radeonsi: implement EXT_window_rectangles
[mesa.git] / src / gallium / drivers / radeonsi / si_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2015 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_compute.h"
28 #include "util/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
31
32 enum {
33 SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
34 SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
35
36 SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
37 SI_SAVE_FRAGMENT_STATE,
38
39 SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
40 SI_DISABLE_RENDER_COND,
41
42 SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
43 };
44
45 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
46 {
47 util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
48 util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
49 util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
50 util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
51 util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
52 (struct pipe_stream_output_target**)sctx->streamout.targets);
53 util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
54
55 if (op & SI_SAVE_FRAGMENT_STATE) {
56 util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
57 util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
58 util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
59 util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
60 util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
61 util_blitter_save_scissor(sctx->blitter, &sctx->scissors.states[0]);
62 util_blitter_save_window_rectangles(sctx->blitter,
63 sctx->window_rectangles_include,
64 sctx->num_window_rectangles,
65 sctx->window_rectangles);
66 }
67
68 if (op & SI_SAVE_FRAMEBUFFER)
69 util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
70
71 if (op & SI_SAVE_TEXTURES) {
72 util_blitter_save_fragment_sampler_states(
73 sctx->blitter, 2,
74 (void**)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
75
76 util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
77 sctx->samplers[PIPE_SHADER_FRAGMENT].views);
78 }
79
80 if (op & SI_DISABLE_RENDER_COND)
81 sctx->render_cond_force_off = true;
82
83 if (sctx->screen->dpbb_allowed) {
84 sctx->dpbb_force_off = true;
85 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
86 }
87 }
88
89 void si_blitter_end(struct si_context *sctx)
90 {
91 if (sctx->screen->dpbb_allowed) {
92 sctx->dpbb_force_off = false;
93 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
94 }
95
96 sctx->render_cond_force_off = false;
97
98 /* Restore shader pointers because the VS blit shader changed all
99 * non-global VS user SGPRs. */
100 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
101 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
102 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
103 }
104
105 static unsigned u_max_sample(struct pipe_resource *r)
106 {
107 return r->nr_samples ? r->nr_samples - 1 : 0;
108 }
109
110 static unsigned
111 si_blit_dbcb_copy(struct si_context *sctx,
112 struct si_texture *src,
113 struct si_texture *dst,
114 unsigned planes, unsigned level_mask,
115 unsigned first_layer, unsigned last_layer,
116 unsigned first_sample, unsigned last_sample)
117 {
118 struct pipe_surface surf_tmpl = {{0}};
119 unsigned layer, sample, checked_last_layer, max_layer;
120 unsigned fully_copied_levels = 0;
121
122 if (planes & PIPE_MASK_Z)
123 sctx->dbcb_depth_copy_enabled = true;
124 if (planes & PIPE_MASK_S)
125 sctx->dbcb_stencil_copy_enabled = true;
126 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
127
128 assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
129
130 sctx->decompression_enabled = true;
131
132 while (level_mask) {
133 unsigned level = u_bit_scan(&level_mask);
134
135 /* The smaller the mipmap level, the less layers there are
136 * as far as 3D textures are concerned. */
137 max_layer = util_max_layer(&src->buffer.b.b, level);
138 checked_last_layer = MIN2(last_layer, max_layer);
139
140 surf_tmpl.u.tex.level = level;
141
142 for (layer = first_layer; layer <= checked_last_layer; layer++) {
143 struct pipe_surface *zsurf, *cbsurf;
144
145 surf_tmpl.format = src->buffer.b.b.format;
146 surf_tmpl.u.tex.first_layer = layer;
147 surf_tmpl.u.tex.last_layer = layer;
148
149 zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
150
151 surf_tmpl.format = dst->buffer.b.b.format;
152 cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
153
154 for (sample = first_sample; sample <= last_sample; sample++) {
155 if (sample != sctx->dbcb_copy_sample) {
156 sctx->dbcb_copy_sample = sample;
157 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
158 }
159
160 si_blitter_begin(sctx, SI_DECOMPRESS);
161 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
162 sctx->custom_dsa_flush, 1.0f);
163 si_blitter_end(sctx);
164 }
165
166 pipe_surface_reference(&zsurf, NULL);
167 pipe_surface_reference(&cbsurf, NULL);
168 }
169
170 if (first_layer == 0 && last_layer >= max_layer &&
171 first_sample == 0 && last_sample >= u_max_sample(&src->buffer.b.b))
172 fully_copied_levels |= 1u << level;
173 }
174
175 sctx->decompression_enabled = false;
176 sctx->dbcb_depth_copy_enabled = false;
177 sctx->dbcb_stencil_copy_enabled = false;
178 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
179
180 return fully_copied_levels;
181 }
182
183 void si_blit_decompress_depth(struct pipe_context *ctx,
184 struct si_texture *texture,
185 struct si_texture *staging,
186 unsigned first_level, unsigned last_level,
187 unsigned first_layer, unsigned last_layer,
188 unsigned first_sample, unsigned last_sample)
189 {
190 const struct util_format_description *desc;
191 unsigned planes = 0;
192
193 assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
194
195 desc = util_format_description(staging->buffer.b.b.format);
196
197 if (util_format_has_depth(desc))
198 planes |= PIPE_MASK_Z;
199 if (util_format_has_stencil(desc))
200 planes |= PIPE_MASK_S;
201
202 si_blit_dbcb_copy(
203 (struct si_context *)ctx, texture, staging, planes,
204 u_bit_consecutive(first_level, last_level - first_level + 1),
205 first_layer, last_layer, first_sample, last_sample);
206 }
207
208 /* Helper function for si_blit_decompress_zs_in_place.
209 */
210 static void
211 si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
212 struct si_texture *texture,
213 unsigned planes, unsigned level_mask,
214 unsigned first_layer, unsigned last_layer)
215 {
216 struct pipe_surface *zsurf, surf_tmpl = {{0}};
217 unsigned layer, max_layer, checked_last_layer;
218 unsigned fully_decompressed_mask = 0;
219
220 if (!level_mask)
221 return;
222
223 if (planes & PIPE_MASK_S)
224 sctx->db_flush_stencil_inplace = true;
225 if (planes & PIPE_MASK_Z)
226 sctx->db_flush_depth_inplace = true;
227 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
228
229 surf_tmpl.format = texture->buffer.b.b.format;
230
231 sctx->decompression_enabled = true;
232
233 while (level_mask) {
234 unsigned level = u_bit_scan(&level_mask);
235
236 surf_tmpl.u.tex.level = level;
237
238 /* The smaller the mipmap level, the less layers there are
239 * as far as 3D textures are concerned. */
240 max_layer = util_max_layer(&texture->buffer.b.b, level);
241 checked_last_layer = MIN2(last_layer, max_layer);
242
243 for (layer = first_layer; layer <= checked_last_layer; layer++) {
244 surf_tmpl.u.tex.first_layer = layer;
245 surf_tmpl.u.tex.last_layer = layer;
246
247 zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
248
249 si_blitter_begin(sctx, SI_DECOMPRESS);
250 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
251 sctx->custom_dsa_flush,
252 1.0f);
253 si_blitter_end(sctx);
254
255 pipe_surface_reference(&zsurf, NULL);
256 }
257
258 /* The texture will always be dirty if some layers aren't flushed.
259 * I don't think this case occurs often though. */
260 if (first_layer == 0 && last_layer >= max_layer) {
261 fully_decompressed_mask |= 1u << level;
262 }
263 }
264
265 if (planes & PIPE_MASK_Z)
266 texture->dirty_level_mask &= ~fully_decompressed_mask;
267 if (planes & PIPE_MASK_S)
268 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
269
270 sctx->decompression_enabled = false;
271 sctx->db_flush_depth_inplace = false;
272 sctx->db_flush_stencil_inplace = false;
273 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
274 }
275
276 /* Helper function of si_flush_depth_texture: decompress the given levels
277 * of Z and/or S planes in place.
278 */
279 static void
280 si_blit_decompress_zs_in_place(struct si_context *sctx,
281 struct si_texture *texture,
282 unsigned levels_z, unsigned levels_s,
283 unsigned first_layer, unsigned last_layer)
284 {
285 unsigned both = levels_z & levels_s;
286
287 /* First, do combined Z & S decompresses for levels that need it. */
288 if (both) {
289 si_blit_decompress_zs_planes_in_place(
290 sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
291 both,
292 first_layer, last_layer);
293 levels_z &= ~both;
294 levels_s &= ~both;
295 }
296
297 /* Now do separate Z and S decompresses. */
298 if (levels_z) {
299 si_blit_decompress_zs_planes_in_place(
300 sctx, texture, PIPE_MASK_Z,
301 levels_z,
302 first_layer, last_layer);
303 }
304
305 if (levels_s) {
306 si_blit_decompress_zs_planes_in_place(
307 sctx, texture, PIPE_MASK_S,
308 levels_s,
309 first_layer, last_layer);
310 }
311 }
312
313 static void
314 si_decompress_depth(struct si_context *sctx,
315 struct si_texture *tex,
316 unsigned required_planes,
317 unsigned first_level, unsigned last_level,
318 unsigned first_layer, unsigned last_layer)
319 {
320 unsigned inplace_planes = 0;
321 unsigned copy_planes = 0;
322 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
323 unsigned levels_z = 0;
324 unsigned levels_s = 0;
325
326 if (required_planes & PIPE_MASK_Z) {
327 levels_z = level_mask & tex->dirty_level_mask;
328
329 if (levels_z) {
330 if (si_can_sample_zs(tex, false))
331 inplace_planes |= PIPE_MASK_Z;
332 else
333 copy_planes |= PIPE_MASK_Z;
334 }
335 }
336 if (required_planes & PIPE_MASK_S) {
337 levels_s = level_mask & tex->stencil_dirty_level_mask;
338
339 if (levels_s) {
340 if (si_can_sample_zs(tex, true))
341 inplace_planes |= PIPE_MASK_S;
342 else
343 copy_planes |= PIPE_MASK_S;
344 }
345 }
346
347 if (unlikely(sctx->log))
348 u_log_printf(sctx->log,
349 "\n------------------------------------------------\n"
350 "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
351 first_level, last_level, levels_z, levels_s);
352
353 /* We may have to allocate the flushed texture here when called from
354 * si_decompress_subresource.
355 */
356 if (copy_planes &&
357 (tex->flushed_depth_texture ||
358 si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b, NULL))) {
359 struct si_texture *dst = tex->flushed_depth_texture;
360 unsigned fully_copied_levels;
361 unsigned levels = 0;
362
363 assert(tex->flushed_depth_texture);
364
365 if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
366 copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
367
368 if (copy_planes & PIPE_MASK_Z) {
369 levels |= levels_z;
370 levels_z = 0;
371 }
372 if (copy_planes & PIPE_MASK_S) {
373 levels |= levels_s;
374 levels_s = 0;
375 }
376
377 fully_copied_levels = si_blit_dbcb_copy(
378 sctx, tex, dst, copy_planes, levels,
379 first_layer, last_layer,
380 0, u_max_sample(&tex->buffer.b.b));
381
382 if (copy_planes & PIPE_MASK_Z)
383 tex->dirty_level_mask &= ~fully_copied_levels;
384 if (copy_planes & PIPE_MASK_S)
385 tex->stencil_dirty_level_mask &= ~fully_copied_levels;
386 }
387
388 if (inplace_planes) {
389 bool has_htile = si_htile_enabled(tex, first_level);
390 bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level);
391
392 /* Don't decompress if there is no HTILE or when HTILE is
393 * TC-compatible. */
394 if (has_htile && !tc_compat_htile) {
395 si_blit_decompress_zs_in_place(
396 sctx, tex,
397 levels_z, levels_s,
398 first_layer, last_layer);
399 } else {
400 /* This is only a cache flush.
401 *
402 * Only clear the mask that we are flushing, because
403 * si_make_DB_shader_coherent() treats different levels
404 * and depth and stencil differently.
405 */
406 if (inplace_planes & PIPE_MASK_Z)
407 tex->dirty_level_mask &= ~levels_z;
408 if (inplace_planes & PIPE_MASK_S)
409 tex->stencil_dirty_level_mask &= ~levels_s;
410 }
411
412 /* Only in-place decompression needs to flush DB caches, or
413 * when we don't decompress but TC-compatible planes are dirty.
414 */
415 si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
416 inplace_planes & PIPE_MASK_S,
417 tc_compat_htile);
418 }
419 /* set_framebuffer_state takes care of coherency for single-sample.
420 * The DB->CB copy uses CB for the final writes.
421 */
422 if (copy_planes && tex->buffer.b.b.nr_samples > 1)
423 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
424 false);
425 }
426
427 static void
428 si_decompress_sampler_depth_textures(struct si_context *sctx,
429 struct si_samplers *textures)
430 {
431 unsigned i;
432 unsigned mask = textures->needs_depth_decompress_mask;
433
434 while (mask) {
435 struct pipe_sampler_view *view;
436 struct si_sampler_view *sview;
437 struct si_texture *tex;
438
439 i = u_bit_scan(&mask);
440
441 view = textures->views[i];
442 assert(view);
443 sview = (struct si_sampler_view*)view;
444
445 tex = (struct si_texture *)view->texture;
446 assert(tex->db_compatible);
447
448 si_decompress_depth(sctx, tex,
449 sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
450 view->u.tex.first_level, view->u.tex.last_level,
451 0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
452 }
453 }
454
455 static void si_blit_decompress_color(struct si_context *sctx,
456 struct si_texture *tex,
457 unsigned first_level, unsigned last_level,
458 unsigned first_layer, unsigned last_layer,
459 bool need_dcc_decompress)
460 {
461 void* custom_blend;
462 unsigned layer, checked_last_layer, max_layer;
463 unsigned level_mask =
464 u_bit_consecutive(first_level, last_level - first_level + 1);
465
466 if (!need_dcc_decompress)
467 level_mask &= tex->dirty_level_mask;
468 if (!level_mask)
469 return;
470
471 if (unlikely(sctx->log))
472 u_log_printf(sctx->log,
473 "\n------------------------------------------------\n"
474 "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
475 first_level, last_level, level_mask);
476
477 if (need_dcc_decompress) {
478 custom_blend = sctx->custom_blend_dcc_decompress;
479
480 assert(tex->dcc_offset);
481
482 /* disable levels without DCC */
483 for (int i = first_level; i <= last_level; i++) {
484 if (!vi_dcc_enabled(tex, i))
485 level_mask &= ~(1 << i);
486 }
487 } else if (tex->surface.fmask_size) {
488 custom_blend = sctx->custom_blend_fmask_decompress;
489 } else {
490 custom_blend = sctx->custom_blend_eliminate_fastclear;
491 }
492
493 sctx->decompression_enabled = true;
494
495 while (level_mask) {
496 unsigned level = u_bit_scan(&level_mask);
497
498 /* The smaller the mipmap level, the less layers there are
499 * as far as 3D textures are concerned. */
500 max_layer = util_max_layer(&tex->buffer.b.b, level);
501 checked_last_layer = MIN2(last_layer, max_layer);
502
503 for (layer = first_layer; layer <= checked_last_layer; layer++) {
504 struct pipe_surface *cbsurf, surf_tmpl;
505
506 surf_tmpl.format = tex->buffer.b.b.format;
507 surf_tmpl.u.tex.level = level;
508 surf_tmpl.u.tex.first_layer = layer;
509 surf_tmpl.u.tex.last_layer = layer;
510 cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
511
512 /* Required before and after FMASK and DCC_DECOMPRESS. */
513 if (custom_blend == sctx->custom_blend_fmask_decompress ||
514 custom_blend == sctx->custom_blend_dcc_decompress)
515 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
516
517 si_blitter_begin(sctx, SI_DECOMPRESS);
518 util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
519 si_blitter_end(sctx);
520
521 if (custom_blend == sctx->custom_blend_fmask_decompress ||
522 custom_blend == sctx->custom_blend_dcc_decompress)
523 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
524
525 pipe_surface_reference(&cbsurf, NULL);
526 }
527
528 /* The texture will always be dirty if some layers aren't flushed.
529 * I don't think this case occurs often though. */
530 if (first_layer == 0 && last_layer >= max_layer) {
531 tex->dirty_level_mask &= ~(1 << level);
532 }
533 }
534
535 sctx->decompression_enabled = false;
536 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
537 vi_dcc_enabled(tex, first_level));
538 }
539
540 static void
541 si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
542 unsigned first_level, unsigned last_level)
543 {
544 /* CMASK or DCC can be discarded and we can still end up here. */
545 if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->dcc_offset)
546 return;
547
548 si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
549 util_max_layer(&tex->buffer.b.b, first_level),
550 false);
551 }
552
553 static void
554 si_decompress_sampler_color_textures(struct si_context *sctx,
555 struct si_samplers *textures)
556 {
557 unsigned i;
558 unsigned mask = textures->needs_color_decompress_mask;
559
560 while (mask) {
561 struct pipe_sampler_view *view;
562 struct si_texture *tex;
563
564 i = u_bit_scan(&mask);
565
566 view = textures->views[i];
567 assert(view);
568
569 tex = (struct si_texture *)view->texture;
570
571 si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
572 view->u.tex.last_level);
573 }
574 }
575
576 static void
577 si_decompress_image_color_textures(struct si_context *sctx,
578 struct si_images *images)
579 {
580 unsigned i;
581 unsigned mask = images->needs_color_decompress_mask;
582
583 while (mask) {
584 const struct pipe_image_view *view;
585 struct si_texture *tex;
586
587 i = u_bit_scan(&mask);
588
589 view = &images->views[i];
590 assert(view->resource->target != PIPE_BUFFER);
591
592 tex = (struct si_texture *)view->resource;
593
594 si_decompress_color_texture(sctx, tex, view->u.tex.level,
595 view->u.tex.level);
596 }
597 }
598
599 static void si_check_render_feedback_texture(struct si_context *sctx,
600 struct si_texture *tex,
601 unsigned first_level,
602 unsigned last_level,
603 unsigned first_layer,
604 unsigned last_layer)
605 {
606 bool render_feedback = false;
607
608 if (!tex->dcc_offset)
609 return;
610
611 for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
612 struct si_surface * surf;
613
614 if (!sctx->framebuffer.state.cbufs[j])
615 continue;
616
617 surf = (struct si_surface*)sctx->framebuffer.state.cbufs[j];
618
619 if (tex == (struct si_texture *)surf->base.texture &&
620 surf->base.u.tex.level >= first_level &&
621 surf->base.u.tex.level <= last_level &&
622 surf->base.u.tex.first_layer <= last_layer &&
623 surf->base.u.tex.last_layer >= first_layer) {
624 render_feedback = true;
625 break;
626 }
627 }
628
629 if (render_feedback)
630 si_texture_disable_dcc(sctx, tex);
631 }
632
633 static void si_check_render_feedback_textures(struct si_context *sctx,
634 struct si_samplers *textures)
635 {
636 uint32_t mask = textures->enabled_mask;
637
638 while (mask) {
639 const struct pipe_sampler_view *view;
640 struct si_texture *tex;
641
642 unsigned i = u_bit_scan(&mask);
643
644 view = textures->views[i];
645 if(view->texture->target == PIPE_BUFFER)
646 continue;
647
648 tex = (struct si_texture *)view->texture;
649
650 si_check_render_feedback_texture(sctx, tex,
651 view->u.tex.first_level,
652 view->u.tex.last_level,
653 view->u.tex.first_layer,
654 view->u.tex.last_layer);
655 }
656 }
657
658 static void si_check_render_feedback_images(struct si_context *sctx,
659 struct si_images *images)
660 {
661 uint32_t mask = images->enabled_mask;
662
663 while (mask) {
664 const struct pipe_image_view *view;
665 struct si_texture *tex;
666
667 unsigned i = u_bit_scan(&mask);
668
669 view = &images->views[i];
670 if (view->resource->target == PIPE_BUFFER)
671 continue;
672
673 tex = (struct si_texture *)view->resource;
674
675 si_check_render_feedback_texture(sctx, tex,
676 view->u.tex.level,
677 view->u.tex.level,
678 view->u.tex.first_layer,
679 view->u.tex.last_layer);
680 }
681 }
682
683 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
684 {
685 util_dynarray_foreach(&sctx->resident_tex_handles,
686 struct si_texture_handle *, tex_handle) {
687 struct pipe_sampler_view *view;
688 struct si_texture *tex;
689
690 view = (*tex_handle)->view;
691 if (view->texture->target == PIPE_BUFFER)
692 continue;
693
694 tex = (struct si_texture *)view->texture;
695
696 si_check_render_feedback_texture(sctx, tex,
697 view->u.tex.first_level,
698 view->u.tex.last_level,
699 view->u.tex.first_layer,
700 view->u.tex.last_layer);
701 }
702 }
703
704 static void si_check_render_feedback_resident_images(struct si_context *sctx)
705 {
706 util_dynarray_foreach(&sctx->resident_img_handles,
707 struct si_image_handle *, img_handle) {
708 struct pipe_image_view *view;
709 struct si_texture *tex;
710
711 view = &(*img_handle)->view;
712 if (view->resource->target == PIPE_BUFFER)
713 continue;
714
715 tex = (struct si_texture *)view->resource;
716
717 si_check_render_feedback_texture(sctx, tex,
718 view->u.tex.level,
719 view->u.tex.level,
720 view->u.tex.first_layer,
721 view->u.tex.last_layer);
722 }
723 }
724
725 static void si_check_render_feedback(struct si_context *sctx)
726 {
727 if (!sctx->need_check_render_feedback)
728 return;
729
730 /* There is no render feedback if color writes are disabled.
731 * (e.g. a pixel shader with image stores)
732 */
733 if (!si_get_total_colormask(sctx))
734 return;
735
736 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
737 si_check_render_feedback_images(sctx, &sctx->images[i]);
738 si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
739 }
740
741 si_check_render_feedback_resident_images(sctx);
742 si_check_render_feedback_resident_textures(sctx);
743
744 sctx->need_check_render_feedback = false;
745 }
746
747 static void si_decompress_resident_textures(struct si_context *sctx)
748 {
749 util_dynarray_foreach(&sctx->resident_tex_needs_color_decompress,
750 struct si_texture_handle *, tex_handle) {
751 struct pipe_sampler_view *view = (*tex_handle)->view;
752 struct si_texture *tex = (struct si_texture *)view->texture;
753
754 si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
755 view->u.tex.last_level);
756 }
757
758 util_dynarray_foreach(&sctx->resident_tex_needs_depth_decompress,
759 struct si_texture_handle *, tex_handle) {
760 struct pipe_sampler_view *view = (*tex_handle)->view;
761 struct si_sampler_view *sview = (struct si_sampler_view *)view;
762 struct si_texture *tex = (struct si_texture *)view->texture;
763
764 si_decompress_depth(sctx, tex,
765 sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
766 view->u.tex.first_level, view->u.tex.last_level,
767 0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
768 }
769 }
770
771 static void si_decompress_resident_images(struct si_context *sctx)
772 {
773 util_dynarray_foreach(&sctx->resident_img_needs_color_decompress,
774 struct si_image_handle *, img_handle) {
775 struct pipe_image_view *view = &(*img_handle)->view;
776 struct si_texture *tex = (struct si_texture *)view->resource;
777
778 si_decompress_color_texture(sctx, tex, view->u.tex.level,
779 view->u.tex.level);
780 }
781 }
782
783 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
784 {
785 unsigned compressed_colortex_counter, mask;
786
787 if (sctx->blitter->running)
788 return;
789
790 /* Update the compressed_colortex_mask if necessary. */
791 compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
792 if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
793 sctx->last_compressed_colortex_counter = compressed_colortex_counter;
794 si_update_needs_color_decompress_masks(sctx);
795 }
796
797 /* Decompress color & depth textures if needed. */
798 mask = sctx->shader_needs_decompress_mask & shader_mask;
799 while (mask) {
800 unsigned i = u_bit_scan(&mask);
801
802 if (sctx->samplers[i].needs_depth_decompress_mask) {
803 si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
804 }
805 if (sctx->samplers[i].needs_color_decompress_mask) {
806 si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
807 }
808 if (sctx->images[i].needs_color_decompress_mask) {
809 si_decompress_image_color_textures(sctx, &sctx->images[i]);
810 }
811 }
812
813 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
814 if (sctx->uses_bindless_samplers)
815 si_decompress_resident_textures(sctx);
816 if (sctx->uses_bindless_images)
817 si_decompress_resident_images(sctx);
818
819 if (sctx->ps_uses_fbfetch) {
820 struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
821 si_decompress_color_texture(sctx,
822 (struct si_texture*)cb0->texture,
823 cb0->u.tex.first_layer,
824 cb0->u.tex.last_layer);
825 }
826
827 si_check_render_feedback(sctx);
828 } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
829 if (sctx->cs_shader_state.program->uses_bindless_samplers)
830 si_decompress_resident_textures(sctx);
831 if (sctx->cs_shader_state.program->uses_bindless_images)
832 si_decompress_resident_images(sctx);
833 }
834 }
835
836 /* Helper for decompressing a portion of a color or depth resource before
837 * blitting if any decompression is needed.
838 * The driver doesn't decompress resources automatically while u_blitter is
839 * rendering. */
840 static void si_decompress_subresource(struct pipe_context *ctx,
841 struct pipe_resource *tex,
842 unsigned planes, unsigned level,
843 unsigned first_layer, unsigned last_layer)
844 {
845 struct si_context *sctx = (struct si_context *)ctx;
846 struct si_texture *stex = (struct si_texture*)tex;
847
848 if (stex->db_compatible) {
849 planes &= PIPE_MASK_Z | PIPE_MASK_S;
850
851 if (!stex->surface.has_stencil)
852 planes &= ~PIPE_MASK_S;
853
854 /* If we've rendered into the framebuffer and it's a blitting
855 * source, make sure the decompression pass is invoked
856 * by dirtying the framebuffer.
857 */
858 if (sctx->framebuffer.state.zsbuf &&
859 sctx->framebuffer.state.zsbuf->u.tex.level == level &&
860 sctx->framebuffer.state.zsbuf->texture == tex)
861 si_update_fb_dirtiness_after_rendering(sctx);
862
863 si_decompress_depth(sctx, stex, planes,
864 level, level,
865 first_layer, last_layer);
866 } else if (stex->surface.fmask_size || stex->cmask_buffer || stex->dcc_offset) {
867 /* If we've rendered into the framebuffer and it's a blitting
868 * source, make sure the decompression pass is invoked
869 * by dirtying the framebuffer.
870 */
871 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
872 if (sctx->framebuffer.state.cbufs[i] &&
873 sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
874 sctx->framebuffer.state.cbufs[i]->texture == tex) {
875 si_update_fb_dirtiness_after_rendering(sctx);
876 break;
877 }
878 }
879
880 si_blit_decompress_color(sctx, stex, level, level,
881 first_layer, last_layer, false);
882 }
883 }
884
885 struct texture_orig_info {
886 unsigned format;
887 unsigned width0;
888 unsigned height0;
889 unsigned npix_x;
890 unsigned npix_y;
891 unsigned npix0_x;
892 unsigned npix0_y;
893 };
894
895 void si_resource_copy_region(struct pipe_context *ctx,
896 struct pipe_resource *dst,
897 unsigned dst_level,
898 unsigned dstx, unsigned dsty, unsigned dstz,
899 struct pipe_resource *src,
900 unsigned src_level,
901 const struct pipe_box *src_box)
902 {
903 struct si_context *sctx = (struct si_context *)ctx;
904 struct si_texture *ssrc = (struct si_texture*)src;
905 struct pipe_surface *dst_view, dst_templ;
906 struct pipe_sampler_view src_templ, *src_view;
907 unsigned dst_width, dst_height, src_width0, src_height0;
908 unsigned dst_width0, dst_height0, src_force_level = 0;
909 struct pipe_box sbox, dstbox;
910
911 /* Handle buffers first. */
912 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
913 si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, 0);
914 return;
915 }
916
917 assert(u_max_sample(dst) == u_max_sample(src));
918
919 /* The driver doesn't decompress resources automatically while
920 * u_blitter is rendering. */
921 si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
922 src_box->z, src_box->z + src_box->depth - 1);
923
924 dst_width = u_minify(dst->width0, dst_level);
925 dst_height = u_minify(dst->height0, dst_level);
926 dst_width0 = dst->width0;
927 dst_height0 = dst->height0;
928 src_width0 = src->width0;
929 src_height0 = src->height0;
930
931 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
932 util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
933
934 if (util_format_is_compressed(src->format) ||
935 util_format_is_compressed(dst->format)) {
936 unsigned blocksize = ssrc->surface.bpe;
937
938 if (blocksize == 8)
939 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
940 else
941 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
942 dst_templ.format = src_templ.format;
943
944 dst_width = util_format_get_nblocksx(dst->format, dst_width);
945 dst_height = util_format_get_nblocksy(dst->format, dst_height);
946 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
947 dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
948 src_width0 = util_format_get_nblocksx(src->format, src_width0);
949 src_height0 = util_format_get_nblocksy(src->format, src_height0);
950
951 dstx = util_format_get_nblocksx(dst->format, dstx);
952 dsty = util_format_get_nblocksy(dst->format, dsty);
953
954 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
955 sbox.y = util_format_get_nblocksy(src->format, src_box->y);
956 sbox.z = src_box->z;
957 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
958 sbox.height = util_format_get_nblocksy(src->format, src_box->height);
959 sbox.depth = src_box->depth;
960 src_box = &sbox;
961
962 src_force_level = src_level;
963 } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
964 if (util_format_is_subsampled_422(src->format)) {
965 src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
966 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
967
968 dst_width = util_format_get_nblocksx(dst->format, dst_width);
969 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
970 src_width0 = util_format_get_nblocksx(src->format, src_width0);
971
972 dstx = util_format_get_nblocksx(dst->format, dstx);
973
974 sbox = *src_box;
975 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
976 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
977 src_box = &sbox;
978 } else {
979 unsigned blocksize = ssrc->surface.bpe;
980
981 switch (blocksize) {
982 case 1:
983 dst_templ.format = PIPE_FORMAT_R8_UNORM;
984 src_templ.format = PIPE_FORMAT_R8_UNORM;
985 break;
986 case 2:
987 dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
988 src_templ.format = PIPE_FORMAT_R8G8_UNORM;
989 break;
990 case 4:
991 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
992 src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
993 break;
994 case 8:
995 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
996 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
997 break;
998 case 16:
999 dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1000 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1001 break;
1002 default:
1003 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
1004 util_format_short_name(src->format), blocksize);
1005 assert(0);
1006 }
1007 }
1008 }
1009
1010 /* SNORM8 blitting has precision issues on some chips. Use the SINT
1011 * equivalent instead, which doesn't force DCC decompression.
1012 * Note that some chips avoid this issue by using SDMA.
1013 */
1014 if (util_format_is_snorm8(dst_templ.format)) {
1015 switch (dst_templ.format) {
1016 case PIPE_FORMAT_R8_SNORM:
1017 dst_templ.format = src_templ.format = PIPE_FORMAT_R8_SINT;
1018 break;
1019 case PIPE_FORMAT_R8G8_SNORM:
1020 dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8_SINT;
1021 break;
1022 case PIPE_FORMAT_R8G8B8X8_SNORM:
1023 dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8B8X8_SINT;
1024 break;
1025 case PIPE_FORMAT_R8G8B8A8_SNORM:
1026 /* There are no SINT variants for ABGR and XBGR, so we have to use RGBA. */
1027 case PIPE_FORMAT_A8B8G8R8_SNORM:
1028 case PIPE_FORMAT_X8B8G8R8_SNORM:
1029 dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8B8A8_SINT;
1030 break;
1031 case PIPE_FORMAT_A8_SNORM:
1032 dst_templ.format = src_templ.format = PIPE_FORMAT_A8_SINT;
1033 break;
1034 case PIPE_FORMAT_L8_SNORM:
1035 dst_templ.format = src_templ.format = PIPE_FORMAT_L8_SINT;
1036 break;
1037 case PIPE_FORMAT_L8A8_SNORM:
1038 dst_templ.format = src_templ.format = PIPE_FORMAT_L8A8_SINT;
1039 break;
1040 case PIPE_FORMAT_I8_SNORM:
1041 dst_templ.format = src_templ.format = PIPE_FORMAT_I8_SINT;
1042 break;
1043 default:; /* fall through */
1044 }
1045 }
1046
1047 vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level,
1048 dst_templ.format);
1049 vi_disable_dcc_if_incompatible_format(sctx, src, src_level,
1050 src_templ.format);
1051
1052 /* Initialize the surface. */
1053 dst_view = si_create_surface_custom(ctx, dst, &dst_templ,
1054 dst_width0, dst_height0,
1055 dst_width, dst_height);
1056
1057 /* Initialize the sampler view. */
1058 src_view = si_create_sampler_view_custom(ctx, src, &src_templ,
1059 src_width0, src_height0,
1060 src_force_level);
1061
1062 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
1063 abs(src_box->depth), &dstbox);
1064
1065 /* Copy. */
1066 si_blitter_begin(sctx, SI_COPY);
1067 util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
1068 src_view, src_box, src_width0, src_height0,
1069 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
1070 false);
1071 si_blitter_end(sctx);
1072
1073 pipe_surface_reference(&dst_view, NULL);
1074 pipe_sampler_view_reference(&src_view, NULL);
1075 }
1076
1077 static void si_do_CB_resolve(struct si_context *sctx,
1078 const struct pipe_blit_info *info,
1079 struct pipe_resource *dst,
1080 unsigned dst_level, unsigned dst_z,
1081 enum pipe_format format)
1082 {
1083 /* Required before and after CB_RESOLVE. */
1084 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
1085
1086 si_blitter_begin(sctx, SI_COLOR_RESOLVE |
1087 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1088 util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z,
1089 info->src.resource, info->src.box.z,
1090 ~0, sctx->custom_blend_resolve,
1091 format);
1092 si_blitter_end(sctx);
1093
1094 /* Flush caches for possible texturing. */
1095 si_make_CB_shader_coherent(sctx, 1, false);
1096 }
1097
1098 static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
1099 const struct pipe_blit_info *info)
1100 {
1101 struct si_context *sctx = (struct si_context*)ctx;
1102 struct si_texture *src = (struct si_texture*)info->src.resource;
1103 struct si_texture *dst = (struct si_texture*)info->dst.resource;
1104 MAYBE_UNUSED struct si_texture *stmp;
1105 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1106 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1107 enum pipe_format format = info->src.format;
1108 struct pipe_resource *tmp, templ;
1109 struct pipe_blit_info blit;
1110
1111 /* Check basic requirements for hw resolve. */
1112 if (!(info->src.resource->nr_samples > 1 &&
1113 info->dst.resource->nr_samples <= 1 &&
1114 !util_format_is_pure_integer(format) &&
1115 !util_format_is_depth_or_stencil(format) &&
1116 util_max_layer(info->src.resource, 0) == 0))
1117 return false;
1118
1119 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1120 * the format is R16G16. Use R16A16, which does work.
1121 */
1122 if (format == PIPE_FORMAT_R16G16_UNORM)
1123 format = PIPE_FORMAT_R16A16_UNORM;
1124 if (format == PIPE_FORMAT_R16G16_SNORM)
1125 format = PIPE_FORMAT_R16A16_SNORM;
1126
1127 /* Check the remaining requirements for hw resolve. */
1128 if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
1129 !info->scissor_enable &&
1130 (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1131 util_is_format_compatible(util_format_description(info->src.format),
1132 util_format_description(info->dst.format)) &&
1133 dst_width == info->src.resource->width0 &&
1134 dst_height == info->src.resource->height0 &&
1135 info->dst.box.x == 0 &&
1136 info->dst.box.y == 0 &&
1137 info->dst.box.width == dst_width &&
1138 info->dst.box.height == dst_height &&
1139 info->dst.box.depth == 1 &&
1140 info->src.box.x == 0 &&
1141 info->src.box.y == 0 &&
1142 info->src.box.width == dst_width &&
1143 info->src.box.height == dst_height &&
1144 info->src.box.depth == 1 &&
1145 !dst->surface.is_linear &&
1146 (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1147 /* Check the last constraint. */
1148 if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
1149 /* The next fast clear will switch to this mode to
1150 * get direct hw resolve next time if the mode is
1151 * different now.
1152 */
1153 src->last_msaa_resolve_target_micro_mode =
1154 dst->surface.micro_tile_mode;
1155 goto resolve_to_temp;
1156 }
1157
1158 /* Resolving into a surface with DCC is unsupported. Since
1159 * it's being overwritten anyway, clear it to uncompressed.
1160 * This is still the fastest codepath even with this clear.
1161 */
1162 if (vi_dcc_enabled(dst, info->dst.level)) {
1163 /* TODO: Implement per-level DCC clears for GFX9. */
1164 if (sctx->chip_class >= GFX9 &&
1165 info->dst.resource->last_level != 0)
1166 goto resolve_to_temp;
1167
1168 /* This can happen with mipmapping. */
1169 if (sctx->chip_class == VI &&
1170 !dst->surface.u.legacy.level[info->dst.level].dcc_fast_clear_size)
1171 goto resolve_to_temp;
1172
1173 vi_dcc_clear_level(sctx, dst, info->dst.level,
1174 0xFFFFFFFF);
1175 dst->dirty_level_mask &= ~(1 << info->dst.level);
1176 }
1177
1178 /* Resolve directly from src to dst. */
1179 si_do_CB_resolve(sctx, info, info->dst.resource,
1180 info->dst.level, info->dst.box.z, format);
1181 return true;
1182 }
1183
1184 resolve_to_temp:
1185 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1186 * a temporary texture and blit.
1187 */
1188 memset(&templ, 0, sizeof(templ));
1189 templ.target = PIPE_TEXTURE_2D;
1190 templ.format = info->src.resource->format;
1191 templ.width0 = info->src.resource->width0;
1192 templ.height0 = info->src.resource->height0;
1193 templ.depth0 = 1;
1194 templ.array_size = 1;
1195 templ.usage = PIPE_USAGE_DEFAULT;
1196 templ.flags = SI_RESOURCE_FLAG_FORCE_TILING |
1197 SI_RESOURCE_FLAG_DISABLE_DCC;
1198
1199 /* The src and dst microtile modes must be the same. */
1200 if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1201 templ.bind = PIPE_BIND_SCANOUT;
1202 else
1203 templ.bind = 0;
1204
1205 tmp = ctx->screen->resource_create(ctx->screen, &templ);
1206 if (!tmp)
1207 return false;
1208 stmp = (struct si_texture*)tmp;
1209
1210 assert(!stmp->surface.is_linear);
1211 assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1212
1213 /* resolve */
1214 si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1215
1216 /* blit */
1217 blit = *info;
1218 blit.src.resource = tmp;
1219 blit.src.box.z = 0;
1220
1221 si_blitter_begin(sctx, SI_BLIT |
1222 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1223 util_blitter_blit(sctx->blitter, &blit);
1224 si_blitter_end(sctx);
1225
1226 pipe_resource_reference(&tmp, NULL);
1227 return true;
1228 }
1229
1230 static void si_blit(struct pipe_context *ctx,
1231 const struct pipe_blit_info *info)
1232 {
1233 struct si_context *sctx = (struct si_context*)ctx;
1234 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1235
1236 if (do_hardware_msaa_resolve(ctx, info)) {
1237 return;
1238 }
1239
1240 /* Using SDMA for copying to a linear texture in GTT is much faster.
1241 * This improves DRI PRIME performance.
1242 *
1243 * resource_copy_region can't do this yet, because dma_copy calls it
1244 * on failure (recursion).
1245 */
1246 if (dst->surface.is_linear &&
1247 sctx->dma_copy &&
1248 util_can_blit_via_copy_region(info, false)) {
1249 sctx->dma_copy(ctx, info->dst.resource, info->dst.level,
1250 info->dst.box.x, info->dst.box.y,
1251 info->dst.box.z,
1252 info->src.resource, info->src.level,
1253 &info->src.box);
1254 return;
1255 }
1256
1257 assert(util_blitter_is_blit_supported(sctx->blitter, info));
1258
1259 /* The driver doesn't decompress resources automatically while
1260 * u_blitter is rendering. */
1261 vi_disable_dcc_if_incompatible_format(sctx, info->src.resource,
1262 info->src.level,
1263 info->src.format);
1264 vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource,
1265 info->dst.level,
1266 info->dst.format);
1267 si_decompress_subresource(ctx, info->src.resource, info->mask,
1268 info->src.level,
1269 info->src.box.z,
1270 info->src.box.z + info->src.box.depth - 1);
1271
1272 if (sctx->screen->debug_flags & DBG(FORCE_DMA) &&
1273 util_try_blit_via_copy_region(ctx, info))
1274 return;
1275
1276 si_blitter_begin(sctx, SI_BLIT |
1277 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1278 util_blitter_blit(sctx->blitter, info);
1279 si_blitter_end(sctx);
1280 }
1281
1282 static boolean si_generate_mipmap(struct pipe_context *ctx,
1283 struct pipe_resource *tex,
1284 enum pipe_format format,
1285 unsigned base_level, unsigned last_level,
1286 unsigned first_layer, unsigned last_layer)
1287 {
1288 struct si_context *sctx = (struct si_context*)ctx;
1289 struct si_texture *stex = (struct si_texture *)tex;
1290
1291 if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1292 return false;
1293
1294 /* The driver doesn't decompress resources automatically while
1295 * u_blitter is rendering. */
1296 vi_disable_dcc_if_incompatible_format(sctx, tex, base_level,
1297 format);
1298 si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
1299 base_level, first_layer, last_layer);
1300
1301 /* Clear dirty_level_mask for the levels that will be overwritten. */
1302 assert(base_level < last_level);
1303 stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
1304 last_level - base_level);
1305
1306 sctx->generate_mipmap_for_depth = stex->is_depth;
1307
1308 si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1309 util_blitter_generate_mipmap(sctx->blitter, tex, format,
1310 base_level, last_level,
1311 first_layer, last_layer);
1312 si_blitter_end(sctx);
1313
1314 sctx->generate_mipmap_for_depth = false;
1315 return true;
1316 }
1317
1318 static void si_flush_resource(struct pipe_context *ctx,
1319 struct pipe_resource *res)
1320 {
1321 struct si_context *sctx = (struct si_context*)ctx;
1322 struct si_texture *tex = (struct si_texture*)res;
1323
1324 assert(res->target != PIPE_BUFFER);
1325 assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
1326
1327 /* st/dri calls flush twice per frame (not a bug), this prevents double
1328 * decompression. */
1329 if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
1330 return;
1331
1332 if (!tex->is_depth && (tex->cmask_buffer || tex->dcc_offset)) {
1333 si_blit_decompress_color(sctx, tex, 0, res->last_level,
1334 0, util_max_layer(res, 0),
1335 tex->dcc_separate_buffer != NULL);
1336 }
1337
1338 /* Always do the analysis even if DCC is disabled at the moment. */
1339 if (tex->dcc_gather_statistics) {
1340 bool separate_dcc_dirty = tex->separate_dcc_dirty;
1341
1342 /* If the color buffer hasn't been unbound and fast clear hasn't
1343 * been used, separate_dcc_dirty is false, but there may have been
1344 * new rendering. Check if the color buffer is bound and assume
1345 * it's dirty.
1346 *
1347 * Note that DRI2 never unbinds window colorbuffers, which means
1348 * the DCC pipeline statistics query would never be re-set and would
1349 * keep adding new results until all free memory is exhausted if we
1350 * didn't do this.
1351 */
1352 if (!separate_dcc_dirty) {
1353 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
1354 if (sctx->framebuffer.state.cbufs[i] &&
1355 sctx->framebuffer.state.cbufs[i]->texture == res) {
1356 separate_dcc_dirty = true;
1357 break;
1358 }
1359 }
1360 }
1361
1362 if (separate_dcc_dirty) {
1363 tex->separate_dcc_dirty = false;
1364 vi_separate_dcc_process_and_reset_stats(ctx, tex);
1365 }
1366 }
1367 }
1368
1369 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1370 {
1371 if (!tex->dcc_offset)
1372 return;
1373
1374 si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level,
1375 0, util_max_layer(&tex->buffer.b.b, 0),
1376 true);
1377 }
1378
1379 void si_init_blit_functions(struct si_context *sctx)
1380 {
1381 sctx->b.resource_copy_region = si_resource_copy_region;
1382 sctx->b.blit = si_blit;
1383 sctx->b.flush_resource = si_flush_resource;
1384 sctx->b.generate_mipmap = si_generate_mipmap;
1385 }