2 * Copyright 2017 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "util/u_format.h"
29 #include "util/u_pack_color.h"
30 #include "util/u_surface.h"
33 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
34 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
37 static void si_alloc_separate_cmask(struct si_screen
*sscreen
,
38 struct r600_texture
*rtex
)
40 if (rtex
->cmask_buffer
)
43 assert(rtex
->cmask
.size
== 0);
45 si_texture_get_cmask_info(sscreen
, rtex
, &rtex
->cmask
);
46 if (!rtex
->cmask
.size
)
49 rtex
->cmask_buffer
= (struct r600_resource
*)
50 si_aligned_buffer_create(&sscreen
->b
,
51 SI_RESOURCE_FLAG_UNMAPPABLE
,
54 rtex
->cmask
.alignment
);
55 if (rtex
->cmask_buffer
== NULL
) {
60 /* update colorbuffer state bits */
61 rtex
->cmask
.base_address_reg
= rtex
->cmask_buffer
->gpu_address
>> 8;
63 rtex
->cb_color_info
|= S_028C70_FAST_CLEAR(1);
65 p_atomic_inc(&sscreen
->compressed_colortex_counter
);
68 static void si_set_clear_color(struct r600_texture
*rtex
,
69 enum pipe_format surface_format
,
70 const union pipe_color_union
*color
)
74 memset(&uc
, 0, sizeof(uc
));
76 if (rtex
->surface
.bpe
== 16) {
77 /* DCC fast clear only:
78 * CLEAR_WORD0 = R = G = B
81 assert(color
->ui
[0] == color
->ui
[1] &&
82 color
->ui
[0] == color
->ui
[2]);
83 uc
.ui
[0] = color
->ui
[0];
84 uc
.ui
[1] = color
->ui
[3];
85 } else if (util_format_is_pure_uint(surface_format
)) {
86 util_format_write_4ui(surface_format
, color
->ui
, 0, &uc
, 0, 0, 0, 1, 1);
87 } else if (util_format_is_pure_sint(surface_format
)) {
88 util_format_write_4i(surface_format
, color
->i
, 0, &uc
, 0, 0, 0, 1, 1);
90 util_pack_color(color
->f
, surface_format
, &uc
);
93 memcpy(rtex
->color_clear_value
, &uc
, 2 * sizeof(uint32_t));
96 static bool vi_get_fast_clear_parameters(enum pipe_format surface_format
,
97 const union pipe_color_union
*color
,
98 uint32_t* reset_value
,
99 bool* clear_words_needed
)
103 bool main_value
= false;
104 bool extra_value
= false;
107 /* This is needed to get the correct DCC clear value for luminance formats.
108 * 1) Get the linear format (because the next step can't handle L8_SRGB).
109 * 2) Convert luminance to red. (the real hw format for luminance)
111 surface_format
= util_format_linear(surface_format
);
112 surface_format
= util_format_luminance_to_red(surface_format
);
114 const struct util_format_description
*desc
= util_format_description(surface_format
);
116 if (desc
->block
.bits
== 128 &&
117 (color
->ui
[0] != color
->ui
[1] ||
118 color
->ui
[0] != color
->ui
[2]))
121 *clear_words_needed
= true;
122 *reset_value
= 0x20202020U
;
124 /* If we want to clear without needing a fast clear eliminate step, we
125 * can set each channel to 0 or 1 (or 0/max for integer formats). We
126 * have two sets of flags, one for the last or first channel(extra) and
127 * one for the other channels(main).
130 if (surface_format
== PIPE_FORMAT_R11G11B10_FLOAT
||
131 surface_format
== PIPE_FORMAT_B5G6R5_UNORM
||
132 surface_format
== PIPE_FORMAT_B5G6R5_SRGB
||
133 util_format_is_alpha(surface_format
)) {
135 } else if (desc
->layout
== UTIL_FORMAT_LAYOUT_PLAIN
) {
136 if (si_translate_colorswap(surface_format
, false) <= 1)
137 extra_channel
= desc
->nr_channels
- 1;
143 for (i
= 0; i
< 4; ++i
) {
144 int index
= desc
->swizzle
[i
] - PIPE_SWIZZLE_X
;
146 if (desc
->swizzle
[i
] < PIPE_SWIZZLE_X
||
147 desc
->swizzle
[i
] > PIPE_SWIZZLE_W
)
150 if (desc
->channel
[i
].pure_integer
&&
151 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_SIGNED
) {
152 /* Use the maximum value for clamping the clear color. */
153 int max
= u_bit_consecutive(0, desc
->channel
[i
].size
- 1);
155 values
[i
] = color
->i
[i
] != 0;
156 if (color
->i
[i
] != 0 && MIN2(color
->i
[i
], max
) != max
)
158 } else if (desc
->channel
[i
].pure_integer
&&
159 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_UNSIGNED
) {
160 /* Use the maximum value for clamping the clear color. */
161 unsigned max
= u_bit_consecutive(0, desc
->channel
[i
].size
);
163 values
[i
] = color
->ui
[i
] != 0U;
164 if (color
->ui
[i
] != 0U && MIN2(color
->ui
[i
], max
) != max
)
167 values
[i
] = color
->f
[i
] != 0.0F
;
168 if (color
->f
[i
] != 0.0F
&& color
->f
[i
] != 1.0F
)
172 if (index
== extra_channel
)
173 extra_value
= values
[i
];
175 main_value
= values
[i
];
178 for (int i
= 0; i
< 4; ++i
)
179 if (values
[i
] != main_value
&&
180 desc
->swizzle
[i
] - PIPE_SWIZZLE_X
!= extra_channel
&&
181 desc
->swizzle
[i
] >= PIPE_SWIZZLE_X
&&
182 desc
->swizzle
[i
] <= PIPE_SWIZZLE_W
)
185 *clear_words_needed
= false;
187 *reset_value
|= 0x80808080U
;
190 *reset_value
|= 0x40404040U
;
194 void vi_dcc_clear_level(struct si_context
*sctx
,
195 struct r600_texture
*rtex
,
196 unsigned level
, unsigned clear_value
)
198 struct pipe_resource
*dcc_buffer
;
199 uint64_t dcc_offset
, clear_size
;
201 assert(vi_dcc_enabled(rtex
, level
));
203 if (rtex
->dcc_separate_buffer
) {
204 dcc_buffer
= &rtex
->dcc_separate_buffer
->b
.b
;
207 dcc_buffer
= &rtex
->resource
.b
.b
;
208 dcc_offset
= rtex
->dcc_offset
;
211 if (sctx
->chip_class
>= GFX9
) {
212 /* Mipmap level clears aren't implemented. */
213 assert(rtex
->resource
.b
.b
.last_level
== 0);
214 /* MSAA needs a different clear size. */
215 assert(rtex
->resource
.b
.b
.nr_samples
<= 1);
216 clear_size
= rtex
->surface
.dcc_size
;
218 unsigned num_layers
= util_num_layers(&rtex
->resource
.b
.b
, level
);
220 /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
221 assert(rtex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
);
222 /* Layered MSAA DCC fast clears need to clear dcc_fast_clear_size
223 * bytes for each layer. This is not currently implemented, and
224 * therefore MSAA DCC isn't even enabled with multiple layers.
226 assert(rtex
->resource
.b
.b
.nr_samples
<= 1 || num_layers
== 1);
228 dcc_offset
+= rtex
->surface
.u
.legacy
.level
[level
].dcc_offset
;
229 clear_size
= rtex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
*
233 si_clear_buffer(sctx
, dcc_buffer
, dcc_offset
, clear_size
,
234 clear_value
, SI_COHERENCY_CB_META
);
237 /* Set the same micro tile mode as the destination of the last MSAA resolve.
238 * This allows hitting the MSAA resolve fast path, which requires that both
239 * src and dst micro tile modes match.
241 static void si_set_optimal_micro_tile_mode(struct si_screen
*sscreen
,
242 struct r600_texture
*rtex
)
244 if (rtex
->resource
.b
.is_shared
||
245 rtex
->resource
.b
.b
.nr_samples
<= 1 ||
246 rtex
->surface
.micro_tile_mode
== rtex
->last_msaa_resolve_target_micro_mode
)
249 assert(sscreen
->info
.chip_class
>= GFX9
||
250 rtex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_2D
);
251 assert(rtex
->resource
.b
.b
.last_level
== 0);
253 if (sscreen
->info
.chip_class
>= GFX9
) {
254 /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
255 assert(rtex
->surface
.u
.gfx9
.surf
.swizzle_mode
>= 4);
257 /* If you do swizzle_mode % 4, you'll get:
263 * Depth-sample order isn't allowed:
265 assert(rtex
->surface
.u
.gfx9
.surf
.swizzle_mode
% 4 != 0);
267 switch (rtex
->last_msaa_resolve_target_micro_mode
) {
268 case RADEON_MICRO_MODE_DISPLAY
:
269 rtex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
270 rtex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 2; /* D */
272 case RADEON_MICRO_MODE_THIN
:
273 rtex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
274 rtex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 1; /* S */
276 case RADEON_MICRO_MODE_ROTATED
:
277 rtex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
278 rtex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 3; /* R */
281 assert(!"unexpected micro mode");
284 } else if (sscreen
->info
.chip_class
>= CIK
) {
285 /* These magic numbers were copied from addrlib. It doesn't use
286 * any definitions for them either. They are all 2D_TILED_THIN1
287 * modes with different bpp and micro tile mode.
289 switch (rtex
->last_msaa_resolve_target_micro_mode
) {
290 case RADEON_MICRO_MODE_DISPLAY
:
291 rtex
->surface
.u
.legacy
.tiling_index
[0] = 10;
293 case RADEON_MICRO_MODE_THIN
:
294 rtex
->surface
.u
.legacy
.tiling_index
[0] = 14;
296 case RADEON_MICRO_MODE_ROTATED
:
297 rtex
->surface
.u
.legacy
.tiling_index
[0] = 28;
299 default: /* depth, thick */
300 assert(!"unexpected micro mode");
304 switch (rtex
->last_msaa_resolve_target_micro_mode
) {
305 case RADEON_MICRO_MODE_DISPLAY
:
306 switch (rtex
->surface
.bpe
) {
308 rtex
->surface
.u
.legacy
.tiling_index
[0] = 10;
311 rtex
->surface
.u
.legacy
.tiling_index
[0] = 11;
314 rtex
->surface
.u
.legacy
.tiling_index
[0] = 12;
318 case RADEON_MICRO_MODE_THIN
:
319 switch (rtex
->surface
.bpe
) {
321 rtex
->surface
.u
.legacy
.tiling_index
[0] = 14;
324 rtex
->surface
.u
.legacy
.tiling_index
[0] = 15;
327 rtex
->surface
.u
.legacy
.tiling_index
[0] = 16;
330 rtex
->surface
.u
.legacy
.tiling_index
[0] = 17;
334 default: /* depth, thick */
335 assert(!"unexpected micro mode");
340 rtex
->surface
.micro_tile_mode
= rtex
->last_msaa_resolve_target_micro_mode
;
342 p_atomic_inc(&sscreen
->dirty_tex_counter
);
345 static void si_do_fast_color_clear(struct si_context
*sctx
,
347 const union pipe_color_union
*color
)
349 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
352 /* This function is broken in BE, so just disable this path for now */
353 #ifdef PIPE_ARCH_BIG_ENDIAN
357 if (sctx
->render_cond
)
360 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
361 struct r600_texture
*tex
;
362 unsigned clear_bit
= PIPE_CLEAR_COLOR0
<< i
;
367 /* if this colorbuffer is not being cleared */
368 if (!(*buffers
& clear_bit
))
371 unsigned level
= fb
->cbufs
[i
]->u
.tex
.level
;
372 tex
= (struct r600_texture
*)fb
->cbufs
[i
]->texture
;
374 /* the clear is allowed if all layers are bound */
375 if (fb
->cbufs
[i
]->u
.tex
.first_layer
!= 0 ||
376 fb
->cbufs
[i
]->u
.tex
.last_layer
!= util_max_layer(&tex
->resource
.b
.b
, 0)) {
380 /* cannot clear mipmapped textures */
381 if (fb
->cbufs
[i
]->texture
->last_level
!= 0) {
385 /* only supported on tiled surfaces */
386 if (tex
->surface
.is_linear
) {
390 /* shared textures can't use fast clear without an explicit flush,
391 * because there is no way to communicate the clear color among
394 if (tex
->resource
.b
.is_shared
&&
395 !(tex
->resource
.external_usage
& PIPE_HANDLE_USAGE_EXPLICIT_FLUSH
))
398 /* fast color clear with 1D tiling doesn't work on old kernels and CIK */
399 if (sctx
->chip_class
== CIK
&&
400 tex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_1D
&&
401 sctx
->screen
->info
.drm_major
== 2 &&
402 sctx
->screen
->info
.drm_minor
< 38) {
406 /* Fast clear is the most appropriate place to enable DCC for
407 * displayable surfaces.
409 if (sctx
->chip_class
>= VI
&&
410 !(sctx
->screen
->debug_flags
& DBG(NO_DCC_FB
))) {
411 vi_separate_dcc_try_enable(sctx
, tex
);
413 /* RB+ isn't supported with a CMASK clear only on Stoney,
414 * so all clears are considered to be hypothetically slow
415 * clears, which is weighed when determining whether to
416 * enable separate DCC.
418 if (tex
->dcc_gather_statistics
&&
419 sctx
->family
== CHIP_STONEY
)
420 tex
->num_slow_clears
++;
423 bool need_decompress_pass
= false;
425 /* Use a slow clear for small surfaces where the cost of
426 * the eliminate pass can be higher than the benefit of fast
427 * clear. The closed driver does this, but the numbers may differ.
429 * This helps on both dGPUs and APUs, even small APUs like Mullins.
431 bool too_small
= tex
->resource
.b
.b
.nr_samples
<= 1 &&
432 tex
->resource
.b
.b
.width0
*
433 tex
->resource
.b
.b
.height0
<= 512 * 512;
435 /* Try to clear DCC first, otherwise try CMASK. */
436 if (vi_dcc_enabled(tex
, 0)) {
437 uint32_t reset_value
;
438 bool clear_words_needed
;
440 if (sctx
->screen
->debug_flags
& DBG(NO_DCC_CLEAR
))
443 /* This can only occur with MSAA. */
444 if (sctx
->chip_class
== VI
&&
445 !tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
)
448 if (!vi_get_fast_clear_parameters(fb
->cbufs
[i
]->format
,
450 &clear_words_needed
))
453 if (clear_words_needed
&& too_small
)
456 /* DCC fast clear with MSAA should clear CMASK to 0xC. */
457 if (tex
->resource
.b
.b
.nr_samples
>= 2 && tex
->cmask
.size
) {
458 /* TODO: This doesn't work with MSAA. */
459 if (clear_words_needed
)
462 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
463 tex
->cmask
.offset
, tex
->cmask
.size
,
464 0xCCCCCCCC, SI_COHERENCY_CB_META
);
465 need_decompress_pass
= true;
468 vi_dcc_clear_level(sctx
, tex
, 0, reset_value
);
470 if (clear_words_needed
)
471 need_decompress_pass
= true;
473 tex
->separate_dcc_dirty
= true;
478 /* 128-bit formats are unusupported */
479 if (tex
->surface
.bpe
> 8) {
483 /* RB+ doesn't work with CMASK fast clear on Stoney. */
484 if (sctx
->family
== CHIP_STONEY
)
487 /* ensure CMASK is enabled */
488 si_alloc_separate_cmask(sctx
->screen
, tex
);
489 if (tex
->cmask
.size
== 0) {
493 /* Do the fast clear. */
494 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
495 tex
->cmask
.offset
, tex
->cmask
.size
, 0,
496 SI_COHERENCY_CB_META
);
497 need_decompress_pass
= true;
500 if (need_decompress_pass
&&
501 !(tex
->dirty_level_mask
& (1 << level
))) {
502 tex
->dirty_level_mask
|= 1 << level
;
503 p_atomic_inc(&sctx
->screen
->compressed_colortex_counter
);
506 /* We can change the micro tile mode before a full clear. */
507 si_set_optimal_micro_tile_mode(sctx
->screen
, tex
);
509 si_set_clear_color(tex
, fb
->cbufs
[i
]->format
, color
);
511 sctx
->framebuffer
.dirty_cbufs
|= 1 << i
;
512 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
);
513 *buffers
&= ~clear_bit
;
517 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
518 const union pipe_color_union
*color
,
519 double depth
, unsigned stencil
)
521 struct si_context
*sctx
= (struct si_context
*)ctx
;
522 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
523 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
524 struct r600_texture
*zstex
=
525 zsbuf
? (struct r600_texture
*)zsbuf
->texture
: NULL
;
527 if (buffers
& PIPE_CLEAR_COLOR
) {
528 si_do_fast_color_clear(sctx
, &buffers
, color
);
530 return; /* all buffers have been fast cleared */
532 /* These buffers cannot use fast clear, make sure to disable expansion. */
533 for (unsigned i
= 0; i
< fb
->nr_cbufs
; i
++) {
534 struct r600_texture
*tex
;
536 /* If not clearing this buffer, skip. */
537 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)) || !fb
->cbufs
[i
])
540 tex
= (struct r600_texture
*)fb
->cbufs
[i
]->texture
;
541 if (tex
->fmask
.size
== 0)
542 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
547 si_htile_enabled(zstex
, zsbuf
->u
.tex
.level
) &&
548 zsbuf
->u
.tex
.first_layer
== 0 &&
549 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->resource
.b
.b
, 0)) {
550 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
551 if (buffers
& PIPE_CLEAR_DEPTH
&&
552 (!zstex
->tc_compatible_htile
||
553 depth
== 0 || depth
== 1)) {
554 /* Need to disable EXPCLEAR temporarily if clearing
556 if (!zstex
->depth_cleared
|| zstex
->depth_clear_value
!= depth
) {
557 sctx
->db_depth_disable_expclear
= true;
560 zstex
->depth_clear_value
= depth
;
561 sctx
->framebuffer
.dirty_zsbuf
= true;
562 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_DEPTH_CLEAR */
563 sctx
->db_depth_clear
= true;
564 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
567 /* TC-compatible HTILE only supports stencil clears to 0. */
568 if (buffers
& PIPE_CLEAR_STENCIL
&&
569 (!zstex
->tc_compatible_htile
|| stencil
== 0)) {
572 /* Need to disable EXPCLEAR temporarily if clearing
574 if (!zstex
->stencil_cleared
|| zstex
->stencil_clear_value
!= stencil
) {
575 sctx
->db_stencil_disable_expclear
= true;
578 zstex
->stencil_clear_value
= stencil
;
579 sctx
->framebuffer
.dirty_zsbuf
= true;
580 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_STENCIL_CLEAR */
581 sctx
->db_stencil_clear
= true;
582 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
585 /* TODO: Find out what's wrong here. Fast depth clear leads to
586 * corruption in ARK: Survival Evolved, but that may just be
587 * a coincidence and the root cause is elsewhere.
589 * The corruption can be fixed by putting the DB flush before
590 * or after the depth clear. (surprisingly)
592 * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
594 * This hack decreases back-to-back ClearDepth performance.
596 if (sctx
->screen
->clear_db_cache_before_clear
) {
597 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_DB
;
601 si_blitter_begin(sctx
, SI_CLEAR
);
602 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
603 util_framebuffer_get_num_layers(fb
),
604 buffers
, color
, depth
, stencil
);
605 si_blitter_end(sctx
);
607 if (sctx
->db_depth_clear
) {
608 sctx
->db_depth_clear
= false;
609 sctx
->db_depth_disable_expclear
= false;
610 zstex
->depth_cleared
= true;
611 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
614 if (sctx
->db_stencil_clear
) {
615 sctx
->db_stencil_clear
= false;
616 sctx
->db_stencil_disable_expclear
= false;
617 zstex
->stencil_cleared
= true;
618 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
622 static void si_clear_render_target(struct pipe_context
*ctx
,
623 struct pipe_surface
*dst
,
624 const union pipe_color_union
*color
,
625 unsigned dstx
, unsigned dsty
,
626 unsigned width
, unsigned height
,
627 bool render_condition_enabled
)
629 struct si_context
*sctx
= (struct si_context
*)ctx
;
631 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
632 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
633 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
634 dstx
, dsty
, width
, height
);
635 si_blitter_end(sctx
);
638 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
639 struct pipe_surface
*dst
,
640 unsigned clear_flags
,
643 unsigned dstx
, unsigned dsty
,
644 unsigned width
, unsigned height
,
645 bool render_condition_enabled
)
647 struct si_context
*sctx
= (struct si_context
*)ctx
;
649 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
650 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
651 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
652 dstx
, dsty
, width
, height
);
653 si_blitter_end(sctx
);
656 static void si_clear_texture(struct pipe_context
*pipe
,
657 struct pipe_resource
*tex
,
659 const struct pipe_box
*box
,
662 struct pipe_screen
*screen
= pipe
->screen
;
663 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
664 struct pipe_surface tmpl
= {{0}};
665 struct pipe_surface
*sf
;
666 const struct util_format_description
*desc
=
667 util_format_description(tex
->format
);
669 tmpl
.format
= tex
->format
;
670 tmpl
.u
.tex
.first_layer
= box
->z
;
671 tmpl
.u
.tex
.last_layer
= box
->z
+ box
->depth
- 1;
672 tmpl
.u
.tex
.level
= level
;
673 sf
= pipe
->create_surface(pipe
, tex
, &tmpl
);
677 if (rtex
->is_depth
) {
682 /* Depth is always present. */
683 clear
= PIPE_CLEAR_DEPTH
;
684 desc
->unpack_z_float(&depth
, 0, data
, 0, 1, 1);
686 if (rtex
->surface
.has_stencil
) {
687 clear
|= PIPE_CLEAR_STENCIL
;
688 desc
->unpack_s_8uint(&stencil
, 0, data
, 0, 1, 1);
691 si_clear_depth_stencil(pipe
, sf
, clear
, depth
, stencil
,
693 box
->width
, box
->height
, false);
695 union pipe_color_union color
;
697 /* pipe_color_union requires the full vec4 representation. */
698 if (util_format_is_pure_uint(tex
->format
))
699 desc
->unpack_rgba_uint(color
.ui
, 0, data
, 0, 1, 1);
700 else if (util_format_is_pure_sint(tex
->format
))
701 desc
->unpack_rgba_sint(color
.i
, 0, data
, 0, 1, 1);
703 desc
->unpack_rgba_float(color
.f
, 0, data
, 0, 1, 1);
705 if (screen
->is_format_supported(screen
, tex
->format
,
707 PIPE_BIND_RENDER_TARGET
)) {
708 si_clear_render_target(pipe
, sf
, &color
,
710 box
->width
, box
->height
, false);
712 /* Software fallback - just for R9G9B9E5_FLOAT */
713 util_clear_render_target(pipe
, sf
, &color
,
715 box
->width
, box
->height
);
718 pipe_surface_reference(&sf
, NULL
);
721 void si_init_clear_functions(struct si_context
*sctx
)
723 sctx
->b
.clear
= si_clear
;
724 sctx
->b
.clear_render_target
= si_clear_render_target
;
725 sctx
->b
.clear_depth_stencil
= si_clear_depth_stencil
;
726 sctx
->b
.clear_texture
= si_clear_texture
;