2 * Copyright 2017 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "util/u_format.h"
29 #include "util/u_pack_color.h"
30 #include "util/u_surface.h"
33 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
34 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
37 static void si_alloc_separate_cmask(struct si_screen
*sscreen
,
38 struct si_texture
*tex
)
40 if (tex
->cmask_buffer
)
43 assert(tex
->cmask
.size
== 0);
45 si_texture_get_cmask_info(sscreen
, tex
, &tex
->cmask
);
50 si_aligned_buffer_create(&sscreen
->b
,
51 SI_RESOURCE_FLAG_UNMAPPABLE
,
54 tex
->cmask
.alignment
);
55 if (tex
->cmask_buffer
== NULL
) {
60 /* update colorbuffer state bits */
61 tex
->cmask
.base_address_reg
= tex
->cmask_buffer
->gpu_address
>> 8;
63 tex
->cb_color_info
|= S_028C70_FAST_CLEAR(1);
65 p_atomic_inc(&sscreen
->compressed_colortex_counter
);
68 static bool si_set_clear_color(struct si_texture
*tex
,
69 enum pipe_format surface_format
,
70 const union pipe_color_union
*color
)
74 memset(&uc
, 0, sizeof(uc
));
76 if (tex
->surface
.bpe
== 16) {
77 /* DCC fast clear only:
78 * CLEAR_WORD0 = R = G = B
81 assert(color
->ui
[0] == color
->ui
[1] &&
82 color
->ui
[0] == color
->ui
[2]);
83 uc
.ui
[0] = color
->ui
[0];
84 uc
.ui
[1] = color
->ui
[3];
85 } else if (util_format_is_pure_uint(surface_format
)) {
86 util_format_write_4ui(surface_format
, color
->ui
, 0, &uc
, 0, 0, 0, 1, 1);
87 } else if (util_format_is_pure_sint(surface_format
)) {
88 util_format_write_4i(surface_format
, color
->i
, 0, &uc
, 0, 0, 0, 1, 1);
90 util_pack_color(color
->f
, surface_format
, &uc
);
93 if (memcmp(tex
->color_clear_value
, &uc
, 2 * sizeof(uint32_t)) == 0)
96 memcpy(tex
->color_clear_value
, &uc
, 2 * sizeof(uint32_t));
100 /** Linearize and convert luminace/intensity to red. */
101 enum pipe_format
si_simplify_cb_format(enum pipe_format format
)
103 format
= util_format_linear(format
);
104 format
= util_format_luminance_to_red(format
);
105 return util_format_intensity_to_red(format
);
108 bool vi_alpha_is_on_msb(enum pipe_format format
)
110 format
= si_simplify_cb_format(format
);
112 /* Formats with 3 channels can't have alpha. */
113 if (util_format_description(format
)->nr_channels
== 3)
114 return true; /* same as xxxA; is any value OK here? */
116 return si_translate_colorswap(format
, false) <= 1;
119 static bool vi_get_fast_clear_parameters(enum pipe_format base_format
,
120 enum pipe_format surface_format
,
121 const union pipe_color_union
*color
,
122 uint32_t* clear_value
,
123 bool *eliminate_needed
)
125 /* If we want to clear without needing a fast clear eliminate step, we
126 * can set color and alpha independently to 0 or 1 (or 0/max for integer
129 bool values
[4] = {}; /* whether to clear to 0 or 1 */
130 bool color_value
= false; /* clear color to 0 or 1 */
131 bool alpha_value
= false; /* clear alpha to 0 or 1 */
132 int alpha_channel
; /* index of the alpha component */
133 bool has_color
= false;
134 bool has_alpha
= false;
136 const struct util_format_description
*desc
=
137 util_format_description(si_simplify_cb_format(surface_format
));
139 /* 128-bit fast clear with different R,G,B values is unsupported. */
140 if (desc
->block
.bits
== 128 &&
141 (color
->ui
[0] != color
->ui
[1] ||
142 color
->ui
[0] != color
->ui
[2]))
145 *eliminate_needed
= true;
146 *clear_value
= 0x20202020U
; /* use CB clear color registers */
148 if (desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
149 return true; /* need ELIMINATE_FAST_CLEAR */
151 bool base_alpha_is_on_msb
= vi_alpha_is_on_msb(base_format
);
152 bool surf_alpha_is_on_msb
= vi_alpha_is_on_msb(surface_format
);
154 /* Formats with 3 channels can't have alpha. */
155 if (desc
->nr_channels
== 3)
157 else if (surf_alpha_is_on_msb
)
158 alpha_channel
= desc
->nr_channels
- 1;
162 for (int i
= 0; i
< 4; ++i
) {
163 if (desc
->swizzle
[i
] >= PIPE_SWIZZLE_0
)
166 if (desc
->channel
[i
].pure_integer
&&
167 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_SIGNED
) {
168 /* Use the maximum value for clamping the clear color. */
169 int max
= u_bit_consecutive(0, desc
->channel
[i
].size
- 1);
171 values
[i
] = color
->i
[i
] != 0;
172 if (color
->i
[i
] != 0 && MIN2(color
->i
[i
], max
) != max
)
173 return true; /* need ELIMINATE_FAST_CLEAR */
174 } else if (desc
->channel
[i
].pure_integer
&&
175 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_UNSIGNED
) {
176 /* Use the maximum value for clamping the clear color. */
177 unsigned max
= u_bit_consecutive(0, desc
->channel
[i
].size
);
179 values
[i
] = color
->ui
[i
] != 0U;
180 if (color
->ui
[i
] != 0U && MIN2(color
->ui
[i
], max
) != max
)
181 return true; /* need ELIMINATE_FAST_CLEAR */
183 values
[i
] = color
->f
[i
] != 0.0F
;
184 if (color
->f
[i
] != 0.0F
&& color
->f
[i
] != 1.0F
)
185 return true; /* need ELIMINATE_FAST_CLEAR */
188 if (desc
->swizzle
[i
] == alpha_channel
) {
189 alpha_value
= values
[i
];
192 color_value
= values
[i
];
197 /* If alpha isn't present, make it the same as color, and vice versa. */
199 alpha_value
= color_value
;
201 color_value
= alpha_value
;
203 if (color_value
!= alpha_value
&&
204 base_alpha_is_on_msb
!= surf_alpha_is_on_msb
)
205 return true; /* require ELIMINATE_FAST_CLEAR */
207 /* Check if all color values are equal if they are present. */
208 for (int i
= 0; i
< 4; ++i
) {
209 if (desc
->swizzle
[i
] <= PIPE_SWIZZLE_W
&&
210 desc
->swizzle
[i
] != alpha_channel
&&
211 values
[i
] != color_value
)
212 return true; /* require ELIMINATE_FAST_CLEAR */
215 /* This doesn't need ELIMINATE_FAST_CLEAR.
216 * CB uses both the DCC clear codes and the CB clear color registers,
217 * so they must match.
219 *eliminate_needed
= false;
222 *clear_value
|= 0x80808080U
;
224 *clear_value
|= 0x40404040U
;
228 void vi_dcc_clear_level(struct si_context
*sctx
,
229 struct si_texture
*tex
,
230 unsigned level
, unsigned clear_value
)
232 struct pipe_resource
*dcc_buffer
;
233 uint64_t dcc_offset
, clear_size
;
235 assert(vi_dcc_enabled(tex
, level
));
237 if (tex
->dcc_separate_buffer
) {
238 dcc_buffer
= &tex
->dcc_separate_buffer
->b
.b
;
241 dcc_buffer
= &tex
->buffer
.b
.b
;
242 dcc_offset
= tex
->dcc_offset
;
245 if (sctx
->chip_class
>= GFX9
) {
246 /* Mipmap level clears aren't implemented. */
247 assert(tex
->buffer
.b
.b
.last_level
== 0);
248 /* 4x and 8x MSAA needs a sophisticated compute shader for
249 * the clear. See AMDVLK. */
250 assert(tex
->num_color_samples
<= 2);
251 clear_size
= tex
->surface
.dcc_size
;
253 unsigned num_layers
= util_num_layers(&tex
->buffer
.b
.b
, level
);
255 /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
256 assert(tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
);
257 /* Layered 4x and 8x MSAA DCC fast clears need to clear
258 * dcc_fast_clear_size bytes for each layer. A compute shader
259 * would be more efficient than separate per-layer clear operations.
261 assert(tex
->num_color_samples
<= 2 || num_layers
== 1);
263 dcc_offset
+= tex
->surface
.u
.legacy
.level
[level
].dcc_offset
;
264 clear_size
= tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
*
268 si_clear_buffer(sctx
, dcc_buffer
, dcc_offset
, clear_size
,
269 clear_value
, SI_COHERENCY_CB_META
);
272 /* Set the same micro tile mode as the destination of the last MSAA resolve.
273 * This allows hitting the MSAA resolve fast path, which requires that both
274 * src and dst micro tile modes match.
276 static void si_set_optimal_micro_tile_mode(struct si_screen
*sscreen
,
277 struct si_texture
*tex
)
279 if (tex
->buffer
.b
.is_shared
||
280 tex
->buffer
.b
.b
.nr_samples
<= 1 ||
281 tex
->surface
.micro_tile_mode
== tex
->last_msaa_resolve_target_micro_mode
)
284 assert(sscreen
->info
.chip_class
>= GFX9
||
285 tex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_2D
);
286 assert(tex
->buffer
.b
.b
.last_level
== 0);
288 if (sscreen
->info
.chip_class
>= GFX9
) {
289 /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
290 assert(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
>= 4);
292 /* If you do swizzle_mode % 4, you'll get:
298 * Depth-sample order isn't allowed:
300 assert(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
% 4 != 0);
302 switch (tex
->last_msaa_resolve_target_micro_mode
) {
303 case RADEON_MICRO_MODE_DISPLAY
:
304 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
305 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 2; /* D */
307 case RADEON_MICRO_MODE_THIN
:
308 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
309 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 1; /* S */
311 case RADEON_MICRO_MODE_ROTATED
:
312 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
313 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 3; /* R */
316 assert(!"unexpected micro mode");
319 } else if (sscreen
->info
.chip_class
>= CIK
) {
320 /* These magic numbers were copied from addrlib. It doesn't use
321 * any definitions for them either. They are all 2D_TILED_THIN1
322 * modes with different bpp and micro tile mode.
324 switch (tex
->last_msaa_resolve_target_micro_mode
) {
325 case RADEON_MICRO_MODE_DISPLAY
:
326 tex
->surface
.u
.legacy
.tiling_index
[0] = 10;
328 case RADEON_MICRO_MODE_THIN
:
329 tex
->surface
.u
.legacy
.tiling_index
[0] = 14;
331 case RADEON_MICRO_MODE_ROTATED
:
332 tex
->surface
.u
.legacy
.tiling_index
[0] = 28;
334 default: /* depth, thick */
335 assert(!"unexpected micro mode");
339 switch (tex
->last_msaa_resolve_target_micro_mode
) {
340 case RADEON_MICRO_MODE_DISPLAY
:
341 switch (tex
->surface
.bpe
) {
343 tex
->surface
.u
.legacy
.tiling_index
[0] = 10;
346 tex
->surface
.u
.legacy
.tiling_index
[0] = 11;
349 tex
->surface
.u
.legacy
.tiling_index
[0] = 12;
353 case RADEON_MICRO_MODE_THIN
:
354 switch (tex
->surface
.bpe
) {
356 tex
->surface
.u
.legacy
.tiling_index
[0] = 14;
359 tex
->surface
.u
.legacy
.tiling_index
[0] = 15;
362 tex
->surface
.u
.legacy
.tiling_index
[0] = 16;
365 tex
->surface
.u
.legacy
.tiling_index
[0] = 17;
369 default: /* depth, thick */
370 assert(!"unexpected micro mode");
375 tex
->surface
.micro_tile_mode
= tex
->last_msaa_resolve_target_micro_mode
;
377 p_atomic_inc(&sscreen
->dirty_tex_counter
);
380 static void si_do_fast_color_clear(struct si_context
*sctx
,
382 const union pipe_color_union
*color
)
384 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
387 /* This function is broken in BE, so just disable this path for now */
388 #ifdef PIPE_ARCH_BIG_ENDIAN
392 if (sctx
->render_cond
)
395 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
396 struct si_texture
*tex
;
397 unsigned clear_bit
= PIPE_CLEAR_COLOR0
<< i
;
402 /* if this colorbuffer is not being cleared */
403 if (!(*buffers
& clear_bit
))
406 unsigned level
= fb
->cbufs
[i
]->u
.tex
.level
;
410 tex
= (struct si_texture
*)fb
->cbufs
[i
]->texture
;
412 /* TODO: GFX9: Implement DCC fast clear for level 0 of
413 * mipmapped textures. Mipmapped DCC has to clear a rectangular
414 * area of DCC for level 0 (because the whole miptree is
415 * organized in a 2D plane).
417 if (sctx
->chip_class
>= GFX9
&&
418 tex
->buffer
.b
.b
.last_level
> 0)
421 /* the clear is allowed if all layers are bound */
422 if (fb
->cbufs
[i
]->u
.tex
.first_layer
!= 0 ||
423 fb
->cbufs
[i
]->u
.tex
.last_layer
!= util_max_layer(&tex
->buffer
.b
.b
, 0)) {
427 /* only supported on tiled surfaces */
428 if (tex
->surface
.is_linear
) {
432 /* shared textures can't use fast clear without an explicit flush,
433 * because there is no way to communicate the clear color among
436 if (tex
->buffer
.b
.is_shared
&&
437 !(tex
->buffer
.external_usage
& PIPE_HANDLE_USAGE_EXPLICIT_FLUSH
))
440 if (sctx
->chip_class
<= VI
&&
441 tex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_1D
&&
442 !sctx
->screen
->info
.htile_cmask_support_1d_tiling
)
445 /* Fast clear is the most appropriate place to enable DCC for
446 * displayable surfaces.
448 if (sctx
->chip_class
>= VI
&&
449 !(sctx
->screen
->debug_flags
& DBG(NO_DCC_FB
))) {
450 vi_separate_dcc_try_enable(sctx
, tex
);
452 /* RB+ isn't supported with a CMASK clear only on Stoney,
453 * so all clears are considered to be hypothetically slow
454 * clears, which is weighed when determining whether to
455 * enable separate DCC.
457 if (tex
->dcc_gather_statistics
&&
458 sctx
->family
== CHIP_STONEY
)
459 tex
->num_slow_clears
++;
462 bool need_decompress_pass
= false;
464 /* Use a slow clear for small surfaces where the cost of
465 * the eliminate pass can be higher than the benefit of fast
466 * clear. The closed driver does this, but the numbers may differ.
468 * This helps on both dGPUs and APUs, even small APUs like Mullins.
470 bool too_small
= tex
->buffer
.b
.b
.nr_samples
<= 1 &&
471 tex
->buffer
.b
.b
.width0
*
472 tex
->buffer
.b
.b
.height0
<= 512 * 512;
474 /* Try to clear DCC first, otherwise try CMASK. */
475 if (vi_dcc_enabled(tex
, 0)) {
476 uint32_t reset_value
;
477 bool eliminate_needed
;
479 if (sctx
->screen
->debug_flags
& DBG(NO_DCC_CLEAR
))
482 /* This can happen with mipmapping or MSAA. */
483 if (sctx
->chip_class
== VI
&&
484 !tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
)
487 if (!vi_get_fast_clear_parameters(tex
->buffer
.b
.b
.format
,
488 fb
->cbufs
[i
]->format
,
493 if (eliminate_needed
&& too_small
)
496 /* DCC fast clear with MSAA should clear CMASK to 0xC. */
497 if (tex
->buffer
.b
.b
.nr_samples
>= 2 && tex
->cmask
.size
) {
498 /* TODO: This doesn't work with MSAA. */
499 if (eliminate_needed
)
502 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
503 tex
->cmask
.offset
, tex
->cmask
.size
,
504 0xCCCCCCCC, SI_COHERENCY_CB_META
);
505 need_decompress_pass
= true;
508 vi_dcc_clear_level(sctx
, tex
, 0, reset_value
);
510 if (eliminate_needed
)
511 need_decompress_pass
= true;
513 tex
->separate_dcc_dirty
= true;
518 /* 128-bit formats are unusupported */
519 if (tex
->surface
.bpe
> 8) {
523 /* RB+ doesn't work with CMASK fast clear on Stoney. */
524 if (sctx
->family
== CHIP_STONEY
)
527 /* ensure CMASK is enabled */
528 si_alloc_separate_cmask(sctx
->screen
, tex
);
529 if (tex
->cmask
.size
== 0) {
533 /* Do the fast clear. */
534 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
535 tex
->cmask
.offset
, tex
->cmask
.size
, 0,
536 SI_COHERENCY_CB_META
);
537 need_decompress_pass
= true;
540 if (need_decompress_pass
&&
541 !(tex
->dirty_level_mask
& (1 << level
))) {
542 tex
->dirty_level_mask
|= 1 << level
;
543 p_atomic_inc(&sctx
->screen
->compressed_colortex_counter
);
546 /* We can change the micro tile mode before a full clear. */
547 si_set_optimal_micro_tile_mode(sctx
->screen
, tex
);
549 if (si_set_clear_color(tex
, fb
->cbufs
[i
]->format
, color
)) {
550 sctx
->framebuffer
.dirty_cbufs
|= 1 << i
;
551 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
553 *buffers
&= ~clear_bit
;
557 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
558 const union pipe_color_union
*color
,
559 double depth
, unsigned stencil
)
561 struct si_context
*sctx
= (struct si_context
*)ctx
;
562 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
563 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
564 struct si_texture
*zstex
=
565 zsbuf
? (struct si_texture
*)zsbuf
->texture
: NULL
;
567 if (buffers
& PIPE_CLEAR_COLOR
) {
568 si_do_fast_color_clear(sctx
, &buffers
, color
);
570 return; /* all buffers have been fast cleared */
572 /* These buffers cannot use fast clear, make sure to disable expansion. */
573 for (unsigned i
= 0; i
< fb
->nr_cbufs
; i
++) {
574 struct si_texture
*tex
;
576 /* If not clearing this buffer, skip. */
577 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)) || !fb
->cbufs
[i
])
580 tex
= (struct si_texture
*)fb
->cbufs
[i
]->texture
;
581 if (tex
->surface
.fmask_size
== 0)
582 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
587 si_htile_enabled(zstex
, zsbuf
->u
.tex
.level
) &&
588 zsbuf
->u
.tex
.first_layer
== 0 &&
589 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->buffer
.b
.b
, 0)) {
590 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
591 if (buffers
& PIPE_CLEAR_DEPTH
&&
592 (!zstex
->tc_compatible_htile
||
593 depth
== 0 || depth
== 1)) {
594 /* Need to disable EXPCLEAR temporarily if clearing
596 if (!zstex
->depth_cleared
|| zstex
->depth_clear_value
!= depth
) {
597 sctx
->db_depth_disable_expclear
= true;
600 if (zstex
->depth_clear_value
!= (float)depth
) {
601 /* Update DB_DEPTH_CLEAR. */
602 zstex
->depth_clear_value
= depth
;
603 sctx
->framebuffer
.dirty_zsbuf
= true;
604 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
606 sctx
->db_depth_clear
= true;
607 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
610 /* TC-compatible HTILE only supports stencil clears to 0. */
611 if (buffers
& PIPE_CLEAR_STENCIL
&&
612 (!zstex
->tc_compatible_htile
|| stencil
== 0)) {
615 /* Need to disable EXPCLEAR temporarily if clearing
617 if (!zstex
->stencil_cleared
|| zstex
->stencil_clear_value
!= stencil
) {
618 sctx
->db_stencil_disable_expclear
= true;
621 if (zstex
->stencil_clear_value
!= (uint8_t)stencil
) {
622 /* Update DB_STENCIL_CLEAR. */
623 zstex
->stencil_clear_value
= stencil
;
624 sctx
->framebuffer
.dirty_zsbuf
= true;
625 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
627 sctx
->db_stencil_clear
= true;
628 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
631 /* TODO: Find out what's wrong here. Fast depth clear leads to
632 * corruption in ARK: Survival Evolved, but that may just be
633 * a coincidence and the root cause is elsewhere.
635 * The corruption can be fixed by putting the DB flush before
636 * or after the depth clear. (surprisingly)
638 * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
640 * This hack decreases back-to-back ClearDepth performance.
642 if ((sctx
->db_depth_clear
|| sctx
->db_stencil_clear
) &&
643 sctx
->screen
->clear_db_cache_before_clear
)
644 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_DB
;
647 si_blitter_begin(sctx
, SI_CLEAR
);
648 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
649 util_framebuffer_get_num_layers(fb
),
650 buffers
, color
, depth
, stencil
);
651 si_blitter_end(sctx
);
653 if (sctx
->db_depth_clear
) {
654 sctx
->db_depth_clear
= false;
655 sctx
->db_depth_disable_expclear
= false;
656 zstex
->depth_cleared
= true;
657 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
660 if (sctx
->db_stencil_clear
) {
661 sctx
->db_stencil_clear
= false;
662 sctx
->db_stencil_disable_expclear
= false;
663 zstex
->stencil_cleared
= true;
664 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
668 static void si_clear_render_target(struct pipe_context
*ctx
,
669 struct pipe_surface
*dst
,
670 const union pipe_color_union
*color
,
671 unsigned dstx
, unsigned dsty
,
672 unsigned width
, unsigned height
,
673 bool render_condition_enabled
)
675 struct si_context
*sctx
= (struct si_context
*)ctx
;
677 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
678 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
679 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
680 dstx
, dsty
, width
, height
);
681 si_blitter_end(sctx
);
684 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
685 struct pipe_surface
*dst
,
686 unsigned clear_flags
,
689 unsigned dstx
, unsigned dsty
,
690 unsigned width
, unsigned height
,
691 bool render_condition_enabled
)
693 struct si_context
*sctx
= (struct si_context
*)ctx
;
695 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
696 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
697 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
698 dstx
, dsty
, width
, height
);
699 si_blitter_end(sctx
);
702 static void si_clear_texture(struct pipe_context
*pipe
,
703 struct pipe_resource
*tex
,
705 const struct pipe_box
*box
,
708 struct pipe_screen
*screen
= pipe
->screen
;
709 struct si_texture
*stex
= (struct si_texture
*)tex
;
710 struct pipe_surface tmpl
= {{0}};
711 struct pipe_surface
*sf
;
712 const struct util_format_description
*desc
=
713 util_format_description(tex
->format
);
715 tmpl
.format
= tex
->format
;
716 tmpl
.u
.tex
.first_layer
= box
->z
;
717 tmpl
.u
.tex
.last_layer
= box
->z
+ box
->depth
- 1;
718 tmpl
.u
.tex
.level
= level
;
719 sf
= pipe
->create_surface(pipe
, tex
, &tmpl
);
723 if (stex
->is_depth
) {
728 /* Depth is always present. */
729 clear
= PIPE_CLEAR_DEPTH
;
730 desc
->unpack_z_float(&depth
, 0, data
, 0, 1, 1);
732 if (stex
->surface
.has_stencil
) {
733 clear
|= PIPE_CLEAR_STENCIL
;
734 desc
->unpack_s_8uint(&stencil
, 0, data
, 0, 1, 1);
737 si_clear_depth_stencil(pipe
, sf
, clear
, depth
, stencil
,
739 box
->width
, box
->height
, false);
741 union pipe_color_union color
;
743 /* pipe_color_union requires the full vec4 representation. */
744 if (util_format_is_pure_uint(tex
->format
))
745 desc
->unpack_rgba_uint(color
.ui
, 0, data
, 0, 1, 1);
746 else if (util_format_is_pure_sint(tex
->format
))
747 desc
->unpack_rgba_sint(color
.i
, 0, data
, 0, 1, 1);
749 desc
->unpack_rgba_float(color
.f
, 0, data
, 0, 1, 1);
751 if (screen
->is_format_supported(screen
, tex
->format
,
753 PIPE_BIND_RENDER_TARGET
)) {
754 si_clear_render_target(pipe
, sf
, &color
,
756 box
->width
, box
->height
, false);
758 /* Software fallback - just for R9G9B9E5_FLOAT */
759 util_clear_render_target(pipe
, sf
, &color
,
761 box
->width
, box
->height
);
764 pipe_surface_reference(&sf
, NULL
);
767 void si_init_clear_functions(struct si_context
*sctx
)
769 sctx
->b
.clear
= si_clear
;
770 sctx
->b
.clear_render_target
= si_clear_render_target
;
771 sctx
->b
.clear_depth_stencil
= si_clear_depth_stencil
;
772 sctx
->b
.clear_texture
= si_clear_texture
;