2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "util/u_format.h"
26 #include "util/u_surface.h"
28 enum si_blitter_op
/* bitmask */
31 SI_SAVE_FRAMEBUFFER
= 2,
32 SI_SAVE_FRAGMENT_STATE
= 4,
33 SI_DISABLE_RENDER_COND
= 8,
35 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
37 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
39 SI_COPY
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
40 SI_SAVE_FRAGMENT_STATE
| SI_DISABLE_RENDER_COND
,
42 SI_BLIT
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
43 SI_SAVE_FRAGMENT_STATE
,
45 SI_DECOMPRESS
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
|
46 SI_DISABLE_RENDER_COND
,
48 SI_COLOR_RESOLVE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
51 static void si_blitter_begin(struct pipe_context
*ctx
, enum si_blitter_op op
)
53 struct si_context
*sctx
= (struct si_context
*)ctx
;
55 r600_suspend_nontimer_queries(&sctx
->b
);
57 util_blitter_save_vertex_buffer_slot(sctx
->blitter
, sctx
->vertex_buffer
);
58 util_blitter_save_vertex_elements(sctx
->blitter
, sctx
->vertex_elements
);
59 util_blitter_save_vertex_shader(sctx
->blitter
, sctx
->vs_shader
.cso
);
60 util_blitter_save_tessctrl_shader(sctx
->blitter
, sctx
->tcs_shader
.cso
);
61 util_blitter_save_tesseval_shader(sctx
->blitter
, sctx
->tes_shader
.cso
);
62 util_blitter_save_geometry_shader(sctx
->blitter
, sctx
->gs_shader
.cso
);
63 util_blitter_save_so_targets(sctx
->blitter
, sctx
->b
.streamout
.num_targets
,
64 (struct pipe_stream_output_target
**)sctx
->b
.streamout
.targets
);
65 util_blitter_save_rasterizer(sctx
->blitter
, sctx
->queued
.named
.rasterizer
);
67 if (op
& SI_SAVE_FRAGMENT_STATE
) {
68 util_blitter_save_blend(sctx
->blitter
, sctx
->queued
.named
.blend
);
69 util_blitter_save_depth_stencil_alpha(sctx
->blitter
, sctx
->queued
.named
.dsa
);
70 util_blitter_save_stencil_ref(sctx
->blitter
, &sctx
->stencil_ref
.state
);
71 util_blitter_save_fragment_shader(sctx
->blitter
, sctx
->ps_shader
.cso
);
72 util_blitter_save_sample_mask(sctx
->blitter
, sctx
->sample_mask
.sample_mask
);
73 util_blitter_save_viewport(sctx
->blitter
, &sctx
->viewports
.states
[0]);
74 util_blitter_save_scissor(sctx
->blitter
, &sctx
->scissors
.states
[0]);
77 if (op
& SI_SAVE_FRAMEBUFFER
)
78 util_blitter_save_framebuffer(sctx
->blitter
, &sctx
->framebuffer
.state
);
80 if (op
& SI_SAVE_TEXTURES
) {
81 util_blitter_save_fragment_sampler_states(
83 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.sampler_states
);
85 util_blitter_save_fragment_sampler_views(sctx
->blitter
, 2,
86 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.views
);
89 if (op
& SI_DISABLE_RENDER_COND
)
90 sctx
->b
.render_cond_force_off
= true;
93 static void si_blitter_end(struct pipe_context
*ctx
)
95 struct si_context
*sctx
= (struct si_context
*)ctx
;
97 sctx
->b
.render_cond_force_off
= false;
98 r600_resume_nontimer_queries(&sctx
->b
);
101 static unsigned u_max_sample(struct pipe_resource
*r
)
103 return r
->nr_samples
? r
->nr_samples
- 1 : 0;
106 static void si_blit_decompress_depth(struct pipe_context
*ctx
,
107 struct r600_texture
*texture
,
108 struct r600_texture
*staging
,
109 unsigned first_level
, unsigned last_level
,
110 unsigned first_layer
, unsigned last_layer
,
111 unsigned first_sample
, unsigned last_sample
)
113 struct si_context
*sctx
= (struct si_context
*)ctx
;
114 unsigned layer
, level
, sample
, checked_last_layer
, max_layer
, max_sample
;
116 const struct util_format_description
*desc
;
117 struct r600_texture
*flushed_depth_texture
= staging
?
118 staging
: texture
->flushed_depth_texture
;
120 if (!staging
&& !texture
->dirty_level_mask
)
123 max_sample
= u_max_sample(&texture
->resource
.b
.b
);
125 desc
= util_format_description(flushed_depth_texture
->resource
.b
.b
.format
);
127 if (util_format_has_depth(desc
))
128 sctx
->dbcb_depth_copy_enabled
= true;
129 if (util_format_has_stencil(desc
))
130 sctx
->dbcb_stencil_copy_enabled
= true;
132 assert(sctx
->dbcb_depth_copy_enabled
|| sctx
->dbcb_stencil_copy_enabled
);
134 for (level
= first_level
; level
<= last_level
; level
++) {
135 if (!staging
&& !(texture
->dirty_level_mask
& (1 << level
)))
138 /* The smaller the mipmap level, the less layers there are
139 * as far as 3D textures are concerned. */
140 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
141 checked_last_layer
= last_layer
< max_layer
? last_layer
: max_layer
;
143 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
144 for (sample
= first_sample
; sample
<= last_sample
; sample
++) {
145 struct pipe_surface
*zsurf
, *cbsurf
, surf_tmpl
;
147 sctx
->dbcb_copy_sample
= sample
;
148 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
150 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
151 surf_tmpl
.u
.tex
.level
= level
;
152 surf_tmpl
.u
.tex
.first_layer
= layer
;
153 surf_tmpl
.u
.tex
.last_layer
= layer
;
155 zsurf
= ctx
->create_surface(ctx
, &texture
->resource
.b
.b
, &surf_tmpl
);
157 surf_tmpl
.format
= flushed_depth_texture
->resource
.b
.b
.format
;
158 cbsurf
= ctx
->create_surface(ctx
,
159 (struct pipe_resource
*)flushed_depth_texture
, &surf_tmpl
);
161 si_blitter_begin(ctx
, SI_DECOMPRESS
);
162 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, cbsurf
, 1 << sample
,
163 sctx
->custom_dsa_flush
, depth
);
166 pipe_surface_reference(&zsurf
, NULL
);
167 pipe_surface_reference(&cbsurf
, NULL
);
171 /* The texture will always be dirty if some layers aren't flushed.
172 * I don't think this case can occur though. */
174 first_layer
== 0 && last_layer
== max_layer
&&
175 first_sample
== 0 && last_sample
== max_sample
) {
176 texture
->dirty_level_mask
&= ~(1 << level
);
180 sctx
->dbcb_depth_copy_enabled
= false;
181 sctx
->dbcb_stencil_copy_enabled
= false;
182 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
185 static void si_blit_decompress_depth_in_place(struct si_context
*sctx
,
186 struct r600_texture
*texture
,
187 bool is_stencil_sampler
,
188 unsigned first_level
, unsigned last_level
,
189 unsigned first_layer
, unsigned last_layer
)
191 struct pipe_surface
*zsurf
, surf_tmpl
= {{0}};
192 unsigned layer
, max_layer
, checked_last_layer
, level
;
193 unsigned *dirty_level_mask
;
195 if (is_stencil_sampler
) {
196 sctx
->db_flush_stencil_inplace
= true;
197 dirty_level_mask
= &texture
->stencil_dirty_level_mask
;
199 sctx
->db_flush_depth_inplace
= true;
200 dirty_level_mask
= &texture
->dirty_level_mask
;
202 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
204 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
206 for (level
= first_level
; level
<= last_level
; level
++) {
207 if (!(*dirty_level_mask
& (1 << level
)))
210 surf_tmpl
.u
.tex
.level
= level
;
212 /* The smaller the mipmap level, the less layers there are
213 * as far as 3D textures are concerned. */
214 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
215 checked_last_layer
= last_layer
< max_layer
? last_layer
: max_layer
;
217 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
218 surf_tmpl
.u
.tex
.first_layer
= layer
;
219 surf_tmpl
.u
.tex
.last_layer
= layer
;
221 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &texture
->resource
.b
.b
, &surf_tmpl
);
223 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
224 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, NULL
, ~0,
225 sctx
->custom_dsa_flush
,
227 si_blitter_end(&sctx
->b
.b
);
229 pipe_surface_reference(&zsurf
, NULL
);
232 /* The texture will always be dirty if some layers aren't flushed.
233 * I don't think this case occurs often though. */
234 if (first_layer
== 0 && last_layer
== max_layer
) {
235 *dirty_level_mask
&= ~(1 << level
);
239 sctx
->db_flush_depth_inplace
= false;
240 sctx
->db_flush_stencil_inplace
= false;
241 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
244 void si_flush_depth_textures(struct si_context
*sctx
,
245 struct si_textures_info
*textures
)
248 unsigned mask
= textures
->depth_texture_mask
;
251 struct pipe_sampler_view
*view
;
252 struct si_sampler_view
*sview
;
253 struct r600_texture
*tex
;
255 i
= u_bit_scan(&mask
);
257 view
= textures
->views
.views
[i
];
259 sview
= (struct si_sampler_view
*)view
;
261 tex
= (struct r600_texture
*)view
->texture
;
262 assert(tex
->is_depth
&& !tex
->is_flushing_texture
);
264 si_blit_decompress_depth_in_place(sctx
, tex
,
265 sview
->is_stencil_sampler
,
266 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
267 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
));
271 static void si_blit_decompress_color(struct pipe_context
*ctx
,
272 struct r600_texture
*rtex
,
273 unsigned first_level
, unsigned last_level
,
274 unsigned first_layer
, unsigned last_layer
)
276 struct si_context
*sctx
= (struct si_context
*)ctx
;
277 unsigned layer
, level
, checked_last_layer
, max_layer
;
279 if (!rtex
->dirty_level_mask
)
282 for (level
= first_level
; level
<= last_level
; level
++) {
283 if (!(rtex
->dirty_level_mask
& (1 << level
)))
286 /* The smaller the mipmap level, the less layers there are
287 * as far as 3D textures are concerned. */
288 max_layer
= util_max_layer(&rtex
->resource
.b
.b
, level
);
289 checked_last_layer
= last_layer
< max_layer
? last_layer
: max_layer
;
291 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
292 struct pipe_surface
*cbsurf
, surf_tmpl
;
294 surf_tmpl
.format
= rtex
->resource
.b
.b
.format
;
295 surf_tmpl
.u
.tex
.level
= level
;
296 surf_tmpl
.u
.tex
.first_layer
= layer
;
297 surf_tmpl
.u
.tex
.last_layer
= layer
;
298 cbsurf
= ctx
->create_surface(ctx
, &rtex
->resource
.b
.b
, &surf_tmpl
);
300 si_blitter_begin(ctx
, SI_DECOMPRESS
);
301 util_blitter_custom_color(sctx
->blitter
, cbsurf
,
302 rtex
->fmask
.size
? sctx
->custom_blend_decompress
:
303 sctx
->custom_blend_fastclear
);
306 pipe_surface_reference(&cbsurf
, NULL
);
309 /* The texture will always be dirty if some layers aren't flushed.
310 * I don't think this case occurs often though. */
311 if (first_layer
== 0 && last_layer
== max_layer
) {
312 rtex
->dirty_level_mask
&= ~(1 << level
);
317 void si_decompress_color_textures(struct si_context
*sctx
,
318 struct si_textures_info
*textures
)
321 unsigned mask
= textures
->compressed_colortex_mask
;
324 struct pipe_sampler_view
*view
;
325 struct r600_texture
*tex
;
327 i
= u_bit_scan(&mask
);
329 view
= textures
->views
.views
[i
];
332 tex
= (struct r600_texture
*)view
->texture
;
333 assert(tex
->cmask
.size
|| tex
->fmask
.size
|| tex
->dcc_buffer
);
335 si_blit_decompress_color(&sctx
->b
.b
, tex
,
336 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
337 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
));
341 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
342 const union pipe_color_union
*color
,
343 double depth
, unsigned stencil
)
345 struct si_context
*sctx
= (struct si_context
*)ctx
;
346 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
347 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
348 struct r600_texture
*zstex
=
349 zsbuf
? (struct r600_texture
*)zsbuf
->texture
: NULL
;
351 if (buffers
& PIPE_CLEAR_COLOR
) {
352 evergreen_do_fast_color_clear(&sctx
->b
, fb
,
353 &sctx
->framebuffer
.atom
, &buffers
,
354 &sctx
->framebuffer
.dirty_cbufs
,
357 return; /* all buffers have been fast cleared */
360 if (buffers
& PIPE_CLEAR_COLOR
) {
363 /* These buffers cannot use fast clear, make sure to disable expansion. */
364 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
365 struct r600_texture
*tex
;
367 /* If not clearing this buffer, skip. */
368 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)))
374 tex
= (struct r600_texture
*)fb
->cbufs
[i
]->texture
;
375 if (tex
->fmask
.size
== 0)
376 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
380 if (zstex
&& zstex
->htile_buffer
&&
381 zsbuf
->u
.tex
.level
== 0 &&
382 zsbuf
->u
.tex
.first_layer
== 0 &&
383 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->resource
.b
.b
, 0)) {
384 if (buffers
& PIPE_CLEAR_DEPTH
) {
385 /* Need to disable EXPCLEAR temporarily if clearing
387 if (zstex
->depth_cleared
&& zstex
->depth_clear_value
!= depth
) {
388 sctx
->db_depth_disable_expclear
= true;
391 zstex
->depth_clear_value
= depth
;
392 sctx
->framebuffer
.dirty_zsbuf
= true;
393 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_DEPTH_CLEAR */
394 sctx
->db_depth_clear
= true;
395 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
398 if (buffers
& PIPE_CLEAR_STENCIL
) {
401 /* Need to disable EXPCLEAR temporarily if clearing
403 if (zstex
->stencil_cleared
&& zstex
->stencil_clear_value
!= stencil
) {
404 sctx
->db_stencil_disable_expclear
= true;
407 zstex
->stencil_clear_value
= stencil
;
408 sctx
->framebuffer
.dirty_zsbuf
= true;
409 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_STENCIL_CLEAR */
410 sctx
->db_stencil_clear
= true;
411 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
415 si_blitter_begin(ctx
, SI_CLEAR
);
416 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
417 util_framebuffer_get_num_layers(fb
),
418 buffers
, color
, depth
, stencil
);
421 if (sctx
->db_depth_clear
) {
422 sctx
->db_depth_clear
= false;
423 sctx
->db_depth_disable_expclear
= false;
424 zstex
->depth_cleared
= true;
425 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
428 if (sctx
->db_stencil_clear
) {
429 sctx
->db_stencil_clear
= false;
430 sctx
->db_stencil_disable_expclear
= false;
431 zstex
->stencil_cleared
= true;
432 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
436 static void si_clear_render_target(struct pipe_context
*ctx
,
437 struct pipe_surface
*dst
,
438 const union pipe_color_union
*color
,
439 unsigned dstx
, unsigned dsty
,
440 unsigned width
, unsigned height
)
442 struct si_context
*sctx
= (struct si_context
*)ctx
;
444 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
);
445 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
446 dstx
, dsty
, width
, height
);
450 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
451 struct pipe_surface
*dst
,
452 unsigned clear_flags
,
455 unsigned dstx
, unsigned dsty
,
456 unsigned width
, unsigned height
)
458 struct si_context
*sctx
= (struct si_context
*)ctx
;
460 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
);
461 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
462 dstx
, dsty
, width
, height
);
466 /* Helper for decompressing a portion of a color or depth resource before
467 * blitting if any decompression is needed.
468 * The driver doesn't decompress resources automatically while u_blitter is
470 static void si_decompress_subresource(struct pipe_context
*ctx
,
471 struct pipe_resource
*tex
,
473 unsigned first_layer
, unsigned last_layer
)
475 struct si_context
*sctx
= (struct si_context
*)ctx
;
476 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
478 if (rtex
->is_depth
&& !rtex
->is_flushing_texture
) {
479 si_blit_decompress_depth_in_place(sctx
, rtex
, false,
481 first_layer
, last_layer
);
482 if (rtex
->surface
.flags
& RADEON_SURF_SBUFFER
)
483 si_blit_decompress_depth_in_place(sctx
, rtex
, true,
485 first_layer
, last_layer
);
486 } else if (rtex
->fmask
.size
|| rtex
->cmask
.size
|| rtex
->dcc_buffer
) {
487 si_blit_decompress_color(ctx
, rtex
, level
, level
,
488 first_layer
, last_layer
);
492 struct texture_orig_info
{
502 void si_resource_copy_region(struct pipe_context
*ctx
,
503 struct pipe_resource
*dst
,
505 unsigned dstx
, unsigned dsty
, unsigned dstz
,
506 struct pipe_resource
*src
,
508 const struct pipe_box
*src_box
)
510 struct si_context
*sctx
= (struct si_context
*)ctx
;
511 struct pipe_surface
*dst_view
, dst_templ
;
512 struct pipe_sampler_view src_templ
, *src_view
;
513 unsigned dst_width
, dst_height
, src_width0
, src_height0
;
514 unsigned src_force_level
= 0;
515 struct pipe_box sbox
, dstbox
;
517 /* Handle buffers first. */
518 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
519 si_copy_buffer(sctx
, dst
, src
, dstx
, src_box
->x
, src_box
->width
, false);
523 assert(u_max_sample(dst
) == u_max_sample(src
));
525 /* The driver doesn't decompress resources automatically while
526 * u_blitter is rendering. */
527 si_decompress_subresource(ctx
, src
, src_level
,
528 src_box
->z
, src_box
->z
+ src_box
->depth
- 1);
530 dst_width
= u_minify(dst
->width0
, dst_level
);
531 dst_height
= u_minify(dst
->height0
, dst_level
);
532 src_width0
= src
->width0
;
533 src_height0
= src
->height0
;
535 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
536 util_blitter_default_src_texture(&src_templ
, src
, src_level
);
538 if (util_format_is_compressed(src
->format
) ||
539 util_format_is_compressed(dst
->format
)) {
540 unsigned blocksize
= util_format_get_blocksize(src
->format
);
543 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
; /* 64-bit block */
545 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
; /* 128-bit block */
546 dst_templ
.format
= src_templ
.format
;
548 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
549 dst_height
= util_format_get_nblocksy(dst
->format
, dst_height
);
550 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
551 src_height0
= util_format_get_nblocksy(src
->format
, src_height0
);
553 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
554 dsty
= util_format_get_nblocksy(dst
->format
, dsty
);
556 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
557 sbox
.y
= util_format_get_nblocksy(src
->format
, src_box
->y
);
559 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
560 sbox
.height
= util_format_get_nblocksy(src
->format
, src_box
->height
);
561 sbox
.depth
= src_box
->depth
;
564 src_force_level
= src_level
;
565 } else if (!util_blitter_is_copy_supported(sctx
->blitter
, dst
, src
) ||
566 /* also *8_SNORM has precision issues, use UNORM instead */
567 util_format_is_snorm8(src
->format
)) {
568 if (util_format_is_subsampled_422(src
->format
)) {
569 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
570 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
572 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
573 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
575 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
578 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
579 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
582 unsigned blocksize
= util_format_get_blocksize(src
->format
);
586 dst_templ
.format
= PIPE_FORMAT_R8_UNORM
;
587 src_templ
.format
= PIPE_FORMAT_R8_UNORM
;
590 dst_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
591 src_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
594 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
595 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
598 dst_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
599 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
602 dst_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
603 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
606 fprintf(stderr
, "Unhandled format %s with blocksize %u\n",
607 util_format_short_name(src
->format
), blocksize
);
613 /* Initialize the surface. */
614 dst_view
= r600_create_surface_custom(ctx
, dst
, &dst_templ
,
615 dst_width
, dst_height
);
617 /* Initialize the sampler view. */
618 src_view
= si_create_sampler_view_custom(ctx
, src
, &src_templ
,
619 src_width0
, src_height0
,
622 u_box_3d(dstx
, dsty
, dstz
, abs(src_box
->width
), abs(src_box
->height
),
623 abs(src_box
->depth
), &dstbox
);
626 si_blitter_begin(ctx
, SI_COPY
);
627 util_blitter_blit_generic(sctx
->blitter
, dst_view
, &dstbox
,
628 src_view
, src_box
, src_width0
, src_height0
,
629 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
633 pipe_surface_reference(&dst_view
, NULL
);
634 pipe_sampler_view_reference(&src_view
, NULL
);
637 /* For MSAA integer resolving to work, we change the format to NORM using this function. */
638 static enum pipe_format
int_to_norm_format(enum pipe_format format
)
641 #define REPLACE_FORMAT_SIGN(format,sign) \
642 case PIPE_FORMAT_##format##_##sign##INT: \
643 return PIPE_FORMAT_##format##_##sign##NORM
644 #define REPLACE_FORMAT(format) \
645 REPLACE_FORMAT_SIGN(format, U); \
646 REPLACE_FORMAT_SIGN(format, S)
648 REPLACE_FORMAT_SIGN(B10G10R10A2
, U
);
650 REPLACE_FORMAT(R8G8
);
651 REPLACE_FORMAT(R8G8B8X8
);
652 REPLACE_FORMAT(R8G8B8A8
);
656 REPLACE_FORMAT(L8A8
);
658 REPLACE_FORMAT(R16G16
);
659 REPLACE_FORMAT(R16G16B16X16
);
660 REPLACE_FORMAT(R16G16B16A16
);
664 REPLACE_FORMAT(L16A16
);
666 #undef REPLACE_FORMAT
667 #undef REPLACE_FORMAT_SIGN
673 static bool do_hardware_msaa_resolve(struct pipe_context
*ctx
,
674 const struct pipe_blit_info
*info
)
676 struct si_context
*sctx
= (struct si_context
*)ctx
;
677 struct r600_texture
*dst
= (struct r600_texture
*)info
->dst
.resource
;
678 unsigned dst_width
= u_minify(info
->dst
.resource
->width0
, info
->dst
.level
);
679 unsigned dst_height
= u_minify(info
->dst
.resource
->height0
, info
->dst
.level
);
680 enum pipe_format format
= int_to_norm_format(info
->dst
.format
);
681 unsigned sample_mask
= ~0;
683 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
684 * the format is R16G16. Use R16A16, which does work.
686 if (format
== PIPE_FORMAT_R16G16_UNORM
)
687 format
= PIPE_FORMAT_R16A16_UNORM
;
688 if (format
== PIPE_FORMAT_R16G16_SNORM
)
689 format
= PIPE_FORMAT_R16A16_SNORM
;
691 if (info
->src
.resource
->nr_samples
> 1 &&
692 info
->dst
.resource
->nr_samples
<= 1 &&
693 util_max_layer(info
->src
.resource
, 0) == 0 &&
694 util_max_layer(info
->dst
.resource
, info
->dst
.level
) == 0 &&
695 info
->dst
.format
== info
->src
.format
&&
696 !util_format_is_pure_integer(format
) &&
697 !util_format_is_depth_or_stencil(format
) &&
698 !info
->scissor_enable
&&
699 (info
->mask
& PIPE_MASK_RGBA
) == PIPE_MASK_RGBA
&&
700 dst_width
== info
->src
.resource
->width0
&&
701 dst_height
== info
->src
.resource
->height0
&&
702 info
->dst
.box
.x
== 0 &&
703 info
->dst
.box
.y
== 0 &&
704 info
->dst
.box
.width
== dst_width
&&
705 info
->dst
.box
.height
== dst_height
&&
706 info
->dst
.box
.depth
== 1 &&
707 info
->src
.box
.x
== 0 &&
708 info
->src
.box
.y
== 0 &&
709 info
->src
.box
.width
== dst_width
&&
710 info
->src
.box
.height
== dst_height
&&
711 info
->src
.box
.depth
== 1 &&
712 dst
->surface
.level
[info
->dst
.level
].mode
>= RADEON_SURF_MODE_1D
&&
713 !(dst
->surface
.flags
& RADEON_SURF_SCANOUT
) &&
714 (!dst
->cmask
.size
|| !dst
->dirty_level_mask
) && /* dst cannot be fast-cleared */
716 si_blitter_begin(ctx
, SI_COLOR_RESOLVE
|
717 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
718 util_blitter_custom_resolve_color(sctx
->blitter
,
719 info
->dst
.resource
, info
->dst
.level
,
721 info
->src
.resource
, info
->src
.box
.z
,
722 sample_mask
, sctx
->custom_blend_resolve
,
730 static void si_blit(struct pipe_context
*ctx
,
731 const struct pipe_blit_info
*info
)
733 struct si_context
*sctx
= (struct si_context
*)ctx
;
735 if (do_hardware_msaa_resolve(ctx
, info
)) {
739 assert(util_blitter_is_blit_supported(sctx
->blitter
, info
));
741 /* The driver doesn't decompress resources automatically while
742 * u_blitter is rendering. */
743 si_decompress_subresource(ctx
, info
->src
.resource
, info
->src
.level
,
745 info
->src
.box
.z
+ info
->src
.box
.depth
- 1);
747 if (sctx
->screen
->b
.debug_flags
& DBG_FORCE_DMA
&&
748 util_try_blit_via_copy_region(ctx
, info
))
751 si_blitter_begin(ctx
, SI_BLIT
|
752 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
753 util_blitter_blit(sctx
->blitter
, info
);
757 static void si_flush_resource(struct pipe_context
*ctx
,
758 struct pipe_resource
*res
)
760 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
762 assert(res
->target
!= PIPE_BUFFER
);
764 if (!rtex
->is_depth
&& (rtex
->cmask
.size
|| rtex
->dcc_buffer
)) {
765 si_blit_decompress_color(ctx
, rtex
, 0, res
->last_level
,
766 0, util_max_layer(res
, 0));
770 static void si_pipe_clear_buffer(struct pipe_context
*ctx
,
771 struct pipe_resource
*dst
,
772 unsigned offset
, unsigned size
,
773 const void *clear_value_ptr
,
774 int clear_value_size
)
776 struct si_context
*sctx
= (struct si_context
*)ctx
;
777 uint32_t dword_value
;
780 assert(offset
% clear_value_size
== 0);
781 assert(size
% clear_value_size
== 0);
783 if (clear_value_size
> 4) {
784 const uint32_t *u32
= clear_value_ptr
;
785 bool clear_dword_duplicated
= true;
787 /* See if we can lower large fills to dword fills. */
788 for (i
= 1; i
< clear_value_size
/ 4; i
++)
789 if (u32
[0] != u32
[i
]) {
790 clear_dword_duplicated
= false;
794 if (!clear_dword_duplicated
) {
795 /* Use transform feedback for 64-bit, 96-bit, and
798 union pipe_color_union clear_value
;
800 memcpy(&clear_value
, clear_value_ptr
, clear_value_size
);
801 si_blitter_begin(ctx
, SI_DISABLE_RENDER_COND
);
802 util_blitter_clear_buffer(sctx
->blitter
, dst
, offset
,
803 size
, clear_value_size
/ 4,
810 /* Expand the clear value to a dword. */
811 switch (clear_value_size
) {
813 dword_value
= *(uint8_t*)clear_value_ptr
;
814 dword_value
|= (dword_value
<< 8) |
815 (dword_value
<< 16) |
819 dword_value
= *(uint16_t*)clear_value_ptr
;
820 dword_value
|= dword_value
<< 16;
823 dword_value
= *(uint32_t*)clear_value_ptr
;
826 sctx
->b
.clear_buffer(ctx
, dst
, offset
, size
, dword_value
, false);
829 void si_init_blit_functions(struct si_context
*sctx
)
831 sctx
->b
.b
.clear
= si_clear
;
832 sctx
->b
.b
.clear_buffer
= si_pipe_clear_buffer
;
833 sctx
->b
.b
.clear_render_target
= si_clear_render_target
;
834 sctx
->b
.b
.clear_depth_stencil
= si_clear_depth_stencil
;
835 sctx
->b
.b
.resource_copy_region
= si_resource_copy_region
;
836 sctx
->b
.b
.blit
= si_blit
;
837 sctx
->b
.b
.flush_resource
= si_flush_resource
;
838 sctx
->b
.blit_decompress_depth
= si_blit_decompress_depth
;