2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "util/u_format.h"
26 #include "util/u_surface.h"
28 enum si_blitter_op
/* bitmask */
31 SI_SAVE_FRAMEBUFFER
= 2,
32 SI_SAVE_FRAGMENT_STATE
= 4,
33 SI_DISABLE_RENDER_COND
= 8,
35 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
37 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
39 SI_COPY
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
40 SI_SAVE_FRAGMENT_STATE
| SI_DISABLE_RENDER_COND
,
42 SI_BLIT
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
43 SI_SAVE_FRAGMENT_STATE
,
45 SI_DECOMPRESS
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
|
46 SI_DISABLE_RENDER_COND
,
48 SI_COLOR_RESOLVE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
51 static void si_blitter_begin(struct pipe_context
*ctx
, enum si_blitter_op op
)
53 struct si_context
*sctx
= (struct si_context
*)ctx
;
55 util_blitter_save_vertex_buffer_slot(sctx
->blitter
, sctx
->vertex_buffer
);
56 util_blitter_save_vertex_elements(sctx
->blitter
, sctx
->vertex_elements
);
57 util_blitter_save_vertex_shader(sctx
->blitter
, sctx
->vs_shader
.cso
);
58 util_blitter_save_tessctrl_shader(sctx
->blitter
, sctx
->tcs_shader
.cso
);
59 util_blitter_save_tesseval_shader(sctx
->blitter
, sctx
->tes_shader
.cso
);
60 util_blitter_save_geometry_shader(sctx
->blitter
, sctx
->gs_shader
.cso
);
61 util_blitter_save_so_targets(sctx
->blitter
, sctx
->b
.streamout
.num_targets
,
62 (struct pipe_stream_output_target
**)sctx
->b
.streamout
.targets
);
63 util_blitter_save_rasterizer(sctx
->blitter
, sctx
->queued
.named
.rasterizer
);
65 if (op
& SI_SAVE_FRAGMENT_STATE
) {
66 util_blitter_save_blend(sctx
->blitter
, sctx
->queued
.named
.blend
);
67 util_blitter_save_depth_stencil_alpha(sctx
->blitter
, sctx
->queued
.named
.dsa
);
68 util_blitter_save_stencil_ref(sctx
->blitter
, &sctx
->stencil_ref
.state
);
69 util_blitter_save_fragment_shader(sctx
->blitter
, sctx
->ps_shader
.cso
);
70 util_blitter_save_sample_mask(sctx
->blitter
, sctx
->sample_mask
.sample_mask
);
71 util_blitter_save_viewport(sctx
->blitter
, &sctx
->b
.viewports
.states
[0]);
72 util_blitter_save_scissor(sctx
->blitter
, &sctx
->b
.scissors
.states
[0]);
75 if (op
& SI_SAVE_FRAMEBUFFER
)
76 util_blitter_save_framebuffer(sctx
->blitter
, &sctx
->framebuffer
.state
);
78 if (op
& SI_SAVE_TEXTURES
) {
79 util_blitter_save_fragment_sampler_states(
81 (void**)sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.sampler_states
);
83 util_blitter_save_fragment_sampler_views(sctx
->blitter
, 2,
84 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.views
);
87 if (op
& SI_DISABLE_RENDER_COND
)
88 sctx
->b
.render_cond_force_off
= true;
91 static void si_blitter_end(struct pipe_context
*ctx
)
93 struct si_context
*sctx
= (struct si_context
*)ctx
;
95 sctx
->b
.render_cond_force_off
= false;
98 static unsigned u_max_sample(struct pipe_resource
*r
)
100 return r
->nr_samples
? r
->nr_samples
- 1 : 0;
104 si_blit_dbcb_copy(struct si_context
*sctx
,
105 struct r600_texture
*src
,
106 struct r600_texture
*dst
,
107 unsigned planes
, unsigned level_mask
,
108 unsigned first_layer
, unsigned last_layer
,
109 unsigned first_sample
, unsigned last_sample
)
111 struct pipe_surface surf_tmpl
= {{0}};
112 unsigned layer
, sample
, checked_last_layer
, max_layer
;
113 unsigned fully_copied_levels
= 0;
115 if (planes
& PIPE_MASK_Z
)
116 sctx
->dbcb_depth_copy_enabled
= true;
117 if (planes
& PIPE_MASK_S
)
118 sctx
->dbcb_stencil_copy_enabled
= true;
119 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
121 assert(sctx
->dbcb_depth_copy_enabled
|| sctx
->dbcb_stencil_copy_enabled
);
124 unsigned level
= u_bit_scan(&level_mask
);
126 /* The smaller the mipmap level, the less layers there are
127 * as far as 3D textures are concerned. */
128 max_layer
= util_max_layer(&src
->resource
.b
.b
, level
);
129 checked_last_layer
= MIN2(last_layer
, max_layer
);
131 surf_tmpl
.u
.tex
.level
= level
;
133 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
134 struct pipe_surface
*zsurf
, *cbsurf
;
136 surf_tmpl
.format
= src
->resource
.b
.b
.format
;
137 surf_tmpl
.u
.tex
.first_layer
= layer
;
138 surf_tmpl
.u
.tex
.last_layer
= layer
;
140 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &src
->resource
.b
.b
, &surf_tmpl
);
142 surf_tmpl
.format
= dst
->resource
.b
.b
.format
;
143 cbsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &dst
->resource
.b
.b
, &surf_tmpl
);
145 for (sample
= first_sample
; sample
<= last_sample
; sample
++) {
146 if (sample
!= sctx
->dbcb_copy_sample
) {
147 sctx
->dbcb_copy_sample
= sample
;
148 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
151 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
152 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, cbsurf
, 1 << sample
,
153 sctx
->custom_dsa_flush
, 1.0f
);
154 si_blitter_end(&sctx
->b
.b
);
157 pipe_surface_reference(&zsurf
, NULL
);
158 pipe_surface_reference(&cbsurf
, NULL
);
161 if (first_layer
== 0 && last_layer
>= max_layer
&&
162 first_sample
== 0 && last_sample
>= u_max_sample(&src
->resource
.b
.b
))
163 fully_copied_levels
|= 1u << level
;
166 sctx
->dbcb_depth_copy_enabled
= false;
167 sctx
->dbcb_stencil_copy_enabled
= false;
168 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
170 return fully_copied_levels
;
173 static void si_blit_decompress_depth(struct pipe_context
*ctx
,
174 struct r600_texture
*texture
,
175 struct r600_texture
*staging
,
176 unsigned first_level
, unsigned last_level
,
177 unsigned first_layer
, unsigned last_layer
,
178 unsigned first_sample
, unsigned last_sample
)
180 const struct util_format_description
*desc
;
183 assert(staging
!= NULL
&& "use si_blit_decompress_zs_in_place instead");
185 desc
= util_format_description(staging
->resource
.b
.b
.format
);
187 if (util_format_has_depth(desc
))
188 planes
|= PIPE_MASK_Z
;
189 if (util_format_has_stencil(desc
))
190 planes
|= PIPE_MASK_S
;
193 (struct si_context
*)ctx
, texture
, staging
, planes
,
194 u_bit_consecutive(first_level
, last_level
- first_level
+ 1),
195 first_layer
, last_layer
, first_sample
, last_sample
);
198 /* Helper function for si_blit_decompress_zs_in_place.
201 si_blit_decompress_zs_planes_in_place(struct si_context
*sctx
,
202 struct r600_texture
*texture
,
203 unsigned planes
, unsigned level_mask
,
204 unsigned first_layer
, unsigned last_layer
)
206 struct pipe_surface
*zsurf
, surf_tmpl
= {{0}};
207 unsigned layer
, max_layer
, checked_last_layer
;
208 unsigned fully_decompressed_mask
= 0;
213 if (planes
& PIPE_MASK_S
)
214 sctx
->db_flush_stencil_inplace
= true;
215 if (planes
& PIPE_MASK_Z
)
216 sctx
->db_flush_depth_inplace
= true;
217 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
219 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
222 unsigned level
= u_bit_scan(&level_mask
);
224 surf_tmpl
.u
.tex
.level
= level
;
226 /* The smaller the mipmap level, the less layers there are
227 * as far as 3D textures are concerned. */
228 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
229 checked_last_layer
= MIN2(last_layer
, max_layer
);
231 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
232 surf_tmpl
.u
.tex
.first_layer
= layer
;
233 surf_tmpl
.u
.tex
.last_layer
= layer
;
235 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &texture
->resource
.b
.b
, &surf_tmpl
);
237 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
238 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, NULL
, ~0,
239 sctx
->custom_dsa_flush
,
241 si_blitter_end(&sctx
->b
.b
);
243 pipe_surface_reference(&zsurf
, NULL
);
246 /* The texture will always be dirty if some layers aren't flushed.
247 * I don't think this case occurs often though. */
248 if (first_layer
== 0 && last_layer
>= max_layer
) {
249 fully_decompressed_mask
|= 1u << level
;
253 if (planes
& PIPE_MASK_Z
)
254 texture
->dirty_level_mask
&= ~fully_decompressed_mask
;
255 if (planes
& PIPE_MASK_S
)
256 texture
->stencil_dirty_level_mask
&= ~fully_decompressed_mask
;
258 sctx
->db_flush_depth_inplace
= false;
259 sctx
->db_flush_stencil_inplace
= false;
260 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
263 /* Helper function of si_flush_depth_texture: decompress the given levels
264 * of Z and/or S planes in place.
267 si_blit_decompress_zs_in_place(struct si_context
*sctx
,
268 struct r600_texture
*texture
,
269 unsigned levels_z
, unsigned levels_s
,
270 unsigned first_layer
, unsigned last_layer
)
272 unsigned both
= levels_z
& levels_s
;
274 /* First, do combined Z & S decompresses for levels that need it. */
276 si_blit_decompress_zs_planes_in_place(
277 sctx
, texture
, PIPE_MASK_Z
| PIPE_MASK_S
,
279 first_layer
, last_layer
);
284 /* Now do separate Z and S decompresses. */
286 si_blit_decompress_zs_planes_in_place(
287 sctx
, texture
, PIPE_MASK_Z
,
289 first_layer
, last_layer
);
293 si_blit_decompress_zs_planes_in_place(
294 sctx
, texture
, PIPE_MASK_S
,
296 first_layer
, last_layer
);
301 si_flush_depth_texture(struct si_context
*sctx
,
302 struct r600_texture
*tex
,
303 unsigned required_planes
,
304 unsigned first_level
, unsigned last_level
,
305 unsigned first_layer
, unsigned last_layer
)
307 unsigned inplace_planes
= 0;
308 unsigned copy_planes
= 0;
309 unsigned level_mask
= u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
310 unsigned levels_z
= 0;
311 unsigned levels_s
= 0;
313 if (required_planes
& PIPE_MASK_Z
) {
314 levels_z
= level_mask
& tex
->dirty_level_mask
;
317 if (r600_can_sample_zs(tex
, false))
318 inplace_planes
|= PIPE_MASK_Z
;
320 copy_planes
|= PIPE_MASK_Z
;
323 if (required_planes
& PIPE_MASK_S
) {
324 levels_s
= level_mask
& tex
->stencil_dirty_level_mask
;
327 if (r600_can_sample_zs(tex
, true))
328 inplace_planes
|= PIPE_MASK_S
;
330 copy_planes
|= PIPE_MASK_S
;
334 assert(!tex
->tc_compatible_htile
|| levels_z
== 0);
336 /* We may have to allocate the flushed texture here when called from
337 * si_decompress_subresource.
340 (tex
->flushed_depth_texture
||
341 r600_init_flushed_depth_texture(&sctx
->b
.b
, &tex
->resource
.b
.b
, NULL
))) {
342 struct r600_texture
*dst
= tex
->flushed_depth_texture
;
343 unsigned fully_copied_levels
;
346 assert(tex
->flushed_depth_texture
);
348 if (util_format_is_depth_and_stencil(dst
->resource
.b
.b
.format
))
349 copy_planes
= PIPE_MASK_Z
| PIPE_MASK_S
;
351 if (copy_planes
& PIPE_MASK_Z
) {
355 if (copy_planes
& PIPE_MASK_S
) {
360 fully_copied_levels
= si_blit_dbcb_copy(
361 sctx
, tex
, dst
, copy_planes
, levels
,
362 first_layer
, last_layer
,
363 0, u_max_sample(&tex
->resource
.b
.b
));
365 if (copy_planes
& PIPE_MASK_Z
)
366 tex
->dirty_level_mask
&= ~fully_copied_levels
;
367 if (copy_planes
& PIPE_MASK_S
)
368 tex
->stencil_dirty_level_mask
&= ~fully_copied_levels
;
371 if (inplace_planes
) {
372 si_blit_decompress_zs_in_place(
375 first_layer
, last_layer
);
380 si_flush_depth_textures(struct si_context
*sctx
,
381 struct si_textures_info
*textures
)
384 unsigned mask
= textures
->depth_texture_mask
;
387 struct pipe_sampler_view
*view
;
388 struct si_sampler_view
*sview
;
389 struct r600_texture
*tex
;
391 i
= u_bit_scan(&mask
);
393 view
= textures
->views
.views
[i
];
395 sview
= (struct si_sampler_view
*)view
;
397 tex
= (struct r600_texture
*)view
->texture
;
398 assert(tex
->db_compatible
);
400 si_flush_depth_texture(
402 sview
->is_stencil_sampler
? PIPE_MASK_S
: PIPE_MASK_Z
,
403 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
404 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
));
408 static void si_blit_decompress_color(struct pipe_context
*ctx
,
409 struct r600_texture
*rtex
,
410 unsigned first_level
, unsigned last_level
,
411 unsigned first_layer
, unsigned last_layer
,
412 bool need_dcc_decompress
)
414 struct si_context
*sctx
= (struct si_context
*)ctx
;
416 unsigned layer
, checked_last_layer
, max_layer
;
417 unsigned level_mask
=
418 u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
420 if (!need_dcc_decompress
)
421 level_mask
&= rtex
->dirty_level_mask
;
425 if (rtex
->dcc_offset
&& need_dcc_decompress
) {
426 custom_blend
= sctx
->custom_blend_dcc_decompress
;
428 /* disable levels without DCC */
429 for (int i
= first_level
; i
<= last_level
; i
++) {
430 if (!vi_dcc_enabled(rtex
, i
))
431 level_mask
&= ~(1 << i
);
433 } else if (rtex
->fmask
.size
) {
434 custom_blend
= sctx
->custom_blend_decompress
;
436 custom_blend
= sctx
->custom_blend_fastclear
;
440 unsigned level
= u_bit_scan(&level_mask
);
442 /* The smaller the mipmap level, the less layers there are
443 * as far as 3D textures are concerned. */
444 max_layer
= util_max_layer(&rtex
->resource
.b
.b
, level
);
445 checked_last_layer
= MIN2(last_layer
, max_layer
);
447 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
448 struct pipe_surface
*cbsurf
, surf_tmpl
;
450 surf_tmpl
.format
= rtex
->resource
.b
.b
.format
;
451 surf_tmpl
.u
.tex
.level
= level
;
452 surf_tmpl
.u
.tex
.first_layer
= layer
;
453 surf_tmpl
.u
.tex
.last_layer
= layer
;
454 cbsurf
= ctx
->create_surface(ctx
, &rtex
->resource
.b
.b
, &surf_tmpl
);
456 si_blitter_begin(ctx
, SI_DECOMPRESS
);
457 util_blitter_custom_color(sctx
->blitter
, cbsurf
, custom_blend
);
460 pipe_surface_reference(&cbsurf
, NULL
);
463 /* The texture will always be dirty if some layers aren't flushed.
464 * I don't think this case occurs often though. */
465 if (first_layer
== 0 && last_layer
>= max_layer
) {
466 rtex
->dirty_level_mask
&= ~(1 << level
);
472 si_decompress_sampler_color_textures(struct si_context
*sctx
,
473 struct si_textures_info
*textures
)
476 unsigned mask
= textures
->compressed_colortex_mask
;
479 struct pipe_sampler_view
*view
;
480 struct r600_texture
*tex
;
482 i
= u_bit_scan(&mask
);
484 view
= textures
->views
.views
[i
];
487 tex
= (struct r600_texture
*)view
->texture
;
488 /* CMASK or DCC can be discarded and we can still end up here. */
489 if (!tex
->cmask
.size
&& !tex
->fmask
.size
&& !tex
->dcc_offset
)
492 si_blit_decompress_color(&sctx
->b
.b
, tex
,
493 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
494 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
),
500 si_decompress_image_color_textures(struct si_context
*sctx
,
501 struct si_images_info
*images
)
504 unsigned mask
= images
->compressed_colortex_mask
;
507 const struct pipe_image_view
*view
;
508 struct r600_texture
*tex
;
510 i
= u_bit_scan(&mask
);
512 view
= &images
->views
[i
];
513 assert(view
->resource
->target
!= PIPE_BUFFER
);
515 tex
= (struct r600_texture
*)view
->resource
;
516 if (!tex
->cmask
.size
&& !tex
->fmask
.size
&& !tex
->dcc_offset
)
519 si_blit_decompress_color(&sctx
->b
.b
, tex
,
520 view
->u
.tex
.level
, view
->u
.tex
.level
,
521 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.level
),
526 static void si_check_render_feedback_textures(struct si_context
*sctx
,
527 struct si_textures_info
*textures
)
529 uint32_t mask
= textures
->views
.enabled_mask
;
532 const struct pipe_sampler_view
*view
;
533 struct r600_texture
*tex
;
534 bool render_feedback
= false;
536 unsigned i
= u_bit_scan(&mask
);
538 view
= textures
->views
.views
[i
];
539 if(view
->texture
->target
== PIPE_BUFFER
)
542 tex
= (struct r600_texture
*)view
->texture
;
543 if (!tex
->dcc_offset
)
546 for (unsigned j
= 0; j
< sctx
->framebuffer
.state
.nr_cbufs
; ++j
) {
547 struct r600_surface
* surf
;
549 if (!sctx
->framebuffer
.state
.cbufs
[j
])
552 surf
= (struct r600_surface
*)sctx
->framebuffer
.state
.cbufs
[j
];
554 if (tex
== (struct r600_texture
*)surf
->base
.texture
&&
555 surf
->base
.u
.tex
.level
>= view
->u
.tex
.first_level
&&
556 surf
->base
.u
.tex
.level
<= view
->u
.tex
.last_level
&&
557 surf
->base
.u
.tex
.first_layer
<= view
->u
.tex
.last_layer
&&
558 surf
->base
.u
.tex
.last_layer
>= view
->u
.tex
.first_layer
) {
559 render_feedback
= true;
565 r600_texture_disable_dcc(&sctx
->b
, tex
);
569 static void si_check_render_feedback_images(struct si_context
*sctx
,
570 struct si_images_info
*images
)
572 uint32_t mask
= images
->enabled_mask
;
575 const struct pipe_image_view
*view
;
576 struct r600_texture
*tex
;
577 bool render_feedback
= false;
579 unsigned i
= u_bit_scan(&mask
);
581 view
= &images
->views
[i
];
582 if (view
->resource
->target
== PIPE_BUFFER
)
585 tex
= (struct r600_texture
*)view
->resource
;
586 if (!tex
->dcc_offset
)
589 for (unsigned j
= 0; j
< sctx
->framebuffer
.state
.nr_cbufs
; ++j
) {
590 struct r600_surface
* surf
;
592 if (!sctx
->framebuffer
.state
.cbufs
[j
])
595 surf
= (struct r600_surface
*)sctx
->framebuffer
.state
.cbufs
[j
];
597 if (tex
== (struct r600_texture
*)surf
->base
.texture
&&
598 surf
->base
.u
.tex
.level
== view
->u
.tex
.level
&&
599 surf
->base
.u
.tex
.first_layer
<= view
->u
.tex
.last_layer
&&
600 surf
->base
.u
.tex
.last_layer
>= view
->u
.tex
.first_layer
) {
601 render_feedback
= true;
607 r600_texture_disable_dcc(&sctx
->b
, tex
);
611 static void si_check_render_feedback(struct si_context
*sctx
)
614 if (!sctx
->need_check_render_feedback
)
617 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
618 si_check_render_feedback_images(sctx
, &sctx
->images
[i
]);
619 si_check_render_feedback_textures(sctx
, &sctx
->samplers
[i
]);
621 sctx
->need_check_render_feedback
= false;
624 static void si_decompress_textures(struct si_context
*sctx
, unsigned shader_mask
)
626 unsigned compressed_colortex_counter
, mask
;
628 if (sctx
->blitter
->running
)
631 /* Update the compressed_colortex_mask if necessary. */
632 compressed_colortex_counter
= p_atomic_read(&sctx
->screen
->b
.compressed_colortex_counter
);
633 if (compressed_colortex_counter
!= sctx
->b
.last_compressed_colortex_counter
) {
634 sctx
->b
.last_compressed_colortex_counter
= compressed_colortex_counter
;
635 si_update_compressed_colortex_masks(sctx
);
638 /* Decompress color & depth textures if needed. */
639 mask
= sctx
->compressed_tex_shader_mask
& shader_mask
;
641 unsigned i
= u_bit_scan(&mask
);
643 if (sctx
->samplers
[i
].depth_texture_mask
) {
644 si_flush_depth_textures(sctx
, &sctx
->samplers
[i
]);
646 if (sctx
->samplers
[i
].compressed_colortex_mask
) {
647 si_decompress_sampler_color_textures(sctx
, &sctx
->samplers
[i
]);
649 if (sctx
->images
[i
].compressed_colortex_mask
) {
650 si_decompress_image_color_textures(sctx
, &sctx
->images
[i
]);
654 si_check_render_feedback(sctx
);
657 void si_decompress_graphics_textures(struct si_context
*sctx
)
659 si_decompress_textures(sctx
, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS
));
662 void si_decompress_compute_textures(struct si_context
*sctx
)
664 si_decompress_textures(sctx
, 1 << PIPE_SHADER_COMPUTE
);
667 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
668 const union pipe_color_union
*color
,
669 double depth
, unsigned stencil
)
671 struct si_context
*sctx
= (struct si_context
*)ctx
;
672 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
673 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
674 struct r600_texture
*zstex
=
675 zsbuf
? (struct r600_texture
*)zsbuf
->texture
: NULL
;
677 if (buffers
& PIPE_CLEAR_COLOR
) {
678 evergreen_do_fast_color_clear(&sctx
->b
, fb
,
679 &sctx
->framebuffer
.atom
, &buffers
,
680 &sctx
->framebuffer
.dirty_cbufs
,
683 return; /* all buffers have been fast cleared */
686 if (buffers
& PIPE_CLEAR_COLOR
) {
689 /* These buffers cannot use fast clear, make sure to disable expansion. */
690 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
691 struct r600_texture
*tex
;
693 /* If not clearing this buffer, skip. */
694 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)))
700 tex
= (struct r600_texture
*)fb
->cbufs
[i
]->texture
;
701 if (tex
->fmask
.size
== 0)
702 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
706 if (zstex
&& zstex
->htile_buffer
&&
707 zsbuf
->u
.tex
.level
== 0 &&
708 zsbuf
->u
.tex
.first_layer
== 0 &&
709 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->resource
.b
.b
, 0)) {
710 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
711 if (buffers
& PIPE_CLEAR_DEPTH
&&
712 (!zstex
->tc_compatible_htile
||
713 depth
== 0 || depth
== 1)) {
714 /* Need to disable EXPCLEAR temporarily if clearing
716 if (!zstex
->depth_cleared
|| zstex
->depth_clear_value
!= depth
) {
717 sctx
->db_depth_disable_expclear
= true;
720 zstex
->depth_clear_value
= depth
;
721 sctx
->framebuffer
.dirty_zsbuf
= true;
722 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_DEPTH_CLEAR */
723 sctx
->db_depth_clear
= true;
724 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
727 /* TC-compatible HTILE only supports stencil clears to 0. */
728 if (buffers
& PIPE_CLEAR_STENCIL
&&
729 (!zstex
->tc_compatible_htile
|| stencil
== 0)) {
732 /* Need to disable EXPCLEAR temporarily if clearing
734 if (!zstex
->stencil_cleared
|| zstex
->stencil_clear_value
!= stencil
) {
735 sctx
->db_stencil_disable_expclear
= true;
738 zstex
->stencil_clear_value
= stencil
;
739 sctx
->framebuffer
.dirty_zsbuf
= true;
740 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_STENCIL_CLEAR */
741 sctx
->db_stencil_clear
= true;
742 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
746 si_blitter_begin(ctx
, SI_CLEAR
);
747 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
748 util_framebuffer_get_num_layers(fb
),
749 buffers
, color
, depth
, stencil
);
752 if (sctx
->db_depth_clear
) {
753 sctx
->db_depth_clear
= false;
754 sctx
->db_depth_disable_expclear
= false;
755 zstex
->depth_cleared
= true;
756 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
759 if (sctx
->db_stencil_clear
) {
760 sctx
->db_stencil_clear
= false;
761 sctx
->db_stencil_disable_expclear
= false;
762 zstex
->stencil_cleared
= true;
763 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
767 static void si_clear_render_target(struct pipe_context
*ctx
,
768 struct pipe_surface
*dst
,
769 const union pipe_color_union
*color
,
770 unsigned dstx
, unsigned dsty
,
771 unsigned width
, unsigned height
,
772 bool render_condition_enabled
)
774 struct si_context
*sctx
= (struct si_context
*)ctx
;
776 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
|
777 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
778 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
779 dstx
, dsty
, width
, height
);
783 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
784 struct pipe_surface
*dst
,
785 unsigned clear_flags
,
788 unsigned dstx
, unsigned dsty
,
789 unsigned width
, unsigned height
,
790 bool render_condition_enabled
)
792 struct si_context
*sctx
= (struct si_context
*)ctx
;
794 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
|
795 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
796 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
797 dstx
, dsty
, width
, height
);
801 /* Helper for decompressing a portion of a color or depth resource before
802 * blitting if any decompression is needed.
803 * The driver doesn't decompress resources automatically while u_blitter is
805 static void si_decompress_subresource(struct pipe_context
*ctx
,
806 struct pipe_resource
*tex
,
807 unsigned planes
, unsigned level
,
808 unsigned first_layer
, unsigned last_layer
)
810 struct si_context
*sctx
= (struct si_context
*)ctx
;
811 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
813 if (rtex
->db_compatible
) {
814 planes
&= PIPE_MASK_Z
| PIPE_MASK_S
;
816 if (!(rtex
->surface
.flags
& RADEON_SURF_SBUFFER
))
817 planes
&= ~PIPE_MASK_S
;
819 si_flush_depth_texture(sctx
, rtex
, planes
,
821 first_layer
, last_layer
);
822 } else if (rtex
->fmask
.size
|| rtex
->cmask
.size
|| rtex
->dcc_offset
) {
823 si_blit_decompress_color(ctx
, rtex
, level
, level
,
824 first_layer
, last_layer
, false);
828 struct texture_orig_info
{
838 void si_resource_copy_region(struct pipe_context
*ctx
,
839 struct pipe_resource
*dst
,
841 unsigned dstx
, unsigned dsty
, unsigned dstz
,
842 struct pipe_resource
*src
,
844 const struct pipe_box
*src_box
)
846 struct si_context
*sctx
= (struct si_context
*)ctx
;
847 struct r600_texture
*rsrc
= (struct r600_texture
*)src
;
848 struct pipe_surface
*dst_view
, dst_templ
;
849 struct pipe_sampler_view src_templ
, *src_view
;
850 unsigned dst_width
, dst_height
, src_width0
, src_height0
;
851 unsigned dst_width0
, dst_height0
, src_force_level
= 0;
852 struct pipe_box sbox
, dstbox
;
854 /* Handle buffers first. */
855 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
856 si_copy_buffer(sctx
, dst
, src
, dstx
, src_box
->x
, src_box
->width
, 0);
860 assert(u_max_sample(dst
) == u_max_sample(src
));
862 /* The driver doesn't decompress resources automatically while
863 * u_blitter is rendering. */
864 si_decompress_subresource(ctx
, src
, PIPE_MASK_RGBAZS
, src_level
,
865 src_box
->z
, src_box
->z
+ src_box
->depth
- 1);
867 dst_width
= u_minify(dst
->width0
, dst_level
);
868 dst_height
= u_minify(dst
->height0
, dst_level
);
869 dst_width0
= dst
->width0
;
870 dst_height0
= dst
->height0
;
871 src_width0
= src
->width0
;
872 src_height0
= src
->height0
;
874 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
875 util_blitter_default_src_texture(&src_templ
, src
, src_level
);
877 if (util_format_is_compressed(src
->format
) ||
878 util_format_is_compressed(dst
->format
)) {
879 unsigned blocksize
= rsrc
->surface
.bpe
;
882 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
; /* 64-bit block */
884 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
; /* 128-bit block */
885 dst_templ
.format
= src_templ
.format
;
887 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
888 dst_height
= util_format_get_nblocksy(dst
->format
, dst_height
);
889 dst_width0
= util_format_get_nblocksx(dst
->format
, dst_width0
);
890 dst_height0
= util_format_get_nblocksy(dst
->format
, dst_height0
);
891 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
892 src_height0
= util_format_get_nblocksy(src
->format
, src_height0
);
894 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
895 dsty
= util_format_get_nblocksy(dst
->format
, dsty
);
897 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
898 sbox
.y
= util_format_get_nblocksy(src
->format
, src_box
->y
);
900 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
901 sbox
.height
= util_format_get_nblocksy(src
->format
, src_box
->height
);
902 sbox
.depth
= src_box
->depth
;
905 src_force_level
= src_level
;
906 } else if (!util_blitter_is_copy_supported(sctx
->blitter
, dst
, src
)) {
907 if (util_format_is_subsampled_422(src
->format
)) {
908 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
909 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
911 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
912 dst_width0
= util_format_get_nblocksx(dst
->format
, dst_width0
);
913 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
915 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
918 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
919 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
922 unsigned blocksize
= rsrc
->surface
.bpe
;
926 dst_templ
.format
= PIPE_FORMAT_R8_UNORM
;
927 src_templ
.format
= PIPE_FORMAT_R8_UNORM
;
930 dst_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
931 src_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
934 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
935 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
938 dst_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
939 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
942 dst_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
943 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
946 fprintf(stderr
, "Unhandled format %s with blocksize %u\n",
947 util_format_short_name(src
->format
), blocksize
);
953 vi_disable_dcc_if_incompatible_format(&sctx
->b
, dst
, dst_level
,
955 vi_disable_dcc_if_incompatible_format(&sctx
->b
, src
, src_level
,
958 /* Initialize the surface. */
959 dst_view
= r600_create_surface_custom(ctx
, dst
, &dst_templ
,
960 dst_width0
, dst_height0
,
961 dst_width
, dst_height
);
963 /* Initialize the sampler view. */
964 src_view
= si_create_sampler_view_custom(ctx
, src
, &src_templ
,
965 src_width0
, src_height0
,
968 u_box_3d(dstx
, dsty
, dstz
, abs(src_box
->width
), abs(src_box
->height
),
969 abs(src_box
->depth
), &dstbox
);
972 si_blitter_begin(ctx
, SI_COPY
);
973 util_blitter_blit_generic(sctx
->blitter
, dst_view
, &dstbox
,
974 src_view
, src_box
, src_width0
, src_height0
,
975 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
979 pipe_surface_reference(&dst_view
, NULL
);
980 pipe_sampler_view_reference(&src_view
, NULL
);
983 static bool do_hardware_msaa_resolve(struct pipe_context
*ctx
,
984 const struct pipe_blit_info
*info
)
986 struct si_context
*sctx
= (struct si_context
*)ctx
;
987 struct r600_texture
*src
= (struct r600_texture
*)info
->src
.resource
;
988 struct r600_texture
*dst
= (struct r600_texture
*)info
->dst
.resource
;
989 MAYBE_UNUSED
struct r600_texture
*rtmp
;
990 unsigned dst_width
= u_minify(info
->dst
.resource
->width0
, info
->dst
.level
);
991 unsigned dst_height
= u_minify(info
->dst
.resource
->height0
, info
->dst
.level
);
992 enum pipe_format format
= info
->src
.format
;
993 unsigned sample_mask
= ~0;
994 struct pipe_resource
*tmp
, templ
;
995 struct pipe_blit_info blit
;
997 /* Check basic requirements for hw resolve. */
998 if (!(info
->src
.resource
->nr_samples
> 1 &&
999 info
->dst
.resource
->nr_samples
<= 1 &&
1000 !util_format_is_pure_integer(format
) &&
1001 !util_format_is_depth_or_stencil(format
) &&
1002 util_max_layer(info
->src
.resource
, 0) == 0))
1005 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1006 * the format is R16G16. Use R16A16, which does work.
1008 if (format
== PIPE_FORMAT_R16G16_UNORM
)
1009 format
= PIPE_FORMAT_R16A16_UNORM
;
1010 if (format
== PIPE_FORMAT_R16G16_SNORM
)
1011 format
= PIPE_FORMAT_R16A16_SNORM
;
1013 /* Check the remaining requirements for hw resolve. */
1014 if (util_max_layer(info
->dst
.resource
, info
->dst
.level
) == 0 &&
1015 !info
->scissor_enable
&&
1016 (info
->mask
& PIPE_MASK_RGBA
) == PIPE_MASK_RGBA
&&
1017 util_is_format_compatible(util_format_description(info
->src
.format
),
1018 util_format_description(info
->dst
.format
)) &&
1019 dst_width
== info
->src
.resource
->width0
&&
1020 dst_height
== info
->src
.resource
->height0
&&
1021 info
->dst
.box
.x
== 0 &&
1022 info
->dst
.box
.y
== 0 &&
1023 info
->dst
.box
.width
== dst_width
&&
1024 info
->dst
.box
.height
== dst_height
&&
1025 info
->dst
.box
.depth
== 1 &&
1026 info
->src
.box
.x
== 0 &&
1027 info
->src
.box
.y
== 0 &&
1028 info
->src
.box
.width
== dst_width
&&
1029 info
->src
.box
.height
== dst_height
&&
1030 info
->src
.box
.depth
== 1 &&
1031 !dst
->surface
.is_linear
&&
1032 (!dst
->cmask
.size
|| !dst
->dirty_level_mask
)) { /* dst cannot be fast-cleared */
1033 /* Check the last constraint. */
1034 if (src
->surface
.micro_tile_mode
!= dst
->surface
.micro_tile_mode
) {
1035 /* The next fast clear will switch to this mode to
1036 * get direct hw resolve next time if the mode is
1039 src
->last_msaa_resolve_target_micro_mode
=
1040 dst
->surface
.micro_tile_mode
;
1041 goto resolve_to_temp
;
1044 /* Resolving into a surface with DCC is unsupported. Since
1045 * it's being overwritten anyway, clear it to uncompressed.
1046 * This is still the fastest codepath even with this clear.
1048 if (vi_dcc_enabled(dst
, info
->dst
.level
)) {
1049 /* TODO: Implement per-level DCC clears for GFX9. */
1050 if (sctx
->b
.chip_class
>= GFX9
&&
1051 info
->dst
.resource
->last_level
!= 0)
1052 goto resolve_to_temp
;
1054 vi_dcc_clear_level(&sctx
->b
, dst
, info
->dst
.level
,
1056 dst
->dirty_level_mask
&= ~(1 << info
->dst
.level
);
1059 /* Resolve directly from src to dst. */
1060 si_blitter_begin(ctx
, SI_COLOR_RESOLVE
|
1061 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1062 util_blitter_custom_resolve_color(sctx
->blitter
,
1063 info
->dst
.resource
, info
->dst
.level
,
1065 info
->src
.resource
, info
->src
.box
.z
,
1066 sample_mask
, sctx
->custom_blend_resolve
,
1068 si_blitter_end(ctx
);
1073 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1074 * a temporary texture and blit.
1076 memset(&templ
, 0, sizeof(templ
));
1077 templ
.target
= PIPE_TEXTURE_2D
;
1078 templ
.format
= info
->src
.resource
->format
;
1079 templ
.width0
= info
->src
.resource
->width0
;
1080 templ
.height0
= info
->src
.resource
->height0
;
1082 templ
.array_size
= 1;
1083 templ
.usage
= PIPE_USAGE_DEFAULT
;
1084 templ
.flags
= R600_RESOURCE_FLAG_FORCE_TILING
|
1085 R600_RESOURCE_FLAG_DISABLE_DCC
;
1087 /* The src and dst microtile modes must be the same. */
1088 if (src
->surface
.micro_tile_mode
== RADEON_MICRO_MODE_DISPLAY
)
1089 templ
.bind
= PIPE_BIND_SCANOUT
;
1093 tmp
= ctx
->screen
->resource_create(ctx
->screen
, &templ
);
1096 rtmp
= (struct r600_texture
*)tmp
;
1098 assert(!rtmp
->surface
.is_linear
);
1099 assert(src
->surface
.micro_tile_mode
== rtmp
->surface
.micro_tile_mode
);
1102 si_blitter_begin(ctx
, SI_COLOR_RESOLVE
|
1103 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1104 util_blitter_custom_resolve_color(sctx
->blitter
, tmp
, 0, 0,
1105 info
->src
.resource
, info
->src
.box
.z
,
1106 sample_mask
, sctx
->custom_blend_resolve
,
1108 si_blitter_end(ctx
);
1112 blit
.src
.resource
= tmp
;
1115 si_blitter_begin(ctx
, SI_BLIT
|
1116 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1117 util_blitter_blit(sctx
->blitter
, &blit
);
1118 si_blitter_end(ctx
);
1120 pipe_resource_reference(&tmp
, NULL
);
1124 static void si_blit(struct pipe_context
*ctx
,
1125 const struct pipe_blit_info
*info
)
1127 struct si_context
*sctx
= (struct si_context
*)ctx
;
1128 struct r600_texture
*rdst
= (struct r600_texture
*)info
->dst
.resource
;
1130 if (do_hardware_msaa_resolve(ctx
, info
)) {
1134 /* Using SDMA for copying to a linear texture in GTT is much faster.
1135 * This improves DRI PRIME performance.
1137 * resource_copy_region can't do this yet, because dma_copy calls it
1138 * on failure (recursion).
1140 if (rdst
->surface
.is_linear
&&
1142 util_can_blit_via_copy_region(info
, false)) {
1143 sctx
->b
.dma_copy(ctx
, info
->dst
.resource
, info
->dst
.level
,
1144 info
->dst
.box
.x
, info
->dst
.box
.y
,
1146 info
->src
.resource
, info
->src
.level
,
1151 assert(util_blitter_is_blit_supported(sctx
->blitter
, info
));
1153 /* The driver doesn't decompress resources automatically while
1154 * u_blitter is rendering. */
1155 vi_disable_dcc_if_incompatible_format(&sctx
->b
, info
->src
.resource
,
1158 vi_disable_dcc_if_incompatible_format(&sctx
->b
, info
->dst
.resource
,
1161 si_decompress_subresource(ctx
, info
->src
.resource
, info
->mask
,
1164 info
->src
.box
.z
+ info
->src
.box
.depth
- 1);
1166 if (sctx
->screen
->b
.debug_flags
& DBG_FORCE_DMA
&&
1167 util_try_blit_via_copy_region(ctx
, info
))
1170 si_blitter_begin(ctx
, SI_BLIT
|
1171 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1172 util_blitter_blit(sctx
->blitter
, info
);
1173 si_blitter_end(ctx
);
1176 static boolean
si_generate_mipmap(struct pipe_context
*ctx
,
1177 struct pipe_resource
*tex
,
1178 enum pipe_format format
,
1179 unsigned base_level
, unsigned last_level
,
1180 unsigned first_layer
, unsigned last_layer
)
1182 struct si_context
*sctx
= (struct si_context
*)ctx
;
1183 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
1185 if (!util_blitter_is_copy_supported(sctx
->blitter
, tex
, tex
))
1188 /* The driver doesn't decompress resources automatically while
1189 * u_blitter is rendering. */
1190 vi_disable_dcc_if_incompatible_format(&sctx
->b
, tex
, base_level
,
1192 si_decompress_subresource(ctx
, tex
, PIPE_MASK_RGBAZS
,
1193 base_level
, first_layer
, last_layer
);
1195 /* Clear dirty_level_mask for the levels that will be overwritten. */
1196 assert(base_level
< last_level
);
1197 rtex
->dirty_level_mask
&= ~u_bit_consecutive(base_level
+ 1,
1198 last_level
- base_level
);
1200 si_blitter_begin(ctx
, SI_BLIT
| SI_DISABLE_RENDER_COND
);
1201 util_blitter_generate_mipmap(sctx
->blitter
, tex
, format
,
1202 base_level
, last_level
,
1203 first_layer
, last_layer
);
1204 si_blitter_end(ctx
);
1208 static void si_flush_resource(struct pipe_context
*ctx
,
1209 struct pipe_resource
*res
)
1211 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
1213 assert(res
->target
!= PIPE_BUFFER
);
1214 assert(!rtex
->dcc_separate_buffer
|| rtex
->dcc_gather_statistics
);
1216 /* st/dri calls flush twice per frame (not a bug), this prevents double
1218 if (rtex
->dcc_separate_buffer
&& !rtex
->separate_dcc_dirty
)
1221 if (!rtex
->is_depth
&& (rtex
->cmask
.size
|| rtex
->dcc_offset
)) {
1222 si_blit_decompress_color(ctx
, rtex
, 0, res
->last_level
,
1223 0, util_max_layer(res
, 0),
1224 rtex
->dcc_separate_buffer
!= NULL
);
1227 /* Always do the analysis even if DCC is disabled at the moment. */
1228 if (rtex
->dcc_gather_statistics
&& rtex
->separate_dcc_dirty
) {
1229 rtex
->separate_dcc_dirty
= false;
1230 vi_separate_dcc_process_and_reset_stats(ctx
, rtex
);
1234 static void si_decompress_dcc(struct pipe_context
*ctx
,
1235 struct r600_texture
*rtex
)
1237 if (!rtex
->dcc_offset
)
1240 si_blit_decompress_color(ctx
, rtex
, 0, rtex
->resource
.b
.b
.last_level
,
1241 0, util_max_layer(&rtex
->resource
.b
.b
, 0),
1245 static void si_pipe_clear_buffer(struct pipe_context
*ctx
,
1246 struct pipe_resource
*dst
,
1247 unsigned offset
, unsigned size
,
1248 const void *clear_value_ptr
,
1249 int clear_value_size
)
1251 struct si_context
*sctx
= (struct si_context
*)ctx
;
1252 uint32_t dword_value
;
1255 assert(offset
% clear_value_size
== 0);
1256 assert(size
% clear_value_size
== 0);
1258 if (clear_value_size
> 4) {
1259 const uint32_t *u32
= clear_value_ptr
;
1260 bool clear_dword_duplicated
= true;
1262 /* See if we can lower large fills to dword fills. */
1263 for (i
= 1; i
< clear_value_size
/ 4; i
++)
1264 if (u32
[0] != u32
[i
]) {
1265 clear_dword_duplicated
= false;
1269 if (!clear_dword_duplicated
) {
1270 /* Use transform feedback for 64-bit, 96-bit, and
1273 union pipe_color_union clear_value
;
1275 memcpy(&clear_value
, clear_value_ptr
, clear_value_size
);
1276 si_blitter_begin(ctx
, SI_DISABLE_RENDER_COND
);
1277 util_blitter_clear_buffer(sctx
->blitter
, dst
, offset
,
1278 size
, clear_value_size
/ 4,
1280 si_blitter_end(ctx
);
1285 /* Expand the clear value to a dword. */
1286 switch (clear_value_size
) {
1288 dword_value
= *(uint8_t*)clear_value_ptr
;
1289 dword_value
|= (dword_value
<< 8) |
1290 (dword_value
<< 16) |
1291 (dword_value
<< 24);
1294 dword_value
= *(uint16_t*)clear_value_ptr
;
1295 dword_value
|= dword_value
<< 16;
1298 dword_value
= *(uint32_t*)clear_value_ptr
;
1301 sctx
->b
.clear_buffer(ctx
, dst
, offset
, size
, dword_value
,
1302 R600_COHERENCY_SHADER
);
1305 void si_init_blit_functions(struct si_context
*sctx
)
1307 sctx
->b
.b
.clear
= si_clear
;
1308 sctx
->b
.b
.clear_buffer
= si_pipe_clear_buffer
;
1309 sctx
->b
.b
.clear_render_target
= si_clear_render_target
;
1310 sctx
->b
.b
.clear_depth_stencil
= si_clear_depth_stencil
;
1311 sctx
->b
.b
.resource_copy_region
= si_resource_copy_region
;
1312 sctx
->b
.b
.blit
= si_blit
;
1313 sctx
->b
.b
.flush_resource
= si_flush_resource
;
1314 sctx
->b
.b
.generate_mipmap
= si_generate_mipmap
;
1315 sctx
->b
.blit_decompress_depth
= si_blit_decompress_depth
;
1316 sctx
->b
.decompress_dcc
= si_decompress_dcc
;