radeonsi: always use Wave32 for GS fast launch, because Wave64 hangs
[mesa.git] / src / gallium / drivers / radeonsi / si_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2015 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_compute.h"
27 #include "si_pipe.h"
28 #include "util/format/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
31
32 enum
33 {
34 SI_COPY =
35 SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
36
37 SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
38
39 SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
40
41 SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
42 };
43
44 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
45 {
46 util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
47 util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
48 util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
49 util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
50 util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
51 (struct pipe_stream_output_target **)sctx->streamout.targets);
52 util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
53
54 if (op & SI_SAVE_FRAGMENT_STATE) {
55 util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
56 util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
57 util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
58 util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
59 util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
60 util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
61 util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
62 sctx->num_window_rectangles, sctx->window_rectangles);
63 }
64
65 if (op & SI_SAVE_FRAMEBUFFER)
66 util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
67
68 if (op & SI_SAVE_TEXTURES) {
69 util_blitter_save_fragment_sampler_states(
70 sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
71
72 util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
73 sctx->samplers[PIPE_SHADER_FRAGMENT].views);
74 }
75
76 if (op & SI_DISABLE_RENDER_COND)
77 sctx->render_cond_force_off = true;
78
79 if (sctx->screen->dpbb_allowed) {
80 sctx->dpbb_force_off = true;
81 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
82 }
83 }
84
85 void si_blitter_end(struct si_context *sctx)
86 {
87 if (sctx->screen->dpbb_allowed) {
88 sctx->dpbb_force_off = false;
89 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
90 }
91
92 sctx->render_cond_force_off = false;
93
94 /* Restore shader pointers because the VS blit shader changed all
95 * non-global VS user SGPRs. */
96 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
97 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
98 sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0;
99 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
100 }
101
102 static unsigned u_max_sample(struct pipe_resource *r)
103 {
104 return r->nr_samples ? r->nr_samples - 1 : 0;
105 }
106
107 static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
108 struct si_texture *dst, unsigned planes, unsigned level_mask,
109 unsigned first_layer, unsigned last_layer, unsigned first_sample,
110 unsigned last_sample)
111 {
112 struct pipe_surface surf_tmpl = {{0}};
113 unsigned layer, sample, checked_last_layer, max_layer;
114 unsigned fully_copied_levels = 0;
115
116 if (planes & PIPE_MASK_Z)
117 sctx->dbcb_depth_copy_enabled = true;
118 if (planes & PIPE_MASK_S)
119 sctx->dbcb_stencil_copy_enabled = true;
120 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
121
122 assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
123
124 sctx->decompression_enabled = true;
125
126 while (level_mask) {
127 unsigned level = u_bit_scan(&level_mask);
128
129 /* The smaller the mipmap level, the less layers there are
130 * as far as 3D textures are concerned. */
131 max_layer = util_max_layer(&src->buffer.b.b, level);
132 checked_last_layer = MIN2(last_layer, max_layer);
133
134 surf_tmpl.u.tex.level = level;
135
136 for (layer = first_layer; layer <= checked_last_layer; layer++) {
137 struct pipe_surface *zsurf, *cbsurf;
138
139 surf_tmpl.format = src->buffer.b.b.format;
140 surf_tmpl.u.tex.first_layer = layer;
141 surf_tmpl.u.tex.last_layer = layer;
142
143 zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
144
145 surf_tmpl.format = dst->buffer.b.b.format;
146 cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
147
148 for (sample = first_sample; sample <= last_sample; sample++) {
149 if (sample != sctx->dbcb_copy_sample) {
150 sctx->dbcb_copy_sample = sample;
151 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
152 }
153
154 si_blitter_begin(sctx, SI_DECOMPRESS);
155 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
156 sctx->custom_dsa_flush, 1.0f);
157 si_blitter_end(sctx);
158 }
159
160 pipe_surface_reference(&zsurf, NULL);
161 pipe_surface_reference(&cbsurf, NULL);
162 }
163
164 if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
165 last_sample >= u_max_sample(&src->buffer.b.b))
166 fully_copied_levels |= 1u << level;
167 }
168
169 sctx->decompression_enabled = false;
170 sctx->dbcb_depth_copy_enabled = false;
171 sctx->dbcb_stencil_copy_enabled = false;
172 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
173
174 return fully_copied_levels;
175 }
176
177 /* Helper function for si_blit_decompress_zs_in_place.
178 */
179 static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
180 struct si_texture *texture, unsigned planes,
181 unsigned level_mask, unsigned first_layer,
182 unsigned last_layer)
183 {
184 struct pipe_surface *zsurf, surf_tmpl = {{0}};
185 unsigned layer, max_layer, checked_last_layer;
186 unsigned fully_decompressed_mask = 0;
187
188 if (!level_mask)
189 return;
190
191 if (planes & PIPE_MASK_S)
192 sctx->db_flush_stencil_inplace = true;
193 if (planes & PIPE_MASK_Z)
194 sctx->db_flush_depth_inplace = true;
195 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
196
197 surf_tmpl.format = texture->buffer.b.b.format;
198
199 sctx->decompression_enabled = true;
200
201 while (level_mask) {
202 unsigned level = u_bit_scan(&level_mask);
203
204 surf_tmpl.u.tex.level = level;
205
206 /* The smaller the mipmap level, the less layers there are
207 * as far as 3D textures are concerned. */
208 max_layer = util_max_layer(&texture->buffer.b.b, level);
209 checked_last_layer = MIN2(last_layer, max_layer);
210
211 for (layer = first_layer; layer <= checked_last_layer; layer++) {
212 surf_tmpl.u.tex.first_layer = layer;
213 surf_tmpl.u.tex.last_layer = layer;
214
215 zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
216
217 si_blitter_begin(sctx, SI_DECOMPRESS);
218 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
219 1.0f);
220 si_blitter_end(sctx);
221
222 pipe_surface_reference(&zsurf, NULL);
223 }
224
225 /* The texture will always be dirty if some layers aren't flushed.
226 * I don't think this case occurs often though. */
227 if (first_layer == 0 && last_layer >= max_layer) {
228 fully_decompressed_mask |= 1u << level;
229 }
230 }
231
232 if (planes & PIPE_MASK_Z)
233 texture->dirty_level_mask &= ~fully_decompressed_mask;
234 if (planes & PIPE_MASK_S)
235 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
236
237 sctx->decompression_enabled = false;
238 sctx->db_flush_depth_inplace = false;
239 sctx->db_flush_stencil_inplace = false;
240 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
241 }
242
243 /* Helper function of si_flush_depth_texture: decompress the given levels
244 * of Z and/or S planes in place.
245 */
246 static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
247 unsigned levels_z, unsigned levels_s,
248 unsigned first_layer, unsigned last_layer)
249 {
250 unsigned both = levels_z & levels_s;
251
252 /* First, do combined Z & S decompresses for levels that need it. */
253 if (both) {
254 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
255 first_layer, last_layer);
256 levels_z &= ~both;
257 levels_s &= ~both;
258 }
259
260 /* Now do separate Z and S decompresses. */
261 if (levels_z) {
262 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
263 last_layer);
264 }
265
266 if (levels_s) {
267 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
268 last_layer);
269 }
270 }
271
272 static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
273 unsigned required_planes, unsigned first_level, unsigned last_level,
274 unsigned first_layer, unsigned last_layer)
275 {
276 unsigned inplace_planes = 0;
277 unsigned copy_planes = 0;
278 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
279 unsigned levels_z = 0;
280 unsigned levels_s = 0;
281
282 if (required_planes & PIPE_MASK_Z) {
283 levels_z = level_mask & tex->dirty_level_mask;
284
285 if (levels_z) {
286 if (si_can_sample_zs(tex, false))
287 inplace_planes |= PIPE_MASK_Z;
288 else
289 copy_planes |= PIPE_MASK_Z;
290 }
291 }
292 if (required_planes & PIPE_MASK_S) {
293 levels_s = level_mask & tex->stencil_dirty_level_mask;
294
295 if (levels_s) {
296 if (si_can_sample_zs(tex, true))
297 inplace_planes |= PIPE_MASK_S;
298 else
299 copy_planes |= PIPE_MASK_S;
300 }
301 }
302
303 if (unlikely(sctx->log))
304 u_log_printf(sctx->log,
305 "\n------------------------------------------------\n"
306 "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
307 first_level, last_level, levels_z, levels_s);
308
309 /* We may have to allocate the flushed texture here when called from
310 * si_decompress_subresource.
311 */
312 if (copy_planes &&
313 (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
314 struct si_texture *dst = tex->flushed_depth_texture;
315 unsigned fully_copied_levels;
316 unsigned levels = 0;
317
318 assert(tex->flushed_depth_texture);
319
320 if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
321 copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
322
323 if (copy_planes & PIPE_MASK_Z) {
324 levels |= levels_z;
325 levels_z = 0;
326 }
327 if (copy_planes & PIPE_MASK_S) {
328 levels |= levels_s;
329 levels_s = 0;
330 }
331
332 fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
333 last_layer, 0, u_max_sample(&tex->buffer.b.b));
334
335 if (copy_planes & PIPE_MASK_Z)
336 tex->dirty_level_mask &= ~fully_copied_levels;
337 if (copy_planes & PIPE_MASK_S)
338 tex->stencil_dirty_level_mask &= ~fully_copied_levels;
339 }
340
341 if (inplace_planes) {
342 bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
343 bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
344
345 /* Don't decompress if there is no HTILE or when HTILE is
346 * TC-compatible. */
347 if (has_htile && !tc_compat_htile) {
348 si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
349 } else {
350 /* This is only a cache flush.
351 *
352 * Only clear the mask that we are flushing, because
353 * si_make_DB_shader_coherent() treats different levels
354 * and depth and stencil differently.
355 */
356 if (inplace_planes & PIPE_MASK_Z)
357 tex->dirty_level_mask &= ~levels_z;
358 if (inplace_planes & PIPE_MASK_S)
359 tex->stencil_dirty_level_mask &= ~levels_s;
360 }
361
362 /* We just had to completely decompress Z/S for texturing. Enable
363 * TC-compatible HTILE on the next clear, so that the decompression
364 * doesn't have to be done for this texture ever again.
365 *
366 * TC-compatible HTILE might slightly reduce Z/S performance, but
367 * the decompression is much worse.
368 */
369 if (has_htile && !tc_compat_htile &&
370 tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE &&
371 (inplace_planes & PIPE_MASK_Z || !tex->htile_stencil_disabled))
372 tex->enable_tc_compatible_htile_next_clear = true;
373
374 /* Only in-place decompression needs to flush DB caches, or
375 * when we don't decompress but TC-compatible planes are dirty.
376 */
377 si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
378 tc_compat_htile);
379 }
380 /* set_framebuffer_state takes care of coherency for single-sample.
381 * The DB->CB copy uses CB for the final writes.
382 */
383 if (copy_planes && tex->buffer.b.b.nr_samples > 1)
384 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
385 }
386
387 static void si_decompress_sampler_depth_textures(struct si_context *sctx,
388 struct si_samplers *textures)
389 {
390 unsigned i;
391 unsigned mask = textures->needs_depth_decompress_mask;
392
393 while (mask) {
394 struct pipe_sampler_view *view;
395 struct si_sampler_view *sview;
396 struct si_texture *tex;
397
398 i = u_bit_scan(&mask);
399
400 view = textures->views[i];
401 assert(view);
402 sview = (struct si_sampler_view *)view;
403
404 tex = (struct si_texture *)view->texture;
405 assert(tex->db_compatible);
406
407 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
408 view->u.tex.first_level, view->u.tex.last_level, 0,
409 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
410 }
411 }
412
413 static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
414 unsigned first_level, unsigned last_level,
415 unsigned first_layer, unsigned last_layer,
416 bool need_dcc_decompress, bool need_fmask_expand)
417 {
418 void *custom_blend;
419 unsigned layer, checked_last_layer, max_layer;
420 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
421
422 if (!need_dcc_decompress)
423 level_mask &= tex->dirty_level_mask;
424 if (!level_mask)
425 goto expand_fmask;
426
427 if (unlikely(sctx->log))
428 u_log_printf(sctx->log,
429 "\n------------------------------------------------\n"
430 "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
431 first_level, last_level, level_mask);
432
433 if (need_dcc_decompress) {
434 assert(sctx->chip_class == GFX8);
435 custom_blend = sctx->custom_blend_dcc_decompress;
436
437 assert(vi_dcc_enabled(tex, first_level));
438
439 /* disable levels without DCC */
440 for (int i = first_level; i <= last_level; i++) {
441 if (!vi_dcc_enabled(tex, i))
442 level_mask &= ~(1 << i);
443 }
444 } else if (tex->surface.fmask_size) {
445 custom_blend = sctx->custom_blend_fmask_decompress;
446 } else {
447 custom_blend = sctx->custom_blend_eliminate_fastclear;
448 }
449
450 sctx->decompression_enabled = true;
451
452 while (level_mask) {
453 unsigned level = u_bit_scan(&level_mask);
454
455 /* The smaller the mipmap level, the less layers there are
456 * as far as 3D textures are concerned. */
457 max_layer = util_max_layer(&tex->buffer.b.b, level);
458 checked_last_layer = MIN2(last_layer, max_layer);
459
460 for (layer = first_layer; layer <= checked_last_layer; layer++) {
461 struct pipe_surface *cbsurf, surf_tmpl;
462
463 surf_tmpl.format = tex->buffer.b.b.format;
464 surf_tmpl.u.tex.level = level;
465 surf_tmpl.u.tex.first_layer = layer;
466 surf_tmpl.u.tex.last_layer = layer;
467 cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
468
469 /* Required before and after FMASK and DCC_DECOMPRESS. */
470 if (custom_blend == sctx->custom_blend_fmask_decompress ||
471 custom_blend == sctx->custom_blend_dcc_decompress)
472 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
473
474 si_blitter_begin(sctx, SI_DECOMPRESS);
475 util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
476 si_blitter_end(sctx);
477
478 if (custom_blend == sctx->custom_blend_fmask_decompress ||
479 custom_blend == sctx->custom_blend_dcc_decompress)
480 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
481
482 pipe_surface_reference(&cbsurf, NULL);
483 }
484
485 /* The texture will always be dirty if some layers aren't flushed.
486 * I don't think this case occurs often though. */
487 if (first_layer == 0 && last_layer >= max_layer) {
488 tex->dirty_level_mask &= ~(1 << level);
489 }
490 }
491
492 sctx->decompression_enabled = false;
493 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
494 tex->surface.u.gfx9.dcc.pipe_aligned);
495
496 expand_fmask:
497 if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
498 si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
499 tex->fmask_is_identity = true;
500 }
501 }
502
503 static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
504 unsigned first_level, unsigned last_level,
505 bool need_fmask_expand)
506 {
507 /* CMASK or DCC can be discarded and we can still end up here. */
508 if (!tex->cmask_buffer && !tex->surface.fmask_size &&
509 !vi_dcc_enabled(tex, first_level))
510 return;
511
512 si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
513 util_max_layer(&tex->buffer.b.b, first_level), false,
514 need_fmask_expand);
515 }
516
517 static void si_decompress_sampler_color_textures(struct si_context *sctx,
518 struct si_samplers *textures)
519 {
520 unsigned i;
521 unsigned mask = textures->needs_color_decompress_mask;
522
523 while (mask) {
524 struct pipe_sampler_view *view;
525 struct si_texture *tex;
526
527 i = u_bit_scan(&mask);
528
529 view = textures->views[i];
530 assert(view);
531
532 tex = (struct si_texture *)view->texture;
533
534 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
535 false);
536 }
537 }
538
539 static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
540 {
541 unsigned i;
542 unsigned mask = images->needs_color_decompress_mask;
543
544 while (mask) {
545 const struct pipe_image_view *view;
546 struct si_texture *tex;
547
548 i = u_bit_scan(&mask);
549
550 view = &images->views[i];
551 assert(view->resource->target != PIPE_BUFFER);
552
553 tex = (struct si_texture *)view->resource;
554
555 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
556 view->access & PIPE_IMAGE_ACCESS_WRITE);
557 }
558 }
559
560 static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
561 unsigned first_level, unsigned last_level,
562 unsigned first_layer, unsigned last_layer)
563 {
564 bool render_feedback = false;
565
566 if (!vi_dcc_enabled(tex, first_level))
567 return;
568
569 for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
570 struct si_surface *surf;
571
572 if (!sctx->framebuffer.state.cbufs[j])
573 continue;
574
575 surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
576
577 if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
578 surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
579 surf->base.u.tex.last_layer >= first_layer) {
580 render_feedback = true;
581 break;
582 }
583 }
584
585 if (render_feedback)
586 si_texture_disable_dcc(sctx, tex);
587 }
588
589 static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures)
590 {
591 uint32_t mask = textures->enabled_mask;
592
593 while (mask) {
594 const struct pipe_sampler_view *view;
595 struct si_texture *tex;
596
597 unsigned i = u_bit_scan(&mask);
598
599 view = textures->views[i];
600 if (view->texture->target == PIPE_BUFFER)
601 continue;
602
603 tex = (struct si_texture *)view->texture;
604
605 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
606 view->u.tex.first_layer, view->u.tex.last_layer);
607 }
608 }
609
610 static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images)
611 {
612 uint32_t mask = images->enabled_mask;
613
614 while (mask) {
615 const struct pipe_image_view *view;
616 struct si_texture *tex;
617
618 unsigned i = u_bit_scan(&mask);
619
620 view = &images->views[i];
621 if (view->resource->target == PIPE_BUFFER)
622 continue;
623
624 tex = (struct si_texture *)view->resource;
625
626 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
627 view->u.tex.first_layer, view->u.tex.last_layer);
628 }
629 }
630
631 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
632 {
633 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
634 struct pipe_sampler_view *view;
635 struct si_texture *tex;
636
637 view = (*tex_handle)->view;
638 if (view->texture->target == PIPE_BUFFER)
639 continue;
640
641 tex = (struct si_texture *)view->texture;
642
643 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
644 view->u.tex.first_layer, view->u.tex.last_layer);
645 }
646 }
647
648 static void si_check_render_feedback_resident_images(struct si_context *sctx)
649 {
650 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
651 struct pipe_image_view *view;
652 struct si_texture *tex;
653
654 view = &(*img_handle)->view;
655 if (view->resource->target == PIPE_BUFFER)
656 continue;
657
658 tex = (struct si_texture *)view->resource;
659
660 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
661 view->u.tex.first_layer, view->u.tex.last_layer);
662 }
663 }
664
665 static void si_check_render_feedback(struct si_context *sctx)
666 {
667 if (!sctx->need_check_render_feedback)
668 return;
669
670 /* There is no render feedback if color writes are disabled.
671 * (e.g. a pixel shader with image stores)
672 */
673 if (!si_get_total_colormask(sctx))
674 return;
675
676 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
677 si_check_render_feedback_images(sctx, &sctx->images[i]);
678 si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
679 }
680
681 si_check_render_feedback_resident_images(sctx);
682 si_check_render_feedback_resident_textures(sctx);
683
684 sctx->need_check_render_feedback = false;
685 }
686
687 static void si_decompress_resident_textures(struct si_context *sctx)
688 {
689 util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
690 tex_handle) {
691 struct pipe_sampler_view *view = (*tex_handle)->view;
692 struct si_texture *tex = (struct si_texture *)view->texture;
693
694 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
695 false);
696 }
697
698 util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
699 tex_handle) {
700 struct pipe_sampler_view *view = (*tex_handle)->view;
701 struct si_sampler_view *sview = (struct si_sampler_view *)view;
702 struct si_texture *tex = (struct si_texture *)view->texture;
703
704 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
705 view->u.tex.first_level, view->u.tex.last_level, 0,
706 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
707 }
708 }
709
710 static void si_decompress_resident_images(struct si_context *sctx)
711 {
712 util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
713 img_handle) {
714 struct pipe_image_view *view = &(*img_handle)->view;
715 struct si_texture *tex = (struct si_texture *)view->resource;
716
717 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
718 view->access & PIPE_IMAGE_ACCESS_WRITE);
719 }
720 }
721
722 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
723 {
724 unsigned compressed_colortex_counter, mask;
725
726 if (sctx->blitter->running)
727 return;
728
729 /* Update the compressed_colortex_mask if necessary. */
730 compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
731 if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
732 sctx->last_compressed_colortex_counter = compressed_colortex_counter;
733 si_update_needs_color_decompress_masks(sctx);
734 }
735
736 /* Decompress color & depth textures if needed. */
737 mask = sctx->shader_needs_decompress_mask & shader_mask;
738 while (mask) {
739 unsigned i = u_bit_scan(&mask);
740
741 if (sctx->samplers[i].needs_depth_decompress_mask) {
742 si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
743 }
744 if (sctx->samplers[i].needs_color_decompress_mask) {
745 si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
746 }
747 if (sctx->images[i].needs_color_decompress_mask) {
748 si_decompress_image_color_textures(sctx, &sctx->images[i]);
749 }
750 }
751
752 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
753 if (sctx->uses_bindless_samplers)
754 si_decompress_resident_textures(sctx);
755 if (sctx->uses_bindless_images)
756 si_decompress_resident_images(sctx);
757
758 if (sctx->ps_uses_fbfetch) {
759 struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
760 si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
761 cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
762 }
763
764 si_check_render_feedback(sctx);
765 } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
766 if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
767 si_decompress_resident_textures(sctx);
768 if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
769 si_decompress_resident_images(sctx);
770 }
771 }
772
773 /* Helper for decompressing a portion of a color or depth resource before
774 * blitting if any decompression is needed.
775 * The driver doesn't decompress resources automatically while u_blitter is
776 * rendering. */
777 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
778 unsigned level, unsigned first_layer, unsigned last_layer)
779 {
780 struct si_context *sctx = (struct si_context *)ctx;
781 struct si_texture *stex = (struct si_texture *)tex;
782
783 if (stex->db_compatible) {
784 planes &= PIPE_MASK_Z | PIPE_MASK_S;
785
786 if (!stex->surface.has_stencil)
787 planes &= ~PIPE_MASK_S;
788
789 /* If we've rendered into the framebuffer and it's a blitting
790 * source, make sure the decompression pass is invoked
791 * by dirtying the framebuffer.
792 */
793 if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
794 sctx->framebuffer.state.zsbuf->texture == tex)
795 si_update_fb_dirtiness_after_rendering(sctx);
796
797 si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
798 } else if (stex->surface.fmask_size || stex->cmask_buffer ||
799 vi_dcc_enabled(stex, level)) {
800 /* If we've rendered into the framebuffer and it's a blitting
801 * source, make sure the decompression pass is invoked
802 * by dirtying the framebuffer.
803 */
804 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
805 if (sctx->framebuffer.state.cbufs[i] &&
806 sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
807 sctx->framebuffer.state.cbufs[i]->texture == tex) {
808 si_update_fb_dirtiness_after_rendering(sctx);
809 break;
810 }
811 }
812
813 si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false, false);
814 }
815 }
816
817 struct texture_orig_info {
818 unsigned format;
819 unsigned width0;
820 unsigned height0;
821 unsigned npix_x;
822 unsigned npix_y;
823 unsigned npix0_x;
824 unsigned npix0_y;
825 };
826
827 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
828 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
829 struct pipe_resource *src, unsigned src_level,
830 const struct pipe_box *src_box)
831 {
832 struct si_context *sctx = (struct si_context *)ctx;
833 struct si_texture *ssrc = (struct si_texture *)src;
834 struct si_texture *sdst = (struct si_texture *)dst;
835 struct pipe_surface *dst_view, dst_templ;
836 struct pipe_sampler_view src_templ, *src_view;
837 unsigned dst_width, dst_height, src_width0, src_height0;
838 unsigned dst_width0, dst_height0, src_force_level = 0;
839 struct pipe_box sbox, dstbox;
840
841 /* Handle buffers first. */
842 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
843 si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
844 return;
845 }
846
847 if (!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format) &&
848 !util_format_is_depth_or_stencil(src->format) && src->nr_samples <= 1 &&
849 !vi_dcc_enabled(sdst, dst_level) &&
850 !(dst->target != src->target &&
851 (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
852 si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
853 src_box, false);
854 return;
855 }
856
857 assert(u_max_sample(dst) == u_max_sample(src));
858
859 /* The driver doesn't decompress resources automatically while
860 * u_blitter is rendering. */
861 si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
862 src_box->z + src_box->depth - 1);
863
864 dst_width = u_minify(dst->width0, dst_level);
865 dst_height = u_minify(dst->height0, dst_level);
866 dst_width0 = dst->width0;
867 dst_height0 = dst->height0;
868 src_width0 = src->width0;
869 src_height0 = src->height0;
870
871 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
872 util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
873
874 if (util_format_is_compressed(src->format) || util_format_is_compressed(dst->format)) {
875 unsigned blocksize = ssrc->surface.bpe;
876
877 if (blocksize == 8)
878 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
879 else
880 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
881 dst_templ.format = src_templ.format;
882
883 dst_width = util_format_get_nblocksx(dst->format, dst_width);
884 dst_height = util_format_get_nblocksy(dst->format, dst_height);
885 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
886 dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
887 src_width0 = util_format_get_nblocksx(src->format, src_width0);
888 src_height0 = util_format_get_nblocksy(src->format, src_height0);
889
890 dstx = util_format_get_nblocksx(dst->format, dstx);
891 dsty = util_format_get_nblocksy(dst->format, dsty);
892
893 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
894 sbox.y = util_format_get_nblocksy(src->format, src_box->y);
895 sbox.z = src_box->z;
896 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
897 sbox.height = util_format_get_nblocksy(src->format, src_box->height);
898 sbox.depth = src_box->depth;
899 src_box = &sbox;
900
901 src_force_level = src_level;
902 } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
903 if (util_format_is_subsampled_422(src->format)) {
904 src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
905 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
906
907 dst_width = util_format_get_nblocksx(dst->format, dst_width);
908 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
909 src_width0 = util_format_get_nblocksx(src->format, src_width0);
910
911 dstx = util_format_get_nblocksx(dst->format, dstx);
912
913 sbox = *src_box;
914 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
915 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
916 src_box = &sbox;
917 } else {
918 unsigned blocksize = ssrc->surface.bpe;
919
920 switch (blocksize) {
921 case 1:
922 dst_templ.format = PIPE_FORMAT_R8_UNORM;
923 src_templ.format = PIPE_FORMAT_R8_UNORM;
924 break;
925 case 2:
926 dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
927 src_templ.format = PIPE_FORMAT_R8G8_UNORM;
928 break;
929 case 4:
930 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
931 src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
932 break;
933 case 8:
934 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
935 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
936 break;
937 case 16:
938 dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
939 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
940 break;
941 default:
942 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
943 util_format_short_name(src->format), blocksize);
944 assert(0);
945 }
946 }
947 }
948
949 /* SNORM8 blitting has precision issues on some chips. Use the SINT
950 * equivalent instead, which doesn't force DCC decompression.
951 * Note that some chips avoid this issue by using SDMA.
952 */
953 if (util_format_is_snorm8(dst_templ.format)) {
954 dst_templ.format = src_templ.format = util_format_snorm8_to_sint8(dst_templ.format);
955 }
956
957 vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
958 vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
959
960 /* Initialize the surface. */
961 dst_view = si_create_surface_custom(ctx, dst, &dst_templ, dst_width0, dst_height0, dst_width,
962 dst_height);
963
964 /* Initialize the sampler view. */
965 src_view =
966 si_create_sampler_view_custom(ctx, src, &src_templ, src_width0, src_height0, src_force_level);
967
968 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
969 &dstbox);
970
971 /* Copy. */
972 si_blitter_begin(sctx, SI_COPY);
973 util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src_width0,
974 src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, false);
975 si_blitter_end(sctx);
976
977 pipe_surface_reference(&dst_view, NULL);
978 pipe_sampler_view_reference(&src_view, NULL);
979 }
980
981 static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
982 struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
983 enum pipe_format format)
984 {
985 /* Required before and after CB_RESOLVE. */
986 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
987
988 si_blitter_begin(
989 sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
990 util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
991 info->src.box.z, ~0, sctx->custom_blend_resolve, format);
992 si_blitter_end(sctx);
993
994 /* Flush caches for possible texturing. */
995 si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
996 }
997
998 static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info)
999 {
1000 struct si_context *sctx = (struct si_context *)ctx;
1001 struct si_texture *src = (struct si_texture *)info->src.resource;
1002 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1003 ASSERTED struct si_texture *stmp;
1004 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1005 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1006 enum pipe_format format = info->src.format;
1007 struct pipe_resource *tmp, templ;
1008 struct pipe_blit_info blit;
1009
1010 /* Check basic requirements for hw resolve. */
1011 if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
1012 !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
1013 util_max_layer(info->src.resource, 0) == 0))
1014 return false;
1015
1016 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1017 * the format is R16G16. Use R16A16, which does work.
1018 */
1019 if (format == PIPE_FORMAT_R16G16_UNORM)
1020 format = PIPE_FORMAT_R16A16_UNORM;
1021 if (format == PIPE_FORMAT_R16G16_SNORM)
1022 format = PIPE_FORMAT_R16A16_SNORM;
1023
1024 /* Check the remaining requirements for hw resolve. */
1025 if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
1026 (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1027 util_is_format_compatible(util_format_description(info->src.format),
1028 util_format_description(info->dst.format)) &&
1029 dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
1030 info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
1031 info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
1032 info->src.box.y == 0 && info->src.box.width == dst_width &&
1033 info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
1034 (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1035 /* Check the last constraint. */
1036 if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
1037 /* The next fast clear will switch to this mode to
1038 * get direct hw resolve next time if the mode is
1039 * different now.
1040 *
1041 * TODO-GFX10: This does not work in GFX10 because MSAA
1042 * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
1043 * In some cases we could change the swizzle of the
1044 * destination texture instead, but the more general
1045 * solution is to implement compute shader resolve.
1046 */
1047 src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
1048 goto resolve_to_temp;
1049 }
1050
1051 /* Resolving into a surface with DCC is unsupported. Since
1052 * it's being overwritten anyway, clear it to uncompressed.
1053 * This is still the fastest codepath even with this clear.
1054 */
1055 if (vi_dcc_enabled(dst, info->dst.level)) {
1056 if (!vi_dcc_clear_level(sctx, dst, info->dst.level, DCC_UNCOMPRESSED))
1057 goto resolve_to_temp;
1058
1059 dst->dirty_level_mask &= ~(1 << info->dst.level);
1060 }
1061
1062 /* Resolve directly from src to dst. */
1063 si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
1064 return true;
1065 }
1066
1067 resolve_to_temp:
1068 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1069 * a temporary texture and blit.
1070 */
1071 memset(&templ, 0, sizeof(templ));
1072 templ.target = PIPE_TEXTURE_2D;
1073 templ.format = info->src.resource->format;
1074 templ.width0 = info->src.resource->width0;
1075 templ.height0 = info->src.resource->height0;
1076 templ.depth0 = 1;
1077 templ.array_size = 1;
1078 templ.usage = PIPE_USAGE_DEFAULT;
1079 templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
1080 SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
1081 SI_RESOURCE_FLAG_DISABLE_DCC;
1082
1083 /* The src and dst microtile modes must be the same. */
1084 if (sctx->chip_class <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1085 templ.bind = PIPE_BIND_SCANOUT;
1086 else
1087 templ.bind = 0;
1088
1089 tmp = ctx->screen->resource_create(ctx->screen, &templ);
1090 if (!tmp)
1091 return false;
1092 stmp = (struct si_texture *)tmp;
1093
1094 assert(!stmp->surface.is_linear);
1095 assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1096
1097 /* resolve */
1098 si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1099
1100 /* blit */
1101 blit = *info;
1102 blit.src.resource = tmp;
1103 blit.src.box.z = 0;
1104
1105 si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1106 util_blitter_blit(sctx->blitter, &blit);
1107 si_blitter_end(sctx);
1108
1109 pipe_resource_reference(&tmp, NULL);
1110 return true;
1111 }
1112
1113 static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1114 {
1115 struct si_context *sctx = (struct si_context *)ctx;
1116 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1117
1118 if (do_hardware_msaa_resolve(ctx, info)) {
1119 return;
1120 }
1121
1122 /* Using SDMA for copying to a linear texture in GTT is much faster.
1123 * This improves DRI PRIME performance.
1124 *
1125 * resource_copy_region can't do this yet, because dma_copy calls it
1126 * on failure (recursion).
1127 */
1128 if (dst->surface.is_linear && util_can_blit_via_copy_region(info, false)) {
1129 sctx->dma_copy(ctx, info->dst.resource, info->dst.level, info->dst.box.x, info->dst.box.y,
1130 info->dst.box.z, info->src.resource, info->src.level, &info->src.box);
1131 return;
1132 }
1133
1134 assert(util_blitter_is_blit_supported(sctx->blitter, info));
1135
1136 /* The driver doesn't decompress resources automatically while
1137 * u_blitter is rendering. */
1138 vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
1139 info->src.format);
1140 vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
1141 info->dst.format);
1142 si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
1143 info->src.box.z, info->src.box.z + info->src.box.depth - 1);
1144
1145 if (sctx->screen->debug_flags & DBG(FORCE_SDMA) && util_try_blit_via_copy_region(ctx, info))
1146 return;
1147
1148 si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1149 util_blitter_blit(sctx->blitter, info);
1150 si_blitter_end(sctx);
1151 }
1152
1153 static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
1154 enum pipe_format format, unsigned base_level, unsigned last_level,
1155 unsigned first_layer, unsigned last_layer)
1156 {
1157 struct si_context *sctx = (struct si_context *)ctx;
1158 struct si_texture *stex = (struct si_texture *)tex;
1159
1160 if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1161 return false;
1162
1163 /* The driver doesn't decompress resources automatically while
1164 * u_blitter is rendering. */
1165 vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
1166 si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer);
1167
1168 /* Clear dirty_level_mask for the levels that will be overwritten. */
1169 assert(base_level < last_level);
1170 stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
1171
1172 sctx->generate_mipmap_for_depth = stex->is_depth;
1173
1174 si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1175 util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
1176 last_layer);
1177 si_blitter_end(sctx);
1178
1179 sctx->generate_mipmap_for_depth = false;
1180 return true;
1181 }
1182
1183 static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
1184 {
1185 struct si_context *sctx = (struct si_context *)ctx;
1186 struct si_texture *tex = (struct si_texture *)res;
1187
1188 assert(res->target != PIPE_BUFFER);
1189 assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
1190
1191 /* st/dri calls flush twice per frame (not a bug), this prevents double
1192 * decompression. */
1193 if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
1194 return;
1195
1196 if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
1197 si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
1198 tex->dcc_separate_buffer != NULL, false);
1199
1200 if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
1201 si_retile_dcc(sctx, tex);
1202 tex->displayable_dcc_dirty = false;
1203 }
1204 }
1205
1206 /* Always do the analysis even if DCC is disabled at the moment. */
1207 if (tex->dcc_gather_statistics) {
1208 bool separate_dcc_dirty = tex->separate_dcc_dirty;
1209
1210 /* If the color buffer hasn't been unbound and fast clear hasn't
1211 * been used, separate_dcc_dirty is false, but there may have been
1212 * new rendering. Check if the color buffer is bound and assume
1213 * it's dirty.
1214 *
1215 * Note that DRI2 never unbinds window colorbuffers, which means
1216 * the DCC pipeline statistics query would never be re-set and would
1217 * keep adding new results until all free memory is exhausted if we
1218 * didn't do this.
1219 */
1220 if (!separate_dcc_dirty) {
1221 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
1222 if (sctx->framebuffer.state.cbufs[i] &&
1223 sctx->framebuffer.state.cbufs[i]->texture == res) {
1224 separate_dcc_dirty = true;
1225 break;
1226 }
1227 }
1228 }
1229
1230 if (separate_dcc_dirty) {
1231 tex->separate_dcc_dirty = false;
1232 vi_separate_dcc_process_and_reset_stats(ctx, tex);
1233 }
1234 }
1235 }
1236
1237 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1238 {
1239 /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1240 * be compressed either. The caller should simply discard it.
1241 */
1242 if (!tex->surface.dcc_offset || !sctx->has_graphics)
1243 return;
1244
1245 if (sctx->chip_class == GFX8) {
1246 si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
1247 util_max_layer(&tex->buffer.b.b, 0), true, false);
1248 } else {
1249 struct pipe_resource *ptex = &tex->buffer.b.b;
1250
1251 /* DCC decompression using a compute shader. */
1252 for (unsigned level = 0; level < tex->surface.num_dcc_levels; level++) {
1253 struct pipe_box box;
1254
1255 u_box_3d(0, 0, 0, u_minify(ptex->width0, level),
1256 u_minify(ptex->height0, level),
1257 util_num_layers(ptex, level), &box);
1258 si_compute_copy_image(sctx, ptex, level, ptex, level, 0, 0, 0, &box,
1259 true);
1260 }
1261
1262 /* Now clear DCC metadata to uncompressed. */
1263 uint32_t clear_value = DCC_UNCOMPRESSED;
1264 si_clear_buffer(sctx, ptex, tex->surface.dcc_offset,
1265 tex->surface.dcc_size, &clear_value, 4,
1266 SI_COHERENCY_CB_META, false);
1267 }
1268 }
1269
1270 void si_init_blit_functions(struct si_context *sctx)
1271 {
1272 sctx->b.resource_copy_region = si_resource_copy_region;
1273
1274 if (sctx->has_graphics) {
1275 sctx->b.blit = si_blit;
1276 sctx->b.flush_resource = si_flush_resource;
1277 sctx->b.generate_mipmap = si_generate_mipmap;
1278 }
1279 }