2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2015 Advanced Micro Devices, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "si_compute.h"
28 #include "util/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
33 SI_COPY
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
34 SI_SAVE_FRAGMENT_STATE
| SI_DISABLE_RENDER_COND
,
36 SI_BLIT
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
37 SI_SAVE_FRAGMENT_STATE
,
39 SI_DECOMPRESS
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
|
40 SI_DISABLE_RENDER_COND
,
42 SI_COLOR_RESOLVE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
45 void si_blitter_begin(struct si_context
*sctx
, enum si_blitter_op op
)
47 util_blitter_save_vertex_shader(sctx
->blitter
, sctx
->vs_shader
.cso
);
48 util_blitter_save_tessctrl_shader(sctx
->blitter
, sctx
->tcs_shader
.cso
);
49 util_blitter_save_tesseval_shader(sctx
->blitter
, sctx
->tes_shader
.cso
);
50 util_blitter_save_geometry_shader(sctx
->blitter
, sctx
->gs_shader
.cso
);
51 util_blitter_save_so_targets(sctx
->blitter
, sctx
->streamout
.num_targets
,
52 (struct pipe_stream_output_target
**)sctx
->streamout
.targets
);
53 util_blitter_save_rasterizer(sctx
->blitter
, sctx
->queued
.named
.rasterizer
);
55 if (op
& SI_SAVE_FRAGMENT_STATE
) {
56 util_blitter_save_blend(sctx
->blitter
, sctx
->queued
.named
.blend
);
57 util_blitter_save_depth_stencil_alpha(sctx
->blitter
, sctx
->queued
.named
.dsa
);
58 util_blitter_save_stencil_ref(sctx
->blitter
, &sctx
->stencil_ref
.state
);
59 util_blitter_save_fragment_shader(sctx
->blitter
, sctx
->ps_shader
.cso
);
60 util_blitter_save_sample_mask(sctx
->blitter
, sctx
->sample_mask
);
61 util_blitter_save_scissor(sctx
->blitter
, &sctx
->scissors
[0]);
62 util_blitter_save_window_rectangles(sctx
->blitter
,
63 sctx
->window_rectangles_include
,
64 sctx
->num_window_rectangles
,
65 sctx
->window_rectangles
);
68 if (op
& SI_SAVE_FRAMEBUFFER
)
69 util_blitter_save_framebuffer(sctx
->blitter
, &sctx
->framebuffer
.state
);
71 if (op
& SI_SAVE_TEXTURES
) {
72 util_blitter_save_fragment_sampler_states(
74 (void**)sctx
->samplers
[PIPE_SHADER_FRAGMENT
].sampler_states
);
76 util_blitter_save_fragment_sampler_views(sctx
->blitter
, 2,
77 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
);
80 if (op
& SI_DISABLE_RENDER_COND
)
81 sctx
->render_cond_force_off
= true;
83 if (sctx
->screen
->dpbb_allowed
) {
84 sctx
->dpbb_force_off
= true;
85 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
89 void si_blitter_end(struct si_context
*sctx
)
91 if (sctx
->screen
->dpbb_allowed
) {
92 sctx
->dpbb_force_off
= false;
93 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
96 sctx
->render_cond_force_off
= false;
98 /* Restore shader pointers because the VS blit shader changed all
99 * non-global VS user SGPRs. */
100 sctx
->shader_pointers_dirty
|= SI_DESCS_SHADER_MASK(VERTEX
);
101 sctx
->vertex_buffer_pointer_dirty
= sctx
->vb_descriptors_buffer
!= NULL
;
102 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.shader_pointers
);
105 static unsigned u_max_sample(struct pipe_resource
*r
)
107 return r
->nr_samples
? r
->nr_samples
- 1 : 0;
111 si_blit_dbcb_copy(struct si_context
*sctx
,
112 struct si_texture
*src
,
113 struct si_texture
*dst
,
114 unsigned planes
, unsigned level_mask
,
115 unsigned first_layer
, unsigned last_layer
,
116 unsigned first_sample
, unsigned last_sample
)
118 struct pipe_surface surf_tmpl
= {{0}};
119 unsigned layer
, sample
, checked_last_layer
, max_layer
;
120 unsigned fully_copied_levels
= 0;
122 if (planes
& PIPE_MASK_Z
)
123 sctx
->dbcb_depth_copy_enabled
= true;
124 if (planes
& PIPE_MASK_S
)
125 sctx
->dbcb_stencil_copy_enabled
= true;
126 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
128 assert(sctx
->dbcb_depth_copy_enabled
|| sctx
->dbcb_stencil_copy_enabled
);
130 sctx
->decompression_enabled
= true;
133 unsigned level
= u_bit_scan(&level_mask
);
135 /* The smaller the mipmap level, the less layers there are
136 * as far as 3D textures are concerned. */
137 max_layer
= util_max_layer(&src
->buffer
.b
.b
, level
);
138 checked_last_layer
= MIN2(last_layer
, max_layer
);
140 surf_tmpl
.u
.tex
.level
= level
;
142 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
143 struct pipe_surface
*zsurf
, *cbsurf
;
145 surf_tmpl
.format
= src
->buffer
.b
.b
.format
;
146 surf_tmpl
.u
.tex
.first_layer
= layer
;
147 surf_tmpl
.u
.tex
.last_layer
= layer
;
149 zsurf
= sctx
->b
.create_surface(&sctx
->b
, &src
->buffer
.b
.b
, &surf_tmpl
);
151 surf_tmpl
.format
= dst
->buffer
.b
.b
.format
;
152 cbsurf
= sctx
->b
.create_surface(&sctx
->b
, &dst
->buffer
.b
.b
, &surf_tmpl
);
154 for (sample
= first_sample
; sample
<= last_sample
; sample
++) {
155 if (sample
!= sctx
->dbcb_copy_sample
) {
156 sctx
->dbcb_copy_sample
= sample
;
157 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
160 si_blitter_begin(sctx
, SI_DECOMPRESS
);
161 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, cbsurf
, 1 << sample
,
162 sctx
->custom_dsa_flush
, 1.0f
);
163 si_blitter_end(sctx
);
166 pipe_surface_reference(&zsurf
, NULL
);
167 pipe_surface_reference(&cbsurf
, NULL
);
170 if (first_layer
== 0 && last_layer
>= max_layer
&&
171 first_sample
== 0 && last_sample
>= u_max_sample(&src
->buffer
.b
.b
))
172 fully_copied_levels
|= 1u << level
;
175 sctx
->decompression_enabled
= false;
176 sctx
->dbcb_depth_copy_enabled
= false;
177 sctx
->dbcb_stencil_copy_enabled
= false;
178 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
180 return fully_copied_levels
;
183 /* Helper function for si_blit_decompress_zs_in_place.
186 si_blit_decompress_zs_planes_in_place(struct si_context
*sctx
,
187 struct si_texture
*texture
,
188 unsigned planes
, unsigned level_mask
,
189 unsigned first_layer
, unsigned last_layer
)
191 struct pipe_surface
*zsurf
, surf_tmpl
= {{0}};
192 unsigned layer
, max_layer
, checked_last_layer
;
193 unsigned fully_decompressed_mask
= 0;
198 if (planes
& PIPE_MASK_S
)
199 sctx
->db_flush_stencil_inplace
= true;
200 if (planes
& PIPE_MASK_Z
)
201 sctx
->db_flush_depth_inplace
= true;
202 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
204 surf_tmpl
.format
= texture
->buffer
.b
.b
.format
;
206 sctx
->decompression_enabled
= true;
209 unsigned level
= u_bit_scan(&level_mask
);
211 surf_tmpl
.u
.tex
.level
= level
;
213 /* The smaller the mipmap level, the less layers there are
214 * as far as 3D textures are concerned. */
215 max_layer
= util_max_layer(&texture
->buffer
.b
.b
, level
);
216 checked_last_layer
= MIN2(last_layer
, max_layer
);
218 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
219 surf_tmpl
.u
.tex
.first_layer
= layer
;
220 surf_tmpl
.u
.tex
.last_layer
= layer
;
222 zsurf
= sctx
->b
.create_surface(&sctx
->b
, &texture
->buffer
.b
.b
, &surf_tmpl
);
224 si_blitter_begin(sctx
, SI_DECOMPRESS
);
225 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, NULL
, ~0,
226 sctx
->custom_dsa_flush
,
228 si_blitter_end(sctx
);
230 pipe_surface_reference(&zsurf
, NULL
);
233 /* The texture will always be dirty if some layers aren't flushed.
234 * I don't think this case occurs often though. */
235 if (first_layer
== 0 && last_layer
>= max_layer
) {
236 fully_decompressed_mask
|= 1u << level
;
240 if (planes
& PIPE_MASK_Z
)
241 texture
->dirty_level_mask
&= ~fully_decompressed_mask
;
242 if (planes
& PIPE_MASK_S
)
243 texture
->stencil_dirty_level_mask
&= ~fully_decompressed_mask
;
245 sctx
->decompression_enabled
= false;
246 sctx
->db_flush_depth_inplace
= false;
247 sctx
->db_flush_stencil_inplace
= false;
248 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
251 /* Helper function of si_flush_depth_texture: decompress the given levels
252 * of Z and/or S planes in place.
255 si_blit_decompress_zs_in_place(struct si_context
*sctx
,
256 struct si_texture
*texture
,
257 unsigned levels_z
, unsigned levels_s
,
258 unsigned first_layer
, unsigned last_layer
)
260 unsigned both
= levels_z
& levels_s
;
262 /* First, do combined Z & S decompresses for levels that need it. */
264 si_blit_decompress_zs_planes_in_place(
265 sctx
, texture
, PIPE_MASK_Z
| PIPE_MASK_S
,
267 first_layer
, last_layer
);
272 /* Now do separate Z and S decompresses. */
274 si_blit_decompress_zs_planes_in_place(
275 sctx
, texture
, PIPE_MASK_Z
,
277 first_layer
, last_layer
);
281 si_blit_decompress_zs_planes_in_place(
282 sctx
, texture
, PIPE_MASK_S
,
284 first_layer
, last_layer
);
289 si_decompress_depth(struct si_context
*sctx
,
290 struct si_texture
*tex
,
291 unsigned required_planes
,
292 unsigned first_level
, unsigned last_level
,
293 unsigned first_layer
, unsigned last_layer
)
295 unsigned inplace_planes
= 0;
296 unsigned copy_planes
= 0;
297 unsigned level_mask
= u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
298 unsigned levels_z
= 0;
299 unsigned levels_s
= 0;
301 if (required_planes
& PIPE_MASK_Z
) {
302 levels_z
= level_mask
& tex
->dirty_level_mask
;
305 if (si_can_sample_zs(tex
, false))
306 inplace_planes
|= PIPE_MASK_Z
;
308 copy_planes
|= PIPE_MASK_Z
;
311 if (required_planes
& PIPE_MASK_S
) {
312 levels_s
= level_mask
& tex
->stencil_dirty_level_mask
;
315 if (si_can_sample_zs(tex
, true))
316 inplace_planes
|= PIPE_MASK_S
;
318 copy_planes
|= PIPE_MASK_S
;
322 if (unlikely(sctx
->log
))
323 u_log_printf(sctx
->log
,
324 "\n------------------------------------------------\n"
325 "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
326 first_level
, last_level
, levels_z
, levels_s
);
328 /* We may have to allocate the flushed texture here when called from
329 * si_decompress_subresource.
332 (tex
->flushed_depth_texture
||
333 si_init_flushed_depth_texture(&sctx
->b
, &tex
->buffer
.b
.b
))) {
334 struct si_texture
*dst
= tex
->flushed_depth_texture
;
335 unsigned fully_copied_levels
;
338 assert(tex
->flushed_depth_texture
);
340 if (util_format_is_depth_and_stencil(dst
->buffer
.b
.b
.format
))
341 copy_planes
= PIPE_MASK_Z
| PIPE_MASK_S
;
343 if (copy_planes
& PIPE_MASK_Z
) {
347 if (copy_planes
& PIPE_MASK_S
) {
352 fully_copied_levels
= si_blit_dbcb_copy(
353 sctx
, tex
, dst
, copy_planes
, levels
,
354 first_layer
, last_layer
,
355 0, u_max_sample(&tex
->buffer
.b
.b
));
357 if (copy_planes
& PIPE_MASK_Z
)
358 tex
->dirty_level_mask
&= ~fully_copied_levels
;
359 if (copy_planes
& PIPE_MASK_S
)
360 tex
->stencil_dirty_level_mask
&= ~fully_copied_levels
;
363 if (inplace_planes
) {
364 bool has_htile
= si_htile_enabled(tex
, first_level
, inplace_planes
);
365 bool tc_compat_htile
= vi_tc_compat_htile_enabled(tex
, first_level
,
368 /* Don't decompress if there is no HTILE or when HTILE is
370 if (has_htile
&& !tc_compat_htile
) {
371 si_blit_decompress_zs_in_place(
374 first_layer
, last_layer
);
376 /* This is only a cache flush.
378 * Only clear the mask that we are flushing, because
379 * si_make_DB_shader_coherent() treats different levels
380 * and depth and stencil differently.
382 if (inplace_planes
& PIPE_MASK_Z
)
383 tex
->dirty_level_mask
&= ~levels_z
;
384 if (inplace_planes
& PIPE_MASK_S
)
385 tex
->stencil_dirty_level_mask
&= ~levels_s
;
388 /* Only in-place decompression needs to flush DB caches, or
389 * when we don't decompress but TC-compatible planes are dirty.
391 si_make_DB_shader_coherent(sctx
, tex
->buffer
.b
.b
.nr_samples
,
392 inplace_planes
& PIPE_MASK_S
,
395 /* set_framebuffer_state takes care of coherency for single-sample.
396 * The DB->CB copy uses CB for the final writes.
398 if (copy_planes
&& tex
->buffer
.b
.b
.nr_samples
> 1)
399 si_make_CB_shader_coherent(sctx
, tex
->buffer
.b
.b
.nr_samples
,
400 false, true /* no DCC */);
404 si_decompress_sampler_depth_textures(struct si_context
*sctx
,
405 struct si_samplers
*textures
)
408 unsigned mask
= textures
->needs_depth_decompress_mask
;
411 struct pipe_sampler_view
*view
;
412 struct si_sampler_view
*sview
;
413 struct si_texture
*tex
;
415 i
= u_bit_scan(&mask
);
417 view
= textures
->views
[i
];
419 sview
= (struct si_sampler_view
*)view
;
421 tex
= (struct si_texture
*)view
->texture
;
422 assert(tex
->db_compatible
);
424 si_decompress_depth(sctx
, tex
,
425 sview
->is_stencil_sampler
? PIPE_MASK_S
: PIPE_MASK_Z
,
426 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
427 0, util_max_layer(&tex
->buffer
.b
.b
, view
->u
.tex
.first_level
));
431 static void si_blit_decompress_color(struct si_context
*sctx
,
432 struct si_texture
*tex
,
433 unsigned first_level
, unsigned last_level
,
434 unsigned first_layer
, unsigned last_layer
,
435 bool need_dcc_decompress
)
438 unsigned layer
, checked_last_layer
, max_layer
;
439 unsigned level_mask
=
440 u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
442 if (!need_dcc_decompress
)
443 level_mask
&= tex
->dirty_level_mask
;
447 if (unlikely(sctx
->log
))
448 u_log_printf(sctx
->log
,
449 "\n------------------------------------------------\n"
450 "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
451 first_level
, last_level
, level_mask
);
453 if (need_dcc_decompress
) {
454 custom_blend
= sctx
->custom_blend_dcc_decompress
;
456 assert(tex
->surface
.dcc_offset
);
458 /* disable levels without DCC */
459 for (int i
= first_level
; i
<= last_level
; i
++) {
460 if (!vi_dcc_enabled(tex
, i
))
461 level_mask
&= ~(1 << i
);
463 } else if (tex
->surface
.fmask_size
) {
464 custom_blend
= sctx
->custom_blend_fmask_decompress
;
466 custom_blend
= sctx
->custom_blend_eliminate_fastclear
;
469 sctx
->decompression_enabled
= true;
472 unsigned level
= u_bit_scan(&level_mask
);
474 /* The smaller the mipmap level, the less layers there are
475 * as far as 3D textures are concerned. */
476 max_layer
= util_max_layer(&tex
->buffer
.b
.b
, level
);
477 checked_last_layer
= MIN2(last_layer
, max_layer
);
479 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
480 struct pipe_surface
*cbsurf
, surf_tmpl
;
482 surf_tmpl
.format
= tex
->buffer
.b
.b
.format
;
483 surf_tmpl
.u
.tex
.level
= level
;
484 surf_tmpl
.u
.tex
.first_layer
= layer
;
485 surf_tmpl
.u
.tex
.last_layer
= layer
;
486 cbsurf
= sctx
->b
.create_surface(&sctx
->b
, &tex
->buffer
.b
.b
, &surf_tmpl
);
488 /* Required before and after FMASK and DCC_DECOMPRESS. */
489 if (custom_blend
== sctx
->custom_blend_fmask_decompress
||
490 custom_blend
== sctx
->custom_blend_dcc_decompress
)
491 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
;
493 si_blitter_begin(sctx
, SI_DECOMPRESS
);
494 util_blitter_custom_color(sctx
->blitter
, cbsurf
, custom_blend
);
495 si_blitter_end(sctx
);
497 if (custom_blend
== sctx
->custom_blend_fmask_decompress
||
498 custom_blend
== sctx
->custom_blend_dcc_decompress
)
499 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
;
501 pipe_surface_reference(&cbsurf
, NULL
);
504 /* The texture will always be dirty if some layers aren't flushed.
505 * I don't think this case occurs often though. */
506 if (first_layer
== 0 && last_layer
>= max_layer
) {
507 tex
->dirty_level_mask
&= ~(1 << level
);
511 sctx
->decompression_enabled
= false;
512 si_make_CB_shader_coherent(sctx
, tex
->buffer
.b
.b
.nr_samples
,
513 vi_dcc_enabled(tex
, first_level
),
514 tex
->surface
.u
.gfx9
.dcc
.pipe_aligned
);
518 si_decompress_color_texture(struct si_context
*sctx
, struct si_texture
*tex
,
519 unsigned first_level
, unsigned last_level
)
521 /* CMASK or DCC can be discarded and we can still end up here. */
522 if (!tex
->cmask_buffer
&& !tex
->surface
.fmask_size
&& !tex
->surface
.dcc_offset
)
525 si_blit_decompress_color(sctx
, tex
, first_level
, last_level
, 0,
526 util_max_layer(&tex
->buffer
.b
.b
, first_level
),
531 si_decompress_sampler_color_textures(struct si_context
*sctx
,
532 struct si_samplers
*textures
)
535 unsigned mask
= textures
->needs_color_decompress_mask
;
538 struct pipe_sampler_view
*view
;
539 struct si_texture
*tex
;
541 i
= u_bit_scan(&mask
);
543 view
= textures
->views
[i
];
546 tex
= (struct si_texture
*)view
->texture
;
548 si_decompress_color_texture(sctx
, tex
, view
->u
.tex
.first_level
,
549 view
->u
.tex
.last_level
);
554 si_decompress_image_color_textures(struct si_context
*sctx
,
555 struct si_images
*images
)
558 unsigned mask
= images
->needs_color_decompress_mask
;
561 const struct pipe_image_view
*view
;
562 struct si_texture
*tex
;
564 i
= u_bit_scan(&mask
);
566 view
= &images
->views
[i
];
567 assert(view
->resource
->target
!= PIPE_BUFFER
);
569 tex
= (struct si_texture
*)view
->resource
;
571 si_decompress_color_texture(sctx
, tex
, view
->u
.tex
.level
,
576 static void si_check_render_feedback_texture(struct si_context
*sctx
,
577 struct si_texture
*tex
,
578 unsigned first_level
,
580 unsigned first_layer
,
583 bool render_feedback
= false;
585 if (!tex
->surface
.dcc_offset
)
588 for (unsigned j
= 0; j
< sctx
->framebuffer
.state
.nr_cbufs
; ++j
) {
589 struct si_surface
* surf
;
591 if (!sctx
->framebuffer
.state
.cbufs
[j
])
594 surf
= (struct si_surface
*)sctx
->framebuffer
.state
.cbufs
[j
];
596 if (tex
== (struct si_texture
*)surf
->base
.texture
&&
597 surf
->base
.u
.tex
.level
>= first_level
&&
598 surf
->base
.u
.tex
.level
<= last_level
&&
599 surf
->base
.u
.tex
.first_layer
<= last_layer
&&
600 surf
->base
.u
.tex
.last_layer
>= first_layer
) {
601 render_feedback
= true;
607 si_texture_disable_dcc(sctx
, tex
);
610 static void si_check_render_feedback_textures(struct si_context
*sctx
,
611 struct si_samplers
*textures
)
613 uint32_t mask
= textures
->enabled_mask
;
616 const struct pipe_sampler_view
*view
;
617 struct si_texture
*tex
;
619 unsigned i
= u_bit_scan(&mask
);
621 view
= textures
->views
[i
];
622 if(view
->texture
->target
== PIPE_BUFFER
)
625 tex
= (struct si_texture
*)view
->texture
;
627 si_check_render_feedback_texture(sctx
, tex
,
628 view
->u
.tex
.first_level
,
629 view
->u
.tex
.last_level
,
630 view
->u
.tex
.first_layer
,
631 view
->u
.tex
.last_layer
);
635 static void si_check_render_feedback_images(struct si_context
*sctx
,
636 struct si_images
*images
)
638 uint32_t mask
= images
->enabled_mask
;
641 const struct pipe_image_view
*view
;
642 struct si_texture
*tex
;
644 unsigned i
= u_bit_scan(&mask
);
646 view
= &images
->views
[i
];
647 if (view
->resource
->target
== PIPE_BUFFER
)
650 tex
= (struct si_texture
*)view
->resource
;
652 si_check_render_feedback_texture(sctx
, tex
,
655 view
->u
.tex
.first_layer
,
656 view
->u
.tex
.last_layer
);
660 static void si_check_render_feedback_resident_textures(struct si_context
*sctx
)
662 util_dynarray_foreach(&sctx
->resident_tex_handles
,
663 struct si_texture_handle
*, tex_handle
) {
664 struct pipe_sampler_view
*view
;
665 struct si_texture
*tex
;
667 view
= (*tex_handle
)->view
;
668 if (view
->texture
->target
== PIPE_BUFFER
)
671 tex
= (struct si_texture
*)view
->texture
;
673 si_check_render_feedback_texture(sctx
, tex
,
674 view
->u
.tex
.first_level
,
675 view
->u
.tex
.last_level
,
676 view
->u
.tex
.first_layer
,
677 view
->u
.tex
.last_layer
);
681 static void si_check_render_feedback_resident_images(struct si_context
*sctx
)
683 util_dynarray_foreach(&sctx
->resident_img_handles
,
684 struct si_image_handle
*, img_handle
) {
685 struct pipe_image_view
*view
;
686 struct si_texture
*tex
;
688 view
= &(*img_handle
)->view
;
689 if (view
->resource
->target
== PIPE_BUFFER
)
692 tex
= (struct si_texture
*)view
->resource
;
694 si_check_render_feedback_texture(sctx
, tex
,
697 view
->u
.tex
.first_layer
,
698 view
->u
.tex
.last_layer
);
702 static void si_check_render_feedback(struct si_context
*sctx
)
704 if (!sctx
->need_check_render_feedback
)
707 /* There is no render feedback if color writes are disabled.
708 * (e.g. a pixel shader with image stores)
710 if (!si_get_total_colormask(sctx
))
713 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
714 si_check_render_feedback_images(sctx
, &sctx
->images
[i
]);
715 si_check_render_feedback_textures(sctx
, &sctx
->samplers
[i
]);
718 si_check_render_feedback_resident_images(sctx
);
719 si_check_render_feedback_resident_textures(sctx
);
721 sctx
->need_check_render_feedback
= false;
724 static void si_decompress_resident_textures(struct si_context
*sctx
)
726 util_dynarray_foreach(&sctx
->resident_tex_needs_color_decompress
,
727 struct si_texture_handle
*, tex_handle
) {
728 struct pipe_sampler_view
*view
= (*tex_handle
)->view
;
729 struct si_texture
*tex
= (struct si_texture
*)view
->texture
;
731 si_decompress_color_texture(sctx
, tex
, view
->u
.tex
.first_level
,
732 view
->u
.tex
.last_level
);
735 util_dynarray_foreach(&sctx
->resident_tex_needs_depth_decompress
,
736 struct si_texture_handle
*, tex_handle
) {
737 struct pipe_sampler_view
*view
= (*tex_handle
)->view
;
738 struct si_sampler_view
*sview
= (struct si_sampler_view
*)view
;
739 struct si_texture
*tex
= (struct si_texture
*)view
->texture
;
741 si_decompress_depth(sctx
, tex
,
742 sview
->is_stencil_sampler
? PIPE_MASK_S
: PIPE_MASK_Z
,
743 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
744 0, util_max_layer(&tex
->buffer
.b
.b
, view
->u
.tex
.first_level
));
748 static void si_decompress_resident_images(struct si_context
*sctx
)
750 util_dynarray_foreach(&sctx
->resident_img_needs_color_decompress
,
751 struct si_image_handle
*, img_handle
) {
752 struct pipe_image_view
*view
= &(*img_handle
)->view
;
753 struct si_texture
*tex
= (struct si_texture
*)view
->resource
;
755 si_decompress_color_texture(sctx
, tex
, view
->u
.tex
.level
,
760 void si_decompress_textures(struct si_context
*sctx
, unsigned shader_mask
)
762 unsigned compressed_colortex_counter
, mask
;
764 if (sctx
->blitter
->running
)
767 /* Update the compressed_colortex_mask if necessary. */
768 compressed_colortex_counter
= p_atomic_read(&sctx
->screen
->compressed_colortex_counter
);
769 if (compressed_colortex_counter
!= sctx
->last_compressed_colortex_counter
) {
770 sctx
->last_compressed_colortex_counter
= compressed_colortex_counter
;
771 si_update_needs_color_decompress_masks(sctx
);
774 /* Decompress color & depth textures if needed. */
775 mask
= sctx
->shader_needs_decompress_mask
& shader_mask
;
777 unsigned i
= u_bit_scan(&mask
);
779 if (sctx
->samplers
[i
].needs_depth_decompress_mask
) {
780 si_decompress_sampler_depth_textures(sctx
, &sctx
->samplers
[i
]);
782 if (sctx
->samplers
[i
].needs_color_decompress_mask
) {
783 si_decompress_sampler_color_textures(sctx
, &sctx
->samplers
[i
]);
785 if (sctx
->images
[i
].needs_color_decompress_mask
) {
786 si_decompress_image_color_textures(sctx
, &sctx
->images
[i
]);
790 if (shader_mask
& u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS
)) {
791 if (sctx
->uses_bindless_samplers
)
792 si_decompress_resident_textures(sctx
);
793 if (sctx
->uses_bindless_images
)
794 si_decompress_resident_images(sctx
);
796 if (sctx
->ps_uses_fbfetch
) {
797 struct pipe_surface
*cb0
= sctx
->framebuffer
.state
.cbufs
[0];
798 si_decompress_color_texture(sctx
,
799 (struct si_texture
*)cb0
->texture
,
800 cb0
->u
.tex
.first_layer
,
801 cb0
->u
.tex
.last_layer
);
804 si_check_render_feedback(sctx
);
805 } else if (shader_mask
& (1 << PIPE_SHADER_COMPUTE
)) {
806 if (sctx
->cs_shader_state
.program
->sel
.info
.uses_bindless_samplers
)
807 si_decompress_resident_textures(sctx
);
808 if (sctx
->cs_shader_state
.program
->sel
.info
.uses_bindless_images
)
809 si_decompress_resident_images(sctx
);
813 /* Helper for decompressing a portion of a color or depth resource before
814 * blitting if any decompression is needed.
815 * The driver doesn't decompress resources automatically while u_blitter is
817 static void si_decompress_subresource(struct pipe_context
*ctx
,
818 struct pipe_resource
*tex
,
819 unsigned planes
, unsigned level
,
820 unsigned first_layer
, unsigned last_layer
)
822 struct si_context
*sctx
= (struct si_context
*)ctx
;
823 struct si_texture
*stex
= (struct si_texture
*)tex
;
825 if (stex
->db_compatible
) {
826 planes
&= PIPE_MASK_Z
| PIPE_MASK_S
;
828 if (!stex
->surface
.has_stencil
)
829 planes
&= ~PIPE_MASK_S
;
831 /* If we've rendered into the framebuffer and it's a blitting
832 * source, make sure the decompression pass is invoked
833 * by dirtying the framebuffer.
835 if (sctx
->framebuffer
.state
.zsbuf
&&
836 sctx
->framebuffer
.state
.zsbuf
->u
.tex
.level
== level
&&
837 sctx
->framebuffer
.state
.zsbuf
->texture
== tex
)
838 si_update_fb_dirtiness_after_rendering(sctx
);
840 si_decompress_depth(sctx
, stex
, planes
,
842 first_layer
, last_layer
);
843 } else if (stex
->surface
.fmask_size
|| stex
->cmask_buffer
|| stex
->surface
.dcc_offset
) {
844 /* If we've rendered into the framebuffer and it's a blitting
845 * source, make sure the decompression pass is invoked
846 * by dirtying the framebuffer.
848 for (unsigned i
= 0; i
< sctx
->framebuffer
.state
.nr_cbufs
; i
++) {
849 if (sctx
->framebuffer
.state
.cbufs
[i
] &&
850 sctx
->framebuffer
.state
.cbufs
[i
]->u
.tex
.level
== level
&&
851 sctx
->framebuffer
.state
.cbufs
[i
]->texture
== tex
) {
852 si_update_fb_dirtiness_after_rendering(sctx
);
857 si_blit_decompress_color(sctx
, stex
, level
, level
,
858 first_layer
, last_layer
, false);
862 struct texture_orig_info
{
872 void si_resource_copy_region(struct pipe_context
*ctx
,
873 struct pipe_resource
*dst
,
875 unsigned dstx
, unsigned dsty
, unsigned dstz
,
876 struct pipe_resource
*src
,
878 const struct pipe_box
*src_box
)
880 struct si_context
*sctx
= (struct si_context
*)ctx
;
881 struct si_texture
*ssrc
= (struct si_texture
*)src
;
882 struct si_texture
*sdst
= (struct si_texture
*)dst
;
883 struct pipe_surface
*dst_view
, dst_templ
;
884 struct pipe_sampler_view src_templ
, *src_view
;
885 unsigned dst_width
, dst_height
, src_width0
, src_height0
;
886 unsigned dst_width0
, dst_height0
, src_force_level
= 0;
887 struct pipe_box sbox
, dstbox
;
889 /* Handle buffers first. */
890 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
891 si_copy_buffer(sctx
, dst
, src
, dstx
, src_box
->x
, src_box
->width
);
895 if (!util_format_is_compressed(src
->format
) &&
896 !util_format_is_compressed(dst
->format
) &&
897 !util_format_is_depth_or_stencil(src
->format
) &&
898 src
->nr_samples
<= 1 &&
899 !sdst
->surface
.dcc_offset
&&
900 !(dst
->target
!= src
->target
&&
901 (src
->target
== PIPE_TEXTURE_1D_ARRAY
|| dst
->target
== PIPE_TEXTURE_1D_ARRAY
))) {
902 si_compute_copy_image(sctx
, dst
, dst_level
, src
, src_level
, dstx
, dsty
, dstz
, src_box
);
906 assert(u_max_sample(dst
) == u_max_sample(src
));
908 /* The driver doesn't decompress resources automatically while
909 * u_blitter is rendering. */
910 si_decompress_subresource(ctx
, src
, PIPE_MASK_RGBAZS
, src_level
,
911 src_box
->z
, src_box
->z
+ src_box
->depth
- 1);
913 dst_width
= u_minify(dst
->width0
, dst_level
);
914 dst_height
= u_minify(dst
->height0
, dst_level
);
915 dst_width0
= dst
->width0
;
916 dst_height0
= dst
->height0
;
917 src_width0
= src
->width0
;
918 src_height0
= src
->height0
;
920 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
921 util_blitter_default_src_texture(sctx
->blitter
, &src_templ
, src
, src_level
);
923 if (util_format_is_compressed(src
->format
) ||
924 util_format_is_compressed(dst
->format
)) {
925 unsigned blocksize
= ssrc
->surface
.bpe
;
928 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
; /* 64-bit block */
930 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
; /* 128-bit block */
931 dst_templ
.format
= src_templ
.format
;
933 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
934 dst_height
= util_format_get_nblocksy(dst
->format
, dst_height
);
935 dst_width0
= util_format_get_nblocksx(dst
->format
, dst_width0
);
936 dst_height0
= util_format_get_nblocksy(dst
->format
, dst_height0
);
937 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
938 src_height0
= util_format_get_nblocksy(src
->format
, src_height0
);
940 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
941 dsty
= util_format_get_nblocksy(dst
->format
, dsty
);
943 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
944 sbox
.y
= util_format_get_nblocksy(src
->format
, src_box
->y
);
946 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
947 sbox
.height
= util_format_get_nblocksy(src
->format
, src_box
->height
);
948 sbox
.depth
= src_box
->depth
;
951 src_force_level
= src_level
;
952 } else if (!util_blitter_is_copy_supported(sctx
->blitter
, dst
, src
)) {
953 if (util_format_is_subsampled_422(src
->format
)) {
954 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
955 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
957 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
958 dst_width0
= util_format_get_nblocksx(dst
->format
, dst_width0
);
959 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
961 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
964 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
965 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
968 unsigned blocksize
= ssrc
->surface
.bpe
;
972 dst_templ
.format
= PIPE_FORMAT_R8_UNORM
;
973 src_templ
.format
= PIPE_FORMAT_R8_UNORM
;
976 dst_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
977 src_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
980 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
981 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
984 dst_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
985 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
988 dst_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
989 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
992 fprintf(stderr
, "Unhandled format %s with blocksize %u\n",
993 util_format_short_name(src
->format
), blocksize
);
999 /* SNORM8 blitting has precision issues on some chips. Use the SINT
1000 * equivalent instead, which doesn't force DCC decompression.
1001 * Note that some chips avoid this issue by using SDMA.
1003 if (util_format_is_snorm8(dst_templ
.format
)) {
1004 dst_templ
.format
= src_templ
.format
=
1005 util_format_snorm8_to_sint8(dst_templ
.format
);
1008 vi_disable_dcc_if_incompatible_format(sctx
, dst
, dst_level
,
1010 vi_disable_dcc_if_incompatible_format(sctx
, src
, src_level
,
1013 /* Initialize the surface. */
1014 dst_view
= si_create_surface_custom(ctx
, dst
, &dst_templ
,
1015 dst_width0
, dst_height0
,
1016 dst_width
, dst_height
);
1018 /* Initialize the sampler view. */
1019 src_view
= si_create_sampler_view_custom(ctx
, src
, &src_templ
,
1020 src_width0
, src_height0
,
1023 u_box_3d(dstx
, dsty
, dstz
, abs(src_box
->width
), abs(src_box
->height
),
1024 abs(src_box
->depth
), &dstbox
);
1027 si_blitter_begin(sctx
, SI_COPY
);
1028 util_blitter_blit_generic(sctx
->blitter
, dst_view
, &dstbox
,
1029 src_view
, src_box
, src_width0
, src_height0
,
1030 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
1032 si_blitter_end(sctx
);
1034 pipe_surface_reference(&dst_view
, NULL
);
1035 pipe_sampler_view_reference(&src_view
, NULL
);
1038 static void si_do_CB_resolve(struct si_context
*sctx
,
1039 const struct pipe_blit_info
*info
,
1040 struct pipe_resource
*dst
,
1041 unsigned dst_level
, unsigned dst_z
,
1042 enum pipe_format format
)
1044 /* Required before and after CB_RESOLVE. */
1045 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
;
1047 si_blitter_begin(sctx
, SI_COLOR_RESOLVE
|
1048 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1049 util_blitter_custom_resolve_color(sctx
->blitter
, dst
, dst_level
, dst_z
,
1050 info
->src
.resource
, info
->src
.box
.z
,
1051 ~0, sctx
->custom_blend_resolve
,
1053 si_blitter_end(sctx
);
1055 /* Flush caches for possible texturing. */
1056 si_make_CB_shader_coherent(sctx
, 1, false, true /* no DCC */);
1059 static bool do_hardware_msaa_resolve(struct pipe_context
*ctx
,
1060 const struct pipe_blit_info
*info
)
1062 struct si_context
*sctx
= (struct si_context
*)ctx
;
1063 struct si_texture
*src
= (struct si_texture
*)info
->src
.resource
;
1064 struct si_texture
*dst
= (struct si_texture
*)info
->dst
.resource
;
1065 ASSERTED
struct si_texture
*stmp
;
1066 unsigned dst_width
= u_minify(info
->dst
.resource
->width0
, info
->dst
.level
);
1067 unsigned dst_height
= u_minify(info
->dst
.resource
->height0
, info
->dst
.level
);
1068 enum pipe_format format
= info
->src
.format
;
1069 struct pipe_resource
*tmp
, templ
;
1070 struct pipe_blit_info blit
;
1072 /* Check basic requirements for hw resolve. */
1073 if (!(info
->src
.resource
->nr_samples
> 1 &&
1074 info
->dst
.resource
->nr_samples
<= 1 &&
1075 !util_format_is_pure_integer(format
) &&
1076 !util_format_is_depth_or_stencil(format
) &&
1077 util_max_layer(info
->src
.resource
, 0) == 0))
1080 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1081 * the format is R16G16. Use R16A16, which does work.
1083 if (format
== PIPE_FORMAT_R16G16_UNORM
)
1084 format
= PIPE_FORMAT_R16A16_UNORM
;
1085 if (format
== PIPE_FORMAT_R16G16_SNORM
)
1086 format
= PIPE_FORMAT_R16A16_SNORM
;
1088 /* Check the remaining requirements for hw resolve. */
1089 if (util_max_layer(info
->dst
.resource
, info
->dst
.level
) == 0 &&
1090 !info
->scissor_enable
&&
1091 (info
->mask
& PIPE_MASK_RGBA
) == PIPE_MASK_RGBA
&&
1092 util_is_format_compatible(util_format_description(info
->src
.format
),
1093 util_format_description(info
->dst
.format
)) &&
1094 dst_width
== info
->src
.resource
->width0
&&
1095 dst_height
== info
->src
.resource
->height0
&&
1096 info
->dst
.box
.x
== 0 &&
1097 info
->dst
.box
.y
== 0 &&
1098 info
->dst
.box
.width
== dst_width
&&
1099 info
->dst
.box
.height
== dst_height
&&
1100 info
->dst
.box
.depth
== 1 &&
1101 info
->src
.box
.x
== 0 &&
1102 info
->src
.box
.y
== 0 &&
1103 info
->src
.box
.width
== dst_width
&&
1104 info
->src
.box
.height
== dst_height
&&
1105 info
->src
.box
.depth
== 1 &&
1106 !dst
->surface
.is_linear
&&
1107 (!dst
->cmask_buffer
|| !dst
->dirty_level_mask
)) { /* dst cannot be fast-cleared */
1108 /* Check the last constraint. */
1109 if (src
->surface
.micro_tile_mode
!= dst
->surface
.micro_tile_mode
) {
1110 /* The next fast clear will switch to this mode to
1111 * get direct hw resolve next time if the mode is
1114 * TODO-GFX10: This does not work in GFX10 because MSAA
1115 * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
1116 * In some cases we could change the swizzle of the
1117 * destination texture instead, but the more general
1118 * solution is to implement compute shader resolve.
1120 src
->last_msaa_resolve_target_micro_mode
=
1121 dst
->surface
.micro_tile_mode
;
1122 goto resolve_to_temp
;
1125 /* Resolving into a surface with DCC is unsupported. Since
1126 * it's being overwritten anyway, clear it to uncompressed.
1127 * This is still the fastest codepath even with this clear.
1129 if (vi_dcc_enabled(dst
, info
->dst
.level
)) {
1130 if (!vi_dcc_clear_level(sctx
, dst
, info
->dst
.level
,
1132 goto resolve_to_temp
;
1134 dst
->dirty_level_mask
&= ~(1 << info
->dst
.level
);
1137 /* Resolve directly from src to dst. */
1138 si_do_CB_resolve(sctx
, info
, info
->dst
.resource
,
1139 info
->dst
.level
, info
->dst
.box
.z
, format
);
1144 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1145 * a temporary texture and blit.
1147 memset(&templ
, 0, sizeof(templ
));
1148 templ
.target
= PIPE_TEXTURE_2D
;
1149 templ
.format
= info
->src
.resource
->format
;
1150 templ
.width0
= info
->src
.resource
->width0
;
1151 templ
.height0
= info
->src
.resource
->height0
;
1153 templ
.array_size
= 1;
1154 templ
.usage
= PIPE_USAGE_DEFAULT
;
1155 templ
.flags
= SI_RESOURCE_FLAG_FORCE_MSAA_TILING
|
1156 SI_RESOURCE_FLAG_DISABLE_DCC
;
1158 /* The src and dst microtile modes must be the same. */
1159 if (src
->surface
.micro_tile_mode
== RADEON_MICRO_MODE_DISPLAY
)
1160 templ
.bind
= PIPE_BIND_SCANOUT
;
1164 tmp
= ctx
->screen
->resource_create(ctx
->screen
, &templ
);
1167 stmp
= (struct si_texture
*)tmp
;
1169 assert(!stmp
->surface
.is_linear
);
1170 assert(src
->surface
.micro_tile_mode
== stmp
->surface
.micro_tile_mode
);
1173 si_do_CB_resolve(sctx
, info
, tmp
, 0, 0, format
);
1177 blit
.src
.resource
= tmp
;
1180 si_blitter_begin(sctx
, SI_BLIT
|
1181 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1182 util_blitter_blit(sctx
->blitter
, &blit
);
1183 si_blitter_end(sctx
);
1185 pipe_resource_reference(&tmp
, NULL
);
1189 static void si_blit(struct pipe_context
*ctx
,
1190 const struct pipe_blit_info
*info
)
1192 struct si_context
*sctx
= (struct si_context
*)ctx
;
1193 struct si_texture
*dst
= (struct si_texture
*)info
->dst
.resource
;
1195 if (do_hardware_msaa_resolve(ctx
, info
)) {
1199 /* Using SDMA for copying to a linear texture in GTT is much faster.
1200 * This improves DRI PRIME performance.
1202 * resource_copy_region can't do this yet, because dma_copy calls it
1203 * on failure (recursion).
1205 if (dst
->surface
.is_linear
&&
1207 util_can_blit_via_copy_region(info
, false)) {
1208 sctx
->dma_copy(ctx
, info
->dst
.resource
, info
->dst
.level
,
1209 info
->dst
.box
.x
, info
->dst
.box
.y
,
1211 info
->src
.resource
, info
->src
.level
,
1216 assert(util_blitter_is_blit_supported(sctx
->blitter
, info
));
1218 /* The driver doesn't decompress resources automatically while
1219 * u_blitter is rendering. */
1220 vi_disable_dcc_if_incompatible_format(sctx
, info
->src
.resource
,
1223 vi_disable_dcc_if_incompatible_format(sctx
, info
->dst
.resource
,
1226 si_decompress_subresource(ctx
, info
->src
.resource
, PIPE_MASK_RGBAZS
,
1229 info
->src
.box
.z
+ info
->src
.box
.depth
- 1);
1231 if (sctx
->screen
->debug_flags
& DBG(FORCE_DMA
) &&
1232 util_try_blit_via_copy_region(ctx
, info
))
1235 si_blitter_begin(sctx
, SI_BLIT
|
1236 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1237 util_blitter_blit(sctx
->blitter
, info
);
1238 si_blitter_end(sctx
);
1241 static bool si_generate_mipmap(struct pipe_context
*ctx
,
1242 struct pipe_resource
*tex
,
1243 enum pipe_format format
,
1244 unsigned base_level
, unsigned last_level
,
1245 unsigned first_layer
, unsigned last_layer
)
1247 struct si_context
*sctx
= (struct si_context
*)ctx
;
1248 struct si_texture
*stex
= (struct si_texture
*)tex
;
1250 if (!util_blitter_is_copy_supported(sctx
->blitter
, tex
, tex
))
1253 /* The driver doesn't decompress resources automatically while
1254 * u_blitter is rendering. */
1255 vi_disable_dcc_if_incompatible_format(sctx
, tex
, base_level
,
1257 si_decompress_subresource(ctx
, tex
, PIPE_MASK_RGBAZS
,
1258 base_level
, first_layer
, last_layer
);
1260 /* Clear dirty_level_mask for the levels that will be overwritten. */
1261 assert(base_level
< last_level
);
1262 stex
->dirty_level_mask
&= ~u_bit_consecutive(base_level
+ 1,
1263 last_level
- base_level
);
1265 sctx
->generate_mipmap_for_depth
= stex
->is_depth
;
1267 si_blitter_begin(sctx
, SI_BLIT
| SI_DISABLE_RENDER_COND
);
1268 util_blitter_generate_mipmap(sctx
->blitter
, tex
, format
,
1269 base_level
, last_level
,
1270 first_layer
, last_layer
);
1271 si_blitter_end(sctx
);
1273 sctx
->generate_mipmap_for_depth
= false;
1277 static void si_flush_resource(struct pipe_context
*ctx
,
1278 struct pipe_resource
*res
)
1280 struct si_context
*sctx
= (struct si_context
*)ctx
;
1281 struct si_texture
*tex
= (struct si_texture
*)res
;
1283 assert(res
->target
!= PIPE_BUFFER
);
1284 assert(!tex
->dcc_separate_buffer
|| tex
->dcc_gather_statistics
);
1286 /* st/dri calls flush twice per frame (not a bug), this prevents double
1288 if (tex
->dcc_separate_buffer
&& !tex
->separate_dcc_dirty
)
1291 if (!tex
->is_depth
&& (tex
->cmask_buffer
|| tex
->surface
.dcc_offset
)) {
1292 si_blit_decompress_color(sctx
, tex
, 0, res
->last_level
,
1293 0, util_max_layer(res
, 0),
1294 tex
->dcc_separate_buffer
!= NULL
);
1296 if (tex
->surface
.display_dcc_offset
)
1297 si_retile_dcc(sctx
, tex
);
1300 /* Always do the analysis even if DCC is disabled at the moment. */
1301 if (tex
->dcc_gather_statistics
) {
1302 bool separate_dcc_dirty
= tex
->separate_dcc_dirty
;
1304 /* If the color buffer hasn't been unbound and fast clear hasn't
1305 * been used, separate_dcc_dirty is false, but there may have been
1306 * new rendering. Check if the color buffer is bound and assume
1309 * Note that DRI2 never unbinds window colorbuffers, which means
1310 * the DCC pipeline statistics query would never be re-set and would
1311 * keep adding new results until all free memory is exhausted if we
1314 if (!separate_dcc_dirty
) {
1315 for (unsigned i
= 0; i
< sctx
->framebuffer
.state
.nr_cbufs
; i
++) {
1316 if (sctx
->framebuffer
.state
.cbufs
[i
] &&
1317 sctx
->framebuffer
.state
.cbufs
[i
]->texture
== res
) {
1318 separate_dcc_dirty
= true;
1324 if (separate_dcc_dirty
) {
1325 tex
->separate_dcc_dirty
= false;
1326 vi_separate_dcc_process_and_reset_stats(ctx
, tex
);
1331 void si_decompress_dcc(struct si_context
*sctx
, struct si_texture
*tex
)
1333 /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1334 * be compressed either. The caller should simply discard it.
1336 if (!tex
->surface
.dcc_offset
|| !sctx
->has_graphics
)
1339 si_blit_decompress_color(sctx
, tex
, 0, tex
->buffer
.b
.b
.last_level
,
1340 0, util_max_layer(&tex
->buffer
.b
.b
, 0),
1344 void si_init_blit_functions(struct si_context
*sctx
)
1346 sctx
->b
.resource_copy_region
= si_resource_copy_region
;
1348 if (sctx
->has_graphics
) {
1349 sctx
->b
.blit
= si_blit
;
1350 sctx
->b
.flush_resource
= si_flush_resource
;
1351 sctx
->b
.generate_mipmap
= si_generate_mipmap
;