2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "util/u_format.h"
27 #include "util/u_surface.h"
29 enum si_blitter_op
/* bitmask */
32 SI_SAVE_FRAMEBUFFER
= 2,
33 SI_SAVE_FRAGMENT_STATE
= 4,
34 SI_DISABLE_RENDER_COND
= 8,
36 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
38 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
40 SI_COPY
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
41 SI_SAVE_FRAGMENT_STATE
| SI_DISABLE_RENDER_COND
,
43 SI_BLIT
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
44 SI_SAVE_FRAGMENT_STATE
,
46 SI_DECOMPRESS
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
|
47 SI_DISABLE_RENDER_COND
,
49 SI_COLOR_RESOLVE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
52 static void si_blitter_begin(struct pipe_context
*ctx
, enum si_blitter_op op
)
54 struct si_context
*sctx
= (struct si_context
*)ctx
;
56 util_blitter_save_vertex_buffer_slot(sctx
->blitter
, sctx
->vertex_buffer
);
57 util_blitter_save_vertex_elements(sctx
->blitter
, sctx
->vertex_elements
);
58 util_blitter_save_vertex_shader(sctx
->blitter
, sctx
->vs_shader
.cso
);
59 util_blitter_save_tessctrl_shader(sctx
->blitter
, sctx
->tcs_shader
.cso
);
60 util_blitter_save_tesseval_shader(sctx
->blitter
, sctx
->tes_shader
.cso
);
61 util_blitter_save_geometry_shader(sctx
->blitter
, sctx
->gs_shader
.cso
);
62 util_blitter_save_so_targets(sctx
->blitter
, sctx
->b
.streamout
.num_targets
,
63 (struct pipe_stream_output_target
**)sctx
->b
.streamout
.targets
);
64 util_blitter_save_rasterizer(sctx
->blitter
, sctx
->queued
.named
.rasterizer
);
66 if (op
& SI_SAVE_FRAGMENT_STATE
) {
67 util_blitter_save_blend(sctx
->blitter
, sctx
->queued
.named
.blend
);
68 util_blitter_save_depth_stencil_alpha(sctx
->blitter
, sctx
->queued
.named
.dsa
);
69 util_blitter_save_stencil_ref(sctx
->blitter
, &sctx
->stencil_ref
.state
);
70 util_blitter_save_fragment_shader(sctx
->blitter
, sctx
->ps_shader
.cso
);
71 util_blitter_save_sample_mask(sctx
->blitter
, sctx
->sample_mask
.sample_mask
);
72 util_blitter_save_viewport(sctx
->blitter
, &sctx
->b
.viewports
.states
[0]);
73 util_blitter_save_scissor(sctx
->blitter
, &sctx
->b
.scissors
.states
[0]);
76 if (op
& SI_SAVE_FRAMEBUFFER
)
77 util_blitter_save_framebuffer(sctx
->blitter
, &sctx
->framebuffer
.state
);
79 if (op
& SI_SAVE_TEXTURES
) {
80 util_blitter_save_fragment_sampler_states(
82 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.sampler_states
);
84 util_blitter_save_fragment_sampler_views(sctx
->blitter
, 2,
85 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.views
);
88 if (op
& SI_DISABLE_RENDER_COND
)
89 sctx
->b
.render_cond_force_off
= true;
92 static void si_blitter_end(struct pipe_context
*ctx
)
94 struct si_context
*sctx
= (struct si_context
*)ctx
;
96 sctx
->b
.render_cond_force_off
= false;
99 static unsigned u_max_sample(struct pipe_resource
*r
)
101 return r
->nr_samples
? r
->nr_samples
- 1 : 0;
105 si_blit_dbcb_copy(struct si_context
*sctx
,
106 struct r600_texture
*src
,
107 struct r600_texture
*dst
,
108 unsigned planes
, unsigned level_mask
,
109 unsigned first_layer
, unsigned last_layer
,
110 unsigned first_sample
, unsigned last_sample
)
112 struct pipe_surface surf_tmpl
= {{0}};
113 unsigned layer
, sample
, checked_last_layer
, max_layer
;
114 unsigned fully_copied_levels
= 0;
116 if (planes
& PIPE_MASK_Z
)
117 sctx
->dbcb_depth_copy_enabled
= true;
118 if (planes
& PIPE_MASK_S
)
119 sctx
->dbcb_stencil_copy_enabled
= true;
120 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
122 assert(sctx
->dbcb_depth_copy_enabled
|| sctx
->dbcb_stencil_copy_enabled
);
125 unsigned level
= u_bit_scan(&level_mask
);
127 /* The smaller the mipmap level, the less layers there are
128 * as far as 3D textures are concerned. */
129 max_layer
= util_max_layer(&src
->resource
.b
.b
, level
);
130 checked_last_layer
= MIN2(last_layer
, max_layer
);
132 surf_tmpl
.u
.tex
.level
= level
;
134 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
135 struct pipe_surface
*zsurf
, *cbsurf
;
137 surf_tmpl
.format
= src
->resource
.b
.b
.format
;
138 surf_tmpl
.u
.tex
.first_layer
= layer
;
139 surf_tmpl
.u
.tex
.last_layer
= layer
;
141 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &src
->resource
.b
.b
, &surf_tmpl
);
143 surf_tmpl
.format
= dst
->resource
.b
.b
.format
;
144 cbsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &dst
->resource
.b
.b
, &surf_tmpl
);
146 for (sample
= first_sample
; sample
<= last_sample
; sample
++) {
147 if (sample
!= sctx
->dbcb_copy_sample
) {
148 sctx
->dbcb_copy_sample
= sample
;
149 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
152 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
153 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, cbsurf
, 1 << sample
,
154 sctx
->custom_dsa_flush
, 1.0f
);
155 si_blitter_end(&sctx
->b
.b
);
158 pipe_surface_reference(&zsurf
, NULL
);
159 pipe_surface_reference(&cbsurf
, NULL
);
162 if (first_layer
== 0 && last_layer
>= max_layer
&&
163 first_sample
== 0 && last_sample
>= u_max_sample(&src
->resource
.b
.b
))
164 fully_copied_levels
|= 1u << level
;
167 sctx
->dbcb_depth_copy_enabled
= false;
168 sctx
->dbcb_stencil_copy_enabled
= false;
169 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
171 return fully_copied_levels
;
174 static void si_blit_decompress_depth(struct pipe_context
*ctx
,
175 struct r600_texture
*texture
,
176 struct r600_texture
*staging
,
177 unsigned first_level
, unsigned last_level
,
178 unsigned first_layer
, unsigned last_layer
,
179 unsigned first_sample
, unsigned last_sample
)
181 const struct util_format_description
*desc
;
184 assert(staging
!= NULL
&& "use si_blit_decompress_zs_in_place instead");
186 desc
= util_format_description(staging
->resource
.b
.b
.format
);
188 if (util_format_has_depth(desc
))
189 planes
|= PIPE_MASK_Z
;
190 if (util_format_has_stencil(desc
))
191 planes
|= PIPE_MASK_S
;
194 (struct si_context
*)ctx
, texture
, staging
, planes
,
195 u_bit_consecutive(first_level
, last_level
- first_level
+ 1),
196 first_layer
, last_layer
, first_sample
, last_sample
);
199 /* Helper function for si_blit_decompress_zs_in_place.
202 si_blit_decompress_zs_planes_in_place(struct si_context
*sctx
,
203 struct r600_texture
*texture
,
204 unsigned planes
, unsigned level_mask
,
205 unsigned first_layer
, unsigned last_layer
)
207 struct pipe_surface
*zsurf
, surf_tmpl
= {{0}};
208 unsigned layer
, max_layer
, checked_last_layer
;
209 unsigned fully_decompressed_mask
= 0;
214 if (planes
& PIPE_MASK_S
)
215 sctx
->db_flush_stencil_inplace
= true;
216 if (planes
& PIPE_MASK_Z
)
217 sctx
->db_flush_depth_inplace
= true;
218 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
220 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
223 unsigned level
= u_bit_scan(&level_mask
);
225 surf_tmpl
.u
.tex
.level
= level
;
227 /* The smaller the mipmap level, the less layers there are
228 * as far as 3D textures are concerned. */
229 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
230 checked_last_layer
= MIN2(last_layer
, max_layer
);
232 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
233 surf_tmpl
.u
.tex
.first_layer
= layer
;
234 surf_tmpl
.u
.tex
.last_layer
= layer
;
236 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &texture
->resource
.b
.b
, &surf_tmpl
);
238 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
239 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, NULL
, ~0,
240 sctx
->custom_dsa_flush
,
242 si_blitter_end(&sctx
->b
.b
);
244 pipe_surface_reference(&zsurf
, NULL
);
247 /* The texture will always be dirty if some layers aren't flushed.
248 * I don't think this case occurs often though. */
249 if (first_layer
== 0 && last_layer
>= max_layer
) {
250 fully_decompressed_mask
|= 1u << level
;
254 if (planes
& PIPE_MASK_Z
)
255 texture
->dirty_level_mask
&= ~fully_decompressed_mask
;
256 if (planes
& PIPE_MASK_S
)
257 texture
->stencil_dirty_level_mask
&= ~fully_decompressed_mask
;
259 sctx
->db_flush_depth_inplace
= false;
260 sctx
->db_flush_stencil_inplace
= false;
261 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
264 /* Helper function of si_flush_depth_texture: decompress the given levels
265 * of Z and/or S planes in place.
268 si_blit_decompress_zs_in_place(struct si_context
*sctx
,
269 struct r600_texture
*texture
,
270 unsigned levels_z
, unsigned levels_s
,
271 unsigned first_layer
, unsigned last_layer
)
273 unsigned both
= levels_z
& levels_s
;
275 /* First, do combined Z & S decompresses for levels that need it. */
277 si_blit_decompress_zs_planes_in_place(
278 sctx
, texture
, PIPE_MASK_Z
| PIPE_MASK_S
,
280 first_layer
, last_layer
);
285 /* Now do separate Z and S decompresses. */
287 si_blit_decompress_zs_planes_in_place(
288 sctx
, texture
, PIPE_MASK_Z
,
290 first_layer
, last_layer
);
294 si_blit_decompress_zs_planes_in_place(
295 sctx
, texture
, PIPE_MASK_S
,
297 first_layer
, last_layer
);
302 si_flush_depth_texture(struct si_context
*sctx
,
303 struct r600_texture
*tex
,
304 unsigned required_planes
,
305 unsigned first_level
, unsigned last_level
,
306 unsigned first_layer
, unsigned last_layer
)
308 unsigned inplace_planes
= 0;
309 unsigned copy_planes
= 0;
310 unsigned level_mask
= u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
311 unsigned levels_z
= 0;
312 unsigned levels_s
= 0;
314 if (required_planes
& PIPE_MASK_Z
) {
315 levels_z
= level_mask
& tex
->dirty_level_mask
;
318 if (r600_can_sample_zs(tex
, false))
319 inplace_planes
|= PIPE_MASK_Z
;
321 copy_planes
|= PIPE_MASK_Z
;
324 if (required_planes
& PIPE_MASK_S
) {
325 levels_s
= level_mask
& tex
->stencil_dirty_level_mask
;
328 if (r600_can_sample_zs(tex
, true))
329 inplace_planes
|= PIPE_MASK_S
;
331 copy_planes
|= PIPE_MASK_S
;
335 /* We may have to allocate the flushed texture here when called from
336 * si_decompress_subresource.
339 (tex
->flushed_depth_texture
||
340 r600_init_flushed_depth_texture(&sctx
->b
.b
, &tex
->resource
.b
.b
, NULL
))) {
341 struct r600_texture
*dst
= tex
->flushed_depth_texture
;
342 unsigned fully_copied_levels
;
345 if (util_format_is_depth_and_stencil(dst
->resource
.b
.b
.format
))
346 copy_planes
= PIPE_MASK_Z
| PIPE_MASK_S
;
348 if (copy_planes
& PIPE_MASK_Z
) {
352 if (copy_planes
& PIPE_MASK_S
) {
357 fully_copied_levels
= si_blit_dbcb_copy(
358 sctx
, tex
, dst
, copy_planes
, levels
,
359 first_layer
, last_layer
,
360 0, u_max_sample(&tex
->resource
.b
.b
));
362 if (copy_planes
& PIPE_MASK_Z
)
363 tex
->dirty_level_mask
&= ~fully_copied_levels
;
364 if (copy_planes
& PIPE_MASK_S
)
365 tex
->stencil_dirty_level_mask
&= ~fully_copied_levels
;
368 if (inplace_planes
) {
369 si_blit_decompress_zs_in_place(
372 first_layer
, last_layer
);
377 si_flush_depth_textures(struct si_context
*sctx
,
378 struct si_textures_info
*textures
)
381 unsigned mask
= textures
->depth_texture_mask
;
384 struct pipe_sampler_view
*view
;
385 struct si_sampler_view
*sview
;
386 struct r600_texture
*tex
;
388 i
= u_bit_scan(&mask
);
390 view
= textures
->views
.views
[i
];
392 sview
= (struct si_sampler_view
*)view
;
394 tex
= (struct r600_texture
*)view
->texture
;
395 assert(tex
->db_compatible
);
397 si_flush_depth_texture(
399 sview
->is_stencil_sampler
? PIPE_MASK_S
: PIPE_MASK_Z
,
400 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
401 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
));
405 static void si_blit_decompress_color(struct pipe_context
*ctx
,
406 struct r600_texture
*rtex
,
407 unsigned first_level
, unsigned last_level
,
408 unsigned first_layer
, unsigned last_layer
,
409 bool need_dcc_decompress
)
411 struct si_context
*sctx
= (struct si_context
*)ctx
;
413 unsigned layer
, checked_last_layer
, max_layer
;
414 unsigned level_mask
=
415 u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
417 if (!need_dcc_decompress
)
418 level_mask
&= rtex
->dirty_level_mask
;
422 if (rtex
->dcc_offset
&& need_dcc_decompress
) {
423 custom_blend
= sctx
->custom_blend_dcc_decompress
;
425 /* disable levels without DCC */
426 for (int i
= first_level
; i
<= last_level
; i
++) {
427 if (!rtex
->dcc_offset
||
428 !rtex
->surface
.level
[i
].dcc_enabled
)
429 level_mask
&= ~(1 << i
);
431 } else if (rtex
->fmask
.size
) {
432 custom_blend
= sctx
->custom_blend_decompress
;
434 custom_blend
= sctx
->custom_blend_fastclear
;
438 unsigned level
= u_bit_scan(&level_mask
);
440 /* The smaller the mipmap level, the less layers there are
441 * as far as 3D textures are concerned. */
442 max_layer
= util_max_layer(&rtex
->resource
.b
.b
, level
);
443 checked_last_layer
= MIN2(last_layer
, max_layer
);
445 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
446 struct pipe_surface
*cbsurf
, surf_tmpl
;
448 surf_tmpl
.format
= rtex
->resource
.b
.b
.format
;
449 surf_tmpl
.u
.tex
.level
= level
;
450 surf_tmpl
.u
.tex
.first_layer
= layer
;
451 surf_tmpl
.u
.tex
.last_layer
= layer
;
452 cbsurf
= ctx
->create_surface(ctx
, &rtex
->resource
.b
.b
, &surf_tmpl
);
454 si_blitter_begin(ctx
, SI_DECOMPRESS
);
455 util_blitter_custom_color(sctx
->blitter
, cbsurf
, custom_blend
);
458 pipe_surface_reference(&cbsurf
, NULL
);
461 /* The texture will always be dirty if some layers aren't flushed.
462 * I don't think this case occurs often though. */
463 if (first_layer
== 0 && last_layer
>= max_layer
) {
464 rtex
->dirty_level_mask
&= ~(1 << level
);
470 si_decompress_sampler_color_textures(struct si_context
*sctx
,
471 struct si_textures_info
*textures
)
474 unsigned mask
= textures
->compressed_colortex_mask
;
477 struct pipe_sampler_view
*view
;
478 struct r600_texture
*tex
;
480 i
= u_bit_scan(&mask
);
482 view
= textures
->views
.views
[i
];
485 tex
= (struct r600_texture
*)view
->texture
;
486 assert(tex
->cmask
.size
|| tex
->fmask
.size
|| tex
->dcc_offset
);
488 si_blit_decompress_color(&sctx
->b
.b
, tex
,
489 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
490 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
),
496 si_decompress_image_color_textures(struct si_context
*sctx
,
497 struct si_images_info
*images
)
500 unsigned mask
= images
->compressed_colortex_mask
;
503 const struct pipe_image_view
*view
;
504 struct r600_texture
*tex
;
506 i
= u_bit_scan(&mask
);
508 view
= &images
->views
[i
];
509 assert(view
->resource
->target
!= PIPE_BUFFER
);
511 tex
= (struct r600_texture
*)view
->resource
;
512 if (!tex
->cmask
.size
&& !tex
->fmask
.size
&& !tex
->dcc_offset
)
515 si_blit_decompress_color(&sctx
->b
.b
, tex
,
516 view
->u
.tex
.level
, view
->u
.tex
.level
,
517 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.level
),
522 static void si_check_render_feedback_textures(struct si_context
*sctx
,
523 struct si_textures_info
*textures
)
525 uint32_t mask
= textures
->views
.enabled_mask
;
528 const struct pipe_sampler_view
*view
;
529 struct r600_texture
*tex
;
530 bool render_feedback
= false;
532 unsigned i
= u_bit_scan(&mask
);
534 view
= textures
->views
.views
[i
];
535 if(view
->texture
->target
== PIPE_BUFFER
)
538 tex
= (struct r600_texture
*)view
->texture
;
539 if (!tex
->dcc_offset
)
542 for (unsigned j
= 0; j
< sctx
->framebuffer
.state
.nr_cbufs
; ++j
) {
543 struct r600_surface
* surf
;
545 if (!sctx
->framebuffer
.state
.cbufs
[j
])
548 surf
= (struct r600_surface
*)sctx
->framebuffer
.state
.cbufs
[j
];
550 if (tex
== (struct r600_texture
*)surf
->base
.texture
&&
551 surf
->base
.u
.tex
.level
>= view
->u
.tex
.first_level
&&
552 surf
->base
.u
.tex
.level
<= view
->u
.tex
.last_level
&&
553 surf
->base
.u
.tex
.first_layer
<= view
->u
.tex
.last_layer
&&
554 surf
->base
.u
.tex
.last_layer
>= view
->u
.tex
.first_layer
)
555 render_feedback
= true;
558 if (render_feedback
) {
559 struct si_screen
*screen
= sctx
->screen
;
560 r600_texture_disable_dcc(&screen
->b
, tex
);
565 static void si_check_render_feedback_images(struct si_context
*sctx
,
566 struct si_images_info
*images
)
568 uint32_t mask
= images
->enabled_mask
;
571 const struct pipe_image_view
*view
;
572 struct r600_texture
*tex
;
573 bool render_feedback
= false;
575 unsigned i
= u_bit_scan(&mask
);
577 view
= &images
->views
[i
];
578 if (view
->resource
->target
== PIPE_BUFFER
)
581 tex
= (struct r600_texture
*)view
->resource
;
582 if (!tex
->dcc_offset
)
585 for (unsigned j
= 0; j
< sctx
->framebuffer
.state
.nr_cbufs
; ++j
) {
586 struct r600_surface
* surf
;
588 if (!sctx
->framebuffer
.state
.cbufs
[j
])
591 surf
= (struct r600_surface
*)sctx
->framebuffer
.state
.cbufs
[j
];
593 if (tex
== (struct r600_texture
*)surf
->base
.texture
&&
594 surf
->base
.u
.tex
.level
== view
->u
.tex
.level
&&
595 surf
->base
.u
.tex
.first_layer
<= view
->u
.tex
.last_layer
&&
596 surf
->base
.u
.tex
.last_layer
>= view
->u
.tex
.first_layer
)
597 render_feedback
= true;
600 if (render_feedback
) {
601 struct si_screen
*screen
= sctx
->screen
;
602 r600_texture_disable_dcc(&screen
->b
, tex
);
607 static void si_check_render_feedback(struct si_context
*sctx
)
610 if (!sctx
->need_check_render_feedback
)
613 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
614 si_check_render_feedback_images(sctx
, &sctx
->images
[i
]);
615 si_check_render_feedback_textures(sctx
, &sctx
->samplers
[i
]);
617 sctx
->need_check_render_feedback
= false;
620 static void si_decompress_textures(struct si_context
*sctx
, int shader_start
,
623 unsigned compressed_colortex_counter
;
625 if (sctx
->blitter
->running
)
628 /* Update the compressed_colortex_mask if necessary. */
629 compressed_colortex_counter
= p_atomic_read(&sctx
->screen
->b
.compressed_colortex_counter
);
630 if (compressed_colortex_counter
!= sctx
->b
.last_compressed_colortex_counter
) {
631 sctx
->b
.last_compressed_colortex_counter
= compressed_colortex_counter
;
632 si_update_compressed_colortex_masks(sctx
);
635 /* Flush depth textures which need to be flushed. */
636 for (int i
= shader_start
; i
< shader_end
; i
++) {
637 if (sctx
->samplers
[i
].depth_texture_mask
) {
638 si_flush_depth_textures(sctx
, &sctx
->samplers
[i
]);
640 if (sctx
->samplers
[i
].compressed_colortex_mask
) {
641 si_decompress_sampler_color_textures(sctx
, &sctx
->samplers
[i
]);
643 if (sctx
->images
[i
].compressed_colortex_mask
) {
644 si_decompress_image_color_textures(sctx
, &sctx
->images
[i
]);
648 si_check_render_feedback(sctx
);
651 void si_decompress_graphics_textures(struct si_context
*sctx
)
653 si_decompress_textures(sctx
, 0, SI_NUM_GRAPHICS_SHADERS
);
656 void si_decompress_compute_textures(struct si_context
*sctx
)
658 si_decompress_textures(sctx
, SI_NUM_GRAPHICS_SHADERS
, SI_NUM_SHADERS
);
661 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
662 const union pipe_color_union
*color
,
663 double depth
, unsigned stencil
)
665 struct si_context
*sctx
= (struct si_context
*)ctx
;
666 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
667 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
668 struct r600_texture
*zstex
=
669 zsbuf
? (struct r600_texture
*)zsbuf
->texture
: NULL
;
671 if (buffers
& PIPE_CLEAR_COLOR
) {
672 evergreen_do_fast_color_clear(&sctx
->b
, fb
,
673 &sctx
->framebuffer
.atom
, &buffers
,
674 &sctx
->framebuffer
.dirty_cbufs
,
677 return; /* all buffers have been fast cleared */
680 if (buffers
& PIPE_CLEAR_COLOR
) {
683 /* These buffers cannot use fast clear, make sure to disable expansion. */
684 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
685 struct r600_texture
*tex
;
687 /* If not clearing this buffer, skip. */
688 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)))
694 tex
= (struct r600_texture
*)fb
->cbufs
[i
]->texture
;
695 if (tex
->fmask
.size
== 0)
696 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
700 if (zstex
&& zstex
->htile_buffer
&&
701 zsbuf
->u
.tex
.level
== 0 &&
702 zsbuf
->u
.tex
.first_layer
== 0 &&
703 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->resource
.b
.b
, 0)) {
704 if (buffers
& PIPE_CLEAR_DEPTH
) {
705 /* Need to disable EXPCLEAR temporarily if clearing
707 if (!zstex
->depth_cleared
|| zstex
->depth_clear_value
!= depth
) {
708 sctx
->db_depth_disable_expclear
= true;
711 zstex
->depth_clear_value
= depth
;
712 sctx
->framebuffer
.dirty_zsbuf
= true;
713 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_DEPTH_CLEAR */
714 sctx
->db_depth_clear
= true;
715 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
718 if (buffers
& PIPE_CLEAR_STENCIL
) {
721 /* Need to disable EXPCLEAR temporarily if clearing
723 if (!zstex
->stencil_cleared
|| zstex
->stencil_clear_value
!= stencil
) {
724 sctx
->db_stencil_disable_expclear
= true;
727 zstex
->stencil_clear_value
= stencil
;
728 sctx
->framebuffer
.dirty_zsbuf
= true;
729 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_STENCIL_CLEAR */
730 sctx
->db_stencil_clear
= true;
731 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
735 si_blitter_begin(ctx
, SI_CLEAR
);
736 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
737 util_framebuffer_get_num_layers(fb
),
738 buffers
, color
, depth
, stencil
);
741 if (sctx
->db_depth_clear
) {
742 sctx
->db_depth_clear
= false;
743 sctx
->db_depth_disable_expclear
= false;
744 zstex
->depth_cleared
= true;
745 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
748 if (sctx
->db_stencil_clear
) {
749 sctx
->db_stencil_clear
= false;
750 sctx
->db_stencil_disable_expclear
= false;
751 zstex
->stencil_cleared
= true;
752 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
756 static void si_clear_render_target(struct pipe_context
*ctx
,
757 struct pipe_surface
*dst
,
758 const union pipe_color_union
*color
,
759 unsigned dstx
, unsigned dsty
,
760 unsigned width
, unsigned height
)
762 struct si_context
*sctx
= (struct si_context
*)ctx
;
764 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
);
765 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
766 dstx
, dsty
, width
, height
);
770 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
771 struct pipe_surface
*dst
,
772 unsigned clear_flags
,
775 unsigned dstx
, unsigned dsty
,
776 unsigned width
, unsigned height
)
778 struct si_context
*sctx
= (struct si_context
*)ctx
;
780 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
);
781 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
782 dstx
, dsty
, width
, height
);
786 /* Helper for decompressing a portion of a color or depth resource before
787 * blitting if any decompression is needed.
788 * The driver doesn't decompress resources automatically while u_blitter is
790 static void si_decompress_subresource(struct pipe_context
*ctx
,
791 struct pipe_resource
*tex
,
792 unsigned planes
, unsigned level
,
793 unsigned first_layer
, unsigned last_layer
)
795 struct si_context
*sctx
= (struct si_context
*)ctx
;
796 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
798 if (rtex
->db_compatible
) {
799 planes
&= PIPE_MASK_Z
| PIPE_MASK_S
;
801 if (!(rtex
->surface
.flags
& RADEON_SURF_SBUFFER
))
802 planes
&= ~PIPE_MASK_S
;
804 si_flush_depth_texture(sctx
, rtex
, planes
,
806 first_layer
, last_layer
);
807 } else if (rtex
->fmask
.size
|| rtex
->cmask
.size
|| rtex
->dcc_offset
) {
808 si_blit_decompress_color(ctx
, rtex
, level
, level
,
809 first_layer
, last_layer
, false);
813 struct texture_orig_info
{
823 void si_resource_copy_region(struct pipe_context
*ctx
,
824 struct pipe_resource
*dst
,
826 unsigned dstx
, unsigned dsty
, unsigned dstz
,
827 struct pipe_resource
*src
,
829 const struct pipe_box
*src_box
)
831 struct si_context
*sctx
= (struct si_context
*)ctx
;
832 struct pipe_surface
*dst_view
, dst_templ
;
833 struct pipe_sampler_view src_templ
, *src_view
;
834 unsigned dst_width
, dst_height
, src_width0
, src_height0
;
835 unsigned src_force_level
= 0;
836 struct pipe_box sbox
, dstbox
;
838 /* Handle buffers first. */
839 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
840 si_copy_buffer(sctx
, dst
, src
, dstx
, src_box
->x
, src_box
->width
);
844 assert(u_max_sample(dst
) == u_max_sample(src
));
846 /* The driver doesn't decompress resources automatically while
847 * u_blitter is rendering. */
848 si_decompress_subresource(ctx
, src
, PIPE_MASK_RGBAZS
, src_level
,
849 src_box
->z
, src_box
->z
+ src_box
->depth
- 1);
851 dst_width
= u_minify(dst
->width0
, dst_level
);
852 dst_height
= u_minify(dst
->height0
, dst_level
);
853 src_width0
= src
->width0
;
854 src_height0
= src
->height0
;
856 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
857 util_blitter_default_src_texture(&src_templ
, src
, src_level
);
859 if (util_format_is_compressed(src
->format
) ||
860 util_format_is_compressed(dst
->format
)) {
861 unsigned blocksize
= util_format_get_blocksize(src
->format
);
864 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
; /* 64-bit block */
866 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
; /* 128-bit block */
867 dst_templ
.format
= src_templ
.format
;
869 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
870 dst_height
= util_format_get_nblocksy(dst
->format
, dst_height
);
871 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
872 src_height0
= util_format_get_nblocksy(src
->format
, src_height0
);
874 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
875 dsty
= util_format_get_nblocksy(dst
->format
, dsty
);
877 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
878 sbox
.y
= util_format_get_nblocksy(src
->format
, src_box
->y
);
880 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
881 sbox
.height
= util_format_get_nblocksy(src
->format
, src_box
->height
);
882 sbox
.depth
= src_box
->depth
;
885 src_force_level
= src_level
;
886 } else if (!util_blitter_is_copy_supported(sctx
->blitter
, dst
, src
) ||
887 /* also *8_SNORM has precision issues, use UNORM instead */
888 util_format_is_snorm8(src
->format
)) {
889 if (util_format_is_subsampled_422(src
->format
)) {
890 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
891 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
893 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
894 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
896 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
899 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
900 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
903 unsigned blocksize
= util_format_get_blocksize(src
->format
);
907 dst_templ
.format
= PIPE_FORMAT_R8_UNORM
;
908 src_templ
.format
= PIPE_FORMAT_R8_UNORM
;
911 dst_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
912 src_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
915 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
916 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
919 dst_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
920 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
923 dst_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
924 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
927 fprintf(stderr
, "Unhandled format %s with blocksize %u\n",
928 util_format_short_name(src
->format
), blocksize
);
934 /* Initialize the surface. */
935 dst_view
= r600_create_surface_custom(ctx
, dst
, &dst_templ
,
936 dst_width
, dst_height
);
938 /* Initialize the sampler view. */
939 src_view
= si_create_sampler_view_custom(ctx
, src
, &src_templ
,
940 src_width0
, src_height0
,
943 u_box_3d(dstx
, dsty
, dstz
, abs(src_box
->width
), abs(src_box
->height
),
944 abs(src_box
->depth
), &dstbox
);
947 si_blitter_begin(ctx
, SI_COPY
);
948 util_blitter_blit_generic(sctx
->blitter
, dst_view
, &dstbox
,
949 src_view
, src_box
, src_width0
, src_height0
,
950 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
954 pipe_surface_reference(&dst_view
, NULL
);
955 pipe_sampler_view_reference(&src_view
, NULL
);
958 static bool do_hardware_msaa_resolve(struct pipe_context
*ctx
,
959 const struct pipe_blit_info
*info
)
961 struct si_context
*sctx
= (struct si_context
*)ctx
;
962 struct r600_texture
*src
= (struct r600_texture
*)info
->src
.resource
;
963 struct r600_texture
*dst
= (struct r600_texture
*)info
->dst
.resource
;
964 unsigned dst_width
= u_minify(info
->dst
.resource
->width0
, info
->dst
.level
);
965 unsigned dst_height
= u_minify(info
->dst
.resource
->height0
, info
->dst
.level
);
966 enum pipe_format format
= info
->src
.format
;
967 unsigned sample_mask
= ~0;
968 struct pipe_resource
*tmp
, templ
;
969 struct pipe_blit_info blit
;
971 /* Check basic requirements for hw resolve. */
972 if (!(info
->src
.resource
->nr_samples
> 1 &&
973 info
->dst
.resource
->nr_samples
<= 1 &&
974 !util_format_is_pure_integer(format
) &&
975 !util_format_is_depth_or_stencil(format
) &&
976 util_max_layer(info
->src
.resource
, 0) == 0))
979 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
980 * the format is R16G16. Use R16A16, which does work.
982 if (format
== PIPE_FORMAT_R16G16_UNORM
)
983 format
= PIPE_FORMAT_R16A16_UNORM
;
984 if (format
== PIPE_FORMAT_R16G16_SNORM
)
985 format
= PIPE_FORMAT_R16A16_SNORM
;
987 /* Check the remaining requirements for hw resolve. */
988 if (util_max_layer(info
->dst
.resource
, info
->dst
.level
) == 0 &&
989 !info
->scissor_enable
&&
990 (info
->mask
& PIPE_MASK_RGBA
) == PIPE_MASK_RGBA
&&
991 util_is_format_compatible(util_format_description(info
->src
.format
),
992 util_format_description(info
->dst
.format
)) &&
993 dst_width
== info
->src
.resource
->width0
&&
994 dst_height
== info
->src
.resource
->height0
&&
995 info
->dst
.box
.x
== 0 &&
996 info
->dst
.box
.y
== 0 &&
997 info
->dst
.box
.width
== dst_width
&&
998 info
->dst
.box
.height
== dst_height
&&
999 info
->dst
.box
.depth
== 1 &&
1000 info
->src
.box
.x
== 0 &&
1001 info
->src
.box
.y
== 0 &&
1002 info
->src
.box
.width
== dst_width
&&
1003 info
->src
.box
.height
== dst_height
&&
1004 info
->src
.box
.depth
== 1 &&
1005 dst
->surface
.level
[info
->dst
.level
].mode
>= RADEON_SURF_MODE_1D
&&
1006 (!dst
->cmask
.size
|| !dst
->dirty_level_mask
)) { /* dst cannot be fast-cleared */
1007 /* Check the last constraint. */
1008 if (src
->surface
.micro_tile_mode
!= dst
->surface
.micro_tile_mode
) {
1009 /* The next fast clear will switch to this mode to
1010 * get direct hw resolve next time if the mode is
1013 src
->last_msaa_resolve_target_micro_mode
=
1014 dst
->surface
.micro_tile_mode
;
1015 goto resolve_to_temp
;
1018 /* Resolving into a surface with DCC is unsupported. Since
1019 * it's being overwritten anyway, clear it to uncompressed.
1020 * This is still the fastest codepath even with this clear.
1022 if (dst
->dcc_offset
&&
1023 dst
->surface
.level
[info
->dst
.level
].dcc_enabled
) {
1024 vi_dcc_clear_level(&sctx
->b
, dst
, info
->dst
.level
,
1026 dst
->dirty_level_mask
&= ~(1 << info
->dst
.level
);
1029 /* Resolve directly from src to dst. */
1030 si_blitter_begin(ctx
, SI_COLOR_RESOLVE
|
1031 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1032 util_blitter_custom_resolve_color(sctx
->blitter
,
1033 info
->dst
.resource
, info
->dst
.level
,
1035 info
->src
.resource
, info
->src
.box
.z
,
1036 sample_mask
, sctx
->custom_blend_resolve
,
1038 si_blitter_end(ctx
);
1043 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1044 * a temporary texture and blit.
1046 memset(&templ
, 0, sizeof(templ
));
1047 templ
.target
= PIPE_TEXTURE_2D
;
1048 templ
.format
= info
->src
.resource
->format
;
1049 templ
.width0
= info
->src
.resource
->width0
;
1050 templ
.height0
= info
->src
.resource
->height0
;
1052 templ
.array_size
= 1;
1053 templ
.usage
= PIPE_USAGE_DEFAULT
;
1054 templ
.flags
= R600_RESOURCE_FLAG_FORCE_TILING
|
1055 R600_RESOURCE_FLAG_DISABLE_DCC
;
1057 /* The src and dst microtile modes must be the same. */
1058 if (src
->surface
.micro_tile_mode
== V_009910_ADDR_SURF_DISPLAY_MICRO_TILING
)
1059 templ
.bind
= PIPE_BIND_SCANOUT
;
1063 tmp
= ctx
->screen
->resource_create(ctx
->screen
, &templ
);
1067 assert(src
->surface
.micro_tile_mode
==
1068 ((struct r600_texture
*)tmp
)->surface
.micro_tile_mode
);
1071 si_blitter_begin(ctx
, SI_COLOR_RESOLVE
|
1072 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1073 util_blitter_custom_resolve_color(sctx
->blitter
, tmp
, 0, 0,
1074 info
->src
.resource
, info
->src
.box
.z
,
1075 sample_mask
, sctx
->custom_blend_resolve
,
1077 si_blitter_end(ctx
);
1081 blit
.src
.resource
= tmp
;
1084 si_blitter_begin(ctx
, SI_BLIT
|
1085 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1086 util_blitter_blit(sctx
->blitter
, &blit
);
1087 si_blitter_end(ctx
);
1089 pipe_resource_reference(&tmp
, NULL
);
1093 static void si_blit(struct pipe_context
*ctx
,
1094 const struct pipe_blit_info
*info
)
1096 struct si_context
*sctx
= (struct si_context
*)ctx
;
1098 if (do_hardware_msaa_resolve(ctx
, info
)) {
1102 assert(util_blitter_is_blit_supported(sctx
->blitter
, info
));
1104 /* The driver doesn't decompress resources automatically while
1105 * u_blitter is rendering. */
1106 si_decompress_subresource(ctx
, info
->src
.resource
, info
->mask
,
1109 info
->src
.box
.z
+ info
->src
.box
.depth
- 1);
1111 if (sctx
->screen
->b
.debug_flags
& DBG_FORCE_DMA
&&
1112 util_try_blit_via_copy_region(ctx
, info
))
1115 si_blitter_begin(ctx
, SI_BLIT
|
1116 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1117 util_blitter_blit(sctx
->blitter
, info
);
1118 si_blitter_end(ctx
);
1121 static boolean
si_generate_mipmap(struct pipe_context
*ctx
,
1122 struct pipe_resource
*tex
,
1123 enum pipe_format format
,
1124 unsigned base_level
, unsigned last_level
,
1125 unsigned first_layer
, unsigned last_layer
)
1127 struct si_context
*sctx
= (struct si_context
*)ctx
;
1128 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
1130 if (!util_blitter_is_copy_supported(sctx
->blitter
, tex
, tex
))
1133 /* The driver doesn't decompress resources automatically while
1134 * u_blitter is rendering. */
1135 si_decompress_subresource(ctx
, tex
, PIPE_MASK_RGBAZS
,
1136 base_level
, first_layer
, last_layer
);
1138 /* Clear dirty_level_mask for the levels that will be overwritten. */
1139 assert(base_level
< last_level
);
1140 rtex
->dirty_level_mask
&= ~u_bit_consecutive(base_level
+ 1,
1141 last_level
- base_level
);
1143 si_blitter_begin(ctx
, SI_BLIT
| SI_DISABLE_RENDER_COND
);
1144 util_blitter_generate_mipmap(sctx
->blitter
, tex
, format
,
1145 base_level
, last_level
,
1146 first_layer
, last_layer
);
1147 si_blitter_end(ctx
);
1151 static void si_flush_resource(struct pipe_context
*ctx
,
1152 struct pipe_resource
*res
)
1154 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
1156 assert(res
->target
!= PIPE_BUFFER
);
1157 assert(!rtex
->dcc_separate_buffer
|| rtex
->dcc_gather_statistics
);
1159 /* st/dri calls flush twice per frame (not a bug), this prevents double
1161 if (rtex
->dcc_separate_buffer
&& !rtex
->separate_dcc_dirty
)
1164 if (!rtex
->is_depth
&& (rtex
->cmask
.size
|| rtex
->dcc_offset
)) {
1165 si_blit_decompress_color(ctx
, rtex
, 0, res
->last_level
,
1166 0, util_max_layer(res
, 0),
1167 rtex
->dcc_separate_buffer
!= NULL
);
1170 /* Always do the analysis even if DCC is disabled at the moment. */
1171 if (rtex
->dcc_gather_statistics
&& rtex
->separate_dcc_dirty
) {
1172 rtex
->separate_dcc_dirty
= false;
1173 vi_separate_dcc_process_and_reset_stats(ctx
, rtex
);
1177 static void si_decompress_dcc(struct pipe_context
*ctx
,
1178 struct r600_texture
*rtex
)
1180 if (!rtex
->dcc_offset
)
1183 si_blit_decompress_color(ctx
, rtex
, 0, rtex
->resource
.b
.b
.last_level
,
1184 0, util_max_layer(&rtex
->resource
.b
.b
, 0),
1188 static void si_pipe_clear_buffer(struct pipe_context
*ctx
,
1189 struct pipe_resource
*dst
,
1190 unsigned offset
, unsigned size
,
1191 const void *clear_value_ptr
,
1192 int clear_value_size
)
1194 struct si_context
*sctx
= (struct si_context
*)ctx
;
1195 uint32_t dword_value
;
1198 assert(offset
% clear_value_size
== 0);
1199 assert(size
% clear_value_size
== 0);
1201 if (clear_value_size
> 4) {
1202 const uint32_t *u32
= clear_value_ptr
;
1203 bool clear_dword_duplicated
= true;
1205 /* See if we can lower large fills to dword fills. */
1206 for (i
= 1; i
< clear_value_size
/ 4; i
++)
1207 if (u32
[0] != u32
[i
]) {
1208 clear_dword_duplicated
= false;
1212 if (!clear_dword_duplicated
) {
1213 /* Use transform feedback for 64-bit, 96-bit, and
1216 union pipe_color_union clear_value
;
1218 memcpy(&clear_value
, clear_value_ptr
, clear_value_size
);
1219 si_blitter_begin(ctx
, SI_DISABLE_RENDER_COND
);
1220 util_blitter_clear_buffer(sctx
->blitter
, dst
, offset
,
1221 size
, clear_value_size
/ 4,
1223 si_blitter_end(ctx
);
1228 /* Expand the clear value to a dword. */
1229 switch (clear_value_size
) {
1231 dword_value
= *(uint8_t*)clear_value_ptr
;
1232 dword_value
|= (dword_value
<< 8) |
1233 (dword_value
<< 16) |
1234 (dword_value
<< 24);
1237 dword_value
= *(uint16_t*)clear_value_ptr
;
1238 dword_value
|= dword_value
<< 16;
1241 dword_value
= *(uint32_t*)clear_value_ptr
;
1244 sctx
->b
.clear_buffer(ctx
, dst
, offset
, size
, dword_value
,
1245 R600_COHERENCY_SHADER
);
1248 void si_init_blit_functions(struct si_context
*sctx
)
1250 sctx
->b
.b
.clear
= si_clear
;
1251 sctx
->b
.b
.clear_buffer
= si_pipe_clear_buffer
;
1252 sctx
->b
.b
.clear_render_target
= si_clear_render_target
;
1253 sctx
->b
.b
.clear_depth_stencil
= si_clear_depth_stencil
;
1254 sctx
->b
.b
.resource_copy_region
= si_resource_copy_region
;
1255 sctx
->b
.b
.blit
= si_blit
;
1256 sctx
->b
.b
.flush_resource
= si_flush_resource
;
1257 sctx
->b
.b
.generate_mipmap
= si_generate_mipmap
;
1258 sctx
->b
.blit_decompress_depth
= si_blit_decompress_depth
;
1259 sctx
->b
.decompress_dcc
= si_decompress_dcc
;