gallium/radeon: handle VRAM_GTT placements as having slow CPU reads
[mesa.git] / src / gallium / drivers / radeon / r600_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 * Corbin Simpson
26 */
27 #include "r600_pipe_common.h"
28 #include "r600_cs.h"
29 #include "util/u_format.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include <errno.h>
33 #include <inttypes.h>
34
35 static void r600_texture_discard_dcc(struct r600_common_screen *rscreen,
36 struct r600_texture *rtex);
37 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
38 struct r600_texture *rtex);
39
40
41 static bool range_covers_whole_texture(struct pipe_resource *tex,
42 unsigned level, unsigned x, unsigned y,
43 unsigned z, unsigned width,
44 unsigned height, unsigned depth)
45 {
46 return x == 0 && y == 0 && z == 0 &&
47 width == u_minify(tex->width0, level) &&
48 height == u_minify(tex->height0, level) &&
49 depth == util_max_layer(tex, level) + 1;
50 }
51
52 bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
53 struct r600_texture *rdst,
54 unsigned dst_level, unsigned dstx,
55 unsigned dsty, unsigned dstz,
56 struct r600_texture *rsrc,
57 unsigned src_level,
58 const struct pipe_box *src_box)
59 {
60 if (!rctx->dma.cs)
61 return false;
62
63 if (util_format_get_blocksizebits(rdst->resource.b.b.format) !=
64 util_format_get_blocksizebits(rsrc->resource.b.b.format))
65 return false;
66
67 /* MSAA: Blits don't exist in the real world. */
68 if (rsrc->resource.b.b.nr_samples > 1 ||
69 rdst->resource.b.b.nr_samples > 1)
70 return false;
71
72 /* Depth-stencil surfaces:
73 * When dst is linear, the DB->CB copy preserves HTILE.
74 * When dst is tiled, the 3D path must be used to update HTILE.
75 */
76 if (rsrc->is_depth || rdst->is_depth)
77 return false;
78
79 /* DCC as:
80 * src: Use the 3D path. DCC decompression is expensive.
81 * dst: If overwriting the whole texture, discard DCC and use SDMA.
82 * Otherwise, use the 3D path.
83 */
84 if (rsrc->dcc_offset)
85 return false;
86
87 if (rdst->dcc_offset) {
88 /* We can't discard DCC if the texture has been exported. */
89 if (rdst->resource.is_shared ||
90 !range_covers_whole_texture(&rdst->resource.b.b, dst_level,
91 dstx, dsty, dstz, src_box->width,
92 src_box->height, src_box->depth))
93 return false;
94
95 r600_texture_discard_dcc(rctx->screen, rdst);
96 }
97
98 /* CMASK as:
99 * src: Both texture and SDMA paths need decompression. Use SDMA.
100 * dst: If overwriting the whole texture, discard CMASK and use
101 * SDMA. Otherwise, use the 3D path.
102 */
103 if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
104 if (!range_covers_whole_texture(&rdst->resource.b.b, dst_level,
105 dstx, dsty, dstz, src_box->width,
106 src_box->height, src_box->depth))
107 return false;
108
109 r600_texture_discard_cmask(rctx->screen, rdst);
110 }
111
112 /* All requirements are met. Prepare textures for SDMA. */
113 if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
114 rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
115
116 assert(!(rsrc->dirty_level_mask & (1 << src_level)));
117 assert(!(rdst->dirty_level_mask & (1 << dst_level)));
118
119 return true;
120 }
121
122 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
123 static void r600_copy_region_with_blit(struct pipe_context *pipe,
124 struct pipe_resource *dst,
125 unsigned dst_level,
126 unsigned dstx, unsigned dsty, unsigned dstz,
127 struct pipe_resource *src,
128 unsigned src_level,
129 const struct pipe_box *src_box)
130 {
131 struct pipe_blit_info blit;
132
133 memset(&blit, 0, sizeof(blit));
134 blit.src.resource = src;
135 blit.src.format = src->format;
136 blit.src.level = src_level;
137 blit.src.box = *src_box;
138 blit.dst.resource = dst;
139 blit.dst.format = dst->format;
140 blit.dst.level = dst_level;
141 blit.dst.box.x = dstx;
142 blit.dst.box.y = dsty;
143 blit.dst.box.z = dstz;
144 blit.dst.box.width = src_box->width;
145 blit.dst.box.height = src_box->height;
146 blit.dst.box.depth = src_box->depth;
147 blit.mask = util_format_get_mask(src->format) &
148 util_format_get_mask(dst->format);
149 blit.filter = PIPE_TEX_FILTER_NEAREST;
150
151 if (blit.mask) {
152 pipe->blit(pipe, &blit);
153 }
154 }
155
156 /* Copy from a full GPU texture to a transfer's staging one. */
157 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
158 {
159 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
160 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
161 struct pipe_resource *dst = &rtransfer->staging->b.b;
162 struct pipe_resource *src = transfer->resource;
163
164 if (src->nr_samples > 1) {
165 r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
166 src, transfer->level, &transfer->box);
167 return;
168 }
169
170 rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
171 &transfer->box);
172 }
173
174 /* Copy from a transfer's staging texture to a full GPU one. */
175 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
176 {
177 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
178 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
179 struct pipe_resource *dst = transfer->resource;
180 struct pipe_resource *src = &rtransfer->staging->b.b;
181 struct pipe_box sbox;
182
183 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
184
185 if (dst->nr_samples > 1) {
186 r600_copy_region_with_blit(ctx, dst, transfer->level,
187 transfer->box.x, transfer->box.y, transfer->box.z,
188 src, 0, &sbox);
189 return;
190 }
191
192 rctx->dma_copy(ctx, dst, transfer->level,
193 transfer->box.x, transfer->box.y, transfer->box.z,
194 src, 0, &sbox);
195 }
196
197 static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
198 const struct pipe_box *box)
199 {
200 enum pipe_format format = rtex->resource.b.b.format;
201
202 return rtex->surface.level[level].offset +
203 box->z * rtex->surface.level[level].slice_size +
204 box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes +
205 box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
206 }
207
208 static int r600_init_surface(struct r600_common_screen *rscreen,
209 struct radeon_surf *surface,
210 const struct pipe_resource *ptex,
211 unsigned array_mode,
212 bool is_flushed_depth)
213 {
214 const struct util_format_description *desc =
215 util_format_description(ptex->format);
216 bool is_depth, is_stencil;
217
218 is_depth = util_format_has_depth(desc);
219 is_stencil = util_format_has_stencil(desc);
220
221 surface->npix_x = ptex->width0;
222 surface->npix_y = ptex->height0;
223 surface->npix_z = ptex->depth0;
224 surface->blk_w = util_format_get_blockwidth(ptex->format);
225 surface->blk_h = util_format_get_blockheight(ptex->format);
226 surface->blk_d = 1;
227 surface->array_size = 1;
228 surface->last_level = ptex->last_level;
229
230 if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
231 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
232 surface->bpe = 4; /* stencil is allocated separately on evergreen */
233 } else {
234 surface->bpe = util_format_get_blocksize(ptex->format);
235 /* align byte per element on dword */
236 if (surface->bpe == 3) {
237 surface->bpe = 4;
238 }
239 }
240
241 surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1;
242 surface->flags = RADEON_SURF_SET(array_mode, MODE);
243
244 switch (ptex->target) {
245 case PIPE_TEXTURE_1D:
246 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
247 break;
248 case PIPE_TEXTURE_RECT:
249 case PIPE_TEXTURE_2D:
250 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
251 break;
252 case PIPE_TEXTURE_3D:
253 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
254 break;
255 case PIPE_TEXTURE_1D_ARRAY:
256 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
257 surface->array_size = ptex->array_size;
258 break;
259 case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d array */
260 assert(ptex->array_size % 6 == 0);
261 case PIPE_TEXTURE_2D_ARRAY:
262 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
263 surface->array_size = ptex->array_size;
264 break;
265 case PIPE_TEXTURE_CUBE:
266 surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
267 break;
268 case PIPE_BUFFER:
269 default:
270 return -EINVAL;
271 }
272 if (ptex->bind & PIPE_BIND_SCANOUT) {
273 surface->flags |= RADEON_SURF_SCANOUT;
274 }
275
276 if (!is_flushed_depth && is_depth) {
277 surface->flags |= RADEON_SURF_ZBUFFER;
278
279 if (is_stencil) {
280 surface->flags |= RADEON_SURF_SBUFFER |
281 RADEON_SURF_HAS_SBUFFER_MIPTREE;
282 }
283 }
284 if (rscreen->chip_class >= SI) {
285 surface->flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
286 }
287 return 0;
288 }
289
290 static int r600_setup_surface(struct pipe_screen *screen,
291 struct r600_texture *rtex,
292 unsigned pitch_in_bytes_override,
293 unsigned offset)
294 {
295 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
296 unsigned i;
297 int r;
298
299 r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
300 if (r) {
301 return r;
302 }
303
304 rtex->size = rtex->surface.bo_size;
305
306 if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
307 /* old ddx on evergreen over estimate alignment for 1d, only 1 level
308 * for those
309 */
310 rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
311 rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
312 rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
313 }
314
315 if (offset) {
316 for (i = 0; i < ARRAY_SIZE(rtex->surface.level); ++i)
317 rtex->surface.level[i].offset += offset;
318 }
319 return 0;
320 }
321
322 static void r600_texture_init_metadata(struct r600_texture *rtex,
323 struct radeon_bo_metadata *metadata)
324 {
325 struct radeon_surf *surface = &rtex->surface;
326
327 memset(metadata, 0, sizeof(*metadata));
328 metadata->microtile = surface->level[0].mode >= RADEON_SURF_MODE_1D ?
329 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
330 metadata->macrotile = surface->level[0].mode >= RADEON_SURF_MODE_2D ?
331 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
332 metadata->pipe_config = surface->pipe_config;
333 metadata->bankw = surface->bankw;
334 metadata->bankh = surface->bankh;
335 metadata->tile_split = surface->tile_split;
336 metadata->mtilea = surface->mtilea;
337 metadata->num_banks = surface->num_banks;
338 metadata->stride = surface->level[0].pitch_bytes;
339 metadata->scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
340 }
341
342 static void r600_dirty_all_framebuffer_states(struct r600_common_screen *rscreen)
343 {
344 p_atomic_inc(&rscreen->dirty_fb_counter);
345 }
346
347 static void r600_eliminate_fast_color_clear(struct r600_common_screen *rscreen,
348 struct r600_texture *rtex)
349 {
350 struct pipe_context *ctx = rscreen->aux_context;
351
352 pipe_mutex_lock(rscreen->aux_context_lock);
353 ctx->flush_resource(ctx, &rtex->resource.b.b);
354 ctx->flush(ctx, NULL, 0);
355 pipe_mutex_unlock(rscreen->aux_context_lock);
356 }
357
358 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
359 struct r600_texture *rtex)
360 {
361 if (!rtex->cmask.size)
362 return;
363
364 assert(rtex->resource.b.b.nr_samples <= 1);
365
366 /* Disable CMASK. */
367 memset(&rtex->cmask, 0, sizeof(rtex->cmask));
368 rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
369
370 if (rscreen->chip_class >= SI)
371 rtex->cb_color_info &= ~SI_S_028C70_FAST_CLEAR(1);
372 else
373 rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
374
375 if (rtex->cmask_buffer != &rtex->resource)
376 pipe_resource_reference((struct pipe_resource**)&rtex->cmask_buffer, NULL);
377
378 /* Notify all contexts about the change. */
379 r600_dirty_all_framebuffer_states(rscreen);
380 p_atomic_inc(&rscreen->compressed_colortex_counter);
381 }
382
383 static void r600_texture_discard_dcc(struct r600_common_screen *rscreen,
384 struct r600_texture *rtex)
385 {
386 /* Disable DCC. */
387 rtex->dcc_offset = 0;
388 rtex->cb_color_info &= ~VI_S_028C70_DCC_ENABLE(1);
389
390 /* Notify all contexts about the change. */
391 r600_dirty_all_framebuffer_states(rscreen);
392 }
393
394 void r600_texture_disable_dcc(struct r600_common_screen *rscreen,
395 struct r600_texture *rtex)
396 {
397 struct r600_common_context *rctx =
398 (struct r600_common_context *)rscreen->aux_context;
399
400 if (!rtex->dcc_offset)
401 return;
402
403 /* Decompress DCC. */
404 pipe_mutex_lock(rscreen->aux_context_lock);
405 rctx->decompress_dcc(&rctx->b, rtex);
406 rctx->b.flush(&rctx->b, NULL, 0);
407 pipe_mutex_unlock(rscreen->aux_context_lock);
408
409 r600_texture_discard_dcc(rscreen, rtex);
410 }
411
412 static boolean r600_texture_get_handle(struct pipe_screen* screen,
413 struct pipe_resource *resource,
414 struct winsys_handle *whandle,
415 unsigned usage)
416 {
417 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
418 struct r600_resource *res = (struct r600_resource*)resource;
419 struct r600_texture *rtex = (struct r600_texture*)resource;
420 struct radeon_bo_metadata metadata;
421 bool update_metadata = false;
422
423 /* This is not supported now, but it might be required for OpenCL
424 * interop in the future.
425 */
426 if (resource->target != PIPE_BUFFER &&
427 (resource->nr_samples > 1 || rtex->is_depth))
428 return false;
429
430 if (resource->target != PIPE_BUFFER) {
431 /* Since shader image stores don't support DCC on VI,
432 * disable it for external clients that want write
433 * access.
434 */
435 if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
436 r600_texture_disable_dcc(rscreen, rtex);
437 update_metadata = true;
438 }
439
440 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
441 rtex->cmask.size) {
442 /* Eliminate fast clear (both CMASK and DCC) */
443 r600_eliminate_fast_color_clear(rscreen, rtex);
444
445 /* Disable CMASK if flush_resource isn't going
446 * to be called.
447 */
448 r600_texture_discard_cmask(rscreen, rtex);
449 update_metadata = true;
450 }
451
452 /* Set metadata. */
453 if (!res->is_shared || update_metadata) {
454 r600_texture_init_metadata(rtex, &metadata);
455 if (rscreen->query_opaque_metadata)
456 rscreen->query_opaque_metadata(rscreen, rtex,
457 &metadata);
458
459 rscreen->ws->buffer_set_metadata(res->buf, &metadata);
460 }
461 }
462
463 if (res->is_shared) {
464 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
465 * doesn't set it.
466 */
467 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
468 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
469 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
470 } else {
471 res->is_shared = true;
472 res->external_usage = usage;
473 }
474
475 return rscreen->ws->buffer_get_handle(res->buf,
476 rtex->surface.level[0].pitch_bytes,
477 rtex->surface.level[0].offset,
478 rtex->surface.level[0].slice_size,
479 whandle);
480 }
481
482 static void r600_texture_destroy(struct pipe_screen *screen,
483 struct pipe_resource *ptex)
484 {
485 struct r600_texture *rtex = (struct r600_texture*)ptex;
486 struct r600_resource *resource = &rtex->resource;
487
488 if (rtex->flushed_depth_texture)
489 pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
490
491 pipe_resource_reference((struct pipe_resource**)&rtex->htile_buffer, NULL);
492 if (rtex->cmask_buffer != &rtex->resource) {
493 pipe_resource_reference((struct pipe_resource**)&rtex->cmask_buffer, NULL);
494 }
495 pb_reference(&resource->buf, NULL);
496 FREE(rtex);
497 }
498
499 static const struct u_resource_vtbl r600_texture_vtbl;
500
501 /* The number of samples can be specified independently of the texture. */
502 void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
503 struct r600_texture *rtex,
504 unsigned nr_samples,
505 struct r600_fmask_info *out)
506 {
507 /* FMASK is allocated like an ordinary texture. */
508 struct radeon_surf fmask = rtex->surface;
509
510 memset(out, 0, sizeof(*out));
511
512 fmask.bo_alignment = 0;
513 fmask.bo_size = 0;
514 fmask.nsamples = 1;
515 fmask.flags |= RADEON_SURF_FMASK;
516
517 /* Force 2D tiling if it wasn't set. This may occur when creating
518 * FMASK for MSAA resolve on R6xx. On R6xx, the single-sample
519 * destination buffer must have an FMASK too. */
520 fmask.flags = RADEON_SURF_CLR(fmask.flags, MODE);
521 fmask.flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
522
523 if (rscreen->chip_class >= SI) {
524 fmask.flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
525 }
526
527 switch (nr_samples) {
528 case 2:
529 case 4:
530 fmask.bpe = 1;
531 if (rscreen->chip_class <= CAYMAN) {
532 fmask.bankh = 4;
533 }
534 break;
535 case 8:
536 fmask.bpe = 4;
537 break;
538 default:
539 R600_ERR("Invalid sample count for FMASK allocation.\n");
540 return;
541 }
542
543 /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
544 * This can be fixed by writing a separate FMASK allocator specifically
545 * for R600-R700 asics. */
546 if (rscreen->chip_class <= R700) {
547 fmask.bpe *= 2;
548 }
549
550 if (rscreen->ws->surface_init(rscreen->ws, &fmask)) {
551 R600_ERR("Got error in surface_init while allocating FMASK.\n");
552 return;
553 }
554
555 assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
556
557 out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64;
558 if (out->slice_tile_max)
559 out->slice_tile_max -= 1;
560
561 out->tile_mode_index = fmask.tiling_index[0];
562 out->pitch_in_pixels = fmask.level[0].nblk_x;
563 out->bank_height = fmask.bankh;
564 out->alignment = MAX2(256, fmask.bo_alignment);
565 out->size = fmask.bo_size;
566 }
567
568 static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
569 struct r600_texture *rtex)
570 {
571 r600_texture_get_fmask_info(rscreen, rtex,
572 rtex->resource.b.b.nr_samples, &rtex->fmask);
573
574 rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
575 rtex->size = rtex->fmask.offset + rtex->fmask.size;
576 }
577
578 void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
579 struct r600_texture *rtex,
580 struct r600_cmask_info *out)
581 {
582 unsigned cmask_tile_width = 8;
583 unsigned cmask_tile_height = 8;
584 unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
585 unsigned element_bits = 4;
586 unsigned cmask_cache_bits = 1024;
587 unsigned num_pipes = rscreen->info.num_tile_pipes;
588 unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
589
590 unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
591 unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
592 unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
593 unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
594 unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
595
596 unsigned pitch_elements = align(rtex->surface.npix_x, macro_tile_width);
597 unsigned height = align(rtex->surface.npix_y, macro_tile_height);
598
599 unsigned base_align = num_pipes * pipe_interleave_bytes;
600 unsigned slice_bytes =
601 ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
602
603 assert(macro_tile_width % 128 == 0);
604 assert(macro_tile_height % 128 == 0);
605
606 out->pitch = pitch_elements;
607 out->height = height;
608 out->xalign = macro_tile_width;
609 out->yalign = macro_tile_height;
610 out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
611 out->alignment = MAX2(256, base_align);
612 out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
613 align(slice_bytes, base_align);
614 }
615
616 static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
617 struct r600_texture *rtex,
618 struct r600_cmask_info *out)
619 {
620 unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
621 unsigned num_pipes = rscreen->info.num_tile_pipes;
622 unsigned cl_width, cl_height;
623
624 switch (num_pipes) {
625 case 2:
626 cl_width = 32;
627 cl_height = 16;
628 break;
629 case 4:
630 cl_width = 32;
631 cl_height = 32;
632 break;
633 case 8:
634 cl_width = 64;
635 cl_height = 32;
636 break;
637 case 16: /* Hawaii */
638 cl_width = 64;
639 cl_height = 64;
640 break;
641 default:
642 assert(0);
643 return;
644 }
645
646 unsigned base_align = num_pipes * pipe_interleave_bytes;
647
648 unsigned width = align(rtex->surface.npix_x, cl_width*8);
649 unsigned height = align(rtex->surface.npix_y, cl_height*8);
650 unsigned slice_elements = (width * height) / (8*8);
651
652 /* Each element of CMASK is a nibble. */
653 unsigned slice_bytes = slice_elements / 2;
654
655 out->pitch = width;
656 out->height = height;
657 out->xalign = cl_width * 8;
658 out->yalign = cl_height * 8;
659 out->slice_tile_max = (width * height) / (128*128);
660 if (out->slice_tile_max)
661 out->slice_tile_max -= 1;
662
663 out->alignment = MAX2(256, base_align);
664 out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
665 align(slice_bytes, base_align);
666 }
667
668 static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
669 struct r600_texture *rtex)
670 {
671 if (rscreen->chip_class >= SI) {
672 si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
673 } else {
674 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
675 }
676
677 rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
678 rtex->size = rtex->cmask.offset + rtex->cmask.size;
679
680 if (rscreen->chip_class >= SI)
681 rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
682 else
683 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
684 }
685
686 static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
687 struct r600_texture *rtex)
688 {
689 if (rtex->cmask_buffer)
690 return;
691
692 assert(rtex->cmask.size == 0);
693
694 if (rscreen->chip_class >= SI) {
695 si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
696 } else {
697 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
698 }
699
700 rtex->cmask_buffer = (struct r600_resource *)
701 pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
702 PIPE_USAGE_DEFAULT, rtex->cmask.size);
703 if (rtex->cmask_buffer == NULL) {
704 rtex->cmask.size = 0;
705 return;
706 }
707
708 /* update colorbuffer state bits */
709 rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
710
711 if (rscreen->chip_class >= SI)
712 rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
713 else
714 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
715
716 p_atomic_inc(&rscreen->compressed_colortex_counter);
717 }
718
719 static unsigned r600_texture_get_htile_size(struct r600_common_screen *rscreen,
720 struct r600_texture *rtex)
721 {
722 unsigned cl_width, cl_height, width, height;
723 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
724 unsigned num_pipes = rscreen->info.num_tile_pipes;
725
726 if (rscreen->chip_class <= EVERGREEN &&
727 rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
728 return 0;
729
730 /* HW bug on R6xx. */
731 if (rscreen->chip_class == R600 &&
732 (rtex->surface.level[0].npix_x > 7680 ||
733 rtex->surface.level[0].npix_y > 7680))
734 return 0;
735
736 /* HTILE is broken with 1D tiling on old kernels and CIK. */
737 if (rscreen->chip_class >= CIK &&
738 rtex->surface.level[0].mode == RADEON_SURF_MODE_1D &&
739 rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 38)
740 return 0;
741
742 /* Overalign HTILE on P2 configs to work around GPU hangs in
743 * piglit/depthstencil-render-miplevels 585.
744 *
745 * This has been confirmed to help Kabini & Stoney, where the hangs
746 * are always reproducible. I think I have seen the test hang
747 * on Carrizo too, though it was very rare there.
748 */
749 if (rscreen->chip_class >= CIK && num_pipes < 4)
750 num_pipes = 4;
751
752 switch (num_pipes) {
753 case 1:
754 cl_width = 32;
755 cl_height = 16;
756 break;
757 case 2:
758 cl_width = 32;
759 cl_height = 32;
760 break;
761 case 4:
762 cl_width = 64;
763 cl_height = 32;
764 break;
765 case 8:
766 cl_width = 64;
767 cl_height = 64;
768 break;
769 case 16:
770 cl_width = 128;
771 cl_height = 64;
772 break;
773 default:
774 assert(0);
775 return 0;
776 }
777
778 width = align(rtex->surface.npix_x, cl_width * 8);
779 height = align(rtex->surface.npix_y, cl_height * 8);
780
781 slice_elements = (width * height) / (8 * 8);
782 slice_bytes = slice_elements * 4;
783
784 pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
785 base_align = num_pipes * pipe_interleave_bytes;
786
787 rtex->htile.pitch = width;
788 rtex->htile.height = height;
789 rtex->htile.xalign = cl_width * 8;
790 rtex->htile.yalign = cl_height * 8;
791
792 return (util_max_layer(&rtex->resource.b.b, 0) + 1) *
793 align(slice_bytes, base_align);
794 }
795
796 static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
797 struct r600_texture *rtex)
798 {
799 unsigned htile_size = r600_texture_get_htile_size(rscreen, rtex);
800
801 if (!htile_size)
802 return;
803
804 rtex->htile_buffer = (struct r600_resource*)
805 pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
806 PIPE_USAGE_DEFAULT, htile_size);
807 if (rtex->htile_buffer == NULL) {
808 /* this is not a fatal error as we can still keep rendering
809 * without htile buffer */
810 R600_ERR("Failed to create buffer object for htile buffer.\n");
811 } else {
812 r600_screen_clear_buffer(rscreen, &rtex->htile_buffer->b.b, 0,
813 htile_size, 0, R600_COHERENCY_NONE);
814 }
815 }
816
817 void r600_print_texture_info(struct r600_texture *rtex, FILE *f)
818 {
819 int i;
820
821 fprintf(f, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
822 "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
823 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
824 rtex->surface.npix_x, rtex->surface.npix_y,
825 rtex->surface.npix_z, rtex->surface.blk_w,
826 rtex->surface.blk_h, rtex->surface.blk_d,
827 rtex->surface.array_size, rtex->surface.last_level,
828 rtex->surface.bpe, rtex->surface.nsamples,
829 rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
830
831 fprintf(f, " Layout: size=%"PRIu64", alignment=%"PRIu64", bankw=%u, "
832 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
833 rtex->surface.bo_size, rtex->surface.bo_alignment, rtex->surface.bankw,
834 rtex->surface.bankh, rtex->surface.num_banks, rtex->surface.mtilea,
835 rtex->surface.tile_split, rtex->surface.pipe_config,
836 (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
837
838 if (rtex->fmask.size)
839 fprintf(f, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
840 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
841 rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
842 rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
843 rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
844
845 if (rtex->cmask.size)
846 fprintf(f, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch=%u, "
847 "height=%u, xalign=%u, yalign=%u, slice_tile_max=%u\n",
848 rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
849 rtex->cmask.pitch, rtex->cmask.height, rtex->cmask.xalign,
850 rtex->cmask.yalign, rtex->cmask.slice_tile_max);
851
852 if (rtex->htile_buffer)
853 fprintf(f, " HTile: size=%u, alignment=%u, pitch=%u, height=%u, "
854 "xalign=%u, yalign=%u\n",
855 rtex->htile_buffer->b.b.width0,
856 rtex->htile_buffer->buf->alignment, rtex->htile.pitch,
857 rtex->htile.height, rtex->htile.xalign, rtex->htile.yalign);
858
859 if (rtex->dcc_offset) {
860 fprintf(f, " DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%"PRIu64"\n",
861 rtex->dcc_offset, rtex->surface.dcc_size,
862 rtex->surface.dcc_alignment);
863 for (i = 0; i <= rtex->surface.last_level; i++)
864 fprintf(f, " DCCLevel[%i]: offset=%"PRIu64"\n",
865 i, rtex->surface.level[i].dcc_offset);
866 }
867
868 for (i = 0; i <= rtex->surface.last_level; i++)
869 fprintf(f, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
870 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
871 "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
872 i, rtex->surface.level[i].offset,
873 rtex->surface.level[i].slice_size,
874 u_minify(rtex->resource.b.b.width0, i),
875 u_minify(rtex->resource.b.b.height0, i),
876 u_minify(rtex->resource.b.b.depth0, i),
877 rtex->surface.level[i].nblk_x,
878 rtex->surface.level[i].nblk_y,
879 rtex->surface.level[i].nblk_z,
880 rtex->surface.level[i].pitch_bytes,
881 rtex->surface.level[i].mode);
882
883 if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
884 for (i = 0; i <= rtex->surface.last_level; i++) {
885 fprintf(f, " StencilLayout: tilesplit=%u\n",
886 rtex->surface.stencil_tile_split);
887 fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
888 "slice_size=%"PRIu64", npix_x=%u, "
889 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
890 "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
891 i, rtex->surface.stencil_level[i].offset,
892 rtex->surface.stencil_level[i].slice_size,
893 u_minify(rtex->resource.b.b.width0, i),
894 u_minify(rtex->resource.b.b.height0, i),
895 u_minify(rtex->resource.b.b.depth0, i),
896 rtex->surface.stencil_level[i].nblk_x,
897 rtex->surface.stencil_level[i].nblk_y,
898 rtex->surface.stencil_level[i].nblk_z,
899 rtex->surface.stencil_level[i].pitch_bytes,
900 rtex->surface.stencil_level[i].mode);
901 }
902 }
903 }
904
905 /* Common processing for r600_texture_create and r600_texture_from_handle */
906 static struct r600_texture *
907 r600_texture_create_object(struct pipe_screen *screen,
908 const struct pipe_resource *base,
909 unsigned pitch_in_bytes_override,
910 unsigned offset,
911 struct pb_buffer *buf,
912 struct radeon_surf *surface)
913 {
914 struct r600_texture *rtex;
915 struct r600_resource *resource;
916 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
917
918 rtex = CALLOC_STRUCT(r600_texture);
919 if (!rtex)
920 return NULL;
921
922 resource = &rtex->resource;
923 resource->b.b = *base;
924 resource->b.vtbl = &r600_texture_vtbl;
925 pipe_reference_init(&resource->b.b.reference, 1);
926 resource->b.b.screen = screen;
927
928 /* don't include stencil-only formats which we don't support for rendering */
929 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
930
931 rtex->surface = *surface;
932 if (r600_setup_surface(screen, rtex, pitch_in_bytes_override, offset)) {
933 FREE(rtex);
934 return NULL;
935 }
936
937 /* Tiled depth textures utilize the non-displayable tile order.
938 * This must be done after r600_setup_surface.
939 * Applies to R600-Cayman. */
940 rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
941
942 if (rtex->is_depth) {
943 if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
944 R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
945 !(rscreen->debug_flags & DBG_NO_HYPERZ)) {
946
947 r600_texture_allocate_htile(rscreen, rtex);
948 }
949 } else {
950 if (base->nr_samples > 1) {
951 if (!buf) {
952 r600_texture_allocate_fmask(rscreen, rtex);
953 r600_texture_allocate_cmask(rscreen, rtex);
954 rtex->cmask_buffer = &rtex->resource;
955 }
956 if (!rtex->fmask.size || !rtex->cmask.size) {
957 FREE(rtex);
958 return NULL;
959 }
960 }
961
962 if (!buf && rtex->surface.dcc_size &&
963 !(rscreen->debug_flags & DBG_NO_DCC)) {
964 /* Reserve space for the DCC buffer. */
965 rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
966 rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
967 rtex->cb_color_info |= VI_S_028C70_DCC_ENABLE(1);
968 }
969 }
970
971 /* Now create the backing buffer. */
972 if (!buf) {
973 if (!r600_init_resource(rscreen, resource, rtex->size,
974 rtex->surface.bo_alignment)) {
975 FREE(rtex);
976 return NULL;
977 }
978 } else {
979 resource->buf = buf;
980 resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
981 resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
982 }
983
984 if (rtex->cmask.size) {
985 /* Initialize the cmask to 0xCC (= compressed state). */
986 r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
987 rtex->cmask.offset, rtex->cmask.size,
988 0xCCCCCCCC, R600_COHERENCY_NONE);
989 }
990 if (rtex->dcc_offset) {
991 r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
992 rtex->dcc_offset,
993 rtex->surface.dcc_size,
994 0xFFFFFFFF, R600_COHERENCY_NONE);
995 }
996
997 /* Initialize the CMASK base register value. */
998 rtex->cmask.base_address_reg =
999 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1000
1001 if (rscreen->debug_flags & DBG_VM) {
1002 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1003 rtex->resource.gpu_address,
1004 rtex->resource.gpu_address + rtex->resource.buf->size,
1005 base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
1006 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1007 }
1008
1009 if (rscreen->debug_flags & DBG_TEX) {
1010 puts("Texture:");
1011 r600_print_texture_info(rtex, stdout);
1012 }
1013
1014 return rtex;
1015 }
1016
1017 static unsigned r600_choose_tiling(struct r600_common_screen *rscreen,
1018 const struct pipe_resource *templ)
1019 {
1020 const struct util_format_description *desc = util_format_description(templ->format);
1021 bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
1022
1023 /* MSAA resources must be 2D tiled. */
1024 if (templ->nr_samples > 1)
1025 return RADEON_SURF_MODE_2D;
1026
1027 /* Transfer resources should be linear. */
1028 if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
1029 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1030
1031 /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
1032 if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
1033 (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
1034 (templ->target == PIPE_TEXTURE_2D ||
1035 templ->target == PIPE_TEXTURE_3D))
1036 force_tiling = true;
1037
1038 /* Handle common candidates for the linear mode.
1039 * Compressed textures and DB surfaces must always be tiled.
1040 */
1041 if (!force_tiling && !util_format_is_compressed(templ->format) &&
1042 (!util_format_is_depth_or_stencil(templ->format) ||
1043 templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH)) {
1044 if (rscreen->debug_flags & DBG_NO_TILING)
1045 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1046
1047 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
1048 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1049 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1050
1051 /* Cursors are linear on SI.
1052 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1053 if (rscreen->chip_class >= SI &&
1054 (templ->bind & PIPE_BIND_CURSOR))
1055 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1056
1057 if (templ->bind & PIPE_BIND_LINEAR)
1058 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1059
1060 /* Textures with a very small height are recommended to be linear. */
1061 if (templ->target == PIPE_TEXTURE_1D ||
1062 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1063 templ->height0 <= 4)
1064 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1065
1066 /* Textures likely to be mapped often. */
1067 if (templ->usage == PIPE_USAGE_STAGING ||
1068 templ->usage == PIPE_USAGE_STREAM)
1069 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1070 }
1071
1072 /* Make small textures 1D tiled. */
1073 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1074 (rscreen->debug_flags & DBG_NO_2D_TILING))
1075 return RADEON_SURF_MODE_1D;
1076
1077 /* The allocator will switch to 1D if needed. */
1078 return RADEON_SURF_MODE_2D;
1079 }
1080
1081 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
1082 const struct pipe_resource *templ)
1083 {
1084 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1085 struct radeon_surf surface = {0};
1086 int r;
1087
1088 r = r600_init_surface(rscreen, &surface, templ,
1089 r600_choose_tiling(rscreen, templ),
1090 templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
1091 if (r) {
1092 return NULL;
1093 }
1094 r = rscreen->ws->surface_best(rscreen->ws, &surface);
1095 if (r) {
1096 return NULL;
1097 }
1098 return (struct pipe_resource *)r600_texture_create_object(screen, templ, 0,
1099 0, NULL, &surface);
1100 }
1101
1102 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
1103 const struct pipe_resource *templ,
1104 struct winsys_handle *whandle,
1105 unsigned usage)
1106 {
1107 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1108 struct pb_buffer *buf = NULL;
1109 unsigned stride = 0, offset = 0;
1110 unsigned array_mode;
1111 struct radeon_surf surface;
1112 int r;
1113 struct radeon_bo_metadata metadata = {};
1114 struct r600_texture *rtex;
1115
1116 /* Support only 2D textures without mipmaps */
1117 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1118 templ->depth0 != 1 || templ->last_level != 0)
1119 return NULL;
1120
1121 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
1122 if (!buf)
1123 return NULL;
1124
1125 rscreen->ws->buffer_get_metadata(buf, &metadata);
1126
1127 surface.pipe_config = metadata.pipe_config;
1128 surface.bankw = metadata.bankw;
1129 surface.bankh = metadata.bankh;
1130 surface.tile_split = metadata.tile_split;
1131 surface.mtilea = metadata.mtilea;
1132 surface.num_banks = metadata.num_banks;
1133
1134 if (metadata.macrotile == RADEON_LAYOUT_TILED)
1135 array_mode = RADEON_SURF_MODE_2D;
1136 else if (metadata.microtile == RADEON_LAYOUT_TILED)
1137 array_mode = RADEON_SURF_MODE_1D;
1138 else
1139 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1140
1141 r = r600_init_surface(rscreen, &surface, templ, array_mode, false);
1142 if (r) {
1143 return NULL;
1144 }
1145
1146 if (metadata.scanout)
1147 surface.flags |= RADEON_SURF_SCANOUT;
1148
1149 rtex = r600_texture_create_object(screen, templ, stride,
1150 offset, buf, &surface);
1151 if (!rtex)
1152 return NULL;
1153
1154 rtex->resource.is_shared = true;
1155 rtex->resource.external_usage = usage;
1156 return &rtex->resource.b.b;
1157 }
1158
1159 bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
1160 struct pipe_resource *texture,
1161 struct r600_texture **staging)
1162 {
1163 struct r600_texture *rtex = (struct r600_texture*)texture;
1164 struct pipe_resource resource;
1165 struct r600_texture **flushed_depth_texture = staging ?
1166 staging : &rtex->flushed_depth_texture;
1167
1168 if (!staging && rtex->flushed_depth_texture)
1169 return true; /* it's ready */
1170
1171 resource.target = texture->target;
1172 resource.format = texture->format;
1173 resource.width0 = texture->width0;
1174 resource.height0 = texture->height0;
1175 resource.depth0 = texture->depth0;
1176 resource.array_size = texture->array_size;
1177 resource.last_level = texture->last_level;
1178 resource.nr_samples = texture->nr_samples;
1179 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1180 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1181 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1182
1183 if (staging)
1184 resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
1185
1186 *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1187 if (*flushed_depth_texture == NULL) {
1188 R600_ERR("failed to create temporary texture to hold flushed depth\n");
1189 return false;
1190 }
1191
1192 (*flushed_depth_texture)->is_flushing_texture = TRUE;
1193 (*flushed_depth_texture)->non_disp_tiling = false;
1194 return true;
1195 }
1196
1197 /**
1198 * Initialize the pipe_resource descriptor to be of the same size as the box,
1199 * which is supposed to hold a subregion of the texture "orig" at the given
1200 * mipmap level.
1201 */
1202 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
1203 struct pipe_resource *orig,
1204 const struct pipe_box *box,
1205 unsigned level, unsigned flags)
1206 {
1207 memset(res, 0, sizeof(*res));
1208 res->format = orig->format;
1209 res->width0 = box->width;
1210 res->height0 = box->height;
1211 res->depth0 = 1;
1212 res->array_size = 1;
1213 res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1214 res->flags = flags;
1215
1216 /* We must set the correct texture target and dimensions for a 3D box. */
1217 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1218 res->target = PIPE_TEXTURE_2D_ARRAY;
1219 res->array_size = box->depth;
1220 } else {
1221 res->target = PIPE_TEXTURE_2D;
1222 }
1223 }
1224
1225 static void *r600_texture_transfer_map(struct pipe_context *ctx,
1226 struct pipe_resource *texture,
1227 unsigned level,
1228 unsigned usage,
1229 const struct pipe_box *box,
1230 struct pipe_transfer **ptransfer)
1231 {
1232 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1233 struct r600_texture *rtex = (struct r600_texture*)texture;
1234 struct r600_transfer *trans;
1235 boolean use_staging_texture = FALSE;
1236 struct r600_resource *buf;
1237 unsigned offset = 0;
1238 char *map;
1239
1240 /* We cannot map a tiled texture directly because the data is
1241 * in a different order, therefore we do detiling using a blit.
1242 *
1243 * Also, use a temporary in GTT memory for read transfers, as
1244 * the CPU is much happier reading out of cached system memory
1245 * than uncached VRAM.
1246 */
1247 if (rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D) {
1248 use_staging_texture = TRUE;
1249 } else if ((usage & PIPE_TRANSFER_READ) &&
1250 rtex->resource.domains & RADEON_DOMAIN_VRAM) {
1251 /* Untiled buffers in VRAM, which is slow for CPU reads */
1252 use_staging_texture = TRUE;
1253 } else if (!(usage & PIPE_TRANSFER_READ) &&
1254 (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf, RADEON_USAGE_READWRITE) ||
1255 !rctx->ws->buffer_wait(rtex->resource.buf, 0, RADEON_USAGE_READWRITE))) {
1256 /* Use a staging texture for uploads if the underlying BO is busy. */
1257 use_staging_texture = TRUE;
1258 }
1259
1260 if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) {
1261 use_staging_texture = FALSE;
1262 }
1263
1264 trans = CALLOC_STRUCT(r600_transfer);
1265 if (!trans)
1266 return NULL;
1267 trans->transfer.resource = texture;
1268 trans->transfer.level = level;
1269 trans->transfer.usage = usage;
1270 trans->transfer.box = *box;
1271
1272 if (rtex->is_depth) {
1273 struct r600_texture *staging_depth;
1274
1275 if (rtex->resource.b.b.nr_samples > 1) {
1276 /* MSAA depth buffers need to be converted to single sample buffers.
1277 *
1278 * Mapping MSAA depth buffers can occur if ReadPixels is called
1279 * with a multisample GLX visual.
1280 *
1281 * First downsample the depth buffer to a temporary texture,
1282 * then decompress the temporary one to staging.
1283 *
1284 * Only the region being mapped is transfered.
1285 */
1286 struct pipe_resource resource;
1287
1288 r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
1289
1290 if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1291 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1292 FREE(trans);
1293 return NULL;
1294 }
1295
1296 if (usage & PIPE_TRANSFER_READ) {
1297 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1298 if (!temp) {
1299 R600_ERR("failed to create a temporary depth texture\n");
1300 FREE(trans);
1301 return NULL;
1302 }
1303
1304 r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1305 rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
1306 0, 0, 0, box->depth, 0, 0);
1307 pipe_resource_reference(&temp, NULL);
1308 }
1309 }
1310 else {
1311 /* XXX: only readback the rectangle which is being mapped? */
1312 /* XXX: when discard is true, no need to read back from depth texture */
1313 if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1314 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1315 FREE(trans);
1316 return NULL;
1317 }
1318
1319 rctx->blit_decompress_depth(ctx, rtex, staging_depth,
1320 level, level,
1321 box->z, box->z + box->depth - 1,
1322 0, 0);
1323
1324 offset = r600_texture_get_offset(staging_depth, level, box);
1325 }
1326
1327 trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
1328 trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
1329 trans->staging = (struct r600_resource*)staging_depth;
1330 } else if (use_staging_texture) {
1331 struct pipe_resource resource;
1332 struct r600_texture *staging;
1333
1334 r600_init_temp_resource_from_box(&resource, texture, box, level,
1335 R600_RESOURCE_FLAG_TRANSFER);
1336 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1337 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1338
1339 /* Create the temporary texture. */
1340 staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1341 if (!staging) {
1342 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1343 FREE(trans);
1344 return NULL;
1345 }
1346 trans->staging = &staging->resource;
1347 trans->transfer.stride = staging->surface.level[0].pitch_bytes;
1348 trans->transfer.layer_stride = staging->surface.level[0].slice_size;
1349 if (usage & PIPE_TRANSFER_READ) {
1350 r600_copy_to_staging_texture(ctx, trans);
1351 }
1352 } else {
1353 /* the resource is mapped directly */
1354 trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
1355 trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
1356 offset = r600_texture_get_offset(rtex, level, box);
1357 }
1358
1359 if (trans->staging) {
1360 buf = trans->staging;
1361 if (!rtex->is_depth && !(usage & PIPE_TRANSFER_READ))
1362 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1363 } else {
1364 buf = &rtex->resource;
1365 }
1366
1367 if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
1368 pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
1369 FREE(trans);
1370 return NULL;
1371 }
1372
1373 *ptransfer = &trans->transfer;
1374 return map + offset;
1375 }
1376
1377 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
1378 struct pipe_transfer* transfer)
1379 {
1380 struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1381 struct pipe_resource *texture = transfer->resource;
1382 struct r600_texture *rtex = (struct r600_texture*)texture;
1383
1384 if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
1385 if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1386 ctx->resource_copy_region(ctx, texture, transfer->level,
1387 transfer->box.x, transfer->box.y, transfer->box.z,
1388 &rtransfer->staging->b.b, transfer->level,
1389 &transfer->box);
1390 } else {
1391 r600_copy_from_staging_texture(ctx, rtransfer);
1392 }
1393 }
1394
1395 if (rtransfer->staging)
1396 pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
1397
1398 FREE(transfer);
1399 }
1400
1401 static const struct u_resource_vtbl r600_texture_vtbl =
1402 {
1403 NULL, /* get_handle */
1404 r600_texture_destroy, /* resource_destroy */
1405 r600_texture_transfer_map, /* transfer_map */
1406 u_default_transfer_flush_region, /* transfer_flush_region */
1407 r600_texture_transfer_unmap, /* transfer_unmap */
1408 NULL /* transfer_inline_write */
1409 };
1410
1411 struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
1412 struct pipe_resource *texture,
1413 const struct pipe_surface *templ,
1414 unsigned width, unsigned height)
1415 {
1416 struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
1417
1418 if (!surface)
1419 return NULL;
1420
1421 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1422 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1423
1424 pipe_reference_init(&surface->base.reference, 1);
1425 pipe_resource_reference(&surface->base.texture, texture);
1426 surface->base.context = pipe;
1427 surface->base.format = templ->format;
1428 surface->base.width = width;
1429 surface->base.height = height;
1430 surface->base.u = templ->u;
1431 return &surface->base;
1432 }
1433
1434 static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
1435 struct pipe_resource *tex,
1436 const struct pipe_surface *templ)
1437 {
1438 unsigned level = templ->u.tex.level;
1439 unsigned width = u_minify(tex->width0, level);
1440 unsigned height = u_minify(tex->height0, level);
1441
1442 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
1443 const struct util_format_description *tex_desc
1444 = util_format_description(tex->format);
1445 const struct util_format_description *templ_desc
1446 = util_format_description(templ->format);
1447
1448 assert(tex_desc->block.bits == templ_desc->block.bits);
1449
1450 /* Adjust size of surface if and only if the block width or
1451 * height is changed. */
1452 if (tex_desc->block.width != templ_desc->block.width ||
1453 tex_desc->block.height != templ_desc->block.height) {
1454 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
1455 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
1456
1457 width = nblks_x * templ_desc->block.width;
1458 height = nblks_y * templ_desc->block.height;
1459 }
1460 }
1461
1462 return r600_create_surface_custom(pipe, tex, templ, width, height);
1463 }
1464
1465 static void r600_surface_destroy(struct pipe_context *pipe,
1466 struct pipe_surface *surface)
1467 {
1468 struct r600_surface *surf = (struct r600_surface*)surface;
1469 pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_fmask, NULL);
1470 pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_cmask, NULL);
1471 pipe_resource_reference(&surface->texture, NULL);
1472 FREE(surface);
1473 }
1474
1475 unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
1476 {
1477 const struct util_format_description *desc = util_format_description(format);
1478
1479 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
1480
1481 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1482 return V_0280A0_SWAP_STD;
1483
1484 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1485 return ~0U;
1486
1487 switch (desc->nr_channels) {
1488 case 1:
1489 if (HAS_SWIZZLE(0,X))
1490 return V_0280A0_SWAP_STD; /* X___ */
1491 else if (HAS_SWIZZLE(3,X))
1492 return V_0280A0_SWAP_ALT_REV; /* ___X */
1493 break;
1494 case 2:
1495 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
1496 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
1497 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
1498 return V_0280A0_SWAP_STD; /* XY__ */
1499 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
1500 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
1501 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
1502 /* YX__ */
1503 return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
1504 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
1505 return V_0280A0_SWAP_ALT; /* X__Y */
1506 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
1507 return V_0280A0_SWAP_ALT_REV; /* Y__X */
1508 break;
1509 case 3:
1510 if (HAS_SWIZZLE(0,X))
1511 return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
1512 else if (HAS_SWIZZLE(0,Z))
1513 return V_0280A0_SWAP_STD_REV; /* ZYX */
1514 break;
1515 case 4:
1516 /* check the middle channels, the 1st and 4th channel can be NONE */
1517 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
1518 return V_0280A0_SWAP_STD; /* XYZW */
1519 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
1520 return V_0280A0_SWAP_STD_REV; /* WZYX */
1521 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
1522 return V_0280A0_SWAP_ALT; /* ZYXW */
1523 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
1524 /* YZWX */
1525 if (desc->is_array)
1526 return V_0280A0_SWAP_ALT_REV;
1527 else
1528 return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
1529 }
1530 break;
1531 }
1532 return ~0U;
1533 }
1534
1535 static void evergreen_set_clear_color(struct r600_texture *rtex,
1536 enum pipe_format surface_format,
1537 const union pipe_color_union *color)
1538 {
1539 union util_color uc;
1540
1541 memset(&uc, 0, sizeof(uc));
1542
1543 if (util_format_is_pure_uint(surface_format)) {
1544 util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
1545 } else if (util_format_is_pure_sint(surface_format)) {
1546 util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
1547 } else {
1548 util_pack_color(color->f, surface_format, &uc);
1549 }
1550
1551 memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
1552 }
1553
1554 static void vi_get_fast_clear_parameters(enum pipe_format surface_format,
1555 const union pipe_color_union *color,
1556 uint32_t* reset_value,
1557 bool* clear_words_needed)
1558 {
1559 bool values[4] = {};
1560 int i;
1561 bool main_value = false;
1562 bool extra_value = false;
1563 int extra_channel;
1564 const struct util_format_description *desc = util_format_description(surface_format);
1565
1566 *clear_words_needed = true;
1567 *reset_value = 0x20202020U;
1568
1569 /* If we want to clear without needing a fast clear eliminate step, we
1570 * can set each channel to 0 or 1 (or 0/max for integer formats). We
1571 * have two sets of flags, one for the last or first channel(extra) and
1572 * one for the other channels(main).
1573 */
1574
1575 if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
1576 surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
1577 surface_format == PIPE_FORMAT_B5G6R5_SRGB) {
1578 extra_channel = -1;
1579 } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
1580 if(r600_translate_colorswap(surface_format, FALSE) <= 1)
1581 extra_channel = desc->nr_channels - 1;
1582 else
1583 extra_channel = 0;
1584 } else
1585 return;
1586
1587 for (i = 0; i < 4; ++i) {
1588 int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
1589
1590 if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
1591 desc->swizzle[i] > PIPE_SWIZZLE_W)
1592 continue;
1593
1594 if (util_format_is_pure_sint(surface_format)) {
1595 values[i] = color->i[i] != 0;
1596 if (color->i[i] != 0 && color->i[i] != INT32_MAX)
1597 return;
1598 } else if (util_format_is_pure_uint(surface_format)) {
1599 values[i] = color->ui[i] != 0U;
1600 if (color->ui[i] != 0U && color->ui[i] != UINT32_MAX)
1601 return;
1602 } else {
1603 values[i] = color->f[i] != 0.0F;
1604 if (color->f[i] != 0.0F && color->f[i] != 1.0F)
1605 return;
1606 }
1607
1608 if (index == extra_channel)
1609 extra_value = values[i];
1610 else
1611 main_value = values[i];
1612 }
1613
1614 for (int i = 0; i < 4; ++i)
1615 if (values[i] != main_value &&
1616 desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
1617 desc->swizzle[i] >= PIPE_SWIZZLE_X &&
1618 desc->swizzle[i] <= PIPE_SWIZZLE_W)
1619 return;
1620
1621 *clear_words_needed = false;
1622 if (main_value)
1623 *reset_value |= 0x80808080U;
1624
1625 if (extra_value)
1626 *reset_value |= 0x40404040U;
1627 }
1628
1629 void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
1630 struct pipe_framebuffer_state *fb,
1631 struct r600_atom *fb_state,
1632 unsigned *buffers, unsigned *dirty_cbufs,
1633 const union pipe_color_union *color)
1634 {
1635 int i;
1636
1637 /* This function is broken in BE, so just disable this path for now */
1638 #ifdef PIPE_ARCH_BIG_ENDIAN
1639 return;
1640 #endif
1641
1642 if (rctx->render_cond)
1643 return;
1644
1645 for (i = 0; i < fb->nr_cbufs; i++) {
1646 struct r600_texture *tex;
1647 unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
1648
1649 if (!fb->cbufs[i])
1650 continue;
1651
1652 /* if this colorbuffer is not being cleared */
1653 if (!(*buffers & clear_bit))
1654 continue;
1655
1656 tex = (struct r600_texture *)fb->cbufs[i]->texture;
1657
1658 /* 128-bit formats are unusupported */
1659 if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
1660 continue;
1661 }
1662
1663 /* the clear is allowed if all layers are bound */
1664 if (fb->cbufs[i]->u.tex.first_layer != 0 ||
1665 fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
1666 continue;
1667 }
1668
1669 /* cannot clear mipmapped textures */
1670 if (fb->cbufs[i]->texture->last_level != 0) {
1671 continue;
1672 }
1673
1674 /* only supported on tiled surfaces */
1675 if (tex->surface.level[0].mode < RADEON_SURF_MODE_1D) {
1676 continue;
1677 }
1678
1679 /* shared textures can't use fast clear without an explicit flush,
1680 * because there is no way to communicate the clear color among
1681 * all clients
1682 */
1683 if (tex->resource.is_shared &&
1684 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
1685 continue;
1686
1687 /* fast color clear with 1D tiling doesn't work on old kernels and CIK */
1688 if (tex->surface.level[0].mode == RADEON_SURF_MODE_1D &&
1689 rctx->chip_class >= CIK &&
1690 rctx->screen->info.drm_major == 2 &&
1691 rctx->screen->info.drm_minor < 38) {
1692 continue;
1693 }
1694
1695 if (tex->dcc_offset) {
1696 uint32_t reset_value;
1697 bool clear_words_needed;
1698
1699 if (rctx->screen->debug_flags & DBG_NO_DCC_CLEAR)
1700 continue;
1701
1702 vi_get_fast_clear_parameters(fb->cbufs[i]->format, color, &reset_value, &clear_words_needed);
1703
1704 rctx->clear_buffer(&rctx->b, &tex->resource.b.b,
1705 tex->dcc_offset, tex->surface.dcc_size,
1706 reset_value, R600_COHERENCY_CB_META);
1707
1708 if (clear_words_needed)
1709 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
1710 } else {
1711 /* Stoney/RB+ doesn't work with CMASK fast clear. */
1712 if (rctx->family == CHIP_STONEY)
1713 continue;
1714
1715 /* ensure CMASK is enabled */
1716 r600_texture_alloc_cmask_separate(rctx->screen, tex);
1717 if (tex->cmask.size == 0) {
1718 continue;
1719 }
1720
1721 /* Do the fast clear. */
1722 rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
1723 tex->cmask.offset, tex->cmask.size, 0,
1724 R600_COHERENCY_CB_META);
1725
1726 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
1727 }
1728
1729 evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
1730
1731 if (dirty_cbufs)
1732 *dirty_cbufs |= 1 << i;
1733 rctx->set_atom_dirty(rctx, fb_state, true);
1734 *buffers &= ~clear_bit;
1735 }
1736 }
1737
1738 void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
1739 {
1740 rscreen->b.resource_from_handle = r600_texture_from_handle;
1741 rscreen->b.resource_get_handle = r600_texture_get_handle;
1742 }
1743
1744 void r600_init_context_texture_functions(struct r600_common_context *rctx)
1745 {
1746 rctx->b.create_surface = r600_create_surface;
1747 rctx->b.surface_destroy = r600_surface_destroy;
1748 }