2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "util/u_format.h"
26 #include "util/u_surface.h"
28 enum si_blitter_op
/* bitmask */
31 SI_SAVE_FRAMEBUFFER
= 2,
32 SI_SAVE_FRAGMENT_STATE
= 4,
33 SI_DISABLE_RENDER_COND
= 8,
35 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
37 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
39 SI_COPY
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
40 SI_SAVE_FRAGMENT_STATE
| SI_DISABLE_RENDER_COND
,
42 SI_BLIT
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
43 SI_SAVE_FRAGMENT_STATE
,
45 SI_DECOMPRESS
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
|
46 SI_DISABLE_RENDER_COND
,
48 SI_COLOR_RESOLVE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
51 static void si_blitter_begin(struct pipe_context
*ctx
, enum si_blitter_op op
)
53 struct si_context
*sctx
= (struct si_context
*)ctx
;
55 r600_suspend_nontimer_queries(&sctx
->b
);
57 util_blitter_save_vertex_buffer_slot(sctx
->blitter
, sctx
->vertex_buffer
);
58 util_blitter_save_vertex_elements(sctx
->blitter
, sctx
->vertex_elements
);
59 util_blitter_save_vertex_shader(sctx
->blitter
, sctx
->vs_shader
.cso
);
60 util_blitter_save_tessctrl_shader(sctx
->blitter
, sctx
->tcs_shader
.cso
);
61 util_blitter_save_tesseval_shader(sctx
->blitter
, sctx
->tes_shader
.cso
);
62 util_blitter_save_geometry_shader(sctx
->blitter
, sctx
->gs_shader
.cso
);
63 util_blitter_save_so_targets(sctx
->blitter
, sctx
->b
.streamout
.num_targets
,
64 (struct pipe_stream_output_target
**)sctx
->b
.streamout
.targets
);
65 util_blitter_save_rasterizer(sctx
->blitter
, sctx
->queued
.named
.rasterizer
);
67 if (op
& SI_SAVE_FRAGMENT_STATE
) {
68 util_blitter_save_blend(sctx
->blitter
, sctx
->queued
.named
.blend
);
69 util_blitter_save_depth_stencil_alpha(sctx
->blitter
, sctx
->queued
.named
.dsa
);
70 util_blitter_save_stencil_ref(sctx
->blitter
, &sctx
->stencil_ref
.state
);
71 util_blitter_save_fragment_shader(sctx
->blitter
, sctx
->ps_shader
.cso
);
72 util_blitter_save_sample_mask(sctx
->blitter
, sctx
->sample_mask
.sample_mask
);
73 util_blitter_save_viewport(sctx
->blitter
, &sctx
->viewports
.states
[0]);
74 util_blitter_save_scissor(sctx
->blitter
, &sctx
->scissors
.states
[0]);
77 if (op
& SI_SAVE_FRAMEBUFFER
)
78 util_blitter_save_framebuffer(sctx
->blitter
, &sctx
->framebuffer
.state
);
80 if (op
& SI_SAVE_TEXTURES
) {
81 util_blitter_save_fragment_sampler_states(
83 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.sampler_states
);
85 util_blitter_save_fragment_sampler_views(sctx
->blitter
, 2,
86 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.views
);
89 if (op
& SI_DISABLE_RENDER_COND
)
90 sctx
->b
.render_cond_force_off
= true;
93 static void si_blitter_end(struct pipe_context
*ctx
)
95 struct si_context
*sctx
= (struct si_context
*)ctx
;
97 sctx
->b
.render_cond_force_off
= false;
98 r600_resume_nontimer_queries(&sctx
->b
);
101 static unsigned u_max_sample(struct pipe_resource
*r
)
103 return r
->nr_samples
? r
->nr_samples
- 1 : 0;
106 static void si_blit_decompress_depth(struct pipe_context
*ctx
,
107 struct r600_texture
*texture
,
108 struct r600_texture
*staging
,
109 unsigned first_level
, unsigned last_level
,
110 unsigned first_layer
, unsigned last_layer
,
111 unsigned first_sample
, unsigned last_sample
)
113 struct si_context
*sctx
= (struct si_context
*)ctx
;
114 unsigned layer
, level
, sample
, checked_last_layer
, max_layer
, max_sample
;
116 const struct util_format_description
*desc
;
117 struct r600_texture
*flushed_depth_texture
= staging
?
118 staging
: texture
->flushed_depth_texture
;
120 if (!staging
&& !texture
->dirty_level_mask
)
123 max_sample
= u_max_sample(&texture
->resource
.b
.b
);
125 desc
= util_format_description(flushed_depth_texture
->resource
.b
.b
.format
);
127 if (util_format_has_depth(desc
))
128 sctx
->dbcb_depth_copy_enabled
= true;
129 if (util_format_has_stencil(desc
))
130 sctx
->dbcb_stencil_copy_enabled
= true;
132 assert(sctx
->dbcb_depth_copy_enabled
|| sctx
->dbcb_stencil_copy_enabled
);
134 for (level
= first_level
; level
<= last_level
; level
++) {
135 if (!staging
&& !(texture
->dirty_level_mask
& (1 << level
)))
138 /* The smaller the mipmap level, the less layers there are
139 * as far as 3D textures are concerned. */
140 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
141 checked_last_layer
= last_layer
< max_layer
? last_layer
: max_layer
;
143 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
144 for (sample
= first_sample
; sample
<= last_sample
; sample
++) {
145 struct pipe_surface
*zsurf
, *cbsurf
, surf_tmpl
;
147 sctx
->dbcb_copy_sample
= sample
;
148 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
150 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
151 surf_tmpl
.u
.tex
.level
= level
;
152 surf_tmpl
.u
.tex
.first_layer
= layer
;
153 surf_tmpl
.u
.tex
.last_layer
= layer
;
155 zsurf
= ctx
->create_surface(ctx
, &texture
->resource
.b
.b
, &surf_tmpl
);
157 surf_tmpl
.format
= flushed_depth_texture
->resource
.b
.b
.format
;
158 cbsurf
= ctx
->create_surface(ctx
,
159 (struct pipe_resource
*)flushed_depth_texture
, &surf_tmpl
);
161 si_blitter_begin(ctx
, SI_DECOMPRESS
);
162 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, cbsurf
, 1 << sample
,
163 sctx
->custom_dsa_flush
, depth
);
166 pipe_surface_reference(&zsurf
, NULL
);
167 pipe_surface_reference(&cbsurf
, NULL
);
171 /* The texture will always be dirty if some layers aren't flushed.
172 * I don't think this case can occur though. */
174 first_layer
== 0 && last_layer
== max_layer
&&
175 first_sample
== 0 && last_sample
== max_sample
) {
176 texture
->dirty_level_mask
&= ~(1 << level
);
180 sctx
->dbcb_depth_copy_enabled
= false;
181 sctx
->dbcb_stencil_copy_enabled
= false;
182 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
185 static void si_blit_decompress_depth_in_place(struct si_context
*sctx
,
186 struct r600_texture
*texture
,
187 bool is_stencil_sampler
,
188 unsigned first_level
, unsigned last_level
,
189 unsigned first_layer
, unsigned last_layer
)
191 struct pipe_surface
*zsurf
, surf_tmpl
= {{0}};
192 unsigned layer
, max_layer
, checked_last_layer
, level
;
193 unsigned *dirty_level_mask
;
195 if (is_stencil_sampler
) {
196 sctx
->db_flush_stencil_inplace
= true;
197 dirty_level_mask
= &texture
->stencil_dirty_level_mask
;
199 sctx
->db_flush_depth_inplace
= true;
200 dirty_level_mask
= &texture
->dirty_level_mask
;
202 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
204 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
206 for (level
= first_level
; level
<= last_level
; level
++) {
207 if (!(*dirty_level_mask
& (1 << level
)))
210 surf_tmpl
.u
.tex
.level
= level
;
212 /* The smaller the mipmap level, the less layers there are
213 * as far as 3D textures are concerned. */
214 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
215 checked_last_layer
= last_layer
< max_layer
? last_layer
: max_layer
;
217 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
218 surf_tmpl
.u
.tex
.first_layer
= layer
;
219 surf_tmpl
.u
.tex
.last_layer
= layer
;
221 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &texture
->resource
.b
.b
, &surf_tmpl
);
223 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
224 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, NULL
, ~0,
225 sctx
->custom_dsa_flush
,
227 si_blitter_end(&sctx
->b
.b
);
229 pipe_surface_reference(&zsurf
, NULL
);
232 /* The texture will always be dirty if some layers aren't flushed.
233 * I don't think this case occurs often though. */
234 if (first_layer
== 0 && last_layer
== max_layer
) {
235 *dirty_level_mask
&= ~(1 << level
);
239 sctx
->db_flush_depth_inplace
= false;
240 sctx
->db_flush_stencil_inplace
= false;
241 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
245 si_flush_depth_textures(struct si_context
*sctx
,
246 struct si_textures_info
*textures
)
249 unsigned mask
= textures
->depth_texture_mask
;
252 struct pipe_sampler_view
*view
;
253 struct si_sampler_view
*sview
;
254 struct r600_texture
*tex
;
256 i
= u_bit_scan(&mask
);
258 view
= textures
->views
.views
[i
];
260 sview
= (struct si_sampler_view
*)view
;
262 tex
= (struct r600_texture
*)view
->texture
;
263 assert(tex
->is_depth
&& !tex
->is_flushing_texture
);
265 si_blit_decompress_depth_in_place(sctx
, tex
,
266 sview
->is_stencil_sampler
,
267 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
268 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
));
272 static void si_blit_decompress_color(struct pipe_context
*ctx
,
273 struct r600_texture
*rtex
,
274 unsigned first_level
, unsigned last_level
,
275 unsigned first_layer
, unsigned last_layer
,
276 bool need_dcc_decompress
)
278 struct si_context
*sctx
= (struct si_context
*)ctx
;
279 unsigned layer
, level
, checked_last_layer
, max_layer
;
281 if (!rtex
->dirty_level_mask
&& !need_dcc_decompress
)
284 for (level
= first_level
; level
<= last_level
; level
++) {
287 if (!(rtex
->dirty_level_mask
& (1 << level
)) && !need_dcc_decompress
)
290 if (rtex
->dcc_offset
&& need_dcc_decompress
) {
291 custom_blend
= sctx
->custom_blend_dcc_decompress
;
292 } else if (rtex
->fmask
.size
) {
293 custom_blend
= sctx
->custom_blend_decompress
;
295 custom_blend
= sctx
->custom_blend_fastclear
;
298 /* The smaller the mipmap level, the less layers there are
299 * as far as 3D textures are concerned. */
300 max_layer
= util_max_layer(&rtex
->resource
.b
.b
, level
);
301 checked_last_layer
= last_layer
< max_layer
? last_layer
: max_layer
;
303 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
304 struct pipe_surface
*cbsurf
, surf_tmpl
;
306 surf_tmpl
.format
= rtex
->resource
.b
.b
.format
;
307 surf_tmpl
.u
.tex
.level
= level
;
308 surf_tmpl
.u
.tex
.first_layer
= layer
;
309 surf_tmpl
.u
.tex
.last_layer
= layer
;
310 cbsurf
= ctx
->create_surface(ctx
, &rtex
->resource
.b
.b
, &surf_tmpl
);
312 si_blitter_begin(ctx
, SI_DECOMPRESS
);
313 util_blitter_custom_color(sctx
->blitter
, cbsurf
, custom_blend
);
316 pipe_surface_reference(&cbsurf
, NULL
);
319 /* The texture will always be dirty if some layers aren't flushed.
320 * I don't think this case occurs often though. */
321 if (first_layer
== 0 && last_layer
== max_layer
) {
322 rtex
->dirty_level_mask
&= ~(1 << level
);
328 si_decompress_color_textures(struct si_context
*sctx
,
329 struct si_textures_info
*textures
)
332 unsigned mask
= textures
->compressed_colortex_mask
;
335 struct pipe_sampler_view
*view
;
336 struct r600_texture
*tex
;
338 i
= u_bit_scan(&mask
);
340 view
= textures
->views
.views
[i
];
343 tex
= (struct r600_texture
*)view
->texture
;
344 assert(tex
->cmask
.size
|| tex
->fmask
.size
|| tex
->dcc_offset
);
346 si_blit_decompress_color(&sctx
->b
.b
, tex
,
347 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
348 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
),
353 void si_decompress_textures(struct si_context
*sctx
)
355 unsigned compressed_colortex_counter
;
357 if (sctx
->blitter
->running
)
360 /* Update the compressed_colortex_mask if necessary. */
361 compressed_colortex_counter
= p_atomic_read(&sctx
->screen
->b
.compressed_colortex_counter
);
362 if (compressed_colortex_counter
!= sctx
->b
.last_compressed_colortex_counter
) {
363 sctx
->b
.last_compressed_colortex_counter
= compressed_colortex_counter
;
364 si_update_compressed_colortex_masks(sctx
);
367 /* Flush depth textures which need to be flushed. */
368 for (int i
= 0; i
< SI_NUM_SHADERS
; i
++) {
369 if (sctx
->samplers
[i
].depth_texture_mask
) {
370 si_flush_depth_textures(sctx
, &sctx
->samplers
[i
]);
372 if (sctx
->samplers
[i
].compressed_colortex_mask
) {
373 si_decompress_color_textures(sctx
, &sctx
->samplers
[i
]);
378 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
379 const union pipe_color_union
*color
,
380 double depth
, unsigned stencil
)
382 struct si_context
*sctx
= (struct si_context
*)ctx
;
383 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
384 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
385 struct r600_texture
*zstex
=
386 zsbuf
? (struct r600_texture
*)zsbuf
->texture
: NULL
;
388 if (buffers
& PIPE_CLEAR_COLOR
) {
389 evergreen_do_fast_color_clear(&sctx
->b
, fb
,
390 &sctx
->framebuffer
.atom
, &buffers
,
391 &sctx
->framebuffer
.dirty_cbufs
,
394 return; /* all buffers have been fast cleared */
397 if (buffers
& PIPE_CLEAR_COLOR
) {
400 /* These buffers cannot use fast clear, make sure to disable expansion. */
401 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
402 struct r600_texture
*tex
;
404 /* If not clearing this buffer, skip. */
405 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)))
411 tex
= (struct r600_texture
*)fb
->cbufs
[i
]->texture
;
412 if (tex
->fmask
.size
== 0)
413 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
417 if (zstex
&& zstex
->htile_buffer
&&
418 zsbuf
->u
.tex
.level
== 0 &&
419 zsbuf
->u
.tex
.first_layer
== 0 &&
420 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->resource
.b
.b
, 0)) {
421 if (buffers
& PIPE_CLEAR_DEPTH
) {
422 /* Need to disable EXPCLEAR temporarily if clearing
424 if (zstex
->depth_cleared
&& zstex
->depth_clear_value
!= depth
) {
425 sctx
->db_depth_disable_expclear
= true;
428 zstex
->depth_clear_value
= depth
;
429 sctx
->framebuffer
.dirty_zsbuf
= true;
430 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_DEPTH_CLEAR */
431 sctx
->db_depth_clear
= true;
432 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
435 if (buffers
& PIPE_CLEAR_STENCIL
) {
438 /* Need to disable EXPCLEAR temporarily if clearing
440 if (zstex
->stencil_cleared
&& zstex
->stencil_clear_value
!= stencil
) {
441 sctx
->db_stencil_disable_expclear
= true;
444 zstex
->stencil_clear_value
= stencil
;
445 sctx
->framebuffer
.dirty_zsbuf
= true;
446 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_STENCIL_CLEAR */
447 sctx
->db_stencil_clear
= true;
448 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
452 si_blitter_begin(ctx
, SI_CLEAR
);
453 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
454 util_framebuffer_get_num_layers(fb
),
455 buffers
, color
, depth
, stencil
);
458 if (sctx
->db_depth_clear
) {
459 sctx
->db_depth_clear
= false;
460 sctx
->db_depth_disable_expclear
= false;
461 zstex
->depth_cleared
= true;
462 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
465 if (sctx
->db_stencil_clear
) {
466 sctx
->db_stencil_clear
= false;
467 sctx
->db_stencil_disable_expclear
= false;
468 zstex
->stencil_cleared
= true;
469 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
473 static void si_clear_render_target(struct pipe_context
*ctx
,
474 struct pipe_surface
*dst
,
475 const union pipe_color_union
*color
,
476 unsigned dstx
, unsigned dsty
,
477 unsigned width
, unsigned height
)
479 struct si_context
*sctx
= (struct si_context
*)ctx
;
481 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
);
482 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
483 dstx
, dsty
, width
, height
);
487 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
488 struct pipe_surface
*dst
,
489 unsigned clear_flags
,
492 unsigned dstx
, unsigned dsty
,
493 unsigned width
, unsigned height
)
495 struct si_context
*sctx
= (struct si_context
*)ctx
;
497 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
);
498 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
499 dstx
, dsty
, width
, height
);
503 /* Helper for decompressing a portion of a color or depth resource before
504 * blitting if any decompression is needed.
505 * The driver doesn't decompress resources automatically while u_blitter is
507 static void si_decompress_subresource(struct pipe_context
*ctx
,
508 struct pipe_resource
*tex
,
510 unsigned first_layer
, unsigned last_layer
)
512 struct si_context
*sctx
= (struct si_context
*)ctx
;
513 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
515 if (rtex
->is_depth
&& !rtex
->is_flushing_texture
) {
516 si_blit_decompress_depth_in_place(sctx
, rtex
, false,
518 first_layer
, last_layer
);
519 if (rtex
->surface
.flags
& RADEON_SURF_SBUFFER
)
520 si_blit_decompress_depth_in_place(sctx
, rtex
, true,
522 first_layer
, last_layer
);
523 } else if (rtex
->fmask
.size
|| rtex
->cmask
.size
|| rtex
->dcc_offset
) {
524 si_blit_decompress_color(ctx
, rtex
, level
, level
,
525 first_layer
, last_layer
, false);
529 struct texture_orig_info
{
539 void si_resource_copy_region(struct pipe_context
*ctx
,
540 struct pipe_resource
*dst
,
542 unsigned dstx
, unsigned dsty
, unsigned dstz
,
543 struct pipe_resource
*src
,
545 const struct pipe_box
*src_box
)
547 struct si_context
*sctx
= (struct si_context
*)ctx
;
548 struct pipe_surface
*dst_view
, dst_templ
;
549 struct pipe_sampler_view src_templ
, *src_view
;
550 unsigned dst_width
, dst_height
, src_width0
, src_height0
;
551 unsigned src_force_level
= 0;
552 struct pipe_box sbox
, dstbox
;
554 /* Handle buffers first. */
555 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
556 si_copy_buffer(sctx
, dst
, src
, dstx
, src_box
->x
, src_box
->width
, false);
560 assert(u_max_sample(dst
) == u_max_sample(src
));
562 /* The driver doesn't decompress resources automatically while
563 * u_blitter is rendering. */
564 si_decompress_subresource(ctx
, src
, src_level
,
565 src_box
->z
, src_box
->z
+ src_box
->depth
- 1);
567 dst_width
= u_minify(dst
->width0
, dst_level
);
568 dst_height
= u_minify(dst
->height0
, dst_level
);
569 src_width0
= src
->width0
;
570 src_height0
= src
->height0
;
572 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
573 util_blitter_default_src_texture(&src_templ
, src
, src_level
);
575 if (util_format_is_compressed(src
->format
) ||
576 util_format_is_compressed(dst
->format
)) {
577 unsigned blocksize
= util_format_get_blocksize(src
->format
);
580 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
; /* 64-bit block */
582 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
; /* 128-bit block */
583 dst_templ
.format
= src_templ
.format
;
585 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
586 dst_height
= util_format_get_nblocksy(dst
->format
, dst_height
);
587 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
588 src_height0
= util_format_get_nblocksy(src
->format
, src_height0
);
590 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
591 dsty
= util_format_get_nblocksy(dst
->format
, dsty
);
593 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
594 sbox
.y
= util_format_get_nblocksy(src
->format
, src_box
->y
);
596 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
597 sbox
.height
= util_format_get_nblocksy(src
->format
, src_box
->height
);
598 sbox
.depth
= src_box
->depth
;
601 src_force_level
= src_level
;
602 } else if (!util_blitter_is_copy_supported(sctx
->blitter
, dst
, src
) ||
603 /* also *8_SNORM has precision issues, use UNORM instead */
604 util_format_is_snorm8(src
->format
)) {
605 if (util_format_is_subsampled_422(src
->format
)) {
606 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
607 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
609 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
610 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
612 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
615 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
616 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
619 unsigned blocksize
= util_format_get_blocksize(src
->format
);
623 dst_templ
.format
= PIPE_FORMAT_R8_UNORM
;
624 src_templ
.format
= PIPE_FORMAT_R8_UNORM
;
627 dst_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
628 src_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
631 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
632 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
635 dst_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
636 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
639 dst_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
640 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
643 fprintf(stderr
, "Unhandled format %s with blocksize %u\n",
644 util_format_short_name(src
->format
), blocksize
);
650 /* Initialize the surface. */
651 dst_view
= r600_create_surface_custom(ctx
, dst
, &dst_templ
,
652 dst_width
, dst_height
);
654 /* Initialize the sampler view. */
655 src_view
= si_create_sampler_view_custom(ctx
, src
, &src_templ
,
656 src_width0
, src_height0
,
659 u_box_3d(dstx
, dsty
, dstz
, abs(src_box
->width
), abs(src_box
->height
),
660 abs(src_box
->depth
), &dstbox
);
663 si_blitter_begin(ctx
, SI_COPY
);
664 util_blitter_blit_generic(sctx
->blitter
, dst_view
, &dstbox
,
665 src_view
, src_box
, src_width0
, src_height0
,
666 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
670 pipe_surface_reference(&dst_view
, NULL
);
671 pipe_sampler_view_reference(&src_view
, NULL
);
674 /* For MSAA integer resolving to work, we change the format to NORM using this function. */
675 static enum pipe_format
int_to_norm_format(enum pipe_format format
)
678 #define REPLACE_FORMAT_SIGN(format,sign) \
679 case PIPE_FORMAT_##format##_##sign##INT: \
680 return PIPE_FORMAT_##format##_##sign##NORM
681 #define REPLACE_FORMAT(format) \
682 REPLACE_FORMAT_SIGN(format, U); \
683 REPLACE_FORMAT_SIGN(format, S)
685 REPLACE_FORMAT_SIGN(B10G10R10A2
, U
);
687 REPLACE_FORMAT(R8G8
);
688 REPLACE_FORMAT(R8G8B8X8
);
689 REPLACE_FORMAT(R8G8B8A8
);
693 REPLACE_FORMAT(L8A8
);
695 REPLACE_FORMAT(R16G16
);
696 REPLACE_FORMAT(R16G16B16X16
);
697 REPLACE_FORMAT(R16G16B16A16
);
701 REPLACE_FORMAT(L16A16
);
703 #undef REPLACE_FORMAT
704 #undef REPLACE_FORMAT_SIGN
710 static bool do_hardware_msaa_resolve(struct pipe_context
*ctx
,
711 const struct pipe_blit_info
*info
)
713 struct si_context
*sctx
= (struct si_context
*)ctx
;
714 struct r600_texture
*dst
= (struct r600_texture
*)info
->dst
.resource
;
715 unsigned dst_width
= u_minify(info
->dst
.resource
->width0
, info
->dst
.level
);
716 unsigned dst_height
= u_minify(info
->dst
.resource
->height0
, info
->dst
.level
);
717 enum pipe_format format
= int_to_norm_format(info
->dst
.format
);
718 unsigned sample_mask
= ~0;
720 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
721 * the format is R16G16. Use R16A16, which does work.
723 if (format
== PIPE_FORMAT_R16G16_UNORM
)
724 format
= PIPE_FORMAT_R16A16_UNORM
;
725 if (format
== PIPE_FORMAT_R16G16_SNORM
)
726 format
= PIPE_FORMAT_R16A16_SNORM
;
728 if (info
->src
.resource
->nr_samples
> 1 &&
729 info
->dst
.resource
->nr_samples
<= 1 &&
730 util_max_layer(info
->src
.resource
, 0) == 0 &&
731 util_max_layer(info
->dst
.resource
, info
->dst
.level
) == 0 &&
732 info
->dst
.format
== info
->src
.format
&&
733 !util_format_is_pure_integer(format
) &&
734 !util_format_is_depth_or_stencil(format
) &&
735 !info
->scissor_enable
&&
736 (info
->mask
& PIPE_MASK_RGBA
) == PIPE_MASK_RGBA
&&
737 dst_width
== info
->src
.resource
->width0
&&
738 dst_height
== info
->src
.resource
->height0
&&
739 info
->dst
.box
.x
== 0 &&
740 info
->dst
.box
.y
== 0 &&
741 info
->dst
.box
.width
== dst_width
&&
742 info
->dst
.box
.height
== dst_height
&&
743 info
->dst
.box
.depth
== 1 &&
744 info
->src
.box
.x
== 0 &&
745 info
->src
.box
.y
== 0 &&
746 info
->src
.box
.width
== dst_width
&&
747 info
->src
.box
.height
== dst_height
&&
748 info
->src
.box
.depth
== 1 &&
749 dst
->surface
.level
[info
->dst
.level
].mode
>= RADEON_SURF_MODE_1D
&&
750 !(dst
->surface
.flags
& RADEON_SURF_SCANOUT
) &&
751 (!dst
->cmask
.size
|| !dst
->dirty_level_mask
) && /* dst cannot be fast-cleared */
753 si_blitter_begin(ctx
, SI_COLOR_RESOLVE
|
754 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
755 util_blitter_custom_resolve_color(sctx
->blitter
,
756 info
->dst
.resource
, info
->dst
.level
,
758 info
->src
.resource
, info
->src
.box
.z
,
759 sample_mask
, sctx
->custom_blend_resolve
,
767 static void si_blit(struct pipe_context
*ctx
,
768 const struct pipe_blit_info
*info
)
770 struct si_context
*sctx
= (struct si_context
*)ctx
;
772 if (do_hardware_msaa_resolve(ctx
, info
)) {
776 assert(util_blitter_is_blit_supported(sctx
->blitter
, info
));
778 /* The driver doesn't decompress resources automatically while
779 * u_blitter is rendering. */
780 si_decompress_subresource(ctx
, info
->src
.resource
, info
->src
.level
,
782 info
->src
.box
.z
+ info
->src
.box
.depth
- 1);
784 if (sctx
->screen
->b
.debug_flags
& DBG_FORCE_DMA
&&
785 util_try_blit_via_copy_region(ctx
, info
))
788 si_blitter_begin(ctx
, SI_BLIT
|
789 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
790 util_blitter_blit(sctx
->blitter
, info
);
794 static void si_flush_resource(struct pipe_context
*ctx
,
795 struct pipe_resource
*res
)
797 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
799 assert(res
->target
!= PIPE_BUFFER
);
801 if (!rtex
->is_depth
&& (rtex
->cmask
.size
|| rtex
->dcc_offset
)) {
802 si_blit_decompress_color(ctx
, rtex
, 0, res
->last_level
,
803 0, util_max_layer(res
, 0), false);
807 static void si_decompress_dcc(struct pipe_context
*ctx
,
808 struct r600_texture
*rtex
)
810 if (!rtex
->dcc_offset
)
813 si_blit_decompress_color(ctx
, rtex
, 0, rtex
->resource
.b
.b
.last_level
,
814 0, util_max_layer(&rtex
->resource
.b
.b
, 0),
818 static void si_pipe_clear_buffer(struct pipe_context
*ctx
,
819 struct pipe_resource
*dst
,
820 unsigned offset
, unsigned size
,
821 const void *clear_value_ptr
,
822 int clear_value_size
)
824 struct si_context
*sctx
= (struct si_context
*)ctx
;
825 uint32_t dword_value
;
828 assert(offset
% clear_value_size
== 0);
829 assert(size
% clear_value_size
== 0);
831 if (clear_value_size
> 4) {
832 const uint32_t *u32
= clear_value_ptr
;
833 bool clear_dword_duplicated
= true;
835 /* See if we can lower large fills to dword fills. */
836 for (i
= 1; i
< clear_value_size
/ 4; i
++)
837 if (u32
[0] != u32
[i
]) {
838 clear_dword_duplicated
= false;
842 if (!clear_dword_duplicated
) {
843 /* Use transform feedback for 64-bit, 96-bit, and
846 union pipe_color_union clear_value
;
848 memcpy(&clear_value
, clear_value_ptr
, clear_value_size
);
849 si_blitter_begin(ctx
, SI_DISABLE_RENDER_COND
);
850 util_blitter_clear_buffer(sctx
->blitter
, dst
, offset
,
851 size
, clear_value_size
/ 4,
858 /* Expand the clear value to a dword. */
859 switch (clear_value_size
) {
861 dword_value
= *(uint8_t*)clear_value_ptr
;
862 dword_value
|= (dword_value
<< 8) |
863 (dword_value
<< 16) |
867 dword_value
= *(uint16_t*)clear_value_ptr
;
868 dword_value
|= dword_value
<< 16;
871 dword_value
= *(uint32_t*)clear_value_ptr
;
874 sctx
->b
.clear_buffer(ctx
, dst
, offset
, size
, dword_value
, false);
877 void si_init_blit_functions(struct si_context
*sctx
)
879 sctx
->b
.b
.clear
= si_clear
;
880 sctx
->b
.b
.clear_buffer
= si_pipe_clear_buffer
;
881 sctx
->b
.b
.clear_render_target
= si_clear_render_target
;
882 sctx
->b
.b
.clear_depth_stencil
= si_clear_depth_stencil
;
883 sctx
->b
.b
.resource_copy_region
= si_resource_copy_region
;
884 sctx
->b
.b
.blit
= si_blit
;
885 sctx
->b
.b
.flush_resource
= si_flush_resource
;
886 sctx
->b
.blit_decompress_depth
= si_blit_decompress_depth
;
887 sctx
->b
.decompress_dcc
= si_decompress_dcc
;