2 * Copyright 2017 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "util/u_format.h"
29 #include "util/u_pack_color.h"
30 #include "util/u_surface.h"
33 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
34 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
37 static void si_alloc_separate_cmask(struct si_screen
*sscreen
,
38 struct si_texture
*tex
)
40 if (tex
->cmask_buffer
|| !tex
->surface
.cmask_size
)
44 si_aligned_buffer_create(&sscreen
->b
,
45 SI_RESOURCE_FLAG_UNMAPPABLE
,
47 tex
->surface
.cmask_size
,
48 tex
->surface
.cmask_alignment
);
49 if (tex
->cmask_buffer
== NULL
)
52 tex
->cmask_base_address_reg
= tex
->cmask_buffer
->gpu_address
>> 8;
53 tex
->cb_color_info
|= S_028C70_FAST_CLEAR(1);
55 p_atomic_inc(&sscreen
->compressed_colortex_counter
);
58 static bool si_set_clear_color(struct si_texture
*tex
,
59 enum pipe_format surface_format
,
60 const union pipe_color_union
*color
)
64 memset(&uc
, 0, sizeof(uc
));
66 if (tex
->surface
.bpe
== 16) {
67 /* DCC fast clear only:
68 * CLEAR_WORD0 = R = G = B
71 assert(color
->ui
[0] == color
->ui
[1] &&
72 color
->ui
[0] == color
->ui
[2]);
73 uc
.ui
[0] = color
->ui
[0];
74 uc
.ui
[1] = color
->ui
[3];
75 } else if (util_format_is_pure_uint(surface_format
)) {
76 util_format_write_4ui(surface_format
, color
->ui
, 0, &uc
, 0, 0, 0, 1, 1);
77 } else if (util_format_is_pure_sint(surface_format
)) {
78 util_format_write_4i(surface_format
, color
->i
, 0, &uc
, 0, 0, 0, 1, 1);
80 util_pack_color(color
->f
, surface_format
, &uc
);
83 if (memcmp(tex
->color_clear_value
, &uc
, 2 * sizeof(uint32_t)) == 0)
86 memcpy(tex
->color_clear_value
, &uc
, 2 * sizeof(uint32_t));
90 /** Linearize and convert luminace/intensity to red. */
91 enum pipe_format
si_simplify_cb_format(enum pipe_format format
)
93 format
= util_format_linear(format
);
94 format
= util_format_luminance_to_red(format
);
95 return util_format_intensity_to_red(format
);
98 bool vi_alpha_is_on_msb(enum pipe_format format
)
100 format
= si_simplify_cb_format(format
);
102 /* Formats with 3 channels can't have alpha. */
103 if (util_format_description(format
)->nr_channels
== 3)
104 return true; /* same as xxxA; is any value OK here? */
106 return si_translate_colorswap(format
, false) <= 1;
109 static bool vi_get_fast_clear_parameters(enum pipe_format base_format
,
110 enum pipe_format surface_format
,
111 const union pipe_color_union
*color
,
112 uint32_t* clear_value
,
113 bool *eliminate_needed
)
115 /* If we want to clear without needing a fast clear eliminate step, we
116 * can set color and alpha independently to 0 or 1 (or 0/max for integer
119 bool values
[4] = {}; /* whether to clear to 0 or 1 */
120 bool color_value
= false; /* clear color to 0 or 1 */
121 bool alpha_value
= false; /* clear alpha to 0 or 1 */
122 int alpha_channel
; /* index of the alpha component */
123 bool has_color
= false;
124 bool has_alpha
= false;
126 const struct util_format_description
*desc
=
127 util_format_description(si_simplify_cb_format(surface_format
));
129 /* 128-bit fast clear with different R,G,B values is unsupported. */
130 if (desc
->block
.bits
== 128 &&
131 (color
->ui
[0] != color
->ui
[1] ||
132 color
->ui
[0] != color
->ui
[2]))
135 *eliminate_needed
= true;
136 *clear_value
= 0x20202020U
; /* use CB clear color registers */
138 if (desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
139 return true; /* need ELIMINATE_FAST_CLEAR */
141 bool base_alpha_is_on_msb
= vi_alpha_is_on_msb(base_format
);
142 bool surf_alpha_is_on_msb
= vi_alpha_is_on_msb(surface_format
);
144 /* Formats with 3 channels can't have alpha. */
145 if (desc
->nr_channels
== 3)
147 else if (surf_alpha_is_on_msb
)
148 alpha_channel
= desc
->nr_channels
- 1;
152 for (int i
= 0; i
< 4; ++i
) {
153 if (desc
->swizzle
[i
] >= PIPE_SWIZZLE_0
)
156 if (desc
->channel
[i
].pure_integer
&&
157 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_SIGNED
) {
158 /* Use the maximum value for clamping the clear color. */
159 int max
= u_bit_consecutive(0, desc
->channel
[i
].size
- 1);
161 values
[i
] = color
->i
[i
] != 0;
162 if (color
->i
[i
] != 0 && MIN2(color
->i
[i
], max
) != max
)
163 return true; /* need ELIMINATE_FAST_CLEAR */
164 } else if (desc
->channel
[i
].pure_integer
&&
165 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_UNSIGNED
) {
166 /* Use the maximum value for clamping the clear color. */
167 unsigned max
= u_bit_consecutive(0, desc
->channel
[i
].size
);
169 values
[i
] = color
->ui
[i
] != 0U;
170 if (color
->ui
[i
] != 0U && MIN2(color
->ui
[i
], max
) != max
)
171 return true; /* need ELIMINATE_FAST_CLEAR */
173 values
[i
] = color
->f
[i
] != 0.0F
;
174 if (color
->f
[i
] != 0.0F
&& color
->f
[i
] != 1.0F
)
175 return true; /* need ELIMINATE_FAST_CLEAR */
178 if (desc
->swizzle
[i
] == alpha_channel
) {
179 alpha_value
= values
[i
];
182 color_value
= values
[i
];
187 /* If alpha isn't present, make it the same as color, and vice versa. */
189 alpha_value
= color_value
;
191 color_value
= alpha_value
;
193 if (color_value
!= alpha_value
&&
194 base_alpha_is_on_msb
!= surf_alpha_is_on_msb
)
195 return true; /* require ELIMINATE_FAST_CLEAR */
197 /* Check if all color values are equal if they are present. */
198 for (int i
= 0; i
< 4; ++i
) {
199 if (desc
->swizzle
[i
] <= PIPE_SWIZZLE_W
&&
200 desc
->swizzle
[i
] != alpha_channel
&&
201 values
[i
] != color_value
)
202 return true; /* require ELIMINATE_FAST_CLEAR */
205 /* This doesn't need ELIMINATE_FAST_CLEAR.
206 * CB uses both the DCC clear codes and the CB clear color registers,
207 * so they must match.
209 *eliminate_needed
= false;
212 *clear_value
|= 0x80808080U
;
214 *clear_value
|= 0x40404040U
;
218 void vi_dcc_clear_level(struct si_context
*sctx
,
219 struct si_texture
*tex
,
220 unsigned level
, unsigned clear_value
)
222 struct pipe_resource
*dcc_buffer
;
223 uint64_t dcc_offset
, clear_size
;
225 assert(vi_dcc_enabled(tex
, level
));
227 if (tex
->dcc_separate_buffer
) {
228 dcc_buffer
= &tex
->dcc_separate_buffer
->b
.b
;
231 dcc_buffer
= &tex
->buffer
.b
.b
;
232 dcc_offset
= tex
->dcc_offset
;
235 if (sctx
->chip_class
>= GFX9
) {
236 /* Mipmap level clears aren't implemented. */
237 assert(tex
->buffer
.b
.b
.last_level
== 0);
238 /* 4x and 8x MSAA needs a sophisticated compute shader for
239 * the clear. See AMDVLK. */
240 assert(tex
->buffer
.b
.b
.nr_storage_samples
<= 2);
241 clear_size
= tex
->surface
.dcc_size
;
243 unsigned num_layers
= util_num_layers(&tex
->buffer
.b
.b
, level
);
245 /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
246 assert(tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
);
247 /* Layered 4x and 8x MSAA DCC fast clears need to clear
248 * dcc_fast_clear_size bytes for each layer. A compute shader
249 * would be more efficient than separate per-layer clear operations.
251 assert(tex
->buffer
.b
.b
.nr_storage_samples
<= 2 || num_layers
== 1);
253 dcc_offset
+= tex
->surface
.u
.legacy
.level
[level
].dcc_offset
;
254 clear_size
= tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
*
258 si_clear_buffer(sctx
, dcc_buffer
, dcc_offset
, clear_size
,
259 clear_value
, SI_COHERENCY_CB_META
);
262 /* Set the same micro tile mode as the destination of the last MSAA resolve.
263 * This allows hitting the MSAA resolve fast path, which requires that both
264 * src and dst micro tile modes match.
266 static void si_set_optimal_micro_tile_mode(struct si_screen
*sscreen
,
267 struct si_texture
*tex
)
269 if (tex
->buffer
.b
.is_shared
||
270 tex
->buffer
.b
.b
.nr_samples
<= 1 ||
271 tex
->surface
.micro_tile_mode
== tex
->last_msaa_resolve_target_micro_mode
)
274 assert(sscreen
->info
.chip_class
>= GFX9
||
275 tex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_2D
);
276 assert(tex
->buffer
.b
.b
.last_level
== 0);
278 if (sscreen
->info
.chip_class
>= GFX9
) {
279 /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
280 assert(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
>= 4);
282 /* If you do swizzle_mode % 4, you'll get:
288 * Depth-sample order isn't allowed:
290 assert(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
% 4 != 0);
292 switch (tex
->last_msaa_resolve_target_micro_mode
) {
293 case RADEON_MICRO_MODE_DISPLAY
:
294 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
295 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 2; /* D */
297 case RADEON_MICRO_MODE_THIN
:
298 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
299 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 1; /* S */
301 case RADEON_MICRO_MODE_ROTATED
:
302 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
303 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 3; /* R */
306 assert(!"unexpected micro mode");
309 } else if (sscreen
->info
.chip_class
>= CIK
) {
310 /* These magic numbers were copied from addrlib. It doesn't use
311 * any definitions for them either. They are all 2D_TILED_THIN1
312 * modes with different bpp and micro tile mode.
314 switch (tex
->last_msaa_resolve_target_micro_mode
) {
315 case RADEON_MICRO_MODE_DISPLAY
:
316 tex
->surface
.u
.legacy
.tiling_index
[0] = 10;
318 case RADEON_MICRO_MODE_THIN
:
319 tex
->surface
.u
.legacy
.tiling_index
[0] = 14;
321 case RADEON_MICRO_MODE_ROTATED
:
322 tex
->surface
.u
.legacy
.tiling_index
[0] = 28;
324 default: /* depth, thick */
325 assert(!"unexpected micro mode");
329 switch (tex
->last_msaa_resolve_target_micro_mode
) {
330 case RADEON_MICRO_MODE_DISPLAY
:
331 switch (tex
->surface
.bpe
) {
333 tex
->surface
.u
.legacy
.tiling_index
[0] = 10;
336 tex
->surface
.u
.legacy
.tiling_index
[0] = 11;
339 tex
->surface
.u
.legacy
.tiling_index
[0] = 12;
343 case RADEON_MICRO_MODE_THIN
:
344 switch (tex
->surface
.bpe
) {
346 tex
->surface
.u
.legacy
.tiling_index
[0] = 14;
349 tex
->surface
.u
.legacy
.tiling_index
[0] = 15;
352 tex
->surface
.u
.legacy
.tiling_index
[0] = 16;
355 tex
->surface
.u
.legacy
.tiling_index
[0] = 17;
359 default: /* depth, thick */
360 assert(!"unexpected micro mode");
365 tex
->surface
.micro_tile_mode
= tex
->last_msaa_resolve_target_micro_mode
;
367 p_atomic_inc(&sscreen
->dirty_tex_counter
);
370 static void si_do_fast_color_clear(struct si_context
*sctx
,
372 const union pipe_color_union
*color
)
374 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
377 /* This function is broken in BE, so just disable this path for now */
378 #ifdef PIPE_ARCH_BIG_ENDIAN
382 if (sctx
->render_cond
)
385 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
386 struct si_texture
*tex
;
387 unsigned clear_bit
= PIPE_CLEAR_COLOR0
<< i
;
392 /* if this colorbuffer is not being cleared */
393 if (!(*buffers
& clear_bit
))
396 unsigned level
= fb
->cbufs
[i
]->u
.tex
.level
;
400 tex
= (struct si_texture
*)fb
->cbufs
[i
]->texture
;
402 /* TODO: GFX9: Implement DCC fast clear for level 0 of
403 * mipmapped textures. Mipmapped DCC has to clear a rectangular
404 * area of DCC for level 0 (because the whole miptree is
405 * organized in a 2D plane).
407 if (sctx
->chip_class
>= GFX9
&&
408 tex
->buffer
.b
.b
.last_level
> 0)
411 /* the clear is allowed if all layers are bound */
412 if (fb
->cbufs
[i
]->u
.tex
.first_layer
!= 0 ||
413 fb
->cbufs
[i
]->u
.tex
.last_layer
!= util_max_layer(&tex
->buffer
.b
.b
, 0)) {
417 /* only supported on tiled surfaces */
418 if (tex
->surface
.is_linear
) {
422 /* shared textures can't use fast clear without an explicit flush,
423 * because there is no way to communicate the clear color among
426 if (tex
->buffer
.b
.is_shared
&&
427 !(tex
->buffer
.external_usage
& PIPE_HANDLE_USAGE_EXPLICIT_FLUSH
))
430 if (sctx
->chip_class
<= VI
&&
431 tex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_1D
&&
432 !sctx
->screen
->info
.htile_cmask_support_1d_tiling
)
435 bool need_decompress_pass
= false;
437 /* Use a slow clear for small surfaces where the cost of
438 * the eliminate pass can be higher than the benefit of fast
439 * clear. The closed driver does this, but the numbers may differ.
441 * This helps on both dGPUs and APUs, even small APUs like Mullins.
443 bool too_small
= tex
->buffer
.b
.b
.nr_samples
<= 1 &&
444 tex
->buffer
.b
.b
.width0
*
445 tex
->buffer
.b
.b
.height0
<= 512 * 512;
447 /* Fast clear is the most appropriate place to enable DCC for
448 * displayable surfaces.
450 if (sctx
->family
== CHIP_STONEY
&& !too_small
) {
451 vi_separate_dcc_try_enable(sctx
, tex
);
453 /* RB+ isn't supported with a CMASK clear only on Stoney,
454 * so all clears are considered to be hypothetically slow
455 * clears, which is weighed when determining whether to
456 * enable separate DCC.
458 if (tex
->dcc_gather_statistics
) /* only for Stoney */
459 tex
->num_slow_clears
++;
462 /* Try to clear DCC first, otherwise try CMASK. */
463 if (vi_dcc_enabled(tex
, 0)) {
464 uint32_t reset_value
;
465 bool eliminate_needed
;
467 if (sctx
->screen
->debug_flags
& DBG(NO_DCC_CLEAR
))
470 /* This can happen with mipmapping or MSAA. */
471 if (sctx
->chip_class
== VI
&&
472 !tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
)
475 if (!vi_get_fast_clear_parameters(tex
->buffer
.b
.b
.format
,
476 fb
->cbufs
[i
]->format
,
481 if (eliminate_needed
&& too_small
)
484 /* DCC fast clear with MSAA should clear CMASK to 0xC. */
485 if (tex
->buffer
.b
.b
.nr_samples
>= 2 && tex
->cmask_buffer
) {
486 /* TODO: This doesn't work with MSAA. */
487 if (eliminate_needed
)
490 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
491 tex
->cmask_offset
, tex
->surface
.cmask_size
,
492 0xCCCCCCCC, SI_COHERENCY_CB_META
);
493 need_decompress_pass
= true;
496 vi_dcc_clear_level(sctx
, tex
, 0, reset_value
);
498 if (eliminate_needed
)
499 need_decompress_pass
= true;
501 tex
->separate_dcc_dirty
= true;
506 /* 128-bit formats are unusupported */
507 if (tex
->surface
.bpe
> 8) {
511 /* RB+ doesn't work with CMASK fast clear on Stoney. */
512 if (sctx
->family
== CHIP_STONEY
)
515 /* ensure CMASK is enabled */
516 si_alloc_separate_cmask(sctx
->screen
, tex
);
517 if (!tex
->cmask_buffer
)
520 /* Do the fast clear. */
521 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
522 tex
->cmask_offset
, tex
->surface
.cmask_size
, 0,
523 SI_COHERENCY_CB_META
);
524 need_decompress_pass
= true;
527 if (need_decompress_pass
&&
528 !(tex
->dirty_level_mask
& (1 << level
))) {
529 tex
->dirty_level_mask
|= 1 << level
;
530 p_atomic_inc(&sctx
->screen
->compressed_colortex_counter
);
533 /* We can change the micro tile mode before a full clear. */
534 si_set_optimal_micro_tile_mode(sctx
->screen
, tex
);
536 if (si_set_clear_color(tex
, fb
->cbufs
[i
]->format
, color
)) {
537 sctx
->framebuffer
.dirty_cbufs
|= 1 << i
;
538 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
540 *buffers
&= ~clear_bit
;
544 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
545 const union pipe_color_union
*color
,
546 double depth
, unsigned stencil
)
548 struct si_context
*sctx
= (struct si_context
*)ctx
;
549 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
550 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
551 struct si_texture
*zstex
=
552 zsbuf
? (struct si_texture
*)zsbuf
->texture
: NULL
;
554 if (buffers
& PIPE_CLEAR_COLOR
) {
555 si_do_fast_color_clear(sctx
, &buffers
, color
);
557 return; /* all buffers have been fast cleared */
559 /* These buffers cannot use fast clear, make sure to disable expansion. */
560 for (unsigned i
= 0; i
< fb
->nr_cbufs
; i
++) {
561 struct si_texture
*tex
;
563 /* If not clearing this buffer, skip. */
564 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)) || !fb
->cbufs
[i
])
567 tex
= (struct si_texture
*)fb
->cbufs
[i
]->texture
;
568 if (tex
->surface
.fmask_size
== 0)
569 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
574 si_htile_enabled(zstex
, zsbuf
->u
.tex
.level
) &&
575 zsbuf
->u
.tex
.first_layer
== 0 &&
576 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->buffer
.b
.b
, 0)) {
577 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
578 if (buffers
& PIPE_CLEAR_DEPTH
&&
579 (!zstex
->tc_compatible_htile
||
580 depth
== 0 || depth
== 1)) {
581 /* Need to disable EXPCLEAR temporarily if clearing
583 if (!zstex
->depth_cleared
|| zstex
->depth_clear_value
!= depth
) {
584 sctx
->db_depth_disable_expclear
= true;
587 if (zstex
->depth_clear_value
!= (float)depth
) {
588 /* Update DB_DEPTH_CLEAR. */
589 zstex
->depth_clear_value
= depth
;
590 sctx
->framebuffer
.dirty_zsbuf
= true;
591 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
593 sctx
->db_depth_clear
= true;
594 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
597 /* TC-compatible HTILE only supports stencil clears to 0. */
598 if (buffers
& PIPE_CLEAR_STENCIL
&&
599 (!zstex
->tc_compatible_htile
|| stencil
== 0)) {
602 /* Need to disable EXPCLEAR temporarily if clearing
604 if (!zstex
->stencil_cleared
|| zstex
->stencil_clear_value
!= stencil
) {
605 sctx
->db_stencil_disable_expclear
= true;
608 if (zstex
->stencil_clear_value
!= (uint8_t)stencil
) {
609 /* Update DB_STENCIL_CLEAR. */
610 zstex
->stencil_clear_value
= stencil
;
611 sctx
->framebuffer
.dirty_zsbuf
= true;
612 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
614 sctx
->db_stencil_clear
= true;
615 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
618 /* TODO: Find out what's wrong here. Fast depth clear leads to
619 * corruption in ARK: Survival Evolved, but that may just be
620 * a coincidence and the root cause is elsewhere.
622 * The corruption can be fixed by putting the DB flush before
623 * or after the depth clear. (surprisingly)
625 * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
627 * This hack decreases back-to-back ClearDepth performance.
629 if ((sctx
->db_depth_clear
|| sctx
->db_stencil_clear
) &&
630 sctx
->screen
->clear_db_cache_before_clear
)
631 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_DB
;
634 si_blitter_begin(sctx
, SI_CLEAR
);
635 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
636 util_framebuffer_get_num_layers(fb
),
637 buffers
, color
, depth
, stencil
);
638 si_blitter_end(sctx
);
640 if (sctx
->db_depth_clear
) {
641 sctx
->db_depth_clear
= false;
642 sctx
->db_depth_disable_expclear
= false;
643 zstex
->depth_cleared
= true;
644 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
647 if (sctx
->db_stencil_clear
) {
648 sctx
->db_stencil_clear
= false;
649 sctx
->db_stencil_disable_expclear
= false;
650 zstex
->stencil_cleared
= true;
651 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
655 static void si_clear_render_target(struct pipe_context
*ctx
,
656 struct pipe_surface
*dst
,
657 const union pipe_color_union
*color
,
658 unsigned dstx
, unsigned dsty
,
659 unsigned width
, unsigned height
,
660 bool render_condition_enabled
)
662 struct si_context
*sctx
= (struct si_context
*)ctx
;
664 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
665 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
666 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
667 dstx
, dsty
, width
, height
);
668 si_blitter_end(sctx
);
671 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
672 struct pipe_surface
*dst
,
673 unsigned clear_flags
,
676 unsigned dstx
, unsigned dsty
,
677 unsigned width
, unsigned height
,
678 bool render_condition_enabled
)
680 struct si_context
*sctx
= (struct si_context
*)ctx
;
682 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
683 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
684 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
685 dstx
, dsty
, width
, height
);
686 si_blitter_end(sctx
);
689 static void si_clear_texture(struct pipe_context
*pipe
,
690 struct pipe_resource
*tex
,
692 const struct pipe_box
*box
,
695 struct pipe_screen
*screen
= pipe
->screen
;
696 struct si_texture
*stex
= (struct si_texture
*)tex
;
697 struct pipe_surface tmpl
= {{0}};
698 struct pipe_surface
*sf
;
699 const struct util_format_description
*desc
=
700 util_format_description(tex
->format
);
702 tmpl
.format
= tex
->format
;
703 tmpl
.u
.tex
.first_layer
= box
->z
;
704 tmpl
.u
.tex
.last_layer
= box
->z
+ box
->depth
- 1;
705 tmpl
.u
.tex
.level
= level
;
706 sf
= pipe
->create_surface(pipe
, tex
, &tmpl
);
710 if (stex
->is_depth
) {
715 /* Depth is always present. */
716 clear
= PIPE_CLEAR_DEPTH
;
717 desc
->unpack_z_float(&depth
, 0, data
, 0, 1, 1);
719 if (stex
->surface
.has_stencil
) {
720 clear
|= PIPE_CLEAR_STENCIL
;
721 desc
->unpack_s_8uint(&stencil
, 0, data
, 0, 1, 1);
724 si_clear_depth_stencil(pipe
, sf
, clear
, depth
, stencil
,
726 box
->width
, box
->height
, false);
728 union pipe_color_union color
;
730 /* pipe_color_union requires the full vec4 representation. */
731 if (util_format_is_pure_uint(tex
->format
))
732 desc
->unpack_rgba_uint(color
.ui
, 0, data
, 0, 1, 1);
733 else if (util_format_is_pure_sint(tex
->format
))
734 desc
->unpack_rgba_sint(color
.i
, 0, data
, 0, 1, 1);
736 desc
->unpack_rgba_float(color
.f
, 0, data
, 0, 1, 1);
738 if (screen
->is_format_supported(screen
, tex
->format
,
740 PIPE_BIND_RENDER_TARGET
)) {
741 si_clear_render_target(pipe
, sf
, &color
,
743 box
->width
, box
->height
, false);
745 /* Software fallback - just for R9G9B9E5_FLOAT */
746 util_clear_render_target(pipe
, sf
, &color
,
748 box
->width
, box
->height
);
751 pipe_surface_reference(&sf
, NULL
);
754 void si_init_clear_functions(struct si_context
*sctx
)
756 sctx
->b
.clear
= si_clear
;
757 sctx
->b
.clear_render_target
= si_clear_render_target
;
758 sctx
->b
.clear_depth_stencil
= si_clear_depth_stencil
;
759 sctx
->b
.clear_texture
= si_clear_texture
;