radeonsi: compute perf tests - don't test 1 wave/SA limit, test no limit first
[mesa.git] / src / gallium / drivers / radeonsi / si_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2015 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_compute.h"
27 #include "si_pipe.h"
28 #include "util/format/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
31
32 enum
33 {
34 SI_COPY =
35 SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
36
37 SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
38
39 SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
40
41 SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
42 };
43
44 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
45 {
46 util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
47 util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
48 util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
49 util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
50 util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
51 (struct pipe_stream_output_target **)sctx->streamout.targets);
52 util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
53
54 if (op & SI_SAVE_FRAGMENT_STATE) {
55 util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
56 util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
57 util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
58 util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
59 util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
60 util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
61 util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
62 sctx->num_window_rectangles, sctx->window_rectangles);
63 }
64
65 if (op & SI_SAVE_FRAMEBUFFER)
66 util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
67
68 if (op & SI_SAVE_TEXTURES) {
69 util_blitter_save_fragment_sampler_states(
70 sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
71
72 util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
73 sctx->samplers[PIPE_SHADER_FRAGMENT].views);
74 }
75
76 if (op & SI_DISABLE_RENDER_COND)
77 sctx->render_cond_force_off = true;
78
79 if (sctx->screen->dpbb_allowed) {
80 sctx->dpbb_force_off = true;
81 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
82 }
83 }
84
85 void si_blitter_end(struct si_context *sctx)
86 {
87 if (sctx->screen->dpbb_allowed) {
88 sctx->dpbb_force_off = false;
89 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
90 }
91
92 sctx->render_cond_force_off = false;
93
94 /* Restore shader pointers because the VS blit shader changed all
95 * non-global VS user SGPRs. */
96 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
97 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
98 sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0;
99 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
100 }
101
102 static unsigned u_max_sample(struct pipe_resource *r)
103 {
104 return r->nr_samples ? r->nr_samples - 1 : 0;
105 }
106
107 static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
108 struct si_texture *dst, unsigned planes, unsigned level_mask,
109 unsigned first_layer, unsigned last_layer, unsigned first_sample,
110 unsigned last_sample)
111 {
112 struct pipe_surface surf_tmpl = {{0}};
113 unsigned layer, sample, checked_last_layer, max_layer;
114 unsigned fully_copied_levels = 0;
115
116 if (planes & PIPE_MASK_Z)
117 sctx->dbcb_depth_copy_enabled = true;
118 if (planes & PIPE_MASK_S)
119 sctx->dbcb_stencil_copy_enabled = true;
120 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
121
122 assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
123
124 sctx->decompression_enabled = true;
125
126 while (level_mask) {
127 unsigned level = u_bit_scan(&level_mask);
128
129 /* The smaller the mipmap level, the less layers there are
130 * as far as 3D textures are concerned. */
131 max_layer = util_max_layer(&src->buffer.b.b, level);
132 checked_last_layer = MIN2(last_layer, max_layer);
133
134 surf_tmpl.u.tex.level = level;
135
136 for (layer = first_layer; layer <= checked_last_layer; layer++) {
137 struct pipe_surface *zsurf, *cbsurf;
138
139 surf_tmpl.format = src->buffer.b.b.format;
140 surf_tmpl.u.tex.first_layer = layer;
141 surf_tmpl.u.tex.last_layer = layer;
142
143 zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
144
145 surf_tmpl.format = dst->buffer.b.b.format;
146 cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
147
148 for (sample = first_sample; sample <= last_sample; sample++) {
149 if (sample != sctx->dbcb_copy_sample) {
150 sctx->dbcb_copy_sample = sample;
151 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
152 }
153
154 si_blitter_begin(sctx, SI_DECOMPRESS);
155 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
156 sctx->custom_dsa_flush, 1.0f);
157 si_blitter_end(sctx);
158 }
159
160 pipe_surface_reference(&zsurf, NULL);
161 pipe_surface_reference(&cbsurf, NULL);
162 }
163
164 if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
165 last_sample >= u_max_sample(&src->buffer.b.b))
166 fully_copied_levels |= 1u << level;
167 }
168
169 sctx->decompression_enabled = false;
170 sctx->dbcb_depth_copy_enabled = false;
171 sctx->dbcb_stencil_copy_enabled = false;
172 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
173
174 return fully_copied_levels;
175 }
176
177 /* Helper function for si_blit_decompress_zs_in_place.
178 */
179 static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
180 struct si_texture *texture, unsigned planes,
181 unsigned level_mask, unsigned first_layer,
182 unsigned last_layer)
183 {
184 struct pipe_surface *zsurf, surf_tmpl = {{0}};
185 unsigned layer, max_layer, checked_last_layer;
186 unsigned fully_decompressed_mask = 0;
187
188 if (!level_mask)
189 return;
190
191 if (planes & PIPE_MASK_S)
192 sctx->db_flush_stencil_inplace = true;
193 if (planes & PIPE_MASK_Z)
194 sctx->db_flush_depth_inplace = true;
195 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
196
197 surf_tmpl.format = texture->buffer.b.b.format;
198
199 sctx->decompression_enabled = true;
200
201 while (level_mask) {
202 unsigned level = u_bit_scan(&level_mask);
203
204 surf_tmpl.u.tex.level = level;
205
206 /* The smaller the mipmap level, the less layers there are
207 * as far as 3D textures are concerned. */
208 max_layer = util_max_layer(&texture->buffer.b.b, level);
209 checked_last_layer = MIN2(last_layer, max_layer);
210
211 for (layer = first_layer; layer <= checked_last_layer; layer++) {
212 surf_tmpl.u.tex.first_layer = layer;
213 surf_tmpl.u.tex.last_layer = layer;
214
215 zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
216
217 si_blitter_begin(sctx, SI_DECOMPRESS);
218 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
219 1.0f);
220 si_blitter_end(sctx);
221
222 pipe_surface_reference(&zsurf, NULL);
223 }
224
225 /* The texture will always be dirty if some layers aren't flushed.
226 * I don't think this case occurs often though. */
227 if (first_layer == 0 && last_layer >= max_layer) {
228 fully_decompressed_mask |= 1u << level;
229 }
230 }
231
232 if (planes & PIPE_MASK_Z)
233 texture->dirty_level_mask &= ~fully_decompressed_mask;
234 if (planes & PIPE_MASK_S)
235 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
236
237 sctx->decompression_enabled = false;
238 sctx->db_flush_depth_inplace = false;
239 sctx->db_flush_stencil_inplace = false;
240 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
241 }
242
243 /* Helper function of si_flush_depth_texture: decompress the given levels
244 * of Z and/or S planes in place.
245 */
246 static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
247 unsigned levels_z, unsigned levels_s,
248 unsigned first_layer, unsigned last_layer)
249 {
250 unsigned both = levels_z & levels_s;
251
252 /* First, do combined Z & S decompresses for levels that need it. */
253 if (both) {
254 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
255 first_layer, last_layer);
256 levels_z &= ~both;
257 levels_s &= ~both;
258 }
259
260 /* Now do separate Z and S decompresses. */
261 if (levels_z) {
262 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
263 last_layer);
264 }
265
266 if (levels_s) {
267 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
268 last_layer);
269 }
270 }
271
272 static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
273 unsigned required_planes, unsigned first_level, unsigned last_level,
274 unsigned first_layer, unsigned last_layer)
275 {
276 unsigned inplace_planes = 0;
277 unsigned copy_planes = 0;
278 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
279 unsigned levels_z = 0;
280 unsigned levels_s = 0;
281
282 if (required_planes & PIPE_MASK_Z) {
283 levels_z = level_mask & tex->dirty_level_mask;
284
285 if (levels_z) {
286 if (si_can_sample_zs(tex, false))
287 inplace_planes |= PIPE_MASK_Z;
288 else
289 copy_planes |= PIPE_MASK_Z;
290 }
291 }
292 if (required_planes & PIPE_MASK_S) {
293 levels_s = level_mask & tex->stencil_dirty_level_mask;
294
295 if (levels_s) {
296 if (si_can_sample_zs(tex, true))
297 inplace_planes |= PIPE_MASK_S;
298 else
299 copy_planes |= PIPE_MASK_S;
300 }
301 }
302
303 if (unlikely(sctx->log))
304 u_log_printf(sctx->log,
305 "\n------------------------------------------------\n"
306 "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
307 first_level, last_level, levels_z, levels_s);
308
309 /* We may have to allocate the flushed texture here when called from
310 * si_decompress_subresource.
311 */
312 if (copy_planes &&
313 (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
314 struct si_texture *dst = tex->flushed_depth_texture;
315 unsigned fully_copied_levels;
316 unsigned levels = 0;
317
318 assert(tex->flushed_depth_texture);
319
320 if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
321 copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
322
323 if (copy_planes & PIPE_MASK_Z) {
324 levels |= levels_z;
325 levels_z = 0;
326 }
327 if (copy_planes & PIPE_MASK_S) {
328 levels |= levels_s;
329 levels_s = 0;
330 }
331
332 fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
333 last_layer, 0, u_max_sample(&tex->buffer.b.b));
334
335 if (copy_planes & PIPE_MASK_Z)
336 tex->dirty_level_mask &= ~fully_copied_levels;
337 if (copy_planes & PIPE_MASK_S)
338 tex->stencil_dirty_level_mask &= ~fully_copied_levels;
339 }
340
341 if (inplace_planes) {
342 bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
343 bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
344
345 /* Don't decompress if there is no HTILE or when HTILE is
346 * TC-compatible. */
347 if (has_htile && !tc_compat_htile) {
348 si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
349 } else {
350 /* This is only a cache flush.
351 *
352 * Only clear the mask that we are flushing, because
353 * si_make_DB_shader_coherent() treats different levels
354 * and depth and stencil differently.
355 */
356 if (inplace_planes & PIPE_MASK_Z)
357 tex->dirty_level_mask &= ~levels_z;
358 if (inplace_planes & PIPE_MASK_S)
359 tex->stencil_dirty_level_mask &= ~levels_s;
360 }
361
362 /* We just had to completely decompress Z/S for texturing. Enable
363 * TC-compatible HTILE on the next clear, so that the decompression
364 * doesn't have to be done for this texture ever again.
365 *
366 * TC-compatible HTILE might slightly reduce Z/S performance, but
367 * the decompression is much worse.
368 */
369 if (has_htile && !tc_compat_htile &&
370 tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE)
371 tex->enable_tc_compatible_htile_next_clear = true;
372
373 /* Only in-place decompression needs to flush DB caches, or
374 * when we don't decompress but TC-compatible planes are dirty.
375 */
376 si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
377 tc_compat_htile);
378 }
379 /* set_framebuffer_state takes care of coherency for single-sample.
380 * The DB->CB copy uses CB for the final writes.
381 */
382 if (copy_planes && tex->buffer.b.b.nr_samples > 1)
383 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
384 }
385
386 static void si_decompress_sampler_depth_textures(struct si_context *sctx,
387 struct si_samplers *textures)
388 {
389 unsigned i;
390 unsigned mask = textures->needs_depth_decompress_mask;
391
392 while (mask) {
393 struct pipe_sampler_view *view;
394 struct si_sampler_view *sview;
395 struct si_texture *tex;
396
397 i = u_bit_scan(&mask);
398
399 view = textures->views[i];
400 assert(view);
401 sview = (struct si_sampler_view *)view;
402
403 tex = (struct si_texture *)view->texture;
404 assert(tex->db_compatible);
405
406 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
407 view->u.tex.first_level, view->u.tex.last_level, 0,
408 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
409 }
410 }
411
412 static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
413 unsigned first_level, unsigned last_level,
414 unsigned first_layer, unsigned last_layer,
415 bool need_dcc_decompress, bool need_fmask_expand)
416 {
417 void *custom_blend;
418 unsigned layer, checked_last_layer, max_layer;
419 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
420
421 if (!need_dcc_decompress)
422 level_mask &= tex->dirty_level_mask;
423 if (!level_mask)
424 goto expand_fmask;
425
426 if (unlikely(sctx->log))
427 u_log_printf(sctx->log,
428 "\n------------------------------------------------\n"
429 "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
430 first_level, last_level, level_mask);
431
432 if (need_dcc_decompress) {
433 assert(sctx->chip_class == GFX8);
434 custom_blend = sctx->custom_blend_dcc_decompress;
435
436 assert(vi_dcc_enabled(tex, first_level));
437
438 /* disable levels without DCC */
439 for (int i = first_level; i <= last_level; i++) {
440 if (!vi_dcc_enabled(tex, i))
441 level_mask &= ~(1 << i);
442 }
443 } else if (tex->surface.fmask_size) {
444 custom_blend = sctx->custom_blend_fmask_decompress;
445 } else {
446 custom_blend = sctx->custom_blend_eliminate_fastclear;
447 }
448
449 sctx->decompression_enabled = true;
450
451 while (level_mask) {
452 unsigned level = u_bit_scan(&level_mask);
453
454 /* The smaller the mipmap level, the less layers there are
455 * as far as 3D textures are concerned. */
456 max_layer = util_max_layer(&tex->buffer.b.b, level);
457 checked_last_layer = MIN2(last_layer, max_layer);
458
459 for (layer = first_layer; layer <= checked_last_layer; layer++) {
460 struct pipe_surface *cbsurf, surf_tmpl;
461
462 surf_tmpl.format = tex->buffer.b.b.format;
463 surf_tmpl.u.tex.level = level;
464 surf_tmpl.u.tex.first_layer = layer;
465 surf_tmpl.u.tex.last_layer = layer;
466 cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
467
468 /* Required before and after FMASK and DCC_DECOMPRESS. */
469 if (custom_blend == sctx->custom_blend_fmask_decompress ||
470 custom_blend == sctx->custom_blend_dcc_decompress)
471 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
472
473 si_blitter_begin(sctx, SI_DECOMPRESS);
474 util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
475 si_blitter_end(sctx);
476
477 if (custom_blend == sctx->custom_blend_fmask_decompress ||
478 custom_blend == sctx->custom_blend_dcc_decompress)
479 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
480
481 pipe_surface_reference(&cbsurf, NULL);
482 }
483
484 /* The texture will always be dirty if some layers aren't flushed.
485 * I don't think this case occurs often though. */
486 if (first_layer == 0 && last_layer >= max_layer) {
487 tex->dirty_level_mask &= ~(1 << level);
488 }
489 }
490
491 sctx->decompression_enabled = false;
492 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
493 tex->surface.u.gfx9.dcc.pipe_aligned);
494
495 expand_fmask:
496 if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
497 si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
498 tex->fmask_is_identity = true;
499 }
500 }
501
502 static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
503 unsigned first_level, unsigned last_level,
504 bool need_fmask_expand)
505 {
506 /* CMASK or DCC can be discarded and we can still end up here. */
507 if (!tex->cmask_buffer && !tex->surface.fmask_size &&
508 !vi_dcc_enabled(tex, first_level))
509 return;
510
511 si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
512 util_max_layer(&tex->buffer.b.b, first_level), false,
513 need_fmask_expand);
514 }
515
516 static void si_decompress_sampler_color_textures(struct si_context *sctx,
517 struct si_samplers *textures)
518 {
519 unsigned i;
520 unsigned mask = textures->needs_color_decompress_mask;
521
522 while (mask) {
523 struct pipe_sampler_view *view;
524 struct si_texture *tex;
525
526 i = u_bit_scan(&mask);
527
528 view = textures->views[i];
529 assert(view);
530
531 tex = (struct si_texture *)view->texture;
532
533 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
534 false);
535 }
536 }
537
538 static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
539 {
540 unsigned i;
541 unsigned mask = images->needs_color_decompress_mask;
542
543 while (mask) {
544 const struct pipe_image_view *view;
545 struct si_texture *tex;
546
547 i = u_bit_scan(&mask);
548
549 view = &images->views[i];
550 assert(view->resource->target != PIPE_BUFFER);
551
552 tex = (struct si_texture *)view->resource;
553
554 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
555 view->access & PIPE_IMAGE_ACCESS_WRITE);
556 }
557 }
558
559 static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
560 unsigned first_level, unsigned last_level,
561 unsigned first_layer, unsigned last_layer)
562 {
563 bool render_feedback = false;
564
565 if (!vi_dcc_enabled(tex, first_level))
566 return;
567
568 for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
569 struct si_surface *surf;
570
571 if (!sctx->framebuffer.state.cbufs[j])
572 continue;
573
574 surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
575
576 if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
577 surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
578 surf->base.u.tex.last_layer >= first_layer) {
579 render_feedback = true;
580 break;
581 }
582 }
583
584 if (render_feedback)
585 si_texture_disable_dcc(sctx, tex);
586 }
587
588 static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures)
589 {
590 uint32_t mask = textures->enabled_mask;
591
592 while (mask) {
593 const struct pipe_sampler_view *view;
594 struct si_texture *tex;
595
596 unsigned i = u_bit_scan(&mask);
597
598 view = textures->views[i];
599 if (view->texture->target == PIPE_BUFFER)
600 continue;
601
602 tex = (struct si_texture *)view->texture;
603
604 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
605 view->u.tex.first_layer, view->u.tex.last_layer);
606 }
607 }
608
609 static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images)
610 {
611 uint32_t mask = images->enabled_mask;
612
613 while (mask) {
614 const struct pipe_image_view *view;
615 struct si_texture *tex;
616
617 unsigned i = u_bit_scan(&mask);
618
619 view = &images->views[i];
620 if (view->resource->target == PIPE_BUFFER)
621 continue;
622
623 tex = (struct si_texture *)view->resource;
624
625 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
626 view->u.tex.first_layer, view->u.tex.last_layer);
627 }
628 }
629
630 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
631 {
632 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
633 struct pipe_sampler_view *view;
634 struct si_texture *tex;
635
636 view = (*tex_handle)->view;
637 if (view->texture->target == PIPE_BUFFER)
638 continue;
639
640 tex = (struct si_texture *)view->texture;
641
642 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
643 view->u.tex.first_layer, view->u.tex.last_layer);
644 }
645 }
646
647 static void si_check_render_feedback_resident_images(struct si_context *sctx)
648 {
649 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
650 struct pipe_image_view *view;
651 struct si_texture *tex;
652
653 view = &(*img_handle)->view;
654 if (view->resource->target == PIPE_BUFFER)
655 continue;
656
657 tex = (struct si_texture *)view->resource;
658
659 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
660 view->u.tex.first_layer, view->u.tex.last_layer);
661 }
662 }
663
664 static void si_check_render_feedback(struct si_context *sctx)
665 {
666 if (!sctx->need_check_render_feedback)
667 return;
668
669 /* There is no render feedback if color writes are disabled.
670 * (e.g. a pixel shader with image stores)
671 */
672 if (!si_get_total_colormask(sctx))
673 return;
674
675 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
676 si_check_render_feedback_images(sctx, &sctx->images[i]);
677 si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
678 }
679
680 si_check_render_feedback_resident_images(sctx);
681 si_check_render_feedback_resident_textures(sctx);
682
683 sctx->need_check_render_feedback = false;
684 }
685
686 static void si_decompress_resident_textures(struct si_context *sctx)
687 {
688 util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
689 tex_handle) {
690 struct pipe_sampler_view *view = (*tex_handle)->view;
691 struct si_texture *tex = (struct si_texture *)view->texture;
692
693 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
694 false);
695 }
696
697 util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
698 tex_handle) {
699 struct pipe_sampler_view *view = (*tex_handle)->view;
700 struct si_sampler_view *sview = (struct si_sampler_view *)view;
701 struct si_texture *tex = (struct si_texture *)view->texture;
702
703 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
704 view->u.tex.first_level, view->u.tex.last_level, 0,
705 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
706 }
707 }
708
709 static void si_decompress_resident_images(struct si_context *sctx)
710 {
711 util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
712 img_handle) {
713 struct pipe_image_view *view = &(*img_handle)->view;
714 struct si_texture *tex = (struct si_texture *)view->resource;
715
716 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
717 view->access & PIPE_IMAGE_ACCESS_WRITE);
718 }
719 }
720
721 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
722 {
723 unsigned compressed_colortex_counter, mask;
724
725 if (sctx->blitter->running)
726 return;
727
728 /* Update the compressed_colortex_mask if necessary. */
729 compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
730 if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
731 sctx->last_compressed_colortex_counter = compressed_colortex_counter;
732 si_update_needs_color_decompress_masks(sctx);
733 }
734
735 /* Decompress color & depth textures if needed. */
736 mask = sctx->shader_needs_decompress_mask & shader_mask;
737 while (mask) {
738 unsigned i = u_bit_scan(&mask);
739
740 if (sctx->samplers[i].needs_depth_decompress_mask) {
741 si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
742 }
743 if (sctx->samplers[i].needs_color_decompress_mask) {
744 si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
745 }
746 if (sctx->images[i].needs_color_decompress_mask) {
747 si_decompress_image_color_textures(sctx, &sctx->images[i]);
748 }
749 }
750
751 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
752 if (sctx->uses_bindless_samplers)
753 si_decompress_resident_textures(sctx);
754 if (sctx->uses_bindless_images)
755 si_decompress_resident_images(sctx);
756
757 if (sctx->ps_uses_fbfetch) {
758 struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
759 si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
760 cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
761 }
762
763 si_check_render_feedback(sctx);
764 } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
765 if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
766 si_decompress_resident_textures(sctx);
767 if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
768 si_decompress_resident_images(sctx);
769 }
770 }
771
772 /* Helper for decompressing a portion of a color or depth resource before
773 * blitting if any decompression is needed.
774 * The driver doesn't decompress resources automatically while u_blitter is
775 * rendering. */
776 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
777 unsigned level, unsigned first_layer, unsigned last_layer)
778 {
779 struct si_context *sctx = (struct si_context *)ctx;
780 struct si_texture *stex = (struct si_texture *)tex;
781
782 if (stex->db_compatible) {
783 planes &= PIPE_MASK_Z | PIPE_MASK_S;
784
785 if (!stex->surface.has_stencil)
786 planes &= ~PIPE_MASK_S;
787
788 /* If we've rendered into the framebuffer and it's a blitting
789 * source, make sure the decompression pass is invoked
790 * by dirtying the framebuffer.
791 */
792 if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
793 sctx->framebuffer.state.zsbuf->texture == tex)
794 si_update_fb_dirtiness_after_rendering(sctx);
795
796 si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
797 } else if (stex->surface.fmask_size || stex->cmask_buffer ||
798 vi_dcc_enabled(stex, level)) {
799 /* If we've rendered into the framebuffer and it's a blitting
800 * source, make sure the decompression pass is invoked
801 * by dirtying the framebuffer.
802 */
803 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
804 if (sctx->framebuffer.state.cbufs[i] &&
805 sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
806 sctx->framebuffer.state.cbufs[i]->texture == tex) {
807 si_update_fb_dirtiness_after_rendering(sctx);
808 break;
809 }
810 }
811
812 si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false, false);
813 }
814 }
815
816 struct texture_orig_info {
817 unsigned format;
818 unsigned width0;
819 unsigned height0;
820 unsigned npix_x;
821 unsigned npix_y;
822 unsigned npix0_x;
823 unsigned npix0_y;
824 };
825
826 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
827 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
828 struct pipe_resource *src, unsigned src_level,
829 const struct pipe_box *src_box)
830 {
831 struct si_context *sctx = (struct si_context *)ctx;
832 struct si_texture *ssrc = (struct si_texture *)src;
833 struct si_texture *sdst = (struct si_texture *)dst;
834 struct pipe_surface *dst_view, dst_templ;
835 struct pipe_sampler_view src_templ, *src_view;
836 unsigned dst_width, dst_height, src_width0, src_height0;
837 unsigned dst_width0, dst_height0, src_force_level = 0;
838 struct pipe_box sbox, dstbox;
839
840 /* Handle buffers first. */
841 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
842 si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
843 return;
844 }
845
846 if (!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format) &&
847 !util_format_is_depth_or_stencil(src->format) && src->nr_samples <= 1 &&
848 !vi_dcc_enabled(sdst, dst_level) &&
849 !(dst->target != src->target &&
850 (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
851 si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
852 src_box, false);
853 return;
854 }
855
856 assert(u_max_sample(dst) == u_max_sample(src));
857
858 /* The driver doesn't decompress resources automatically while
859 * u_blitter is rendering. */
860 si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
861 src_box->z + src_box->depth - 1);
862
863 dst_width = u_minify(dst->width0, dst_level);
864 dst_height = u_minify(dst->height0, dst_level);
865 dst_width0 = dst->width0;
866 dst_height0 = dst->height0;
867 src_width0 = src->width0;
868 src_height0 = src->height0;
869
870 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
871 util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
872
873 if (util_format_is_compressed(src->format) || util_format_is_compressed(dst->format)) {
874 unsigned blocksize = ssrc->surface.bpe;
875
876 if (blocksize == 8)
877 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
878 else
879 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
880 dst_templ.format = src_templ.format;
881
882 dst_width = util_format_get_nblocksx(dst->format, dst_width);
883 dst_height = util_format_get_nblocksy(dst->format, dst_height);
884 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
885 dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
886 src_width0 = util_format_get_nblocksx(src->format, src_width0);
887 src_height0 = util_format_get_nblocksy(src->format, src_height0);
888
889 dstx = util_format_get_nblocksx(dst->format, dstx);
890 dsty = util_format_get_nblocksy(dst->format, dsty);
891
892 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
893 sbox.y = util_format_get_nblocksy(src->format, src_box->y);
894 sbox.z = src_box->z;
895 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
896 sbox.height = util_format_get_nblocksy(src->format, src_box->height);
897 sbox.depth = src_box->depth;
898 src_box = &sbox;
899
900 src_force_level = src_level;
901 } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
902 if (util_format_is_subsampled_422(src->format)) {
903 src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
904 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
905
906 dst_width = util_format_get_nblocksx(dst->format, dst_width);
907 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
908 src_width0 = util_format_get_nblocksx(src->format, src_width0);
909
910 dstx = util_format_get_nblocksx(dst->format, dstx);
911
912 sbox = *src_box;
913 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
914 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
915 src_box = &sbox;
916 } else {
917 unsigned blocksize = ssrc->surface.bpe;
918
919 switch (blocksize) {
920 case 1:
921 dst_templ.format = PIPE_FORMAT_R8_UNORM;
922 src_templ.format = PIPE_FORMAT_R8_UNORM;
923 break;
924 case 2:
925 dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
926 src_templ.format = PIPE_FORMAT_R8G8_UNORM;
927 break;
928 case 4:
929 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
930 src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
931 break;
932 case 8:
933 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
934 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
935 break;
936 case 16:
937 dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
938 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
939 break;
940 default:
941 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
942 util_format_short_name(src->format), blocksize);
943 assert(0);
944 }
945 }
946 }
947
948 /* SNORM8 blitting has precision issues on some chips. Use the SINT
949 * equivalent instead, which doesn't force DCC decompression.
950 * Note that some chips avoid this issue by using SDMA.
951 */
952 if (util_format_is_snorm8(dst_templ.format)) {
953 dst_templ.format = src_templ.format = util_format_snorm8_to_sint8(dst_templ.format);
954 }
955
956 vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
957 vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
958
959 /* Initialize the surface. */
960 dst_view = si_create_surface_custom(ctx, dst, &dst_templ, dst_width0, dst_height0, dst_width,
961 dst_height);
962
963 /* Initialize the sampler view. */
964 src_view =
965 si_create_sampler_view_custom(ctx, src, &src_templ, src_width0, src_height0, src_force_level);
966
967 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
968 &dstbox);
969
970 /* Copy. */
971 si_blitter_begin(sctx, SI_COPY);
972 util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src_width0,
973 src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, false);
974 si_blitter_end(sctx);
975
976 pipe_surface_reference(&dst_view, NULL);
977 pipe_sampler_view_reference(&src_view, NULL);
978 }
979
980 static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
981 struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
982 enum pipe_format format)
983 {
984 /* Required before and after CB_RESOLVE. */
985 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
986
987 si_blitter_begin(
988 sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
989 util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
990 info->src.box.z, ~0, sctx->custom_blend_resolve, format);
991 si_blitter_end(sctx);
992
993 /* Flush caches for possible texturing. */
994 si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
995 }
996
997 static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info)
998 {
999 struct si_context *sctx = (struct si_context *)ctx;
1000 struct si_texture *src = (struct si_texture *)info->src.resource;
1001 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1002 ASSERTED struct si_texture *stmp;
1003 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1004 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1005 enum pipe_format format = info->src.format;
1006 struct pipe_resource *tmp, templ;
1007 struct pipe_blit_info blit;
1008
1009 /* Check basic requirements for hw resolve. */
1010 if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
1011 !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
1012 util_max_layer(info->src.resource, 0) == 0))
1013 return false;
1014
1015 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1016 * the format is R16G16. Use R16A16, which does work.
1017 */
1018 if (format == PIPE_FORMAT_R16G16_UNORM)
1019 format = PIPE_FORMAT_R16A16_UNORM;
1020 if (format == PIPE_FORMAT_R16G16_SNORM)
1021 format = PIPE_FORMAT_R16A16_SNORM;
1022
1023 /* Check the remaining requirements for hw resolve. */
1024 if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
1025 (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1026 util_is_format_compatible(util_format_description(info->src.format),
1027 util_format_description(info->dst.format)) &&
1028 dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
1029 info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
1030 info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
1031 info->src.box.y == 0 && info->src.box.width == dst_width &&
1032 info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
1033 (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1034 /* Check the last constraint. */
1035 if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
1036 /* The next fast clear will switch to this mode to
1037 * get direct hw resolve next time if the mode is
1038 * different now.
1039 *
1040 * TODO-GFX10: This does not work in GFX10 because MSAA
1041 * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
1042 * In some cases we could change the swizzle of the
1043 * destination texture instead, but the more general
1044 * solution is to implement compute shader resolve.
1045 */
1046 src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
1047 goto resolve_to_temp;
1048 }
1049
1050 /* Resolving into a surface with DCC is unsupported. Since
1051 * it's being overwritten anyway, clear it to uncompressed.
1052 * This is still the fastest codepath even with this clear.
1053 */
1054 if (vi_dcc_enabled(dst, info->dst.level)) {
1055 if (!vi_dcc_clear_level(sctx, dst, info->dst.level, DCC_UNCOMPRESSED))
1056 goto resolve_to_temp;
1057
1058 dst->dirty_level_mask &= ~(1 << info->dst.level);
1059 }
1060
1061 /* Resolve directly from src to dst. */
1062 si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
1063 return true;
1064 }
1065
1066 resolve_to_temp:
1067 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1068 * a temporary texture and blit.
1069 */
1070 memset(&templ, 0, sizeof(templ));
1071 templ.target = PIPE_TEXTURE_2D;
1072 templ.format = info->src.resource->format;
1073 templ.width0 = info->src.resource->width0;
1074 templ.height0 = info->src.resource->height0;
1075 templ.depth0 = 1;
1076 templ.array_size = 1;
1077 templ.usage = PIPE_USAGE_DEFAULT;
1078 templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
1079 SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
1080 SI_RESOURCE_FLAG_DISABLE_DCC;
1081
1082 /* The src and dst microtile modes must be the same. */
1083 if (sctx->chip_class <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1084 templ.bind = PIPE_BIND_SCANOUT;
1085 else
1086 templ.bind = 0;
1087
1088 tmp = ctx->screen->resource_create(ctx->screen, &templ);
1089 if (!tmp)
1090 return false;
1091 stmp = (struct si_texture *)tmp;
1092
1093 assert(!stmp->surface.is_linear);
1094 assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1095
1096 /* resolve */
1097 si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1098
1099 /* blit */
1100 blit = *info;
1101 blit.src.resource = tmp;
1102 blit.src.box.z = 0;
1103
1104 si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1105 util_blitter_blit(sctx->blitter, &blit);
1106 si_blitter_end(sctx);
1107
1108 pipe_resource_reference(&tmp, NULL);
1109 return true;
1110 }
1111
1112 static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1113 {
1114 struct si_context *sctx = (struct si_context *)ctx;
1115 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1116
1117 if (do_hardware_msaa_resolve(ctx, info)) {
1118 return;
1119 }
1120
1121 /* Using SDMA for copying to a linear texture in GTT is much faster.
1122 * This improves DRI PRIME performance.
1123 *
1124 * resource_copy_region can't do this yet, because dma_copy calls it
1125 * on failure (recursion).
1126 */
1127 if (dst->surface.is_linear && util_can_blit_via_copy_region(info, false)) {
1128 sctx->dma_copy(ctx, info->dst.resource, info->dst.level, info->dst.box.x, info->dst.box.y,
1129 info->dst.box.z, info->src.resource, info->src.level, &info->src.box);
1130 return;
1131 }
1132
1133 assert(util_blitter_is_blit_supported(sctx->blitter, info));
1134
1135 /* The driver doesn't decompress resources automatically while
1136 * u_blitter is rendering. */
1137 vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
1138 info->src.format);
1139 vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
1140 info->dst.format);
1141 si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
1142 info->src.box.z, info->src.box.z + info->src.box.depth - 1);
1143
1144 if (sctx->screen->debug_flags & DBG(FORCE_SDMA) && util_try_blit_via_copy_region(ctx, info))
1145 return;
1146
1147 si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1148 util_blitter_blit(sctx->blitter, info);
1149 si_blitter_end(sctx);
1150 }
1151
1152 static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
1153 enum pipe_format format, unsigned base_level, unsigned last_level,
1154 unsigned first_layer, unsigned last_layer)
1155 {
1156 struct si_context *sctx = (struct si_context *)ctx;
1157 struct si_texture *stex = (struct si_texture *)tex;
1158
1159 if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1160 return false;
1161
1162 /* The driver doesn't decompress resources automatically while
1163 * u_blitter is rendering. */
1164 vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
1165 si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer);
1166
1167 /* Clear dirty_level_mask for the levels that will be overwritten. */
1168 assert(base_level < last_level);
1169 stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
1170
1171 sctx->generate_mipmap_for_depth = stex->is_depth;
1172
1173 si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1174 util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
1175 last_layer);
1176 si_blitter_end(sctx);
1177
1178 sctx->generate_mipmap_for_depth = false;
1179 return true;
1180 }
1181
1182 static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
1183 {
1184 struct si_context *sctx = (struct si_context *)ctx;
1185 struct si_texture *tex = (struct si_texture *)res;
1186
1187 assert(res->target != PIPE_BUFFER);
1188 assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
1189
1190 /* st/dri calls flush twice per frame (not a bug), this prevents double
1191 * decompression. */
1192 if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
1193 return;
1194
1195 if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
1196 si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
1197 tex->dcc_separate_buffer != NULL, false);
1198
1199 if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
1200 si_retile_dcc(sctx, tex);
1201 tex->displayable_dcc_dirty = false;
1202 }
1203 }
1204
1205 /* Always do the analysis even if DCC is disabled at the moment. */
1206 if (tex->dcc_gather_statistics) {
1207 bool separate_dcc_dirty = tex->separate_dcc_dirty;
1208
1209 /* If the color buffer hasn't been unbound and fast clear hasn't
1210 * been used, separate_dcc_dirty is false, but there may have been
1211 * new rendering. Check if the color buffer is bound and assume
1212 * it's dirty.
1213 *
1214 * Note that DRI2 never unbinds window colorbuffers, which means
1215 * the DCC pipeline statistics query would never be re-set and would
1216 * keep adding new results until all free memory is exhausted if we
1217 * didn't do this.
1218 */
1219 if (!separate_dcc_dirty) {
1220 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
1221 if (sctx->framebuffer.state.cbufs[i] &&
1222 sctx->framebuffer.state.cbufs[i]->texture == res) {
1223 separate_dcc_dirty = true;
1224 break;
1225 }
1226 }
1227 }
1228
1229 if (separate_dcc_dirty) {
1230 tex->separate_dcc_dirty = false;
1231 vi_separate_dcc_process_and_reset_stats(ctx, tex);
1232 }
1233 }
1234 }
1235
1236 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1237 {
1238 /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1239 * be compressed either. The caller should simply discard it.
1240 */
1241 if (!tex->surface.dcc_offset || !sctx->has_graphics)
1242 return;
1243
1244 if (sctx->chip_class == GFX8) {
1245 si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
1246 util_max_layer(&tex->buffer.b.b, 0), true, false);
1247 } else {
1248 struct pipe_resource *ptex = &tex->buffer.b.b;
1249
1250 /* DCC decompression using a compute shader. */
1251 for (unsigned level = 0; level < tex->surface.num_dcc_levels; level++) {
1252 struct pipe_box box;
1253
1254 u_box_3d(0, 0, 0, u_minify(ptex->width0, level),
1255 u_minify(ptex->height0, level),
1256 util_num_layers(ptex, level), &box);
1257 si_compute_copy_image(sctx, ptex, level, ptex, level, 0, 0, 0, &box,
1258 true);
1259 }
1260
1261 /* Now clear DCC metadata to uncompressed. */
1262 uint32_t clear_value = DCC_UNCOMPRESSED;
1263 si_clear_buffer(sctx, ptex, tex->surface.dcc_offset,
1264 tex->surface.dcc_size, &clear_value, 4,
1265 SI_COHERENCY_CB_META, false);
1266 }
1267 }
1268
1269 void si_init_blit_functions(struct si_context *sctx)
1270 {
1271 sctx->b.resource_copy_region = si_resource_copy_region;
1272
1273 if (sctx->has_graphics) {
1274 sctx->b.blit = si_blit;
1275 sctx->b.flush_resource = si_flush_resource;
1276 sctx->b.generate_mipmap = si_generate_mipmap;
1277 }
1278 }