radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0
[mesa.git] / src / gallium / drivers / radeonsi / si_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "util/u_format.h"
26 #include "util/u_surface.h"
27
28 enum si_blitter_op /* bitmask */
29 {
30 SI_SAVE_TEXTURES = 1,
31 SI_SAVE_FRAMEBUFFER = 2,
32 SI_DISABLE_RENDER_COND = 4,
33
34 SI_CLEAR = 0,
35
36 SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER,
37
38 SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
39 SI_DISABLE_RENDER_COND,
40
41 SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES,
42
43 SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_DISABLE_RENDER_COND,
44
45 SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER
46 };
47
48 static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
49 {
50 struct si_context *sctx = (struct si_context *)ctx;
51
52 r600_suspend_nontimer_queries(&sctx->b);
53
54 util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
55 util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
56 util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref);
57 util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
58 util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader);
59 util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader);
60 util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader);
61 util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
62 if (sctx->queued.named.sample_mask) {
63 util_blitter_save_sample_mask(sctx->blitter,
64 sctx->queued.named.sample_mask->sample_mask);
65 }
66 if (sctx->queued.named.viewport) {
67 util_blitter_save_viewport(sctx->blitter, &sctx->queued.named.viewport->viewport);
68 }
69 if (sctx->queued.named.scissor) {
70 util_blitter_save_scissor(sctx->blitter, &sctx->queued.named.scissor->scissor);
71 }
72 util_blitter_save_vertex_buffer_slot(sctx->blitter, sctx->vertex_buffer);
73 util_blitter_save_so_targets(sctx->blitter, sctx->b.streamout.num_targets,
74 (struct pipe_stream_output_target**)sctx->b.streamout.targets);
75
76 if (op & SI_SAVE_FRAMEBUFFER)
77 util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
78
79 if (op & SI_SAVE_TEXTURES) {
80 util_blitter_save_fragment_sampler_states(
81 sctx->blitter, 2,
82 sctx->samplers[PIPE_SHADER_FRAGMENT].states.saved_states);
83
84 util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
85 sctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
86 }
87
88 if ((op & SI_DISABLE_RENDER_COND) && sctx->b.current_render_cond) {
89 util_blitter_save_render_condition(sctx->blitter,
90 sctx->b.current_render_cond,
91 sctx->b.current_render_cond_cond,
92 sctx->b.current_render_cond_mode);
93 }
94 }
95
96 static void si_blitter_end(struct pipe_context *ctx)
97 {
98 struct si_context *sctx = (struct si_context *)ctx;
99 r600_resume_nontimer_queries(&sctx->b);
100 }
101
102 static unsigned u_max_sample(struct pipe_resource *r)
103 {
104 return r->nr_samples ? r->nr_samples - 1 : 0;
105 }
106
107 static void si_blit_decompress_depth(struct pipe_context *ctx,
108 struct r600_texture *texture,
109 struct r600_texture *staging,
110 unsigned first_level, unsigned last_level,
111 unsigned first_layer, unsigned last_layer,
112 unsigned first_sample, unsigned last_sample)
113 {
114 struct si_context *sctx = (struct si_context *)ctx;
115 unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
116 float depth = 1.0f;
117 const struct util_format_description *desc;
118 struct r600_texture *flushed_depth_texture = staging ?
119 staging : texture->flushed_depth_texture;
120
121 if (!staging && !texture->dirty_level_mask)
122 return;
123
124 max_sample = u_max_sample(&texture->resource.b.b);
125
126 desc = util_format_description(flushed_depth_texture->resource.b.b.format);
127
128 if (util_format_has_depth(desc))
129 sctx->dbcb_depth_copy_enabled = true;
130 if (util_format_has_stencil(desc))
131 sctx->dbcb_stencil_copy_enabled = true;
132
133 assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
134
135 for (level = first_level; level <= last_level; level++) {
136 if (!staging && !(texture->dirty_level_mask & (1 << level)))
137 continue;
138
139 /* The smaller the mipmap level, the less layers there are
140 * as far as 3D textures are concerned. */
141 max_layer = util_max_layer(&texture->resource.b.b, level);
142 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
143
144 for (layer = first_layer; layer <= checked_last_layer; layer++) {
145 for (sample = first_sample; sample <= last_sample; sample++) {
146 struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
147
148 sctx->dbcb_copy_sample = sample;
149 sctx->db_render_state.dirty = true;
150
151 surf_tmpl.format = texture->resource.b.b.format;
152 surf_tmpl.u.tex.level = level;
153 surf_tmpl.u.tex.first_layer = layer;
154 surf_tmpl.u.tex.last_layer = layer;
155
156 zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
157
158 surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
159 cbsurf = ctx->create_surface(ctx,
160 (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
161
162 si_blitter_begin(ctx, SI_DECOMPRESS);
163 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
164 sctx->custom_dsa_flush, depth);
165 si_blitter_end(ctx);
166
167 pipe_surface_reference(&zsurf, NULL);
168 pipe_surface_reference(&cbsurf, NULL);
169 }
170 }
171
172 /* The texture will always be dirty if some layers aren't flushed.
173 * I don't think this case can occur though. */
174 if (!staging &&
175 first_layer == 0 && last_layer == max_layer &&
176 first_sample == 0 && last_sample == max_sample) {
177 texture->dirty_level_mask &= ~(1 << level);
178 }
179 }
180
181 sctx->dbcb_depth_copy_enabled = false;
182 sctx->dbcb_stencil_copy_enabled = false;
183 sctx->db_render_state.dirty = true;
184 }
185
186 static void si_blit_decompress_depth_in_place(struct si_context *sctx,
187 struct r600_texture *texture,
188 unsigned first_level, unsigned last_level,
189 unsigned first_layer, unsigned last_layer)
190 {
191 struct pipe_surface *zsurf, surf_tmpl = {{0}};
192 unsigned layer, max_layer, checked_last_layer, level;
193
194 sctx->db_inplace_flush_enabled = true;
195 sctx->db_render_state.dirty = true;
196
197 surf_tmpl.format = texture->resource.b.b.format;
198
199 for (level = first_level; level <= last_level; level++) {
200 if (!(texture->dirty_level_mask & (1 << level)))
201 continue;
202
203 surf_tmpl.u.tex.level = level;
204
205 /* The smaller the mipmap level, the less layers there are
206 * as far as 3D textures are concerned. */
207 max_layer = util_max_layer(&texture->resource.b.b, level);
208 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
209
210 for (layer = first_layer; layer <= checked_last_layer; layer++) {
211 surf_tmpl.u.tex.first_layer = layer;
212 surf_tmpl.u.tex.last_layer = layer;
213
214 zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl);
215
216 si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
217 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
218 sctx->custom_dsa_flush,
219 1.0f);
220 si_blitter_end(&sctx->b.b);
221
222 pipe_surface_reference(&zsurf, NULL);
223 }
224
225 /* The texture will always be dirty if some layers aren't flushed.
226 * I don't think this case occurs often though. */
227 if (first_layer == 0 && last_layer == max_layer) {
228 texture->dirty_level_mask &= ~(1 << level);
229 }
230 }
231
232 sctx->db_inplace_flush_enabled = false;
233 sctx->db_render_state.dirty = true;
234 }
235
236 void si_flush_depth_textures(struct si_context *sctx,
237 struct si_textures_info *textures)
238 {
239 unsigned i;
240 unsigned mask = textures->depth_texture_mask;
241
242 while (mask) {
243 struct pipe_sampler_view *view;
244 struct r600_texture *tex;
245
246 i = u_bit_scan(&mask);
247
248 view = textures->views.views[i];
249 assert(view);
250
251 tex = (struct r600_texture *)view->texture;
252 assert(tex->is_depth && !tex->is_flushing_texture);
253
254 si_blit_decompress_depth_in_place(sctx, tex,
255 view->u.tex.first_level, view->u.tex.last_level,
256 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
257 }
258 }
259
260 static void si_blit_decompress_color(struct pipe_context *ctx,
261 struct r600_texture *rtex,
262 unsigned first_level, unsigned last_level,
263 unsigned first_layer, unsigned last_layer)
264 {
265 struct si_context *sctx = (struct si_context *)ctx;
266 unsigned layer, level, checked_last_layer, max_layer;
267
268 if (!rtex->dirty_level_mask)
269 return;
270
271 for (level = first_level; level <= last_level; level++) {
272 if (!(rtex->dirty_level_mask & (1 << level)))
273 continue;
274
275 /* The smaller the mipmap level, the less layers there are
276 * as far as 3D textures are concerned. */
277 max_layer = util_max_layer(&rtex->resource.b.b, level);
278 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
279
280 for (layer = first_layer; layer <= checked_last_layer; layer++) {
281 struct pipe_surface *cbsurf, surf_tmpl;
282
283 surf_tmpl.format = rtex->resource.b.b.format;
284 surf_tmpl.u.tex.level = level;
285 surf_tmpl.u.tex.first_layer = layer;
286 surf_tmpl.u.tex.last_layer = layer;
287 cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
288
289 si_blitter_begin(ctx, SI_DECOMPRESS);
290 util_blitter_custom_color(sctx->blitter, cbsurf,
291 rtex->fmask.size ? sctx->custom_blend_decompress :
292 sctx->custom_blend_fastclear);
293 si_blitter_end(ctx);
294
295 pipe_surface_reference(&cbsurf, NULL);
296 }
297
298 /* The texture will always be dirty if some layers aren't flushed.
299 * I don't think this case occurs often though. */
300 if (first_layer == 0 && last_layer == max_layer) {
301 rtex->dirty_level_mask &= ~(1 << level);
302 }
303 }
304 }
305
306 void si_decompress_color_textures(struct si_context *sctx,
307 struct si_textures_info *textures)
308 {
309 unsigned i;
310 unsigned mask = textures->compressed_colortex_mask;
311
312 while (mask) {
313 struct pipe_sampler_view *view;
314 struct r600_texture *tex;
315
316 i = u_bit_scan(&mask);
317
318 view = textures->views.views[i];
319 assert(view);
320
321 tex = (struct r600_texture *)view->texture;
322 assert(tex->cmask.size || tex->fmask.size);
323
324 si_blit_decompress_color(&sctx->b.b, tex,
325 view->u.tex.first_level, view->u.tex.last_level,
326 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
327 }
328 }
329
330 static void si_clear(struct pipe_context *ctx, unsigned buffers,
331 const union pipe_color_union *color,
332 double depth, unsigned stencil)
333 {
334 struct si_context *sctx = (struct si_context *)ctx;
335 struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
336 struct pipe_surface *zsbuf = fb->zsbuf;
337 struct r600_texture *zstex =
338 zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
339
340 if (buffers & PIPE_CLEAR_COLOR) {
341 evergreen_do_fast_color_clear(&sctx->b, fb, &sctx->framebuffer.atom,
342 &buffers, color);
343 }
344
345 if (buffers & PIPE_CLEAR_COLOR) {
346 int i;
347
348 /* These buffers cannot use fast clear, make sure to disable expansion. */
349 for (i = 0; i < fb->nr_cbufs; i++) {
350 struct r600_texture *tex;
351
352 /* If not clearing this buffer, skip. */
353 if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
354 continue;
355
356 if (!fb->cbufs[i])
357 continue;
358
359 tex = (struct r600_texture *)fb->cbufs[i]->texture;
360 if (tex->fmask.size == 0)
361 tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
362 }
363 }
364
365 if (buffers & PIPE_CLEAR_DEPTH &&
366 zstex && zstex->htile_buffer &&
367 zsbuf->u.tex.level == 0 &&
368 zsbuf->u.tex.first_layer == 0 &&
369 zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
370 /* Need to disable EXPCLEAR temporarily if clearing
371 * to a new value. */
372 if (zstex->depth_cleared && zstex->depth_clear_value != depth) {
373 sctx->db_depth_disable_expclear = true;
374 }
375
376 zstex->depth_clear_value = depth;
377 sctx->framebuffer.atom.dirty = true; /* updates DB_DEPTH_CLEAR */
378 sctx->db_depth_clear = true;
379 sctx->db_render_state.dirty = true;
380 }
381
382 si_blitter_begin(ctx, SI_CLEAR);
383 util_blitter_clear(sctx->blitter, fb->width, fb->height,
384 util_framebuffer_get_num_layers(fb),
385 buffers, color, depth, stencil);
386 si_blitter_end(ctx);
387
388 if (sctx->db_depth_clear) {
389 sctx->db_depth_clear = false;
390 sctx->db_depth_disable_expclear = false;
391 zstex->depth_cleared = true;
392 sctx->db_render_state.dirty = true;
393 }
394 }
395
396 static void si_clear_render_target(struct pipe_context *ctx,
397 struct pipe_surface *dst,
398 const union pipe_color_union *color,
399 unsigned dstx, unsigned dsty,
400 unsigned width, unsigned height)
401 {
402 struct si_context *sctx = (struct si_context *)ctx;
403
404 si_blitter_begin(ctx, SI_CLEAR_SURFACE);
405 util_blitter_clear_render_target(sctx->blitter, dst, color,
406 dstx, dsty, width, height);
407 si_blitter_end(ctx);
408 }
409
410 static void si_clear_depth_stencil(struct pipe_context *ctx,
411 struct pipe_surface *dst,
412 unsigned clear_flags,
413 double depth,
414 unsigned stencil,
415 unsigned dstx, unsigned dsty,
416 unsigned width, unsigned height)
417 {
418 struct si_context *sctx = (struct si_context *)ctx;
419
420 si_blitter_begin(ctx, SI_CLEAR_SURFACE);
421 util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
422 dstx, dsty, width, height);
423 si_blitter_end(ctx);
424 }
425
426 /* Helper for decompressing a portion of a color or depth resource before
427 * blitting if any decompression is needed.
428 * The driver doesn't decompress resources automatically while u_blitter is
429 * rendering. */
430 static void si_decompress_subresource(struct pipe_context *ctx,
431 struct pipe_resource *tex,
432 unsigned level,
433 unsigned first_layer, unsigned last_layer)
434 {
435 struct si_context *sctx = (struct si_context *)ctx;
436 struct r600_texture *rtex = (struct r600_texture*)tex;
437
438 if (rtex->is_depth && !rtex->is_flushing_texture) {
439 si_blit_decompress_depth_in_place(sctx, rtex,
440 level, level,
441 first_layer, last_layer);
442 } else if (rtex->fmask.size || rtex->cmask.size) {
443 si_blit_decompress_color(ctx, rtex, level, level,
444 first_layer, last_layer);
445 }
446 }
447
448 struct texture_orig_info {
449 unsigned format;
450 unsigned width0;
451 unsigned height0;
452 unsigned npix_x;
453 unsigned npix_y;
454 unsigned npix0_x;
455 unsigned npix0_y;
456 };
457
458 static void si_compressed_to_blittable(struct pipe_resource *tex,
459 unsigned level,
460 struct texture_orig_info *orig)
461 {
462 struct r600_texture *rtex = (struct r600_texture*)tex;
463 unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format);
464 int new_format;
465 int new_height, new_width;
466
467 orig->format = tex->format;
468 orig->width0 = tex->width0;
469 orig->height0 = tex->height0;
470 orig->npix0_x = rtex->surface.level[0].npix_x;
471 orig->npix0_y = rtex->surface.level[0].npix_y;
472 orig->npix_x = rtex->surface.level[level].npix_x;
473 orig->npix_y = rtex->surface.level[level].npix_y;
474
475 if (pixsize == 8)
476 new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
477 else
478 new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
479
480 new_width = util_format_get_nblocksx(tex->format, orig->width0);
481 new_height = util_format_get_nblocksy(tex->format, orig->height0);
482
483 tex->width0 = new_width;
484 tex->height0 = new_height;
485 tex->format = new_format;
486 rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
487 rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
488 rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
489 rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
490
491 /* By dividing the dimensions by 4, we effectively decrement
492 * last_level by 2, therefore the last 2 mipmap levels disappear and
493 * aren't blittable. Note that the last 3 mipmap levels (4x4, 2x2,
494 * 1x1) have equal slice sizes, which is an important assumption
495 * for this to work.
496 *
497 * In order to make the last 2 mipmap levels blittable, we have to
498 * add the slice size of the last mipmap level to the texture
499 * address, so that even though the hw thinks it reads last_level-2,
500 * it will actually read last_level-1, and if we add the slice size*2,
501 * it will read last_level. That's how this workaround works.
502 */
503 if (level > rtex->resource.b.b.last_level-2)
504 rtex->mipmap_shift = level - (rtex->resource.b.b.last_level-2);
505 }
506
507 static void si_change_format(struct pipe_resource *tex,
508 unsigned level,
509 struct texture_orig_info *orig,
510 enum pipe_format format)
511 {
512 struct r600_texture *rtex = (struct r600_texture*)tex;
513
514 orig->format = tex->format;
515 orig->width0 = tex->width0;
516 orig->height0 = tex->height0;
517 orig->npix0_x = rtex->surface.level[0].npix_x;
518 orig->npix0_y = rtex->surface.level[0].npix_y;
519 orig->npix_x = rtex->surface.level[level].npix_x;
520 orig->npix_y = rtex->surface.level[level].npix_y;
521
522 tex->format = format;
523 }
524
525 static void si_reset_blittable_to_orig(struct pipe_resource *tex,
526 unsigned level,
527 struct texture_orig_info *orig)
528 {
529 struct r600_texture *rtex = (struct r600_texture*)tex;
530
531 tex->format = orig->format;
532 tex->width0 = orig->width0;
533 tex->height0 = orig->height0;
534 rtex->surface.level[0].npix_x = orig->npix0_x;
535 rtex->surface.level[0].npix_y = orig->npix0_y;
536 rtex->surface.level[level].npix_x = orig->npix_x;
537 rtex->surface.level[level].npix_y = orig->npix_y;
538 rtex->mipmap_shift = 0;
539 }
540
541 void si_resource_copy_region(struct pipe_context *ctx,
542 struct pipe_resource *dst,
543 unsigned dst_level,
544 unsigned dstx, unsigned dsty, unsigned dstz,
545 struct pipe_resource *src,
546 unsigned src_level,
547 const struct pipe_box *src_box)
548 {
549 struct si_context *sctx = (struct si_context *)ctx;
550 struct r600_texture *rdst = (struct r600_texture*)dst;
551 struct pipe_surface *dst_view, dst_templ;
552 struct pipe_sampler_view src_templ, *src_view;
553 struct texture_orig_info orig_info[2];
554 struct pipe_box sbox, dstbox;
555 boolean restore_orig[2];
556
557 /* Fallback for buffers. */
558 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
559 si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
560 return;
561 }
562
563 memset(orig_info, 0, sizeof(orig_info));
564
565 /* The driver doesn't decompress resources automatically while
566 * u_blitter is rendering. */
567 si_decompress_subresource(ctx, src, src_level,
568 src_box->z, src_box->z + src_box->depth - 1);
569
570 restore_orig[0] = restore_orig[1] = FALSE;
571
572 if (util_format_is_compressed(src->format) &&
573 util_format_is_compressed(dst->format)) {
574 si_compressed_to_blittable(src, src_level, &orig_info[0]);
575 restore_orig[0] = TRUE;
576 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
577 sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
578 sbox.z = src_box->z;
579 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
580 sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
581 sbox.depth = src_box->depth;
582 src_box = &sbox;
583
584 si_compressed_to_blittable(dst, dst_level, &orig_info[1]);
585 restore_orig[1] = TRUE;
586 /* translate the dst box as well */
587 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
588 dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
589 } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
590 if (util_format_is_subsampled_422(src->format)) {
591 /* XXX untested */
592 si_change_format(src, src_level, &orig_info[0],
593 PIPE_FORMAT_R8G8B8A8_UINT);
594 si_change_format(dst, dst_level, &orig_info[1],
595 PIPE_FORMAT_R8G8B8A8_UINT);
596
597 sbox = *src_box;
598 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
599 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
600 src_box = &sbox;
601 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
602
603 restore_orig[0] = TRUE;
604 restore_orig[1] = TRUE;
605 } else {
606 unsigned blocksize = util_format_get_blocksize(src->format);
607
608 switch (blocksize) {
609 case 1:
610 si_change_format(src, src_level, &orig_info[0],
611 PIPE_FORMAT_R8_UNORM);
612 si_change_format(dst, dst_level, &orig_info[1],
613 PIPE_FORMAT_R8_UNORM);
614 break;
615 case 2:
616 si_change_format(src, src_level, &orig_info[0],
617 PIPE_FORMAT_R8G8_UNORM);
618 si_change_format(dst, dst_level, &orig_info[1],
619 PIPE_FORMAT_R8G8_UNORM);
620 break;
621 case 4:
622 si_change_format(src, src_level, &orig_info[0],
623 PIPE_FORMAT_R8G8B8A8_UNORM);
624 si_change_format(dst, dst_level, &orig_info[1],
625 PIPE_FORMAT_R8G8B8A8_UNORM);
626 break;
627 case 8:
628 si_change_format(src, src_level, &orig_info[0],
629 PIPE_FORMAT_R16G16B16A16_UINT);
630 si_change_format(dst, dst_level, &orig_info[1],
631 PIPE_FORMAT_R16G16B16A16_UINT);
632 break;
633 case 16:
634 si_change_format(src, src_level, &orig_info[0],
635 PIPE_FORMAT_R32G32B32A32_UINT);
636 si_change_format(dst, dst_level, &orig_info[1],
637 PIPE_FORMAT_R32G32B32A32_UINT);
638 break;
639 default:
640 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
641 util_format_short_name(src->format), blocksize);
642 assert(0);
643 }
644 restore_orig[0] = TRUE;
645 restore_orig[1] = TRUE;
646 }
647 }
648
649 /* Initialize the surface. */
650 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
651 dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
652 rdst->surface.level[dst_level].npix_x,
653 rdst->surface.level[dst_level].npix_y);
654
655 /* Initialize the sampler view. */
656 util_blitter_default_src_texture(&src_templ, src, src_level);
657 src_view = ctx->create_sampler_view(ctx, src, &src_templ);
658
659 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
660 abs(src_box->depth), &dstbox);
661
662 /* Copy. */
663 si_blitter_begin(ctx, SI_COPY);
664 util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
665 src_view, src_box, src->width0, src->height0,
666 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
667 si_blitter_end(ctx);
668
669 pipe_surface_reference(&dst_view, NULL);
670 pipe_sampler_view_reference(&src_view, NULL);
671
672 if (restore_orig[0])
673 si_reset_blittable_to_orig(src, src_level, &orig_info[0]);
674
675 if (restore_orig[1])
676 si_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
677 }
678
679 /* For MSAA integer resolving to work, we change the format to NORM using this function. */
680 static enum pipe_format int_to_norm_format(enum pipe_format format)
681 {
682 switch (format) {
683 #define REPLACE_FORMAT_SIGN(format,sign) \
684 case PIPE_FORMAT_##format##_##sign##INT: \
685 return PIPE_FORMAT_##format##_##sign##NORM
686 #define REPLACE_FORMAT(format) \
687 REPLACE_FORMAT_SIGN(format, U); \
688 REPLACE_FORMAT_SIGN(format, S)
689
690 REPLACE_FORMAT_SIGN(B10G10R10A2, U);
691 REPLACE_FORMAT(R8);
692 REPLACE_FORMAT(R8G8);
693 REPLACE_FORMAT(R8G8B8X8);
694 REPLACE_FORMAT(R8G8B8A8);
695 REPLACE_FORMAT(A8);
696 REPLACE_FORMAT(I8);
697 REPLACE_FORMAT(L8);
698 REPLACE_FORMAT(L8A8);
699 REPLACE_FORMAT(R16);
700 REPLACE_FORMAT(R16G16);
701 REPLACE_FORMAT(R16G16B16X16);
702 REPLACE_FORMAT(R16G16B16A16);
703 REPLACE_FORMAT(A16);
704 REPLACE_FORMAT(I16);
705 REPLACE_FORMAT(L16);
706 REPLACE_FORMAT(L16A16);
707
708 #undef REPLACE_FORMAT
709 #undef REPLACE_FORMAT_SIGN
710 default:
711 return format;
712 }
713 }
714
715 static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
716 const struct pipe_blit_info *info)
717 {
718 struct si_context *sctx = (struct si_context*)ctx;
719 struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
720 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
721 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
722 enum pipe_format format = int_to_norm_format(info->dst.format);
723 unsigned sample_mask = ~0;
724
725 if (info->src.resource->nr_samples > 1 &&
726 info->dst.resource->nr_samples <= 1 &&
727 util_max_layer(info->src.resource, 0) == 0 &&
728 util_max_layer(info->dst.resource, info->dst.level) == 0 &&
729 info->dst.format == info->src.format &&
730 !util_format_is_pure_integer(format) &&
731 !util_format_is_depth_or_stencil(format) &&
732 !info->scissor_enable &&
733 (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
734 dst_width == info->src.resource->width0 &&
735 dst_height == info->src.resource->height0 &&
736 info->dst.box.x == 0 &&
737 info->dst.box.y == 0 &&
738 info->dst.box.width == dst_width &&
739 info->dst.box.height == dst_height &&
740 info->dst.box.depth == 1 &&
741 info->src.box.x == 0 &&
742 info->src.box.y == 0 &&
743 info->src.box.width == dst_width &&
744 info->src.box.height == dst_height &&
745 info->src.box.depth == 1 &&
746 dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
747 !(dst->surface.flags & RADEON_SURF_SCANOUT) &&
748 (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
749 si_blitter_begin(ctx, SI_COLOR_RESOLVE |
750 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
751 util_blitter_custom_resolve_color(sctx->blitter,
752 info->dst.resource, info->dst.level,
753 info->dst.box.z,
754 info->src.resource, info->src.box.z,
755 sample_mask, sctx->custom_blend_resolve,
756 format);
757 si_blitter_end(ctx);
758 return true;
759 }
760 return false;
761 }
762
763 static void si_blit(struct pipe_context *ctx,
764 const struct pipe_blit_info *info)
765 {
766 struct si_context *sctx = (struct si_context*)ctx;
767
768 if (do_hardware_msaa_resolve(ctx, info)) {
769 return;
770 }
771
772 assert(util_blitter_is_blit_supported(sctx->blitter, info));
773
774 /* The driver doesn't decompress resources automatically while
775 * u_blitter is rendering. */
776 si_decompress_subresource(ctx, info->src.resource, info->src.level,
777 info->src.box.z,
778 info->src.box.z + info->src.box.depth - 1);
779
780 if (sctx->screen->b.debug_flags & DBG_FORCE_DMA &&
781 util_try_blit_via_copy_region(ctx, info))
782 return;
783
784 si_blitter_begin(ctx, SI_BLIT |
785 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
786 util_blitter_blit(sctx->blitter, info);
787 si_blitter_end(ctx);
788 }
789
790 static void si_flush_resource(struct pipe_context *ctx,
791 struct pipe_resource *res)
792 {
793 struct r600_texture *rtex = (struct r600_texture*)res;
794
795 assert(res->target != PIPE_BUFFER);
796
797 if (!rtex->is_depth && rtex->cmask.size) {
798 si_blit_decompress_color(ctx, rtex, 0, res->last_level,
799 0, util_max_layer(res, 0));
800 }
801 }
802
803 void si_init_blit_functions(struct si_context *sctx)
804 {
805 sctx->b.b.clear = si_clear;
806 sctx->b.b.clear_render_target = si_clear_render_target;
807 sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
808 sctx->b.b.resource_copy_region = si_resource_copy_region;
809 sctx->b.b.blit = si_blit;
810 sctx->b.b.flush_resource = si_flush_resource;
811 sctx->b.blit_decompress_depth = si_blit_decompress_depth;
812 }