gallium/radeon: add enum radeon_micro_mode
[mesa.git] / src / gallium / drivers / radeonsi / si_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "util/u_format.h"
26 #include "util/u_surface.h"
27
28 enum si_blitter_op /* bitmask */
29 {
30 SI_SAVE_TEXTURES = 1,
31 SI_SAVE_FRAMEBUFFER = 2,
32 SI_SAVE_FRAGMENT_STATE = 4,
33 SI_DISABLE_RENDER_COND = 8,
34
35 SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
36
37 SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
38
39 SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
40 SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
41
42 SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
43 SI_SAVE_FRAGMENT_STATE,
44
45 SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
46 SI_DISABLE_RENDER_COND,
47
48 SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
49 };
50
51 static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
52 {
53 struct si_context *sctx = (struct si_context *)ctx;
54
55 util_blitter_save_vertex_buffer_slot(sctx->blitter, sctx->vertex_buffer);
56 util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
57 util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
58 util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
59 util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
60 util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
61 util_blitter_save_so_targets(sctx->blitter, sctx->b.streamout.num_targets,
62 (struct pipe_stream_output_target**)sctx->b.streamout.targets);
63 util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
64
65 if (op & SI_SAVE_FRAGMENT_STATE) {
66 util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
67 util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
68 util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
69 util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
70 util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask.sample_mask);
71 util_blitter_save_viewport(sctx->blitter, &sctx->b.viewports.states[0]);
72 util_blitter_save_scissor(sctx->blitter, &sctx->b.scissors.states[0]);
73 }
74
75 if (op & SI_SAVE_FRAMEBUFFER)
76 util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
77
78 if (op & SI_SAVE_TEXTURES) {
79 util_blitter_save_fragment_sampler_states(
80 sctx->blitter, 2,
81 sctx->samplers[PIPE_SHADER_FRAGMENT].views.sampler_states);
82
83 util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
84 sctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
85 }
86
87 if (op & SI_DISABLE_RENDER_COND)
88 sctx->b.render_cond_force_off = true;
89 }
90
91 static void si_blitter_end(struct pipe_context *ctx)
92 {
93 struct si_context *sctx = (struct si_context *)ctx;
94
95 sctx->b.render_cond_force_off = false;
96 }
97
98 static unsigned u_max_sample(struct pipe_resource *r)
99 {
100 return r->nr_samples ? r->nr_samples - 1 : 0;
101 }
102
103 static unsigned
104 si_blit_dbcb_copy(struct si_context *sctx,
105 struct r600_texture *src,
106 struct r600_texture *dst,
107 unsigned planes, unsigned level_mask,
108 unsigned first_layer, unsigned last_layer,
109 unsigned first_sample, unsigned last_sample)
110 {
111 struct pipe_surface surf_tmpl = {{0}};
112 unsigned layer, sample, checked_last_layer, max_layer;
113 unsigned fully_copied_levels = 0;
114
115 if (planes & PIPE_MASK_Z)
116 sctx->dbcb_depth_copy_enabled = true;
117 if (planes & PIPE_MASK_S)
118 sctx->dbcb_stencil_copy_enabled = true;
119 si_mark_atom_dirty(sctx, &sctx->db_render_state);
120
121 assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
122
123 while (level_mask) {
124 unsigned level = u_bit_scan(&level_mask);
125
126 /* The smaller the mipmap level, the less layers there are
127 * as far as 3D textures are concerned. */
128 max_layer = util_max_layer(&src->resource.b.b, level);
129 checked_last_layer = MIN2(last_layer, max_layer);
130
131 surf_tmpl.u.tex.level = level;
132
133 for (layer = first_layer; layer <= checked_last_layer; layer++) {
134 struct pipe_surface *zsurf, *cbsurf;
135
136 surf_tmpl.format = src->resource.b.b.format;
137 surf_tmpl.u.tex.first_layer = layer;
138 surf_tmpl.u.tex.last_layer = layer;
139
140 zsurf = sctx->b.b.create_surface(&sctx->b.b, &src->resource.b.b, &surf_tmpl);
141
142 surf_tmpl.format = dst->resource.b.b.format;
143 cbsurf = sctx->b.b.create_surface(&sctx->b.b, &dst->resource.b.b, &surf_tmpl);
144
145 for (sample = first_sample; sample <= last_sample; sample++) {
146 if (sample != sctx->dbcb_copy_sample) {
147 sctx->dbcb_copy_sample = sample;
148 si_mark_atom_dirty(sctx, &sctx->db_render_state);
149 }
150
151 si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
152 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
153 sctx->custom_dsa_flush, 1.0f);
154 si_blitter_end(&sctx->b.b);
155 }
156
157 pipe_surface_reference(&zsurf, NULL);
158 pipe_surface_reference(&cbsurf, NULL);
159 }
160
161 if (first_layer == 0 && last_layer >= max_layer &&
162 first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b))
163 fully_copied_levels |= 1u << level;
164 }
165
166 sctx->dbcb_depth_copy_enabled = false;
167 sctx->dbcb_stencil_copy_enabled = false;
168 si_mark_atom_dirty(sctx, &sctx->db_render_state);
169
170 return fully_copied_levels;
171 }
172
173 static void si_blit_decompress_depth(struct pipe_context *ctx,
174 struct r600_texture *texture,
175 struct r600_texture *staging,
176 unsigned first_level, unsigned last_level,
177 unsigned first_layer, unsigned last_layer,
178 unsigned first_sample, unsigned last_sample)
179 {
180 const struct util_format_description *desc;
181 unsigned planes = 0;
182
183 assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
184
185 desc = util_format_description(staging->resource.b.b.format);
186
187 if (util_format_has_depth(desc))
188 planes |= PIPE_MASK_Z;
189 if (util_format_has_stencil(desc))
190 planes |= PIPE_MASK_S;
191
192 si_blit_dbcb_copy(
193 (struct si_context *)ctx, texture, staging, planes,
194 u_bit_consecutive(first_level, last_level - first_level + 1),
195 first_layer, last_layer, first_sample, last_sample);
196 }
197
198 /* Helper function for si_blit_decompress_zs_in_place.
199 */
200 static void
201 si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
202 struct r600_texture *texture,
203 unsigned planes, unsigned level_mask,
204 unsigned first_layer, unsigned last_layer)
205 {
206 struct pipe_surface *zsurf, surf_tmpl = {{0}};
207 unsigned layer, max_layer, checked_last_layer;
208 unsigned fully_decompressed_mask = 0;
209
210 if (!level_mask)
211 return;
212
213 if (planes & PIPE_MASK_S)
214 sctx->db_flush_stencil_inplace = true;
215 if (planes & PIPE_MASK_Z)
216 sctx->db_flush_depth_inplace = true;
217 si_mark_atom_dirty(sctx, &sctx->db_render_state);
218
219 surf_tmpl.format = texture->resource.b.b.format;
220
221 while (level_mask) {
222 unsigned level = u_bit_scan(&level_mask);
223
224 surf_tmpl.u.tex.level = level;
225
226 /* The smaller the mipmap level, the less layers there are
227 * as far as 3D textures are concerned. */
228 max_layer = util_max_layer(&texture->resource.b.b, level);
229 checked_last_layer = MIN2(last_layer, max_layer);
230
231 for (layer = first_layer; layer <= checked_last_layer; layer++) {
232 surf_tmpl.u.tex.first_layer = layer;
233 surf_tmpl.u.tex.last_layer = layer;
234
235 zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl);
236
237 si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
238 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
239 sctx->custom_dsa_flush,
240 1.0f);
241 si_blitter_end(&sctx->b.b);
242
243 pipe_surface_reference(&zsurf, NULL);
244 }
245
246 /* The texture will always be dirty if some layers aren't flushed.
247 * I don't think this case occurs often though. */
248 if (first_layer == 0 && last_layer >= max_layer) {
249 fully_decompressed_mask |= 1u << level;
250 }
251 }
252
253 if (planes & PIPE_MASK_Z)
254 texture->dirty_level_mask &= ~fully_decompressed_mask;
255 if (planes & PIPE_MASK_S)
256 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
257
258 sctx->db_flush_depth_inplace = false;
259 sctx->db_flush_stencil_inplace = false;
260 si_mark_atom_dirty(sctx, &sctx->db_render_state);
261 }
262
263 /* Helper function of si_flush_depth_texture: decompress the given levels
264 * of Z and/or S planes in place.
265 */
266 static void
267 si_blit_decompress_zs_in_place(struct si_context *sctx,
268 struct r600_texture *texture,
269 unsigned levels_z, unsigned levels_s,
270 unsigned first_layer, unsigned last_layer)
271 {
272 unsigned both = levels_z & levels_s;
273
274 /* First, do combined Z & S decompresses for levels that need it. */
275 if (both) {
276 si_blit_decompress_zs_planes_in_place(
277 sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
278 both,
279 first_layer, last_layer);
280 levels_z &= ~both;
281 levels_s &= ~both;
282 }
283
284 /* Now do separate Z and S decompresses. */
285 if (levels_z) {
286 si_blit_decompress_zs_planes_in_place(
287 sctx, texture, PIPE_MASK_Z,
288 levels_z,
289 first_layer, last_layer);
290 }
291
292 if (levels_s) {
293 si_blit_decompress_zs_planes_in_place(
294 sctx, texture, PIPE_MASK_S,
295 levels_s,
296 first_layer, last_layer);
297 }
298 }
299
300 static void
301 si_flush_depth_texture(struct si_context *sctx,
302 struct r600_texture *tex,
303 unsigned required_planes,
304 unsigned first_level, unsigned last_level,
305 unsigned first_layer, unsigned last_layer)
306 {
307 unsigned inplace_planes = 0;
308 unsigned copy_planes = 0;
309 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
310 unsigned levels_z = 0;
311 unsigned levels_s = 0;
312
313 if (required_planes & PIPE_MASK_Z) {
314 levels_z = level_mask & tex->dirty_level_mask;
315
316 if (levels_z) {
317 if (r600_can_sample_zs(tex, false))
318 inplace_planes |= PIPE_MASK_Z;
319 else
320 copy_planes |= PIPE_MASK_Z;
321 }
322 }
323 if (required_planes & PIPE_MASK_S) {
324 levels_s = level_mask & tex->stencil_dirty_level_mask;
325
326 if (levels_s) {
327 if (r600_can_sample_zs(tex, true))
328 inplace_planes |= PIPE_MASK_S;
329 else
330 copy_planes |= PIPE_MASK_S;
331 }
332 }
333
334 assert(!tex->tc_compatible_htile || levels_z == 0);
335
336 /* We may have to allocate the flushed texture here when called from
337 * si_decompress_subresource.
338 */
339 if (copy_planes &&
340 (tex->flushed_depth_texture ||
341 r600_init_flushed_depth_texture(&sctx->b.b, &tex->resource.b.b, NULL))) {
342 struct r600_texture *dst = tex->flushed_depth_texture;
343 unsigned fully_copied_levels;
344 unsigned levels = 0;
345
346 assert(tex->flushed_depth_texture);
347
348 if (util_format_is_depth_and_stencil(dst->resource.b.b.format))
349 copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
350
351 if (copy_planes & PIPE_MASK_Z) {
352 levels |= levels_z;
353 levels_z = 0;
354 }
355 if (copy_planes & PIPE_MASK_S) {
356 levels |= levels_s;
357 levels_s = 0;
358 }
359
360 fully_copied_levels = si_blit_dbcb_copy(
361 sctx, tex, dst, copy_planes, levels,
362 first_layer, last_layer,
363 0, u_max_sample(&tex->resource.b.b));
364
365 if (copy_planes & PIPE_MASK_Z)
366 tex->dirty_level_mask &= ~fully_copied_levels;
367 if (copy_planes & PIPE_MASK_S)
368 tex->stencil_dirty_level_mask &= ~fully_copied_levels;
369 }
370
371 if (inplace_planes) {
372 si_blit_decompress_zs_in_place(
373 sctx, tex,
374 levels_z, levels_s,
375 first_layer, last_layer);
376 }
377 }
378
379 static void
380 si_flush_depth_textures(struct si_context *sctx,
381 struct si_textures_info *textures)
382 {
383 unsigned i;
384 unsigned mask = textures->depth_texture_mask;
385
386 while (mask) {
387 struct pipe_sampler_view *view;
388 struct si_sampler_view *sview;
389 struct r600_texture *tex;
390
391 i = u_bit_scan(&mask);
392
393 view = textures->views.views[i];
394 assert(view);
395 sview = (struct si_sampler_view*)view;
396
397 tex = (struct r600_texture *)view->texture;
398 assert(tex->db_compatible);
399
400 si_flush_depth_texture(
401 sctx, tex,
402 sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
403 view->u.tex.first_level, view->u.tex.last_level,
404 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
405 }
406 }
407
408 static void si_blit_decompress_color(struct pipe_context *ctx,
409 struct r600_texture *rtex,
410 unsigned first_level, unsigned last_level,
411 unsigned first_layer, unsigned last_layer,
412 bool need_dcc_decompress)
413 {
414 struct si_context *sctx = (struct si_context *)ctx;
415 void* custom_blend;
416 unsigned layer, checked_last_layer, max_layer;
417 unsigned level_mask =
418 u_bit_consecutive(first_level, last_level - first_level + 1);
419
420 if (!need_dcc_decompress)
421 level_mask &= rtex->dirty_level_mask;
422 if (!level_mask)
423 return;
424
425 if (rtex->dcc_offset && need_dcc_decompress) {
426 custom_blend = sctx->custom_blend_dcc_decompress;
427
428 /* disable levels without DCC */
429 for (int i = first_level; i <= last_level; i++) {
430 if (!rtex->dcc_offset ||
431 i >= rtex->surface.num_dcc_levels)
432 level_mask &= ~(1 << i);
433 }
434 } else if (rtex->fmask.size) {
435 custom_blend = sctx->custom_blend_decompress;
436 } else {
437 custom_blend = sctx->custom_blend_fastclear;
438 }
439
440 while (level_mask) {
441 unsigned level = u_bit_scan(&level_mask);
442
443 /* The smaller the mipmap level, the less layers there are
444 * as far as 3D textures are concerned. */
445 max_layer = util_max_layer(&rtex->resource.b.b, level);
446 checked_last_layer = MIN2(last_layer, max_layer);
447
448 for (layer = first_layer; layer <= checked_last_layer; layer++) {
449 struct pipe_surface *cbsurf, surf_tmpl;
450
451 surf_tmpl.format = rtex->resource.b.b.format;
452 surf_tmpl.u.tex.level = level;
453 surf_tmpl.u.tex.first_layer = layer;
454 surf_tmpl.u.tex.last_layer = layer;
455 cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
456
457 si_blitter_begin(ctx, SI_DECOMPRESS);
458 util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
459 si_blitter_end(ctx);
460
461 pipe_surface_reference(&cbsurf, NULL);
462 }
463
464 /* The texture will always be dirty if some layers aren't flushed.
465 * I don't think this case occurs often though. */
466 if (first_layer == 0 && last_layer >= max_layer) {
467 rtex->dirty_level_mask &= ~(1 << level);
468 }
469 }
470 }
471
472 static void
473 si_decompress_sampler_color_textures(struct si_context *sctx,
474 struct si_textures_info *textures)
475 {
476 unsigned i;
477 unsigned mask = textures->compressed_colortex_mask;
478
479 while (mask) {
480 struct pipe_sampler_view *view;
481 struct r600_texture *tex;
482
483 i = u_bit_scan(&mask);
484
485 view = textures->views.views[i];
486 assert(view);
487
488 tex = (struct r600_texture *)view->texture;
489 assert(tex->cmask.size || tex->fmask.size || tex->dcc_offset);
490
491 si_blit_decompress_color(&sctx->b.b, tex,
492 view->u.tex.first_level, view->u.tex.last_level,
493 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
494 false);
495 }
496 }
497
498 static void
499 si_decompress_image_color_textures(struct si_context *sctx,
500 struct si_images_info *images)
501 {
502 unsigned i;
503 unsigned mask = images->compressed_colortex_mask;
504
505 while (mask) {
506 const struct pipe_image_view *view;
507 struct r600_texture *tex;
508
509 i = u_bit_scan(&mask);
510
511 view = &images->views[i];
512 assert(view->resource->target != PIPE_BUFFER);
513
514 tex = (struct r600_texture *)view->resource;
515 if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
516 continue;
517
518 si_blit_decompress_color(&sctx->b.b, tex,
519 view->u.tex.level, view->u.tex.level,
520 0, util_max_layer(&tex->resource.b.b, view->u.tex.level),
521 false);
522 }
523 }
524
525 static void si_check_render_feedback_textures(struct si_context *sctx,
526 struct si_textures_info *textures)
527 {
528 uint32_t mask = textures->views.enabled_mask;
529
530 while (mask) {
531 const struct pipe_sampler_view *view;
532 struct r600_texture *tex;
533 bool render_feedback = false;
534
535 unsigned i = u_bit_scan(&mask);
536
537 view = textures->views.views[i];
538 if(view->texture->target == PIPE_BUFFER)
539 continue;
540
541 tex = (struct r600_texture *)view->texture;
542 if (!tex->dcc_offset)
543 continue;
544
545 for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
546 struct r600_surface * surf;
547
548 if (!sctx->framebuffer.state.cbufs[j])
549 continue;
550
551 surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
552
553 if (tex == (struct r600_texture*)surf->base.texture &&
554 surf->base.u.tex.level >= view->u.tex.first_level &&
555 surf->base.u.tex.level <= view->u.tex.last_level &&
556 surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
557 surf->base.u.tex.last_layer >= view->u.tex.first_layer)
558 render_feedback = true;
559 }
560
561 if (render_feedback)
562 r600_texture_disable_dcc(&sctx->b, tex);
563 }
564 }
565
566 static void si_check_render_feedback_images(struct si_context *sctx,
567 struct si_images_info *images)
568 {
569 uint32_t mask = images->enabled_mask;
570
571 while (mask) {
572 const struct pipe_image_view *view;
573 struct r600_texture *tex;
574 bool render_feedback = false;
575
576 unsigned i = u_bit_scan(&mask);
577
578 view = &images->views[i];
579 if (view->resource->target == PIPE_BUFFER)
580 continue;
581
582 tex = (struct r600_texture *)view->resource;
583 if (!tex->dcc_offset)
584 continue;
585
586 for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
587 struct r600_surface * surf;
588
589 if (!sctx->framebuffer.state.cbufs[j])
590 continue;
591
592 surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
593
594 if (tex == (struct r600_texture*)surf->base.texture &&
595 surf->base.u.tex.level == view->u.tex.level &&
596 surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
597 surf->base.u.tex.last_layer >= view->u.tex.first_layer)
598 render_feedback = true;
599 }
600
601 if (render_feedback)
602 r600_texture_disable_dcc(&sctx->b, tex);
603 }
604 }
605
606 static void si_check_render_feedback(struct si_context *sctx)
607 {
608
609 if (!sctx->need_check_render_feedback)
610 return;
611
612 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
613 si_check_render_feedback_images(sctx, &sctx->images[i]);
614 si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
615 }
616 sctx->need_check_render_feedback = false;
617 }
618
619 static void si_decompress_textures(struct si_context *sctx, int shader_start,
620 int shader_end)
621 {
622 unsigned compressed_colortex_counter;
623
624 if (sctx->blitter->running)
625 return;
626
627 /* Update the compressed_colortex_mask if necessary. */
628 compressed_colortex_counter = p_atomic_read(&sctx->screen->b.compressed_colortex_counter);
629 if (compressed_colortex_counter != sctx->b.last_compressed_colortex_counter) {
630 sctx->b.last_compressed_colortex_counter = compressed_colortex_counter;
631 si_update_compressed_colortex_masks(sctx);
632 }
633
634 /* Flush depth textures which need to be flushed. */
635 for (int i = shader_start; i < shader_end; i++) {
636 if (sctx->samplers[i].depth_texture_mask) {
637 si_flush_depth_textures(sctx, &sctx->samplers[i]);
638 }
639 if (sctx->samplers[i].compressed_colortex_mask) {
640 si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
641 }
642 if (sctx->images[i].compressed_colortex_mask) {
643 si_decompress_image_color_textures(sctx, &sctx->images[i]);
644 }
645 }
646
647 si_check_render_feedback(sctx);
648 }
649
650 void si_decompress_graphics_textures(struct si_context *sctx)
651 {
652 si_decompress_textures(sctx, 0, SI_NUM_GRAPHICS_SHADERS);
653 }
654
655 void si_decompress_compute_textures(struct si_context *sctx)
656 {
657 si_decompress_textures(sctx, SI_NUM_GRAPHICS_SHADERS, SI_NUM_SHADERS);
658 }
659
660 static void si_clear(struct pipe_context *ctx, unsigned buffers,
661 const union pipe_color_union *color,
662 double depth, unsigned stencil)
663 {
664 struct si_context *sctx = (struct si_context *)ctx;
665 struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
666 struct pipe_surface *zsbuf = fb->zsbuf;
667 struct r600_texture *zstex =
668 zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
669
670 if (buffers & PIPE_CLEAR_COLOR) {
671 evergreen_do_fast_color_clear(&sctx->b, fb,
672 &sctx->framebuffer.atom, &buffers,
673 &sctx->framebuffer.dirty_cbufs,
674 color);
675 if (!buffers)
676 return; /* all buffers have been fast cleared */
677 }
678
679 if (buffers & PIPE_CLEAR_COLOR) {
680 int i;
681
682 /* These buffers cannot use fast clear, make sure to disable expansion. */
683 for (i = 0; i < fb->nr_cbufs; i++) {
684 struct r600_texture *tex;
685
686 /* If not clearing this buffer, skip. */
687 if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
688 continue;
689
690 if (!fb->cbufs[i])
691 continue;
692
693 tex = (struct r600_texture *)fb->cbufs[i]->texture;
694 if (tex->fmask.size == 0)
695 tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
696 }
697 }
698
699 if (zstex && zstex->htile_buffer &&
700 zsbuf->u.tex.level == 0 &&
701 zsbuf->u.tex.first_layer == 0 &&
702 zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
703 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
704 if (buffers & PIPE_CLEAR_DEPTH &&
705 (!zstex->tc_compatible_htile ||
706 depth == 0 || depth == 1)) {
707 /* Need to disable EXPCLEAR temporarily if clearing
708 * to a new value. */
709 if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
710 sctx->db_depth_disable_expclear = true;
711 }
712
713 zstex->depth_clear_value = depth;
714 sctx->framebuffer.dirty_zsbuf = true;
715 si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
716 sctx->db_depth_clear = true;
717 si_mark_atom_dirty(sctx, &sctx->db_render_state);
718 }
719
720 /* TC-compatible HTILE only supports stencil clears to 0. */
721 if (buffers & PIPE_CLEAR_STENCIL &&
722 (!zstex->tc_compatible_htile || stencil == 0)) {
723 stencil &= 0xff;
724
725 /* Need to disable EXPCLEAR temporarily if clearing
726 * to a new value. */
727 if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
728 sctx->db_stencil_disable_expclear = true;
729 }
730
731 zstex->stencil_clear_value = stencil;
732 sctx->framebuffer.dirty_zsbuf = true;
733 si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
734 sctx->db_stencil_clear = true;
735 si_mark_atom_dirty(sctx, &sctx->db_render_state);
736 }
737 }
738
739 si_blitter_begin(ctx, SI_CLEAR);
740 util_blitter_clear(sctx->blitter, fb->width, fb->height,
741 util_framebuffer_get_num_layers(fb),
742 buffers, color, depth, stencil);
743 si_blitter_end(ctx);
744
745 if (sctx->db_depth_clear) {
746 sctx->db_depth_clear = false;
747 sctx->db_depth_disable_expclear = false;
748 zstex->depth_cleared = true;
749 si_mark_atom_dirty(sctx, &sctx->db_render_state);
750 }
751
752 if (sctx->db_stencil_clear) {
753 sctx->db_stencil_clear = false;
754 sctx->db_stencil_disable_expclear = false;
755 zstex->stencil_cleared = true;
756 si_mark_atom_dirty(sctx, &sctx->db_render_state);
757 }
758 }
759
760 static void si_clear_render_target(struct pipe_context *ctx,
761 struct pipe_surface *dst,
762 const union pipe_color_union *color,
763 unsigned dstx, unsigned dsty,
764 unsigned width, unsigned height,
765 bool render_condition_enabled)
766 {
767 struct si_context *sctx = (struct si_context *)ctx;
768
769 si_blitter_begin(ctx, SI_CLEAR_SURFACE |
770 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
771 util_blitter_clear_render_target(sctx->blitter, dst, color,
772 dstx, dsty, width, height);
773 si_blitter_end(ctx);
774 }
775
776 static void si_clear_depth_stencil(struct pipe_context *ctx,
777 struct pipe_surface *dst,
778 unsigned clear_flags,
779 double depth,
780 unsigned stencil,
781 unsigned dstx, unsigned dsty,
782 unsigned width, unsigned height,
783 bool render_condition_enabled)
784 {
785 struct si_context *sctx = (struct si_context *)ctx;
786
787 si_blitter_begin(ctx, SI_CLEAR_SURFACE |
788 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
789 util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
790 dstx, dsty, width, height);
791 si_blitter_end(ctx);
792 }
793
794 /* Helper for decompressing a portion of a color or depth resource before
795 * blitting if any decompression is needed.
796 * The driver doesn't decompress resources automatically while u_blitter is
797 * rendering. */
798 static void si_decompress_subresource(struct pipe_context *ctx,
799 struct pipe_resource *tex,
800 unsigned planes, unsigned level,
801 unsigned first_layer, unsigned last_layer)
802 {
803 struct si_context *sctx = (struct si_context *)ctx;
804 struct r600_texture *rtex = (struct r600_texture*)tex;
805
806 if (rtex->db_compatible) {
807 planes &= PIPE_MASK_Z | PIPE_MASK_S;
808
809 if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
810 planes &= ~PIPE_MASK_S;
811
812 si_flush_depth_texture(sctx, rtex, planes,
813 level, level,
814 first_layer, last_layer);
815 } else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) {
816 si_blit_decompress_color(ctx, rtex, level, level,
817 first_layer, last_layer, false);
818 }
819 }
820
821 struct texture_orig_info {
822 unsigned format;
823 unsigned width0;
824 unsigned height0;
825 unsigned npix_x;
826 unsigned npix_y;
827 unsigned npix0_x;
828 unsigned npix0_y;
829 };
830
831 void si_resource_copy_region(struct pipe_context *ctx,
832 struct pipe_resource *dst,
833 unsigned dst_level,
834 unsigned dstx, unsigned dsty, unsigned dstz,
835 struct pipe_resource *src,
836 unsigned src_level,
837 const struct pipe_box *src_box)
838 {
839 struct si_context *sctx = (struct si_context *)ctx;
840 struct r600_texture *rsrc = (struct r600_texture*)src;
841 struct pipe_surface *dst_view, dst_templ;
842 struct pipe_sampler_view src_templ, *src_view;
843 unsigned dst_width, dst_height, src_width0, src_height0;
844 unsigned src_force_level = 0;
845 struct pipe_box sbox, dstbox;
846
847 /* Handle buffers first. */
848 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
849 si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
850 return;
851 }
852
853 assert(u_max_sample(dst) == u_max_sample(src));
854
855 /* The driver doesn't decompress resources automatically while
856 * u_blitter is rendering. */
857 si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
858 src_box->z, src_box->z + src_box->depth - 1);
859
860 dst_width = u_minify(dst->width0, dst_level);
861 dst_height = u_minify(dst->height0, dst_level);
862 src_width0 = src->width0;
863 src_height0 = src->height0;
864
865 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
866 util_blitter_default_src_texture(&src_templ, src, src_level);
867
868 if (util_format_is_compressed(src->format) ||
869 util_format_is_compressed(dst->format)) {
870 unsigned blocksize = rsrc->surface.bpe;
871
872 if (blocksize == 8)
873 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
874 else
875 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
876 dst_templ.format = src_templ.format;
877
878 dst_width = util_format_get_nblocksx(dst->format, dst_width);
879 dst_height = util_format_get_nblocksy(dst->format, dst_height);
880 src_width0 = util_format_get_nblocksx(src->format, src_width0);
881 src_height0 = util_format_get_nblocksy(src->format, src_height0);
882
883 dstx = util_format_get_nblocksx(dst->format, dstx);
884 dsty = util_format_get_nblocksy(dst->format, dsty);
885
886 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
887 sbox.y = util_format_get_nblocksy(src->format, src_box->y);
888 sbox.z = src_box->z;
889 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
890 sbox.height = util_format_get_nblocksy(src->format, src_box->height);
891 sbox.depth = src_box->depth;
892 src_box = &sbox;
893
894 src_force_level = src_level;
895 } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src) ||
896 /* also *8_SNORM has precision issues, use UNORM instead */
897 util_format_is_snorm8(src->format)) {
898 if (util_format_is_subsampled_422(src->format)) {
899 src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
900 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
901
902 dst_width = util_format_get_nblocksx(dst->format, dst_width);
903 src_width0 = util_format_get_nblocksx(src->format, src_width0);
904
905 dstx = util_format_get_nblocksx(dst->format, dstx);
906
907 sbox = *src_box;
908 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
909 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
910 src_box = &sbox;
911 } else {
912 unsigned blocksize = rsrc->surface.bpe;
913
914 switch (blocksize) {
915 case 1:
916 dst_templ.format = PIPE_FORMAT_R8_UNORM;
917 src_templ.format = PIPE_FORMAT_R8_UNORM;
918 break;
919 case 2:
920 dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
921 src_templ.format = PIPE_FORMAT_R8G8_UNORM;
922 break;
923 case 4:
924 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
925 src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
926 break;
927 case 8:
928 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
929 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
930 break;
931 case 16:
932 dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
933 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
934 break;
935 default:
936 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
937 util_format_short_name(src->format), blocksize);
938 assert(0);
939 }
940 }
941 }
942
943 /* Initialize the surface. */
944 dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
945 dst_width, dst_height);
946
947 /* Initialize the sampler view. */
948 src_view = si_create_sampler_view_custom(ctx, src, &src_templ,
949 src_width0, src_height0,
950 src_force_level);
951
952 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
953 abs(src_box->depth), &dstbox);
954
955 /* Copy. */
956 si_blitter_begin(ctx, SI_COPY);
957 util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
958 src_view, src_box, src_width0, src_height0,
959 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
960 false);
961 si_blitter_end(ctx);
962
963 pipe_surface_reference(&dst_view, NULL);
964 pipe_sampler_view_reference(&src_view, NULL);
965 }
966
967 static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
968 const struct pipe_blit_info *info)
969 {
970 struct si_context *sctx = (struct si_context*)ctx;
971 struct r600_texture *src = (struct r600_texture*)info->src.resource;
972 struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
973 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
974 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
975 enum pipe_format format = info->src.format;
976 unsigned sample_mask = ~0;
977 struct pipe_resource *tmp, templ;
978 struct pipe_blit_info blit;
979
980 /* Check basic requirements for hw resolve. */
981 if (!(info->src.resource->nr_samples > 1 &&
982 info->dst.resource->nr_samples <= 1 &&
983 !util_format_is_pure_integer(format) &&
984 !util_format_is_depth_or_stencil(format) &&
985 util_max_layer(info->src.resource, 0) == 0))
986 return false;
987
988 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
989 * the format is R16G16. Use R16A16, which does work.
990 */
991 if (format == PIPE_FORMAT_R16G16_UNORM)
992 format = PIPE_FORMAT_R16A16_UNORM;
993 if (format == PIPE_FORMAT_R16G16_SNORM)
994 format = PIPE_FORMAT_R16A16_SNORM;
995
996 /* Check the remaining requirements for hw resolve. */
997 if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
998 !info->scissor_enable &&
999 (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1000 util_is_format_compatible(util_format_description(info->src.format),
1001 util_format_description(info->dst.format)) &&
1002 dst_width == info->src.resource->width0 &&
1003 dst_height == info->src.resource->height0 &&
1004 info->dst.box.x == 0 &&
1005 info->dst.box.y == 0 &&
1006 info->dst.box.width == dst_width &&
1007 info->dst.box.height == dst_height &&
1008 info->dst.box.depth == 1 &&
1009 info->src.box.x == 0 &&
1010 info->src.box.y == 0 &&
1011 info->src.box.width == dst_width &&
1012 info->src.box.height == dst_height &&
1013 info->src.box.depth == 1 &&
1014 !dst->surface.is_linear &&
1015 (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1016 /* Check the last constraint. */
1017 if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
1018 /* The next fast clear will switch to this mode to
1019 * get direct hw resolve next time if the mode is
1020 * different now.
1021 */
1022 src->last_msaa_resolve_target_micro_mode =
1023 dst->surface.micro_tile_mode;
1024 goto resolve_to_temp;
1025 }
1026
1027 /* Resolving into a surface with DCC is unsupported. Since
1028 * it's being overwritten anyway, clear it to uncompressed.
1029 * This is still the fastest codepath even with this clear.
1030 */
1031 if (dst->dcc_offset &&
1032 info->dst.level < dst->surface.num_dcc_levels) {
1033 vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
1034 0xFFFFFFFF);
1035 dst->dirty_level_mask &= ~(1 << info->dst.level);
1036 }
1037
1038 /* Resolve directly from src to dst. */
1039 si_blitter_begin(ctx, SI_COLOR_RESOLVE |
1040 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1041 util_blitter_custom_resolve_color(sctx->blitter,
1042 info->dst.resource, info->dst.level,
1043 info->dst.box.z,
1044 info->src.resource, info->src.box.z,
1045 sample_mask, sctx->custom_blend_resolve,
1046 format);
1047 si_blitter_end(ctx);
1048 return true;
1049 }
1050
1051 resolve_to_temp:
1052 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1053 * a temporary texture and blit.
1054 */
1055 memset(&templ, 0, sizeof(templ));
1056 templ.target = PIPE_TEXTURE_2D;
1057 templ.format = info->src.resource->format;
1058 templ.width0 = info->src.resource->width0;
1059 templ.height0 = info->src.resource->height0;
1060 templ.depth0 = 1;
1061 templ.array_size = 1;
1062 templ.usage = PIPE_USAGE_DEFAULT;
1063 templ.flags = R600_RESOURCE_FLAG_FORCE_TILING |
1064 R600_RESOURCE_FLAG_DISABLE_DCC;
1065
1066 /* The src and dst microtile modes must be the same. */
1067 if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1068 templ.bind = PIPE_BIND_SCANOUT;
1069 else
1070 templ.bind = 0;
1071
1072 tmp = ctx->screen->resource_create(ctx->screen, &templ);
1073 if (!tmp)
1074 return false;
1075
1076 assert(src->surface.micro_tile_mode ==
1077 ((struct r600_texture*)tmp)->surface.micro_tile_mode);
1078
1079 /* resolve */
1080 si_blitter_begin(ctx, SI_COLOR_RESOLVE |
1081 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1082 util_blitter_custom_resolve_color(sctx->blitter, tmp, 0, 0,
1083 info->src.resource, info->src.box.z,
1084 sample_mask, sctx->custom_blend_resolve,
1085 format);
1086 si_blitter_end(ctx);
1087
1088 /* blit */
1089 blit = *info;
1090 blit.src.resource = tmp;
1091 blit.src.box.z = 0;
1092
1093 si_blitter_begin(ctx, SI_BLIT |
1094 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1095 util_blitter_blit(sctx->blitter, &blit);
1096 si_blitter_end(ctx);
1097
1098 pipe_resource_reference(&tmp, NULL);
1099 return true;
1100 }
1101
1102 static void si_blit(struct pipe_context *ctx,
1103 const struct pipe_blit_info *info)
1104 {
1105 struct si_context *sctx = (struct si_context*)ctx;
1106 struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
1107
1108 if (do_hardware_msaa_resolve(ctx, info)) {
1109 return;
1110 }
1111
1112 /* Using SDMA for copying to a linear texture in GTT is much faster.
1113 * This improves DRI PRIME performance.
1114 *
1115 * resource_copy_region can't do this yet, because dma_copy calls it
1116 * on failure (recursion).
1117 */
1118 if (rdst->surface.is_linear &&
1119 sctx->b.dma_copy &&
1120 util_can_blit_via_copy_region(info, false)) {
1121 sctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
1122 info->dst.box.x, info->dst.box.y,
1123 info->dst.box.z,
1124 info->src.resource, info->src.level,
1125 &info->src.box);
1126 return;
1127 }
1128
1129 assert(util_blitter_is_blit_supported(sctx->blitter, info));
1130
1131 /* The driver doesn't decompress resources automatically while
1132 * u_blitter is rendering. */
1133 vi_dcc_disable_if_incompatible_format(&sctx->b, info->src.resource,
1134 info->src.level,
1135 info->src.format);
1136 vi_dcc_disable_if_incompatible_format(&sctx->b, info->dst.resource,
1137 info->dst.level,
1138 info->dst.format);
1139 si_decompress_subresource(ctx, info->src.resource, info->mask,
1140 info->src.level,
1141 info->src.box.z,
1142 info->src.box.z + info->src.box.depth - 1);
1143
1144 if (sctx->screen->b.debug_flags & DBG_FORCE_DMA &&
1145 util_try_blit_via_copy_region(ctx, info))
1146 return;
1147
1148 si_blitter_begin(ctx, SI_BLIT |
1149 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1150 util_blitter_blit(sctx->blitter, info);
1151 si_blitter_end(ctx);
1152 }
1153
1154 static boolean si_generate_mipmap(struct pipe_context *ctx,
1155 struct pipe_resource *tex,
1156 enum pipe_format format,
1157 unsigned base_level, unsigned last_level,
1158 unsigned first_layer, unsigned last_layer)
1159 {
1160 struct si_context *sctx = (struct si_context*)ctx;
1161 struct r600_texture *rtex = (struct r600_texture *)tex;
1162
1163 if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1164 return false;
1165
1166 /* The driver doesn't decompress resources automatically while
1167 * u_blitter is rendering. */
1168 vi_dcc_disable_if_incompatible_format(&sctx->b, tex, base_level,
1169 format);
1170 si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
1171 base_level, first_layer, last_layer);
1172
1173 /* Clear dirty_level_mask for the levels that will be overwritten. */
1174 assert(base_level < last_level);
1175 rtex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
1176 last_level - base_level);
1177
1178 si_blitter_begin(ctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1179 util_blitter_generate_mipmap(sctx->blitter, tex, format,
1180 base_level, last_level,
1181 first_layer, last_layer);
1182 si_blitter_end(ctx);
1183 return true;
1184 }
1185
1186 static void si_flush_resource(struct pipe_context *ctx,
1187 struct pipe_resource *res)
1188 {
1189 struct r600_texture *rtex = (struct r600_texture*)res;
1190
1191 assert(res->target != PIPE_BUFFER);
1192 assert(!rtex->dcc_separate_buffer || rtex->dcc_gather_statistics);
1193
1194 /* st/dri calls flush twice per frame (not a bug), this prevents double
1195 * decompression. */
1196 if (rtex->dcc_separate_buffer && !rtex->separate_dcc_dirty)
1197 return;
1198
1199 if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) {
1200 si_blit_decompress_color(ctx, rtex, 0, res->last_level,
1201 0, util_max_layer(res, 0),
1202 rtex->dcc_separate_buffer != NULL);
1203 }
1204
1205 /* Always do the analysis even if DCC is disabled at the moment. */
1206 if (rtex->dcc_gather_statistics && rtex->separate_dcc_dirty) {
1207 rtex->separate_dcc_dirty = false;
1208 vi_separate_dcc_process_and_reset_stats(ctx, rtex);
1209 }
1210 }
1211
1212 static void si_decompress_dcc(struct pipe_context *ctx,
1213 struct r600_texture *rtex)
1214 {
1215 if (!rtex->dcc_offset)
1216 return;
1217
1218 si_blit_decompress_color(ctx, rtex, 0, rtex->resource.b.b.last_level,
1219 0, util_max_layer(&rtex->resource.b.b, 0),
1220 true);
1221 }
1222
1223 static void si_pipe_clear_buffer(struct pipe_context *ctx,
1224 struct pipe_resource *dst,
1225 unsigned offset, unsigned size,
1226 const void *clear_value_ptr,
1227 int clear_value_size)
1228 {
1229 struct si_context *sctx = (struct si_context*)ctx;
1230 uint32_t dword_value;
1231 unsigned i;
1232
1233 assert(offset % clear_value_size == 0);
1234 assert(size % clear_value_size == 0);
1235
1236 if (clear_value_size > 4) {
1237 const uint32_t *u32 = clear_value_ptr;
1238 bool clear_dword_duplicated = true;
1239
1240 /* See if we can lower large fills to dword fills. */
1241 for (i = 1; i < clear_value_size / 4; i++)
1242 if (u32[0] != u32[i]) {
1243 clear_dword_duplicated = false;
1244 break;
1245 }
1246
1247 if (!clear_dword_duplicated) {
1248 /* Use transform feedback for 64-bit, 96-bit, and
1249 * 128-bit fills.
1250 */
1251 union pipe_color_union clear_value;
1252
1253 memcpy(&clear_value, clear_value_ptr, clear_value_size);
1254 si_blitter_begin(ctx, SI_DISABLE_RENDER_COND);
1255 util_blitter_clear_buffer(sctx->blitter, dst, offset,
1256 size, clear_value_size / 4,
1257 &clear_value);
1258 si_blitter_end(ctx);
1259 return;
1260 }
1261 }
1262
1263 /* Expand the clear value to a dword. */
1264 switch (clear_value_size) {
1265 case 1:
1266 dword_value = *(uint8_t*)clear_value_ptr;
1267 dword_value |= (dword_value << 8) |
1268 (dword_value << 16) |
1269 (dword_value << 24);
1270 break;
1271 case 2:
1272 dword_value = *(uint16_t*)clear_value_ptr;
1273 dword_value |= dword_value << 16;
1274 break;
1275 default:
1276 dword_value = *(uint32_t*)clear_value_ptr;
1277 }
1278
1279 sctx->b.clear_buffer(ctx, dst, offset, size, dword_value,
1280 R600_COHERENCY_SHADER);
1281 }
1282
1283 void si_init_blit_functions(struct si_context *sctx)
1284 {
1285 sctx->b.b.clear = si_clear;
1286 sctx->b.b.clear_buffer = si_pipe_clear_buffer;
1287 sctx->b.b.clear_render_target = si_clear_render_target;
1288 sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
1289 sctx->b.b.resource_copy_region = si_resource_copy_region;
1290 sctx->b.b.blit = si_blit;
1291 sctx->b.b.flush_resource = si_flush_resource;
1292 sctx->b.b.generate_mipmap = si_generate_mipmap;
1293 sctx->b.blit_decompress_depth = si_blit_decompress_depth;
1294 sctx->b.decompress_dcc = si_decompress_dcc;
1295 }