2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "util/u_format.h"
26 #include "util/u_surface.h"
28 enum si_blitter_op
/* bitmask */
31 SI_SAVE_FRAMEBUFFER
= 2,
32 SI_SAVE_FRAGMENT_STATE
= 4,
33 SI_DISABLE_RENDER_COND
= 8,
35 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
37 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
39 SI_COPY
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
40 SI_SAVE_FRAGMENT_STATE
| SI_DISABLE_RENDER_COND
,
42 SI_BLIT
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
43 SI_SAVE_FRAGMENT_STATE
,
45 SI_DECOMPRESS
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
|
46 SI_DISABLE_RENDER_COND
,
48 SI_COLOR_RESOLVE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
51 static void si_blitter_begin(struct pipe_context
*ctx
, enum si_blitter_op op
)
53 struct si_context
*sctx
= (struct si_context
*)ctx
;
55 util_blitter_save_vertex_buffer_slot(sctx
->blitter
, sctx
->vertex_buffer
);
56 util_blitter_save_vertex_elements(sctx
->blitter
, sctx
->vertex_elements
);
57 util_blitter_save_vertex_shader(sctx
->blitter
, sctx
->vs_shader
.cso
);
58 util_blitter_save_tessctrl_shader(sctx
->blitter
, sctx
->tcs_shader
.cso
);
59 util_blitter_save_tesseval_shader(sctx
->blitter
, sctx
->tes_shader
.cso
);
60 util_blitter_save_geometry_shader(sctx
->blitter
, sctx
->gs_shader
.cso
);
61 util_blitter_save_so_targets(sctx
->blitter
, sctx
->b
.streamout
.num_targets
,
62 (struct pipe_stream_output_target
**)sctx
->b
.streamout
.targets
);
63 util_blitter_save_rasterizer(sctx
->blitter
, sctx
->queued
.named
.rasterizer
);
65 if (op
& SI_SAVE_FRAGMENT_STATE
) {
66 util_blitter_save_blend(sctx
->blitter
, sctx
->queued
.named
.blend
);
67 util_blitter_save_depth_stencil_alpha(sctx
->blitter
, sctx
->queued
.named
.dsa
);
68 util_blitter_save_stencil_ref(sctx
->blitter
, &sctx
->stencil_ref
.state
);
69 util_blitter_save_fragment_shader(sctx
->blitter
, sctx
->ps_shader
.cso
);
70 util_blitter_save_sample_mask(sctx
->blitter
, sctx
->sample_mask
.sample_mask
);
71 util_blitter_save_viewport(sctx
->blitter
, &sctx
->b
.viewports
.states
[0]);
72 util_blitter_save_scissor(sctx
->blitter
, &sctx
->b
.scissors
.states
[0]);
75 if (op
& SI_SAVE_FRAMEBUFFER
)
76 util_blitter_save_framebuffer(sctx
->blitter
, &sctx
->framebuffer
.state
);
78 if (op
& SI_SAVE_TEXTURES
) {
79 util_blitter_save_fragment_sampler_states(
81 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.sampler_states
);
83 util_blitter_save_fragment_sampler_views(sctx
->blitter
, 2,
84 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.views
);
87 if (op
& SI_DISABLE_RENDER_COND
)
88 sctx
->b
.render_cond_force_off
= true;
91 static void si_blitter_end(struct pipe_context
*ctx
)
93 struct si_context
*sctx
= (struct si_context
*)ctx
;
95 sctx
->b
.render_cond_force_off
= false;
98 static unsigned u_max_sample(struct pipe_resource
*r
)
100 return r
->nr_samples
? r
->nr_samples
- 1 : 0;
103 static void si_blit_decompress_depth(struct pipe_context
*ctx
,
104 struct r600_texture
*texture
,
105 struct r600_texture
*staging
,
106 unsigned first_level
, unsigned last_level
,
107 unsigned first_layer
, unsigned last_layer
,
108 unsigned first_sample
, unsigned last_sample
)
110 struct si_context
*sctx
= (struct si_context
*)ctx
;
111 unsigned layer
, level
, sample
, checked_last_layer
, max_layer
, max_sample
;
113 const struct util_format_description
*desc
;
114 struct r600_texture
*flushed_depth_texture
= staging
?
115 staging
: texture
->flushed_depth_texture
;
117 if (!staging
&& !texture
->dirty_level_mask
)
120 max_sample
= u_max_sample(&texture
->resource
.b
.b
);
122 desc
= util_format_description(flushed_depth_texture
->resource
.b
.b
.format
);
124 if (util_format_has_depth(desc
))
125 sctx
->dbcb_depth_copy_enabled
= true;
126 if (util_format_has_stencil(desc
))
127 sctx
->dbcb_stencil_copy_enabled
= true;
129 assert(sctx
->dbcb_depth_copy_enabled
|| sctx
->dbcb_stencil_copy_enabled
);
131 for (level
= first_level
; level
<= last_level
; level
++) {
132 if (!staging
&& !(texture
->dirty_level_mask
& (1 << level
)))
135 /* The smaller the mipmap level, the less layers there are
136 * as far as 3D textures are concerned. */
137 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
138 checked_last_layer
= MIN2(last_layer
, max_layer
);
140 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
141 for (sample
= first_sample
; sample
<= last_sample
; sample
++) {
142 struct pipe_surface
*zsurf
, *cbsurf
, surf_tmpl
;
144 sctx
->dbcb_copy_sample
= sample
;
145 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
147 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
148 surf_tmpl
.u
.tex
.level
= level
;
149 surf_tmpl
.u
.tex
.first_layer
= layer
;
150 surf_tmpl
.u
.tex
.last_layer
= layer
;
152 zsurf
= ctx
->create_surface(ctx
, &texture
->resource
.b
.b
, &surf_tmpl
);
154 surf_tmpl
.format
= flushed_depth_texture
->resource
.b
.b
.format
;
155 cbsurf
= ctx
->create_surface(ctx
,
156 (struct pipe_resource
*)flushed_depth_texture
, &surf_tmpl
);
158 si_blitter_begin(ctx
, SI_DECOMPRESS
);
159 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, cbsurf
, 1 << sample
,
160 sctx
->custom_dsa_flush
, depth
);
163 pipe_surface_reference(&zsurf
, NULL
);
164 pipe_surface_reference(&cbsurf
, NULL
);
168 /* The texture will always be dirty if some layers aren't flushed.
169 * I don't think this case can occur though. */
171 first_layer
== 0 && last_layer
== max_layer
&&
172 first_sample
== 0 && last_sample
== max_sample
) {
173 texture
->dirty_level_mask
&= ~(1 << level
);
177 sctx
->dbcb_depth_copy_enabled
= false;
178 sctx
->dbcb_stencil_copy_enabled
= false;
179 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
182 /* Helper function for si_blit_decompress_zs_in_place.
185 si_blit_decompress_zs_planes_in_place(struct si_context
*sctx
,
186 struct r600_texture
*texture
,
187 unsigned planes
, unsigned level_mask
,
188 unsigned first_layer
, unsigned last_layer
)
190 struct pipe_surface
*zsurf
, surf_tmpl
= {{0}};
191 unsigned layer
, max_layer
, checked_last_layer
;
192 unsigned fully_decompressed_mask
= 0;
197 if (planes
& PIPE_MASK_S
)
198 sctx
->db_flush_stencil_inplace
= true;
199 if (planes
& PIPE_MASK_Z
)
200 sctx
->db_flush_depth_inplace
= true;
201 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
203 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
206 unsigned level
= u_bit_scan(&level_mask
);
208 surf_tmpl
.u
.tex
.level
= level
;
210 /* The smaller the mipmap level, the less layers there are
211 * as far as 3D textures are concerned. */
212 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
213 checked_last_layer
= MIN2(last_layer
, max_layer
);
215 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
216 surf_tmpl
.u
.tex
.first_layer
= layer
;
217 surf_tmpl
.u
.tex
.last_layer
= layer
;
219 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &texture
->resource
.b
.b
, &surf_tmpl
);
221 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
222 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, NULL
, ~0,
223 sctx
->custom_dsa_flush
,
225 si_blitter_end(&sctx
->b
.b
);
227 pipe_surface_reference(&zsurf
, NULL
);
230 /* The texture will always be dirty if some layers aren't flushed.
231 * I don't think this case occurs often though. */
232 if (first_layer
== 0 && last_layer
== max_layer
) {
233 fully_decompressed_mask
|= 1u << level
;
237 if (planes
& PIPE_MASK_Z
)
238 texture
->dirty_level_mask
&= ~fully_decompressed_mask
;
239 if (planes
& PIPE_MASK_S
)
240 texture
->stencil_dirty_level_mask
&= ~fully_decompressed_mask
;
242 sctx
->db_flush_depth_inplace
= false;
243 sctx
->db_flush_stencil_inplace
= false;
244 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
247 /* Decompress Z and/or S planes in place, depending on mask.
250 si_blit_decompress_zs_in_place(struct si_context
*sctx
,
251 struct r600_texture
*texture
,
253 unsigned first_level
, unsigned last_level
,
254 unsigned first_layer
, unsigned last_layer
)
256 unsigned level_mask
=
257 u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
258 unsigned cur_level_mask
;
260 /* First, do combined Z & S decompresses for levels that need it. */
261 if (planes
== (PIPE_MASK_Z
| PIPE_MASK_S
)) {
264 texture
->dirty_level_mask
&
265 texture
->stencil_dirty_level_mask
;
266 si_blit_decompress_zs_planes_in_place(
267 sctx
, texture
, PIPE_MASK_Z
| PIPE_MASK_S
,
269 first_layer
, last_layer
);
270 level_mask
&= ~cur_level_mask
;
273 /* Now do separate Z and S decompresses. */
274 if (planes
& PIPE_MASK_Z
) {
275 cur_level_mask
= level_mask
& texture
->dirty_level_mask
;
276 si_blit_decompress_zs_planes_in_place(
277 sctx
, texture
, PIPE_MASK_Z
,
279 first_layer
, last_layer
);
280 level_mask
&= ~cur_level_mask
;
283 if (planes
& PIPE_MASK_S
) {
284 cur_level_mask
= level_mask
& texture
->stencil_dirty_level_mask
;
285 si_blit_decompress_zs_planes_in_place(
286 sctx
, texture
, PIPE_MASK_S
,
288 first_layer
, last_layer
);
293 si_flush_depth_textures(struct si_context
*sctx
,
294 struct si_textures_info
*textures
)
297 unsigned mask
= textures
->depth_texture_mask
;
300 struct pipe_sampler_view
*view
;
301 struct si_sampler_view
*sview
;
302 struct r600_texture
*tex
;
304 i
= u_bit_scan(&mask
);
306 view
= textures
->views
.views
[i
];
308 sview
= (struct si_sampler_view
*)view
;
310 tex
= (struct r600_texture
*)view
->texture
;
311 assert(tex
->is_depth
&& !tex
->is_flushing_texture
);
313 si_blit_decompress_zs_in_place(sctx
, tex
,
314 sview
->is_stencil_sampler
? PIPE_MASK_S
316 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
317 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
));
321 static void si_blit_decompress_color(struct pipe_context
*ctx
,
322 struct r600_texture
*rtex
,
323 unsigned first_level
, unsigned last_level
,
324 unsigned first_layer
, unsigned last_layer
,
325 bool need_dcc_decompress
)
327 struct si_context
*sctx
= (struct si_context
*)ctx
;
328 unsigned layer
, level
, checked_last_layer
, max_layer
;
330 if (!rtex
->dirty_level_mask
&& !need_dcc_decompress
)
333 for (level
= first_level
; level
<= last_level
; level
++) {
336 if (!(rtex
->dirty_level_mask
& (1 << level
)) && !need_dcc_decompress
)
339 if (rtex
->dcc_offset
&& need_dcc_decompress
) {
340 custom_blend
= sctx
->custom_blend_dcc_decompress
;
341 } else if (rtex
->fmask
.size
) {
342 custom_blend
= sctx
->custom_blend_decompress
;
344 custom_blend
= sctx
->custom_blend_fastclear
;
347 /* The smaller the mipmap level, the less layers there are
348 * as far as 3D textures are concerned. */
349 max_layer
= util_max_layer(&rtex
->resource
.b
.b
, level
);
350 checked_last_layer
= MIN2(last_layer
, max_layer
);
352 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
353 struct pipe_surface
*cbsurf
, surf_tmpl
;
355 surf_tmpl
.format
= rtex
->resource
.b
.b
.format
;
356 surf_tmpl
.u
.tex
.level
= level
;
357 surf_tmpl
.u
.tex
.first_layer
= layer
;
358 surf_tmpl
.u
.tex
.last_layer
= layer
;
359 cbsurf
= ctx
->create_surface(ctx
, &rtex
->resource
.b
.b
, &surf_tmpl
);
361 si_blitter_begin(ctx
, SI_DECOMPRESS
);
362 util_blitter_custom_color(sctx
->blitter
, cbsurf
, custom_blend
);
365 pipe_surface_reference(&cbsurf
, NULL
);
368 /* The texture will always be dirty if some layers aren't flushed.
369 * I don't think this case occurs often though. */
370 if (first_layer
== 0 && last_layer
== max_layer
) {
371 rtex
->dirty_level_mask
&= ~(1 << level
);
377 si_decompress_sampler_color_textures(struct si_context
*sctx
,
378 struct si_textures_info
*textures
)
381 unsigned mask
= textures
->compressed_colortex_mask
;
384 struct pipe_sampler_view
*view
;
385 struct r600_texture
*tex
;
387 i
= u_bit_scan(&mask
);
389 view
= textures
->views
.views
[i
];
392 tex
= (struct r600_texture
*)view
->texture
;
393 assert(tex
->cmask
.size
|| tex
->fmask
.size
|| tex
->dcc_offset
);
395 si_blit_decompress_color(&sctx
->b
.b
, tex
,
396 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
397 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
),
403 si_decompress_image_color_textures(struct si_context
*sctx
,
404 struct si_images_info
*images
)
407 unsigned mask
= images
->compressed_colortex_mask
;
410 const struct pipe_image_view
*view
;
411 struct r600_texture
*tex
;
413 i
= u_bit_scan(&mask
);
415 view
= &images
->views
[i
];
416 assert(view
->resource
->target
!= PIPE_BUFFER
);
418 tex
= (struct r600_texture
*)view
->resource
;
419 if (!tex
->cmask
.size
&& !tex
->fmask
.size
&& !tex
->dcc_offset
)
422 si_blit_decompress_color(&sctx
->b
.b
, tex
,
423 view
->u
.tex
.level
, view
->u
.tex
.level
,
424 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.level
),
429 static void si_decompress_textures(struct si_context
*sctx
, int shader_start
,
432 unsigned compressed_colortex_counter
;
434 if (sctx
->blitter
->running
)
437 /* Update the compressed_colortex_mask if necessary. */
438 compressed_colortex_counter
= p_atomic_read(&sctx
->screen
->b
.compressed_colortex_counter
);
439 if (compressed_colortex_counter
!= sctx
->b
.last_compressed_colortex_counter
) {
440 sctx
->b
.last_compressed_colortex_counter
= compressed_colortex_counter
;
441 si_update_compressed_colortex_masks(sctx
);
444 /* Flush depth textures which need to be flushed. */
445 for (int i
= shader_start
; i
< shader_end
; i
++) {
446 if (sctx
->samplers
[i
].depth_texture_mask
) {
447 si_flush_depth_textures(sctx
, &sctx
->samplers
[i
]);
449 if (sctx
->samplers
[i
].compressed_colortex_mask
) {
450 si_decompress_sampler_color_textures(sctx
, &sctx
->samplers
[i
]);
452 if (sctx
->images
[i
].compressed_colortex_mask
) {
453 si_decompress_image_color_textures(sctx
, &sctx
->images
[i
]);
458 void si_decompress_graphics_textures(struct si_context
*sctx
)
460 si_decompress_textures(sctx
, 0, SI_NUM_GRAPHICS_SHADERS
);
463 void si_decompress_compute_textures(struct si_context
*sctx
)
465 si_decompress_textures(sctx
, SI_NUM_GRAPHICS_SHADERS
, SI_NUM_SHADERS
);
468 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
469 const union pipe_color_union
*color
,
470 double depth
, unsigned stencil
)
472 struct si_context
*sctx
= (struct si_context
*)ctx
;
473 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
474 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
475 struct r600_texture
*zstex
=
476 zsbuf
? (struct r600_texture
*)zsbuf
->texture
: NULL
;
478 if (buffers
& PIPE_CLEAR_COLOR
) {
479 evergreen_do_fast_color_clear(&sctx
->b
, fb
,
480 &sctx
->framebuffer
.atom
, &buffers
,
481 &sctx
->framebuffer
.dirty_cbufs
,
484 return; /* all buffers have been fast cleared */
487 if (buffers
& PIPE_CLEAR_COLOR
) {
490 /* These buffers cannot use fast clear, make sure to disable expansion. */
491 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
492 struct r600_texture
*tex
;
494 /* If not clearing this buffer, skip. */
495 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)))
501 tex
= (struct r600_texture
*)fb
->cbufs
[i
]->texture
;
502 if (tex
->fmask
.size
== 0)
503 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
507 if (zstex
&& zstex
->htile_buffer
&&
508 zsbuf
->u
.tex
.level
== 0 &&
509 zsbuf
->u
.tex
.first_layer
== 0 &&
510 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->resource
.b
.b
, 0)) {
511 if (buffers
& PIPE_CLEAR_DEPTH
) {
512 /* Need to disable EXPCLEAR temporarily if clearing
514 if (zstex
->depth_cleared
&& zstex
->depth_clear_value
!= depth
) {
515 sctx
->db_depth_disable_expclear
= true;
518 zstex
->depth_clear_value
= depth
;
519 sctx
->framebuffer
.dirty_zsbuf
= true;
520 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_DEPTH_CLEAR */
521 sctx
->db_depth_clear
= true;
522 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
525 if (buffers
& PIPE_CLEAR_STENCIL
) {
528 /* Need to disable EXPCLEAR temporarily if clearing
530 if (zstex
->stencil_cleared
&& zstex
->stencil_clear_value
!= stencil
) {
531 sctx
->db_stencil_disable_expclear
= true;
534 zstex
->stencil_clear_value
= stencil
;
535 sctx
->framebuffer
.dirty_zsbuf
= true;
536 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_STENCIL_CLEAR */
537 sctx
->db_stencil_clear
= true;
538 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
542 si_blitter_begin(ctx
, SI_CLEAR
);
543 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
544 util_framebuffer_get_num_layers(fb
),
545 buffers
, color
, depth
, stencil
);
548 if (sctx
->db_depth_clear
) {
549 sctx
->db_depth_clear
= false;
550 sctx
->db_depth_disable_expclear
= false;
551 zstex
->depth_cleared
= true;
552 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
555 if (sctx
->db_stencil_clear
) {
556 sctx
->db_stencil_clear
= false;
557 sctx
->db_stencil_disable_expclear
= false;
558 zstex
->stencil_cleared
= true;
559 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
563 static void si_clear_render_target(struct pipe_context
*ctx
,
564 struct pipe_surface
*dst
,
565 const union pipe_color_union
*color
,
566 unsigned dstx
, unsigned dsty
,
567 unsigned width
, unsigned height
)
569 struct si_context
*sctx
= (struct si_context
*)ctx
;
571 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
);
572 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
573 dstx
, dsty
, width
, height
);
577 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
578 struct pipe_surface
*dst
,
579 unsigned clear_flags
,
582 unsigned dstx
, unsigned dsty
,
583 unsigned width
, unsigned height
)
585 struct si_context
*sctx
= (struct si_context
*)ctx
;
587 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
);
588 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
589 dstx
, dsty
, width
, height
);
593 /* Helper for decompressing a portion of a color or depth resource before
594 * blitting if any decompression is needed.
595 * The driver doesn't decompress resources automatically while u_blitter is
597 static void si_decompress_subresource(struct pipe_context
*ctx
,
598 struct pipe_resource
*tex
,
599 unsigned planes
, unsigned level
,
600 unsigned first_layer
, unsigned last_layer
)
602 struct si_context
*sctx
= (struct si_context
*)ctx
;
603 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
605 if (rtex
->is_depth
&& !rtex
->is_flushing_texture
) {
606 planes
&= PIPE_MASK_Z
| PIPE_MASK_S
;
608 if (!(rtex
->surface
.flags
& RADEON_SURF_SBUFFER
))
609 planes
&= ~PIPE_MASK_S
;
611 si_blit_decompress_zs_in_place(sctx
, rtex
, planes
,
613 first_layer
, last_layer
);
614 } else if (rtex
->fmask
.size
|| rtex
->cmask
.size
|| rtex
->dcc_offset
) {
615 si_blit_decompress_color(ctx
, rtex
, level
, level
,
616 first_layer
, last_layer
, false);
620 struct texture_orig_info
{
630 void si_resource_copy_region(struct pipe_context
*ctx
,
631 struct pipe_resource
*dst
,
633 unsigned dstx
, unsigned dsty
, unsigned dstz
,
634 struct pipe_resource
*src
,
636 const struct pipe_box
*src_box
)
638 struct si_context
*sctx
= (struct si_context
*)ctx
;
639 struct pipe_surface
*dst_view
, dst_templ
;
640 struct pipe_sampler_view src_templ
, *src_view
;
641 unsigned dst_width
, dst_height
, src_width0
, src_height0
;
642 unsigned src_force_level
= 0;
643 struct pipe_box sbox
, dstbox
;
645 /* Handle buffers first. */
646 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
647 si_copy_buffer(sctx
, dst
, src
, dstx
, src_box
->x
, src_box
->width
, false);
651 assert(u_max_sample(dst
) == u_max_sample(src
));
653 /* The driver doesn't decompress resources automatically while
654 * u_blitter is rendering. */
655 si_decompress_subresource(ctx
, src
, PIPE_MASK_RGBAZS
, src_level
,
656 src_box
->z
, src_box
->z
+ src_box
->depth
- 1);
658 dst_width
= u_minify(dst
->width0
, dst_level
);
659 dst_height
= u_minify(dst
->height0
, dst_level
);
660 src_width0
= src
->width0
;
661 src_height0
= src
->height0
;
663 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
664 util_blitter_default_src_texture(&src_templ
, src
, src_level
);
666 if (util_format_is_compressed(src
->format
) ||
667 util_format_is_compressed(dst
->format
)) {
668 unsigned blocksize
= util_format_get_blocksize(src
->format
);
671 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
; /* 64-bit block */
673 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
; /* 128-bit block */
674 dst_templ
.format
= src_templ
.format
;
676 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
677 dst_height
= util_format_get_nblocksy(dst
->format
, dst_height
);
678 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
679 src_height0
= util_format_get_nblocksy(src
->format
, src_height0
);
681 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
682 dsty
= util_format_get_nblocksy(dst
->format
, dsty
);
684 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
685 sbox
.y
= util_format_get_nblocksy(src
->format
, src_box
->y
);
687 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
688 sbox
.height
= util_format_get_nblocksy(src
->format
, src_box
->height
);
689 sbox
.depth
= src_box
->depth
;
692 src_force_level
= src_level
;
693 } else if (!util_blitter_is_copy_supported(sctx
->blitter
, dst
, src
) ||
694 /* also *8_SNORM has precision issues, use UNORM instead */
695 util_format_is_snorm8(src
->format
)) {
696 if (util_format_is_subsampled_422(src
->format
)) {
697 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
698 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
700 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
701 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
703 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
706 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
707 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
710 unsigned blocksize
= util_format_get_blocksize(src
->format
);
714 dst_templ
.format
= PIPE_FORMAT_R8_UNORM
;
715 src_templ
.format
= PIPE_FORMAT_R8_UNORM
;
718 dst_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
719 src_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
722 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
723 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
726 dst_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
727 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
730 dst_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
731 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
734 fprintf(stderr
, "Unhandled format %s with blocksize %u\n",
735 util_format_short_name(src
->format
), blocksize
);
741 /* Initialize the surface. */
742 dst_view
= r600_create_surface_custom(ctx
, dst
, &dst_templ
,
743 dst_width
, dst_height
);
745 /* Initialize the sampler view. */
746 src_view
= si_create_sampler_view_custom(ctx
, src
, &src_templ
,
747 src_width0
, src_height0
,
750 u_box_3d(dstx
, dsty
, dstz
, abs(src_box
->width
), abs(src_box
->height
),
751 abs(src_box
->depth
), &dstbox
);
754 si_blitter_begin(ctx
, SI_COPY
);
755 util_blitter_blit_generic(sctx
->blitter
, dst_view
, &dstbox
,
756 src_view
, src_box
, src_width0
, src_height0
,
757 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
761 pipe_surface_reference(&dst_view
, NULL
);
762 pipe_sampler_view_reference(&src_view
, NULL
);
765 /* For MSAA integer resolving to work, we change the format to NORM using this function. */
766 static enum pipe_format
int_to_norm_format(enum pipe_format format
)
769 #define REPLACE_FORMAT_SIGN(format,sign) \
770 case PIPE_FORMAT_##format##_##sign##INT: \
771 return PIPE_FORMAT_##format##_##sign##NORM
772 #define REPLACE_FORMAT(format) \
773 REPLACE_FORMAT_SIGN(format, U); \
774 REPLACE_FORMAT_SIGN(format, S)
776 REPLACE_FORMAT_SIGN(B10G10R10A2
, U
);
778 REPLACE_FORMAT(R8G8
);
779 REPLACE_FORMAT(R8G8B8X8
);
780 REPLACE_FORMAT(R8G8B8A8
);
784 REPLACE_FORMAT(L8A8
);
786 REPLACE_FORMAT(R16G16
);
787 REPLACE_FORMAT(R16G16B16X16
);
788 REPLACE_FORMAT(R16G16B16A16
);
792 REPLACE_FORMAT(L16A16
);
794 #undef REPLACE_FORMAT
795 #undef REPLACE_FORMAT_SIGN
801 static bool do_hardware_msaa_resolve(struct pipe_context
*ctx
,
802 const struct pipe_blit_info
*info
)
804 struct si_context
*sctx
= (struct si_context
*)ctx
;
805 struct r600_texture
*dst
= (struct r600_texture
*)info
->dst
.resource
;
806 unsigned dst_width
= u_minify(info
->dst
.resource
->width0
, info
->dst
.level
);
807 unsigned dst_height
= u_minify(info
->dst
.resource
->height0
, info
->dst
.level
);
808 enum pipe_format format
= int_to_norm_format(info
->dst
.format
);
809 unsigned sample_mask
= ~0;
811 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
812 * the format is R16G16. Use R16A16, which does work.
814 if (format
== PIPE_FORMAT_R16G16_UNORM
)
815 format
= PIPE_FORMAT_R16A16_UNORM
;
816 if (format
== PIPE_FORMAT_R16G16_SNORM
)
817 format
= PIPE_FORMAT_R16A16_SNORM
;
819 if (info
->src
.resource
->nr_samples
> 1 &&
820 info
->dst
.resource
->nr_samples
<= 1 &&
821 util_max_layer(info
->src
.resource
, 0) == 0 &&
822 util_max_layer(info
->dst
.resource
, info
->dst
.level
) == 0 &&
823 info
->dst
.format
== info
->src
.format
&&
824 !util_format_is_pure_integer(format
) &&
825 !util_format_is_depth_or_stencil(format
) &&
826 !info
->scissor_enable
&&
827 (info
->mask
& PIPE_MASK_RGBA
) == PIPE_MASK_RGBA
&&
828 dst_width
== info
->src
.resource
->width0
&&
829 dst_height
== info
->src
.resource
->height0
&&
830 info
->dst
.box
.x
== 0 &&
831 info
->dst
.box
.y
== 0 &&
832 info
->dst
.box
.width
== dst_width
&&
833 info
->dst
.box
.height
== dst_height
&&
834 info
->dst
.box
.depth
== 1 &&
835 info
->src
.box
.x
== 0 &&
836 info
->src
.box
.y
== 0 &&
837 info
->src
.box
.width
== dst_width
&&
838 info
->src
.box
.height
== dst_height
&&
839 info
->src
.box
.depth
== 1 &&
840 dst
->surface
.level
[info
->dst
.level
].mode
>= RADEON_SURF_MODE_1D
&&
841 !(dst
->surface
.flags
& RADEON_SURF_SCANOUT
) &&
842 (!dst
->cmask
.size
|| !dst
->dirty_level_mask
) && /* dst cannot be fast-cleared */
844 si_blitter_begin(ctx
, SI_COLOR_RESOLVE
|
845 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
846 util_blitter_custom_resolve_color(sctx
->blitter
,
847 info
->dst
.resource
, info
->dst
.level
,
849 info
->src
.resource
, info
->src
.box
.z
,
850 sample_mask
, sctx
->custom_blend_resolve
,
858 static void si_blit(struct pipe_context
*ctx
,
859 const struct pipe_blit_info
*info
)
861 struct si_context
*sctx
= (struct si_context
*)ctx
;
863 if (do_hardware_msaa_resolve(ctx
, info
)) {
867 assert(util_blitter_is_blit_supported(sctx
->blitter
, info
));
869 /* The driver doesn't decompress resources automatically while
870 * u_blitter is rendering. */
871 si_decompress_subresource(ctx
, info
->src
.resource
, info
->mask
,
874 info
->src
.box
.z
+ info
->src
.box
.depth
- 1);
876 if (sctx
->screen
->b
.debug_flags
& DBG_FORCE_DMA
&&
877 util_try_blit_via_copy_region(ctx
, info
))
880 si_blitter_begin(ctx
, SI_BLIT
|
881 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
882 util_blitter_blit(sctx
->blitter
, info
);
886 static void si_flush_resource(struct pipe_context
*ctx
,
887 struct pipe_resource
*res
)
889 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
891 assert(res
->target
!= PIPE_BUFFER
);
893 if (!rtex
->is_depth
&& (rtex
->cmask
.size
|| rtex
->dcc_offset
)) {
894 si_blit_decompress_color(ctx
, rtex
, 0, res
->last_level
,
895 0, util_max_layer(res
, 0), false);
899 static void si_decompress_dcc(struct pipe_context
*ctx
,
900 struct r600_texture
*rtex
)
902 if (!rtex
->dcc_offset
)
905 si_blit_decompress_color(ctx
, rtex
, 0, rtex
->resource
.b
.b
.last_level
,
906 0, util_max_layer(&rtex
->resource
.b
.b
, 0),
910 static void si_pipe_clear_buffer(struct pipe_context
*ctx
,
911 struct pipe_resource
*dst
,
912 unsigned offset
, unsigned size
,
913 const void *clear_value_ptr
,
914 int clear_value_size
)
916 struct si_context
*sctx
= (struct si_context
*)ctx
;
917 uint32_t dword_value
;
920 assert(offset
% clear_value_size
== 0);
921 assert(size
% clear_value_size
== 0);
923 if (clear_value_size
> 4) {
924 const uint32_t *u32
= clear_value_ptr
;
925 bool clear_dword_duplicated
= true;
927 /* See if we can lower large fills to dword fills. */
928 for (i
= 1; i
< clear_value_size
/ 4; i
++)
929 if (u32
[0] != u32
[i
]) {
930 clear_dword_duplicated
= false;
934 if (!clear_dword_duplicated
) {
935 /* Use transform feedback for 64-bit, 96-bit, and
938 union pipe_color_union clear_value
;
940 memcpy(&clear_value
, clear_value_ptr
, clear_value_size
);
941 si_blitter_begin(ctx
, SI_DISABLE_RENDER_COND
);
942 util_blitter_clear_buffer(sctx
->blitter
, dst
, offset
,
943 size
, clear_value_size
/ 4,
950 /* Expand the clear value to a dword. */
951 switch (clear_value_size
) {
953 dword_value
= *(uint8_t*)clear_value_ptr
;
954 dword_value
|= (dword_value
<< 8) |
955 (dword_value
<< 16) |
959 dword_value
= *(uint16_t*)clear_value_ptr
;
960 dword_value
|= dword_value
<< 16;
963 dword_value
= *(uint32_t*)clear_value_ptr
;
966 sctx
->b
.clear_buffer(ctx
, dst
, offset
, size
, dword_value
, false);
969 void si_init_blit_functions(struct si_context
*sctx
)
971 sctx
->b
.b
.clear
= si_clear
;
972 sctx
->b
.b
.clear_buffer
= si_pipe_clear_buffer
;
973 sctx
->b
.b
.clear_render_target
= si_clear_render_target
;
974 sctx
->b
.b
.clear_depth_stencil
= si_clear_depth_stencil
;
975 sctx
->b
.b
.resource_copy_region
= si_resource_copy_region
;
976 sctx
->b
.b
.blit
= si_blit
;
977 sctx
->b
.b
.flush_resource
= si_flush_resource
;
978 sctx
->b
.blit_decompress_depth
= si_blit_decompress_depth
;
979 sctx
->b
.decompress_dcc
= si_decompress_dcc
;