gallium/radeon: rename bo_size -> surf_size, bo_alignment -> surf_alignment
[mesa.git] / src / gallium / drivers / radeon / r600_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 * Corbin Simpson
26 */
27 #include "r600_pipe_common.h"
28 #include "r600_cs.h"
29 #include "r600_query.h"
30 #include "util/u_format.h"
31 #include "util/u_memory.h"
32 #include "util/u_pack_color.h"
33 #include "util/u_surface.h"
34 #include "os/os_time.h"
35 #include <errno.h>
36 #include <inttypes.h>
37
38 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
39 struct r600_texture *rtex);
40 static enum radeon_surf_mode
41 r600_choose_tiling(struct r600_common_screen *rscreen,
42 const struct pipe_resource *templ);
43
44
45 bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
46 struct r600_texture *rdst,
47 unsigned dst_level, unsigned dstx,
48 unsigned dsty, unsigned dstz,
49 struct r600_texture *rsrc,
50 unsigned src_level,
51 const struct pipe_box *src_box)
52 {
53 if (!rctx->dma.cs)
54 return false;
55
56 if (util_format_get_blocksizebits(rdst->resource.b.b.format) !=
57 util_format_get_blocksizebits(rsrc->resource.b.b.format))
58 return false;
59
60 /* MSAA: Blits don't exist in the real world. */
61 if (rsrc->resource.b.b.nr_samples > 1 ||
62 rdst->resource.b.b.nr_samples > 1)
63 return false;
64
65 /* Depth-stencil surfaces:
66 * When dst is linear, the DB->CB copy preserves HTILE.
67 * When dst is tiled, the 3D path must be used to update HTILE.
68 */
69 if (rsrc->is_depth || rdst->is_depth)
70 return false;
71
72 /* DCC as:
73 * src: Use the 3D path. DCC decompression is expensive.
74 * dst: Use the 3D path to compress the pixels with DCC.
75 */
76 if ((rsrc->dcc_offset && rsrc->surface.level[src_level].dcc_enabled) ||
77 (rdst->dcc_offset && rdst->surface.level[dst_level].dcc_enabled))
78 return false;
79
80 /* CMASK as:
81 * src: Both texture and SDMA paths need decompression. Use SDMA.
82 * dst: If overwriting the whole texture, discard CMASK and use
83 * SDMA. Otherwise, use the 3D path.
84 */
85 if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
86 /* The CMASK clear is only enabled for the first level. */
87 assert(dst_level == 0);
88 if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
89 dstx, dsty, dstz, src_box->width,
90 src_box->height, src_box->depth))
91 return false;
92
93 r600_texture_discard_cmask(rctx->screen, rdst);
94 }
95
96 /* All requirements are met. Prepare textures for SDMA. */
97 if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
98 rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
99
100 assert(!(rsrc->dirty_level_mask & (1 << src_level)));
101 assert(!(rdst->dirty_level_mask & (1 << dst_level)));
102
103 return true;
104 }
105
106 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
107 static void r600_copy_region_with_blit(struct pipe_context *pipe,
108 struct pipe_resource *dst,
109 unsigned dst_level,
110 unsigned dstx, unsigned dsty, unsigned dstz,
111 struct pipe_resource *src,
112 unsigned src_level,
113 const struct pipe_box *src_box)
114 {
115 struct pipe_blit_info blit;
116
117 memset(&blit, 0, sizeof(blit));
118 blit.src.resource = src;
119 blit.src.format = src->format;
120 blit.src.level = src_level;
121 blit.src.box = *src_box;
122 blit.dst.resource = dst;
123 blit.dst.format = dst->format;
124 blit.dst.level = dst_level;
125 blit.dst.box.x = dstx;
126 blit.dst.box.y = dsty;
127 blit.dst.box.z = dstz;
128 blit.dst.box.width = src_box->width;
129 blit.dst.box.height = src_box->height;
130 blit.dst.box.depth = src_box->depth;
131 blit.mask = util_format_get_mask(src->format) &
132 util_format_get_mask(dst->format);
133 blit.filter = PIPE_TEX_FILTER_NEAREST;
134
135 if (blit.mask) {
136 pipe->blit(pipe, &blit);
137 }
138 }
139
140 /* Copy from a full GPU texture to a transfer's staging one. */
141 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
142 {
143 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
144 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
145 struct pipe_resource *dst = &rtransfer->staging->b.b;
146 struct pipe_resource *src = transfer->resource;
147
148 if (src->nr_samples > 1) {
149 r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
150 src, transfer->level, &transfer->box);
151 return;
152 }
153
154 rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
155 &transfer->box);
156 }
157
158 /* Copy from a transfer's staging texture to a full GPU one. */
159 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
160 {
161 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
162 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
163 struct pipe_resource *dst = transfer->resource;
164 struct pipe_resource *src = &rtransfer->staging->b.b;
165 struct pipe_box sbox;
166
167 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
168
169 if (dst->nr_samples > 1) {
170 r600_copy_region_with_blit(ctx, dst, transfer->level,
171 transfer->box.x, transfer->box.y, transfer->box.z,
172 src, 0, &sbox);
173 return;
174 }
175
176 rctx->dma_copy(ctx, dst, transfer->level,
177 transfer->box.x, transfer->box.y, transfer->box.z,
178 src, 0, &sbox);
179 }
180
181 static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
182 const struct pipe_box *box)
183 {
184 enum pipe_format format = rtex->resource.b.b.format;
185
186 return rtex->surface.level[level].offset +
187 box->z * rtex->surface.level[level].slice_size +
188 box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes +
189 box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
190 }
191
192 static int r600_init_surface(struct r600_common_screen *rscreen,
193 struct radeon_surf *surface,
194 const struct pipe_resource *ptex,
195 enum radeon_surf_mode array_mode,
196 unsigned pitch_in_bytes_override,
197 unsigned offset,
198 bool is_imported,
199 bool is_scanout,
200 bool is_flushed_depth,
201 bool tc_compatible_htile)
202 {
203 const struct util_format_description *desc =
204 util_format_description(ptex->format);
205 bool is_depth, is_stencil;
206 int r;
207 unsigned i, bpe, flags = 0;
208
209 is_depth = util_format_has_depth(desc);
210 is_stencil = util_format_has_stencil(desc);
211
212 if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
213 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
214 bpe = 4; /* stencil is allocated separately on evergreen */
215 } else {
216 bpe = util_format_get_blocksize(ptex->format);
217 /* align byte per element on dword */
218 if (bpe == 3) {
219 bpe = 4;
220 }
221 }
222
223 if (!is_flushed_depth && is_depth) {
224 flags |= RADEON_SURF_ZBUFFER;
225
226 if (tc_compatible_htile &&
227 array_mode == RADEON_SURF_MODE_2D) {
228 /* TC-compatible HTILE only supports Z32_FLOAT.
229 * Promote Z16 to Z32. DB->CB copies will convert
230 * the format for transfers.
231 */
232 bpe = 4;
233 flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
234 }
235
236 if (is_stencil)
237 flags |= RADEON_SURF_SBUFFER;
238 }
239
240 if (rscreen->chip_class >= VI &&
241 (ptex->flags & R600_RESOURCE_FLAG_DISABLE_DCC ||
242 ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT))
243 flags |= RADEON_SURF_DISABLE_DCC;
244
245 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
246 /* This should catch bugs in gallium users setting incorrect flags. */
247 assert(ptex->nr_samples <= 1 &&
248 ptex->array_size == 1 &&
249 ptex->depth0 == 1 &&
250 ptex->last_level == 0 &&
251 !(flags & RADEON_SURF_Z_OR_SBUFFER));
252
253 flags |= RADEON_SURF_SCANOUT;
254 }
255
256 if (is_imported)
257 flags |= RADEON_SURF_IMPORTED;
258
259 r = rscreen->ws->surface_init(rscreen->ws, ptex, flags, bpe,
260 array_mode, surface);
261 if (r) {
262 return r;
263 }
264
265 if (pitch_in_bytes_override && pitch_in_bytes_override != surface->level[0].pitch_bytes) {
266 /* old ddx on evergreen over estimate alignment for 1d, only 1 level
267 * for those
268 */
269 surface->level[0].nblk_x = pitch_in_bytes_override / bpe;
270 surface->level[0].pitch_bytes = pitch_in_bytes_override;
271 surface->level[0].slice_size = pitch_in_bytes_override * surface->level[0].nblk_y;
272 }
273
274 if (offset) {
275 for (i = 0; i < ARRAY_SIZE(surface->level); ++i)
276 surface->level[i].offset += offset;
277 }
278 return 0;
279 }
280
281 static void r600_texture_init_metadata(struct r600_texture *rtex,
282 struct radeon_bo_metadata *metadata)
283 {
284 struct radeon_surf *surface = &rtex->surface;
285
286 memset(metadata, 0, sizeof(*metadata));
287 metadata->microtile = surface->level[0].mode >= RADEON_SURF_MODE_1D ?
288 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
289 metadata->macrotile = surface->level[0].mode >= RADEON_SURF_MODE_2D ?
290 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
291 metadata->pipe_config = surface->pipe_config;
292 metadata->bankw = surface->bankw;
293 metadata->bankh = surface->bankh;
294 metadata->tile_split = surface->tile_split;
295 metadata->mtilea = surface->mtilea;
296 metadata->num_banks = surface->num_banks;
297 metadata->stride = surface->level[0].pitch_bytes;
298 metadata->scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
299 }
300
301 static void r600_dirty_all_framebuffer_states(struct r600_common_screen *rscreen)
302 {
303 p_atomic_inc(&rscreen->dirty_fb_counter);
304 }
305
306 static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
307 struct r600_texture *rtex)
308 {
309 struct r600_common_screen *rscreen = rctx->screen;
310 struct pipe_context *ctx = &rctx->b;
311
312 if (ctx == rscreen->aux_context)
313 pipe_mutex_lock(rscreen->aux_context_lock);
314
315 ctx->flush_resource(ctx, &rtex->resource.b.b);
316 ctx->flush(ctx, NULL, 0);
317
318 if (ctx == rscreen->aux_context)
319 pipe_mutex_unlock(rscreen->aux_context_lock);
320 }
321
322 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
323 struct r600_texture *rtex)
324 {
325 if (!rtex->cmask.size)
326 return;
327
328 assert(rtex->resource.b.b.nr_samples <= 1);
329
330 /* Disable CMASK. */
331 memset(&rtex->cmask, 0, sizeof(rtex->cmask));
332 rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
333 rtex->dirty_level_mask = 0;
334
335 if (rscreen->chip_class >= SI)
336 rtex->cb_color_info &= ~SI_S_028C70_FAST_CLEAR(1);
337 else
338 rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
339
340 if (rtex->cmask_buffer != &rtex->resource)
341 r600_resource_reference(&rtex->cmask_buffer, NULL);
342
343 /* Notify all contexts about the change. */
344 r600_dirty_all_framebuffer_states(rscreen);
345 p_atomic_inc(&rscreen->compressed_colortex_counter);
346 }
347
348 static bool r600_can_disable_dcc(struct r600_texture *rtex)
349 {
350 /* We can't disable DCC if it can be written by another process. */
351 return rtex->dcc_offset &&
352 (!rtex->resource.is_shared ||
353 !(rtex->resource.external_usage & PIPE_HANDLE_USAGE_WRITE));
354 }
355
356 static bool r600_texture_discard_dcc(struct r600_common_screen *rscreen,
357 struct r600_texture *rtex)
358 {
359 if (!r600_can_disable_dcc(rtex))
360 return false;
361
362 assert(rtex->dcc_separate_buffer == NULL);
363
364 /* Disable DCC. */
365 rtex->dcc_offset = 0;
366
367 /* Notify all contexts about the change. */
368 r600_dirty_all_framebuffer_states(rscreen);
369 return true;
370 }
371
372 /**
373 * Disable DCC for the texture. (first decompress, then discard metadata).
374 *
375 * There is unresolved multi-context synchronization issue between
376 * screen::aux_context and the current context. If applications do this with
377 * multiple contexts, it's already undefined behavior for them and we don't
378 * have to worry about that. The scenario is:
379 *
380 * If context 1 disables DCC and context 2 has queued commands that write
381 * to the texture via CB with DCC enabled, and the order of operations is
382 * as follows:
383 * context 2 queues draw calls rendering to the texture, but doesn't flush
384 * context 1 disables DCC and flushes
385 * context 1 & 2 reset descriptors and FB state
386 * context 2 flushes (new compressed tiles written by the draw calls)
387 * context 1 & 2 read garbage, because DCC is disabled, yet there are
388 * compressed tiled
389 *
390 * \param rctx the current context if you have one, or rscreen->aux_context
391 * if you don't.
392 */
393 bool r600_texture_disable_dcc(struct r600_common_context *rctx,
394 struct r600_texture *rtex)
395 {
396 struct r600_common_screen *rscreen = rctx->screen;
397
398 if (!r600_can_disable_dcc(rtex))
399 return false;
400
401 if (&rctx->b == rscreen->aux_context)
402 pipe_mutex_lock(rscreen->aux_context_lock);
403
404 /* Decompress DCC. */
405 rctx->decompress_dcc(&rctx->b, rtex);
406 rctx->b.flush(&rctx->b, NULL, 0);
407
408 if (&rctx->b == rscreen->aux_context)
409 pipe_mutex_unlock(rscreen->aux_context_lock);
410
411 return r600_texture_discard_dcc(rscreen, rtex);
412 }
413
414 static void r600_degrade_tile_mode_to_linear(struct r600_common_context *rctx,
415 struct r600_texture *rtex,
416 bool invalidate_storage)
417 {
418 struct pipe_screen *screen = rctx->b.screen;
419 struct r600_texture *new_tex;
420 struct pipe_resource templ = rtex->resource.b.b;
421 unsigned i;
422
423 templ.bind |= PIPE_BIND_LINEAR;
424
425 /* r600g doesn't react to dirty_tex_descriptor_counter */
426 if (rctx->chip_class < SI)
427 return;
428
429 if (rtex->resource.is_shared ||
430 rtex->surface.level[0].mode == RADEON_SURF_MODE_LINEAR_ALIGNED)
431 return;
432
433 /* This fails with MSAA, depth, and compressed textures. */
434 if (r600_choose_tiling(rctx->screen, &templ) !=
435 RADEON_SURF_MODE_LINEAR_ALIGNED)
436 return;
437
438 new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
439 if (!new_tex)
440 return;
441
442 /* Copy the pixels to the new texture. */
443 if (!invalidate_storage) {
444 for (i = 0; i <= templ.last_level; i++) {
445 struct pipe_box box;
446
447 u_box_3d(0, 0, 0,
448 u_minify(templ.width0, i), u_minify(templ.height0, i),
449 util_max_layer(&templ, i) + 1, &box);
450
451 rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
452 &rtex->resource.b.b, i, &box);
453 }
454 }
455
456 r600_texture_discard_cmask(rctx->screen, rtex);
457 r600_texture_discard_dcc(rctx->screen, rtex);
458
459 /* Replace the structure fields of rtex. */
460 rtex->resource.b.b.bind = templ.bind;
461 pb_reference(&rtex->resource.buf, new_tex->resource.buf);
462 rtex->resource.gpu_address = new_tex->resource.gpu_address;
463 rtex->resource.vram_usage = new_tex->resource.vram_usage;
464 rtex->resource.gart_usage = new_tex->resource.gart_usage;
465 rtex->resource.bo_size = new_tex->resource.bo_size;
466 rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
467 rtex->resource.domains = new_tex->resource.domains;
468 rtex->resource.flags = new_tex->resource.flags;
469 rtex->size = new_tex->size;
470 rtex->surface = new_tex->surface;
471 rtex->non_disp_tiling = new_tex->non_disp_tiling;
472 rtex->cb_color_info = new_tex->cb_color_info;
473 rtex->cmask = new_tex->cmask; /* needed even without CMASK */
474
475 assert(!rtex->htile_buffer);
476 assert(!rtex->cmask.size);
477 assert(!rtex->fmask.size);
478 assert(!rtex->dcc_offset);
479 assert(!rtex->is_depth);
480
481 r600_texture_reference(&new_tex, NULL);
482
483 r600_dirty_all_framebuffer_states(rctx->screen);
484 p_atomic_inc(&rctx->screen->dirty_tex_descriptor_counter);
485 }
486
487 static boolean r600_texture_get_handle(struct pipe_screen* screen,
488 struct pipe_context *ctx,
489 struct pipe_resource *resource,
490 struct winsys_handle *whandle,
491 unsigned usage)
492 {
493 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
494 struct r600_common_context *rctx = (struct r600_common_context*)
495 (ctx ? ctx : rscreen->aux_context);
496 struct r600_resource *res = (struct r600_resource*)resource;
497 struct r600_texture *rtex = (struct r600_texture*)resource;
498 struct radeon_bo_metadata metadata;
499 bool update_metadata = false;
500
501 /* This is not supported now, but it might be required for OpenCL
502 * interop in the future.
503 */
504 if (resource->target != PIPE_BUFFER &&
505 (resource->nr_samples > 1 || rtex->is_depth))
506 return false;
507
508 if (resource->target != PIPE_BUFFER) {
509 /* Since shader image stores don't support DCC on VI,
510 * disable it for external clients that want write
511 * access.
512 */
513 if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
514 if (r600_texture_disable_dcc(rctx, rtex))
515 update_metadata = true;
516 }
517
518 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
519 (rtex->cmask.size || rtex->dcc_offset)) {
520 /* Eliminate fast clear (both CMASK and DCC) */
521 r600_eliminate_fast_color_clear(rctx, rtex);
522
523 /* Disable CMASK if flush_resource isn't going
524 * to be called.
525 */
526 if (rtex->cmask.size)
527 r600_texture_discard_cmask(rscreen, rtex);
528 }
529
530 /* Set metadata. */
531 if (!res->is_shared || update_metadata) {
532 r600_texture_init_metadata(rtex, &metadata);
533 if (rscreen->query_opaque_metadata)
534 rscreen->query_opaque_metadata(rscreen, rtex,
535 &metadata);
536
537 rscreen->ws->buffer_set_metadata(res->buf, &metadata);
538 }
539 }
540
541 if (res->is_shared) {
542 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
543 * doesn't set it.
544 */
545 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
546 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
547 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
548 } else {
549 res->is_shared = true;
550 res->external_usage = usage;
551 }
552
553 return rscreen->ws->buffer_get_handle(res->buf,
554 rtex->surface.level[0].pitch_bytes,
555 rtex->surface.level[0].offset,
556 rtex->surface.level[0].slice_size,
557 whandle);
558 }
559
560 static void r600_texture_destroy(struct pipe_screen *screen,
561 struct pipe_resource *ptex)
562 {
563 struct r600_texture *rtex = (struct r600_texture*)ptex;
564 struct r600_resource *resource = &rtex->resource;
565
566 r600_texture_reference(&rtex->flushed_depth_texture, NULL);
567
568 r600_resource_reference(&rtex->htile_buffer, NULL);
569 if (rtex->cmask_buffer != &rtex->resource) {
570 r600_resource_reference(&rtex->cmask_buffer, NULL);
571 }
572 pb_reference(&resource->buf, NULL);
573 r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
574 r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
575 FREE(rtex);
576 }
577
578 static const struct u_resource_vtbl r600_texture_vtbl;
579
580 /* The number of samples can be specified independently of the texture. */
581 void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
582 struct r600_texture *rtex,
583 unsigned nr_samples,
584 struct r600_fmask_info *out)
585 {
586 /* FMASK is allocated like an ordinary texture. */
587 struct pipe_resource templ = rtex->resource.b.b;
588 struct radeon_surf fmask = {};
589 unsigned flags, bpe;
590
591 memset(out, 0, sizeof(*out));
592
593 templ.nr_samples = 1;
594 flags = rtex->surface.flags | RADEON_SURF_FMASK;
595
596 /* Use the same parameters and tile mode. */
597 fmask.bankw = rtex->surface.bankw;
598 fmask.bankh = rtex->surface.bankh;
599 fmask.mtilea = rtex->surface.mtilea;
600 fmask.tile_split = rtex->surface.tile_split;
601
602 switch (nr_samples) {
603 case 2:
604 case 4:
605 bpe = 1;
606 if (rscreen->chip_class <= CAYMAN) {
607 fmask.bankh = 4;
608 }
609 break;
610 case 8:
611 bpe = 4;
612 break;
613 default:
614 R600_ERR("Invalid sample count for FMASK allocation.\n");
615 return;
616 }
617
618 /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
619 * This can be fixed by writing a separate FMASK allocator specifically
620 * for R600-R700 asics. */
621 if (rscreen->chip_class <= R700) {
622 bpe *= 2;
623 }
624
625 if (rscreen->ws->surface_init(rscreen->ws, &templ, flags, bpe,
626 RADEON_SURF_MODE_2D, &fmask)) {
627 R600_ERR("Got error in surface_init while allocating FMASK.\n");
628 return;
629 }
630
631 assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
632
633 out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64;
634 if (out->slice_tile_max)
635 out->slice_tile_max -= 1;
636
637 out->tile_mode_index = fmask.tiling_index[0];
638 out->pitch_in_pixels = fmask.level[0].nblk_x;
639 out->bank_height = fmask.bankh;
640 out->alignment = MAX2(256, fmask.surf_alignment);
641 out->size = fmask.surf_size;
642 }
643
644 static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
645 struct r600_texture *rtex)
646 {
647 r600_texture_get_fmask_info(rscreen, rtex,
648 rtex->resource.b.b.nr_samples, &rtex->fmask);
649
650 rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
651 rtex->size = rtex->fmask.offset + rtex->fmask.size;
652 }
653
654 void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
655 struct r600_texture *rtex,
656 struct r600_cmask_info *out)
657 {
658 unsigned cmask_tile_width = 8;
659 unsigned cmask_tile_height = 8;
660 unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
661 unsigned element_bits = 4;
662 unsigned cmask_cache_bits = 1024;
663 unsigned num_pipes = rscreen->info.num_tile_pipes;
664 unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
665
666 unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
667 unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
668 unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
669 unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
670 unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
671
672 unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
673 unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
674
675 unsigned base_align = num_pipes * pipe_interleave_bytes;
676 unsigned slice_bytes =
677 ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
678
679 assert(macro_tile_width % 128 == 0);
680 assert(macro_tile_height % 128 == 0);
681
682 out->pitch = pitch_elements;
683 out->height = height;
684 out->xalign = macro_tile_width;
685 out->yalign = macro_tile_height;
686 out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
687 out->alignment = MAX2(256, base_align);
688 out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
689 align(slice_bytes, base_align);
690 }
691
692 static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
693 struct r600_texture *rtex,
694 struct r600_cmask_info *out)
695 {
696 unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
697 unsigned num_pipes = rscreen->info.num_tile_pipes;
698 unsigned cl_width, cl_height;
699
700 switch (num_pipes) {
701 case 2:
702 cl_width = 32;
703 cl_height = 16;
704 break;
705 case 4:
706 cl_width = 32;
707 cl_height = 32;
708 break;
709 case 8:
710 cl_width = 64;
711 cl_height = 32;
712 break;
713 case 16: /* Hawaii */
714 cl_width = 64;
715 cl_height = 64;
716 break;
717 default:
718 assert(0);
719 return;
720 }
721
722 unsigned base_align = num_pipes * pipe_interleave_bytes;
723
724 unsigned width = align(rtex->resource.b.b.width0, cl_width*8);
725 unsigned height = align(rtex->resource.b.b.height0, cl_height*8);
726 unsigned slice_elements = (width * height) / (8*8);
727
728 /* Each element of CMASK is a nibble. */
729 unsigned slice_bytes = slice_elements / 2;
730
731 out->pitch = width;
732 out->height = height;
733 out->xalign = cl_width * 8;
734 out->yalign = cl_height * 8;
735 out->slice_tile_max = (width * height) / (128*128);
736 if (out->slice_tile_max)
737 out->slice_tile_max -= 1;
738
739 out->alignment = MAX2(256, base_align);
740 out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
741 align(slice_bytes, base_align);
742 }
743
744 static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
745 struct r600_texture *rtex)
746 {
747 if (rscreen->chip_class >= SI) {
748 si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
749 } else {
750 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
751 }
752
753 rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
754 rtex->size = rtex->cmask.offset + rtex->cmask.size;
755
756 if (rscreen->chip_class >= SI)
757 rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
758 else
759 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
760 }
761
762 static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
763 struct r600_texture *rtex)
764 {
765 if (rtex->cmask_buffer)
766 return;
767
768 assert(rtex->cmask.size == 0);
769
770 if (rscreen->chip_class >= SI) {
771 si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
772 } else {
773 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
774 }
775
776 rtex->cmask_buffer = (struct r600_resource *)
777 r600_aligned_buffer_create(&rscreen->b, 0, PIPE_USAGE_DEFAULT,
778 rtex->cmask.size,
779 rtex->cmask.alignment);
780 if (rtex->cmask_buffer == NULL) {
781 rtex->cmask.size = 0;
782 return;
783 }
784
785 /* update colorbuffer state bits */
786 rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
787
788 if (rscreen->chip_class >= SI)
789 rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
790 else
791 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
792
793 p_atomic_inc(&rscreen->compressed_colortex_counter);
794 }
795
796 static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
797 struct r600_texture *rtex)
798 {
799 unsigned cl_width, cl_height, width, height;
800 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
801 unsigned num_pipes = rscreen->info.num_tile_pipes;
802
803 rtex->surface.htile_size = 0;
804
805 if (rscreen->chip_class <= EVERGREEN &&
806 rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
807 return;
808
809 /* HW bug on R6xx. */
810 if (rscreen->chip_class == R600 &&
811 (rtex->resource.b.b.width0 > 7680 ||
812 rtex->resource.b.b.height0 > 7680))
813 return;
814
815 /* HTILE is broken with 1D tiling on old kernels and CIK. */
816 if (rscreen->chip_class >= CIK &&
817 rtex->surface.level[0].mode == RADEON_SURF_MODE_1D &&
818 rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 38)
819 return;
820
821 /* Overalign HTILE on P2 configs to work around GPU hangs in
822 * piglit/depthstencil-render-miplevels 585.
823 *
824 * This has been confirmed to help Kabini & Stoney, where the hangs
825 * are always reproducible. I think I have seen the test hang
826 * on Carrizo too, though it was very rare there.
827 */
828 if (rscreen->chip_class >= CIK && num_pipes < 4)
829 num_pipes = 4;
830
831 switch (num_pipes) {
832 case 1:
833 cl_width = 32;
834 cl_height = 16;
835 break;
836 case 2:
837 cl_width = 32;
838 cl_height = 32;
839 break;
840 case 4:
841 cl_width = 64;
842 cl_height = 32;
843 break;
844 case 8:
845 cl_width = 64;
846 cl_height = 64;
847 break;
848 case 16:
849 cl_width = 128;
850 cl_height = 64;
851 break;
852 default:
853 assert(0);
854 return;
855 }
856
857 width = align(rtex->resource.b.b.width0, cl_width * 8);
858 height = align(rtex->resource.b.b.height0, cl_height * 8);
859
860 slice_elements = (width * height) / (8 * 8);
861 slice_bytes = slice_elements * 4;
862
863 pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
864 base_align = num_pipes * pipe_interleave_bytes;
865
866 rtex->surface.htile_alignment = base_align;
867 rtex->surface.htile_size =
868 (util_max_layer(&rtex->resource.b.b, 0) + 1) *
869 align(slice_bytes, base_align);
870 }
871
872 static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
873 struct r600_texture *rtex)
874 {
875 uint32_t clear_value;
876
877 if (rtex->tc_compatible_htile) {
878 clear_value = 0x0000030F;
879 } else {
880 r600_texture_get_htile_size(rscreen, rtex);
881 clear_value = 0;
882 }
883
884 if (!rtex->surface.htile_size)
885 return;
886
887 rtex->htile_buffer = (struct r600_resource*)
888 r600_aligned_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
889 PIPE_USAGE_DEFAULT,
890 rtex->surface.htile_size,
891 rtex->surface.htile_alignment);
892 if (rtex->htile_buffer == NULL) {
893 /* this is not a fatal error as we can still keep rendering
894 * without htile buffer */
895 R600_ERR("Failed to create buffer object for htile buffer.\n");
896 } else {
897 r600_screen_clear_buffer(rscreen, &rtex->htile_buffer->b.b,
898 0, rtex->surface.htile_size,
899 clear_value, R600_COHERENCY_NONE);
900 }
901 }
902
903 void r600_print_texture_info(struct r600_texture *rtex, FILE *f)
904 {
905 int i;
906
907 fprintf(f, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
908 "blk_h=%u, array_size=%u, last_level=%u, "
909 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
910 rtex->resource.b.b.width0, rtex->resource.b.b.height0,
911 rtex->resource.b.b.depth0, rtex->surface.blk_w,
912 rtex->surface.blk_h,
913 rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
914 rtex->surface.bpe, rtex->resource.b.b.nr_samples,
915 rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
916
917 fprintf(f, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
918 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
919 rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.bankw,
920 rtex->surface.bankh, rtex->surface.num_banks, rtex->surface.mtilea,
921 rtex->surface.tile_split, rtex->surface.pipe_config,
922 (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
923
924 if (rtex->fmask.size)
925 fprintf(f, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
926 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
927 rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
928 rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
929 rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
930
931 if (rtex->cmask.size)
932 fprintf(f, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch=%u, "
933 "height=%u, xalign=%u, yalign=%u, slice_tile_max=%u\n",
934 rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
935 rtex->cmask.pitch, rtex->cmask.height, rtex->cmask.xalign,
936 rtex->cmask.yalign, rtex->cmask.slice_tile_max);
937
938 if (rtex->htile_buffer)
939 fprintf(f, " HTile: size=%u, alignment=%u, TC_compatible = %u\n",
940 rtex->htile_buffer->b.b.width0,
941 rtex->htile_buffer->buf->alignment,
942 rtex->tc_compatible_htile);
943
944 if (rtex->dcc_offset) {
945 fprintf(f, " DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
946 rtex->dcc_offset, rtex->surface.dcc_size,
947 rtex->surface.dcc_alignment);
948 for (i = 0; i <= rtex->resource.b.b.last_level; i++)
949 fprintf(f, " DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
950 "fast_clear_size=%"PRIu64"\n",
951 i, rtex->surface.level[i].dcc_enabled,
952 rtex->surface.level[i].dcc_offset,
953 rtex->surface.level[i].dcc_fast_clear_size);
954 }
955
956 for (i = 0; i <= rtex->resource.b.b.last_level; i++)
957 fprintf(f, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
958 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
959 "pitch_bytes=%u, mode=%u\n",
960 i, rtex->surface.level[i].offset,
961 rtex->surface.level[i].slice_size,
962 u_minify(rtex->resource.b.b.width0, i),
963 u_minify(rtex->resource.b.b.height0, i),
964 u_minify(rtex->resource.b.b.depth0, i),
965 rtex->surface.level[i].nblk_x,
966 rtex->surface.level[i].nblk_y,
967 rtex->surface.level[i].pitch_bytes,
968 rtex->surface.level[i].mode);
969
970 if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
971 fprintf(f, " StencilLayout: tilesplit=%u\n",
972 rtex->surface.stencil_tile_split);
973 for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
974 fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
975 "slice_size=%"PRIu64", npix_x=%u, "
976 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
977 "pitch_bytes=%u, mode=%u\n",
978 i, rtex->surface.stencil_level[i].offset,
979 rtex->surface.stencil_level[i].slice_size,
980 u_minify(rtex->resource.b.b.width0, i),
981 u_minify(rtex->resource.b.b.height0, i),
982 u_minify(rtex->resource.b.b.depth0, i),
983 rtex->surface.stencil_level[i].nblk_x,
984 rtex->surface.stencil_level[i].nblk_y,
985 rtex->surface.stencil_level[i].pitch_bytes,
986 rtex->surface.stencil_level[i].mode);
987 }
988 }
989 }
990
991 /* Common processing for r600_texture_create and r600_texture_from_handle */
992 static struct r600_texture *
993 r600_texture_create_object(struct pipe_screen *screen,
994 const struct pipe_resource *base,
995 struct pb_buffer *buf,
996 struct radeon_surf *surface)
997 {
998 struct r600_texture *rtex;
999 struct r600_resource *resource;
1000 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1001
1002 rtex = CALLOC_STRUCT(r600_texture);
1003 if (!rtex)
1004 return NULL;
1005
1006 resource = &rtex->resource;
1007 resource->b.b = *base;
1008 resource->b.b.next = NULL;
1009 resource->b.vtbl = &r600_texture_vtbl;
1010 pipe_reference_init(&resource->b.b.reference, 1);
1011 resource->b.b.screen = screen;
1012
1013 /* don't include stencil-only formats which we don't support for rendering */
1014 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
1015
1016 rtex->surface = *surface;
1017 rtex->size = rtex->surface.surf_size;
1018
1019 rtex->tc_compatible_htile = rtex->surface.htile_size != 0;
1020 assert(!!(rtex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE) ==
1021 rtex->tc_compatible_htile);
1022
1023 /* TC-compatible HTILE only supports Z32_FLOAT. */
1024 if (rtex->tc_compatible_htile)
1025 rtex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1026 else
1027 rtex->db_render_format = base->format;
1028
1029 /* Tiled depth textures utilize the non-displayable tile order.
1030 * This must be done after r600_setup_surface.
1031 * Applies to R600-Cayman. */
1032 rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
1033 /* Applies to GCN. */
1034 rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
1035
1036 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1037 * between frames, so the only thing that can enable separate DCC
1038 * with DRI2 is multiple slow clears within a frame.
1039 */
1040 rtex->ps_draw_ratio = 0;
1041
1042 if (rtex->is_depth) {
1043 if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
1044 R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
1045 rscreen->chip_class >= EVERGREEN) {
1046 rtex->can_sample_z = !rtex->surface.depth_adjusted;
1047 rtex->can_sample_s = !rtex->surface.stencil_adjusted;
1048 } else {
1049 if (rtex->resource.b.b.nr_samples <= 1 &&
1050 (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
1051 rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
1052 rtex->can_sample_z = true;
1053 }
1054
1055 if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
1056 R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
1057 rtex->db_compatible = true;
1058
1059 if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
1060 r600_texture_allocate_htile(rscreen, rtex);
1061 }
1062 } else {
1063 if (base->nr_samples > 1) {
1064 if (!buf) {
1065 r600_texture_allocate_fmask(rscreen, rtex);
1066 r600_texture_allocate_cmask(rscreen, rtex);
1067 rtex->cmask_buffer = &rtex->resource;
1068 }
1069 if (!rtex->fmask.size || !rtex->cmask.size) {
1070 FREE(rtex);
1071 return NULL;
1072 }
1073 }
1074
1075 /* Shared textures must always set up DCC here.
1076 * If it's not present, it will be disabled by
1077 * apply_opaque_metadata later.
1078 */
1079 if (rtex->surface.dcc_size &&
1080 (buf || !(rscreen->debug_flags & DBG_NO_DCC)) &&
1081 !(rtex->surface.flags & RADEON_SURF_SCANOUT)) {
1082 /* Reserve space for the DCC buffer. */
1083 rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
1084 rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
1085 }
1086 }
1087
1088 /* Now create the backing buffer. */
1089 if (!buf) {
1090 r600_init_resource_fields(rscreen, resource, rtex->size,
1091 rtex->surface.surf_alignment);
1092
1093 resource->flags |= RADEON_FLAG_HANDLE;
1094
1095 if (!r600_alloc_resource(rscreen, resource)) {
1096 FREE(rtex);
1097 return NULL;
1098 }
1099 } else {
1100 resource->buf = buf;
1101 resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
1102 resource->bo_size = buf->size;
1103 resource->bo_alignment = buf->alignment;
1104 resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
1105 if (resource->domains & RADEON_DOMAIN_VRAM)
1106 resource->vram_usage = buf->size;
1107 else if (resource->domains & RADEON_DOMAIN_GTT)
1108 resource->gart_usage = buf->size;
1109 }
1110
1111 if (rtex->cmask.size) {
1112 /* Initialize the cmask to 0xCC (= compressed state). */
1113 r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
1114 rtex->cmask.offset, rtex->cmask.size,
1115 0xCCCCCCCC, R600_COHERENCY_NONE);
1116 }
1117
1118 /* Initialize DCC only if the texture is not being imported. */
1119 if (!buf && rtex->dcc_offset) {
1120 r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
1121 rtex->dcc_offset,
1122 rtex->surface.dcc_size,
1123 0xFFFFFFFF, R600_COHERENCY_NONE);
1124 }
1125
1126 /* Initialize the CMASK base register value. */
1127 rtex->cmask.base_address_reg =
1128 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1129
1130 if (rscreen->debug_flags & DBG_VM) {
1131 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1132 rtex->resource.gpu_address,
1133 rtex->resource.gpu_address + rtex->resource.buf->size,
1134 base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
1135 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1136 }
1137
1138 if (rscreen->debug_flags & DBG_TEX) {
1139 puts("Texture:");
1140 r600_print_texture_info(rtex, stdout);
1141 fflush(stdout);
1142 }
1143
1144 return rtex;
1145 }
1146
1147 static enum radeon_surf_mode
1148 r600_choose_tiling(struct r600_common_screen *rscreen,
1149 const struct pipe_resource *templ)
1150 {
1151 const struct util_format_description *desc = util_format_description(templ->format);
1152 bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
1153
1154 /* MSAA resources must be 2D tiled. */
1155 if (templ->nr_samples > 1)
1156 return RADEON_SURF_MODE_2D;
1157
1158 /* Transfer resources should be linear. */
1159 if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
1160 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1161
1162 /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
1163 if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
1164 (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
1165 (templ->target == PIPE_TEXTURE_2D ||
1166 templ->target == PIPE_TEXTURE_3D))
1167 force_tiling = true;
1168
1169 /* Handle common candidates for the linear mode.
1170 * Compressed textures and DB surfaces must always be tiled.
1171 */
1172 if (!force_tiling && !util_format_is_compressed(templ->format) &&
1173 (!util_format_is_depth_or_stencil(templ->format) ||
1174 templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH)) {
1175 if (rscreen->debug_flags & DBG_NO_TILING)
1176 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1177
1178 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
1179 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1180 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1181
1182 /* Cursors are linear on SI.
1183 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1184 if (rscreen->chip_class >= SI &&
1185 (templ->bind & PIPE_BIND_CURSOR))
1186 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1187
1188 if (templ->bind & PIPE_BIND_LINEAR)
1189 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1190
1191 /* Textures with a very small height are recommended to be linear. */
1192 if (templ->target == PIPE_TEXTURE_1D ||
1193 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1194 templ->height0 <= 4)
1195 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1196
1197 /* Textures likely to be mapped often. */
1198 if (templ->usage == PIPE_USAGE_STAGING ||
1199 templ->usage == PIPE_USAGE_STREAM)
1200 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1201 }
1202
1203 /* Make small textures 1D tiled. */
1204 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1205 (rscreen->debug_flags & DBG_NO_2D_TILING))
1206 return RADEON_SURF_MODE_1D;
1207
1208 /* The allocator will switch to 1D if needed. */
1209 return RADEON_SURF_MODE_2D;
1210 }
1211
1212 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
1213 const struct pipe_resource *templ)
1214 {
1215 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1216 struct radeon_surf surface = {0};
1217 bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1218 bool tc_compatible_htile =
1219 rscreen->chip_class >= VI &&
1220 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1221 !(rscreen->debug_flags & DBG_NO_HYPERZ) &&
1222 !is_flushed_depth &&
1223 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1224 util_format_is_depth_or_stencil(templ->format);
1225
1226 int r;
1227
1228 r = r600_init_surface(rscreen, &surface, templ,
1229 r600_choose_tiling(rscreen, templ), 0, 0,
1230 false, false, is_flushed_depth,
1231 tc_compatible_htile);
1232 if (r) {
1233 return NULL;
1234 }
1235
1236 return (struct pipe_resource *)
1237 r600_texture_create_object(screen, templ, NULL, &surface);
1238 }
1239
1240 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
1241 const struct pipe_resource *templ,
1242 struct winsys_handle *whandle,
1243 unsigned usage)
1244 {
1245 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1246 struct pb_buffer *buf = NULL;
1247 unsigned stride = 0, offset = 0;
1248 unsigned array_mode;
1249 struct radeon_surf surface;
1250 int r;
1251 struct radeon_bo_metadata metadata = {};
1252 struct r600_texture *rtex;
1253
1254 /* Support only 2D textures without mipmaps */
1255 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1256 templ->depth0 != 1 || templ->last_level != 0)
1257 return NULL;
1258
1259 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
1260 if (!buf)
1261 return NULL;
1262
1263 rscreen->ws->buffer_get_metadata(buf, &metadata);
1264
1265 surface.pipe_config = metadata.pipe_config;
1266 surface.bankw = metadata.bankw;
1267 surface.bankh = metadata.bankh;
1268 surface.tile_split = metadata.tile_split;
1269 surface.mtilea = metadata.mtilea;
1270 surface.num_banks = metadata.num_banks;
1271
1272 if (metadata.macrotile == RADEON_LAYOUT_TILED)
1273 array_mode = RADEON_SURF_MODE_2D;
1274 else if (metadata.microtile == RADEON_LAYOUT_TILED)
1275 array_mode = RADEON_SURF_MODE_1D;
1276 else
1277 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1278
1279 r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
1280 offset, true, metadata.scanout, false, false);
1281 if (r) {
1282 return NULL;
1283 }
1284
1285 rtex = r600_texture_create_object(screen, templ, buf, &surface);
1286 if (!rtex)
1287 return NULL;
1288
1289 rtex->resource.is_shared = true;
1290 rtex->resource.external_usage = usage;
1291
1292 if (rscreen->apply_opaque_metadata)
1293 rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
1294
1295 return &rtex->resource.b.b;
1296 }
1297
1298 bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
1299 struct pipe_resource *texture,
1300 struct r600_texture **staging)
1301 {
1302 struct r600_texture *rtex = (struct r600_texture*)texture;
1303 struct pipe_resource resource;
1304 struct r600_texture **flushed_depth_texture = staging ?
1305 staging : &rtex->flushed_depth_texture;
1306 enum pipe_format pipe_format = texture->format;
1307
1308 if (!staging) {
1309 if (rtex->flushed_depth_texture)
1310 return true; /* it's ready */
1311
1312 if (!rtex->can_sample_z && rtex->can_sample_s) {
1313 switch (pipe_format) {
1314 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1315 /* Save memory by not allocating the S plane. */
1316 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1317 break;
1318 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1319 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1320 /* Save memory bandwidth by not copying the
1321 * stencil part during flush.
1322 *
1323 * This potentially increases memory bandwidth
1324 * if an application uses both Z and S texturing
1325 * simultaneously (a flushed Z24S8 texture
1326 * would be stored compactly), but how often
1327 * does that really happen?
1328 */
1329 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1330 break;
1331 default:;
1332 }
1333 } else if (!rtex->can_sample_s && rtex->can_sample_z) {
1334 assert(util_format_has_stencil(util_format_description(pipe_format)));
1335
1336 /* DB->CB copies to an 8bpp surface don't work. */
1337 pipe_format = PIPE_FORMAT_X24S8_UINT;
1338 }
1339 }
1340
1341 memset(&resource, 0, sizeof(resource));
1342 resource.target = texture->target;
1343 resource.format = pipe_format;
1344 resource.width0 = texture->width0;
1345 resource.height0 = texture->height0;
1346 resource.depth0 = texture->depth0;
1347 resource.array_size = texture->array_size;
1348 resource.last_level = texture->last_level;
1349 resource.nr_samples = texture->nr_samples;
1350 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1351 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1352 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1353
1354 if (staging)
1355 resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
1356
1357 *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1358 if (*flushed_depth_texture == NULL) {
1359 R600_ERR("failed to create temporary texture to hold flushed depth\n");
1360 return false;
1361 }
1362
1363 (*flushed_depth_texture)->non_disp_tiling = false;
1364 return true;
1365 }
1366
1367 /**
1368 * Initialize the pipe_resource descriptor to be of the same size as the box,
1369 * which is supposed to hold a subregion of the texture "orig" at the given
1370 * mipmap level.
1371 */
1372 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
1373 struct pipe_resource *orig,
1374 const struct pipe_box *box,
1375 unsigned level, unsigned flags)
1376 {
1377 memset(res, 0, sizeof(*res));
1378 res->format = orig->format;
1379 res->width0 = box->width;
1380 res->height0 = box->height;
1381 res->depth0 = 1;
1382 res->array_size = 1;
1383 res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1384 res->flags = flags;
1385
1386 /* We must set the correct texture target and dimensions for a 3D box. */
1387 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1388 res->target = PIPE_TEXTURE_2D_ARRAY;
1389 res->array_size = box->depth;
1390 } else {
1391 res->target = PIPE_TEXTURE_2D;
1392 }
1393 }
1394
1395 static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
1396 struct r600_texture *rtex,
1397 unsigned transfer_usage,
1398 const struct pipe_box *box)
1399 {
1400 /* r600g doesn't react to dirty_tex_descriptor_counter */
1401 return rscreen->chip_class >= SI &&
1402 !rtex->resource.is_shared &&
1403 !(transfer_usage & PIPE_TRANSFER_READ) &&
1404 rtex->resource.b.b.last_level == 0 &&
1405 util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
1406 box->x, box->y, box->z,
1407 box->width, box->height,
1408 box->depth);
1409 }
1410
1411 static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
1412 struct r600_texture *rtex)
1413 {
1414 struct r600_common_screen *rscreen = rctx->screen;
1415
1416 /* There is no point in discarding depth and tiled buffers. */
1417 assert(!rtex->is_depth);
1418 assert(rtex->surface.level[0].mode == RADEON_SURF_MODE_LINEAR_ALIGNED);
1419
1420 /* Reallocate the buffer in the same pipe_resource. */
1421 r600_alloc_resource(rscreen, &rtex->resource);
1422
1423 /* Initialize the CMASK base address (needed even without CMASK). */
1424 rtex->cmask.base_address_reg =
1425 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1426
1427 r600_dirty_all_framebuffer_states(rscreen);
1428 p_atomic_inc(&rscreen->dirty_tex_descriptor_counter);
1429
1430 rctx->num_alloc_tex_transfer_bytes += rtex->size;
1431 }
1432
1433 static void *r600_texture_transfer_map(struct pipe_context *ctx,
1434 struct pipe_resource *texture,
1435 unsigned level,
1436 unsigned usage,
1437 const struct pipe_box *box,
1438 struct pipe_transfer **ptransfer)
1439 {
1440 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1441 struct r600_texture *rtex = (struct r600_texture*)texture;
1442 struct r600_transfer *trans;
1443 struct r600_resource *buf;
1444 unsigned offset = 0;
1445 char *map;
1446 bool use_staging_texture = false;
1447
1448 assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
1449
1450 /* Depth textures use staging unconditionally. */
1451 if (!rtex->is_depth) {
1452 /* Degrade the tile mode if we get too many transfers on APUs.
1453 * On dGPUs, the staging texture is always faster.
1454 * Only count uploads that are at least 4x4 pixels large.
1455 */
1456 if (!rctx->screen->info.has_dedicated_vram &&
1457 level == 0 &&
1458 box->width >= 4 && box->height >= 4 &&
1459 p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
1460 bool can_invalidate =
1461 r600_can_invalidate_texture(rctx->screen, rtex,
1462 usage, box);
1463
1464 r600_degrade_tile_mode_to_linear(rctx, rtex,
1465 can_invalidate);
1466 }
1467
1468 /* Tiled textures need to be converted into a linear texture for CPU
1469 * access. The staging texture is always linear and is placed in GART.
1470 *
1471 * Reading from VRAM is slow, always use the staging texture in
1472 * this case.
1473 *
1474 * Use the staging texture for uploads if the underlying BO
1475 * is busy.
1476 */
1477 if (rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D)
1478 use_staging_texture = true;
1479 else if (usage & PIPE_TRANSFER_READ)
1480 use_staging_texture = (rtex->resource.domains &
1481 RADEON_DOMAIN_VRAM) != 0;
1482 /* Write & linear only: */
1483 else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
1484 RADEON_USAGE_READWRITE) ||
1485 !rctx->ws->buffer_wait(rtex->resource.buf, 0,
1486 RADEON_USAGE_READWRITE)) {
1487 /* It's busy. */
1488 if (r600_can_invalidate_texture(rctx->screen, rtex,
1489 usage, box))
1490 r600_texture_invalidate_storage(rctx, rtex);
1491 else
1492 use_staging_texture = true;
1493 }
1494 }
1495
1496 trans = CALLOC_STRUCT(r600_transfer);
1497 if (!trans)
1498 return NULL;
1499 trans->transfer.resource = texture;
1500 trans->transfer.level = level;
1501 trans->transfer.usage = usage;
1502 trans->transfer.box = *box;
1503
1504 if (rtex->is_depth) {
1505 struct r600_texture *staging_depth;
1506
1507 if (rtex->resource.b.b.nr_samples > 1) {
1508 /* MSAA depth buffers need to be converted to single sample buffers.
1509 *
1510 * Mapping MSAA depth buffers can occur if ReadPixels is called
1511 * with a multisample GLX visual.
1512 *
1513 * First downsample the depth buffer to a temporary texture,
1514 * then decompress the temporary one to staging.
1515 *
1516 * Only the region being mapped is transfered.
1517 */
1518 struct pipe_resource resource;
1519
1520 r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
1521
1522 if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1523 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1524 FREE(trans);
1525 return NULL;
1526 }
1527
1528 if (usage & PIPE_TRANSFER_READ) {
1529 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1530 if (!temp) {
1531 R600_ERR("failed to create a temporary depth texture\n");
1532 FREE(trans);
1533 return NULL;
1534 }
1535
1536 r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1537 rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
1538 0, 0, 0, box->depth, 0, 0);
1539 pipe_resource_reference(&temp, NULL);
1540 }
1541 }
1542 else {
1543 /* XXX: only readback the rectangle which is being mapped? */
1544 /* XXX: when discard is true, no need to read back from depth texture */
1545 if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1546 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1547 FREE(trans);
1548 return NULL;
1549 }
1550
1551 rctx->blit_decompress_depth(ctx, rtex, staging_depth,
1552 level, level,
1553 box->z, box->z + box->depth - 1,
1554 0, 0);
1555
1556 offset = r600_texture_get_offset(staging_depth, level, box);
1557 }
1558
1559 trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
1560 trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
1561 trans->staging = (struct r600_resource*)staging_depth;
1562 buf = trans->staging;
1563 } else if (use_staging_texture) {
1564 struct pipe_resource resource;
1565 struct r600_texture *staging;
1566
1567 r600_init_temp_resource_from_box(&resource, texture, box, level,
1568 R600_RESOURCE_FLAG_TRANSFER);
1569 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1570 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1571
1572 /* Create the temporary texture. */
1573 staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1574 if (!staging) {
1575 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1576 FREE(trans);
1577 return NULL;
1578 }
1579 trans->staging = &staging->resource;
1580 trans->transfer.stride = staging->surface.level[0].pitch_bytes;
1581 trans->transfer.layer_stride = staging->surface.level[0].slice_size;
1582
1583 if (usage & PIPE_TRANSFER_READ)
1584 r600_copy_to_staging_texture(ctx, trans);
1585 else
1586 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1587
1588 buf = trans->staging;
1589 } else {
1590 /* the resource is mapped directly */
1591 trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
1592 trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
1593 offset = r600_texture_get_offset(rtex, level, box);
1594 buf = &rtex->resource;
1595 }
1596
1597 if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
1598 r600_resource_reference(&trans->staging, NULL);
1599 FREE(trans);
1600 return NULL;
1601 }
1602
1603 *ptransfer = &trans->transfer;
1604 return map + offset;
1605 }
1606
1607 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
1608 struct pipe_transfer* transfer)
1609 {
1610 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1611 struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1612 struct pipe_resource *texture = transfer->resource;
1613 struct r600_texture *rtex = (struct r600_texture*)texture;
1614
1615 if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
1616 if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1617 ctx->resource_copy_region(ctx, texture, transfer->level,
1618 transfer->box.x, transfer->box.y, transfer->box.z,
1619 &rtransfer->staging->b.b, transfer->level,
1620 &transfer->box);
1621 } else {
1622 r600_copy_from_staging_texture(ctx, rtransfer);
1623 }
1624 }
1625
1626 if (rtransfer->staging) {
1627 rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
1628 r600_resource_reference(&rtransfer->staging, NULL);
1629 }
1630
1631 /* Heuristic for {upload, draw, upload, draw, ..}:
1632 *
1633 * Flush the gfx IB if we've allocated too much texture storage.
1634 *
1635 * The idea is that we don't want to build IBs that use too much
1636 * memory and put pressure on the kernel memory manager and we also
1637 * want to make temporary and invalidated buffers go idle ASAP to
1638 * decrease the total memory usage or make them reusable. The memory
1639 * usage will be slightly higher than given here because of the buffer
1640 * cache in the winsys.
1641 *
1642 * The result is that the kernel memory manager is never a bottleneck.
1643 */
1644 if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
1645 rctx->gfx.flush(rctx, RADEON_FLUSH_ASYNC, NULL);
1646 rctx->num_alloc_tex_transfer_bytes = 0;
1647 }
1648
1649 FREE(transfer);
1650 }
1651
1652 static const struct u_resource_vtbl r600_texture_vtbl =
1653 {
1654 NULL, /* get_handle */
1655 r600_texture_destroy, /* resource_destroy */
1656 r600_texture_transfer_map, /* transfer_map */
1657 u_default_transfer_flush_region, /* transfer_flush_region */
1658 r600_texture_transfer_unmap, /* transfer_unmap */
1659 };
1660
1661 /* DCC channel type categories within which formats can be reinterpreted
1662 * while keeping the same DCC encoding. The swizzle must also match. */
1663 enum dcc_channel_type {
1664 dcc_channel_float32,
1665 dcc_channel_uint32,
1666 dcc_channel_sint32,
1667 dcc_channel_float16,
1668 dcc_channel_uint16,
1669 dcc_channel_sint16,
1670 dcc_channel_uint_10_10_10_2,
1671 dcc_channel_uint8,
1672 dcc_channel_sint8,
1673 dcc_channel_incompatible,
1674 };
1675
1676 /* Return the type of DCC encoding. */
1677 static enum dcc_channel_type
1678 vi_get_dcc_channel_type(const struct util_format_description *desc)
1679 {
1680 int i;
1681
1682 /* Find the first non-void channel. */
1683 for (i = 0; i < desc->nr_channels; i++)
1684 if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID)
1685 break;
1686 if (i == desc->nr_channels)
1687 return dcc_channel_incompatible;
1688
1689 switch (desc->channel[i].size) {
1690 case 32:
1691 if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
1692 return dcc_channel_float32;
1693 if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
1694 return dcc_channel_uint32;
1695 return dcc_channel_sint32;
1696 case 16:
1697 if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
1698 return dcc_channel_float16;
1699 if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
1700 return dcc_channel_uint16;
1701 return dcc_channel_sint16;
1702 case 10:
1703 return dcc_channel_uint_10_10_10_2;
1704 case 8:
1705 if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
1706 return dcc_channel_uint8;
1707 return dcc_channel_sint8;
1708 default:
1709 return dcc_channel_incompatible;
1710 }
1711 }
1712
1713 /* Return if it's allowed to reinterpret one format as another with DCC enabled. */
1714 bool vi_dcc_formats_compatible(enum pipe_format format1,
1715 enum pipe_format format2)
1716 {
1717 const struct util_format_description *desc1, *desc2;
1718 enum dcc_channel_type type1, type2;
1719 int i;
1720
1721 if (format1 == format2)
1722 return true;
1723
1724 desc1 = util_format_description(format1);
1725 desc2 = util_format_description(format2);
1726
1727 if (desc1->nr_channels != desc2->nr_channels)
1728 return false;
1729
1730 /* Swizzles must be the same. */
1731 for (i = 0; i < desc1->nr_channels; i++)
1732 if (desc1->swizzle[i] <= PIPE_SWIZZLE_W &&
1733 desc2->swizzle[i] <= PIPE_SWIZZLE_W &&
1734 desc1->swizzle[i] != desc2->swizzle[i])
1735 return false;
1736
1737 type1 = vi_get_dcc_channel_type(desc1);
1738 type2 = vi_get_dcc_channel_type(desc2);
1739
1740 return type1 != dcc_channel_incompatible &&
1741 type2 != dcc_channel_incompatible &&
1742 type1 == type2;
1743 }
1744
1745 void vi_dcc_disable_if_incompatible_format(struct r600_common_context *rctx,
1746 struct pipe_resource *tex,
1747 unsigned level,
1748 enum pipe_format view_format)
1749 {
1750 struct r600_texture *rtex = (struct r600_texture *)tex;
1751
1752 if (rtex->dcc_offset &&
1753 rtex->surface.level[level].dcc_enabled &&
1754 !vi_dcc_formats_compatible(tex->format, view_format))
1755 if (!r600_texture_disable_dcc(rctx, (struct r600_texture*)tex))
1756 rctx->decompress_dcc(&rctx->b, rtex);
1757 }
1758
1759 struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
1760 struct pipe_resource *texture,
1761 const struct pipe_surface *templ,
1762 unsigned width, unsigned height)
1763 {
1764 struct r600_common_context *rctx = (struct r600_common_context*)pipe;
1765 struct r600_texture *rtex = (struct r600_texture*)texture;
1766 struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
1767
1768 if (!surface)
1769 return NULL;
1770
1771 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1772 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1773
1774 pipe_reference_init(&surface->base.reference, 1);
1775 pipe_resource_reference(&surface->base.texture, texture);
1776 surface->base.context = pipe;
1777 surface->base.format = templ->format;
1778 surface->base.width = width;
1779 surface->base.height = height;
1780 surface->base.u = templ->u;
1781 surface->level_info = &rtex->surface.level[templ->u.tex.level];
1782
1783 if (texture->target != PIPE_BUFFER)
1784 vi_dcc_disable_if_incompatible_format(rctx, texture,
1785 templ->u.tex.level,
1786 templ->format);
1787
1788 return &surface->base;
1789 }
1790
1791 static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
1792 struct pipe_resource *tex,
1793 const struct pipe_surface *templ)
1794 {
1795 unsigned level = templ->u.tex.level;
1796 unsigned width = u_minify(tex->width0, level);
1797 unsigned height = u_minify(tex->height0, level);
1798
1799 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
1800 const struct util_format_description *tex_desc
1801 = util_format_description(tex->format);
1802 const struct util_format_description *templ_desc
1803 = util_format_description(templ->format);
1804
1805 assert(tex_desc->block.bits == templ_desc->block.bits);
1806
1807 /* Adjust size of surface if and only if the block width or
1808 * height is changed. */
1809 if (tex_desc->block.width != templ_desc->block.width ||
1810 tex_desc->block.height != templ_desc->block.height) {
1811 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
1812 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
1813
1814 width = nblks_x * templ_desc->block.width;
1815 height = nblks_y * templ_desc->block.height;
1816 }
1817 }
1818
1819 return r600_create_surface_custom(pipe, tex, templ, width, height);
1820 }
1821
1822 static void r600_surface_destroy(struct pipe_context *pipe,
1823 struct pipe_surface *surface)
1824 {
1825 struct r600_surface *surf = (struct r600_surface*)surface;
1826 r600_resource_reference(&surf->cb_buffer_fmask, NULL);
1827 r600_resource_reference(&surf->cb_buffer_cmask, NULL);
1828 pipe_resource_reference(&surface->texture, NULL);
1829 FREE(surface);
1830 }
1831
1832 static void r600_clear_texture(struct pipe_context *pipe,
1833 struct pipe_resource *tex,
1834 unsigned level,
1835 const struct pipe_box *box,
1836 const void *data)
1837 {
1838 struct pipe_screen *screen = pipe->screen;
1839 struct r600_texture *rtex = (struct r600_texture*)tex;
1840 struct pipe_surface tmpl = {{0}};
1841 struct pipe_surface *sf;
1842 const struct util_format_description *desc =
1843 util_format_description(tex->format);
1844
1845 tmpl.format = tex->format;
1846 tmpl.u.tex.first_layer = box->z;
1847 tmpl.u.tex.last_layer = box->z + box->depth - 1;
1848 tmpl.u.tex.level = level;
1849 sf = pipe->create_surface(pipe, tex, &tmpl);
1850 if (!sf)
1851 return;
1852
1853 if (rtex->is_depth) {
1854 unsigned clear;
1855 float depth;
1856 uint8_t stencil = 0;
1857
1858 /* Depth is always present. */
1859 clear = PIPE_CLEAR_DEPTH;
1860 desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
1861
1862 if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
1863 clear |= PIPE_CLEAR_STENCIL;
1864 desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
1865 }
1866
1867 pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
1868 box->x, box->y,
1869 box->width, box->height, false);
1870 } else {
1871 union pipe_color_union color;
1872
1873 /* pipe_color_union requires the full vec4 representation. */
1874 if (util_format_is_pure_uint(tex->format))
1875 desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
1876 else if (util_format_is_pure_sint(tex->format))
1877 desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
1878 else
1879 desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
1880
1881 if (screen->is_format_supported(screen, tex->format,
1882 tex->target, 0,
1883 PIPE_BIND_RENDER_TARGET)) {
1884 pipe->clear_render_target(pipe, sf, &color,
1885 box->x, box->y,
1886 box->width, box->height, false);
1887 } else {
1888 /* Software fallback - just for R9G9B9E5_FLOAT */
1889 util_clear_render_target(pipe, sf, &color,
1890 box->x, box->y,
1891 box->width, box->height);
1892 }
1893 }
1894 pipe_surface_reference(&sf, NULL);
1895 }
1896
1897 unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
1898 {
1899 const struct util_format_description *desc = util_format_description(format);
1900
1901 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
1902
1903 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1904 return V_0280A0_SWAP_STD;
1905
1906 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1907 return ~0U;
1908
1909 switch (desc->nr_channels) {
1910 case 1:
1911 if (HAS_SWIZZLE(0,X))
1912 return V_0280A0_SWAP_STD; /* X___ */
1913 else if (HAS_SWIZZLE(3,X))
1914 return V_0280A0_SWAP_ALT_REV; /* ___X */
1915 break;
1916 case 2:
1917 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
1918 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
1919 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
1920 return V_0280A0_SWAP_STD; /* XY__ */
1921 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
1922 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
1923 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
1924 /* YX__ */
1925 return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
1926 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
1927 return V_0280A0_SWAP_ALT; /* X__Y */
1928 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
1929 return V_0280A0_SWAP_ALT_REV; /* Y__X */
1930 break;
1931 case 3:
1932 if (HAS_SWIZZLE(0,X))
1933 return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
1934 else if (HAS_SWIZZLE(0,Z))
1935 return V_0280A0_SWAP_STD_REV; /* ZYX */
1936 break;
1937 case 4:
1938 /* check the middle channels, the 1st and 4th channel can be NONE */
1939 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
1940 return V_0280A0_SWAP_STD; /* XYZW */
1941 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
1942 return V_0280A0_SWAP_STD_REV; /* WZYX */
1943 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
1944 return V_0280A0_SWAP_ALT; /* ZYXW */
1945 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
1946 /* YZWX */
1947 if (desc->is_array)
1948 return V_0280A0_SWAP_ALT_REV;
1949 else
1950 return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
1951 }
1952 break;
1953 }
1954 return ~0U;
1955 }
1956
1957 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
1958
1959 static void vi_dcc_clean_up_context_slot(struct r600_common_context *rctx,
1960 int slot)
1961 {
1962 int i;
1963
1964 if (rctx->dcc_stats[slot].query_active)
1965 vi_separate_dcc_stop_query(&rctx->b,
1966 rctx->dcc_stats[slot].tex);
1967
1968 for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats[slot].ps_stats); i++)
1969 if (rctx->dcc_stats[slot].ps_stats[i]) {
1970 rctx->b.destroy_query(&rctx->b,
1971 rctx->dcc_stats[slot].ps_stats[i]);
1972 rctx->dcc_stats[slot].ps_stats[i] = NULL;
1973 }
1974
1975 r600_texture_reference(&rctx->dcc_stats[slot].tex, NULL);
1976 }
1977
1978 /**
1979 * Return the per-context slot where DCC statistics queries for the texture live.
1980 */
1981 static unsigned vi_get_context_dcc_stats_index(struct r600_common_context *rctx,
1982 struct r600_texture *tex)
1983 {
1984 int i, empty_slot = -1;
1985
1986 /* Remove zombie textures (textures kept alive by this array only). */
1987 for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++)
1988 if (rctx->dcc_stats[i].tex &&
1989 rctx->dcc_stats[i].tex->resource.b.b.reference.count == 1)
1990 vi_dcc_clean_up_context_slot(rctx, i);
1991
1992 /* Find the texture. */
1993 for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++) {
1994 /* Return if found. */
1995 if (rctx->dcc_stats[i].tex == tex) {
1996 rctx->dcc_stats[i].last_use_timestamp = os_time_get();
1997 return i;
1998 }
1999
2000 /* Record the first seen empty slot. */
2001 if (empty_slot == -1 && !rctx->dcc_stats[i].tex)
2002 empty_slot = i;
2003 }
2004
2005 /* Not found. Remove the oldest member to make space in the array. */
2006 if (empty_slot == -1) {
2007 int oldest_slot = 0;
2008
2009 /* Find the oldest slot. */
2010 for (i = 1; i < ARRAY_SIZE(rctx->dcc_stats); i++)
2011 if (rctx->dcc_stats[oldest_slot].last_use_timestamp >
2012 rctx->dcc_stats[i].last_use_timestamp)
2013 oldest_slot = i;
2014
2015 /* Clean up the oldest slot. */
2016 vi_dcc_clean_up_context_slot(rctx, oldest_slot);
2017 empty_slot = oldest_slot;
2018 }
2019
2020 /* Add the texture to the new slot. */
2021 r600_texture_reference(&rctx->dcc_stats[empty_slot].tex, tex);
2022 rctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2023 return empty_slot;
2024 }
2025
2026 static struct pipe_query *
2027 vi_create_resuming_pipestats_query(struct pipe_context *ctx)
2028 {
2029 struct r600_query_hw *query = (struct r600_query_hw*)
2030 ctx->create_query(ctx, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2031
2032 query->flags |= R600_QUERY_HW_FLAG_BEGIN_RESUMES;
2033 return (struct pipe_query*)query;
2034 }
2035
2036 /**
2037 * Called when binding a color buffer.
2038 */
2039 void vi_separate_dcc_start_query(struct pipe_context *ctx,
2040 struct r600_texture *tex)
2041 {
2042 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
2043 unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
2044
2045 assert(!rctx->dcc_stats[i].query_active);
2046
2047 if (!rctx->dcc_stats[i].ps_stats[0])
2048 rctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(ctx);
2049
2050 /* begin or resume the query */
2051 ctx->begin_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
2052 rctx->dcc_stats[i].query_active = true;
2053 }
2054
2055 /**
2056 * Called when unbinding a color buffer.
2057 */
2058 void vi_separate_dcc_stop_query(struct pipe_context *ctx,
2059 struct r600_texture *tex)
2060 {
2061 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
2062 unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
2063
2064 assert(rctx->dcc_stats[i].query_active);
2065 assert(rctx->dcc_stats[i].ps_stats[0]);
2066
2067 /* pause or end the query */
2068 ctx->end_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
2069 rctx->dcc_stats[i].query_active = false;
2070 }
2071
2072 static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
2073 {
2074 /* The minimum number of fullscreen draws per frame that is required
2075 * to enable DCC. */
2076 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2077 }
2078
2079 /* Called by fast clear. */
2080 static void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
2081 struct r600_texture *tex)
2082 {
2083 /* The intent is to use this with shared displayable back buffers,
2084 * but it's not strictly limited only to them.
2085 */
2086 if (!tex->resource.is_shared ||
2087 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2088 tex->resource.b.b.target != PIPE_TEXTURE_2D ||
2089 tex->resource.b.b.last_level > 0 ||
2090 !tex->surface.dcc_size)
2091 return;
2092
2093 if (tex->dcc_offset)
2094 return; /* already enabled */
2095
2096 /* Enable the DCC stat gathering. */
2097 if (!tex->dcc_gather_statistics) {
2098 tex->dcc_gather_statistics = true;
2099 vi_separate_dcc_start_query(&rctx->b, tex);
2100 }
2101
2102 if (!vi_should_enable_separate_dcc(tex))
2103 return; /* stats show that DCC decompression is too expensive */
2104
2105 assert(tex->surface.level[0].dcc_enabled);
2106 assert(!tex->dcc_separate_buffer);
2107
2108 r600_texture_discard_cmask(rctx->screen, tex);
2109
2110 /* Get a DCC buffer. */
2111 if (tex->last_dcc_separate_buffer) {
2112 assert(tex->dcc_gather_statistics);
2113 assert(!tex->dcc_separate_buffer);
2114 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2115 tex->last_dcc_separate_buffer = NULL;
2116 } else {
2117 tex->dcc_separate_buffer = (struct r600_resource*)
2118 r600_aligned_buffer_create(rctx->b.screen, 0,
2119 PIPE_USAGE_DEFAULT,
2120 tex->surface.dcc_size,
2121 tex->surface.dcc_alignment);
2122 if (!tex->dcc_separate_buffer)
2123 return;
2124 }
2125
2126 /* dcc_offset is the absolute GPUVM address. */
2127 tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
2128
2129 /* no need to flag anything since this is called by fast clear that
2130 * flags framebuffer state
2131 */
2132 }
2133
2134 /**
2135 * Called by pipe_context::flush_resource, the place where DCC decompression
2136 * takes place.
2137 */
2138 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
2139 struct r600_texture *tex)
2140 {
2141 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
2142 struct pipe_query *tmp;
2143 unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
2144 bool query_active = rctx->dcc_stats[i].query_active;
2145 bool disable = false;
2146
2147 if (rctx->dcc_stats[i].ps_stats[2]) {
2148 union pipe_query_result result;
2149
2150 /* Read the results. */
2151 ctx->get_query_result(ctx, rctx->dcc_stats[i].ps_stats[2],
2152 true, &result);
2153 r600_query_hw_reset_buffers(rctx,
2154 (struct r600_query_hw*)
2155 rctx->dcc_stats[i].ps_stats[2]);
2156
2157 /* Compute the approximate number of fullscreen draws. */
2158 tex->ps_draw_ratio =
2159 result.pipeline_statistics.ps_invocations /
2160 (tex->resource.b.b.width0 * tex->resource.b.b.height0);
2161 rctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2162
2163 disable = tex->dcc_separate_buffer &&
2164 !vi_should_enable_separate_dcc(tex);
2165 }
2166
2167 tex->num_slow_clears = 0;
2168
2169 /* stop the statistics query for ps_stats[0] */
2170 if (query_active)
2171 vi_separate_dcc_stop_query(ctx, tex);
2172
2173 /* Move the queries in the queue by one. */
2174 tmp = rctx->dcc_stats[i].ps_stats[2];
2175 rctx->dcc_stats[i].ps_stats[2] = rctx->dcc_stats[i].ps_stats[1];
2176 rctx->dcc_stats[i].ps_stats[1] = rctx->dcc_stats[i].ps_stats[0];
2177 rctx->dcc_stats[i].ps_stats[0] = tmp;
2178
2179 /* create and start a new query as ps_stats[0] */
2180 if (query_active)
2181 vi_separate_dcc_start_query(ctx, tex);
2182
2183 if (disable) {
2184 assert(!tex->last_dcc_separate_buffer);
2185 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2186 tex->dcc_separate_buffer = NULL;
2187 tex->dcc_offset = 0;
2188 /* no need to flag anything since this is called after
2189 * decompression that re-sets framebuffer state
2190 */
2191 }
2192 }
2193
2194 /* FAST COLOR CLEAR */
2195
2196 static void evergreen_set_clear_color(struct r600_texture *rtex,
2197 enum pipe_format surface_format,
2198 const union pipe_color_union *color)
2199 {
2200 union util_color uc;
2201
2202 memset(&uc, 0, sizeof(uc));
2203
2204 if (util_format_get_blocksizebits(surface_format) == 128) {
2205 /* DCC fast clear only:
2206 * CLEAR_WORD0 = R = G = B
2207 * CLEAR_WORD1 = A
2208 */
2209 assert(color->ui[0] == color->ui[1] &&
2210 color->ui[0] == color->ui[2]);
2211 uc.ui[0] = color->ui[0];
2212 uc.ui[1] = color->ui[3];
2213 } else if (util_format_is_pure_uint(surface_format)) {
2214 util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
2215 } else if (util_format_is_pure_sint(surface_format)) {
2216 util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
2217 } else {
2218 util_pack_color(color->f, surface_format, &uc);
2219 }
2220
2221 memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
2222 }
2223
2224 static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
2225 const union pipe_color_union *color,
2226 uint32_t* reset_value,
2227 bool* clear_words_needed)
2228 {
2229 bool values[4] = {};
2230 int i;
2231 bool main_value = false;
2232 bool extra_value = false;
2233 int extra_channel;
2234 const struct util_format_description *desc = util_format_description(surface_format);
2235
2236 if (desc->block.bits == 128 &&
2237 (color->ui[0] != color->ui[1] ||
2238 color->ui[0] != color->ui[2]))
2239 return false;
2240
2241 *clear_words_needed = true;
2242 *reset_value = 0x20202020U;
2243
2244 /* If we want to clear without needing a fast clear eliminate step, we
2245 * can set each channel to 0 or 1 (or 0/max for integer formats). We
2246 * have two sets of flags, one for the last or first channel(extra) and
2247 * one for the other channels(main).
2248 */
2249
2250 if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
2251 surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
2252 surface_format == PIPE_FORMAT_B5G6R5_SRGB) {
2253 extra_channel = -1;
2254 } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
2255 if(r600_translate_colorswap(surface_format, false) <= 1)
2256 extra_channel = desc->nr_channels - 1;
2257 else
2258 extra_channel = 0;
2259 } else
2260 return true;
2261
2262 for (i = 0; i < 4; ++i) {
2263 int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
2264
2265 if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
2266 desc->swizzle[i] > PIPE_SWIZZLE_W)
2267 continue;
2268
2269 if (desc->channel[i].pure_integer &&
2270 desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
2271 /* Use the maximum value for clamping the clear color. */
2272 int max = u_bit_consecutive(0, desc->channel[i].size - 1);
2273
2274 values[i] = color->i[i] != 0;
2275 if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
2276 return true;
2277 } else if (desc->channel[i].pure_integer &&
2278 desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
2279 /* Use the maximum value for clamping the clear color. */
2280 unsigned max = u_bit_consecutive(0, desc->channel[i].size);
2281
2282 values[i] = color->ui[i] != 0U;
2283 if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
2284 return true;
2285 } else {
2286 values[i] = color->f[i] != 0.0F;
2287 if (color->f[i] != 0.0F && color->f[i] != 1.0F)
2288 return true;
2289 }
2290
2291 if (index == extra_channel)
2292 extra_value = values[i];
2293 else
2294 main_value = values[i];
2295 }
2296
2297 for (int i = 0; i < 4; ++i)
2298 if (values[i] != main_value &&
2299 desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
2300 desc->swizzle[i] >= PIPE_SWIZZLE_X &&
2301 desc->swizzle[i] <= PIPE_SWIZZLE_W)
2302 return true;
2303
2304 *clear_words_needed = false;
2305 if (main_value)
2306 *reset_value |= 0x80808080U;
2307
2308 if (extra_value)
2309 *reset_value |= 0x40404040U;
2310 return true;
2311 }
2312
2313 void vi_dcc_clear_level(struct r600_common_context *rctx,
2314 struct r600_texture *rtex,
2315 unsigned level, unsigned clear_value)
2316 {
2317 struct pipe_resource *dcc_buffer;
2318 uint64_t dcc_offset;
2319
2320 assert(rtex->dcc_offset && rtex->surface.level[level].dcc_enabled);
2321
2322 if (rtex->dcc_separate_buffer) {
2323 dcc_buffer = &rtex->dcc_separate_buffer->b.b;
2324 dcc_offset = 0;
2325 } else {
2326 dcc_buffer = &rtex->resource.b.b;
2327 dcc_offset = rtex->dcc_offset;
2328 }
2329
2330 dcc_offset += rtex->surface.level[level].dcc_offset;
2331
2332 rctx->clear_buffer(&rctx->b, dcc_buffer, dcc_offset,
2333 rtex->surface.level[level].dcc_fast_clear_size,
2334 clear_value, R600_COHERENCY_CB_META);
2335 }
2336
2337 /* Set the same micro tile mode as the destination of the last MSAA resolve.
2338 * This allows hitting the MSAA resolve fast path, which requires that both
2339 * src and dst micro tile modes match.
2340 */
2341 static void si_set_optimal_micro_tile_mode(struct r600_common_screen *rscreen,
2342 struct r600_texture *rtex)
2343 {
2344 if (rtex->resource.is_shared ||
2345 rtex->resource.b.b.nr_samples <= 1 ||
2346 rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
2347 return;
2348
2349 assert(rtex->surface.level[0].mode == RADEON_SURF_MODE_2D);
2350 assert(rtex->resource.b.b.last_level == 0);
2351
2352 /* These magic numbers were copied from addrlib. It doesn't use any
2353 * definitions for them either. They are all 2D_TILED_THIN1 modes with
2354 * different bpp and micro tile mode.
2355 */
2356 if (rscreen->chip_class >= CIK) {
2357 switch (rtex->last_msaa_resolve_target_micro_mode) {
2358 case 0: /* displayable */
2359 rtex->surface.tiling_index[0] = 10;
2360 break;
2361 case 1: /* thin */
2362 rtex->surface.tiling_index[0] = 14;
2363 break;
2364 case 3: /* rotated */
2365 rtex->surface.tiling_index[0] = 28;
2366 break;
2367 default: /* depth, thick */
2368 assert(!"unexpected micro mode");
2369 return;
2370 }
2371 } else { /* SI */
2372 switch (rtex->last_msaa_resolve_target_micro_mode) {
2373 case 0: /* displayable */
2374 switch (rtex->surface.bpe) {
2375 case 1:
2376 rtex->surface.tiling_index[0] = 10;
2377 break;
2378 case 2:
2379 rtex->surface.tiling_index[0] = 11;
2380 break;
2381 default: /* 4, 8 */
2382 rtex->surface.tiling_index[0] = 12;
2383 break;
2384 }
2385 break;
2386 case 1: /* thin */
2387 switch (rtex->surface.bpe) {
2388 case 1:
2389 rtex->surface.tiling_index[0] = 14;
2390 break;
2391 case 2:
2392 rtex->surface.tiling_index[0] = 15;
2393 break;
2394 case 4:
2395 rtex->surface.tiling_index[0] = 16;
2396 break;
2397 default: /* 8, 16 */
2398 rtex->surface.tiling_index[0] = 17;
2399 break;
2400 }
2401 break;
2402 default: /* depth, thick */
2403 assert(!"unexpected micro mode");
2404 return;
2405 }
2406 }
2407
2408 rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;
2409
2410 p_atomic_inc(&rscreen->dirty_fb_counter);
2411 p_atomic_inc(&rscreen->dirty_tex_descriptor_counter);
2412 }
2413
2414 void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
2415 struct pipe_framebuffer_state *fb,
2416 struct r600_atom *fb_state,
2417 unsigned *buffers, unsigned *dirty_cbufs,
2418 const union pipe_color_union *color)
2419 {
2420 int i;
2421
2422 /* This function is broken in BE, so just disable this path for now */
2423 #ifdef PIPE_ARCH_BIG_ENDIAN
2424 return;
2425 #endif
2426
2427 if (rctx->render_cond)
2428 return;
2429
2430 for (i = 0; i < fb->nr_cbufs; i++) {
2431 struct r600_texture *tex;
2432 unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
2433
2434 if (!fb->cbufs[i])
2435 continue;
2436
2437 /* if this colorbuffer is not being cleared */
2438 if (!(*buffers & clear_bit))
2439 continue;
2440
2441 tex = (struct r600_texture *)fb->cbufs[i]->texture;
2442
2443 /* the clear is allowed if all layers are bound */
2444 if (fb->cbufs[i]->u.tex.first_layer != 0 ||
2445 fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
2446 continue;
2447 }
2448
2449 /* cannot clear mipmapped textures */
2450 if (fb->cbufs[i]->texture->last_level != 0) {
2451 continue;
2452 }
2453
2454 /* only supported on tiled surfaces */
2455 if (tex->surface.level[0].mode < RADEON_SURF_MODE_1D) {
2456 continue;
2457 }
2458
2459 /* shared textures can't use fast clear without an explicit flush,
2460 * because there is no way to communicate the clear color among
2461 * all clients
2462 */
2463 if (tex->resource.is_shared &&
2464 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
2465 continue;
2466
2467 /* fast color clear with 1D tiling doesn't work on old kernels and CIK */
2468 if (tex->surface.level[0].mode == RADEON_SURF_MODE_1D &&
2469 rctx->chip_class >= CIK &&
2470 rctx->screen->info.drm_major == 2 &&
2471 rctx->screen->info.drm_minor < 38) {
2472 continue;
2473 }
2474
2475 /* Fast clear is the most appropriate place to enable DCC for
2476 * displayable surfaces.
2477 */
2478 if (rctx->chip_class >= VI &&
2479 !(rctx->screen->debug_flags & DBG_NO_DCC_FB)) {
2480 vi_separate_dcc_try_enable(rctx, tex);
2481
2482 /* Stoney can't do a CMASK-based clear, so all clears are
2483 * considered to be hypothetically slow clears, which
2484 * is weighed when determining to enable separate DCC.
2485 */
2486 if (tex->dcc_gather_statistics &&
2487 rctx->family == CHIP_STONEY)
2488 tex->num_slow_clears++;
2489 }
2490
2491 /* Try to clear DCC first, otherwise try CMASK. */
2492 if (tex->dcc_offset && tex->surface.level[0].dcc_enabled) {
2493 uint32_t reset_value;
2494 bool clear_words_needed;
2495
2496 if (rctx->screen->debug_flags & DBG_NO_DCC_CLEAR)
2497 continue;
2498
2499 if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
2500 color, &reset_value,
2501 &clear_words_needed))
2502 continue;
2503
2504 vi_dcc_clear_level(rctx, tex, 0, reset_value);
2505
2506 if (clear_words_needed)
2507 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
2508 tex->separate_dcc_dirty = true;
2509 } else {
2510 /* 128-bit formats are unusupported */
2511 if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
2512 continue;
2513 }
2514
2515 /* Stoney/RB+ doesn't work with CMASK fast clear. */
2516 if (rctx->family == CHIP_STONEY)
2517 continue;
2518
2519 /* ensure CMASK is enabled */
2520 r600_texture_alloc_cmask_separate(rctx->screen, tex);
2521 if (tex->cmask.size == 0) {
2522 continue;
2523 }
2524
2525 /* Do the fast clear. */
2526 rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
2527 tex->cmask.offset, tex->cmask.size, 0,
2528 R600_COHERENCY_CB_META);
2529
2530 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
2531 }
2532
2533 /* We can change the micro tile mode before a full clear. */
2534 if (rctx->screen->chip_class >= SI)
2535 si_set_optimal_micro_tile_mode(rctx->screen, tex);
2536
2537 evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
2538
2539 if (dirty_cbufs)
2540 *dirty_cbufs |= 1 << i;
2541 rctx->set_atom_dirty(rctx, fb_state, true);
2542 *buffers &= ~clear_bit;
2543 }
2544 }
2545
2546 void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
2547 {
2548 rscreen->b.resource_from_handle = r600_texture_from_handle;
2549 rscreen->b.resource_get_handle = r600_texture_get_handle;
2550 }
2551
2552 void r600_init_context_texture_functions(struct r600_common_context *rctx)
2553 {
2554 rctx->b.create_surface = r600_create_surface;
2555 rctx->b.surface_destroy = r600_surface_destroy;
2556 rctx->b.clear_texture = r600_clear_texture;
2557 }