface.tile_split;
602
603 if (nr_samples <= 4)
604 fmask.bankh = 4;
605 }
606
607 switch (nr_samples) {
608 case 2:
609 case 4:
610 bpe = 1;
611 break;
612 case 8:
613 bpe = 4;
614 break;
615 default:
616 R600_ERR("Invalid sample count for FMASK allocation.\n");
617 return;
618 }
619
620 /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
621 * This can be fixed by writing a separate FMASK allocator specifically
622 * for R600-R700 asics. */
623 if (rscreen->chip_class <= R700) {
624 bpe *= 2;
625 }
626
627 if (rscreen->ws->surface_init(rscreen->ws, &templ, flags, bpe,
628 RADEON_SURF_MODE_2D, &fmask)) {
629 R600_ERR("Got error in surface_init while allocating FMASK.\n");
630 return;
631 }
632
633 assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
634
635 out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64;
636 if (out->slice_tile_max)
637 out->slice_tile_max -= 1;
638
639 out->tile_mode_index = fmask.tiling_index[0];
640 out->pitch_in_pixels = fmask.level[0].nblk_x;
641 out->bank_height = fmask.bankh;
642 out->alignment = MAX2(256, fmask.surf_alignment);
643 out->size = fmask.surf_size;
644 }
645
646 static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
647 struct r600_texture *rtex)
648 {
649 r600_texture_get_fmask_info(rscreen, rtex,
650 rtex->resource.b.b.nr_samples, &rtex->fmask);
651
652 rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
653 rtex->size = rtex->fmask.offset + rtex->fmask.size;
654 }
655
656 void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
657 struct r600_texture *rtex,
658 struct r600_cmask_info *out)
659 {
660 unsigned cmask_tile_width = 8;
661 unsigned cmask_tile_height = 8;
662 unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
663 unsigned element_bits = 4;
664 unsigned cmask_cache_bits = 1024;
665 unsigned num_pipes = rscreen->info.num_tile_pipes;
666 unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
667
668 unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
669 unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
670 unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
671 unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
672 unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
673
674 unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
675 unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
676
677 unsigned base_align = num_pipes * pipe_interleave_bytes;
678 unsigned slice_bytes =
679 ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
680
681 assert(macro_tile_width % 128 == 0);
682 assert(macro_tile_height % 128 == 0);
683
684 out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
685 out->alignment = MAX2(256, base_align);
686 out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
687 align(slice_bytes, base_align);
688 }
689
690 static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
691 struct r600_texture *rtex,
692 struct r600_cmask_info *out)
693 {
694 unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
695 unsigned num_pipes = rscreen->info.num_tile_pipes;
696 unsigned cl_width, cl_height;
697
698 switch (num_pipes) {
699 case 2:
700 cl_width = 32;
701 cl_height = 16;
702 break;
703 case 4:
704 cl_width = 32;
705 cl_height = 32;
706 break;
707 case 8:
708 cl_width = 64;
709 cl_height = 32;
710 break;
711 case 16: /* Hawaii */
712 cl_width = 64;
713 cl_height = 64;
714 break;
715 default:
716 assert(0);
717 return;
718 }
719
720 unsigned base_align = num_pipes * pipe_interleave_bytes;
721
722 unsigned width = align(rtex->resource.b.b.width0, cl_width*8);
723 unsigned height = align(rtex->resource.b.b.height0, cl_height*8);
724 unsigned slice_elements = (width * height) / (8*8);
725
726 /* Each element of CMASK is a nibble. */
727 unsigned slice_bytes = slice_elements / 2;
728
729 out->slice_tile_max = (width * height) / (128*128);
730 if (out->slice_tile_max)
731 out->slice_tile_max -= 1;
732
733 out->alignment = MAX2(256, base_align);
734 out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
735 align(slice_bytes, base_align);
736 }
737
738 static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
739 struct r600_texture *rtex)
740 {
741 if (rscreen->chip_class >= SI) {
742 si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
743 } else {
744 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
745 }
746
747 rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
748 rtex->size = rtex->cmask.offset + rtex->cmask.size;
749
750 if (rscreen->chip_class >= SI)
751 rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
752 else
753 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
754 }
755
756 static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
757 struct r600_texture *rtex)
758 {
759 if (rtex->cmask_buffer)
760 return;
761
762 assert(rtex->cmask.size == 0);
763
764 if (rscreen->chip_class >= SI) {
765 si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
766 } else {
767 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
768 }
769
770 rtex->cmask_buffer = (struct r600_resource *)
771 r600_aligned_buffer_create(&rscreen->b, 0, PIPE_USAGE_DEFAULT,
772 rtex->cmask.size,
773 rtex->cmask.alignment);
774 if (rtex->cmask_buffer == NULL) {
775 rtex->cmask.size = 0;
776 return;
777 }
778
779 /* update colorbuffer state bits */
780 rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
781
782 if (rscreen->chip_class >= SI)
783 rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
784 else
785 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
786
787 p_atomic_inc(&rscreen->compressed_colortex_counter);
788 }
789
790 static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
791 struct r600_texture *rtex)
792 {
793 unsigned cl_width, cl_height, width, height;
794 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
795 unsigned num_pipes = rscreen->info.num_tile_pipes;
796
797 rtex->surface.htile_size = 0;
798
799 if (rscreen->chip_class <= EVERGREEN &&
800 rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
801 return;
802
803 /* HW bug on R6xx. */
804 if (rscreen->chip_class == R600 &&
805 (rtex->resource.b.b.width0 > 7680 ||
806 rtex->resource.b.b.height0 > 7680))
807 return;
808
809 /* HTILE is broken with 1D tiling on old kernels and CIK. */
810 if (rscreen->chip_class >= CIK &&
811 rtex->surface.level[0].mode == RADEON_SURF_MODE_1D &&
812 rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 38)
813 return;
814
815 /* Overalign HTILE on P2 configs to work around GPU hangs in
816 * piglit/depthstencil-render-miplevels 585.
817 *
818 * This has been confirmed to help Kabini & Stoney, where the hangs
819 * are always reproducible. I think I have seen the test hang
820 * on Carrizo too, though it was very rare there.
821 */
822 if (rscreen->chip_class >= CIK && num_pipes < 4)
823 num_pipes = 4;
824
825 switch (num_pipes) {
826 case 1:
827 cl_width = 32;
828 cl_height = 16;
829 break;
830 case 2:
831 cl_width = 32;
832 cl_height = 32;
833 break;
834 case 4:
835 cl_width = 64;
836 cl_height = 32;
837 break;
838 case 8:
839 cl_width = 64;
840 cl_height = 64;
841 break;
842 case 16:
843 cl_width = 128;
844 cl_height = 64;
845 break;
846 default:
847 assert(0);
848 return;
849 }
850
851 width = align(rtex->resource.b.b.width0, cl_width * 8);
852 height = align(rtex->resource.b.b.height0, cl_height * 8);
853
854 slice_elements = (width * height) / (8 * 8);
855 slice_bytes = slice_elements * 4;
856
857 pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
858 base_align = num_pipes * pipe_interleave_bytes;
859
860 rtex->surface.htile_alignment = base_align;
861 rtex->surface.htile_size =
862 (util_max_layer(&rtex->resource.b.b, 0) + 1) *
863 align(slice_bytes, base_align);
864 }
865
866 static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
867 struct r600_texture *rtex)
868 {
869 uint32_t clear_value;
870
871 if (rtex->tc_compatible_htile) {
872 clear_value = 0x0000030F;
873 } else {
874 r600_texture_get_htile_size(rscreen, rtex);
875 clear_value = 0;
876 }
877
878 if (!rtex->surface.htile_size)
879 return;
880
881 rtex->htile_buffer = (struct r600_resource*)
882 r600_aligned_buffer_create(&rscreen->b, 0, PIPE_USAGE_DEFAULT,
883 rtex->surface.htile_size,
884 rtex->surface.htile_alignment);
885 if (rtex->htile_buffer == NULL) {
886 /* this is not a fatal error as we can still keep rendering
887 * without htile buffer */
888 R600_ERR("Failed to create buffer object for htile buffer.\n");
889 } else {
890 r600_screen_clear_buffer(rscreen, &rtex->htile_buffer->b.b,
891 0, rtex->surface.htile_size,
892 clear_value, R600_COHERENCY_NONE);
893 }
894 }
895
896 void r600_print_texture_info(struct r600_texture *rtex, FILE *f)
897 {
898 int i;
899
900 fprintf(f, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
901 "blk_h=%u, array_size=%u, last_level=%u, "
902 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
903 rtex->resource.b.b.width0, rtex->resource.b.b.height0,
904 rtex->resource.b.b.depth0, rtex->surface.blk_w,
905 rtex->surface.blk_h,
906 rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
907 rtex->surface.bpe, rtex->resource.b.b.nr_samples,
908 rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
909
910 fprintf(f, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
911 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
912 rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.bankw,
913 rtex->surface.bankh, rtex->surface.num_banks, rtex->surface.mtilea,
914 rtex->surface.tile_split, rtex->surface.pipe_config,
915 (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
916
917 if (rtex->fmask.size)
918 fprintf(f, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
919 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
920 rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
921 rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
922 rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
923
924 if (rtex->cmask.size)
925 fprintf(f, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
926 "slice_tile_max=%u\n",
927 rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
928 rtex->cmask.slice_tile_max);
929
930 if (rtex->htile_buffer)
931 fprintf(f, " HTile: size=%u, alignment=%u, TC_compatible = %u\n",
932 rtex->htile_buffer->b.b.width0,
933 rtex->htile_buffer->buf->alignment,
934 rtex->tc_compatible_htile);
935
936 if (rtex->dcc_offset) {
937 fprintf(f, " DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
938 rtex->dcc_offset, rtex->surface.dcc_size,
939 rtex->surface.dcc_alignment);
940 for (i = 0; i <= rtex->resource.b.b.last_level; i++)
941 fprintf(f, " DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
942 "fast_clear_size=%"PRIu64"\n",
943 i, rtex->surface.level[i].dcc_enabled,
944 rtex->surface.level[i].dcc_offset,
945 rtex->surface.level[i].dcc_fast_clear_size);
946 }
947
948 for (i = 0; i <= rtex->resource.b.b.last_level; i++)
949 fprintf(f, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
950 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
951 "pitch_bytes=%u, mode=%u, tiling_index = %u\n",
952 i, rtex->surface.level[i].offset,
953 rtex->surface.level[i].slice_size,
954 u_minify(rtex->resource.b.b.width0, i),
955 u_minify(rtex->resource.b.b.height0, i),
956 u_minify(rtex->resource.b.b.depth0, i),
957 rtex->surface.level[i].nblk_x,
958 rtex->surface.level[i].nblk_y,
959 rtex->surface.level[i].pitch_bytes,
960 rtex->surface.level[i].mode,
961 rtex->surface.tiling_index[i]);
962
963 if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
964 fprintf(f, " StencilLayout: tilesplit=%u\n",
965 rtex->surface.stencil_tile_split);
966 for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
967 fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
968 "slice_size=%"PRIu64", npix_x=%u, "
969 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
970 "pitch_bytes=%u, mode=%u, tiling_index = %u\n",
971 i, rtex->surface.stencil_level[i].offset,
972 rtex->surface.stencil_level[i].slice_size,
973 u_minify(rtex->resource.b.b.width0, i),
974 u_minify(rtex->resource.b.b.height0, i),
975 u_minify(rtex->resource.b.b.depth0, i),
976 rtex->surface.stencil_level[i].nblk_x,
977 rtex->surface.stencil_level[i].nblk_y,
978 rtex->surface.stencil_level[i].pitch_bytes,
979 rtex->surface.stencil_level[i].mode,
980 rtex->surface.stencil_tiling_index[i]);
981 }
982 }
983 }
984
985 /* Common processing for r600_texture_create and r600_texture_from_handle */
986 static struct r600_texture *
987 r600_texture_create_object(struct pipe_screen *screen,
988 const struct pipe_resource *base,
989 struct pb_buffer *buf,
990 struct radeon_surf *surface)
991 {
992 struct r600_texture *rtex;
993 struct r600_resource *resource;
994 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
995
996 rtex = CALLOC_STRUCT(r600_texture);
997 if (!rtex)
998 return NULL;
999
1000 resource = &rtex->resource;
1001 resource->b.b = *base;
1002 resource->b.b.next = NULL;
1003 resource->b.vtbl = &r600_texture_vtbl;
1004 pipe_reference_init(&resource->b.b.reference, 1);
1005 resource->b.b.screen = screen;
1006
1007 /* don't include stencil-only formats which we don't support for rendering */
1008 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
1009
1010 rtex->surface = *surface;
1011 rtex->size = rtex->surface.surf_size;
1012
1013 rtex->tc_compatible_htile = rtex->surface.htile_size != 0;
1014 assert(!!(rtex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE) ==
1015 rtex->tc_compatible_htile);
1016
1017 /* TC-compatible HTILE only supports Z32_FLOAT. */
1018 if (rtex->tc_compatible_htile)
1019 rtex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1020 else
1021 rtex->db_render_format = base->format;
1022
1023 /* Tiled depth textures utilize the non-displayable tile order.
1024 * This must be done after r600_setup_surface.
1025 * Applies to R600-Cayman. */
1026 rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
1027 /* Applies to GCN. */
1028 rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
1029
1030 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1031 * between frames, so the only thing that can enable separate DCC
1032 * with DRI2 is multiple slow clears within a frame.
1033 */
1034 rtex->ps_draw_ratio = 0;
1035
1036 if (rtex->is_depth) {
1037 if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
1038 R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
1039 rscreen->chip_class >= EVERGREEN) {
1040 rtex->can_sample_z = !rtex->surface.depth_adjusted;
1041 rtex->can_sample_s = !rtex->surface.stencil_adjusted;
1042 } else {
1043 if (rtex->resource.b.b.nr_samples <= 1 &&
1044 (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
1045 rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
1046 rtex->can_sample_z = true;
1047 }
1048
1049 if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
1050 R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
1051 rtex->db_compatible = true;
1052
1053 if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
1054 r600_texture_allocate_htile(rscreen, rtex);
1055 }
1056 } else {
1057 if (base->nr_samples > 1) {
1058 if (!buf) {
1059 r600_texture_allocate_fmask(rscreen, rtex);
1060 r600_texture_allocate_cmask(rscreen, rtex);
1061 rtex->cmask_buffer = &rtex->resource;
1062 }
1063 if (!rtex->fmask.size || !rtex->cmask.size) {
1064 FREE(rtex);
1065 return NULL;
1066 }
1067 }
1068
1069 /* Shared textures must always set up DCC here.
1070 * If it's not present, it will be disabled by
1071 * apply_opaque_metadata later.
1072 */
1073 if (rtex->surface.dcc_size &&
1074 (buf || !(rscreen->debug_flags & DBG_NO_DCC)) &&
1075 !(rtex->surface.flags & RADEON_SURF_SCANOUT)) {
1076 /* Reserve space for the DCC buffer. */
1077 rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
1078 rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
1079 }
1080 }
1081
1082 /* Now create the backing buffer. */
1083 if (!buf) {
1084 r600_init_resource_fields(rscreen, resource, rtex->size,
1085 rtex->surface.surf_alignment);
1086
1087 resource->flags |= RADEON_FLAG_HANDLE;
1088
1089 if (!r600_alloc_resource(rscreen, resource)) {
1090 FREE(rtex);
1091 return NULL;
1092 }
1093 } else {
1094 resource->buf = buf;
1095 resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
1096 resource->bo_size = buf->size;
1097 resource->bo_alignment = buf->alignment;
1098 resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
1099 if (resource->domains & RADEON_DOMAIN_VRAM)
1100 resource->vram_usage = buf->size;
1101 else if (resource->domains & RADEON_DOMAIN_GTT)
1102 resource->gart_usage = buf->size;
1103 }
1104
1105 if (rtex->cmask.size) {
1106 /* Initialize the cmask to 0xCC (= compressed state). */
1107 r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
1108 rtex->cmask.offset, rtex->cmask.size,
1109 0xCCCCCCCC, R600_COHERENCY_NONE);
1110 }
1111
1112 /* Initialize DCC only if the texture is not being imported. */
1113 if (!buf && rtex->dcc_offset) {
1114 r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
1115 rtex->dcc_offset,
1116 rtex->surface.dcc_size,
1117 0xFFFFFFFF, R600_COHERENCY_NONE);
1118 }
1119
1120 /* Initialize the CMASK base register value. */
1121 rtex->cmask.base_address_reg =
1122 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1123
1124 if (rscreen->debug_flags & DBG_VM) {
1125 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1126 rtex->resource.gpu_address,
1127 rtex->resource.gpu_address + rtex->resource.buf->size,
1128 base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
1129 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1130 }
1131
1132 if (rscreen->debug_flags & DBG_TEX) {
1133 puts("Texture:");
1134 r600_print_texture_info(rtex, stdout);
1135 fflush(stdout);
1136 }
1137
1138 return rtex;
1139 }
1140
1141 static enum radeon_surf_mode
1142 r600_choose_tiling(struct r600_common_screen *rscreen,
1143 const struct pipe_resource *templ)
1144 {
1145 const struct util_format_description *desc = util_format_description(templ->format);
1146 bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
1147
1148 /* MSAA resources must be 2D tiled. */
1149 if (templ->nr_samples > 1)
1150 return RADEON_SURF_MODE_2D;
1151
1152 /* Transfer resources should be linear. */
1153 if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
1154 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1155
1156 /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
1157 if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
1158 (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
1159 (templ->target == PIPE_TEXTURE_2D ||
1160 templ->target == PIPE_TEXTURE_3D))
1161 force_tiling = true;
1162
1163 /* Handle common candidates for the linear mode.
1164 * Compressed textures and DB surfaces must always be tiled.
1165 */
1166 if (!force_tiling && !util_format_is_compressed(templ->format) &&
1167 (!util_format_is_depth_or_stencil(templ->format) ||
1168 templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH)) {
1169 if (rscreen->debug_flags & DBG_NO_TILING)
1170 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1171
1172 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
1173 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1174 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1175
1176 /* Cursors are linear on SI.
1177 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1178 if (rscreen->chip_class >= SI &&
1179 (templ->bind & PIPE_BIND_CURSOR))
1180 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1181
1182 if (templ->bind & PIPE_BIND_LINEAR)
1183 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1184
1185 /* Textures with a very small height are recommended to be linear. */
1186 if (templ->target == PIPE_TEXTURE_1D ||
1187 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1188 templ->height0 <= 4)
1189 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1190
1191 /* Textures likely to be mapped often. */
1192 if (templ->usage == PIPE_USAGE_STAGING ||
1193 templ->usage == PIPE_USAGE_STREAM)
1194 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1195 }
1196
1197 /* Make small textures 1D tiled. */
1198 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1199 (rscreen->debug_flags & DBG_NO_2D_TILING))
1200 return RADEON_SURF_MODE_1D;
1201
1202 /* The allocator will switch to 1D if needed. */
1203 return RADEON_SURF_MODE_2D;
1204 }
1205
1206 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
1207 const struct pipe_resource *templ)
1208 {
1209 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1210 struct radeon_surf surface = {0};
1211 bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1212 bool tc_compatible_htile =
1213 rscreen->chip_class >= VI &&
1214 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1215 !(rscreen->debug_flags & DBG_NO_HYPERZ) &&
1216 !is_flushed_depth &&
1217 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1218 util_format_is_depth_or_stencil(templ->format);
1219
1220 int r;
1221
1222 r = r600_init_surface(rscreen, &surface, templ,
1223 r600_choose_tiling(rscreen, templ), 0, 0,
1224 false, false, is_flushed_depth,
1225 tc_compatible_htile);
1226 if (r) {
1227 return NULL;
1228 }
1229
1230 return (struct pipe_resource *)
1231 r600_texture_create_object(screen, templ, NULL, &surface);
1232 }
1233
1234 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
1235 const struct pipe_resource *templ,
1236 struct winsys_handle *whandle,
1237 unsigned usage)
1238 {
1239 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1240 struct pb_buffer *buf = NULL;
1241 unsigned stride = 0, offset = 0;
1242 unsigned array_mode;
1243 struct radeon_surf surface;
1244 int r;
1245 struct radeon_bo_metadata metadata = {};
1246 struct r600_texture *rtex;
1247
1248 /* Support only 2D textures without mipmaps */
1249 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1250 templ->depth0 != 1 || templ->last_level != 0)
1251 return NULL;
1252
1253 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
1254 if (!buf)
1255 return NULL;
1256
1257 rscreen->ws->buffer_get_metadata(buf, &metadata);
1258
1259 surface.pipe_config = metadata.pipe_config;
1260 surface.bankw = metadata.bankw;
1261 surface.bankh = metadata.bankh;
1262 surface.tile_split = metadata.tile_split;
1263 surface.mtilea = metadata.mtilea;
1264 surface.num_banks = metadata.num_banks;
1265
1266 if (metadata.macrotile == RADEON_LAYOUT_TILED)
1267 array_mode = RADEON_SURF_MODE_2D;
1268 else if (metadata.microtile == RADEON_LAYOUT_TILED)
1269 array_mode = RADEON_SURF_MODE_1D;
1270 else
1271 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1272
1273 r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
1274 offset, true, metadata.scanout, false, false);
1275 if (r) {
1276 return NULL;
1277 }
1278
1279 rtex = r600_texture_create_object(screen, templ, buf, &surface);
1280 if (!rtex)
1281 return NULL;
1282
1283 rtex->resource.is_shared = true;
1284 rtex->resource.external_usage = usage;
1285
1286 if (rscreen->apply_opaque_metadata)
1287 rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
1288
1289 return &rtex->resource.b.b;
1290 }
1291
1292 bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
1293 struct pipe_resource *texture,
1294 struct r600_texture **staging)
1295 {
1296 struct r600_texture *rtex = (struct r600_texture*)texture;
1297 struct pipe_resource resource;
1298 struct r600_texture **flushed_depth_texture = staging ?
1299 staging : &rtex->flushed_depth_texture;
1300 enum pipe_format pipe_format = texture->format;
1301
1302 if (!staging) {
1303 if (rtex->flushed_depth_texture)
1304 return true; /* it's ready */
1305
1306 if (!rtex->can_sample_z && rtex->can_sample_s) {
1307 switch (pipe_format) {
1308 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1309 /* Save memory by not allocating the S plane. */
1310 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1311 break;
1312 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1313 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1314 /* Save memory bandwidth by not copying the
1315 * stencil part during flush.
1316 *
1317 * This potentially increases memory bandwidth
1318 * if an application uses both Z and S texturing
1319 * simultaneously (a flushed Z24S8 texture
1320 * would be stored compactly), but how often
1321 * does that really happen?
1322 */
1323 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1324 break;
1325 default:;
1326 }
1327 } else if (!rtex->can_sample_s && rtex->can_sample_z) {
1328 assert(util_format_has_stencil(util_format_description(pipe_format)));
1329
1330 /* DB->CB copies to an 8bpp surface don't work. */
1331 pipe_format = PIPE_FORMAT_X24S8_UINT;
1332 }
1333 }
1334
1335 memset(&resource, 0, sizeof(resource));
1336 resource.target = texture->target;
1337 resource.format = pipe_format;
1338 resource.width0 = texture->width0;
1339 resource.height0 = texture->height0;
1340 resource.depth0 = texture->depth0;
1341 resource.array_size = texture->array_size;
1342 resource.last_level = texture->last_level;
1343 resource.nr_samples = texture->nr_samples;
1344 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1345 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1346 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1347
1348 if (staging)
1349 resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
1350
1351 *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1352 if (*flushed_depth_texture == NULL) {
1353 R600_ERR("failed to create temporary texture to hold flushed depth\n");
1354 return false;
1355 }
1356
1357 (*flushed_depth_texture)->non_disp_tiling = false;
1358 return true;
1359 }
1360
1361 /**
1362 * Initialize the pipe_resource descriptor to be of the same size as the box,
1363 * which is supposed to hold a subregion of the texture "orig" at the given
1364 * mipmap level.
1365 */
1366 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
1367 struct pipe_resource *orig,
1368 const struct pipe_box *box,
1369 unsigned level, unsigned flags)
1370 {
1371 memset(res, 0, sizeof(*res));
1372 res->format = orig->format;
1373 res->width0 = box->width;
1374 res->height0 = box->height;
1375 res->depth0 = 1;
1376 res->array_size = 1;
1377 res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1378 res->flags = flags;
1379
1380 /* We must set the correct texture target and dimensions for a 3D box. */
1381 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1382 res->target = PIPE_TEXTURE_2D_ARRAY;
1383 res->array_size = box->depth;
1384 } else {
1385 res->target = PIPE_TEXTURE_2D;
1386 }
1387 }
1388
1389 static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
1390 struct r600_texture *rtex,
1391 unsigned transfer_usage,
1392 const struct pipe_box *box)
1393 {
1394 /* r600g doesn't react to dirty_tex_descriptor_counter */
1395 return rscreen->chip_class >= SI &&
1396 !rtex->resource.is_shared &&
1397 !(transfer_usage & PIPE_TRANSFER_READ) &&
1398 rtex->resource.b.b.last_level == 0 &&
1399 util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
1400 box->x, box->y, box->z,
1401 box->width, box->height,
1402 box->depth);
1403 }
1404
1405 static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
1406 struct r600_texture *rtex)
1407 {
1408 struct r600_common_screen *rscreen = rctx->screen;
1409
1410 /* There is no point in discarding depth and tiled buffers. */
1411 assert(!rtex->is_depth);
1412 assert(rtex->surface.level[0].mode == RADEON_SURF_MODE_LINEAR_ALIGNED);
1413
1414 /* Reallocate the buffer in the same pipe_resource. */
1415 r600_alloc_resource(rscreen, &rtex->resource);
1416
1417 /* Initialize the CMASK base address (needed even without CMASK). */
1418 rtex->cmask.base_address_reg =
1419 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1420
1421 r600_dirty_all_framebuffer_states(rscreen);
1422 p_atomic_inc(&rscreen->dirty_tex_descriptor_counter);
1423
1424 rctx->num_alloc_tex_transfer_bytes += rtex->size;
1425 }
1426
1427 static void *r600_texture_transfer_map(struct pipe_context *ctx,
1428 struct pipe_resource *texture,
1429 unsigned level,
1430 unsigned usage,
1431 const struct pipe_box *box,
1432 struct pipe_transfer **ptransfer)
1433 {
1434 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1435 struct r600_texture *rtex = (struct r600_texture*)texture;
1436 struct r600_transfer *trans;
1437 struct r600_resource *buf;
1438 unsigned offset = 0;
1439 char *map;
1440 bool use_staging_texture = false;
1441
1442 assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
1443
1444 /* Depth textures use staging unconditionally. */
1445 if (!rtex->is_depth) {
1446 /* Degrade the tile mode if we get too many transfers on APUs.
1447 * On dGPUs, the staging texture is always faster.
1448 * Only count uploads that are at least 4x4 pixels large.
1449 */
1450 if (!rctx->screen->info.has_dedicated_vram &&
1451 level == 0 &&
1452 box->width >= 4 && box->height >= 4 &&
1453 p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
1454 bool can_invalidate =
1455 r600_can_invalidate_texture(rctx->screen, rtex,
1456 usage, box);
1457
1458 r600_degrade_tile_mode_to_linear(rctx, rtex,
1459 can_invalidate);
1460 }
1461
1462 /* Tiled textures need to be converted into a linear texture for CPU
1463 * access. The staging texture is always linear and is placed in GART.
1464 *
1465 * Reading from VRAM is slow, always use the staging texture in
1466 * this case.
1467 *
1468 * Use the staging texture for uploads if the underlying BO
1469 * is busy.
1470 */
1471 if (rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D)
1472 use_staging_texture = true;
1473 else if (usage & PIPE_TRANSFER_READ)
1474 use_staging_texture = (rtex->resource.domains &
1475 RADEON_DOMAIN_VRAM) != 0;
1476 /* Write & linear only: */
1477 else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
1478 RADEON_USAGE_READWRITE) ||
1479 !rctx->ws->buffer_wait(rtex->resource.buf, 0,
1480 RADEON_USAGE_READWRITE)) {
1481 /* It's busy. */
1482 if (r600_can_invalidate_texture(rctx->screen, rtex,
1483 usage, box))
1484 r600_texture_invalidate_storage(rctx, rtex);
1485 else
1486 use_staging_texture = true;
1487 }
1488 }
1489
1490 trans = CALLOC_STRUCT(r600_transfer);
1491 if (!trans)
1492 return NULL;
1493 trans->transfer.resource = texture;
1494 trans->transfer.level = level;
1495 trans->transfer.usage = usage;
1496 trans->transfer.box = *box;
1497
1498 if (rtex->is_depth) {
1499 struct r600_texture *staging_depth;
1500
1501 if (rtex->resource.b.b.nr_samples > 1) {
1502 /* MSAA depth buffers need to be converted to single sample buffers.
1503 *
1504 * Mapping MSAA depth buffers can occur if ReadPixels is called
1505 * with a multisample GLX visual.
1506 *
1507 * First downsample the depth buffer to a temporary texture,
1508 * then decompress the temporary one to staging.
1509 *
1510 * Only the region being mapped is transfered.
1511 */
1512 struct pipe_resource resource;
1513
1514 r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
1515
1516 if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1517 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1518 FREE(trans);
1519 return NULL;
1520 }
1521
1522 if (usage & PIPE_TRANSFER_READ) {
1523 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1524 if (!temp) {
1525 R600_ERR("failed to create a temporary depth texture\n");
1526 FREE(trans);
1527 return NULL;
1528 }
1529
1530 r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1531 rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
1532 0, 0, 0, box->depth, 0, 0);
1533 pipe_resource_reference(&temp, NULL);
1534 }
1535 }
1536 else {
1537 /* XXX: only readback the rectangle which is being mapped? */
1538 /* XXX: when discard is true, no need to read back from depth texture */
1539 if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1540 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1541 FREE(trans);
1542 return NULL;
1543 }
1544
1545 rctx->blit_decompress_depth(ctx, rtex, staging_depth,
1546 level, level,
1547 box->z, box->z + box->depth - 1,
1548 0, 0);
1549
1550 offset = r600_texture_get_offset(staging_depth, level, box);
1551 }
1552
1553 trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
1554 trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
1555 trans->staging = (struct r600_resource*)staging_depth;
1556 buf = trans->staging;
1557 } else if (use_staging_texture) {
1558 struct pipe_resource resource;
1559 struct r600_texture *staging;
1560
1561 r600_init_temp_resource_from_box(&resource, texture, box, level,
1562 R600_RESOURCE_FLAG_TRANSFER);
1563 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1564 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1565
1566 /* Create the temporary texture. */
1567 staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1568 if (!staging) {
1569 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1570 FREE(trans);
1571 return NULL;
1572 }
1573 trans->staging = &staging->resource;
1574 trans->transfer.stride = staging->surface.level[0].pitch_bytes;
1575 trans->transfer.layer_stride = staging->surface.level[0].slice_size;
1576
1577 if (usage & PIPE_TRANSFER_READ)
1578 r600_copy_to_staging_texture(ctx, trans);
1579 else
1580 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1581
1582 buf = trans->staging;
1583 } else {
1584 /* the resource is mapped directly */
1585 trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
1586 trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
1587 offset = r600_texture_get_offset(rtex, level, box);
1588 buf = &rtex->resource;
1589 }
1590
1591 if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
1592 r600_resource_reference(&trans->staging, NULL);
1593 FREE(trans);
1594 return NULL;
1595 }
1596
1597 *ptransfer = &trans->transfer;
1598 return map + offset;
1599 }
1600
1601 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
1602 struct pipe_transfer* transfer)
1603 {
1604 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1605 struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1606 struct pipe_resource *texture = transfer->resource;
1607 struct r600_texture *rtex = (struct r600_texture*)texture;
1608
1609 if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
1610 if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1611 ctx->resource_copy_region(ctx, texture, transfer->level,
1612 transfer->box.x, transfer->box.y, transfer->box.z,
1613 &rtransfer->staging->b.b, transfer->level,
1614 &transfer->box);
1615 } else {
1616 r600_copy_from_staging_texture(ctx, rtransfer);
1617 }
1618 }
1619
1620 if (rtransfer->staging) {
1621 rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
1622 r600_resource_reference(&rtransfer->staging, NULL);
1623 }
1624
1625 /* Heuristic for {upload, draw, upload, draw, ..}:
1626 *
1627 * Flush the gfx IB if we've allocated too much texture storage.
1628 *
1629 * The idea is that we don't want to build IBs that use too much
1630 * memory and put pressure on the kernel memory manager and we also
1631 * want to make temporary and invalidated buffers go idle ASAP to
1632 * decrease the total memory usage or make them reusable. The memory
1633 * usage will be slightly higher than given here because of the buffer
1634 * cache in the winsys.
1635 *
1636 * The result is that the kernel memory manager is never a bottleneck.
1637 */
1638 if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
1639 rctx->gfx.flush(rctx, RADEON_FLUSH_ASYNC, NULL);
1640 rctx->num_alloc_tex_transfer_bytes = 0;
1641 }
1642
1643 FREE(transfer);
1644 }
1645
1646 static const struct u_resource_vtbl r600_texture_vtbl =
1647 {
1648 NULL, /* get_handle */
1649 r600_texture_destroy, /* resource_destroy */
1650 r600_texture_transfer_map, /* transfer_map */
1651 u_default_transfer_flush_region, /* transfer_flush_region */
1652 r600_texture_transfer_unmap, /* transfer_unmap */
1653 };
1654
1655 /* DCC channel type categories within which formats can be reinterpreted
1656 * while keeping the same DCC encoding. The swizzle must also match. */
1657 enum dcc_channel_type {
1658 dcc_channel_float32,
1659 dcc_channel_uint32,
1660 dcc_channel_sint32,
1661 dcc_channel_float16,
1662 dcc_channel_uint16,
1663 dcc_channel_sint16,
1664 dcc_channel_uint_10_10_10_2,
1665 dcc_channel_uint8,
1666 dcc_channel_sint8,
1667 dcc_channel_incompatible,
1668 };
1669
1670 /* Return the type of DCC encoding. */
1671 static enum dcc_channel_type
1672 vi_get_dcc_channel_type(const struct util_format_description *desc)
1673 {
1674 int i;
1675
1676 /* Find the first non-void channel. */
1677 for (i = 0; i < desc->nr_channels; i++)
1678 if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID)
1679 break;
1680 if (i == desc->nr_channels)
1681 return dcc_channel_incompatible;
1682
1683 switch (desc->channel[i].size) {
1684 case 32:
1685 if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
1686 return dcc_channel_float32;
1687 if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
1688 return dcc_channel_uint32;
1689 return dcc_channel_sint32;
1690 case 16:
1691 if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
1692 return dcc_channel_float16;
1693 if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
1694 return dcc_channel_uint16;
1695 return dcc_channel_sint16;
1696 case 10:
1697 return dcc_channel_uint_10_10_10_2;
1698 case 8:
1699 if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
1700 return dcc_channel_uint8;
1701 return dcc_channel_sint8;
1702 default:
1703 return dcc_channel_incompatible;
1704 }
1705 }
1706
1707 /* Return if it's allowed to reinterpret one format as another with DCC enabled. */
1708 bool vi_dcc_formats_compatible(enum pipe_format format1,
1709 enum pipe_format format2)
1710 {
1711 const struct util_format_description *desc1, *desc2;
1712 enum dcc_channel_type type1, type2;
1713 int i;
1714
1715 if (format1 == format2)
1716 return true;
1717
1718 desc1 = util_format_description(format1);
1719 desc2 = util_format_description(format2);
1720
1721 if (desc1->nr_channels != desc2->nr_channels)
1722 return false;
1723
1724 /* Swizzles must be the same. */
1725 for (i = 0; i < desc1->nr_channels; i++)
1726 if (desc1->swizzle[i] <= PIPE_SWIZZLE_W &&
1727 desc2->swizzle[i] <= PIPE_SWIZZLE_W &&
1728 desc1->swizzle[i] != desc2->swizzle[i])
1729 return false;
1730
1731 type1 = vi_get_dcc_channel_type(desc1);
1732 type2 = vi_get_dcc_channel_type(desc2);
1733
1734 return type1 != dcc_channel_incompatible &&
1735 type2 != dcc_channel_incompatible &&
1736 type1 == type2;
1737 }
1738
1739 void vi_dcc_disable_if_incompatible_format(struct r600_common_context *rctx,
1740 struct pipe_resource *tex,
1741 unsigned level,
1742 enum pipe_format view_format)
1743 {
1744 struct r600_texture *rtex = (struct r600_texture *)tex;
1745
1746 if (rtex->dcc_offset &&
1747 rtex->surface.level[level].dcc_enabled &&
1748 !vi_dcc_formats_compatible(tex->format, view_format))
1749 if (!r600_texture_disable_dcc(rctx, (struct r600_texture*)tex))
1750 rctx->decompress_dcc(&rctx->b, rtex);
1751 }
1752
1753 struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
1754 struct pipe_resource *texture,
1755 const struct pipe_surface *templ,
1756 unsigned width, unsigned height)
1757 {
1758 struct r600_common_context *rctx = (struct r600_common_context*)pipe;
1759 struct r600_texture *rtex = (struct r600_texture*)texture;
1760 struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
1761
1762 if (!surface)
1763 return NULL;
1764
1765 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1766 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1767
1768 pipe_reference_init(&surface->base.reference, 1);
1769 pipe_resource_reference(&surface->base.texture, texture);
1770 surface->base.context = pipe;
1771 surface->base.format = templ->format;
1772 surface->base.width = width;
1773 surface->base.height = height;
1774 surface->base.u = templ->u;
1775 surface->level_info = &rtex->surface.level[templ->u.tex.level];
1776
1777 if (texture->target != PIPE_BUFFER)
1778 vi_dcc_disable_if_incompatible_format(rctx, texture,
1779 templ->u.tex.level,
1780 templ->format);
1781
1782 return &surface->base;
1783 }
1784
1785 static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
1786 struct pipe_resource *tex,
1787 const struct pipe_surface *templ)
1788 {
1789 unsigned level = templ->u.tex.level;
1790 unsigned width = u_minify(tex->width0, level);
1791 unsigned height = u_minify(tex->height0, level);
1792
1793 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
1794 const struct util_format_description *tex_desc
1795 = util_format_description(tex->format);
1796 const struct util_format_description *templ_desc
1797 = util_format_description(templ->format);
1798
1799 assert(tex_desc->block.bits == templ_desc->block.bits);
1800
1801 /* Adjust size of surface if and only if the block width or
1802 * height is changed. */
1803 if (tex_desc->block.width != templ_desc->block.width ||
1804 tex_desc->block.height != templ_desc->block.height) {
1805 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
1806 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
1807
1808 width = nblks_x * templ_desc->block.width;
1809 height = nblks_y * templ_desc->block.height;
1810 }
1811 }
1812
1813 return r600_create_surface_custom(pipe, tex, templ, width, height);
1814 }
1815
1816 static void r600_surface_destroy(struct pipe_context *pipe,
1817 struct pipe_surface *surface)
1818 {
1819 struct r600_surface *surf = (struct r600_surface*)surface;
1820 r600_resource_reference(&surf->cb_buffer_fmask, NULL);
1821 r600_resource_reference(&surf->cb_buffer_cmask, NULL);
1822 pipe_resource_reference(&surface->texture, NULL);
1823 FREE(surface);
1824 }
1825
1826 static void r600_clear_texture(struct pipe_context *pipe,
1827 struct pipe_resource *tex,
1828 unsigned level,
1829 const struct pipe_box *box,
1830 const void *data)
1831 {
1832 struct pipe_screen *screen = pipe->screen;
1833 struct r600_texture *rtex = (struct r600_texture*)tex;
1834 struct pipe_surface tmpl = {{0}};
1835 struct pipe_surface *sf;
1836 const struct util_format_description *desc =
1837 util_format_description(tex->format);
1838
1839 tmpl.format = tex->format;
1840 tmpl.u.tex.first_layer = box->z;
1841 tmpl.u.tex.last_layer = box->z + box->depth - 1;
1842 tmpl.u.tex.level = level;
1843 sf = pipe->create_surface(pipe, tex, &tmpl);
1844 if (!sf)
1845 return;
1846
1847 if (rtex->is_depth) {
1848 unsigned clear;
1849 float depth;
1850 uint8_t stencil = 0;
1851
1852 /* Depth is always present. */
1853 clear = PIPE_CLEAR_DEPTH;
1854 desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
1855
1856 if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
1857 clear |= PIPE_CLEAR_STENCIL;
1858 desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
1859 }
1860
1861 pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
1862 box->x, box->y,
1863 box->width, box->height, false);
1864 } else {
1865 union pipe_color_union color;
1866
1867 /* pipe_color_union requires the full vec4 representation. */
1868 if (util_format_is_pure_uint(tex->format))
1869 desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
1870 else if (util_format_is_pure_sint(tex->format))
1871 desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
1872 else
1873 desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
1874
1875 if (screen->is_format_supported(screen, tex->format,
1876 tex->target, 0,
1877 PIPE_BIND_RENDER_TARGET)) {
1878 pipe->clear_render_target(pipe, sf, &color,
1879 box->x, box->y,
1880 box->width, box->height, false);
1881 } else {
1882 /* Software fallback - just for R9G9B9E5_FLOAT */
1883 util_clear_render_target(pipe, sf, &color,
1884 box->x, box->y,
1885 box->width, box->height);
1886 }
1887 }
1888 pipe_surface_reference(&sf, NULL);
1889 }
1890
1891 unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
1892 {
1893 const struct util_format_description *desc = util_format_description(format);
1894
1895 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
1896
1897 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1898 return V_0280A0_SWAP_STD;
1899
1900 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1901 return ~0U;
1902
1903 switch (desc->nr_channels) {
1904 case 1:
1905 if (HAS_SWIZZLE(0,X))
1906 return V_0280A0_SWAP_STD; /* X___ */
1907 else if (HAS_SWIZZLE(3,X))
1908 return V_0280A0_SWAP_ALT_REV; /* ___X */
1909 break;
1910 case 2:
1911 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
1912 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
1913 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
1914 return V_0280A0_SWAP_STD; /* XY__ */
1915 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
1916 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
1917 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
1918 /* YX__ */
1919 return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
1920 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
1921 return V_0280A0_SWAP_ALT; /* X__Y */
1922 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
1923 return V_0280A0_SWAP_ALT_REV; /* Y__X */
1924 break;
1925 case 3:
1926 if (HAS_SWIZZLE(0,X))
1927 return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
1928 else if (HAS_SWIZZLE(0,Z))
1929 return V_0280A0_SWAP_STD_REV; /* ZYX */
1930 break;
1931 case 4:
1932 /* check the middle channels, the 1st and 4th channel can be NONE */
1933 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
1934 return V_0280A0_SWAP_STD; /* XYZW */
1935 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
1936 return V_0280A0_SWAP_STD_REV; /* WZYX */
1937 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
1938 return V_0280A0_SWAP_ALT; /* ZYXW */
1939 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
1940 /* YZWX */
1941 if (desc->is_array)
1942 return V_0280A0_SWAP_ALT_REV;
1943 else
1944 return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
1945 }
1946 break;
1947 }
1948 return ~0U;
1949 }
1950
1951 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
1952
1953 static void vi_dcc_clean_up_context_slot(struct r600_common_context *rctx,
1954 int slot)
1955 {
1956 int i;
1957
1958 if (rctx->dcc_stats[slot].query_active)
1959 vi_separate_dcc_stop_query(&rctx->b,
1960 rctx->dcc_stats[slot].tex);
1961
1962 for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats[slot].ps_stats); i++)
1963 if (rctx->dcc_stats[slot].ps_stats[i]) {
1964 rctx->b.destroy_query(&rctx->b,
1965 rctx->dcc_stats[slot].ps_stats[i]);
1966 rctx->dcc_stats[slot].ps_stats[i] = NULL;
1967 }
1968
1969 r600_texture_reference(&rctx->dcc_stats[slot].tex, NULL);
1970 }
1971
1972 /**
1973 * Return the per-context slot where DCC statistics queries for the texture live.
1974 */
1975 static unsigned vi_get_context_dcc_stats_index(struct r600_common_context *rctx,
1976 struct r600_texture *tex)
1977 {
1978 int i, empty_slot = -1;
1979
1980 /* Remove zombie textures (textures kept alive by this array only). */
1981 for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++)
1982 if (rctx->dcc_stats[i].tex &&
1983 rctx->dcc_stats[i].tex->resource.b.b.reference.count == 1)
1984 vi_dcc_clean_up_context_slot(rctx, i);
1985
1986 /* Find the texture. */
1987 for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++) {
1988 /* Return if found. */
1989 if (rctx->dcc_stats[i].tex == tex) {
1990 rctx->dcc_stats[i].last_use_timestamp = os_time_get();
1991 return i;
1992 }
1993
1994 /* Record the first seen empty slot. */
1995 if (empty_slot == -1 && !rctx->dcc_stats[i].tex)
1996 empty_slot = i;
1997 }
1998
1999 /* Not found. Remove the oldest member to make space in the array. */
2000 if (empty_slot == -1) {
2001 int oldest_slot = 0;
2002
2003 /* Find the oldest slot. */
2004 for (i = 1; i < ARRAY_SIZE(rctx->dcc_stats); i++)
2005 if (rctx->dcc_stats[oldest_slot].last_use_timestamp >
2006 rctx->dcc_stats[i].last_use_timestamp)
2007 oldest_slot = i;
2008
2009 /* Clean up the oldest slot. */
2010 vi_dcc_clean_up_context_slot(rctx, oldest_slot);
2011 empty_slot = oldest_slot;
2012 }
2013
2014 /* Add the texture to the new slot. */
2015 r600_texture_reference(&rctx->dcc_stats[empty_slot].tex, tex);
2016 rctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2017 return empty_slot;
2018 }
2019
2020 static struct pipe_query *
2021 vi_create_resuming_pipestats_query(struct pipe_context *ctx)
2022 {
2023 struct r600_query_hw *query = (struct r600_query_hw*)
2024 ctx->create_query(ctx, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2025
2026 query->flags |= R600_QUERY_HW_FLAG_BEGIN_RESUMES;
2027 return (struct pipe_query*)query;
2028 }
2029
2030 /**
2031 * Called when binding a color buffer.
2032 */
2033 void vi_separate_dcc_start_query(struct pipe_context *ctx,
2034 struct r600_texture *tex)
2035 {
2036 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
2037 unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
2038
2039 assert(!rctx->dcc_stats[i].query_active);
2040
2041 if (!rctx->dcc_stats[i].ps_stats[0])
2042 rctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(ctx);
2043
2044 /* begin or resume the query */
2045 ctx->begin_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
2046 rctx->dcc_stats[i].query_active = true;
2047 }
2048
2049 /**
2050 * Called when unbinding a color buffer.
2051 */
2052 void vi_separate_dcc_stop_query(struct pipe_context *ctx,
2053 struct r600_texture *tex)
2054 {
2055 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
2056 unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
2057
2058 assert(rctx->dcc_stats[i].query_active);
2059 assert(rctx->dcc_stats[i].ps_stats[0]);
2060
2061 /* pause or end the query */
2062 ctx->end_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
2063 rctx->dcc_stats[i].query_active = false;
2064 }
2065
2066 static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
2067 {
2068 /* The minimum number of fullscreen draws per frame that is required
2069 * to enable DCC. */
2070 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2071 }
2072
2073 /* Called by fast clear. */
2074 static void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
2075 struct r600_texture *tex)
2076 {
2077 /* The intent is to use this with shared displayable back buffers,
2078 * but it's not strictly limited only to them.
2079 */
2080 if (!tex->resource.is_shared ||
2081 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2082 tex->resource.b.b.target != PIPE_TEXTURE_2D ||
2083 tex->resource.b.b.last_level > 0 ||
2084 !tex->surface.dcc_size)
2085 return;
2086
2087 if (tex->dcc_offset)
2088 return; /* already enabled */
2089
2090 /* Enable the DCC stat gathering. */
2091 if (!tex->dcc_gather_statistics) {
2092 tex->dcc_gather_statistics = true;
2093 vi_separate_dcc_start_query(&rctx->b, tex);
2094 }
2095
2096 if (!vi_should_enable_separate_dcc(tex))
2097 return; /* stats show that DCC decompression is too expensive */
2098
2099 assert(tex->surface.level[0].dcc_enabled);
2100 assert(!tex->dcc_separate_buffer);
2101
2102 r600_texture_discard_cmask(rctx->screen, tex);
2103
2104 /* Get a DCC buffer. */
2105 if (tex->last_dcc_separate_buffer) {
2106 assert(tex->dcc_gather_statistics);
2107 assert(!tex->dcc_separate_buffer);
2108 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2109 tex->last_dcc_separate_buffer = NULL;
2110 } else {
2111 tex->dcc_separate_buffer = (struct r600_resource*)
2112 r600_aligned_buffer_create(rctx->b.screen, 0,
2113 PIPE_USAGE_DEFAULT,
2114 tex->surface.dcc_size,
2115 tex->surface.dcc_alignment);
2116 if (!tex->dcc_separate_buffer)
2117 return;
2118 }
2119
2120 /* dcc_offset is the absolute GPUVM address. */
2121 tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
2122
2123 /* no need to flag anything since this is called by fast clear that
2124 * flags framebuffer state
2125 */
2126 }
2127
2128 /**
2129 * Called by pipe_context::flush_resource, the place where DCC decompression
2130 * takes place.
2131 */
2132 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
2133 struct r600_texture *tex)
2134 {
2135 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
2136 struct pipe_query *tmp;
2137 unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
2138 bool query_active = rctx->dcc_stats[i].query_active;
2139 bool disable = false;
2140
2141 if (rctx->dcc_stats[i].ps_stats[2]) {
2142 union pipe_query_result result;
2143
2144 /* Read the results. */
2145 ctx->get_query_result(ctx, rctx->dcc_stats[i].ps_stats[2],
2146 true, &result);
2147 r600_query_hw_reset_buffers(rctx,
2148 (struct r600_query_hw*)
2149 rctx->dcc_stats[i].ps_stats[2]);
2150
2151 /* Compute the approximate number of fullscreen draws. */
2152 tex->ps_draw_ratio =
2153 result.pipeline_statistics.ps_invocations /
2154 (tex->resource.b.b.width0 * tex->resource.b.b.height0);
2155 rctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2156
2157 disable = tex->dcc_separate_buffer &&
2158 !vi_should_enable_separate_dcc(tex);
2159 }
2160
2161 tex->num_slow_clears = 0;
2162
2163 /* stop the statistics query for ps_stats[0] */
2164 if (query_active)
2165 vi_separate_dcc_stop_query(ctx, tex);
2166
2167 /* Move the queries in the queue by one. */
2168 tmp = rctx->dcc_stats[i].ps_stats[2];
2169 rctx->dcc_stats[i].ps_stats[2] = rctx->dcc_stats[i].ps_stats[1];
2170 rctx->dcc_stats[i].ps_stats[1] = rctx->dcc_stats[i].ps_stats[0];
2171 rctx->dcc_stats[i].ps_stats[0] = tmp;
2172
2173 /* create and start a new query as ps_stats[0] */
2174 if (query_active)
2175 vi_separate_dcc_start_query(ctx, tex);
2176
2177 if (disable) {
2178 assert(!tex->last_dcc_separate_buffer);
2179 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2180 tex->dcc_separate_buffer = NULL;
2181 tex->dcc_offset = 0;
2182 /* no need to flag anything since this is called after
2183 * decompression that re-sets framebuffer state
2184 */
2185 }
2186 }
2187
2188 /* FAST COLOR CLEAR */
2189
2190 static void evergreen_set_clear_color(struct r600_texture *rtex,
2191 enum pipe_format surface_format,
2192 const union pipe_color_union *color)
2193 {
2194 union util_color uc;
2195
2196 memset(&uc, 0, sizeof(uc));
2197
2198 if (util_format_get_blocksizebits(surface_format) == 128) {
2199 /* DCC fast clear only:
2200 * CLEAR_WORD0 = R = G = B
2201 * CLEAR_WORD1 = A
2202 */
2203 assert(color->ui[0] == color->ui[1] &&
2204 color->ui[0] == color->ui[2]);
2205 uc.ui[0] = color->ui[0];
2206 uc.ui[1] = color->ui[3];
2207 } else if (util_format_is_pure_uint(surface_format)) {
2208 util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
2209 } else if (util_format_is_pure_sint(surface_format)) {
2210 util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
2211 } else {
2212 util_pack_color(color->f, surface_format, &uc);
2213 }
2214
2215 memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
2216 }
2217
2218 static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
2219 const union pipe_color_union *color,
2220 uint32_t* reset_value,
2221 bool* clear_words_needed)
2222 {
2223 bool values[4] = {};
2224 int i;
2225 bool main_value = false;
2226 bool extra_value = false;
2227 int extra_channel;
2228 const struct util_format_description *desc = util_format_description(surface_format);
2229
2230 if (desc->block.bits == 128 &&
2231 (color->ui[0] != color->ui[1] ||
2232 color->ui[0] != color->ui[2]))
2233 return false;
2234
2235 *clear_words_needed = true;
2236 *reset_value = 0x20202020U;
2237
2238 /* If we want to clear without needing a fast clear eliminate step, we
2239 * can set each channel to 0 or 1 (or 0/max for integer formats). We
2240 * have two sets of flags, one for the last or first channel(extra) and
2241 * one for the other channels(main).
2242 */
2243
2244 if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
2245 surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
2246 surface_format == PIPE_FORMAT_B5G6R5_SRGB) {
2247 extra_channel = -1;
2248 } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
2249 if(r600_translate_colorswap(surface_format, false) <= 1)
2250 extra_channel = desc->nr_channels - 1;
2251 else
2252 extra_channel = 0;
2253 } else
2254 return true;
2255
2256 for (i = 0; i < 4; ++i) {
2257 int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
2258
2259 if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
2260 desc->swizzle[i] > PIPE_SWIZZLE_W)
2261 continue;
2262
2263 if (desc->channel[i].pure_integer &&
2264 desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
2265 /* Use the maximum value for clamping the clear color. */
2266 int max = u_bit_consecutive(0, desc->channel[i].size - 1);
2267
2268 values[i] = color->i[i] != 0;
2269 if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
2270 return true;
2271 } else if (desc->channel[i].pure_integer &&
2272 desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
2273 /* Use the maximum value for clamping the clear color. */
2274 unsigned max = u_bit_consecutive(0, desc->channel[i].size);
2275
2276 values[i] = color->ui[i] != 0U;
2277 if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
2278 return true;
2279 } else {
2280 values[i] = color->f[i] != 0.0F;
2281 if (color->f[i] != 0.0F && color->f[i] != 1.0F)
2282 return true;
2283 }
2284
2285 if (index == extra_channel)
2286 extra_value = values[i];
2287 else
2288 main_value = values[i];
2289 }
2290
2291 for (int i = 0; i < 4; ++i)
2292 if (values[i] != main_value &&
2293 desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
2294 desc->swizzle[i] >= PIPE_SWIZZLE_X &&
2295 desc->swizzle[i] <= PIPE_SWIZZLE_W)
2296 return true;
2297
2298 *clear_words_needed = false;
2299 if (main_value)
2300 *reset_value |= 0x80808080U;
2301
2302 if (extra_value)
2303 *reset_value |= 0x40404040U;
2304 return true;
2305 }
2306
2307 void vi_dcc_clear_level(struct r600_common_context *rctx,
2308 struct r600_texture *rtex,
2309 unsigned level, unsigned clear_value)
2310 {
2311 struct pipe_resource *dcc_buffer;
2312 uint64_t dcc_offset;
2313
2314 assert(rtex->dcc_offset && rtex->surface.level[level].dcc_enabled);
2315
2316 if (rtex->dcc_separate_buffer) {
2317 dcc_buffer = &rtex->dcc_separate_buffer->b.b;
2318 dcc_offset = 0;
2319 } else {
2320 dcc_buffer = &rtex->resource.b.b;
2321 dcc_offset = rtex->dcc_offset;
2322 }
2323
2324 dcc_offset += rtex->surface.level[level].dcc_offset;
2325
2326 rctx->clear_buffer(&rctx->b, dcc_buffer, dcc_offset,
2327 rtex->surface.level[level].dcc_fast_clear_size,
2328 clear_value, R600_COHERENCY_CB_META);
2329 }
2330
2331 /* Set the same micro tile mode as the destination of the last MSAA resolve.
2332 * This allows hitting the MSAA resolve fast path, which requires that both
2333 * src and dst micro tile modes match.
2334 */
2335 static void si_set_optimal_micro_tile_mode(struct r600_common_screen *rscreen,
2336 struct r600_texture *rtex)
2337 {
2338 if (rtex->resource.is_shared ||
2339 rtex->resource.b.b.nr_samples <= 1 ||
2340 rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
2341 return;
2342
2343 assert(rtex->surface.level[0].mode == RADEON_SURF_MODE_2D);
2344 assert(rtex->resource.b.b.last_level == 0);
2345
2346 /* These magic numbers were copied from addrlib. It doesn't use any
2347 * definitions for them either. They are all 2D_TILED_THIN1 modes with
2348 * different bpp and micro tile mode.
2349 */
2350 if (rscreen->chip_class >= CIK) {
2351 switch (rtex->last_msaa_resolve_target_micro_mode) {
2352 case 0: /* displayable */
2353 rtex->surface.tiling_index[0] = 10;
2354 break;
2355 case 1: /* thin */
2356 rtex->surface.tiling_index[0] = 14;
2357 break;
2358 case 3: /* rotated */
2359 rtex->surface.tiling_index[0] = 28;
2360 break;
2361 default: /* depth, thick */
2362 assert(!"unexpected micro mode");
2363 return;
2364 }
2365 } else { /* SI */
2366 switch (rtex->last_msaa_resolve_target_micro_mode) {
2367 case 0: /* displayable */
2368 switch (rtex->surface.bpe) {
2369 case 1:
2370 rtex->surface.tiling_index[0] = 10;
2371 break;
2372 case 2:
2373 rtex->surface.tiling_index[0] = 11;
2374 break;
2375 default: /* 4, 8 */
2376 rtex->surface.tiling_index[0] = 12;
2377 break;
2378 }
2379 break;
2380 case 1: /* thin */
2381 switch (rtex->surface.bpe) {
2382 case 1:
2383 rtex->surface.tiling_index[0] = 14;
2384 break;
2385 case 2:
2386 rtex->surface.tiling_index[0] = 15;
2387 break;
2388 case 4:
2389 rtex->surface.tiling_index[0] = 16;
2390 break;
2391 default: /* 8, 16 */
2392 rtex->surface.tiling_index[0] = 17;
2393 break;
2394 }
2395 break;
2396 default: /* depth, thick */
2397 assert(!"unexpected micro mode");
2398 return;
2399 }
2400 }
2401
2402 rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;
2403
2404 p_atomic_inc(&rscreen->dirty_fb_counter);
2405 p_atomic_inc(&rscreen->dirty_tex_descriptor_counter);
2406 }
2407
2408 void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
2409 struct pipe_framebuffer_state *fb,
2410 struct r600_atom *fb_state,
2411 unsigned *buffers, unsigned *dirty_cbufs,
2412 const union pipe_color_union *color)
2413 {
2414 int i;
2415
2416 /* This function is broken in BE, so just disable this path for now */
2417 #ifdef PIPE_ARCH_BIG_ENDIAN
2418 return;
2419 #endif
2420
2421 if (rctx->render_cond)
2422 return;
2423
2424 for (i = 0; i < fb->nr_cbufs; i++) {
2425 struct r600_texture *tex;
2426 unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
2427
2428 if (!fb->cbufs[i])
2429 continue;
2430
2431 /* if this colorbuffer is not being cleared */
2432 if (!(*buffers & clear_bit))
2433 continue;
2434
2435 tex = (struct r600_texture *)fb->cbufs[i]->texture;
2436
2437 /* the clear is allowed if all layers are bound */
2438 if (fb->cbufs[i]->u.tex.first_layer != 0 ||
2439 fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
2440 continue;
2441 }
2442
2443 /* cannot clear mipmapped textures */
2444 if (fb->cbufs[i]->texture->last_level != 0) {
2445 continue;
2446 }
2447
2448 /* only supported on tiled surfaces */
2449 if (tex->surface.level[0].mode < RADEON_SURF_MODE_1D) {
2450 continue;
2451 }
2452
2453 /* shared textures can't use fast clear without an explicit flush,
2454 * because there is no way to communicate the clear color among
2455 * all clients
2456 */
2457 if (tex->resource.is_shared &&
2458 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
2459 continue;
2460
2461 /* fast color clear with 1D tiling doesn't work on old kernels and CIK */
2462 if (tex->surface.level[0].mode == RADEON_SURF_MODE_1D &&
2463 rctx->chip_class >= CIK &&
2464 rctx->screen->info.drm_major == 2 &&
2465 rctx->screen->info.drm_minor < 38) {
2466 continue;
2467 }
2468
2469 /* Fast clear is the most appropriate place to enable DCC for
2470 * displayable surfaces.
2471 */
2472 if (rctx->chip_class >= VI &&
2473 !(rctx->screen->debug_flags & DBG_NO_DCC_FB)) {
2474 vi_separate_dcc_try_enable(rctx, tex);
2475
2476 /* Stoney can't do a CMASK-based clear, so all clears are
2477 * considered to be hypothetically slow clears, which
2478 * is weighed when determining to enable separate DCC.
2479 */
2480 if (tex->dcc_gather_statistics &&
2481 rctx->family == CHIP_STONEY)
2482 tex->num_slow_clears++;
2483 }
2484
2485 /* Try to clear DCC first, otherwise try CMASK. */
2486 if (tex->dcc_offset && tex->surface.level[0].dcc_enabled) {
2487 uint32_t reset_value;
2488 bool clear_words_needed;
2489
2490 if (rctx->screen->debug_flags & DBG_NO_DCC_CLEAR)
2491 continue;
2492
2493 if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
2494 color, &reset_value,
2495 &clear_words_needed))
2496 continue;
2497
2498 vi_dcc_clear_level(rctx, tex, 0, reset_value);
2499
2500 if (clear_words_needed)
2501 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
2502 tex->separate_dcc_dirty = true;
2503 } else {
2504 /* 128-bit formats are unusupported */
2505 if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
2506 continue;
2507 }
2508
2509 /* Stoney/RB+ doesn't work with CMASK fast clear. */
2510 if (rctx->family == CHIP_STONEY)
2511 continue;
2512
2513 /* ensure CMASK is enabled */
2514 r600_texture_alloc_cmask_separate(rctx->screen, tex);
2515 if (tex->cmask.size == 0) {
2516 continue;
2517 }
2518
2519 /* Do the fast clear. */
2520 rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
2521 tex->cmask.offset, tex->cmask.size, 0,
2522 R600_COHERENCY_CB_META);
2523
2524 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
2525 }
2526
2527 /* We can change the micro tile mode before a full clear. */
2528 if (rctx->screen->chip_class >= SI)
2529 si_set_optimal_micro_tile_mode(rctx->screen, tex);
2530
2531 evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
2532
2533 if (dirty_cbufs)
2534 *dirty_cbufs |= 1 << i;
2535 rctx->set_atom_dirty(rctx, fb_state, true);
2536 *buffers &= ~clear_bit;
2537 }
2538 }
2539
2540 void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
2541 {
2542 rscreen->b.resource_from_handle = r600_texture_from_handle;
2543 rscreen->b.resource_get_handle = r600_texture_get_handle;
2544 }
2545
2546 void r600_init_context_texture_functions(struct r600_common_context *rctx)
2547 {
2548 rctx->b.create_surface = r600_create_surface;
2549 rctx->b.surface_destroy = r600_surface_destroy;
2550 rctx->b.clear_texture = r600_clear_texture;
2551 }