radeonsi: enable indirect adressing
[mesa.git] / src / gallium / drivers / radeonsi / radeonsi_shader.c
1
2 /*
3 * Copyright 2012 Advanced Micro Devices, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Tom Stellard <thomas.stellard@amd.com>
26 * Michel Dänzer <michel.daenzer@amd.com>
27 * Christian König <christian.koenig@amd.com>
28 */
29
30 #include "gallivm/lp_bld_tgsi_action.h"
31 #include "gallivm/lp_bld_const.h"
32 #include "gallivm/lp_bld_gather.h"
33 #include "gallivm/lp_bld_intr.h"
34 #include "gallivm/lp_bld_logic.h"
35 #include "gallivm/lp_bld_tgsi.h"
36 #include "gallivm/lp_bld_arit.h"
37 #include "radeon_llvm.h"
38 #include "radeon_llvm_emit.h"
39 #include "tgsi/tgsi_info.h"
40 #include "tgsi/tgsi_parse.h"
41 #include "tgsi/tgsi_scan.h"
42 #include "tgsi/tgsi_dump.h"
43
44 #include "radeonsi_pipe.h"
45 #include "radeonsi_shader.h"
46 #include "si_state.h"
47 #include "sid.h"
48
49 #include <assert.h>
50 #include <errno.h>
51 #include <stdio.h>
52
53 struct si_shader_context
54 {
55 struct radeon_llvm_context radeon_bld;
56 struct r600_context *rctx;
57 struct tgsi_parse_context parse;
58 struct tgsi_token * tokens;
59 struct si_pipe_shader *shader;
60 struct si_shader_key key;
61 unsigned type; /* TGSI_PROCESSOR_* specifies the type of shader. */
62 unsigned ninput_emitted;
63 /* struct list_head inputs; */
64 /* unsigned * input_mappings *//* From TGSI to SI hw */
65 /* struct tgsi_shader_info info;*/
66 };
67
68 static struct si_shader_context * si_shader_context(
69 struct lp_build_tgsi_context * bld_base)
70 {
71 return (struct si_shader_context *)bld_base;
72 }
73
74
75 #define PERSPECTIVE_BASE 0
76 #define LINEAR_BASE 9
77
78 #define SAMPLE_OFFSET 0
79 #define CENTER_OFFSET 2
80 #define CENTROID_OFSET 4
81
82 #define USE_SGPR_MAX_SUFFIX_LEN 5
83 #define CONST_ADDR_SPACE 2
84 #define USER_SGPR_ADDR_SPACE 8
85
86 /**
87 * Build an LLVM bytecode indexed load using LLVMBuildGEP + LLVMBuildLoad
88 *
89 * @param offset The offset parameter specifies the number of
90 * elements to offset, not the number of bytes or dwords. An element is the
91 * the type pointed to by the base_ptr parameter (e.g. int is the element of
92 * an int* pointer)
93 *
94 * When LLVM lowers the load instruction, it will convert the element offset
95 * into a dword offset automatically.
96 *
97 */
98 static LLVMValueRef build_indexed_load(
99 struct gallivm_state * gallivm,
100 LLVMValueRef base_ptr,
101 LLVMValueRef offset)
102 {
103 LLVMValueRef computed_ptr = LLVMBuildGEP(
104 gallivm->builder, base_ptr, &offset, 1, "");
105
106 return LLVMBuildLoad(gallivm->builder, computed_ptr, "");
107 }
108
109 static void declare_input_vs(
110 struct si_shader_context * si_shader_ctx,
111 unsigned input_index,
112 const struct tgsi_full_declaration *decl)
113 {
114 LLVMValueRef t_list_ptr;
115 LLVMValueRef t_offset;
116 LLVMValueRef t_list;
117 LLVMValueRef attribute_offset;
118 LLVMValueRef buffer_index_reg;
119 LLVMValueRef args[3];
120 LLVMTypeRef vec4_type;
121 LLVMValueRef input;
122 struct lp_build_context * base = &si_shader_ctx->radeon_bld.soa.bld_base.base;
123 //struct pipe_vertex_element *velem = &rctx->vertex_elements->elements[input_index];
124 unsigned chan;
125
126 /* Load the T list */
127 t_list_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_VERTEX_BUFFER);
128
129 t_offset = lp_build_const_int32(base->gallivm, input_index);
130
131 t_list = build_indexed_load(base->gallivm, t_list_ptr, t_offset);
132
133 /* Build the attribute offset */
134 attribute_offset = lp_build_const_int32(base->gallivm, 0);
135
136 /* Load the buffer index, which is always stored in VGPR0
137 * for Vertex Shaders */
138 buffer_index_reg = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_VERTEX_INDEX);
139
140 vec4_type = LLVMVectorType(base->elem_type, 4);
141 args[0] = t_list;
142 args[1] = attribute_offset;
143 args[2] = buffer_index_reg;
144 input = lp_build_intrinsic(base->gallivm->builder,
145 "llvm.SI.vs.load.input", vec4_type, args, 3);
146
147 /* Break up the vec4 into individual components */
148 for (chan = 0; chan < 4; chan++) {
149 LLVMValueRef llvm_chan = lp_build_const_int32(base->gallivm, chan);
150 /* XXX: Use a helper function for this. There is one in
151 * tgsi_llvm.c. */
152 si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, chan)] =
153 LLVMBuildExtractElement(base->gallivm->builder,
154 input, llvm_chan, "");
155 }
156 }
157
158 static void declare_input_fs(
159 struct si_shader_context * si_shader_ctx,
160 unsigned input_index,
161 const struct tgsi_full_declaration *decl)
162 {
163 struct si_shader *shader = &si_shader_ctx->shader->shader;
164 struct lp_build_context * base =
165 &si_shader_ctx->radeon_bld.soa.bld_base.base;
166 struct gallivm_state * gallivm = base->gallivm;
167 LLVMTypeRef input_type = LLVMFloatTypeInContext(gallivm->context);
168 LLVMValueRef main_fn = si_shader_ctx->radeon_bld.main_fn;
169
170 LLVMValueRef interp_param;
171 const char * intr_name;
172
173 /* This value is:
174 * [15:0] NewPrimMask (Bit mask for each quad. It is set it the
175 * quad begins a new primitive. Bit 0 always needs
176 * to be unset)
177 * [32:16] ParamOffset
178 *
179 */
180 LLVMValueRef params = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_PRIM_MASK);
181 LLVMValueRef attr_number;
182
183 unsigned chan;
184
185 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
186 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
187 unsigned soa_index =
188 radeon_llvm_reg_index_soa(input_index, chan);
189 si_shader_ctx->radeon_bld.inputs[soa_index] =
190 LLVMGetParam(main_fn, SI_PARAM_POS_X_FLOAT + chan);
191
192 if (chan == 3)
193 /* RCP for fragcoord.w */
194 si_shader_ctx->radeon_bld.inputs[soa_index] =
195 LLVMBuildFDiv(gallivm->builder,
196 lp_build_const_float(gallivm, 1.0f),
197 si_shader_ctx->radeon_bld.inputs[soa_index],
198 "");
199 }
200 return;
201 }
202
203 if (decl->Semantic.Name == TGSI_SEMANTIC_FACE) {
204 LLVMValueRef face, is_face_positive;
205
206 face = LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE);
207
208 is_face_positive = LLVMBuildFCmp(gallivm->builder,
209 LLVMRealUGT, face,
210 lp_build_const_float(gallivm, 0.0f),
211 "");
212
213 si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
214 LLVMBuildSelect(gallivm->builder,
215 is_face_positive,
216 lp_build_const_float(gallivm, 1.0f),
217 lp_build_const_float(gallivm, 0.0f),
218 "");
219 si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
220 si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
221 lp_build_const_float(gallivm, 0.0f);
222 si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
223 lp_build_const_float(gallivm, 1.0f);
224
225 return;
226 }
227
228 shader->input[input_index].param_offset = shader->ninterp++;
229 attr_number = lp_build_const_int32(gallivm,
230 shader->input[input_index].param_offset);
231
232 /* XXX: Handle all possible interpolation modes */
233 switch (decl->Interp.Interpolate) {
234 case TGSI_INTERPOLATE_COLOR:
235 if (si_shader_ctx->key.flatshade) {
236 interp_param = 0;
237 } else {
238 if (decl->Interp.Centroid)
239 interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
240 else
241 interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
242 }
243 break;
244 case TGSI_INTERPOLATE_CONSTANT:
245 interp_param = 0;
246 break;
247 case TGSI_INTERPOLATE_LINEAR:
248 if (decl->Interp.Centroid)
249 interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTROID);
250 else
251 interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER);
252 break;
253 case TGSI_INTERPOLATE_PERSPECTIVE:
254 if (decl->Interp.Centroid)
255 interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
256 else
257 interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
258 break;
259 default:
260 fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
261 return;
262 }
263
264 if (!si_shader_ctx->ninput_emitted++) {
265 /* Enable whole quad mode */
266 lp_build_intrinsic(gallivm->builder,
267 "llvm.SI.wqm",
268 LLVMVoidTypeInContext(gallivm->context),
269 NULL, 0);
270 }
271
272 intr_name = interp_param ? "llvm.SI.fs.interp" : "llvm.SI.fs.constant";
273
274 /* XXX: Could there be more than TGSI_NUM_CHANNELS (4) ? */
275 if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
276 si_shader_ctx->key.color_two_side) {
277 LLVMValueRef args[4];
278 LLVMValueRef face, is_face_positive;
279 LLVMValueRef back_attr_number =
280 lp_build_const_int32(gallivm,
281 shader->input[input_index].param_offset + 1);
282
283 face = LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE);
284
285 is_face_positive = LLVMBuildFCmp(gallivm->builder,
286 LLVMRealUGT, face,
287 lp_build_const_float(gallivm, 0.0f),
288 "");
289
290 args[2] = params;
291 args[3] = interp_param;
292 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
293 LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan);
294 unsigned soa_index = radeon_llvm_reg_index_soa(input_index, chan);
295 LLVMValueRef front, back;
296
297 args[0] = llvm_chan;
298 args[1] = attr_number;
299 front = build_intrinsic(base->gallivm->builder, intr_name,
300 input_type, args, args[3] ? 4 : 3,
301 LLVMReadOnlyAttribute | LLVMNoUnwindAttribute);
302
303 args[1] = back_attr_number;
304 back = build_intrinsic(base->gallivm->builder, intr_name,
305 input_type, args, args[3] ? 4 : 3,
306 LLVMReadOnlyAttribute | LLVMNoUnwindAttribute);
307
308 si_shader_ctx->radeon_bld.inputs[soa_index] =
309 LLVMBuildSelect(gallivm->builder,
310 is_face_positive,
311 front,
312 back,
313 "");
314 }
315
316 shader->ninterp++;
317 } else {
318 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
319 LLVMValueRef args[4];
320 LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan);
321 unsigned soa_index = radeon_llvm_reg_index_soa(input_index, chan);
322 args[0] = llvm_chan;
323 args[1] = attr_number;
324 args[2] = params;
325 args[3] = interp_param;
326 si_shader_ctx->radeon_bld.inputs[soa_index] =
327 build_intrinsic(base->gallivm->builder, intr_name,
328 input_type, args, args[3] ? 4 : 3,
329 LLVMReadOnlyAttribute | LLVMNoUnwindAttribute);
330 }
331 }
332 }
333
334 static void declare_input(
335 struct radeon_llvm_context * radeon_bld,
336 unsigned input_index,
337 const struct tgsi_full_declaration *decl)
338 {
339 struct si_shader_context * si_shader_ctx =
340 si_shader_context(&radeon_bld->soa.bld_base);
341 if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
342 declare_input_vs(si_shader_ctx, input_index, decl);
343 } else if (si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT) {
344 declare_input_fs(si_shader_ctx, input_index, decl);
345 } else {
346 fprintf(stderr, "Warning: Unsupported shader type,\n");
347 }
348 }
349
350 static LLVMValueRef fetch_constant(
351 struct lp_build_tgsi_context * bld_base,
352 const struct tgsi_full_src_register *reg,
353 enum tgsi_opcode_type type,
354 unsigned swizzle)
355 {
356 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
357 struct lp_build_context * base = &bld_base->base;
358
359 LLVMValueRef ptr;
360 LLVMValueRef args[2];
361 LLVMValueRef result;
362
363 if (swizzle == LP_CHAN_ALL) {
364 unsigned chan;
365 LLVMValueRef values[4];
366 for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
367 values[chan] = fetch_constant(bld_base, reg, type, chan);
368
369 return lp_build_gather_values(bld_base->base.gallivm, values, 4);
370 }
371
372 /* Load the resource descriptor */
373 ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
374 args[0] = build_indexed_load(base->gallivm, ptr, bld_base->uint_bld.zero);
375
376 args[1] = lp_build_const_int32(base->gallivm, (reg->Register.Index * 4 + swizzle) * 4);
377 if (reg->Register.Indirect) {
378 const struct tgsi_ind_register *ireg = &reg->Indirect;
379 LLVMValueRef addr = si_shader_ctx->radeon_bld.soa.addr[ireg->Index][ireg->Swizzle];
380 LLVMValueRef idx = LLVMBuildLoad(base->gallivm->builder, addr, "load addr reg");
381 idx = lp_build_mul_imm(&bld_base->uint_bld, idx, 16);
382 args[1] = lp_build_add(&bld_base->uint_bld, idx, args[1]);
383 }
384
385 result = build_intrinsic(base->gallivm->builder, "llvm.SI.load.const", base->elem_type,
386 args, 2, LLVMReadOnlyAttribute | LLVMNoUnwindAttribute);
387
388 return bitcast(bld_base, type, result);
389 }
390
391 /* Initialize arguments for the shader export intrinsic */
392 static void si_llvm_init_export_args(struct lp_build_tgsi_context *bld_base,
393 struct tgsi_full_declaration *d,
394 unsigned index,
395 unsigned target,
396 LLVMValueRef *args)
397 {
398 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
399 struct lp_build_context *uint =
400 &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
401 struct lp_build_context *base = &bld_base->base;
402 unsigned compressed = 0;
403 unsigned chan;
404
405 if (si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT) {
406 int cbuf = target - V_008DFC_SQ_EXP_MRT;
407
408 if (cbuf >= 0 && cbuf < 8) {
409 compressed = (si_shader_ctx->key.export_16bpc >> cbuf) & 0x1;
410
411 if (compressed)
412 si_shader_ctx->shader->spi_shader_col_format |=
413 V_028714_SPI_SHADER_FP16_ABGR << (4 * cbuf);
414 else
415 si_shader_ctx->shader->spi_shader_col_format |=
416 V_028714_SPI_SHADER_32_ABGR << (4 * cbuf);
417 }
418 }
419
420 if (compressed) {
421 /* Pixel shader needs to pack output values before export */
422 for (chan = 0; chan < 2; chan++ ) {
423 LLVMValueRef *out_ptr =
424 si_shader_ctx->radeon_bld.soa.outputs[index];
425 args[0] = LLVMBuildLoad(base->gallivm->builder,
426 out_ptr[2 * chan], "");
427 args[1] = LLVMBuildLoad(base->gallivm->builder,
428 out_ptr[2 * chan + 1], "");
429 args[chan + 5] =
430 build_intrinsic(base->gallivm->builder,
431 "llvm.SI.packf16",
432 LLVMInt32TypeInContext(base->gallivm->context),
433 args, 2,
434 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
435 args[chan + 7] = args[chan + 5] =
436 LLVMBuildBitCast(base->gallivm->builder,
437 args[chan + 5],
438 LLVMFloatTypeInContext(base->gallivm->context),
439 "");
440 }
441
442 /* Set COMPR flag */
443 args[4] = uint->one;
444 } else {
445 for (chan = 0; chan < 4; chan++ ) {
446 LLVMValueRef out_ptr =
447 si_shader_ctx->radeon_bld.soa.outputs[index][chan];
448 /* +5 because the first output value will be
449 * the 6th argument to the intrinsic. */
450 args[chan + 5] = LLVMBuildLoad(base->gallivm->builder,
451 out_ptr, "");
452 }
453
454 /* Clear COMPR flag */
455 args[4] = uint->zero;
456 }
457
458 /* XXX: This controls which components of the output
459 * registers actually get exported. (e.g bit 0 means export
460 * X component, bit 1 means export Y component, etc.) I'm
461 * hard coding this to 0xf for now. In the future, we might
462 * want to do something else. */
463 args[0] = lp_build_const_int32(base->gallivm, 0xf);
464
465 /* Specify whether the EXEC mask represents the valid mask */
466 args[1] = uint->zero;
467
468 /* Specify whether this is the last export */
469 args[2] = uint->zero;
470
471 /* Specify the target we are exporting */
472 args[3] = lp_build_const_int32(base->gallivm, target);
473
474 /* XXX: We probably need to keep track of the output
475 * values, so we know what we are passing to the next
476 * stage. */
477 }
478
479 static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
480 unsigned index)
481 {
482 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
483 struct gallivm_state *gallivm = bld_base->base.gallivm;
484
485 if (si_shader_ctx->key.alpha_func != PIPE_FUNC_NEVER) {
486 LLVMValueRef out_ptr = si_shader_ctx->radeon_bld.soa.outputs[index][3];
487 LLVMValueRef alpha_pass =
488 lp_build_cmp(&bld_base->base,
489 si_shader_ctx->key.alpha_func,
490 LLVMBuildLoad(gallivm->builder, out_ptr, ""),
491 lp_build_const_float(gallivm, si_shader_ctx->key.alpha_ref));
492 LLVMValueRef arg =
493 lp_build_select(&bld_base->base,
494 alpha_pass,
495 lp_build_const_float(gallivm, 1.0f),
496 lp_build_const_float(gallivm, -1.0f));
497
498 build_intrinsic(gallivm->builder,
499 "llvm.AMDGPU.kill",
500 LLVMVoidTypeInContext(gallivm->context),
501 &arg, 1, 0);
502 } else {
503 build_intrinsic(gallivm->builder,
504 "llvm.AMDGPU.kilp",
505 LLVMVoidTypeInContext(gallivm->context),
506 NULL, 0, 0);
507 }
508 }
509
510 /* XXX: This is partially implemented for VS only at this point. It is not complete */
511 static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
512 {
513 struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
514 struct si_shader * shader = &si_shader_ctx->shader->shader;
515 struct lp_build_context * base = &bld_base->base;
516 struct lp_build_context * uint =
517 &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
518 struct tgsi_parse_context *parse = &si_shader_ctx->parse;
519 LLVMValueRef args[9];
520 LLVMValueRef last_args[9] = { 0 };
521 unsigned color_count = 0;
522 unsigned param_count = 0;
523 int depth_index = -1, stencil_index = -1;
524
525 while (!tgsi_parse_end_of_tokens(parse)) {
526 struct tgsi_full_declaration *d =
527 &parse->FullToken.FullDeclaration;
528 unsigned target;
529 unsigned index;
530 int i;
531
532 tgsi_parse_token(parse);
533
534 if (parse->FullToken.Token.Type == TGSI_TOKEN_TYPE_PROPERTY &&
535 parse->FullToken.FullProperty.Property.PropertyName ==
536 TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS)
537 shader->fs_write_all = TRUE;
538
539 if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
540 continue;
541
542 switch (d->Declaration.File) {
543 case TGSI_FILE_INPUT:
544 i = shader->ninput++;
545 shader->input[i].name = d->Semantic.Name;
546 shader->input[i].sid = d->Semantic.Index;
547 shader->input[i].interpolate = d->Interp.Interpolate;
548 shader->input[i].centroid = d->Interp.Centroid;
549 continue;
550
551 case TGSI_FILE_OUTPUT:
552 i = shader->noutput++;
553 shader->output[i].name = d->Semantic.Name;
554 shader->output[i].sid = d->Semantic.Index;
555 shader->output[i].interpolate = d->Interp.Interpolate;
556 break;
557
558 default:
559 continue;
560 }
561
562 for (index = d->Range.First; index <= d->Range.Last; index++) {
563 /* Select the correct target */
564 switch(d->Semantic.Name) {
565 case TGSI_SEMANTIC_PSIZE:
566 target = V_008DFC_SQ_EXP_POS;
567 break;
568 case TGSI_SEMANTIC_POSITION:
569 if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
570 target = V_008DFC_SQ_EXP_POS;
571 break;
572 } else {
573 depth_index = index;
574 continue;
575 }
576 case TGSI_SEMANTIC_STENCIL:
577 stencil_index = index;
578 continue;
579 case TGSI_SEMANTIC_COLOR:
580 if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
581 case TGSI_SEMANTIC_BCOLOR:
582 target = V_008DFC_SQ_EXP_PARAM + param_count;
583 shader->output[i].param_offset = param_count;
584 param_count++;
585 } else {
586 target = V_008DFC_SQ_EXP_MRT + color_count;
587 if (color_count == 0 &&
588 si_shader_ctx->key.alpha_func != PIPE_FUNC_ALWAYS)
589 si_alpha_test(bld_base, index);
590
591 color_count++;
592 }
593 break;
594 case TGSI_SEMANTIC_FOG:
595 case TGSI_SEMANTIC_GENERIC:
596 target = V_008DFC_SQ_EXP_PARAM + param_count;
597 shader->output[i].param_offset = param_count;
598 param_count++;
599 break;
600 default:
601 target = 0;
602 fprintf(stderr,
603 "Warning: SI unhandled output type:%d\n",
604 d->Semantic.Name);
605 }
606
607 si_llvm_init_export_args(bld_base, d, index, target, args);
608
609 if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX ?
610 (d->Semantic.Name == TGSI_SEMANTIC_POSITION) :
611 (d->Semantic.Name == TGSI_SEMANTIC_COLOR)) {
612 if (last_args[0]) {
613 lp_build_intrinsic(base->gallivm->builder,
614 "llvm.SI.export",
615 LLVMVoidTypeInContext(base->gallivm->context),
616 last_args, 9);
617 }
618
619 memcpy(last_args, args, sizeof(args));
620 } else {
621 lp_build_intrinsic(base->gallivm->builder,
622 "llvm.SI.export",
623 LLVMVoidTypeInContext(base->gallivm->context),
624 args, 9);
625 }
626
627 }
628 }
629
630 if (depth_index >= 0 || stencil_index >= 0) {
631 LLVMValueRef out_ptr;
632 unsigned mask = 0;
633
634 /* Specify the target we are exporting */
635 args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRTZ);
636
637 if (depth_index >= 0) {
638 out_ptr = si_shader_ctx->radeon_bld.soa.outputs[depth_index][2];
639 args[5] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
640 mask |= 0x1;
641
642 if (stencil_index < 0) {
643 args[6] =
644 args[7] =
645 args[8] = args[5];
646 }
647 }
648
649 if (stencil_index >= 0) {
650 out_ptr = si_shader_ctx->radeon_bld.soa.outputs[stencil_index][1];
651 args[7] =
652 args[8] =
653 args[6] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
654 mask |= 0x2;
655
656 if (depth_index < 0)
657 args[5] = args[6];
658 }
659
660 /* Specify which components to enable */
661 args[0] = lp_build_const_int32(base->gallivm, mask);
662
663 args[1] =
664 args[2] =
665 args[4] = uint->zero;
666
667 if (last_args[0])
668 lp_build_intrinsic(base->gallivm->builder,
669 "llvm.SI.export",
670 LLVMVoidTypeInContext(base->gallivm->context),
671 args, 9);
672 else
673 memcpy(last_args, args, sizeof(args));
674 }
675
676 if (!last_args[0]) {
677 assert(si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT);
678
679 /* Specify which components to enable */
680 last_args[0] = lp_build_const_int32(base->gallivm, 0x0);
681
682 /* Specify the target we are exporting */
683 last_args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRT);
684
685 /* Set COMPR flag to zero to export data as 32-bit */
686 last_args[4] = uint->zero;
687
688 /* dummy bits */
689 last_args[5]= uint->zero;
690 last_args[6]= uint->zero;
691 last_args[7]= uint->zero;
692 last_args[8]= uint->zero;
693
694 si_shader_ctx->shader->spi_shader_col_format |=
695 V_028714_SPI_SHADER_32_ABGR;
696 }
697
698 /* Specify whether the EXEC mask represents the valid mask */
699 last_args[1] = lp_build_const_int32(base->gallivm,
700 si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT);
701
702 if (shader->fs_write_all && shader->nr_cbufs > 1) {
703 int i;
704
705 /* Specify that this is not yet the last export */
706 last_args[2] = lp_build_const_int32(base->gallivm, 0);
707
708 for (i = 1; i < shader->nr_cbufs; i++) {
709 /* Specify the target we are exporting */
710 last_args[3] = lp_build_const_int32(base->gallivm,
711 V_008DFC_SQ_EXP_MRT + i);
712
713 lp_build_intrinsic(base->gallivm->builder,
714 "llvm.SI.export",
715 LLVMVoidTypeInContext(base->gallivm->context),
716 last_args, 9);
717
718 si_shader_ctx->shader->spi_shader_col_format |=
719 si_shader_ctx->shader->spi_shader_col_format << 4;
720 }
721
722 last_args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRT);
723 }
724
725 /* Specify that this is the last export */
726 last_args[2] = lp_build_const_int32(base->gallivm, 1);
727
728 lp_build_intrinsic(base->gallivm->builder,
729 "llvm.SI.export",
730 LLVMVoidTypeInContext(base->gallivm->context),
731 last_args, 9);
732
733 /* XXX: Look up what this function does */
734 /* ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);*/
735 }
736
737 static void tex_fetch_args(
738 struct lp_build_tgsi_context * bld_base,
739 struct lp_build_emit_data * emit_data)
740 {
741 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
742 struct gallivm_state *gallivm = bld_base->base.gallivm;
743 const struct tgsi_full_instruction * inst = emit_data->inst;
744 unsigned opcode = inst->Instruction.Opcode;
745 unsigned target = inst->Texture.Texture;
746 LLVMValueRef ptr;
747 LLVMValueRef offset;
748 LLVMValueRef coords[4];
749 LLVMValueRef address[16];
750 unsigned count = 0;
751 unsigned chan;
752
753 /* WriteMask */
754 /* XXX: should be optimized using emit_data->inst->Dst[0].Register.WriteMask*/
755 emit_data->args[0] = lp_build_const_int32(bld_base->base.gallivm, 0xf);
756
757 /* Fetch and project texture coordinates */
758 coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
759 for (chan = 0; chan < 3; chan++ ) {
760 coords[chan] = lp_build_emit_fetch(bld_base,
761 emit_data->inst, 0,
762 chan);
763 if (opcode == TGSI_OPCODE_TXP)
764 coords[chan] = lp_build_emit_llvm_binary(bld_base,
765 TGSI_OPCODE_DIV,
766 coords[chan],
767 coords[3]);
768 }
769
770 if (opcode == TGSI_OPCODE_TXP)
771 coords[3] = bld_base->base.one;
772
773 /* Pack LOD bias value */
774 if (opcode == TGSI_OPCODE_TXB)
775 address[count++] = coords[3];
776
777 if ((target == TGSI_TEXTURE_CUBE || target == TGSI_TEXTURE_SHADOWCUBE) &&
778 opcode != TGSI_OPCODE_TXQ)
779 radeon_llvm_emit_prepare_cube_coords(bld_base, emit_data, coords);
780
781 /* Pack depth comparison value */
782 switch (target) {
783 case TGSI_TEXTURE_SHADOW1D:
784 case TGSI_TEXTURE_SHADOW1D_ARRAY:
785 case TGSI_TEXTURE_SHADOW2D:
786 case TGSI_TEXTURE_SHADOWRECT:
787 address[count++] = coords[2];
788 break;
789 case TGSI_TEXTURE_SHADOWCUBE:
790 case TGSI_TEXTURE_SHADOW2D_ARRAY:
791 address[count++] = coords[3];
792 break;
793 case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
794 address[count++] = lp_build_emit_fetch(bld_base, inst, 1, 0);
795 }
796
797 /* Pack texture coordinates */
798 address[count++] = coords[0];
799 switch (target) {
800 case TGSI_TEXTURE_2D:
801 case TGSI_TEXTURE_2D_ARRAY:
802 case TGSI_TEXTURE_3D:
803 case TGSI_TEXTURE_CUBE:
804 case TGSI_TEXTURE_RECT:
805 case TGSI_TEXTURE_SHADOW2D:
806 case TGSI_TEXTURE_SHADOWRECT:
807 case TGSI_TEXTURE_SHADOW2D_ARRAY:
808 case TGSI_TEXTURE_SHADOWCUBE:
809 case TGSI_TEXTURE_2D_MSAA:
810 case TGSI_TEXTURE_2D_ARRAY_MSAA:
811 case TGSI_TEXTURE_CUBE_ARRAY:
812 case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
813 address[count++] = coords[1];
814 }
815 switch (target) {
816 case TGSI_TEXTURE_3D:
817 case TGSI_TEXTURE_CUBE:
818 case TGSI_TEXTURE_SHADOWCUBE:
819 case TGSI_TEXTURE_CUBE_ARRAY:
820 case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
821 address[count++] = coords[2];
822 }
823
824 /* Pack array slice */
825 switch (target) {
826 case TGSI_TEXTURE_1D_ARRAY:
827 address[count++] = coords[1];
828 }
829 switch (target) {
830 case TGSI_TEXTURE_2D_ARRAY:
831 case TGSI_TEXTURE_2D_ARRAY_MSAA:
832 case TGSI_TEXTURE_SHADOW2D_ARRAY:
833 address[count++] = coords[2];
834 }
835 switch (target) {
836 case TGSI_TEXTURE_CUBE_ARRAY:
837 case TGSI_TEXTURE_SHADOW1D_ARRAY:
838 case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
839 address[count++] = coords[3];
840 }
841
842 /* Pack LOD */
843 if (opcode == TGSI_OPCODE_TXL)
844 address[count++] = coords[3];
845
846 if (count > 16) {
847 assert(!"Cannot handle more than 16 texture address parameters");
848 count = 16;
849 }
850
851 for (chan = 0; chan < count; chan++ ) {
852 address[chan] = LLVMBuildBitCast(gallivm->builder,
853 address[chan],
854 LLVMInt32TypeInContext(gallivm->context),
855 "");
856 }
857
858 /* Pad to power of two vector */
859 while (count < util_next_power_of_two(count))
860 address[count++] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context));
861
862 emit_data->args[1] = lp_build_gather_values(gallivm, address, count);
863
864 /* Resource */
865 ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE);
866 offset = lp_build_const_int32(bld_base->base.gallivm,
867 emit_data->inst->Src[1].Register.Index);
868 emit_data->args[2] = build_indexed_load(bld_base->base.gallivm,
869 ptr, offset);
870
871 /* Sampler */
872 ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER);
873 offset = lp_build_const_int32(bld_base->base.gallivm,
874 emit_data->inst->Src[1].Register.Index);
875 emit_data->args[3] = build_indexed_load(bld_base->base.gallivm,
876 ptr, offset);
877
878 /* Dimensions */
879 emit_data->args[4] = lp_build_const_int32(bld_base->base.gallivm, target);
880
881 emit_data->arg_count = 5;
882 /* XXX: To optimize, we could use a float or v2f32, if the last bits of
883 * the writemask are clear */
884 emit_data->dst_type = LLVMVectorType(
885 LLVMFloatTypeInContext(bld_base->base.gallivm->context),
886 4);
887 }
888
889 static void build_tex_intrinsic(const struct lp_build_tgsi_action * action,
890 struct lp_build_tgsi_context * bld_base,
891 struct lp_build_emit_data * emit_data)
892 {
893 struct lp_build_context * base = &bld_base->base;
894 char intr_name[23];
895
896 sprintf(intr_name, "%sv%ui32", action->intr_name,
897 LLVMGetVectorSize(LLVMTypeOf(emit_data->args[1])));
898
899 emit_data->output[emit_data->chan] = lp_build_intrinsic(
900 base->gallivm->builder, intr_name, emit_data->dst_type,
901 emit_data->args, emit_data->arg_count);
902 }
903
904 static const struct lp_build_tgsi_action tex_action = {
905 .fetch_args = tex_fetch_args,
906 .emit = build_tex_intrinsic,
907 .intr_name = "llvm.SI.sample."
908 };
909
910 static const struct lp_build_tgsi_action txb_action = {
911 .fetch_args = tex_fetch_args,
912 .emit = build_tex_intrinsic,
913 .intr_name = "llvm.SI.sampleb."
914 };
915
916 static const struct lp_build_tgsi_action txl_action = {
917 .fetch_args = tex_fetch_args,
918 .emit = build_tex_intrinsic,
919 .intr_name = "llvm.SI.samplel."
920 };
921
922 static void create_function(struct si_shader_context *si_shader_ctx)
923 {
924 struct gallivm_state *gallivm = si_shader_ctx->radeon_bld.soa.bld_base.base.gallivm;
925 LLVMTypeRef params[20], f32, i8, i32, v2i32, v3i32;
926 unsigned i;
927
928 i8 = LLVMInt8TypeInContext(gallivm->context);
929 i32 = LLVMInt32TypeInContext(gallivm->context);
930 f32 = LLVMFloatTypeInContext(gallivm->context);
931 v2i32 = LLVMVectorType(i32, 2);
932 v3i32 = LLVMVectorType(i32, 3);
933
934 params[SI_PARAM_CONST] = LLVMPointerType(LLVMVectorType(i8, 16), CONST_ADDR_SPACE);
935 params[SI_PARAM_SAMPLER] = params[SI_PARAM_CONST];
936 params[SI_PARAM_RESOURCE] = LLVMPointerType(LLVMVectorType(i8, 32), CONST_ADDR_SPACE);
937
938 if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
939 params[SI_PARAM_VERTEX_BUFFER] = params[SI_PARAM_SAMPLER];
940 params[SI_PARAM_VERTEX_INDEX] = i32;
941 radeon_llvm_create_func(&si_shader_ctx->radeon_bld, params, 5);
942
943 } else {
944 params[SI_PARAM_PRIM_MASK] = i32;
945 params[SI_PARAM_PERSP_SAMPLE] = v2i32;
946 params[SI_PARAM_PERSP_CENTER] = v2i32;
947 params[SI_PARAM_PERSP_CENTROID] = v2i32;
948 params[SI_PARAM_PERSP_PULL_MODEL] = v3i32;
949 params[SI_PARAM_LINEAR_SAMPLE] = v2i32;
950 params[SI_PARAM_LINEAR_CENTER] = v2i32;
951 params[SI_PARAM_LINEAR_CENTROID] = v2i32;
952 params[SI_PARAM_LINE_STIPPLE_TEX] = f32;
953 params[SI_PARAM_POS_X_FLOAT] = f32;
954 params[SI_PARAM_POS_Y_FLOAT] = f32;
955 params[SI_PARAM_POS_Z_FLOAT] = f32;
956 params[SI_PARAM_POS_W_FLOAT] = f32;
957 params[SI_PARAM_FRONT_FACE] = f32;
958 params[SI_PARAM_ANCILLARY] = f32;
959 params[SI_PARAM_SAMPLE_COVERAGE] = f32;
960 params[SI_PARAM_POS_FIXED_PT] = f32;
961 radeon_llvm_create_func(&si_shader_ctx->radeon_bld, params, 20);
962 }
963
964 radeon_llvm_shader_type(si_shader_ctx->radeon_bld.main_fn, si_shader_ctx->type);
965 for (i = SI_PARAM_CONST; i <= SI_PARAM_VERTEX_BUFFER; ++i) {
966 LLVMValueRef P = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, i);
967 LLVMAddAttribute(P, LLVMInRegAttribute);
968 }
969 }
970
971 int si_pipe_shader_create(
972 struct pipe_context *ctx,
973 struct si_pipe_shader *shader,
974 struct si_shader_key key)
975 {
976 struct r600_context *rctx = (struct r600_context*)ctx;
977 struct si_pipe_shader_selector *sel = shader->selector;
978 struct si_shader_context si_shader_ctx;
979 struct tgsi_shader_info shader_info;
980 struct lp_build_tgsi_context * bld_base;
981 LLVMModuleRef mod;
982 unsigned char * inst_bytes;
983 unsigned inst_byte_count;
984 unsigned i;
985 uint32_t *ptr;
986 bool dump;
987
988 dump = debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE);
989
990 assert(shader->shader.noutput == 0);
991 assert(shader->shader.ninterp == 0);
992 assert(shader->shader.ninput == 0);
993
994 memset(&si_shader_ctx, 0, sizeof(si_shader_ctx));
995 radeon_llvm_context_init(&si_shader_ctx.radeon_bld);
996 bld_base = &si_shader_ctx.radeon_bld.soa.bld_base;
997
998 tgsi_scan_shader(sel->tokens, &shader_info);
999 shader->shader.uses_kill = shader_info.uses_kill;
1000 bld_base->info = &shader_info;
1001 bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
1002 bld_base->emit_epilogue = si_llvm_emit_epilogue;
1003
1004 bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
1005 bld_base->op_actions[TGSI_OPCODE_TXB] = txb_action;
1006 bld_base->op_actions[TGSI_OPCODE_TXL] = txl_action;
1007 bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;
1008
1009 si_shader_ctx.radeon_bld.load_input = declare_input;
1010 si_shader_ctx.tokens = sel->tokens;
1011 tgsi_parse_init(&si_shader_ctx.parse, si_shader_ctx.tokens);
1012 si_shader_ctx.shader = shader;
1013 si_shader_ctx.key = key;
1014 si_shader_ctx.type = si_shader_ctx.parse.FullHeader.Processor.Processor;
1015 si_shader_ctx.rctx = rctx;
1016
1017 create_function(&si_shader_ctx);
1018
1019 shader->shader.nr_cbufs = rctx->framebuffer.nr_cbufs;
1020
1021 /* Dump TGSI code before doing TGSI->LLVM conversion in case the
1022 * conversion fails. */
1023 if (dump) {
1024 tgsi_dump(sel->tokens, 0);
1025 }
1026
1027 if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
1028 fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
1029 return -EINVAL;
1030 }
1031
1032 radeon_llvm_finalize_module(&si_shader_ctx.radeon_bld);
1033
1034 mod = bld_base->base.gallivm->module;
1035 if (dump) {
1036 LLVMDumpModule(mod);
1037 }
1038 radeon_llvm_compile(mod, &inst_bytes, &inst_byte_count, "SI", dump);
1039 if (dump) {
1040 fprintf(stderr, "SI CODE:\n");
1041 for (i = 0; i < inst_byte_count; i+=4 ) {
1042 fprintf(stderr, "%02x%02x%02x%02x\n", inst_bytes[i + 3],
1043 inst_bytes[i + 2], inst_bytes[i + 1],
1044 inst_bytes[i]);
1045 }
1046 }
1047
1048 shader->num_sgprs = util_le32_to_cpu(*(uint32_t*)inst_bytes);
1049 shader->num_vgprs = util_le32_to_cpu(*(uint32_t*)(inst_bytes + 4));
1050 shader->spi_ps_input_ena = util_le32_to_cpu(*(uint32_t*)(inst_bytes + 8));
1051
1052 radeon_llvm_dispose(&si_shader_ctx.radeon_bld);
1053 tgsi_parse_free(&si_shader_ctx.parse);
1054
1055 /* copy new shader */
1056 si_resource_reference(&shader->bo, NULL);
1057 shader->bo = si_resource_create_custom(ctx->screen, PIPE_USAGE_IMMUTABLE,
1058 inst_byte_count - 12);
1059 if (shader->bo == NULL) {
1060 return -ENOMEM;
1061 }
1062
1063 ptr = (uint32_t*)rctx->ws->buffer_map(shader->bo->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
1064 if (0 /*R600_BIG_ENDIAN*/) {
1065 for (i = 0; i < (inst_byte_count-12)/4; ++i) {
1066 ptr[i] = util_bswap32(*(uint32_t*)(inst_bytes+12 + i*4));
1067 }
1068 } else {
1069 memcpy(ptr, inst_bytes + 12, inst_byte_count - 12);
1070 }
1071 rctx->ws->buffer_unmap(shader->bo->cs_buf);
1072
1073 free(inst_bytes);
1074
1075 return 0;
1076 }
1077
1078 void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader)
1079 {
1080 si_resource_reference(&shader->bo, NULL);
1081 }